Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/src/reeb.c')
-rw-r--r--source/blender/src/reeb.c3790
1 files changed, 0 insertions, 3790 deletions
diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
deleted file mode 100644
index b37087064cb..00000000000
--- a/source/blender/src/reeb.c
+++ /dev/null
@@ -1,3790 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * Contributor(s): Martin Poirier
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <math.h>
-#include <string.h> // for memcpy
-#include <stdio.h>
-#include <stdlib.h> // for qsort
-
-#include "PIL_time.h"
-
-#include "DNA_listBase.h"
-#include "DNA_scene_types.h"
-#include "DNA_space_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_armature_types.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-#include "BLI_edgehash.h"
-#include "BLI_ghash.h"
-#include "BLI_heap.h"
-
-#include "BDR_editobject.h"
-
-#include "BMF_Api.h"
-
-#include "BIF_editmesh.h"
-#include "BIF_editarmature.h"
-#include "BIF_interface.h"
-#include "BIF_toolbox.h"
-#include "BIF_graphics.h"
-#include "BIF_gl.h"
-#include "BIF_resources.h"
-
-#include "BKE_global.h"
-#include "BKE_utildefines.h"
-#include "BKE_customdata.h"
-
-#include "blendef.h"
-
-#include "ONL_opennl.h"
-
-#include "reeb.h"
-
-
-ReebGraph *GLOBAL_RG = NULL;
-ReebGraph *FILTERED_RG = NULL;
-
-/*
- * Skeleton generation algorithm based on:
- * "Harmonic Skeleton for Realistic Character Animation"
- * Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
- * SIGGRAPH 2007
- *
- * Reeb graph generation algorithm based on:
- * "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
- * Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
- * SIGGRAPH 2007
- *
- * */
-
-#define DEBUG_REEB
-#define DEBUG_REEB_NODE
-
-typedef struct VertexData
-{
- float w; /* weight */
- int i; /* index */
- ReebNode *n;
-} VertexData;
-
-typedef struct EdgeIndex
-{
- EditEdge **edges;
- int *offset;
-} EdgeIndex;
-
-typedef enum {
- MERGE_LOWER,
- MERGE_HIGHER,
- MERGE_APPEND
-} MergeDirection;
-
-int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
-void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction);
-int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
-EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index);
-void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
-void addFacetoArc(ReebArc *arc, EditFace *efa);
-
-void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
-void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2);
-
-void flipArcBuckets(ReebArc *arc);
-
-
-/***************************************** UTILS **********************************************/
-
-VertexData *allocVertexData(EditMesh *em)
-{
- VertexData *data;
- EditVert *eve;
- int totvert, index;
-
- totvert = BLI_countlist(&em->verts);
-
- data = MEM_callocN(sizeof(VertexData) * totvert, "VertexData");
-
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
- {
- data[index].i = index;
- data[index].w = 0;
- eve->tmp.p = data + index;
- }
-
- return data;
-}
-
-int indexData(EditVert *eve)
-{
- return ((VertexData*)eve->tmp.p)->i;
-}
-
-float weightData(EditVert *eve)
-{
- return ((VertexData*)eve->tmp.p)->w;
-}
-
-void weightSetData(EditVert *eve, float w)
-{
- ((VertexData*)eve->tmp.p)->w = w;
-}
-
-ReebNode* nodeData(EditVert *eve)
-{
- return ((VertexData*)eve->tmp.p)->n;
-}
-
-void nodeSetData(EditVert *eve, ReebNode *n)
-{
- ((VertexData*)eve->tmp.p)->n = n;
-}
-
-void REEB_freeArc(BArc *barc)
-{
- ReebArc *arc = (ReebArc*)barc;
- BLI_freelistN(&arc->edges);
-
- if (arc->buckets)
- MEM_freeN(arc->buckets);
-
- if (arc->faces)
- BLI_ghash_free(arc->faces, NULL, NULL);
-
- MEM_freeN(arc);
-}
-
-void REEB_freeGraph(ReebGraph *rg)
-{
- ReebArc *arc;
- ReebNode *node;
-
- // free nodes
- for( node = rg->nodes.first; node; node = node->next )
- {
- BLI_freeNode((BGraph*)rg, (BNode*)node);
- }
- BLI_freelistN(&rg->nodes);
-
- // free arcs
- arc = rg->arcs.first;
- while( arc )
- {
- ReebArc *next = arc->next;
- REEB_freeArc((BArc*)arc);
- arc = next;
- }
-
- // free edge map
- BLI_edgehash_free(rg->emap, NULL);
-
- /* free linked graph */
- if (rg->link_up)
- {
- REEB_freeGraph(rg->link_up);
- }
-
- MEM_freeN(rg);
-}
-
-ReebGraph * newReebGraph()
-{
- ReebGraph *rg;
- rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
-
- rg->totnodes = 0;
- rg->emap = BLI_edgehash_new();
-
-
- rg->free_arc = REEB_freeArc;
- rg->free_node = NULL;
- rg->radial_symmetry = REEB_RadialSymmetry;
- rg->axial_symmetry = REEB_AxialSymmetry;
-
- return rg;
-}
-
-void BIF_flagMultiArcs(ReebGraph *rg, int flag)
-{
- for ( ; rg; rg = rg->link_up)
- {
- BLI_flagArcs((BGraph*)rg, flag);
- }
-}
-
-ReebNode * addNode(ReebGraph *rg, EditVert *eve)
-{
- float weight;
- ReebNode *node = NULL;
-
- weight = weightData(eve);
-
- node = MEM_callocN(sizeof(ReebNode), "reeb node");
-
- node->flag = 0; // clear flag on init
- node->symmetry_level = 0;
- node->arcs = NULL;
