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Diffstat (limited to 'source/blender/src/poseobject.c')
-rw-r--r--source/blender/src/poseobject.c941
1 files changed, 780 insertions, 161 deletions
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index 0b78601ab9b..0eb4d0bb9a1 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -27,16 +27,19 @@
*/
#include <stdlib.h>
+#include <stddef.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
@@ -44,6 +47,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -51,12 +55,12 @@
#include "BKE_constraint.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
+#include "BKE_ipo.h"
#include "BIF_editarmature.h"
#include "BIF_editaction.h"
@@ -66,7 +70,6 @@
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_poseobject.h"
-#include "BIF_meshtools.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_screen.h"
@@ -79,6 +82,9 @@
#include "mydevice.h"
#include "blendef.h"
+#include "transform.h"
+
+#include "BIF_transform.h" /* for autokey TFM_TRANSLATION, etc */
void enter_posemode(void)
{
@@ -115,7 +121,7 @@ void enter_posemode(void)
}
if (G.obedit) exit_editmode(EM_FREEDATA|EM_WAITCURSOR);
- G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT);
+ G.f &= ~(G_VERTEXPAINT | G_TEXTUREPAINT | G_WEIGHTPAINT);
}
void set_pose_keys (Object *ob)
@@ -162,6 +168,9 @@ bPoseChannel *get_active_posechannel (Object *ob)
bArmature *arm= ob->data;
bPoseChannel *pchan;
+ if ELEM(NULL, ob, ob->pose)
+ return NULL;
+
/* find active */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
@@ -221,7 +230,9 @@ int pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
/* ********************************************** */
-/* for the object with pose/action: create path curves for selected bones */
+/* For the object with pose/action: create path curves for selected bones
+ * This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
+ */
void pose_calculate_path(Object *ob)
{
bArmature *arm;
@@ -231,7 +242,7 @@ void pose_calculate_path(Object *ob)
int cfra;
int sfra, efra;
- if(ob==NULL || ob->pose==NULL)
+ if (ob==NULL || ob->pose==NULL)
return;
arm= ob->data;
@@ -248,38 +259,50 @@ void pose_calculate_path(Object *ob)
cfra= CFRA;
sfra = arm->pathsf;
efra = arm->pathef;
- if (efra<=sfra) return;
+ if (efra <= sfra) {
+ error("Can't calculate paths when pathlen <= 0");
+ return;
+ }
+
+ waitcursor(1);
+
+ /* hack: for unsaved files, set OB_RECALC so that paths can get calculated */
+ if ((ob->recalc & OB_RECALC)==0) {
+ ob->recalc |= OB_RECALC;
+ DAG_object_update_flags(G.scene, ob, screen_view3d_layers());
+ }
+ else
+ DAG_object_update_flags(G.scene, ob, screen_view3d_layers());
- DAG_object_update_flags(G.scene, ob, screen_view3d_layers());
/* malloc the path blocks */
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
- if(arm->layer & pchan->bone->layer) {
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) {
+ if (arm->layer & pchan->bone->layer) {
pchan->pathlen= efra-sfra+1;
pchan->pathsf= sfra;
pchan->pathef= efra+1;
- if(pchan->path)
+ if (pchan->path)
MEM_freeN(pchan->path);
pchan->path= MEM_callocN(3*pchan->pathlen*sizeof(float), "pchan path");
}
}
}
- for(CFRA=sfra; CFRA<=efra; CFRA++) {
+ for (CFRA=sfra; CFRA<=efra; CFRA++) {
/* do all updates */
- for(base= FIRSTBASE; base; base= base->next) {
- if(base->object->recalc) {
+ for (base= FIRSTBASE; base; base= base->next) {
+ if (base->object->recalc) {
int temp= base->object->recalc;
object_handle_update(base->object);
base->object->recalc= temp;
}
}
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->path) {
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->path) {
fp= pchan->path+3*(CFRA-sfra);
if (arm->pathflag & ARM_PATH_HEADS) {
@@ -296,25 +319,113 @@ void pose_calculate_path(Object *ob)
}
}
+ waitcursor(0);
+
CFRA= cfra;
allqueue(REDRAWVIEW3D, 0); /* recalc tags are still there */
allqueue(REDRAWBUTSEDIT, 0);
}
+/* For the object with pose/action: update paths for those that have got them
+ * This should selectively update paths that exist...
