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Diffstat (limited to 'source/blender/src/outliner.c')
-rw-r--r-- | source/blender/src/outliner.c | 4121 |
1 files changed, 0 insertions, 4121 deletions
diff --git a/source/blender/src/outliner.c b/source/blender/src/outliner.c deleted file mode 100644 index 8e3e44c06de..00000000000 --- a/source/blender/src/outliner.c +++ /dev/null @@ -1,4121 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2004 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#include <string.h> -#include <stdlib.h> -#include <stddef.h> - -#include "MEM_guardedalloc.h" - -#include "DNA_action_types.h" -#include "DNA_armature_types.h" -#include "DNA_constraint_types.h" -#include "DNA_curve_types.h" -#include "DNA_camera_types.h" -#include "DNA_image_types.h" -#include "DNA_ipo_types.h" -#include "DNA_group_types.h" -#include "DNA_key_types.h" -#include "DNA_lamp_types.h" -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meta_types.h" -#include "DNA_modifier_types.h" -#include "DNA_nla_types.h" -#include "DNA_object_types.h" -#include "DNA_oops_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_space_types.h" -#include "DNA_texture_types.h" -#include "DNA_text_types.h" -#include "DNA_world_types.h" -#include "DNA_sequence_types.h" - -#include "BLI_blenlib.h" - -#include "IMB_imbuf_types.h" - -#include "BKE_constraint.h" -#include "BKE_deform.h" -#include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_group.h" -#include "BKE_library.h" -#include "BKE_main.h" -#include "BKE_material.h" -#include "BKE_modifier.h" -#include "BKE_object.h" -#include "BKE_screen.h" -#include "BKE_scene.h" -#include "BKE_utildefines.h" - -#ifdef WITH_VERSE -#include "BKE_verse.h" -#endif - -#include "BIF_butspace.h" -#include "BIF_drawscene.h" -#include "BIF_drawtext.h" -#include "BIF_editaction.h" -#include "BIF_editarmature.h" -#include "BIF_editdeform.h" -#include "BIF_editnla.h" -#include "BIF_editview.h" -#include "BIF_editconstraint.h" -#include "BIF_gl.h" -#include "BIF_graphics.h" -#include "BIF_interface.h" -#include "BIF_interface_icons.h" -#include "BIF_mywindow.h" -#include "BIF_outliner.h" -#include "BIF_language.h" -#include "BIF_mainqueue.h" -#include "BIF_poseobject.h" -#include "BIF_previewrender.h" -#include "BIF_resources.h" -#include "BIF_screen.h" -#include "BIF_space.h" -#include "BIF_toolbox.h" -#include "BIF_editseq.h" - -#ifdef WITH_VERSE -#include "BIF_verse.h" -#endif - -#ifdef INTERNATIONAL -#include "FTF_Api.h" -#endif - -#include "BDR_editobject.h" -#include "BSE_drawipo.h" -#include "BSE_edit.h" -#include "BSE_view.h" - -#include "PIL_time.h" - -#include "blendef.h" -#include "mydevice.h" - -#define OL_H 19 -#define OL_X 18 - -#define OL_TOG_RESTRICT_VIEWX 54 -#define OL_TOG_RESTRICT_SELECTX 36 -#define OL_TOG_RESTRICT_RENDERX 18 - -#define OL_TOGW OL_TOG_RESTRICT_VIEWX - -#define TS_CHUNK 128 - -#define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL) - -#ifdef WITH_VERSE -extern ListBase session_list; -extern ListBase server_list; -#endif - - -/* ******************** PROTOTYPES ***************** */ -static void outliner_draw_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty); -static void outliner_do_object_operation(SpaceOops *soops, ListBase *lb, - void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *)); - - -/* ******************** PERSISTANT DATA ***************** */ - -static void outliner_storage_cleanup(SpaceOops *soops) -{ - TreeStore *ts= soops->treestore; - - if(ts) { - TreeStoreElem *tselem; - int a, unused= 0; - - /* each element used once, for ID blocks with more users to have each a treestore */ - for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0; - - /* cleanup only after reading file or undo step */ - if(soops->storeflag & SO_TREESTORE_CLEANUP) { - - for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) { - if(tselem->id==NULL) unused++; - } - - if(unused) { - if(ts->usedelem == unused) { - MEM_freeN(ts->data); - ts->data= NULL; - ts->usedelem= ts->totelem= 0; - } - else { - TreeStoreElem *tsnewar, *tsnew; - - tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem"); - for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) { - if(tselem->id) { - *tsnew= *tselem; - tsnew++; - } - } - MEM_freeN(ts->data); - ts->data= tsnewar; - ts->usedelem-= unused; - ts->totelem= ts->usedelem; - } - } - } - } -} - -static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr) -{ - TreeStore *ts; - TreeStoreElem *tselem; - int a; - - /* case 1; no TreeStore */ - if(soops->treestore==NULL) { - ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore"); - } - ts= soops->treestore; - - /* check if 'te' is in treestore */ - tselem= ts->data; - for(a=0; a<ts->usedelem; a++, tselem++) { - if(tselem->id==id && tselem->used==0) { - if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) { - te->store_index= a; - tselem->used= 1; - return; - } - } - } - - /* add 1 element to treestore */ - if(ts->usedelem==ts->totelem) { - TreeStoreElem *tsnew; - - tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data"); - if(ts->data) { - memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem)); - MEM_freeN(ts->data); - } - ts->data= tsnew; - ts->totelem+= TS_CHUNK; - } - - tselem= ts->data+ts->usedelem; - - tselem->type= type; - if(type) tselem->nr= nr; // we're picky! :) - else tselem->nr= 0; - tselem->id= id; - tselem->used = 0; - tselem->flag= TSE_CLOSED; - te->store_index= ts->usedelem; - - ts->usedelem++; -} - -/* ******************** TREE MANAGEMENT ****************** */ - -void outliner_free_tree(ListBase *lb) -{ - - while(lb->first) { - TreeElement *te= lb->first; - - outliner_free_tree(&te->subtree); - BLI_remlink(lb, te); - MEM_freeN(te); - } -} - -static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) -{ - TreeElement *te= lb->first; - while(te) { - TreeStoreElem *tselem= TREESTORE(te); - if((tselem->flag & TSE_CLOSED)==0) - outliner_height(soops, &te->subtree, h); - (*h)++; - te= te->next; - } -} - -static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) -{ - TreeElement *te= lb->first; - while(te) { - TreeStoreElem *tselem= TREESTORE(te); - if(tselem->flag & TSE_CLOSED) { - if (te->xend > *w) - *w = te->xend; - } - outliner_width(soops, &te->subtree, w); - te= te->next; - } -} - -static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index) -{ - TreeElement *te= lb->first, *tes; - while(te) { - if(te->store_index==store_index) return te; - tes= outliner_find_tree_element(&te->subtree, store_index); - if(tes) return tes; - te= te->next; - } - return NULL; -} - - - -static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode) -{ - TreeStoreElem *tselem; - te= te->parent; - - while(te) { - tselem= TREESTORE(te); - if(tselem->type==0 && te->idcode==idcode) return tselem->id; - te= te->parent; - } - return NULL; -} - -struct treesort { - TreeElement *te; - ID *id; - char *name; - short idcode; -}; - -static int treesort_alpha(const void *v1, const void *v2) -{ - const struct treesort *x1= v1, *x2= v2; - int comp; - - /* first put objects last (hierarchy) */ - comp= (x1->idcode==ID_OB); - if(x2->idcode==ID_OB) comp+=2; - - if(comp==1) return 1; - else if(comp==2) return -1; - else if(comp==3) { - int comp= strcmp(x1->name, x2->name); - - if( comp>0 ) return 1; - else if( comp<0) return -1; - return 0; - } - return 0; -} - -/* this is nice option for later? doesnt look too useful... */ -#if 0 -static int treesort_obtype_alpha(const void *v1, const void *v2) -{ - const struct treesort *x1= v1, *x2= v2; - - /* first put objects last (hierarchy) */ - if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1; - else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1; - else { - /* 2nd we check ob type */ - if(x1->idcode==ID_OB && x2->idcode==ID_OB) { - if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1; - else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1; - else return 0; - } - else { - int comp= strcmp(x1->name, x2->name); - - if( comp>0 ) return 1; - else if( comp<0) return -1; - return 0; - } - } -} -#endif - -/* sort happens on each subtree individual */ -static void outliner_sort(SpaceOops *soops, ListBase *lb) -{ - TreeElement *te; - TreeStoreElem *tselem; - int totelem=0; - - te= lb->last; - if(te==NULL) return; - tselem= TREESTORE(te); - - /* sorting rules; only object lists or deformgroups */ - if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) { - - /* count first */ - for(te= lb->first; te; te= te->next) totelem++; - - if(totelem>1) { - struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array"); - struct treesort *tp=tear; - int skip= 0; - - for(te= lb->first; te; te= te->next, tp++) { - tselem= TREESTORE(te); - tp->te= te; - tp->name= te->name; - tp->idcode= te->idcode; - if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this - tp->id= tselem->id; - } - /* keep beginning of list */ - for(tp= tear, skip=0; skip<totelem; skip++, tp++) - if(tp->idcode) break; - - if(skip<totelem) - qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha); - - lb->first=lb->last= NULL; - tp= tear; - while(totelem--) { - BLI_addtail(lb, tp->te); - tp++; - } - MEM_freeN(tear); - } - } - - for(te= lb->first; te; te= te->next) { - outliner_sort(soops, &te->subtree); - } -} - -/* Prototype, see functions below */ -static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, - TreeElement *parent, short type, short index); - - -static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl) -{ - TreeStoreElem *tselem= TREESTORE(tenla); - TreeElement *te; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED); - te->name= "Combined"; - te->directdata= &srl->passflag; - - /* save cpu cycles, but we add the first to invoke an open/close triangle */ - if(tselem->flag & TSE_CLOSED) - return; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z); - te->name= "Z"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR); - te->name= "Vector"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL); - te->name= "Normal"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV); - te->name= "UV"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST); - te->name= "Mist"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB); - te->name= "Index Object"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA); - te->name= "Color"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE); - te->name= "Diffuse"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC); - te->name= "Specular"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW); - te->name= "Shadow"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO); - te->name= "AO"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT); - te->name= "Reflection"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT); - te->name= "Refraction"; - te->directdata= &srl->passflag; - - te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO); - te->name= "Radiosity"; - te->directdata= &srl->passflag; - -} - - -/* special handling of hierarchical non-lib data */ -static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, - TreeElement *parent, int *a) -{ - TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a); - - (*a)++; - te->name= curBone->name; - te->directdata= curBone; - - for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) { - outliner_add_bone(soops, &te->subtree, id, curBone, te, a); - } -} - -static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te) -{ - SceneRenderLayer *srl; - TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0); - int a; - - tenla->name= "RenderLayers"; - for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) { - TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a); - tenlay->name= srl->name; - tenlay->directdata= &srl->passflag; - - if(srl->light_override) - outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0); - if(srl->mat_override) - outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0); - - outliner_add_passes(soops, tenlay, &sce->id, srl); - } - - outliner_add_element(soops, lb, sce->world, te, 0, 0); - - if(sce->scriptlink.scripts) { - int a= 0; - tenla= outliner_add_element(soops, lb, sce, te, TSE_SCRIPT_BASE, 0); - tenla->name= "Scripts"; - for (a=0; a<sce->scriptlink.totscript; a++) { - outliner_add_element(soops, &tenla->subtree, sce->scriptlink.scripts[a], tenla, 0, 0); - } - } - -} - -static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, - TreeElement *parent, short type, short index) -{ - TreeElement *te; - TreeStoreElem *tselem; - ID *id= idv; - int a; - - if(id==NULL) return NULL; - - te= MEM_callocN(sizeof(TreeElement), "tree elem"); - /* add to the visual tree */ - BLI_addtail(lb, te); - /* add to the storage */ - check_persistant(soops, te, id, type, index); - tselem= TREESTORE(te); - - te->parent= parent; - te->index= index; // for data arays - if((type!