- node->degree = 0;
- node->weight = weight;
- node->index = rg->totnodes;
- VECCOPY(node->p, eve->co);
-
- BLI_addtail(&rg->nodes, node);
- rg->totnodes++;
-
- nodeSetData(eve, node);
-
- return node;
-}
-
-ReebNode * copyNode(ReebGraph *rg, ReebNode *node)
-{
- ReebNode *cp_node = NULL;
-
- cp_node = MEM_callocN(sizeof(ReebNode), "reeb node copy");
-
- memcpy(cp_node, node, sizeof(ReebNode));
-
- cp_node->prev = NULL;
- cp_node->next = NULL;
- cp_node->arcs = NULL;
-
- cp_node->link_up = NULL;
- cp_node->link_down = NULL;
-
- BLI_addtail(&rg->nodes, cp_node);
- rg->totnodes++;
-
- return cp_node;
-}
-
-void relinkNodes(ReebGraph *low_rg, ReebGraph *high_rg)
-{
- ReebNode *low_node, *high_node;
-
- if (low_rg == NULL || high_rg == NULL)
- {
- return;
- }
-
- for (low_node = low_rg->nodes.first; low_node; low_node = low_node->next)
- {
- for (high_node = high_rg->nodes.first; high_node; high_node = high_node->next)
- {
- if (low_node->index == high_node->index)
- {
- high_node->link_down = low_node;
- low_node->link_up = high_node;
- break;
- }
- }
- }
-}
-
-ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node)
-{
- return (arc->head->index == node->index) ? arc->tail : arc->head;
-}
-
-ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node)
-{
- return (arc->head->index == node->index) ? arc->head : arc->tail;
-}
-
-ReebNode *BIF_lowestLevelNode(ReebNode *node)
-{
- while (node->link_down)
- {
- node = node->link_down;
- }
-
- return node;
-}
-
-ReebArc * copyArc(ReebGraph *rg, ReebArc *arc)
-{
- ReebArc *cp_arc;
- ReebNode *node;
-
- cp_arc = MEM_callocN(sizeof(ReebArc), "reeb arc copy");
-
- memcpy(cp_arc, arc, sizeof(ReebArc));
-
- cp_arc->link_up = arc;
-
- cp_arc->head = NULL;
- cp_arc->tail = NULL;
-
- cp_arc->prev = NULL;
- cp_arc->next = NULL;
-
- cp_arc->edges.first = NULL;
- cp_arc->edges.last = NULL;
-
- /* copy buckets */
- cp_arc->buckets = MEM_callocN(sizeof(EmbedBucket) * cp_arc->bcount, "embed bucket");
- memcpy(cp_arc->buckets, arc->buckets, sizeof(EmbedBucket) * cp_arc->bcount);
-
- /* copy faces map */
- cp_arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
- mergeArcFaces(rg, cp_arc, arc);
-
- /* find corresponding head and tail */
- for (node = rg->nodes.first; node && (cp_arc->head == NULL || cp_arc->tail == NULL); node = node->next)
- {
- if (node->index == arc->head->index)
- {
- cp_arc->head = node;
- }
- else if (node->index == arc->tail->index)
- {
- cp_arc->tail = node;
- }
- }
-
- BLI_addtail(&rg->arcs, cp_arc);
-
- return cp_arc;
-}
-
-ReebGraph * copyReebGraph(ReebGraph *rg, int level)
-{
- ReebNode *node;
- ReebArc *arc;
- ReebGraph *cp_rg = newReebGraph();
-
- cp_rg->resolution = rg->resolution;
- cp_rg->length = rg->length;
- cp_rg->link_up = rg;
- cp_rg->multi_level = level;
-
- /* Copy nodes */
- for (node = rg->nodes.first; node; node = node->next)
- {
- ReebNode *cp_node = copyNode(cp_rg, node);
- cp_node->multi_level = level;
- }
-
- /* Copy arcs */
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- copyArc(cp_rg, arc);
- }
-
- BLI_buildAdjacencyList((BGraph*)cp_rg);
-
- return cp_rg;
-}
-
-ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node)
-{
- ReebGraph *multi_rg = rg;
-
- while(multi_rg && multi_rg->multi_level != node->multi_level)
- {
- multi_rg = multi_rg->link_up;
- }
-
- return multi_rg;
-}
-
-ReebEdge * copyEdge(ReebEdge *edge)
-{
- ReebEdge *newEdge = NULL;
-
- newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
- memcpy(newEdge, edge, sizeof(ReebEdge));
-
- newEdge->next = NULL;
- newEdge->prev = NULL;
-
- return newEdge;
-}
-
-void printArc(ReebArc *arc)
-{
- ReebEdge *edge;
- ReebNode *head = (ReebNode*)arc->head;
- ReebNode *tail = (ReebNode*)arc->tail;
- printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight);
-
- for(edge = arc->edges.first; edge ; edge = edge->next)
- {
- printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
- }
-}
-
-void flipArc(ReebArc *arc)
-{
- ReebNode *tmp;
- tmp = arc->head;
- arc->head = arc->tail;
- arc->tail = tmp;
-
- flipArcBuckets(arc);
-}
-
-#ifdef DEBUG_REEB_NODE
-void NodeDegreeDecrement(ReebGraph *rg, ReebNode *node)
-{
- node->degree--;
-
-// if (node->degree == 0)
-// {
-// printf("would remove node %i\n", node->index);
-// }
-}
-
-void NodeDegreeIncrement(ReebGraph *rg, ReebNode *node)
-{
-// if (node->degree == 0)
-// {
-// printf("first connect node %i\n", node->index);
-// }
-
- node->degree++;
-}
-
-#else
-#define NodeDegreeDecrement(rg, node) {node->degree--;}
-#define NodeDegreeIncrement(rg, node) {node->degree++;}
-#endif
-
-void repositionNodes(ReebGraph *rg)
-{
- BArc *arc = NULL;
- BNode *node = NULL;
-
- // Reset node positions
- for(node = rg->nodes.first; node; node = node->next)
- {
- node->p[0] = node->p[1] = node->p[2] = 0;
- }
-
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (((ReebArc*)arc)->bcount > 0)
- {
- float p[3];
-
- VECCOPY(p, ((ReebArc*)arc)->buckets[0].p);