+ */
+void pose_recalculate_paths(Object *ob)
+{
+ bArmature *arm;
+ bPoseChannel *pchan;
+ Base *base;
+ float *fp;
+ int cfra;
+ int sfra, efra;
+
+ if (ob==NULL || ob->pose==NULL)
+ return;
+ arm= ob->data;
+
+ /* set frame values */
+ cfra = CFRA;
+ sfra = efra = cfra;
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (arm->layer & pchan->bone->layer)) {
+ if (pchan->path) {
+ /* if the pathsf and pathef aren't initialised, abort! */
+ if (ELEM(0, pchan->pathsf, pchan->pathef))
+ return;
+
+ /* try to increase area to do (only as much as needed) */
+ sfra= MIN2(sfra, pchan->pathsf);
+ efra= MAX2(efra, pchan->pathef);
+ }
+ }
+ }
+ if (efra <= sfra) return;
+
+ waitcursor(1);
+
+ /* hack: for unsaved files, set OB_RECALC so that paths can get calculated */
+ if ((ob->recalc & OB_RECALC)==0) {
+ ob->recalc |= OB_RECALC;
+ DAG_object_update_flags(G.scene, ob, screen_view3d_layers());
+ }
+ else
+ DAG_object_update_flags(G.scene, ob, screen_view3d_layers());
+
+ for (CFRA=sfra; CFRA<=efra; CFRA++) {
+ /* do all updates */
+ for (base= FIRSTBASE; base; base= base->next) {
+ if (base->object->recalc) {
+ int temp= base->object->recalc;
+ object_handle_update(base->object);
+ base->object->recalc= temp;
+ }
+ }
+
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (arm->layer & pchan->bone->layer)) {
+ if (pchan->path) {
+ /* only update if:
+ * - in range of this pchan's existing path
+ * - ... insert evil filtering/optimising conditions here...
+ */
+ if (IN_RANGE(CFRA, pchan->pathsf, pchan->pathef)) {
+ fp= pchan->path+3*(CFRA-sfra);
+
+ if (arm->pathflag & ARM_PATH_HEADS) {
+ VECCOPY(fp, pchan->pose_head);
+ }
+ else {
+ VECCOPY(fp, pchan->pose_tail);
+ }
+
+ Mat4MulVecfl(ob->obmat, fp);
+ }
+ }
+ }
+ }
+ }
+
+ waitcursor(0);
+
+ CFRA= cfra;
+ allqueue(REDRAWVIEW3D, 0); /* recalc tags are still there */
+ allqueue(REDRAWBUTSEDIT, 0);
+}
-/* for the object with pose/action: clear all path curves */
+/* for the object with pose/action: clear path curves for selected bones only */
void pose_clear_paths(Object *ob)
{
bPoseChannel *pchan;
- if(ob==NULL || ob->pose==NULL)
+ if (ob==NULL || ob->pose==NULL)
return;
/* free the path blocks */
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(pchan->path) {
- MEM_freeN(pchan->path);
- pchan->path= NULL;
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) {
+ if (pchan->path) {
+ MEM_freeN(pchan->path);
+ pchan->path= NULL;
+ }
}
}
@@ -331,23 +442,30 @@ void pose_select_constraint_target(void)
bConstraint *con;
/* paranoia checks */
- if(!ob && !ob->pose) return;
- if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
+ if (!ob && !ob->pose) return;
+ if (ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
-
- for(con= pchan->constraints.first; con; con= con->next) {
- char *subtarget;
- Object *target= get_constraint_target(con, &subtarget);
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
+ for (con= pchan->constraints.first; con; con= con->next) {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
- if(ob==target) {
- if(subtarget) {
- bPoseChannel *pchanc= get_pose_channel(ob->pose, subtarget);
- if(pchanc)
- pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next) {
+ if ((ct->tar == ob) && (ct->subtarget[0])) {
+ bPoseChannel *pchanc= get_pose_channel(ob->pose, ct->subtarget);
+ if(pchanc)
+ pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
+ }
}
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
}
}
}
@@ -372,7 +490,7 @@ void pose_special_editmenu(void)
if(!ob && !ob->pose) return;
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
- nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear All Paths%x4|Clear User Transform %x5");
+ nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear Paths%x4|Clear User Transform %x5|Relax Pose %x6|%l|AutoName Left-Right%x7|AutoName Front-Back%x8|AutoName Top-Bottom%x9");
if(nr==1) {
pose_select_constraint_target();
}
@@ -390,6 +508,12 @@ void pose_special_editmenu(void)
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
BIF_undo_push("Clear User Transform Pose");
}
+ else if(nr==6) {
+ pose_relax();
+ }
+ else if(ELEM3(nr, 7, 8, 9)) {
+ pose_autoside_names(nr-7);
+ }
}
void pose_add_IK(void)
@@ -682,7 +806,7 @@ void paste_posebuf (int flip)
/* Safely merge all of the channels in this pose into
any existing pose */
- for (chan=g_posebuf->chanbase.first; chan; chan=chan->next){
+ for (chan=g_posebuf->chanbase.first; chan; chan=chan->next) {
if (chan->flag & POSE_KEY) {
BLI_strncpy(name, chan->name, sizeof(name));
if (flip)
@@ -691,7 +815,7 @@ void paste_posebuf (int flip)
/* only copy when channel exists, poses are not meant to add random channels to anymore */
pchan= get_pose_channel(ob->pose, name);
- if(pchan) {
+ if (pchan) {
/* only loc rot size */
/* only copies transform info for the pose */
VECCOPY(pchan->loc, chan->loc);
@@ -699,35 +823,44 @@ void paste_posebuf (int flip)
QUATCOPY(pchan->quat, chan->quat);
pchan->flag= chan->flag;
- if (flip){
+ if (flip) {
pchan->loc[0]*= -1;
-
+
QuatToEul(pchan->quat, eul);
eul[1]*= -1;
eul[2]*= -1;
EulToQuat(eul, pchan->quat);
}
-
- if (G.flags & G_RECORDKEYS){
+
+ if (autokeyframe_cfra_can_key(ob)) {
ID *id= &ob->id;
-
+
/* Set keys on pose */
- if (chan->flag & POSE_ROT){
- insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X);
- insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y);
- insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z);
- insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W);
+ if (chan->flag & POSE_ROT) {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0);
}
- if (chan->flag & POSE_SIZE){
- insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X);
- insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y);
- insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z);
+ if (chan->flag & POSE_SIZE) {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0);
}
- if (chan->flag & POSE_LOC){
- insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X);
- insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y);
- insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z);
+ if (chan->flag & POSE_LOC) {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
}
+
+ /* clear any unkeyed tags */
+ if (chan->bone)
+ chan->bone->flag &= ~BONE_UNKEYED;
+ }
+ else {
+ /* add unkeyed tags */
+ if (chan->bone)
+ chan->bone->flag |= BONE_UNKEYED;
}
}
}
@@ -736,11 +869,11 @@ void paste_posebuf (int flip)
/* Update event for pose and deformation children */
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- if (G.flags & G_RECORDKEYS) {
+ if (IS_AUTOKEY_ON) {
remake_action_ipos(ob->action);
- allqueue (REDRAWIPO, 0);
- allqueue (REDRAWVIEW3D, 0);
- allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
}
else {
@@ -754,114 +887,344 @@ void paste_posebuf (int flip)
/* ********************************************** */
-struct vgroup_map {
- float head[3], tail[3];
- Bone *bone;
- bDeformGroup *dg, *dgflip;
- Object *meshobj;
-};
+/* context weightpaint and deformer in posemode */
+void pose_adds_vgroups(Object *meshobj, int heatweights)
+{
+ extern VPaint Gwp; /* from vpaint */
+ Object *poseobj= modifiers_isDeformedByArmature(meshobj);
+
+ if(poseobj==NULL || (poseobj->flag & OB_POSEMODE)==0) {
+ error("The active object must have a deforming armature in pose mode");
+ return;
+ }
+