=TSE_SEQUENCE) && (type != TSE_SEQ_STRIP) && (type != TSE_SEQUENCE_DUP)) { - te->name= id->name+2; // default, can be overridden by Library or non-ID data - te->idcode= GS(id->name); - } - - if(type==0) { - - /* tuck pointer back in object, to construct hierarchy */ - if(GS(id->name)==ID_OB) id->newid= (ID *)te; - - /* expand specific data always */ - switch(GS(id->name)) { - case ID_LI: - te->name= ((Library *)id)->name; - break; - case ID_SCE: - outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te); - break; - case ID_OB: - { - Object *ob= (Object *)id; - - if(ob->proxy && ob->id.lib==NULL) - outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0); - - outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0); - - if(ob->pose) { - bPoseChannel *pchan; - TreeElement *ten; - TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0); - - tenla->name= "Pose"; - - if(ob!=G.obedit && (ob->flag & OB_POSEMODE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself - int a= 0, const_index= 1000; /* ensure unique id for bone constraints */ - - for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) { - ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a); - ten->name= pchan->name; - ten->directdata= pchan; - pchan->prev= (bPoseChannel *)ten; - - if(pchan->constraints.first) { - //Object *target; - bConstraint *con; - TreeElement *ten1; - TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0); - //char *str; - - tenla1->name= "Constraints"; - for(con= pchan->constraints.first; con; con= con->next, const_index++) { - ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index); -#if 0 /* disabled as it needs to be reworked for recoded constraints system */ - target= get_constraint_target(con, &str); - if(str && str[0]) ten1->name= str; - else if(target) ten1->name= target->id.name+2; - else ten1->name= con->name; -#endif - ten1->name= con->name; - ten1->directdata= con; - /* possible add all other types links? */ - } - } - } - /* make hierarchy */ - ten= tenla->subtree.first; - while(ten) { - TreeElement *nten= ten->next, *par; - tselem= TREESTORE(ten); - if(tselem->type==TSE_POSE_CHANNEL) { - pchan= (bPoseChannel *)ten->directdata; - if(pchan->parent) { - BLI_remlink(&tenla->subtree, ten); - par= (TreeElement *)pchan->parent->prev; - BLI_addtail(&par->subtree, ten); - ten->parent= par; - } - } - ten= nten; - } - /* restore prev pointers */ - pchan= ob->pose->chanbase.first; - if(pchan) pchan->prev= NULL; - for(; pchan; pchan= pchan->next) { - if(pchan->next) pchan->next->prev= pchan; - } - } - - /* Pose Groups */ - if(ob->pose->agroups.first) { - bActionGroup *agrp; - TreeElement *ten; - TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0); - int a= 0; - - tenla->name= "Bone Groups"; - for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) { - ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a); - ten->name= agrp->name; - ten->directdata= agrp; - } - } - } - - outliner_add_element(soops, &te->subtree, ob->ipo, te, 0, 0); - outliner_add_element(soops, &te->subtree, ob->action, te, 0, 0); - - for(a=0; a<ob->totcol; a++) - outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a); - - if(ob->constraints.first) { - //Object *target; - bConstraint *con; - TreeElement *ten; - TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0); - int a= 0; - //char *str; - - tenla->name= "Constraints"; - for(con= ob->constraints.first; con; con= con->next, a++) { - ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a); -#if 0 /* disabled due to constraints system targets recode... code here needs review */ - target= get_constraint_target(con, &str); - if(str && str[0]) ten->name= str; - else if(target) ten->name= target->id.name+2; - else ten->name= con->name; -#endif - ten->name= con->name; - ten->directdata= con; - /* possible add all other types links? */ - } - } - - if(ob->modifiers.first) { - ModifierData *md; - TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0); - int index; - - temod->name = "Modifiers"; - for (index=0,md=ob->modifiers.first; md; index++,md=md->next) { - TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index); - te->name= md->name; - te->directdata = md; - - if (md->type==eModifierType_Lattice) { - outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0); - } else if (md->type==eModifierType_Curve) { - outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0); - } else if (md->type==eModifierType_Armature) { - outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0); - } else if (md->type==eModifierType_Hook) { - outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0); - } - } - } - if(ob->defbase.first) { - bDeformGroup *defgroup; - TreeElement *ten; - TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0); - int a= 0; - - tenla->name= "Vertex Groups"; - for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) { - ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a); - ten->name= defgroup->name; - ten->directdata= defgroup; - } - } - if(ob->scriptlink.scripts) { - TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_SCRIPT_BASE, 0); - int a= 0; - - tenla->name= "Scripts"; - for (a=0; a<ob->scriptlink.totscript; a++) { /* ** */ - outliner_add_element(soops, &tenla->subtree, ob->scriptlink.scripts[a], te, 0, 0); - } - } - - if(ob->dup_group) - outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0); - - if(ob->nlastrips.first) { - bActionStrip *strip; - TreeElement *ten; - TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_NLA, 0); - int a= 0; - - tenla->name= "NLA strips"; - for (strip=ob->nlastrips.first; strip; strip=strip->next, a++) { - ten= outliner_add_element(soops, &tenla->subtree, strip->act, tenla, TSE_NLA_ACTION, a); - if(ten) ten->directdata= strip; - } - } - - } - break; - case ID_ME: - { - Mesh *me= (Mesh *)id; - outliner_add_element(soops, &te->subtree, me->ipo, te, 0, 0); - outliner_add_element(soops, &te->subtree, me->key, te, 0, 0); - for(a=0; a<me->totcol; a++) - outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a); - /* could do tfaces with image links, but the images are not grouped nicely. - would require going over all tfaces, sort images in use. etc... */ - } - break; - case ID_CU: - { - Curve *cu= (Curve *)id; - for(a=0; a<cu->totcol; a++) - outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a); - } - break; - case ID_MB: - { - MetaBall *mb= (MetaBall *)id; - for(a=0; a<mb->totcol; a++) - outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a); - } - break; - case ID_MA: - { - Material *ma= (Material *)id; - - outliner_add_element(soops, &te->subtree, ma->ipo, te, 0, 0); - for(a=0; a<MAX_MTEX; a++) { - if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a); - } - } - break; - case ID_TE: - { - Tex *tex= (Tex *)id; - - outliner_add_element(soops, &te->subtree, tex->ipo, te, 0, 0); - outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0); - } - break; - case ID_CA: - { - Camera *ca= (Camera *)id; - outliner_add_element(soops, &te->subtree, ca->ipo, te, 0, 0); - } - break; - case ID_LA: - { - Lamp *la= (Lamp *)id; - outliner_add_element(soops, &te->subtree, la->ipo, te, 0, 0); - for(a=0; a<MAX_MTEX; a++) { - if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a); - } - } - break; - case ID_WO: - { - World *wrld= (World *)id; - outliner_add_element(soops, &te->subtree, wrld->ipo, te, 0, 0); - for(a=0; a<MAX_MTEX; a++) { - if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a); - } - } - break; - case ID_KE: - { - Key *key= (Key *)id; - outliner_add_element(soops, &te->subtree, key->ipo, te, 0, 0); - } - break; - case ID_IP: - { - Ipo *ipo= (Ipo *)id; - IpoCurve *icu; - Object *lastadded= NULL; - - for (icu= ipo->curve.first; icu; icu= icu->next) { - if (icu->driver && icu->driver->ob) { - if (lastadded != icu->driver->ob) { - outliner_add_element(soops, &te->subtree, icu->driver->ob, te, TSE_LINKED_OB, 0); - lastadded= icu->driver->ob; - } - } - } - } - break; - case ID_AC: - { - bAction *act= (bAction *)id; - bActionChannel *chan; - int a= 0; - - tselem= TREESTORE(parent); - for (chan=act->chanbase.first; chan; chan=chan->next, a++) { - outliner_add_element(soops, &te->subtree, chan->ipo, te, 0, a); - } - } - break; - case ID_AR: - { - bArmature *arm= (bArmature *)id; - int a= 0; - - if(G.obedit && G.obedit->data==arm) { - EditBone *ebone; - TreeElement *ten; - - for (ebone = G.edbo.first; ebone; ebone=ebone->next, a++) { - ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a); - ten->directdata= ebone; - ten->name= ebone->name; - ebone->temp= ten; - } - /* make hierarchy */ - ten= te->subtree.first; - while(ten) { - TreeElement *nten= ten->next, *par; - ebone= (EditBone *)ten->directdata; - if(ebone->parent) { - BLI_remlink(&te->subtree, ten); - par= ebone->parent->temp; - BLI_addtail(&par->subtree, ten); - ten->parent= par; - } - ten= nten; - } - } - else { - /* do not extend Armature when we have posemode */ - tselem= TREESTORE(te->parent); - if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE); - else { - Bone *curBone; - for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){ - outliner_add_bone(soops, &te->subtree, id, curBone, te, &a); - } - } - } - } - break; - } - } - else if(type==TSE_SEQUENCE) { - Sequence *seq= (Sequence*) idv; - Sequence *p; - - /* - * The idcode is a little hack, but the outliner - * only check te->idcode if te->type is equal to zero, - * so this is "safe". - */ - te->idcode= seq->type; - te->directdata= seq; - - if(seq->type<7) { - /* - * This work like the sequence. - * If the sequence have a name (not default name) - * show it, in other case put the filename. - */ - if(strcmp(seq->name, "SQ")) - te->name= seq->name; - else { - if((seq->strip) && (seq->strip->stripdata)) - te->name= seq->strip->stripdata->name; - else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf)) - te->name= seq->strip->tstripdata->ibuf->name; - else - te->name= "SQ None"; - } - - if(seq->type==SEQ_META) { - te->name= "Meta Strip"; - p= seq->seqbase.first; - while(p) { - outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index); - p= p->next; - } - } - else - outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index); - } - else - te->name= "Effect"; - } - else if(type==TSE_SEQ_STRIP) { - Strip *strip= (Strip *)idv; - - if(strip->dir) - te->name= strip->dir; - else - te->name= "Strip None"; - te->directdata= strip; - } - else if(type==TSE_SEQUENCE_DUP) { - Sequence *seq= (Sequence*)idv; - - te->idcode= seq->type; - te->directdata= seq; - te->name= seq->strip->stripdata->name; - } -#ifdef WITH_VERSE - else if(type==ID_VS) { - struct VerseSession *session = (VerseSession*)idv; - te->name = session->address; - te->directdata = (void*)session; - te->idcode = ID_VS; - } - else if(type==ID_MS) { - te->name = "Available Verse Servers"; - te->idcode = ID_MS; - } - else if(type==ID_SS) { - struct VerseServer *server = (VerseServer *)idv; - te->name = server->name; - te->directdata = (void *)server; - te->idcode = ID_SS; - } - else if(type==ID_VN) { - struct VNode *vnode = (VNode*)idv; - te->name = vnode->name; - te->idcode = ID_VN; - if(vnode->type==V_NT_OBJECT) { - struct TreeElement *ten; - struct VNode *child_node; - struct VLink *vlink; - - vlink = ((VObjectData*)vnode->data)->links.lb.first; - while(vlink) { - child_node = vlink->target; - if(child_node && child_node->type==V_NT_GEOMETRY) { - ten = outliner_add_element(soops, &te->subtree, child_node, te, ID_VN, 0); - ten->directdata = child_node; - } - vlink = vlink->next; - } - } - } -#endif - return te; -} - -static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb) -{ - TreeElement *te, *ten, *tep; - TreeStoreElem *tselem; - - /* build hierarchy */ - te= lb->first; - while(te) { - ten= te->next; - tselem= TREESTORE(te); - - if(tselem->type==0 && te->idcode==ID_OB) { - Object *ob= (Object *)tselem->id; - if(ob->parent && ob->parent->id.newid) { - BLI_remlink(lb, te); - tep= (TreeElement *)ob->parent->id.newid; - BLI_addtail(&tep->subtree, te); - // set correct parent pointers - for(te=tep->subtree.first; te; te= te->next) te->parent= tep; - } - } - te= ten; - } -} - -/* Helped function to put duplicate sequence in the same tree. */ -int need_add_seq_dup(Sequence *seq) -{ - Sequence *p; - - if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name)) - return(1); - - /* - * First check backward, if we found a duplicate - * sequence before this, don't need it, just return. - */ - p= seq->prev; - while(p) { - if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { - p= p->prev; - continue; - } - - if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) - return(2); - p= p->prev; - } - - p= seq->next; - while(p) { - if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { - p= p->next; - continue; - } - - if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) - return(0); - p= p->next; - } - return(1); -} - -void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index) -{ - TreeElement *ch; - Sequence *p; - - p= seq; - while(p) { - if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { - p= p->next; - continue; - } - - if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) - ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index); - p= p->next; - } -} - -static void outliner_build_tree(SpaceOops *soops) -{ - Base *base; - Object *ob; - TreeElement *te, *ten; - TreeStoreElem *tselem; - int show_opened= soops->treestore==NULL; /* on first view, we open scenes */ -#ifdef WITH_VERSE - struct VerseSession *session; -#endif - - if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW)) - return; - - outliner_free_tree(&soops->tree); - outliner_storage_cleanup(soops); - - /* clear ob id.new flags */ - for(ob= G.main->object.first; ob; ob= ob->id.next) ob->id.newid= NULL; - - /* options */ - if(soops->outlinevis == SO_LIBRARIES) { - Library *lib; - - for(lib= G.main->library.first; lib; lib= lib->id.next) { - ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0); - lib->id.newid= (ID *)ten; - } - /* make hierarchy */ - ten= soops->tree.first; - while(ten) { - TreeElement *nten= ten->next, *par; - tselem= TREESTORE(ten); - lib= (Library *)tselem->id; - if(lib->parent) { - BLI_remlink(&soops->tree, ten); - par= (TreeElement *)lib->parent->id.newid; - BLI_addtail(&par->subtree, ten); - ten->parent= par; - } - ten= nten; - } - /* restore newid pointers */ - for(lib= G.main->library.first; lib; lib= lib->id.next) - lib->id.newid= NULL; - - } - else if(soops->outlinevis == SO_ALL_SCENES) { - Scene *sce; - for(sce= G.main->scene.first; sce; sce= sce->id.next) { - te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0); - tselem= TREESTORE(te); - if(sce==G.scene && show_opened) - tselem->flag &= ~TSE_CLOSED; - - for(base= sce->base.first; base; base= base->next) { - ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0); - ten->directdata= base; - } - outliner_make_hierarchy(soops, &te->subtree); - /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ - for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL; - } - } - else if(soops->outlinevis == SO_CUR_SCENE) { - - outliner_add_scene_contents(soops, &soops->tree, G.scene, NULL); - - for(base= G.scene->base.first; base; base= base->next) { - ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); - ten->directdata= base; - } - outliner_make_hierarchy(soops, &soops->tree); - } - else if(soops->outlinevis == SO_VISIBLE) { - for(base= G.scene->base.first; base; base= base->next) { - if(base->lay & G.scene->lay) - outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); - } - outliner_make_hierarchy(soops, &soops->tree); - } - else if(soops->outlinevis == SO_GROUPS) { - Group *group; - GroupObject *go; - - for(group= G.main->group.first; group; group= group->id.next) { - if(group->id.us) { - te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0); - tselem= TREESTORE(te); - - for(go= group->gobject.first; go; go= go->next) { - ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0); - ten->directdata= NULL; /* eh, why? */ - } - outliner_make_hierarchy(soops, &te->subtree); - /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ - for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL; - } - } - } - else if(soops->outlinevis == SO_SAME_TYPE) { - Object *ob= OBACT; - if(ob) { - for(base= G.scene->base.first; base; base= base->next) { - if(base->object->type==ob->type) { - ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); - ten->directdata= base; - } - } - outliner_make_hierarchy(soops, &soops->tree); - } - } - else if(soops->outlinevis == SO_SELECTED) { - for(base= G.scene->base.first; base; base= base->next) { - if(base->lay & G.scene->lay) { - if(base==BASACT || (base->flag & SELECT)) { - ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); - ten->directdata= base; - } - } - } - outliner_make_hierarchy(soops, &soops->tree); - } -#ifdef WITH_VERSE - else if(soops->outlinevis == SO_VERSE_SESSION) { - /* add all session to the "root" of hierarchy */ - for(session=session_list.first; session; session = session->next) { - struct VNode *vnode; - if(session->flag & VERSE_CONNECTED) { - te= outliner_add_element(soops, &soops->tree, session, NULL, ID_VS, 0); - /* add all object nodes as childreen of session */ - for(vnode=session->nodes.lb.first; vnode; vnode=vnode->next) { - if(vnode->type==V_NT_OBJECT) { - ten= outliner_add_element(soops, &te->subtree, vnode, te, ID_VN, 0); - ten->directdata= vnode; - } - else if(vnode->type==V_NT_BITMAP) { - ten= outliner_add_element(soops, &te->subtree, vnode, te, ID_VN, 0); - ten->directdata= vnode; - } - } - } - } - } - else if(soops->outlinevis == SO_VERSE_MS) { - te= outliner_add_element(soops, &soops->tree, "MS", NULL, ID_MS, 0); - if(server_list.first!=NULL) { - struct VerseServer *server; - /* add one main entry to root of hierarchy */ - for(server=server_list.first; server; server=server->next) { - ten= outliner_add_element(soops, &te->subtree, server, te, ID_SS, 0); - ten->directdata= server; - } - } - } -#endif - else if(soops->outlinevis==SO_SEQUENCE) { - Sequence *seq; - Editing *ed; - int op; - - ed= G.scene->ed; - if(!ed) - return; - - seq= ed->seqbasep->first; - if(!seq) - return; - - while(seq) { - op= need_add_seq_dup(seq); - if(op==1) - ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0); - else if(op==0) { - ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0); - add_seq_dup(soops, seq, ten, 0); - } - seq= seq->next; - } - } - else { - ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0); - if(ten) ten->directdata= BASACT; - } - - - outliner_sort(soops, &soops->tree); -} - -/* **************** INTERACTIVE ************* */ - -static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel) -{ - TreeElement *te; - int level=curlevel, lev; - - for(te= lb->first; te; te= te->next) { - - lev= outliner_count_levels(soops, &te->subtree, curlevel+1); - if(lev>level) level= lev; - } - return level; -} - -static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel) -{ - TreeElement *te; - TreeStoreElem *tselem; - int level; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->flag & flag) return curlevel; - - level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1); - if(level) return level; - } - return 0; -} - -static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(set==0) tselem->flag &= ~flag; - else tselem->flag |= flag; - outliner_set_flag(soops, &te->subtree, flag, set); - } -} - -void object_toggle_visibility_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Base *base= (Base *)te->directdata; - - if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); - if(base) { - base->object->restrictflag^=OB_RESTRICT_VIEW; - } -} - -void outliner_toggle_visibility(struct ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - - outliner_do_object_operation(soops, &soops->tree, object_toggle_visibility_cb); - - BIF_undo_push("Outliner toggle selectability"); - - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWINFO, 1); -} - -static void object_toggle_selectability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Base *base= (Base *)te->directdata; - - if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); - if(base) { - base->object->restrictflag^=OB_RESTRICT_SELECT; - } -} - -void outliner_toggle_selectability(struct ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - - outliner_do_object_operation(soops, &soops->tree, object_toggle_selectability_cb); - - BIF_undo_push("Outliner toggle selectability"); - - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWINFO, 1); -} - -void object_toggle_renderability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Base *base= (Base *)te->directdata; - - if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); - if(base) { - base->object->restrictflag^=OB_RESTRICT_RENDER; - } -} - -void outliner_toggle_renderability(struct ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - - outliner_do_object_operation(soops, &soops->tree, object_toggle_renderability_cb); - - BIF_undo_push("Outliner toggle renderability"); - - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWINFO, 1); -} - -void outliner_toggle_visible(struct ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - - if( outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1)) - outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0); - else - outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1); - - BIF_undo_push("Outliner toggle visible"); - scrarea_queue_redraw(sa); -} - -void outliner_toggle_selected(struct ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - - if( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1)) - outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); - else - outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1); - - BIF_undo_push("Outliner toggle selected"); - soops->storeflag |= SO_TREESTORE_REDRAW; - scrarea_queue_redraw(sa); -} - - -static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - - if(open) { - if(curlevel<=level) tselem->flag &= ~TSE_CLOSED; - } - else { - if(curlevel>=level) tselem->flag |= TSE_CLOSED; - } - - outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open); - } -} - -/* return 1 when levels were opened */ -static int outliner_open_back(SpaceOops *soops, TreeElement *te) -{ - TreeStoreElem *tselem; - int retval= 0; - - for (te= te->parent; te; te= te->parent) { - tselem= TREESTORE(te); - if (tselem->flag & TSE_CLOSED) { - tselem->flag &= ~TSE_CLOSED; - retval= 1; - } - } - return retval; -} - -/* This is not used anywhere at the moment */ -#if 0 -static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for (te= lb->first; te; te= te->next) { - /* check if this tree-element was the one we're seeking */ - if (te == teFind) { - *found= 1; - return; - } - - /* try to see if sub-tree contains it then */ - outliner_open_reveal(soops, &te->subtree, teFind, found); - if (*found) { - tselem= TREESTORE(te); - if (tselem->flag & TSE_CLOSED) - tselem->flag &= ~TSE_CLOSED; - return; - } - } -} -#endif - -void outliner_one_level(struct ScrArea *sa, int add) -{ - SpaceOops *soops= sa->spacedata.first; - int level; - - level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1); - if(add==1) { - if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1); - } - else { - if(level==0) level= outliner_count_levels(soops, &soops->tree, 0); - if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0); - } - - BIF_undo_push("Outliner show/hide one level"); - scrarea_queue_redraw(sa); -} - -void outliner_page_up_down(ScrArea *sa, int up) -{ - SpaceOops *soops= sa->spacedata.first; - int dy= soops->v2d.mask.ymax-soops->v2d.mask.ymin; - - if(up == -1) dy= -dy; - soops->v2d.cur.ymin+= dy; - soops->v2d.cur.ymax+= dy; - - soops->storeflag |= SO_TREESTORE_REDRAW; - scrarea_queue_redraw(sa); -} - -/* **** do clicks on items ******* */ - -static int tree_element_active_renderlayer(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Scene *sce; - - /* paranoia check */ - if(te->idcode!=ID_SCE) - return 0; - sce= (Scene *)tselem->id; - - if(set) { - sce->r.actlay= tselem->nr; - allqueue(REDRAWBUTSSCENE, 0); - } - else { - return sce->r.actlay==tselem->nr; - } - return 0; -} - -static void tree_element_active_object(SpaceOops *soops, TreeElement *te) -{ - TreeStoreElem *tselem= TREESTORE(te); - Scene *sce; - Base *base; - Object *ob= NULL; - - /* if id is not object, we search back */ - if(te->idcode==ID_OB) ob= (Object *)tselem->id; - else { - ob= (Object *)outliner_search_back(soops, te, ID_OB); - if(ob==OBACT) return; - } - if(ob==NULL) return; - - sce= (Scene *)outliner_search_back(soops, te, ID_SCE); - if(sce && G.scene != sce) { - if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - set_scene(sce); - } - - /* find associated base in current scene */ - for(base= FIRSTBASE; base; base= base->next) - if(base->object==ob) break; - if(base) { - if(G.qual & LR_SHIFTKEY) { - /* swap select */ - if(base->flag & SELECT) base->flag &= ~SELECT; - else if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) base->flag |= SELECT; - base->object->flag= base->flag; - } - else { - Base *b; - /* deleselect all */ - for(b= FIRSTBASE; b; b= b->next) { - b->flag &= ~SELECT; - b->object->flag= b->flag; - } - if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { - base->flag |= SELECT; - base->object->flag |= SELECT; - } - } - set_active_base(base); /* editview.c */ - - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWINFO, 1); - } - - if(ob!=G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - else countall(); /* exit_editmode calls countall() */ -} - -static int tree_element_active_material(SpaceOops *soops, TreeElement *te, int set) -{ - TreeElement *tes; - Object *ob; - - /* we search for the object parent */ - ob= (Object *)outliner_search_back(soops, te, ID_OB); - if(ob==NULL || ob!