- VecMulf(p, 1.0f / arc->head->degree);
- VecAddf(arc->head->p, arc->head->p, p);
-
- VECCOPY(p, ((ReebArc*)arc)->buckets[((ReebArc*)arc)->bcount - 1].p);
- VecMulf(p, 1.0f / arc->tail->degree);
- VecAddf(arc->tail->p, arc->tail->p, p);
- }
- }
-}
-
-void verifyNodeDegree(ReebGraph *rg)
-{
-#ifdef DEBUG_REEB
- ReebNode *node = NULL;
- ReebArc *arc = NULL;
-
- for(node = rg->nodes.first; node; node = node->next)
- {
- int count = 0;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->head == node || arc->tail == node)
- {
- count++;
- }
- }
- if (count != node->degree)
- {
- printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
- }
- if (node->degree == 0)
- {
- printf("zero degree node %i with weight %f\n", node->index, node->weight);
- }
- }
-#endif
-}
-
-void verifyBucketsArc(ReebGraph *rg, ReebArc *arc)
-{
- ReebNode *head = (ReebNode*)arc->head;
- ReebNode *tail = (ReebNode*)arc->tail;
-
- if (arc->bcount > 0)
- {
- int i;
- for(i = 0; i < arc->bcount; i++)
- {
- if (arc->buckets[i].nv == 0)
- {
- printArc(arc);
- printf("count error in bucket %i/%i\n", i+1, arc->bcount);
- }
- }
-
- if (ceil(head->weight) != arc->buckets[0].val)
- {
- printArc(arc);
- printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(head->weight));
- }
- if (floor(tail->weight) != arc->buckets[arc->bcount - 1].val)
- {
- printArc(arc);
- printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(tail->weight));
- }
- }
-}
-
-void verifyBuckets(ReebGraph *rg)
-{
-#ifdef DEBUG_REEB
- ReebArc *arc = NULL;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- verifyBucketsArc(rg, arc);
- }
-#endif
-}
-
-void verifyFaces(ReebGraph *rg)
-{
-#ifdef DEBUG_REEB
- int total = 0;
- ReebArc *arc = NULL;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- total += BLI_ghash_size(arc->faces);
- }
-
-#endif
-}
-
-void verifyArcs(ReebGraph *rg)
-{
- ReebArc *arc;
-
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->head->weight > arc->tail->weight)
- {
- printf("FLIPPED ARC!\n");
- }
- }
-}
-
-void verifyMultiResolutionLinks(ReebGraph *rg, int level)
-{
-#ifdef DEBUG_REEB
- ReebGraph *lower_rg = rg->link_up;
-
- if (lower_rg)
- {
- ReebArc *arc;
-
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (BLI_findindex(&lower_rg->arcs, arc->link_up) == -1)
- {
- printf("missing arc %p for level %i\n", arc->link_up, level);
- printf("Source arc was ---\n");
- printArc(arc);
-
- arc->link_up = NULL;
- }
- }
-
-
- verifyMultiResolutionLinks(lower_rg, level + 1);
- }
-#endif
-}
-/***************************************** BUCKET UTILS **********************************************/
-
-void addVertToBucket(EmbedBucket *b, float co[3])
-{
- b->nv++;
- VecLerpf(b->p, b->p, co, 1.0f / b->nv);
-}
-
-void removeVertFromBucket(EmbedBucket *b, float co[3])
-{
- VecMulf(b->p, (float)b->nv);
- VecSubf(b->p, b->p, co);
- b->nv--;
- VecMulf(b->p, 1.0f / (float)b->nv);
-}
-
-void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
-{
- if (bDst->nv > 0 && bSrc->nv > 0)
- {
- bDst->nv += bSrc->nv;
- VecLerpf(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
- }
- else if (bSrc->nv > 0)
- {
- bDst->nv = bSrc->nv;
- VECCOPY(bDst->p, bSrc->p);
- }
-}
-
-void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
-{
- if (aDst->bcount > 0 && aSrc->bcount > 0)
- {
- int indexDst = 0, indexSrc = 0;
-
- start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
-
- while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
- {
- indexDst++;
- }
-
- while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
- {
- indexSrc++;
- }
-
- for( ; indexDst < aDst->bcount &&
- indexSrc < aSrc->bcount &&
- aDst->buckets[indexDst].val <= end &&
- aSrc->buckets[indexSrc].val <= end
-
- ; indexDst++, indexSrc++)
- {
- mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
- }
- }
-}
-
-void flipArcBuckets(ReebArc *arc)
-{
- int i, j;
-
- for (i = 0, j = arc->bcount - 1; i < j; i++, j--)
- {
- EmbedBucket tmp;
-
- tmp = arc->buckets[i];
- arc->buckets[i] = arc->buckets[j];
- arc->buckets[j] = tmp;
- }
-}
-
-int countArcBuckets(ReebArc *arc)
-{
- return (int)(floor(arc->tail->weight) - ceil(arc->head->weight)) + 1;
-}
-
-void allocArcBuckets(ReebArc *arc)
-{
- int i;
- float start = ceil(arc->head->weight);
- arc->bcount = countArcBuckets(arc);
-
- if (arc->bcount > 0)
- {
- arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
-
- for(i = 0; i < arc->bcount; i++)
- {
- arc->buckets[i].val = start + i;
- }
- }
- else
- {
- arc->buckets = NULL;
- }
-
-}
-
-void resizeArcBuckets(ReebArc *arc)
-{
- EmbedBucket *oldBuckets = arc->buckets;
- int oldBCount = arc->bcount;
-
- if (countArcBuckets(arc) == oldBCount)
- {
- return;
- }
-
- allocArcBuckets(arc);
-
- if (oldBCount != 0 && arc->bcount != 0)
- {
- int oldStart = (int)oldBuckets[0].val;
- int oldEnd = (int)oldBuckets[oldBCount - 1].val;
- int newStart = (int)arc->buckets[0].val;
- int newEnd = (int)arc->buckets[arc->bcount - 1].val;
- int oldOffset = 0;
- int newOffset = 0;