+ add_verts_to_dgroups(meshobj, poseobj, heatweights, (Gwp.flag & VP_MIRROR_X));
-static void pose_adds_vgroups__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
+ if(heatweights)
+ BIF_undo_push("Apply Bone Heat Weights to Vertex Groups");
+ else
+ BIF_undo_push("Apply Bone Envelopes to Vertex Groups");
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ // and all its relations
+ DAG_object_flush_update(G.scene, meshobj, OB_RECALC_DATA);
+}
+
+/* ********************************************** */
+
+/* adds a new pose-group */
+void pose_add_posegroup ()
{
- struct vgroup_map *map= userData;
- float vec[3], fac;
+ Object *ob= OBACT;
+ bPose *pose= (ob) ? ob->pose : NULL;
+ bActionGroup *grp;
- VECCOPY(vec, co);
- Mat4MulVecfl(map->meshobj->obmat, vec);
+ if (ELEM(NULL, ob, ob->pose))
+ return;
+
+ grp= MEM_callocN(sizeof(bActionGroup), "PoseGroup");
+ strcpy(grp->name, "Group");
+ BLI_addtail(&pose->agroups, grp);
+ BLI_uniquename(&pose->agroups, grp, "Group", offsetof(bActionGroup, name), 32);
+
+ pose->active_group= BLI_countlist(&pose->agroups);
+
+ BIF_undo_push("Add Bone Group");
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+/* Remove the active bone-group */
+void pose_remove_posegroup ()
+{
+ Object *ob= OBACT;
+ bPose *pose= (ob) ? ob->pose : NULL;
+ bActionGroup *grp = NULL;
+ bPoseChannel *pchan;
+
+ /* sanity checks */
+ if (ELEM(NULL, ob, pose))
+ return;
+ if (pose->active_group <= 0)
+ return;
+
+ /* get group to remove */
+ grp= BLI_findlink(&pose->agroups, pose->active_group-1);
+ if (grp) {
+ /* firstly, make sure nothing references it */
+ for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->agrp_index == pose->active_group)
+ pchan->agrp_index= 0;
+ }
+
+ /* now, remove it from the pose */
+ BLI_freelinkN(&pose->agroups, grp);
+ pose->active_group= 0;
- /* get the distance-factor from the vertex to bone */
- fac= distfactor_to_bone (vec, map->head, map->tail, map->bone->rad_head, map->bone->rad_tail, map->bone->dist);
+ BIF_undo_push("Remove Bone Group");
+ }
- /* add to vgroup. this call also makes me->dverts */
- if(fac!=0.0f)
- add_vert_to_defgroup (map->meshobj, map->dg, index, fac, WEIGHT_REPLACE);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+char *build_posegroups_menustr (bPose *pose, short for_pupmenu)
+{
+ DynStr *pupds= BLI_dynstr_new();
+ bActionGroup *grp;
+ char *str;
+ char buf[16];
+ int i;
+
+ /* add title first (and the "none" entry) */
+ BLI_dynstr_append(pupds, "Bone Group%t|");
+ if (for_pupmenu)
+ BLI_dynstr_append(pupds, "Add New%x0|");
else
- remove_vert_defgroup (map->meshobj, map->dg, index);
+ BLI_dynstr_append(pupds, "BG: [None]%x0|");
- if(map->dgflip) {
- int j= mesh_get_x_mirror_vert(map->meshobj, index);
- if(j>=0) {
- if(fac!=0.0f)
- add_vert_to_defgroup (map->meshobj, map->dgflip, j, fac, WEIGHT_REPLACE);
- else
- remove_vert_defgroup (map->meshobj, map->dgflip, j);
+ /* loop through groups, adding them */
+ for (grp= pose->agroups.first, i=1; grp; grp=grp->next, i++) {
+ if (for_pupmenu == 0)
+ BLI_dynstr_append(pupds, "BG: ");
+ BLI_dynstr_append(pupds, grp->name);
+
+ sprintf(buf, "%%x%d", i);
+ BLI_dynstr_append(pupds, buf);
+
+ if (grp->next)
+ BLI_dynstr_append(pupds, "|");
+ }
+
+ /* convert to normal MEM_malloc'd string */
+ str= BLI_dynstr_get_cstring(pupds);
+ BLI_dynstr_free(pupds);
+
+ return str;
+}
+
+/* Assign selected pchans to the bone group that the user selects */
+void pose_assign_to_posegroup (short active)
+{
+ Object *ob= OBACT;
+ bArmature *arm= (ob) ? ob->data : NULL;
+ bPose *pose= (ob) ? ob->pose : NULL;
+ bPoseChannel *pchan;
+ char *menustr;
+ int nr;
+ short done= 0;
+
+ /* sanity checks */
+ if (ELEM3(NULL, ob, pose, arm))