=OBACT) return 0; // just paranoia - - /* searching in ob mat array? */ - tes= te->parent; - if(tes->idcode==ID_OB) { - if(set) { - ob->actcol= te->index+1; - ob->colbits |= (1<<te->index); // make ob material active too - } - else { - if(ob->actcol == te->index+1) - if(ob->colbits & (1<<te->index)) return 1; - } - } - /* or we search for obdata material */ - else { - if(set) { - ob->actcol= te->index+1; - ob->colbits &= ~(1<<te->index); // make obdata material active too - } - else { - if(ob->actcol == te->index+1) - if( (ob->colbits & (1<<te->index))==0 ) return 1; - } - } - if(set) { - extern_set_butspace(F5KEY, 0); // force shading buttons - BIF_preview_changed(ID_MA); - allqueue(REDRAWBUTSSHADING, 1); - allqueue(REDRAWNODE, 0); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWIPO, 0); - } - return 0; -} - -static int tree_element_active_texture(SpaceOops *soops, TreeElement *te, int set) -{ - TreeElement *tep; - TreeStoreElem *tselem, *tselemp; - Object *ob=OBACT; - ScrArea *sa; - SpaceButs *sbuts=NULL; - - if(ob==NULL) return 0; // no active object - - tselem= TREESTORE(te); - - /* find buttons area (note, this is undefined really still, needs recode in blender) */ - sa= G.curscreen->areabase.first; - while(sa) { - if(sa->spacetype==SPACE_BUTS) break; - sa= sa->next; - } - if(sa) sbuts= sa->spacedata.first; - - /* where is texture linked to? */ - tep= te->parent; - tselemp= TREESTORE(tep); - - if(tep->idcode==ID_WO) { - World *wrld= (World *)tselemp->id; - - if(set) { - if(sbuts) { - sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c - sbuts->texfrom= 1; - } - extern_set_butspace(F6KEY, 0); // force shading buttons texture - wrld->texact= te->index; - } - else if(tselemp->id == (ID *)(G.scene->world)) { - if(wrld->texact==te->index) return 1; - } - } - else if(tep->idcode==ID_LA) { - Lamp *la= (Lamp *)tselemp->id; - if(set) { - if(sbuts) { - sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c - sbuts->texfrom= 2; - } - extern_set_butspace(F6KEY, 0); // force shading buttons texture - la->texact= te->index; - } - else { - if(tselemp->id == ob->data) { - if(la->texact==te->index) return 1; - } - } - } - else if(tep->idcode==ID_MA) { - Material *ma= (Material *)tselemp->id; - if(set) { - if(sbuts) { - //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c - sbuts->texfrom= 0; - } - extern_set_butspace(F6KEY, 0); // force shading buttons texture - ma->texact= (char)te->index; - - /* also set active material */ - ob->actcol= tep->index+1; - } - else if(tep->flag & TE_ACTIVE) { // this is active material - if(ma->texact==te->index) return 1; - } - } - - return 0; -} - - -static int tree_element_active_lamp(SpaceOops *soops, TreeElement *te, int set) -{ - Object *ob; - - /* we search for the object parent */ - ob= (Object *)outliner_search_back(soops, te, ID_OB); - if(ob==NULL || ob!=OBACT) return 0; // just paranoia - - if(set) { - extern_set_butspace(F5KEY, 0); - BIF_preview_changed(ID_LA); - allqueue(REDRAWBUTSSHADING, 1); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWIPO, 0); - } - else return 1; - - return 0; -} - -static int tree_element_active_world(SpaceOops *soops, TreeElement *te, int set) -{ - TreeElement *tep; - TreeStoreElem *tselem=NULL; - Scene *sce=NULL; - - tep= te->parent; - if(tep) { - tselem= TREESTORE(tep); - sce= (Scene *)tselem->id; - } - - if(set) { // make new scene active - if(sce && G.scene != sce) { - if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - set_scene(sce); - countall(); - } - } - - if(tep==NULL || tselem->id == (ID *)G.scene) { - if(set) { - extern_set_butspace(F8KEY, 0); - } - else { - return 1; - } - } - return 0; -} - -static int tree_element_active_ipo(SpaceOops *soops, TreeElement *te, int set) -{ - TreeElement *tes; - TreeStoreElem *tselems=NULL; - Object *ob; - - /* we search for the object parent */ - ob= (Object *)outliner_search_back(soops, te, ID_OB); - if(ob==NULL || ob!=OBACT) return 0; // just paranoia - - /* the parent of ipo */ - tes= te->parent; - tselems= TREESTORE(tes); - - if(set) { - if(tes->idcode==ID_AC) { - if(ob->ipoflag & OB_ACTION_OB) - ob->ipowin= ID_OB; - else if(ob->ipoflag & OB_ACTION_KEY) - ob->ipowin= ID_KE; - else - ob->ipowin= ID_PO; - } - else ob->ipowin= tes->idcode; - - if(ob->ipowin==ID_MA) tree_element_active_material(soops, tes, 1); - else if(ob->ipowin==ID_AC) { - bActionChannel *chan; - short a=0; - for(chan=ob->action->chanbase.first; chan; chan= chan->next) { - if(a==te->index) break; - if(chan->ipo) a++; - } - deselect_actionchannels(ob->action, 0); - if (chan) - select_channel(ob->action, chan, SELECT_ADD); - allqueue(REDRAWACTION, ob->ipowin); - allqueue(REDRAWVIEW3D, ob->ipowin); - } - - allqueue(REDRAWIPO, ob->ipowin); - } - else { - if(tes->idcode==ID_AC) { - if(ob->ipoflag & OB_ACTION_OB) - return ob->ipowin==ID_OB; - else if(ob->ipoflag & OB_ACTION_KEY) - return ob->ipowin==ID_KE; - else if(ob->ipowin==ID_AC) { - bActionChannel *chan; - short a=0; - for(chan=ob->action->chanbase.first; chan; chan= chan->next) { - if(a==te->index) break; - if(chan->ipo) a++; - } - if(chan==get_hilighted_action_channel(ob->action)) return 1; - } - } - else if(ob->ipowin==tes->idcode) { - if(ob->ipowin==ID_MA) { - Material *ma= give_current_material(ob, ob->actcol); - if(ma==(Material *)tselems->id) return 1; - } - else return 1; - } - } - return 0; -} - -static int tree_element_active_defgroup(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Object *ob; - - /* id in tselem is object */ - ob= (Object *)tselem->id; - if(set) { - ob->actdef= te->index+1; - DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); - allqueue(REDRAWVIEW3D, ob->ipowin); - } - else { - if(ob==OBACT) - if(ob->actdef== te->index+1) return 1; - } - return 0; -} - -static int tree_element_active_nla_action(TreeElement *te, TreeStoreElem *tselem, int set) -{ - if(set) { - bActionStrip *strip= te->directdata; - if(strip) { - deselect_nlachannel_keys(0); - strip->flag |= ACTSTRIP_SELECT; - allqueue(REDRAWNLA, 0); - } - } - else { - /* id in tselem is action */ - bActionStrip *strip= te->directdata; - if(strip) { - if(strip->flag & ACTSTRIP_SELECT) return 1; - } - } - return 0; -} - -static int tree_element_active_posegroup(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Object *ob= (Object *)tselem->id; - - if(set) { - if (ob->pose) { - ob->pose->active_group= te->index+1; - allqueue(REDRAWBUTSEDIT, 0); - } - } - else { - if(ob==OBACT && ob->pose) { - if (ob->pose->active_group== te->index+1) return 1; - } - } - return 0; -} - -static int tree_element_active_posechannel(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Object *ob= (Object *)tselem->id; - bPoseChannel *pchan= te->directdata; - - if(set) { - if(!(pchan->bone->flag & BONE_HIDDEN_P)) { - - if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2, 0); // 2 = clear active tag - else deselectall_posearmature(ob, 0, 0); // 0 = deselect - pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE; - - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWACTION, 0); - } - } - else { - if(ob==OBACT && ob->pose) { - if (pchan->bone->flag & BONE_SELECTED) return 1; - } - } - return 0; -} - -static int tree_element_active_bone(TreeElement *te, TreeStoreElem *tselem, int set) -{ - bArmature *arm= (bArmature *)tselem->id; - Bone *bone= te->directdata; - - if(set) { - if(!(bone->flag & BONE_HIDDEN_P)) { - if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2, 0); // 2 is clear active tag - else deselectall_posearmature(OBACT, 0, 0); - bone->flag |= BONE_SELECTED|BONE_ACTIVE; - - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWACTION, 0); - } - } - else { - Object *ob= OBACT; - - if(ob && ob->data==arm) { - if (bone->flag & BONE_SELECTED) return 1; - } - } - return 0; -} - - -/* ebones only draw in editmode armature */ -static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int set) -{ - EditBone *ebone= te->directdata; - - if(set) { - if(!(ebone->flag & BONE_HIDDEN_A)) { - - if(G.qual & LR_SHIFTKEY) deselectall_armature(2, 0); // only clear active tag - else deselectall_armature(0, 0); // deselect - - ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE; - // flush to parent? - if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL; - - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWACTION, 0); - } - } - else { - if (ebone->flag & BONE_SELECTED) return 1; - } - return 0; -} - -static int tree_element_active_modifier(TreeElement *te, TreeStoreElem *tselem, int set) -{ - if(set) { - extern_set_butspace(F9KEY, 0); - } - - return 0; -} - -static int tree_element_active_constraint(TreeElement *te, TreeStoreElem *tselem, int set) -{ - if(set) { - extern_set_butspace(F7KEY, 0); - } - - return 0; -} - -static int tree_element_active_text(SpaceOops *soops, TreeElement *te, int set) -{ - ScrArea *sa=NULL; - - for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { - if(sa->spacetype==SPACE_TEXT) break; - } - if(sa) { - SpaceText *st= sa->spacedata.first; - TreeStoreElem *tselem= TREESTORE(te); - - if(set) { - st->text= (Text *)tselem->id; - st->top= 0; - scrarea_queue_redraw(sa); - } - else if(st->text==(Text *)tselem->id) return 1; - } - return 0; -} - -/* generic call for ID data check or make/check active in UI */ -static int tree_element_active(SpaceOops *soops, TreeElement *te, int set) -{ - - switch(te->idcode) { - case ID_MA: - return tree_element_active_material(soops, te, set); - case ID_WO: - return tree_element_active_world(soops, te, set); - case ID_LA: - return tree_element_active_lamp(soops, te, set); - case ID_IP: - return tree_element_active_ipo(soops, te, set); - case ID_TE: - return tree_element_active_texture(soops, te, set); - case ID_TXT: - return tree_element_active_text(soops, te, set); - } - return 0; -} - -static int tree_element_active_pose(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Object *ob= (Object *)tselem->id; - - if(set) { - if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - if(ob->flag & OB_POSEMODE) exit_posemode(); - else enter_posemode(); - } - else { - if(ob->flag & OB_POSEMODE) return 1; - } - return 0; -} - -static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Sequence *seq= (Sequence*) te->directdata; - - if(set) { - select_single_seq(seq, 1); - allqueue(REDRAWSEQ, 0); - } - else { - if(seq->flag & SELECT) - return(1); - } - return(0); -} - -static int tree_element_active_sequence_dup(TreeElement *te, TreeStoreElem *tselem, int set) -{ - Sequence *seq, *p; - Editing *ed; - - seq= (Sequence*)te->directdata; - if(set==0) { - if(seq->flag & SELECT) - return(1); - return(0); - } - - select_single_seq(seq, 1); - ed= G.scene->ed; - p= ed->seqbasep->first; - while(p) { - if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { - p= p->next; - continue; - } - - if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) - select_single_seq(p, 0); - p= p->next; - } - allqueue(REDRAWSEQ, 0); - return(0); -} - -/* generic call for non-id data to make/check active in UI */ -static int tree_element_type_active(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set) -{ - - switch(tselem->type) { - case TSE_NLA_ACTION: - return tree_element_active_nla_action(te, tselem, set); - case TSE_DEFGROUP: - return tree_element_active_defgroup(te, tselem, set); - case TSE_BONE: - return tree_element_active_bone(te, tselem, set); - case TSE_EBONE: - return tree_element_active_ebone(te, tselem, set); - case TSE_MODIFIER: - return tree_element_active_modifier(te, tselem, set); - case TSE_LINKED_OB: - if(set) tree_element_active_object(soops, te); - else if(tselem->id==(ID *)OBACT) return 1; - break; - case TSE_POSE_BASE: - return tree_element_active_pose(te, tselem, set); - break; - case TSE_POSE_CHANNEL: - return tree_element_active_posechannel(te, tselem, set); - case TSE_CONSTRAINT: - return tree_element_active_constraint(te, tselem, set); - case TSE_R_LAYER: - return tree_element_active_renderlayer(te, tselem, set); - case TSE_POSEGRP: - return tree_element_active_posegroup(te, tselem, set); - case TSE_SEQUENCE: - return tree_element_active_sequence(te, tselem, set); - break; - case TSE_SEQUENCE_DUP: - return tree_element_active_sequence_dup(te, tselem, set); - break; - } - return 0; -} - -#ifdef WITH_VERSE -static void verse_operation_menu(TreeElement *te) -{ - short event=0; - if(te->idcode==ID_VS) { - struct VerseSession *session = (VerseSession*)te->directdata; - struct VNode *vnode; - if(!(session->flag & VERSE_AUTOSUBSCRIBE)) { - event = pupmenu("VerseSession %t| End Session %x1| Subscribe to All Nodes %x2| Start Autosubscribe %x3"); - } - else { - event = pupmenu("VerseSession %t| End Session %x1| Subscribe to All Nodes %x2| Stop Autosubscribe %x4"); - } - switch(event) { - case 1: - end_verse_session(session); - break; - case 2: - vnode = session->nodes.lb.first; - while(vnode) { - b_verse_pop_node(vnode); - vnode = vnode->next; - } - break; - case 3: - vnode = session->nodes.lb.first; - while(vnode) { - b_verse_pop_node(vnode); - vnode = vnode->next; - } - session->flag |= VERSE_AUTOSUBSCRIBE; - break; - case 4: - session->flag &= ~VERSE_AUTOSUBSCRIBE; - break; - } - } - else if(te->idcode==ID_VN) { - struct VNode *vnode = (VNode*)te->directdata; - event = pupmenu("VerseNode %t| Subscribe %x1| Unsubscribe %x2"); - switch(event) { - case 1: - b_verse_pop_node(vnode); - break; - case 2: - /* Global */ - b_verse_unsubscribe(vnode); - break; - } - } - else if(te->idcode==ID_MS) { - event = pupmenu("Verse Master Server %t| Refresh %x1"); - b_verse_ms_get(); - } - else if(te->idcode==ID_SS) { - struct VerseServer *vserver = (VerseServer*)te->directdata; - - if(!(vserver->flag & VERSE_CONNECTING) && !(vserver->flag & VERSE_CONNECTED)) { - event = pupmenu("VerseServer %t| Connect %x1"); - } else if((vserver->flag & VERSE_CONNECTING) && !(vserver->flag & VERSE_CONNECTED)) { - event = pupmenu("VerseServer %t| Connecting %x2"); - } else if(!