- int len;
-
- if (oldStart < newStart)
- {
- oldOffset = newStart - oldStart;
- }
- else
- {
- newOffset = oldStart - newStart;
- }
-
- len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
-
- memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
- }
-
- if (oldBuckets != NULL)
- {
- MEM_freeN(oldBuckets);
- }
-}
-
-void reweightBuckets(ReebArc *arc)
-{
- int i;
- float start = ceil((arc->head)->weight);
-
- if (arc->bcount > 0)
- {
- for(i = 0; i < arc->bcount; i++)
- {
- arc->buckets[i].val = start + i;
- }
- }
-}
-
-static void interpolateBuckets(ReebArc *arc, float *start_p, float *end_p, int start_index, int end_index)
-{
- int total;
- int j;
-
- total = end_index - start_index + 2;
-
- for (j = start_index; j <= end_index; j++)
- {
- EmbedBucket *empty = arc->buckets + j;
- empty->nv = 1;
- VecLerpf(empty->p, start_p, end_p, (float)(j - start_index + 1) / total);
- }
-}
-
-void fillArcEmptyBuckets(ReebArc *arc)
-{
- float *start_p, *end_p;
- int start_index = 0, end_index = 0;
- int missing = 0;
- int i;
-
- start_p = arc->head->p;
-
- for(i = 0; i < arc->bcount; i++)
- {
- EmbedBucket *bucket = arc->buckets + i;
-
- if (missing)
- {
- if (bucket->nv > 0)
- {
- missing = 0;
-
- end_p = bucket->p;
- end_index = i - 1;
-
- interpolateBuckets(arc, start_p, end_p, start_index, end_index);
- }
- }
- else
- {
- if (bucket->nv == 0)
- {
- missing = 1;
-
- if (i > 0)
- {
- start_p = arc->buckets[i - 1].p;
- }
- start_index = i;
- }
- }
- }
-
- if (missing)
- {
- end_p = arc->tail->p;
- end_index = arc->bcount - 1;
-
- interpolateBuckets(arc, start_p, end_p, start_index, end_index);
- }
-}
-
-static void ExtendArcBuckets(ReebArc *arc)
-{
- ReebArcIterator iter;
- EmbedBucket *previous, *bucket, *last_bucket, *first_bucket;
- float average_length = 0, length;
- int padding_head = 0, padding_tail = 0;
-
- if (arc->bcount == 0)
- {
- return; /* failsafe, shouldn't happen */
- }
-
- initArcIterator(&iter, arc, arc->head);
-
- for ( previous = nextBucket(&iter), bucket = nextBucket(&iter);
- bucket;
- previous = bucket, bucket = nextBucket(&iter)
- )
- {
- average_length += VecLenf(previous->p, bucket->p);
- }
- average_length /= (arc->bcount - 1);
-
- first_bucket = arc->buckets;
- last_bucket = arc->buckets + (arc->bcount - 1);
-
- length = VecLenf(first_bucket->p, arc->head->p);
- if (length > 2 * average_length)
- {
- padding_head = (int)floor(length / average_length);
- }
-
- length = VecLenf(last_bucket->p, arc->tail->p);
- if (length > 2 * average_length)
- {
- padding_tail = (int)floor(length / average_length);
- }
-
- if (padding_head + padding_tail > 0)
- {
- EmbedBucket *old_buckets = arc->buckets;
-
- arc->buckets = MEM_callocN(sizeof(EmbedBucket) * (padding_head + arc->bcount + padding_tail), "embed bucket");
- memcpy(arc->buckets + padding_head, old_buckets, arc->bcount * sizeof(EmbedBucket));
-
- arc->bcount = padding_head + arc->bcount + padding_tail;
-
- MEM_freeN(old_buckets);
- }
-
- if (padding_head > 0)
- {
- interpolateBuckets(arc, arc->head->p, first_bucket->p, 0, padding_head);
- }
-
- if (padding_tail > 0)
- {
- interpolateBuckets(arc, last_bucket->p, arc->tail->p, arc->bcount - padding_tail, arc->bcount - 1);
- }
-}
-
-/* CALL THIS ONLY AFTER FILTERING, SINCE IT MESSES UP WEIGHT DISTRIBUTION */
-void extendGraphBuckets(ReebGraph *rg)
-{
- ReebArc *arc;
-
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- ExtendArcBuckets(arc);
- }
-}
-
-/**************************************** LENGTH CALCULATIONS ****************************************/
-
-void calculateArcLength(ReebArc *arc)
-{
- ReebArcIterator iter;
- EmbedBucket *bucket = NULL;
- float *vec0, *vec1;
-
- arc->length = 0;
-
- initArcIterator(&iter, arc, arc->head);
-
- bucket = nextBucket(&iter);
-
- vec0 = arc->head->p;
- vec1 = arc->head->p; /* in case there's no embedding */
-
- while (bucket != NULL)
- {
- vec1 = bucket->p;
-
- arc->length += VecLenf(vec0, vec1);
-
- vec0 = vec1;
- bucket = nextBucket(&iter);
- }
-
- arc->length += VecLenf(arc->tail->p, vec1);
-}
-
-void calculateGraphLength(ReebGraph *rg)
-{
- ReebArc *arc;
-
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- calculateArcLength(arc);
- }
-}
-
-/**************************************** SYMMETRY HANDLING ******************************************/
-
-void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count)
-{
- ReebNode *node = (ReebNode*)root_node;
- float axis[3];
- int i;
-
- VECCOPY(axis, root_node->symmetry_axis);
-
- /* first pass, merge incrementally */
- for (i = 0; i < count - 1; i++)
- {
- ReebNode *node1, *node2;
- ReebArc *arc1, *arc2;
- float tangent[3];
- float normal[3];
- int j = i + 1;
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
- node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
-
- arc1 = (ReebArc*)ring[i].arc;
- arc2 = (ReebArc*)ring[j].arc;
-
- /* mirror first node and mix with the second */
- BLI_mirrorAlongAxis(node1->p, root_node->p, normal);
- VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
-
- /* Merge buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (arc1->bcount > 0 && arc2->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, arc1, (ReebNode*)root_node);
- initArcIterator(&iter2, arc2, (ReebNode*)root_node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- bucket2->nv += bucket1->nv; /* add counts */
-
- /* mirror on axis */
- BLI_mirrorAlongAxis(bucket1->p, root_node->p, normal);
- /* add bucket2 in bucket1 */
- VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
- }
- }
- }
-
- /* second pass, mirror back on previous arcs */
- for (i = count - 1; i > 0; i--)
- {
- ReebNode *node1, *node2;
- ReebArc *arc1, *arc2;
- float tangent[3];
- float normal[3];
- int j = i - 1;
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
- node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
-
- arc1 = (ReebArc*)ring[i].arc;
- arc2 = (ReebArc*)ring[j].arc;
-
- /* copy first node than mirror */
- VECCOPY(node2->p, node1->p);
- BLI_mirrorAlongAxis(node2->p, root_node->p, normal);
-
- /* Copy buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (arc1->bcount > 0 && arc2->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, arc1, node);
- initArcIterator(&iter2, arc2, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- /* copy and mirror back to bucket2 */
- bucket2->nv = bucket1->nv;
- VECCOPY(bucket2->p, bucket1->p);
- BLI_mirrorAlongAxis(bucket2->p, node->p, normal);
- }
- }
- }
-}
-
-void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2)
-{
- ReebArc *arc1, *arc2;
- float nor[3], p[3];
-
- arc1 = (ReebArc*)barc1;
- arc2 = (ReebArc*)barc2;
-
- VECCOPY(nor, root_node->symmetry_axis);
-
- /* mirror node2 along axis */
- VECCOPY(p, node2->p);
- BLI_mirrorAlongAxis(p, root_node->p, nor);
-
- /* average with node1 */
- VecAddf(node1->p, node1->p, p);
- VecMulf(node1->p, 0.5f);
-
- /* mirror back on node2 */
- VECCOPY(node2->p, node1->p);
- BLI_mirrorAlongAxis(node2->p, root_node->p, nor);
-
- /* Merge buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (arc1->bcount > 0 && arc2->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, arc1, (ReebNode*)root_node);
- initArcIterator(&iter2, arc2, (ReebNode*)root_node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- bucket1->nv += bucket2->nv; /* add counts */
-
- /* mirror on axis */
- BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
- /* add bucket2 in bucket1 */
- VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
-
- /* copy and mirror back to bucket2 */
- bucket2->nv = bucket1->nv;
- VECCOPY(bucket2->p, bucket1->p);
- BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
- }
- }
-}
-
-/************************************** ADJACENCY LIST *************************************************/
-
-
-/****************************************** SMOOTHING **************************************************/
-
-void postprocessGraph(ReebGraph *rg, char mode)
-{
- ReebArc *arc;
- float fac1 = 0, fac2 = 1, fac3 = 0;
-
- switch(mode)
- {
- case SKGEN_AVERAGE:
- fac1 = fac2 = fac3 = 1.0f / 3.0f;
- break;
- case SKGEN_SMOOTH:
- fac1 = fac3 = 0.25f;
- fac2 = 0.5f;
- break;
- case SKGEN_SHARPEN:
- fac1 = fac2 = -0.25f;
- fac2 = 1.5f;
- break;
- default:
- error("Unknown post processing mode");
- return;
- }
-
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- EmbedBucket *buckets = arc->buckets;
- int bcount = arc->bcount;
- int index;
-
- for(index = 1; index < bcount - 1; index++)
- {
- VecLerpf(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2));
- VecLerpf(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3));
- }
- }
-}
-
-/********************************************SORTING****************************************************/
-
-int compareNodesWeight(void *vnode1, void *vnode2)
-{
- ReebNode *node1 = (ReebNode*)vnode1;
- ReebNode *node2 = (ReebNode*)vnode2;
-
- if (node1->weight < node2->weight)
- {
- return -1;
- }
- if (node1->weight > node2->weight)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-void sortNodes(ReebGraph *rg)
-{
- BLI_sortlist(&rg->nodes, compareNodesWeight);
-}
-
-int compareArcsWeight(void *varc1, void *varc2)
-{
- ReebArc *arc1 = (ReebArc*)varc1;
- ReebArc *arc2 = (ReebArc*)varc2;
- ReebNode *node1 = (ReebNode*)arc1->head;
- ReebNode *node2 = (ReebNode*)arc2->head;
-
- if (node1->weight < node2->weight)
- {
- return -1;
- }
- if (node1->weight > node2->weight)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-void sortArcs(ReebGraph *rg)
-{
- BLI_sortlist(&rg->arcs, compareArcsWeight);
-}
-/******************************************* JOINING ***************************************************/
-
-void reweightArc(ReebGraph *rg, ReebArc *arc, ReebNode *start_node, float start_weight)
-{
- ReebNode *node;
- float old_weight;
- float end_weight = start_weight + ABS(arc->tail->weight - arc->head->weight);
- int i;
-
- node = (ReebNode*)BLI_otherNode((BArc*)arc, (BNode*)start_node);