+ return;
+
+ /* get group to affect */
+ if ((active==0) || (pose->active_group <= 0)) {
+ menustr= build_posegroups_menustr(pose, 1);
+ nr= pupmenu_col(menustr, 20);
+ MEM_freeN(menustr);
+
+ if (nr < 0)
+ return;
+ else if (nr == 0) {
+ /* add new - note: this does an undo push and sets active group */
+ pose_add_posegroup();
}
+ else
+ pose->active_group= nr;
}
+
+ /* add selected bones to group then */
+ for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
+ pchan->agrp_index= pose->active_group;
+ done= 1;
+ }
+ }
+
+ if (done)
+ BIF_undo_push("Add Bones To Group");
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
-/* context weightpaint and deformer in posemode */
-void pose_adds_vgroups(Object *meshobj)
+/* Remove selected pchans from their bone groups */
+void pose_remove_from_posegroups ()
{
- extern VPaint Gwp; /* from vpaint */
- struct vgroup_map map;
- DerivedMesh *dm;
- Object *poseobj= modifiers_isDeformedByArmature(meshobj);
- bArmature *arm= poseobj->data;
+ Object *ob= OBACT;
+ bArmature *arm= (ob) ? ob->data : NULL;
+ bPose *pose= (ob) ? ob->pose : NULL;
bPoseChannel *pchan;
- Bone *bone;
- bDeformGroup *dg, *curdef;
+ short done= 0;
- if(poseobj==NULL || (poseobj->flag & OB_POSEMODE)==0) return;
+ /* sanity checks */
+ if (ELEM3(NULL, ob, pose, arm))
+ return;
+
+ /* remove selected bones from their groups */
+ for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
+ if (pchan->agrp_index) {
+ pchan->agrp_index= 0;
+ done= 1;
+ }
+ }
+ }
+
+ if (done)
+ BIF_undo_push("Remove Bones From Groups");
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+/* Ctrl-G in 3D-View while in PoseMode */
+void pgroup_operation_with_menu (void)
+{
+ Object *ob= OBACT;
+ bArmature *arm= (ob) ? ob->data : NULL;
+ bPose *pose= (ob) ? ob->pose : NULL;
+ bPoseChannel *pchan= NULL;
+ int mode;
- dm = mesh_get_derived_final(meshobj, CD_MASK_BAREMESH);
+ /* sanity checks */
+ if (ELEM3(NULL, ob, pose, arm))
+ return;
- map.meshobj= meshobj;
+ /* check that something is selected */
+ for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer))
+ break;
+ }
+ if (pchan == NULL)
+ return;
- for(pchan= poseobj->pose->chanbase.first; pchan; pchan= pchan->next) {
- bone= pchan->bone;
- if(arm->layer & pchan->bone->layer) {
- if(bone->flag & (BONE_SELECTED)) {
-
- /* check if mesh has vgroups */
- dg= get_named_vertexgroup(meshobj, bone->name);
- if(dg==NULL)
- dg= add_defgroup_name(meshobj, bone->name);
-
- /* flipped bone */
- if(Gwp.flag & VP_MIRROR_X) {
- char name[32];
-
- BLI_strncpy(name, dg->name, 32);
- bone_flip_name(name, 0); // 0 = don't strip off number extensions
-
- for (curdef = meshobj->defbase.first; curdef; curdef=curdef->next)
- if (!strcmp(curdef->name, name))
- break;
- map.dgflip= curdef;
- }
- else map.dgflip= NULL;
-
- /* get the root of the bone in global coords */
- VECCOPY(map.head, bone->arm_head);
- Mat4MulVecfl(poseobj->obmat, map.head);
-
- /* get the tip of the bone in global coords */
- VECCOPY(map.tail, bone->arm_tail);
- Mat4MulVecfl(poseobj->obmat, map.tail);
+ /* get mode of action */
+ if (pchan)
+ mode= pupmenu("Bone Groups%t|Add Selected to Active Group%x1|Add Selected to Group%x2|%|Remove Selected From Groups%x3|Remove Active Group%x4");
+ else
+ mode= pupmenu("Bone Groups%t|Add New Group%x5|Remove Active Group%x4");
+
+ /* handle mode */
+ switch (mode) {
+ case 1:
+ pose_assign_to_posegroup(1);
+ break;
+ case 2:
+ pose_assign_to_posegroup(0);
+ break;
+ case 5:
+ pose_add_posegroup();
+ break;
+ case 3:
+ pose_remove_from_posegroups();
+ break;
+ case 4:
+ pose_remove_posegroup();
+ break;
+ }
+}
+
+/* ********************************************** */