(vserver->flag & VERSE_CONNECTING) && (vserver->flag & VERSE_CONNECTED)) { - event = pupmenu("VerseServer %t| Disconnect %x3"); - } - switch(event) { - case 1: - b_verse_connect(vserver->ip); - vserver->flag |= VERSE_CONNECTING; - break; - case 2: - break; - case 3: - end_verse_session(vserver->session); - break; - } - } -} -#endif - - -static int do_outliner_mouse_event(SpaceOops *soops, TreeElement *te, short event, float *mval) -{ - - if(mval[1]>te->ys && mval[1]<te->ys+OL_H) { - TreeStoreElem *tselem= TREESTORE(te); - int openclose= 0; - - /* open close icon, three things to check */ - if(event==RETKEY || event==PADENTER) openclose= 1; // enter opens/closes always - else if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close - if( mval[0]>te->xs && mval[0]<te->xs+OL_X) openclose= 1; - } - - if(openclose) { - - /* all below close/open? */ - if( (G.qual & LR_SHIFTKEY) ) { - tselem->flag &= ~TSE_CLOSED; - outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1)); - } - else { - if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED; - else tselem->flag |= TSE_CLOSED; - - } - - return 1; - } - /* name and first icon */ - else if(mval[0]>te->xs && mval[0]<te->xend) { - - /* activate a name button? */ - if(event==LEFTMOUSE) { - - if (G.qual == LR_CTRLKEY) { - if(ELEM9(tselem->type, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) - error("Cannot edit builtin name"); - else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)) - error("Cannot edit sequence name"); - else if(tselem->id->lib) { - error_libdata(); - } else if(te->idcode == ID_LI && te->parent) { - error("Cannot edit the path of an indirectly linked library"); - } else { - tselem->flag |= TSE_TEXTBUT; - } - } else { - /* always makes active object */ - if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP) - tree_element_active_object(soops, te); - - if(tselem->type==0) { // the lib blocks - /* editmode? */ - if(te->idcode==ID_SCE) { - if(G.scene!=(Scene *)tselem->id) { - if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - set_scene((Scene *)tselem->id); - countall(); - } - } - else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) { - if(G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - else { - enter_editmode(EM_WAITCURSOR); - extern_set_butspace(F9KEY, 0); - } - } else { // rest of types - tree_element_active(soops, te, 1); - } - - } - else tree_element_type_active(soops, te, tselem, 1); - } - } - else if(event==RIGHTMOUSE) { -#ifdef WITH_VERSE - if((tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP) && ELEM4(te->idcode, ID_VS, ID_VN, ID_MS, ID_SS)) - verse_operation_menu(te); - else -#endif - /* select object that's clicked on and popup context menu */ - if (!(tselem->flag & TSE_SELECTED)) { - - if ( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1) ) - outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); - - tselem->flag |= TSE_SELECTED; - /* redraw, same as outliner_select function */ - soops->storeflag |= SO_TREESTORE_REDRAW; - scrarea_do_windraw(soops->area); - screen_swapbuffers(); - } - - outliner_operation_menu(soops->area); - } - return 1; - } - } - - for(te= te->subtree.first; te; te= te->next) { - if(do_outliner_mouse_event(soops, te, event, mval)) return 1; - } - return 0; -} - -/* event can enterkey, then it opens/closes */ -void outliner_mouse_event(ScrArea *sa, short event) -{ - SpaceOops *soops= sa->spacedata.first; - TreeElement *te; - float fmval[2]; - short mval[2]; - - getmouseco_areawin(mval); - areamouseco_to_ipoco(&soops->v2d, mval, fmval, fmval+1); - - for(te= soops->tree.first; te; te= te->next) { - if(do_outliner_mouse_event(soops, te, event, fmval)) break; - } - - if(te) { - BIF_undo_push("Outliner click event"); - allqueue(REDRAWOOPS, 0); - } - else - outliner_select(sa); - -} -/* recursive helper for function below */ -static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) -{ - TreeStoreElem *tselem= TREESTORE(te); - - /* store coord and continue, we need coordinates for elements outside view too */ - te->xs= (float)startx; - te->ys= (float)(*starty); - *starty-= OL_H; - - if((tselem->flag & TSE_CLOSED)==0) { - TreeElement *ten; - for(ten= te->subtree.first; ten; ten= ten->next) { - outliner_set_coordinates_element(soops, ten, startx+OL_X, starty); - } - } - -} - -/* to retrieve coordinates with redrawing the entire tree */ -static void outliner_set_coordinates(SpaceOops *soops) -{ - TreeElement *te; - int starty= (int)(soops->v2d.tot.ymax)-OL_H; - int startx= 0; - - for(te= soops->tree.first; te; te= te->next) { - outliner_set_coordinates_element(soops, te, startx, &starty); - } -} - -static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id) -{ - TreeElement *te, *tes; - TreeStoreElem *tselem; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->type==0) { - if(tselem->id==id) return te; - /* only deeper on scene or object */ - if( te->idcode==ID_OB || te->idcode==ID_SCE) { - tes= outliner_find_id(soops, &te->subtree, id); - if(tes) return tes; - } - } - } - return NULL; -} - -void outliner_show_active(struct ScrArea *sa) -{ - SpaceOops *so= sa->spacedata.first; - TreeElement *te; - int xdelta, ytop; - - if(OBACT == NULL) return; - - te= outliner_find_id(so, &so->tree, (ID *)OBACT); - if(te) { - /* make te->ys center of view */ - ytop= (int)(te->ys + (so->v2d.mask.ymax-so->v2d.mask.ymin)/2); - if(ytop>0) ytop= 0; - so->v2d.cur.ymax= (float)ytop; - so->v2d.cur.ymin= (float)(ytop-(so->v2d.mask.ymax-so->v2d.mask.ymin)); - - /* make te->xs ==> te->xend center of view */ - xdelta = (int)(te->xs - so->v2d.cur.xmin); - so->v2d.cur.xmin += xdelta; - so->v2d.cur.xmax += xdelta; - - so->storeflag |= SO_TREESTORE_REDRAW; - scrarea_queue_redraw(sa); - } -} - -void outliner_show_selected(struct ScrArea *sa) -{ - SpaceOops *so= sa->spacedata.first; - TreeElement *te; - int xdelta, ytop; - - te= outliner_find_id(so, &so->tree, (ID *)OBACT); - if(te) { - /* make te->ys center of view */ - ytop= (int)(te->ys + (so->v2d.mask.ymax-so->v2d.mask.ymin)/2); - if(ytop>0) ytop= 0; - so->v2d.cur.ymax= (float)ytop; - so->v2d.cur.ymin= (float)(ytop-(so->v2d.mask.ymax-so->v2d.mask.ymin)); - - /* make te->xs ==> te->xend center of view */ - xdelta = (int)(te->xs - so->v2d.cur.xmin); - so->v2d.cur.xmin += xdelta; - so->v2d.cur.xmax += xdelta; - - so->storeflag |= SO_TREESTORE_REDRAW; - scrarea_queue_redraw(sa); - } -} - - -/* find next element that has this name */ -static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound) -{ - TreeElement *te, *tes; - - for (te= lb->first; te; te= te->next) { - int found; - - /* determine if match */ - if(flags==OL_FIND) - found= BLI_strcasestr(te->name, name)!=NULL; - else if(flags==OL_FIND_CASE) - found= strstr(te->name, name)!=NULL; - else if(flags==OL_FIND_COMPLETE) - found= BLI_strcasecmp(te->name, name)==0; - else - found= strcmp(te->name, name)==0; - - if(found) { - /* name is right, but is element the previous one? */ - if (prev) { - if ((te != prev) && (*prevFound)) - return te; - if (te == prev) { - *prevFound = 1; - } - } - else - return te; - } - - tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound); - if(tes) return tes; - } - - /* nothing valid found */ - return NULL; -} - -/* tse is not in the treestore, we use its contents to find a match */ -static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse) -{ - TreeStore *ts= soops->treestore; - TreeStoreElem *tselem; - int a; - - if(tse->id==NULL) return NULL; - - /* check if 'tse' is in treestore */ - tselem= ts->data; - for(a=0; a<ts->usedelem; a++, tselem++) { - if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) { - if(tselem->id==tse->id) { - break; - } - } - } - if(tselem) - return outliner_find_tree_element(&soops->tree, a); - - return NULL; -} - - -/* Called to find an item based on name. - */ -void outliner_find_panel(struct ScrArea *sa, int again, int flags) -{ - SpaceOops *soops= sa->spacedata.first; - TreeElement *te= NULL; - TreeElement *last_find; - TreeStoreElem *tselem; - int ytop, xdelta, prevFound=0; - char name[33]; - - /* get last found tree-element based on stored search_tse */ - last_find= outliner_find_tse(soops, &soops->search_tse); - - /* determine which type of search to do */ - if (again && last_find) { - /* no popup panel - previous + user wanted to search for next after previous */ - BLI_strncpy(name, soops->search_string, 33); - flags= soops->search_flags; - - /* try to find matching element */ - te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound); - if (te==NULL) { - /* no more matches after previous, start from beginning again */ - prevFound= 1; - te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound); - } - } - else { - /* pop up panel - no previous, or user didn't want search after previous */ - strcpy(name, ""); - if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) { - te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound); - } - else return; /* XXX RETURN! XXX */ - } - - /* do selection and reveil */ - if (te) { - tselem= TREESTORE(te); - if (tselem) { - /* expand branches so that it will be visible, we need to get correct coordinates */ - if( outliner_open_back(soops, te)) - outliner_set_coordinates(soops); - - /* deselect all visible, and select found element */ - outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0); - tselem->flag |= TSE_SELECTED; - - /* make te->ys center of view */ - ytop= (int)(te->ys + (soops->v2d.mask.ymax-soops->v2d.mask.ymin)/2); - if(ytop>0) ytop= 0; - soops->v2d.cur.ymax= (float)ytop; - soops->v2d.cur.ymin= (float)(ytop-(soops->v2d.mask.ymax-soops->v2d.mask.ymin)); - - /* make te->xs ==> te->xend center of view */ - xdelta = (int)(te->xs - soops->v2d.cur.xmin); - soops->v2d.cur.xmin += xdelta; - soops->v2d.cur.xmax += xdelta; - - /* store selection */ - soops->search_tse= *tselem; - - BLI_strncpy(soops->search_string, name, 33); - soops->search_flags= flags; - - /* redraw */ - soops->storeflag |= SO_TREESTORE_REDRAW; - scrarea_queue_redraw(sa); - } - } - else { - /* no tree-element found */ - error("Not found: %s", name); - } -} - -static int subtree_has_objects(SpaceOops *soops, ListBase *lb) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->type==0 && te->idcode==ID_OB) return 1; - if( subtree_has_objects(soops, &te->subtree)) return 1; - } - return 0; -} - -static void tree_element_show_hierarchy(SpaceOops *soops, ListBase *lb) -{ - TreeElement *te; - TreeStoreElem *tselem; - - /* open all object elems, close others */ - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - - if(tselem->type==0) { - if(te->idcode==ID_SCE) { - if(tselem->id!=(ID *)G.scene) tselem->flag |= TSE_CLOSED; - else tselem->flag &= ~TSE_CLOSED; - } - else if(te->idcode==ID_OB) { - if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED; - else tselem->flag |= TSE_CLOSED; - } - } - else tselem->flag |= TSE_CLOSED; - - if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(soops, &te->subtree); - } - -} - -/* show entire object level hierarchy */ -void outliner_show_hierarchy(struct ScrArea *sa) -{ - SpaceOops *so= sa->spacedata.first; - - tree_element_show_hierarchy(so, &so->tree); - scrarea_queue_redraw(sa); - - BIF_undo_push("Outliner show hierarchy"); -} - -static void do_outliner_select(SpaceOops *soops, ListBase *lb, float y1, float y2, short *selecting) -{ - TreeElement *te; - TreeStoreElem *tselem; - - if(y1>y2) SWAP(float, y1, y2); - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - - if(te->ys + OL_H < y1) return; - if(te->ys < y2) { - if((te->flag & TE_ICONROW)==0) { - if(*selecting == -1) { - if( tselem->flag & TSE_SELECTED) *selecting= 0; - else *selecting= 1; - } - if(*selecting) tselem->flag |= TSE_SELECTED; - else tselem->flag &= ~TSE_SELECTED; - } - } - if((tselem->flag & TSE_CLOSED)==0) do_outliner_select(soops, &te->subtree, y1, y2, selecting); - } -} - -/* its own redraw loop... urm */ -void outliner_select(struct ScrArea *sa ) -{ - SpaceOops *so= sa->spacedata.first; - float fmval[2], y1, y2; - short mval[2], yo=-1, selecting= -1; - - getmouseco_areawin(mval); - areamouseco_to_ipoco(&so->v2d, mval, fmval, fmval+1); - y1= fmval[1]; - - while (get_mbut() & (L_MOUSE|R_MOUSE)) { - getmouseco_areawin(mval); - areamouseco_to_ipoco(&so->v2d, mval, fmval, fmval+1); - y2= fmval[1]; - - if(yo!=mval[1]) { - /* select the 'ouliner row' */ - do_outliner_select(so, &so->tree, y1, y2, &selecting); - yo= mval[1]; - - so->storeflag |= SO_TREESTORE_REDRAW; - scrarea_do_windraw(sa); - screen_swapbuffers(); - - y1= y2; - } - else PIL_sleep_ms(30); - } - - BIF_undo_push("Outliner selection"); - -} - -/* ************ SELECTION OPERATIONS ********* */ - -static void set_operation_types(SpaceOops *soops, ListBase *lb, - int *scenelevel, - int *objectlevel, - int *idlevel, - int *datalevel) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->flag & TSE_SELECTED) { - if(tselem->type) { - if(tselem->type==TSE_SEQUENCE) - *datalevel= TSE_SEQUENCE; - else if(tselem->type==TSE_SEQ_STRIP) - *datalevel= TSE_SEQ_STRIP; - else if(tselem->type==TSE_SEQUENCE_DUP) - *datalevel= TSE_SEQUENCE_DUP; -#ifdef WITH_VERSE - else if(te->idcode==ID_VS) *datalevel= TSE_VERSE_SESSION; - else if(te->idcode==ID_VN) *datalevel= TSE_VERSE_OBJ_NODE; - else if(*datalevel==0) *datalevel= tselem->type; -#else - else if(*datalevel==0) *datalevel= tselem->type; -#endif - else if(*datalevel!