-
- /* prevent backtracking */
- if (node->flag == 1)
- {
- return;
- }
-
- if (arc->tail == start_node)
- {
- flipArc(arc);
- }
-
- start_node->flag = 1;
-
- for (i = 0; i < node->degree; i++)
- {
- ReebArc *next_arc = node->arcs[i];
-
- reweightArc(rg, next_arc, node, end_weight);
- }
-
- /* update only if needed */
- if (arc->head->weight != start_weight || arc->tail->weight != end_weight)
- {
- old_weight = arc->head->weight; /* backup head weight, other arcs need it intact, it will be fixed by the source arc */
-
- arc->head->weight = start_weight;
- arc->tail->weight = end_weight;
-
- reweightBuckets(arc);
- resizeArcBuckets(arc);
- fillArcEmptyBuckets(arc);
-
- arc->head->weight = old_weight;
- }
-}
-
-void reweightSubgraph(ReebGraph *rg, ReebNode *start_node, float start_weight)
-{
- int i;
-
- BLI_flagNodes((BGraph*)rg, 0);
-
- for (i = 0; i < start_node->degree; i++)
- {
- ReebArc *next_arc = start_node->arcs[i];
-
- reweightArc(rg, next_arc, start_node, start_weight);
- }
- start_node->weight = start_weight;
-}
-
-int joinSubgraphsEnds(ReebGraph *rg, float threshold, int nb_subgraphs)
-{
- int joined = 0;
- int subgraph;
-
- for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
- {
- ReebNode *start_node, *end_node;
- ReebNode *min_node_start = NULL, *min_node_end = NULL;
- float min_distance = FLT_MAX;
-
- for (start_node = rg->nodes.first; start_node; start_node = start_node->next)
- {
- if (start_node->subgraph_index == subgraph && start_node->degree == 1)
- {
-
- for (end_node = rg->nodes.first; end_node; end_node = end_node->next)
- {
- if (end_node->subgraph_index != subgraph)
- {
- float distance = VecLenf(start_node->p, end_node->p);
-
- if (distance < threshold && distance < min_distance)
- {
- min_distance = distance;
- min_node_end = end_node;
- min_node_start = start_node;
- }
- }
- }
- }
- }
-
- end_node = min_node_end;
- start_node = min_node_start;
-
- if (end_node && start_node)
- {
- ReebArc *start_arc, *end_arc;
- int merging = 0;
-
- start_arc = start_node->arcs[0];
- end_arc = end_node->arcs[0];
-
- if (start_arc->tail == start_node)
- {
- reweightSubgraph(rg, end_node, start_node->weight);
-
- start_arc->tail = end_node;
-
- merging = 1;
- }
- else if (start_arc->head == start_node)
- {
- reweightSubgraph(rg, start_node, end_node->weight);
-
- start_arc->head = end_node;
-
- merging = 2;
- }
-
- if (merging)
- {
- BLI_ReflagSubgraph((BGraph*)rg, end_node->flag, subgraph);
-
- resizeArcBuckets(start_arc);
- fillArcEmptyBuckets(start_arc);
-
- NodeDegreeIncrement(rg, end_node);
- BLI_rebuildAdjacencyListForNode((BGraph*)rg, (BNode*)end_node);
-
- BLI_removeNode((BGraph*)rg, (BNode*)start_node);
- }
-
- joined = 1;
- }
- }
-
- return joined;
-}
-
-/* Reweight graph from smallest node, fix fliped arcs */
-void fixSubgraphsOrientation(ReebGraph *rg, int nb_subgraphs)
-{
- int subgraph;
-
- for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
- {
- ReebNode *node;
- ReebNode *start_node = NULL;
-
- for (node = rg->nodes.first; node; node = node->next)
- {
- if (node->subgraph_index == subgraph)
- {
- if (start_node == NULL || node->weight < start_node->weight)
- {
- start_node = node;
- }
- }
- }
-
- if (start_node)
- {
- reweightSubgraph(rg, start_node, start_node->weight);
- }
- }
-}
-
-int joinSubgraphs(ReebGraph *rg, float threshold)
-{
- int nb_subgraphs;
- int joined = 0;
-
- BLI_buildAdjacencyList((BGraph*)rg);
-
- if (BLI_isGraphCyclic((BGraph*)rg))
- {
- /* don't deal with cyclic graphs YET */
- return 0;
- }
-
- /* sort nodes before flagging subgraphs to make sure root node is subgraph 0 */
- sortNodes(rg);
-
- nb_subgraphs = BLI_FlagSubgraphs((BGraph*)rg);
-
- /* Harmonic function can create flipped arcs, take the occasion to fix them */
- if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
- {
- fixSubgraphsOrientation(rg, nb_subgraphs);
- }
-
- if (nb_subgraphs > 1)
- {
- joined |= joinSubgraphsEnds(rg, threshold, nb_subgraphs);
-
- if (joined)
- {
- removeNormalNodes(rg);
- BLI_buildAdjacencyList((BGraph*)rg);
- }
- }
-
- return joined;
-}
-
-/****************************************** FILTERING **************************************************/
-
-float lengthArc(ReebArc *arc)
-{
-#if 0
- ReebNode *head = (ReebNode*)arc->head;
- ReebNode *tail = (ReebNode*)arc->tail;
-
- return tail->weight - head->weight;
-#else
- return arc->length;
-#endif
-}
-
-int compareArcs(void *varc1, void *varc2)
-{
- ReebArc *arc1 = (ReebArc*)varc1;
- ReebArc *arc2 = (ReebArc*)varc2;
- float len1 = lengthArc(arc1);
- float len2 = lengthArc(arc2);
-
- if (len1 < len2)
- {
- return -1;
- }
- if (len1 > len2)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
-
- if (merging)
- {
- /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
- {
- ReebNode *head = srcArc->head;
- ReebNode *tail = srcArc->tail;
- mergeArcBuckets(srcArc, arc, head->weight, tail->weight);
- }
- }
- }
-