+
+static short pose_select_same_group (Object *ob)
+{
+ bPose *pose= (ob)? ob->pose : NULL;
+ bArmature *arm= (ob)? ob->data : NULL;
+ bPoseChannel *pchan, *chan;
+ short changed= 0;
+
+ if (ELEM3(NULL, ob, pose, arm))
+ return 0;
+
+ /* loop in loop... bad and slow! */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
- /* use the optimal vertices instead of mverts */
- map.dg= dg;
- map.bone= bone;
- if(dm->foreachMappedVert)
- dm->foreachMappedVert(dm, pose_adds_vgroups__mapFunc, (void*) &map);
- else {
- Mesh *me= meshobj->data;
- int i;
- for(i=0; i<me->totvert; i++)
- pose_adds_vgroups__mapFunc(&map, i, (me->mvert+i)->co, NULL, NULL);
+ /* only if group matches (and is not selected or current bone) */
+ for (chan= ob->pose->chanbase.first; chan; chan= chan->next) {
+ if (arm->layer & chan->bone->layer) {
+ if (pchan->agrp_index == chan->agrp_index) {
+ chan->bone->flag |= BONE_SELECTED;
+ changed= 1;
+ }
+ }
}
}
}
}
- dm->release(dm);
+ return changed;
+}
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
+static short pose_select_same_layer (Object *ob)
+{
+ bPose *pose= (ob)? ob->pose : NULL;
+ bArmature *arm= (ob)? ob->data : NULL;
+ bPoseChannel *pchan;
+ short layers= 0, changed= 0;
+
+ if (ELEM3(NULL, ob, pose, arm))
+ return 0;
+
+ /* figure out what bones are selected */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
+ layers |= pchan->bone->layer;
+ }
+ }
+ }
+ if (layers == 0)
+ return 0;
+
+ /* select bones that are on same layers as layers flag */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (layers & pchan->bone->layer) {
+ pchan->bone->flag |= BONE_SELECTED;
+ changed= 1;
+ }
+ }
+ }
+
+ return changed;
+}
+
+
+void pose_select_grouped (short nr)
+{
+ short changed = 0;
- DAG_object_flush_update(G.scene, meshobj, OB_RECALC_DATA); // and all its relations
+ if (nr == 1) changed= pose_select_same_group(OBACT);
+ else if (nr == 2) changed= pose_select_same_layer(OBACT);
+
+ if (changed) {
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWACTION, 0);
+ BIF_undo_push("Select Grouped");
+ }
+}
+/* Shift-G in 3D-View while in PoseMode */
+void pose_select_grouped_menu (void)
+{
+ short nr;
+
+ /* here we go */
+ nr= pupmenu("Select Grouped%t|In Same Group%x1|In Same Layer%x2");
+ pose_select_grouped(nr);
}
/* ********************************************** */
@@ -897,7 +1260,39 @@ void pose_flip_names(void)
allqueue (REDRAWACTION, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Flip names");
+}
+
+/* context active object */
+void pose_autoside_names(short axis)
+{
+ Object *ob= OBACT;
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ char newname[32];
+ /* paranoia checks */
+ if (ELEM(NULL, ob, ob->pose)) return;
+ if (ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
+
+ if (pose_has_protected_selected(ob, 0))
+ return;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if(arm->layer & pchan->bone->layer) {
+ if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
+ BLI_strncpy(newname, pchan->name, sizeof(newname));
+ bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis]);
+ armature_bone_rename(ob->data, pchan->name, newname);
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWOOPS, 0);
+ BIF_undo_push("Flip names");
}
/* context active object, or weightpainted object with armature in posemode */
@@ -950,20 +1345,23 @@ void pose_activate_flipped_bone(void)
}
}
-
+/* This function pops up the move-to-layer popup widgets when the user
+ * presses either SHIFT-MKEY or MKEY in PoseMode OR EditMode (for Armatures)
+ */
void pose_movetolayer(void)
{
Object *ob= OBACT;
bArmature *arm;
short lay= 0;
- if(ob==NULL) return;
+ if (ob==NULL) return;