=tselem->type) *datalevel= -1; - } - else { - int idcode= GS(tselem->id->name); - switch(idcode) { - case ID_SCE: - *scenelevel= 1; - break; - case ID_OB: - *objectlevel= 1; - break; - - case ID_ME: case ID_CU: case ID_MB: case ID_LT: - case ID_LA: case ID_AR: case ID_CA: - case ID_MA: case ID_TE: case ID_IP: case ID_IM: - case ID_SO: case ID_KE: case ID_WO: case ID_AC: - case ID_NLA: case ID_TXT: case ID_GR: - if(*idlevel==0) *idlevel= idcode; - else if(*idlevel!=idcode) *idlevel= -1; - break; - } - } - } - if((tselem->flag & TSE_CLOSED)==0) { - set_operation_types(soops, &te->subtree, - scenelevel, objectlevel, idlevel, datalevel); - } - } -} - -static void unlink_material_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Material **matar=NULL; - int a, totcol=0; - - if( GS(tsep->id->name)==ID_OB) { - Object *ob= (Object *)tsep->id; - totcol= ob->totcol; - matar= ob->mat; - } - else if( GS(tsep->id->name)==ID_ME) { - Mesh *me= (Mesh *)tsep->id; - totcol= me->totcol; - matar= me->mat; - } - else if( GS(tsep->id->name)==ID_CU) { - Curve *cu= (Curve *)tsep->id; - totcol= cu->totcol; - matar= cu->mat; - } - else if( GS(tsep->id->name)==ID_MB) { - MetaBall *mb= (MetaBall *)tsep->id; - totcol= mb->totcol; - matar= mb->mat; - } - - for(a=0; a<totcol; a++) { - if(a==te->index && matar[a]) { - matar[a]->id.us--; - matar[a]= NULL; - } - } -} - -static void unlink_texture_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - MTex **mtex= NULL; - int a; - - if( GS(tsep->id->name)==ID_MA) { - Material *ma= (Material *)tsep->id; - mtex= ma->mtex; - } - else if( GS(tsep->id->name)==ID_LA) { - Lamp *la= (Lamp *)tsep->id; - mtex= la->mtex; - } - else if( GS(tsep->id->name)==ID_WO) { - World *wrld= (World *)tsep->id; - mtex= wrld->mtex; - } - else return; - - for(a=0; a<MAX_MTEX; a++) { - if(a==te->index && mtex[a]) { - if(mtex[a]->tex) { - mtex[a]->tex->id.us--; - mtex[a]->tex= NULL; - } - } - } -} - -static void unlink_group_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Group *group= (Group *)tselem->id; - - if(tsep) { - if( GS(tsep->id->name)==ID_OB) { - Object *ob= (Object *)tsep->id; - ob->dup_group= NULL; - group->id.us--; - } - } - else { - unlink_group(group); - } -} - -static void outliner_do_libdata_operation(SpaceOops *soops, ListBase *lb, - void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *)) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te=lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->flag & TSE_SELECTED) { - if(tselem->type==0) { - TreeStoreElem *tsep= TREESTORE(te->parent); - operation_cb(te, tsep, tselem); - } - } - if((tselem->flag & TSE_CLOSED)==0) { - outliner_do_libdata_operation(soops, &te->subtree, operation_cb); - } - } -} - -/* */ - -static void object_select_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Base *base= (Base *)te->directdata; - - if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); - if(base && ((base->object->restrictflag & OB_RESTRICT_VIEW)==0)) { - base->flag |= SELECT; - base->object->flag |= SELECT; - } -} - -static void object_deselect_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Base *base= (Base *)te->directdata; - - if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); - if(base) { - base->flag &= ~SELECT; - base->object->flag &= ~SELECT; - } -} - -static void object_delete_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Base *base= (Base *)te->directdata; - - if(base==NULL) base= object_in_scene((Object *)tselem->id, G.scene); - if(base) { - // check also library later - if(G.obedit==base->object) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); - - if(base==BASACT) { - G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE); - setcursor_space(SPACE_VIEW3D, CURSOR_STD); - } - - free_and_unlink_base(base); - te->directdata= NULL; - tselem->id= NULL; - } -} - -static void id_local_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - if(tselem->id->lib && (tselem->id->flag & LIB_EXTERN)) { - tselem->id->lib= NULL; - tselem->id->flag= LIB_LOCAL; - new_id(0, tselem->id, 0); - } -} - -static void group_linkobs2scene_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem) -{ - Group *group= (Group *)tselem->id; - GroupObject *gob; - Base *base; - - for(gob=group->gobject.first; gob; gob=gob->next) { - base= object_in_scene(gob->ob, G.scene); - if (base) { - base->object->flag |= SELECT; - base->flag |= SELECT; - } else { - /* link to scene */ - base= MEM_callocN( sizeof(Base), "add_base"); - BLI_addhead(&G.scene->base, base); - base->lay= (1<<20)-1; /*G.vd->lay;*/ /* would be nice to use the 3d layer but the include's not here */ - gob->ob->flag |= SELECT; - base->flag = gob->ob->flag; - base->object= gob->ob; - id_lib_extern((ID *)gob->ob); /* incase these are from a linked group */ - } - } -} - -static void outliner_do_object_operation(SpaceOops *soops, ListBase *lb, - void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *)) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te=lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->flag & TSE_SELECTED) { - if(tselem->type==0 && te->idcode==ID_OB) { - // when objects selected in other scenes... dunno if that should be allowed - Scene *sce= (Scene *)outliner_search_back(soops, te, ID_SCE); - if(sce && G.scene != sce) { - set_scene(sce); - countall(); - } - - operation_cb(te, NULL, tselem); - } - } - if((tselem->flag & TSE_CLOSED)==0) { - outliner_do_object_operation(soops, &te->subtree, operation_cb); - } - } -} - -static void pchan_cb(int event, TreeElement *te, TreeStoreElem *tselem) -{ - bPoseChannel *pchan= (bPoseChannel *)te->directdata; - - if(event==1) - pchan->bone->flag |= BONE_SELECTED; - else if(event==2) - pchan->bone->flag &= ~BONE_SELECTED; - else if(event==3) { - pchan->bone->flag |= BONE_HIDDEN_P; - pchan->bone->flag &= ~BONE_SELECTED; - } - else if(event==4) - pchan->bone->flag &= ~BONE_HIDDEN_P; -} - -static void bone_cb(int event, TreeElement *te, TreeStoreElem *tselem) -{ - Bone *bone= (Bone *)te->directdata; - - if(event==1) - bone->flag |= BONE_SELECTED; - else if(event==2) - bone->flag &= ~BONE_SELECTED; - else if(event==3) { - bone->flag |= BONE_HIDDEN_P; - bone->flag &= ~BONE_SELECTED; - } - else if(event==4) - bone->flag &= ~BONE_HIDDEN_P; -} - -static void ebone_cb(int event, TreeElement *te, TreeStoreElem *tselem) -{ - EditBone *ebone= (EditBone *)te->directdata; - - if(event==1) - ebone->flag |= BONE_SELECTED; - else if(event==2) - ebone->flag &= ~BONE_SELECTED; - else if(event==3) { - ebone->flag |= BONE_HIDDEN_A; - ebone->flag &= ~BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; - } - else if(event==4) - ebone->flag &= ~BONE_HIDDEN_A; -} - -#ifdef WITH_VERSE -static void vsession_cb(int event, TreeElement *te, TreeStoreElem *tselem) -{ -/* struct VerseSession *vsession =(VerseSession*)te->directdata;*/ - - if(event==1) { - printf("\tending verse session\n"); - } -} -#endif - -static void sequence_cb(int event, TreeElement *te, TreeStoreElem *tselem) -{ - Sequence *seq= (Sequence*) te->directdata; - if(event==1) { - select_single_seq(seq, 1); - allqueue(REDRAWSEQ, 0); - } -} - -static void outliner_do_data_operation(SpaceOops *soops, int type, int event, ListBase *lb, - void (*operation_cb)(int, TreeElement *, TreeStoreElem *)) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te=lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(tselem->flag & TSE_SELECTED) { - if(tselem->type==type) { - operation_cb(event, te, tselem); - } - } - if((tselem->flag & TSE_CLOSED)==0) { - outliner_do_data_operation(soops, type, event, &te->subtree, operation_cb); - } - } -} - -void outliner_del(ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - if(soops->outlinevis==SO_SEQUENCE) - del_seq(); - else { - outliner_do_object_operation(soops, &soops->tree, object_delete_cb); - DAG_scene_sort(G.scene); - countall(); - BIF_undo_push("Delete Objects"); - } - allqueue(REDRAWALL, 0); -} - - -void outliner_operation_menu(ScrArea *sa) -{ - SpaceOops *soops= sa->spacedata.first; - int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0; - - set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel); - - if(scenelevel) { - if(objectlevel || datalevel || idlevel) error("Mixed selection"); - //else pupmenu("Scene Operations%t|Delete"); - } - else if(objectlevel) { - short event= pupmenu("Select%x1|Deselect%x2|Delete%x4|Toggle Visible%x6|Toggle Selectable%x7|Toggle Renderable%x8"); /* make local: does not work... it doesn't set lib_extern flags... so data gets lost */ - if(event>0) { - char *str=""; - - if(event==1) { - Scene *sce= G.scene; // to be able to delete, scenes are set... - outliner_do_object_operation(soops, &soops->tree, object_select_cb); - if(G.scene != sce) { - set_scene(sce); - countall(); - } - - str= "Select Objects"; - } - else if(event==2) { - outliner_do_object_operation(soops, &soops->tree, object_deselect_cb); - str= "Deselect Objects"; - } - else if(event==4) { - outliner_do_object_operation(soops, &soops->tree, object_delete_cb); - DAG_scene_sort(G.scene); - str= "Delete Objects"; - } - else if(event==5) { /* disabled, see above (ton) */ - outliner_do_object_operation(soops, &soops->tree, id_local_cb); - str= "Localized Objects"; - } - else if(event==6) { - outliner_do_object_operation(soops, &soops->tree, object_toggle_visibility_cb); - str= "Toggle Visibility"; - } - else if(event==7) { - outliner_do_object_operation(soops, &soops->tree, object_toggle_selectability_cb); - str= "Toggle Selectability"; - } - else if(event==8) { - outliner_do_object_operation(soops, &soops->tree, object_toggle_renderability_cb); - str= "Toggle Renderability"; - } - countall(); - - BIF_undo_push(str); - allqueue(REDRAWALL, 0); - } - } - else if(idlevel) { - if(idlevel==-1 || datalevel) error("Mixed selection"); - else { - short event; - if (idlevel==ID_GR) - event = pupmenu("Unlink %x1|Make Local %x2|Link Group Objects to Scene%x3"); - else - event = pupmenu("Unlink %x1|Make Local %x2"); - - - if(event==1) { - switch(idlevel) { - case ID_MA: - outliner_do_libdata_operation(soops, &soops->tree, unlink_material_cb); - BIF_undo_push("Unlink material"); - allqueue(REDRAWBUTSSHADING, 1); - break; - case ID_TE: - outliner_do_libdata_operation(soops, &soops->tree, unlink_texture_cb); - allqueue(REDRAWBUTSSHADING, 1); - BIF_undo_push("Unlink texture"); - break; - case ID_GR: - outliner_do_libdata_operation(soops, &soops->tree, unlink_group_cb); - BIF_undo_push("Unlink group"); - break; - default: - error("Not yet..."); - } - allqueue(REDRAWALL, 0); - } - else if(event==2) { - outliner_do_libdata_operation(soops, &soops->tree, id_local_cb); - BIF_undo_push("Localized Data"); - allqueue(REDRAWALL, 0); - } - else if(event==3 && idlevel==ID_GR) { - outliner_do_libdata_operation(soops, &soops->tree, group_linkobs2scene_cb); - BIF_undo_push("Link Group Objects to Scene"); - } - } - } - else if(datalevel) { - if(datalevel==-1) error("Mixed selection"); - else { - if(datalevel==TSE_POSE_CHANNEL) { - short event= pupmenu("PoseChannel Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4"); - if(event>0) { - outliner_do_data_operation(soops, datalevel, event, &soops->tree, pchan_cb); - BIF_undo_push("PoseChannel operation"); - } - } - else if(datalevel==TSE_BONE) { - short event= pupmenu("Bone Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4"); - if(event>0) { - outliner_do_data_operation(soops, datalevel, event, &soops->tree, bone_cb); - BIF_undo_push("Bone operation"); - } - } - else if(datalevel==TSE_EBONE) { - short event= pupmenu("EditBone Operations%t|Select%x1|Deselect%x2|Hide%x3|Unhide%x4"); - if(event>0) { - outliner_do_data_operation(soops, datalevel, event, &soops->tree, ebone_cb); - BIF_undo_push("EditBone operation"); - } - } -#ifdef WITH_VERSE - else if(datalevel==TSE_VERSE_SESSION) { - short event= pupmenu("VerseSession %t| End %x1"); - if(event>0) { - outliner_do_data_operation(soops, datalevel, event, &soops->tree, vsession_cb); - } - } -#endif - else if(datalevel==TSE_SEQUENCE) { - short event= pupmenu("Sequence Operations %t|Select %x1"); - if(event>0) { - outliner_do_data_operation(soops, datalevel, event, &soops->tree, sequence_cb); - } - } - - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWBUTSALL, 0); - allqueue(REDRAWVIEW3D, 0); - } - } -} - - -/* ***************** DRAW *************** */ - -static void tselem_draw_icon(float x, float y, TreeStoreElem *tselem, TreeElement *te) -{ - if(tselem->type) { - switch( tselem->type) { - case TSE_NLA: - BIF_icon_draw(x, y, ICON_NLA); break; - case TSE_NLA_ACTION: - BIF_icon_draw(x, y, ICON_ACTION); break; - case TSE_DEFGROUP_BASE: - BIF_icon_draw(x, y, ICON_VERTEXSEL); break; - case TSE_BONE: - case TSE_EBONE: - BIF_icon_draw(x, y, ICON_WPAINT_DEHLT); break; - case TSE_CONSTRAINT_BASE: - BIF_icon_draw(x, y, ICON_CONSTRAINT); break; - case TSE_MODIFIER_BASE: - BIF_icon_draw(x, y, ICON_MODIFIER); break; - case TSE_LINKED_OB: - BIF_icon_draw(x, y, ICON_OBJECT); break; - case TSE_MODIFIER: - { - Object *ob= (Object *)tselem->id; - ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr); - switch(md->type) { - case eModifierType_Subsurf: - BIF_icon_draw(x, y, ICON_MOD_SUBSURF); break; - case