- /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
-
- if (arc->head == removedNode || arc->tail == removedNode)
- {
- if (arc->head == removedNode)
- {
- arc->head = newNode;
- }
- else
- {
- arc->tail = newNode;
- }
-
- // Remove looped arcs
- if (arc->head == arc->tail)
- {
- // v1 or v2 was already newNode, since we're removing an arc, decrement degree
- NodeDegreeDecrement(rg, newNode);
-
- // If it's srcArc, it'll be removed later, so keep it for now
- if (arc != srcArc)
- {
- BLI_remlink(&rg->arcs, arc);
- REEB_freeArc((BArc*)arc);
- }
- }
- else
- {
- /* flip arcs that flipped, can happen on diamond shapes, mostly on null arcs */
- if (arc->head->weight > arc->tail->weight)
- {
- flipArc(arc);
- }
- //newNode->degree++; // incrementing degree since we're adding an arc
- NodeDegreeIncrement(rg, newNode);
- mergeArcFaces(rg, arc, srcArc);
-
- if (merging)
- {
- ReebNode *head = arc->head;
- ReebNode *tail = arc->tail;
-
- // resize bucket list
- resizeArcBuckets(arc);
- mergeArcBuckets(arc, srcArc, head->weight, tail->weight);
-
- /* update length */
- arc->length += srcArc->length;
- }
- }
- }
-
- arc = nextArc;
- }
-}
-
-void filterNullReebGraph(ReebGraph *rg)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
-
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
- // Only collapse arcs too short to have any embed bucket
- if (arc->bcount == 0)
- {
- ReebNode *newNode = (ReebNode*)arc->head;
- ReebNode *removedNode = (ReebNode*)arc->tail;
- float blend;
-
- blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
-
- VecLerpf(newNode->p, removedNode->p, newNode->p, blend);
-
- filterArc(rg, newNode, removedNode, arc, 0);
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- REEB_freeArc((BArc*)arc);
-
- BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
- }
-
- arc = nextArc;
- }
-}
-
-int filterInternalExternalReebGraph(ReebGraph *rg, float threshold_internal, float threshold_external)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
- int value = 0;
-
- BLI_sortlist(&rg->arcs, compareArcs);
-
- for (arc = rg->arcs.first; arc; arc = nextArc)
- {
- nextArc = arc->next;
-
- // Only collapse non-terminal arcs that are shorter than threshold
- if (threshold_internal > 0 && arc->head->degree > 1 && arc->tail->degree > 1 && (lengthArc(arc) < threshold_internal))
- {
- ReebNode *newNode = NULL;
- ReebNode *removedNode = NULL;
-
- /* Always remove lower node, so arcs don't flip */
- newNode = arc->head;
- removedNode = arc->tail;
-
- filterArc(rg, newNode, removedNode, arc, 1);
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- REEB_freeArc((BArc*)arc);
-
- BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
- value = 1;
- }
-
- // Only collapse terminal arcs that are shorter than threshold
- else if (threshold_external > 0 && (arc->head->degree == 1 || arc->tail->degree == 1) && (lengthArc(arc) < threshold_external))
- {
- ReebNode *terminalNode = NULL;
- ReebNode *middleNode = NULL;
- ReebNode *removedNode = NULL;
-
- // Assign terminal and middle nodes
- if (arc->head->degree == 1)
- {
- terminalNode = arc->head;
- middleNode = arc->tail;
- }
- else
- {
- terminalNode = arc->tail;
- middleNode = arc->head;
- }
-
- if (middleNode->degree == 2)
- {
-#if 1
- // If middle node is a normal node, it will be removed later
- /* USE THIS IF YOU WANT TO PROLONG ARCS TO THEIR TERMINAL NODES
- * FOR HANDS, THIS IS NOT THE BEST RESULT
- * */
- continue;
-#else
- removedNode = terminalNode;
-
- // removing arc, so we need to decrease the degree of the remaining node
- NodeDegreeDecrement(rg, middleNode);
-#endif
- }
- // Otherwise, just plain remove of the arc
- else
- {
- removedNode = terminalNode;
-
- // removing arc, so we need to decrease the degree of the remaining node
- NodeDegreeDecrement(rg, middleNode);
- }
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- REEB_freeArc((BArc*)arc);
-
- BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
- value = 1;
- }
- }
-
- return value;
-}
-
-int filterCyclesReebGraph(ReebGraph *rg, float distance_threshold)
-{
- ReebArc *arc1, *arc2;
- ReebArc *next2;
- int filtered = 0;
-
- for (arc1 = rg->arcs.first; arc1; arc1 = arc1->next)
- {
- for (arc2 = arc1->next; arc2; arc2 = next2)
- {
- next2 = arc2->next;
- if (arc1 != arc2 && arc1->head == arc2->head && arc1->tail == arc2->tail)
- {
- mergeArcEdges(rg, arc1, arc2, MERGE_APPEND);
- mergeArcFaces(rg, arc1, arc2);
- mergeArcBuckets(arc1, arc2, arc1->head->weight, arc1->tail->weight);
-
- NodeDegreeDecrement(rg, arc1->head);
- NodeDegreeDecrement(rg, arc1->tail);
-
- BLI_remlink(&rg->arcs, arc2);
- REEB_freeArc((BArc*)arc2);
-
- filtered = 1;
- }
- }
- }
-
- return filtered;
-}
-
-int filterSmartReebGraph(ReebGraph *rg, float threshold)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
- int value = 0;
-
- BLI_sortlist(&rg->arcs, compareArcs);
-
-#ifdef DEBUG_REEB
- {
- EditFace *efa;
- for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