arm= ob->data;
- if(G.qual & LR_SHIFTKEY) {
+ if (G.qual & LR_SHIFTKEY) {
+ /* armature layers */
lay= arm->layer;
- if( movetolayer_short_buts(&lay, "Armature Layers")==0 ) return;
- if(lay==0) return;
+ if ( movetolayer_short_buts(&lay, "Armature Layers")==0 ) return;
+ if (lay==0) return;
arm->layer= lay;
if(ob->pose)
ob->pose->proxy_layer= lay;
@@ -971,35 +1369,256 @@ void pose_movetolayer(void)
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWBUTSEDIT, 0);
+ }
+ else if (G.obedit) {
+ /* the check for editbone layer moving needs to occur before posemode one to work */
+ EditBone *ebo;
+ EditBone *flipBone;
+
+ for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
+ if (arm->layer & ebo->layer) {
+ if (ebo->flag & BONE_SELECTED)
+ lay |= ebo->layer;
+ }
+ }
+ if (lay==0) return;
+
+ if ( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
+ if (lay==0) return;
+ for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
+ if (arm->layer & ebo->layer) {
+ if (ebo->flag & BONE_SELECTED) {
+ ebo->layer= lay;
+ if (arm->flag & ARM_MIRROR_EDIT) {
+ flipBone = armature_bone_get_mirrored(ebo);
+ if (flipBone)
+ flipBone->layer = lay;
+ }
+ }
+ }
+ }
+
+ BIF_undo_push("Move Bone Layer");
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
}
- else if(ob->flag & OB_POSEMODE) {
+ else if (ob->flag & OB_POSEMODE) {
+ /* pose-channel layers */
bPoseChannel *pchan;
- if(pose_has_protected_selected(ob, 0))
+ if (pose_has_protected_selected(ob, 0))
return;
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->bone->flag & BONE_SELECTED)
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & BONE_SELECTED)
lay |= pchan->bone->layer;
}
}
- if(lay==0) return;
+ if (lay==0) return;
- if( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
- if(lay==0) return;
-
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->bone->flag & BONE_SELECTED)
+ if ( movetolayer_short_buts(&lay, "Bone Layers")==0 ) return;
+ if (lay==0) return;
+
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (arm->layer & pchan->bone->layer) {
+ if (pchan->bone->flag & BONE_SELECTED)
pchan->bone->layer= lay;
}
}
- BIF_undo_push("Move Bone layer");
+ BIF_undo_push("Move Bone Layer");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
}
+
+
+/* for use with pose_relax only */
+static int pose_relax_icu(struct IpoCurve *icu, float framef, float *val, float *frame_prev, float *frame_next)
+{
+ if (!icu) {
+ return 0;
+ }
+ else {
+ BezTriple *bezt = icu->bezt;
+
+ BezTriple *bezt_prev=NULL, *bezt_next=NULL;
+ float w1, w2, wtot;
+ int i;
+
+ for (i=0; i < icu->totvert; i++, bezt++) {
+ if (bezt->vec[1][0] < framef - 0.5) {
+ bezt_prev = bezt;
+ } else {
+ break;
+ }
+ }
+
+ if (bezt_prev==NULL) return 0;
+
+ /* advance to the next, dont need to advance i */
+ bezt = bezt_prev+1;
+
+ for (; i < icu->totvert; i++, bezt++) {
+ if (bezt->vec[1][0] > framef + 0.5) {
+ bezt_next = bezt;
+ break;
+ }
+ }
+
+ if (bezt_next==NULL) return 0;
+
+ if (val) {
+ w1 = framef - bezt_prev->vec[1][0];
+ w2 = bezt_next->vec[1][0] - framef;
+ wtot = w1 + w2;
+ w1=w1/wtot;
+ w2=w2/wtot;
+#if 0
+ val = (bezt_prev->vec[1][1] * w2) + (bezt_next->vec[1][1] * w1);
+#else
+ /* apply the value with a hard coded 6th */
+ *val = (((bezt_prev->vec[1][1] * w2) + (bezt_next->vec[1][1] * w1)) + (*val * 5.0f)) / 6.0f;
+#endif
+ }
+
+ if (frame_prev) *frame_prev = bezt_prev->vec[1][0];
+ if (frame_next) *frame_next = bezt_next->vec[1][0];
+
+ return 1;
+ }
+}
+
+void pose_relax()
+{
+ Object *ob = OBACT;
+ bPose *pose;
+ bAction *act;
+ bArmature *arm;
+
+ IpoCurve *icu_w, *icu_x, *icu_y, *icu_z;
+
+ bPoseChannel *pchan;
+ bActionChannel *achan;
+ float framef = F_CFRA;