eModifierType_Armature: - BIF_icon_draw(x, y, ICON_ARMATURE); break; - case eModifierType_Lattice: - BIF_icon_draw(x, y, ICON_LATTICE); break; - case eModifierType_Curve: - BIF_icon_draw(x, y, ICON_CURVE); break; - case eModifierType_Build: - BIF_icon_draw(x, y, ICON_MOD_BUILD); break; - case eModifierType_Mirror: - BIF_icon_draw(x, y, ICON_MOD_MIRROR); break; - case eModifierType_Decimate: - BIF_icon_draw(x, y, ICON_MOD_DECIM); break; - case eModifierType_Wave: - BIF_icon_draw(x, y, ICON_MOD_WAVE); break; - case eModifierType_Hook: - BIF_icon_draw(x, y, ICON_HOOK); break; - case eModifierType_Softbody: - BIF_icon_draw(x, y, ICON_MOD_SOFT); break; - case eModifierType_Boolean: - BIF_icon_draw(x, y, ICON_MOD_BOOLEAN); break; - default: - BIF_icon_draw(x, y, ICON_DOT); break; - } - break; - } - case TSE_SCRIPT_BASE: - BIF_icon_draw(x, y, ICON_TEXT); break; - case TSE_POSE_BASE: - BIF_icon_draw(x, y, ICON_ARMATURE_DEHLT); break; - case TSE_POSE_CHANNEL: - BIF_icon_draw(x, y, ICON_WPAINT_DEHLT); break; - case TSE_PROXY: - BIF_icon_draw(x, y, ICON_GHOST); break; - case TSE_R_LAYER_BASE: - BIF_icon_draw(x, y, ICON_RESTRICT_RENDER_OFF); break; - case TSE_R_LAYER: - BIF_icon_draw(x, y, ICON_IMAGE_DEHLT); break; - case TSE_LINKED_LAMP: - BIF_icon_draw(x, y, ICON_LAMP_DEHLT); break; - case TSE_LINKED_MAT: - BIF_icon_draw(x, y, ICON_MATERIAL_DEHLT); break; - case TSE_POSEGRP_BASE: - BIF_icon_draw(x, y, ICON_VERTEXSEL); break; - case TSE_SEQUENCE: - if((te->idcode==SEQ_MOVIE) || (te->idcode==SEQ_MOVIE_AND_HD_SOUND)) - BIF_icon_draw(x, y, ICON_SEQUENCE); - else if(te->idcode==SEQ_META) - BIF_icon_draw(x, y, ICON_DOT); - else if(te->idcode==SEQ_SCENE) - BIF_icon_draw(x, y, ICON_SCENE); - else if((te->idcode==SEQ_RAM_SOUND) || (te->idcode==SEQ_HD_SOUND)) - BIF_icon_draw(x, y, ICON_SOUND); - else if(te->idcode==SEQ_IMAGE) - BIF_icon_draw(x, y, ICON_IMAGE_COL); - else - BIF_icon_draw(x, y, ICON_PARTICLES); - break; - case TSE_SEQ_STRIP: - BIF_icon_draw(x, y, ICON_LIBRARY_DEHLT); - break; - case TSE_SEQUENCE_DUP: - BIF_icon_draw(x, y, ICON_OBJECT); - break; -#ifdef WITH_VERSE - case ID_VS: - case ID_MS: - case ID_SS: - BIF_icon_draw(x, y, ICON_VERSE); break; - case ID_VN: - BIF_icon_draw(x, y, ICON_VERSE); break; -#endif - default: - BIF_icon_draw(x, y, ICON_DOT); break; - } - } - else { - switch( GS(tselem->id->name)) { - case ID_SCE: - BIF_icon_draw(x, y, ICON_SCENE_DEHLT); break; - case ID_OB: - BIF_icon_draw(x, y, ICON_OBJECT); break; - case ID_ME: - BIF_icon_draw(x, y, ICON_MESH); break; - case ID_CU: - BIF_icon_draw(x, y, ICON_CURVE); break; - case ID_MB: - BIF_icon_draw(x, y, ICON_MBALL); break; - case ID_LT: - BIF_icon_draw(x, y, ICON_LATTICE); break; - case ID_LA: - BIF_icon_draw(x, y, ICON_LAMP_DEHLT); break; - case ID_MA: - BIF_icon_draw(x, y, ICON_MATERIAL_DEHLT); break; - case ID_TE: - BIF_icon_draw(x, y, ICON_TEXTURE_DEHLT); break; - case ID_IP: - BIF_icon_draw(x, y, ICON_IPO_DEHLT); break; - case ID_IM: - BIF_icon_draw(x, y, ICON_IMAGE_DEHLT); break; - case ID_SO: - BIF_icon_draw(x, y, ICON_SPEAKER); break; - case ID_AR: - BIF_icon_draw(x, y, ICON_ARMATURE); break; - case ID_CA: - BIF_icon_draw(x, y, ICON_CAMERA_DEHLT); break; - case ID_KE: - BIF_icon_draw(x, y, ICON_EDIT_DEHLT); break; - case ID_WO: - BIF_icon_draw(x, y, ICON_WORLD_DEHLT); break; - case ID_AC: - BIF_icon_draw(x, y, ICON_ACTION); break; - case ID_NLA: - BIF_icon_draw(x, y, ICON_NLA); break; - case ID_TXT: - BIF_icon_draw(x, y, ICON_SCRIPT); break; - case ID_GR: - BIF_icon_draw(x, y, ICON_CIRCLE_DEHLT); break; - case ID_LI: - BIF_icon_draw(x, y, ICON_LIBRARY_DEHLT); break; - } - } -} - -static void outliner_draw_iconrow(SpaceOops *soops, ListBase *lb, int level, int *offsx, int ys) -{ - TreeElement *te; - TreeStoreElem *tselem; - int active; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - - /* object hierarchy always, further constrained on level */ - if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) { - - /* active blocks get white circle */ - active= 0; - if(tselem->type==0) { - if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id); - else if(G.obedit && G.obedit->data==tselem->id) active= 1; - else active= tree_element_active(soops, te, 0); - } - else active= tree_element_type_active(soops, te, tselem, 0); - - if(active) { - uiSetRoundBox(15); - glColor4ub(255, 255, 255, 100); - uiRoundBox( (float)*offsx-0.5f, (float)ys-1.0f, (float)*offsx+OL_H-3.0f, (float)ys+OL_H-3.0f, OL_H/2.0f-2.0f); - glEnable(GL_BLEND); - } - - tselem_draw_icon((float)*offsx, (float)ys, tselem, te); - te->xs= (float)*offsx; - te->ys= (float)ys; - te->xend= (short)*offsx+OL_X; - te->flag |= TE_ICONROW; // for click - - (*offsx) += OL_X; - } - - /* this tree element always has same amount of branches, so dont draw */ - if(tselem->type!=TSE_R_LAYER) - outliner_draw_iconrow(soops, &te->subtree, level+1, offsx, ys); - } - -} - -static void outliner_draw_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) -{ - TreeElement *ten; - TreeStoreElem *tselem; - int offsx= 0, active=0; // active=1 active obj, else active data - - tselem= TREESTORE(te); - - if(*starty >= soops->v2d.cur.ymin && *starty<= soops->v2d.cur.ymax) { - - glEnable(GL_BLEND); - - /* colors for active/selected data */ - if(tselem->type==0) { - if(te->idcode==ID_SCE) { - if(tselem->id == (ID *)G.scene) { - glColor4ub(255, 255, 255, 100); - active= 2; - } - } - else if(te->idcode==ID_OB) { - Object *ob= (Object *)tselem->id; - - if(ob==OBACT || (ob->flag & SELECT)) { - char col[4]; - - active= 2; - if(ob==OBACT) { - BIF_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); - /* so black text is drawn when active and not selected */ - if (ob->flag & SELECT) active= 1; - } - else BIF_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); - col[3]= 100; - glColor4ubv((GLubyte *)col); - } - -#ifdef WITH_VERSE - if(ob->vnode) { - if (active==0) active=2; - if (ob==OBACT) - glColor4ub(0,255,0,100); - else - glColor4ub(0,128,0,100); - } -#endif - } - else if(G.obedit && G.obedit->data==tselem->id) { - glColor4ub(255, 255, 255, 100); - active= 2; - } - else { - if(tree_element_active(soops, te, 0)) { - glColor4ub(220, 220, 255, 100); - active= 2; - } - } - } else if (tselem->type==ID_SS) { -#ifdef WITH_VERSE - /* draw colored circle behind verse server icon */ - struct VerseServer *server = (VerseServer *)te->directdata; - if(server->flag & VERSE_CONNECTING) { - glColor4ub(255,128,64,100); - active = 2; - } else if(server->flag & VERSE_CONNECTED) { - glColor4ub(0,128,0,100); - active = 2; - } -#endif - } - else if (tselem->type==ID_VN) { -#ifdef WITH_VERSE - struct VNode *vnode = (VNode *)te->directdata; - if(vnode->type==V_NT_OBJECT) { - if(((VObjectData*)vnode->data)->object) { - glColor4ub(0,128,0,100); - active = 2; - } - } - else if(vnode->type==V_NT_GEOMETRY) { - if(((VGeomData*)vnode->data)->mesh || ((VGeomData*)vnode->data)->editmesh) { - glColor4ub(0,128,0,100); - active = 2; - } - } - if(vnode->type==V_NT_BITMAP) { - if(((VBitmapData*)vnode->data)->image) { - glColor4ub(0,128,0,100); - active = 2; - } - } -#endif - } - else { - if( tree_element_type_active(soops, te, tselem, 0) ) active= 2; - glColor4ub(220, 220, 255, 100); - } - - /* active circle */ - if(active) { - uiSetRoundBox(15); - uiRoundBox( (float)startx+OL_H-1.5f, (float)*starty+2.0f, (float)startx+2.0f*OL_H-4.0f, (float)*starty+OL_H-1.0f, OL_H/2.0f-2.0f); - glEnable(GL_BLEND); /* roundbox disables it */ - - te->flag |= TE_ACTIVE; // for lookup in display hierarchies - } - - /* open/close icon, only when sublevels, except for scene */ - if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE)) { - int icon_x; - if((tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE)) || ELEM4(te->idcode,ID_VN,ID_VS, ID_MS, ID_SS)) - icon_x = startx; - else - icon_x = startx+5; - - // icons a bit higher - if(tselem->flag & TSE_CLOSED) - BIF_icon_draw((float)icon_x, (float)*starty+2, ICON_TRIA_RIGHT); - else - BIF_icon_draw((float)icon_x, (float)*starty+2, ICON_TRIA_DOWN); - } - offsx+= OL_X; - - /* datatype icon */ - - // icons a bit higher - tselem_draw_icon((float)startx+offsx, (float)*starty+2, tselem, te); - offsx+= OL_X; - - if(tselem->type==0 && tselem->id->lib) { - glPixelTransferf(GL_ALPHA_SCALE, 0.5f); - if(tselem->id->flag & LIB_INDIRECT) - BIF_icon_draw((float)startx+offsx, (float)*starty+2, ICON_DATALIB); - else - BIF_icon_draw((float)startx+offsx, (float)*starty+2, ICON_PARLIB); - glPixelTransferf(GL_ALPHA_SCALE, 1.0f); - offsx+= OL_X; - } - glDisable(GL_BLEND); - - /* name */ - if(active==1) BIF_ThemeColor(TH_TEXT_HI); - else BIF_ThemeColor(TH_TEXT); - glRasterPos2i(startx+offsx, *starty+5); - BIF_RasterPos((float)startx+offsx, (float)*starty+5); -#ifdef WITH_VERSE - if(te->name) { -#endif - BIF_DrawString(G.font, te->name, 0); - offsx+= (int)(OL_X + BIF_GetStringWidth(G.font, te->name, 0)); -#ifdef WITH_VERSE - } -#endif - - /* closed item, we draw the icons, not when it's a scene, or master-server list though */ - if(tselem->flag & TSE_CLOSED) { - if(te->subtree.first) { - if(tselem->type==0 && te->idcode==ID_SCE); -#ifdef WITH_VERSE - else if(tselem->type==ID_MS) { - char server_buf[50]; - int nr_servers = 0; - struct VerseServer *server = server_list.first; - while (server) { - nr_servers++; - server = server->next; - } - sprintf(server_buf, "(%d server%s", nr_servers, nr_servers==1?")":"s)"); - glRasterPos2i(startx+offsx-10, *starty+5); - BIF_RasterPos(startx+offsx-10, *starty+5); - BIF_DrawString(G.font, server_buf, 0); - offsx+= OL_X + BIF_GetStringWidth(G.font, server_buf, 0); - } -#endif - else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */ - int tempx= startx+offsx; - // divider - BIF_ThemeColorShade(TH_BACK, -40); - glRecti(tempx -10, *starty+4, tempx -8, *starty+OL_H-4); - - glEnable(GL_BLEND); - glPixelTransferf(GL_ALPHA_SCALE, 0.5); - - outliner_draw_iconrow(soops, &te->subtree, 0, &tempx, *starty+2); - - glPixelTransferf(GL_ALPHA_SCALE, 1.0); - glDisable(GL_BLEND); - } - } - } - } - /* store coord and continue, we need coordinates for elements outside view too */ - te->xs= (float)startx; - te->ys= (float)*starty; - te->xend= startx+offsx; - - *starty-= OL_H; - - if((tselem->flag & TSE_CLOSED)==0) { - for(ten= te->subtree.first; ten; ten= ten->next) { - outliner_draw_tree_element(soops, ten, startx+OL_X, starty); - } - } -} - -static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) -{ - TreeElement *te; - TreeStoreElem *tselem; - int y1, y2; - - if(lb->first==NULL) return; - - y1=y2= *starty; /* for vertical lines between objects */ - for(te=lb->first; te; te= te->next) { - y2= *starty; - tselem= TREESTORE(te); - - /* horizontal line? */ - if((tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) || ELEM4(te->idcode,ID_VS,ID_VN,ID_MS,ID_SS)) - glRecti(startx, *starty, startx+OL_X, *starty-1); - - *starty-= OL_H; - - if((tselem->flag & TSE_CLOSED)==0) - outliner_draw_hierarchy(soops, &te->subtree, startx+OL_X, starty); - } - - /* vertical line */ - te= lb->last; - if(te->parent || lb->first!=lb->last) { - tselem= TREESTORE(te); - if((tselem->type==0 && te->idcode==ID_OB) || ELEM4(te->idcode,ID_VS,ID_VN,ID_MS,ID_SS)) { - - glRecti(startx, y1+OL_H, startx+1, y2); - } - } -} - -static void outliner_draw_selection(SpaceOops *soops, ListBase *lb, int *starty) -{ - TreeElement *te; - TreeStoreElem *tselem; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - - /* selection status */ - if(tselem->flag & TSE_SELECTED) { - glRecti(0, *starty+1, (int)soops->v2d.cur.xmax, *starty+OL_H-1); - } - *starty-= OL_H; - if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(soops, &te->subtree, starty); - } -} - - -static void outliner_draw_tree(SpaceOops *soops) -{ - TreeElement *te; - int starty, startx; - float col[4]; - -#ifdef INTERNATIONAL - FTF_SetFontSize('l'); - BIF_SetScale(1.0); -#endif - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once - - // selection first - BIF_GetThemeColor3fv(TH_BACK, col); - glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f); - starty= (int)soops->v2d.tot.ymax-OL_H; - outliner_draw_selection(soops, &soops->tree, &starty); - - // grey hierarchy lines - BIF_ThemeColorBlend(TH_BACK, TH_TEXT, 0.2f); - starty= (int)soops->v2d.tot.ymax-OL_H/2; - startx= 6; - outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); - - // items themselves - starty= (int)soops->v2d.tot.ymax-OL_H; - startx= 0; - for(te= soops->tree.first; te; te= te->next) { - outliner_draw_tree_element(soops, te, startx, &starty); - } -} - - -static void outliner_back(SpaceOops *soops) -{ - int ystart; - - BIF_ThemeColorShade(TH_BACK, 6); - ystart= (int)soops->v2d.tot.ymax; - ystart= OL_H*(ystart/(OL_H)); - - while(ystart > soops->v2d.cur.ymin) { - glRecti(0, ystart, (int)soops->v2d.cur.xmax, ystart+OL_H); - ystart-= 2*OL_H; - } -} - -static void outliner_draw_restrictcols(SpaceOops *soops) -{ - int ystart; - - /* background underneath */ - BIF_ThemeColor(TH_BACK); - glRecti((int)soops->v2d.cur.xmax-OL_TOGW, (int)soops->v2d.cur.ymin, (int)soops->v2d.cur.xmax, (int)soops->v2d.cur.ymax); - - BIF_ThemeColorShade(TH_BACK, 6); - ystart= (int)soops->v2d.tot.ymax; - ystart= OL_H*(ystart/(OL_H)); - - while(ystart > soops->v2d.cur.ymin) { - glRecti((int)soops->v2d.cur.xmax-OL_TOGW, ystart, (int)soops->v2d.cur.xmax, ystart+OL_H); - ystart-= 2*OL_H; - } - - BIF_ThemeColorShadeAlpha(TH_BACK, -15, -200); - - /* view */ - fdrawline(soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, - soops->v2d.cur.ymax, - soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, - soops->v2d.cur.ymin); - - /* render */ - fdrawline(soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, - soops->v2d.cur.ymax, - soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, - soops->v2d.cur.ymin); - - /* render */ - fdrawline(soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, - soops->v2d.cur.ymax, - soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, - soops->v2d.cur.ymin); -} - -static void restrictbutton_view_cb(void *poin, void *poin2) -{ - Base *base; - Object *ob = (Object *)poin; - - /* deselect objects that are invisible */ - if (ob->restrictflag & OB_RESTRICT_VIEW) { - - /* Ouch! There is no backwards pointer from Object to Base, - * so have to do loop to find it. */ - for(base= FIRSTBASE; base; base= base->next) { - if(base->object==ob) { - base->flag &= ~SELECT; - base->object->flag= base->flag; - } - } - } - - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 0); -} - -static void restrictbutton_sel_cb(void *poin, void *poin2) -{ - Base *base; - Object *ob = (Object *)poin; - - /* if select restriction has just been turned on */ - if (ob->restrictflag & OB_RESTRICT_SELECT) { - - /* Ouch! There is no backwards pointer from Object to Base, - * so have to do loop to find it. */ - for(base= FIRSTBASE; base; base= base->next) { - if(base->object==ob) { - base->flag &= ~SELECT; - base->object->flag= base->flag; - } - } - } - - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 0); -} - -static void restrictbutton_rend_cb(void *poin, void *poin2) -{ - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 0); -} - -static void restrictbutton_r_lay_cb(void *poin, void *poin2) -{ - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWNODE, 0); - allqueue(REDRAWBUTSSCENE, 0); -} - -static void restrictbutton_modifier_cb(void *poin, void *poin2) -{ - Object *ob = (Object *)poin; - - DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); - object_handle_update(ob); - countall(); - - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWBUTSEDIT, 0); - allqueue(REDRAWBUTSOBJECT, 0); -} - -static void restrictbutton_bone_cb(void *poin, void *poin2) -{ - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWBUTSEDIT, 0); -} - -static void namebutton_cb(void *tep, void *oldnamep) -{ - SpaceOops *soops= curarea->spacedata.first; - TreeStore *ts= soops->treestore; - TreeElement *te= tep; - - if(ts && te) { - TreeStoreElem *tselem= TREESTORE(te); - - if(tselem->type==0) { - test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort - - /* Check the library target exists */ - if (te->idcode == ID_LI) { - char expanded[FILE_MAXDIR + FILE_MAXFILE]; - BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE); - BLI_convertstringcode(expanded, G.sce); - if (!BLI_exists(expanded)) { - error("This path does not exist, correct this before saving"); - } - } - } - else { - switch(tselem->type) { - case TSE_DEFGROUP: - unique_vertexgroup_name(te->directdata, (Object *)tselem->id); // id = object - allqueue(REDRAWBUTSEDIT, 0); - break; - case TSE_NLA_ACTION: - test_idbutton(tselem->id->name+2); - break; - case TSE_EBONE: - if(G.obedit && G.obedit->data==(ID *)tselem->id) { - EditBone *ebone= te->directdata; - char newname[32]; - - /* restore bone name */ - BLI_strncpy(newname, ebone->name, 32); - BLI_strncpy(ebone->name, oldnamep, 32); - armature_bone_rename(G.obedit->data, oldnamep, newname); - } - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWBUTSEDIT, 0); - break; - - case TSE_BONE: - { - Bone *bone= te->directdata; - Object *ob; - char newname[32]; - - // always make current object active - tree_element_active_object(soops, te); - ob= OBACT; - - /* restore bone name */ - BLI_strncpy(newname, bone->name, 32); - BLI_strncpy(bone->name, oldnamep, 32); - armature_bone_rename(ob->data, oldnamep, newname); - } - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWBUTSEDIT, 0); - break; - case TSE_POSE_CHANNEL: - { - bPoseChannel *pchan= te->directdata; - Object *ob; - char newname[32]; - - // always make current object active - tree_element_active_object(soops, te); - ob= OBACT; - - /* restore bone name */ - BLI_strncpy(newname, pchan->name, 32); - BLI_strncpy(pchan->name, oldnamep, 32); - armature_bone_rename(ob->data, oldnamep, newname); - } - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWVIEW3D, 1); - allqueue(REDRAWBUTSEDIT, 0); - break; - case TSE_POSEGRP: - { - Object *ob= (Object *)tselem->id; // id = object - bActionGroup *grp= te->directdata; - - BLI_uniquename(&ob->pose->agroups, grp, "Group", offsetof(bActionGroup, name), 32); - allqueue(REDRAWBUTSEDIT, 0); - } - break; - case TSE_R_LAYER: - allqueue(REDRAWOOPS, 0); - allqueue(REDRAWBUTSSCENE, 0); - break; - } - } - } - scrarea_queue_redraw(curarea); -} - -static void outliner_draw_restrictbuts(uiBlock *block, SpaceOops *soops, ListBase *lb) -{ - uiBut *bt; - TreeElement *te; - TreeStoreElem *tselem; - Object *ob = NULL; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(te->ys >= soops->v2d.cur.ymin && te->ys <= soops->v2d.cur.ymax) { - /* objects have toggle-able restriction flags */ - if(tselem->type==0 && te->idcode==ID_OB) { - ob = (Object *)tselem->id; - - uiBlockSetEmboss(block, UI_EMBOSSN); - bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_VIEW, REDRAWALL, ICON_RESTRICT_VIEW_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); - uiButSetFunc(bt, restrictbutton_view_cb, ob, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - - bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_SELECT, REDRAWALL, ICON_RESTRICT_SELECT_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (short)te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); - uiButSetFunc(bt, restrictbutton_sel_cb, ob, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - - bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_RENDER, REDRAWALL, ICON_RESTRICT_RENDER_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (short)te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow renderability"); - uiButSetFunc(bt, restrictbutton_rend_cb, NULL, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - - uiBlockSetEmboss(block, UI_EMBOSS); - } - /* scene render layers and passes have toggle-able flags too! */ - else if(tselem->type==TSE_R_LAYER) { - uiBlockSetEmboss(block, UI_EMBOSSN); - - bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, REDRAWBUTSSCENE, ICON_CHECKBOX_HLT-1, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); - uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL); - - uiBlockSetEmboss(block, UI_EMBOSS); - } - else if(tselem->type==TSE_R_PASS) { - int *layflag= te->directdata; - uiBlockSetEmboss(block, UI_EMBOSSN); - - /* NOTE: tselem->nr is short! */ - bt= uiDefIconButBitI(block, ICONTOG, tselem->nr, REDRAWBUTSSCENE, ICON_CHECKBOX_HLT-1, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, layflag, 0, 0, 0, 0, "Render this Pass"); - uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL); - - layflag++; /* is lay_xor */ - if(ELEM6(tselem->nr, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_RADIO)) - bt= uiDefIconButBitI(block, TOG, tselem->nr, REDRAWBUTSSCENE, (*layflag & tselem->nr)?ICON_DOT:ICON_BLANK1, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (short)te->ys, 17, OL_H-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); - uiButSetFunc(bt, restrictbutton_r_lay_cb, NULL, NULL); - - uiBlockSetEmboss(block, UI_EMBOSS); - } - else if(tselem->type==TSE_MODIFIER) { - ModifierData *md= (ModifierData *)te->directdata; - ob = (Object *)tselem->id; - - uiBlockSetEmboss(block, UI_EMBOSSN); - bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, REDRAWALL, ICON_RESTRICT_VIEW_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); - uiButSetFunc(bt, restrictbutton_modifier_cb, ob, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - - bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, REDRAWALL, ICON_RESTRICT_RENDER_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (short)te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); - uiButSetFunc(bt, restrictbutton_modifier_cb, ob, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - } - else if(tselem->type==TSE_POSE_CHANNEL) { - bPoseChannel *pchan= (bPoseChannel *)te->directdata; - Bone *bone = pchan->bone; - - uiBlockSetEmboss(block, UI_EMBOSSN); - bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, REDRAWALL, ICON_RESTRICT_VIEW_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); - uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - } - else if(tselem->type==TSE_EBONE) { - EditBone *ebone= (EditBone *)te->directdata; - - uiBlockSetEmboss(block, UI_EMBOSSN); - bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, REDRAWALL, ICON_RESTRICT_VIEW_OFF, - (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (short)te->ys, 17, OL_H-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); - uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); - uiButSetFlag(bt, UI_NO_HILITE); - } - } - - if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, soops, &te->subtree); - } -} - -static void outliner_buttons(uiBlock *block, SpaceOops *soops, ListBase *lb) -{ - uiBut *bt; - TreeElement *te; - TreeStoreElem *tselem; - int dx, len; - - for(te= lb->first; te; te= te->next) { - tselem= TREESTORE(te); - if(te->ys >= soops->v2d.cur.ymin && te->ys <= soops->v2d.cur.ymax) { - - if(tselem->flag & TSE_TEXTBUT) { - /* If we add support to rename Sequence. - * need change this. - */ - if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature - - if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name); - else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name); - else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name); - else len= sizeof(((ID*) 0)->name)-2; - - dx= (int)BIF_GetStringWidth(G.font, te->name, 0); - if(dx<50) dx= 50; - - bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", (short)te->xs+2*OL_X-4, (short)te->ys, dx+10, OL_H-1, te->name, 1.0, (float)len-1, 0, 0, ""); - uiButSetFunc(bt, namebutton_cb, te, NULL); - - // signal for button to open - addqueue(curarea->win, BUT_ACTIVATE, OL_NAMEBUTTON); - - /* otherwise keeps open on ESC */ - tselem->flag &= ~TSE_TEXTBUT; - } - } - - if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(block, soops, &te->subtree); - } -} - -void draw_outliner(ScrArea *sa, SpaceOops *soops) -{ - uiBlock *block; - int sizey, sizex; - short ofsx, ofsy; - - /* version patch for old outliners here - do_versions patch doesn't work */ - if (G.v2d->scroll != L_SCROLL+B_SCROLLO) { - init_v2d_oops(curarea, soops); - test_view2d(G.v2d, curarea->winx, curarea->winy); - calc_scrollrcts(sa, G.v2d, sa->winx, sa->winy); - } - else - calc_scrollrcts(sa, G.v2d, sa->winx, sa->winy); - - if(sa->winx>SCROLLB+10 && sa->winy>SCROLLH+10) { - if(G.v2d->scroll) { - ofsx= sa->winrct.xmin; /* because mywin */ - ofsy= sa->winrct.ymin; - glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); - glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); - } - } - - outliner_build_tree(soops); // always - sizey = sizex = 0; - outliner_height(soops, &soops->tree, &sizey); - outliner_width(soops, &soops->tree, &sizex); - - /* we init all tot rect vars, only really needed on window size change though */ - G.v2d->tot.xmin= 0.0f; - G.v2d->tot.xmax= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin); - if(soops->flag & SO_HIDE_RESTRICTCOLS) { - if(G.v2d->tot.xmax <= sizex) - G.v2d->tot.xmax= (float)2*sizex; - } - else { - if(G.v2d->tot.xmax-OL_TOGW <= sizex) - G.v2d->tot.xmax= (float)2*sizex; - } - G.v2d->tot.ymax= 0.0f; - G.v2d->tot.ymin= (float)-sizey*OL_H; - test_view2d(G.v2d, sa->winx, sa->winy); - - // align on top window if cur bigger than tot - if(G.v2d->cur.ymax-G.v2d->cur.ymin > sizey*OL_H) { - G.v2d->cur.ymax= 0.0f; - G.v2d->cur.ymin= (float)-(G.v2d->mask.ymax-G.v2d->mask.ymin); - } - - myortho2(G.v2d->cur.xmin-0.375f, G.v2d->cur.xmax-0.375f, G.v2d->cur.ymin-0.375f, G.v2d->cur.ymax-0.375f); - - /* draw outliner stuff (background and hierachy lines) */ - outliner_back(soops); - outliner_draw_tree(soops); - - /* restore viewport */ - mywinset(sa->win); - - /* ortho corrected - 'pixel space' */ - myortho2(G.v2d->cur.xmin-SCROLLB-0.375f, G.v2d->cur.xmax-0.375f, G.v2d->cur.ymin-SCROLLH-0.375f, G.v2d->cur.ymax-0.375f); - - /* draw icons and names */ - block= uiNewBlock(&sa->uiblocks, "outliner buttons", UI_EMBOSS, UI_HELV, sa->win); - outliner_buttons(block, soops, &soops->tree); - - /* draw restriction columns */ - if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) { - outliner_draw_restrictcols(soops); - outliner_draw_restrictbuts(block, soops, &soops->tree); - } - - uiDrawBlock(block); - - /* clear flag that allows quick redraws */ - soops->storeflag &= ~SO_TREESTORE_REDRAW; - - /* drawoopsspace handles sliders */ -} |