+ float frame_prev, frame_next;
+ float quat_prev[4], quat_next[4], quat_interp[4], quat_orig[4];
+
+ int do_scale = 0;
+ int do_loc = 0;
+ int do_quat = 0;
+ int flag = 0;
+ int do_x, do_y, do_z;
+
+ if (!ob) return;
+
+ pose = ob->pose;
+ act = ob->action;
+ arm = (bArmature *)ob->data;
+
+ if (!pose || !act || !arm) return;
+
+ for (pchan=pose->chanbase.first; pchan; pchan= pchan->next) {
+
+ pchan->bone->flag &= ~BONE_TRANSFORM;
+
+ if (pchan->bone->layer & arm->layer) {
+ if (pchan->bone->flag & BONE_SELECTED) {
+ /* do we have an ipo curve? */
+ achan= get_action_channel(act, pchan->name);
+
+ if (achan && achan->ipo) {
+ /*calc_ipo(achan->ipo, ctime);*/
+
+ do_x = pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_X), framef, &pchan->loc[0], NULL, NULL);
+ do_y = pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_Y), framef, &pchan->loc[1], NULL, NULL);
+ do_z = pose_relax_icu(find_ipocurve(achan->ipo, AC_LOC_Z), framef, &pchan->loc[2], NULL, NULL);
+ do_loc += do_x + do_y + do_z;
+
+ do_x = pose_relax_icu(find_ipocurve(achan->ipo, AC_SIZE_X), framef, &pchan->size[0], NULL, NULL);
+ do_y = pose_relax_icu(find_ipocurve(achan->ipo, AC_SIZE_Y), framef, &pchan->size[1], NULL, NULL);
+ do_z = pose_relax_icu(find_ipocurve(achan->ipo, AC_SIZE_Z), framef, &pchan->size[2], NULL, NULL);
+ do_scale += do_x + do_y + do_z;
+
+ if( ((icu_w = find_ipocurve(achan->ipo, AC_QUAT_W))) &&
+ ((icu_x = find_ipocurve(achan->ipo, AC_QUAT_X))) &&
+ ((icu_y = find_ipocurve(achan->ipo, AC_QUAT_Y))) &&
+ ((icu_z = find_ipocurve(achan->ipo, AC_QUAT_Z))) )
+ {
+ /* use the quatw keyframe as a basis for others */
+ if (pose_relax_icu(icu_w, framef, NULL, &frame_prev, &frame_next)) {
+ /* get 2 quats */
+ quat_prev[0] = eval_icu(icu_w, frame_prev);
+ quat_prev[1] = eval_icu(icu_x, frame_prev);
+ quat_prev[2] = eval_icu(icu_y, frame_prev);
+ quat_prev[3] = eval_icu(icu_z, frame_prev);
+
+ quat_next[0] = eval_icu(icu_w, frame_next);
+ quat_next[1] = eval_icu(icu_x, frame_next);
+ quat_next[2] = eval_icu(icu_y, frame_next);
+ quat_next[3] = eval_icu(icu_z, frame_next);
+
+#if 0
+ /* apply the setting, completely smooth */
+ QuatInterpol(pchan->quat, quat_prev, quat_next, (framef-frame_prev) / (frame_next-frame_prev) );
+#else
+ /* tricky interpolation */
+ QuatInterpol(quat_interp, quat_prev, quat_next, (framef-frame_prev) / (frame_next-frame_prev) );
+ QUATCOPY(quat_orig, pchan->quat);
+ QuatInterpol(pchan->quat, quat_orig, quat_interp, 1.0f/6.0f);
+ /* done */
+#endif
+ do_quat++;
+ }
+ }
+
+ /* apply BONE_TRANSFORM tag so that autokeying will pick it up */
+ pchan->bone->flag |= BONE_TRANSFORM;
+ }
+ }
+ }
+ }
+
+ ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
+
+ /* do auto-keying */
+ if (do_loc) flag |= TFM_TRANSLATION;
+ if (do_scale) flag |= TFM_RESIZE;
+ if (do_quat) flag |= TFM_ROTATION;
+ autokeyframe_pose_cb_func(ob, flag, 0);
+
+ /* clear BONE_TRANSFORM flags */
+ for (pchan=pose->chanbase.first; pchan; pchan= pchan->next)
+ pchan->bone->flag &= ~ BONE_TRANSFORM;
+
+ /* do depsgraph flush */
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ BIF_undo_push("Relax Pose");
+}
+
+/* for use in insertkey, ensure rotation goes other way around */
+void pose_flipquats(void)
+{
+ Object *ob = OBACT;
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+
+ if(ob->pose==NULL)
+ return;
+
+ /* find sel bones */
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if(pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
+ /* quaternions have 720 degree range */
+ pchan->quat[0]= -pchan->quat[0];
+ pchan->quat[1]= -pchan->quat[1];
+ pchan->quat[2]= -pchan->quat[2];
+ pchan->quat[3]= -pchan->quat[3];
+ }
+ }
+
+}
+