- efa->tmp.fp = -1;
- }
- }
-#endif
-
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
-
- /* need correct normals and center */
- recalc_editnormals();
-
- // Only test terminal arcs
- if (arc->head->degree == 1 || arc->tail->degree == 1)
- {
- GHashIterator ghi;
- int merging = 0;
- int total = BLI_ghash_size(arc->faces);
- float avg_angle = 0;
- float avg_vec[3] = {0,0,0};
-
- for(BLI_ghashIterator_init(&ghi, arc->faces);
- !BLI_ghashIterator_isDone(&ghi);
- BLI_ghashIterator_step(&ghi))
- {
- EditFace *efa = BLI_ghashIterator_getValue(&ghi);
-
-#if 0
- ReebArcIterator iter;
- EmbedBucket *bucket = NULL;
- EmbedBucket *previous = NULL;
- float min_distance = -1;
- float angle = 0;
-
- initArcIterator(&iter, arc, arc->head);
-
- bucket = nextBucket(&iter);
-
- while (bucket != NULL)
- {
- float *vec0 = NULL;
- float *vec1 = bucket->p;
- float midpoint[3], tangent[3];
- float distance;
-
- /* first bucket. Previous is head */
- if (previous == NULL)
- {
- vec0 = arc->head->p;
- }
- /* Previous is a valid bucket */
- else
- {
- vec0 = previous->p;
- }
-
- VECCOPY(midpoint, vec1);
-
- distance = VecLenf(midpoint, efa->cent);
-
- if (min_distance == -1 || distance < min_distance)
- {
- min_distance = distance;
-
- VecSubf(tangent, vec1, vec0);
- Normalize(tangent);
-
- angle = Inpf(tangent, efa->n);
- }
-
- previous = bucket;
- bucket = nextBucket(&iter);
- }
-
- avg_angle += saacos(fabs(angle));
-#ifdef DEBUG_REEB
- efa->tmp.fp = saacos(fabs(angle));
-#endif
-#else
- VecAddf(avg_vec, avg_vec, efa->n);
-#endif
- }
-
-
-#if 0
- avg_angle /= total;
-#else
- VecMulf(avg_vec, 1.0 / total);
- avg_angle = Inpf(avg_vec, avg_vec);
-#endif
-
- arc->angle = avg_angle;
-
- if (avg_angle > threshold)
- merging = 1;
-
- if (merging)
- {
- ReebNode *terminalNode = NULL;
- ReebNode *middleNode = NULL;
- ReebNode *newNode = NULL;
- ReebNode *removedNode = NULL;
- int merging = 0;
-
- // Assign terminal and middle nodes
- if (arc->head->degree == 1)
- {
- terminalNode = arc->head;
- middleNode = arc->tail;
- }
- else
- {
- terminalNode = arc->tail;
- middleNode = arc->head;
- }
-
- // If middle node is a normal node, merge to terminal node
- if (middleNode->degree == 2)
- {
- merging = 1;
- newNode = terminalNode;
- removedNode = middleNode;
- }
- // Otherwise, just plain remove of the arc
- else
- {
- merging = 0;
- newNode = middleNode;
- removedNode = terminalNode;
- }
-
- // Merging arc
- if (merging)
- {
- filterArc(rg, newNode, removedNode, arc, 1);
- }
- else
- {
- // removing arc, so we need to decrease the degree of the remaining node
- //newNode->degree--;
- NodeDegreeDecrement(rg, newNode);
- }
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- REEB_freeArc((BArc*)arc);
-
- BLI_freelinkN(&rg->nodes, removedNode);
- value = 1;
- }
- }
-
- arc = nextArc;
- }
-
- return value;
-}
-
-void filterGraph(ReebGraph *rg, short options, float threshold_internal, float threshold_external)
-{
- int done = 1;
-
- calculateGraphLength(rg);
-
- if ((options & SKGEN_FILTER_EXTERNAL) == 0)
- {
- threshold_external = 0;
- }
-
- if ((options & SKGEN_FILTER_INTERNAL) == 0)
- {
- threshold_internal = 0;
- }
-
- if (threshold_internal > 0 || threshold_external > 0)
- {
- /* filter until there's nothing more to do */
- while (done == 1)
- {
- done = 0; /* no work done yet */
-
- done = filterInternalExternalReebGraph(rg, threshold_internal, threshold_external);
- }
- }
-
- if (options & SKGEN_FILTER_SMART)
- {
- filterSmartReebGraph(rg, 0.5);
- filterCyclesReebGraph(rg, 0.5);
- }
-
- repositionNodes(rg);
-
- /* Filtering might have created degree 2 nodes, so remove them */
- removeNormalNodes(rg);
-}
-
-void finalizeGraph(ReebGraph *rg, char passes, char method)
-{
- int i;
-
- BLI_buildAdjacencyList((BGraph*)rg);
-
- sortNodes(rg);
-
- sortArcs(rg);
-
- for(i = 0; i < passes; i++)
- {
- postprocessGraph(rg, method);
- }
-
- extendGraphBuckets(rg);
-}
-
-/************************************** WEIGHT SPREADING ***********************************************/
-
-int compareVerts( const void* a, const void* b )
-{
- EditVert *va = *(EditVert**)a;
- EditVert *vb = *(EditVert**)b;
- int value = 0;
-
- if (weightData(va) < weightData(vb))
- {
- value = -1;
- }
- else if (weightData(va) > weightData(vb))
- {
- value = 1;
- }
-
- return value;
-}
-
-void spreadWeight(EditMesh *em)
-{
- EditVert **verts, *eve;
- float lastWeight = 0.0f;
- int totvert = BLI_countlist(&em->verts);
- int i;
- int work_needed = 1;
-
- verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
-
- for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
- {
- verts[i] = eve;
- }
-
- while(work_needed == 1)
- {
- work_needed = 0;
- qsort(verts, totvert, sizeof(EditVert*), compareVerts);
-
- for(i = 0; i < totvert; i++)
- {
- eve = verts[i];
-
- if (i == 0 || (weightData(eve) - lastWeight) > FLT_EPSILON)
- {
- lastWeight = weightData(eve);
- }
- else
- {
- work_needed = 1;
- weightSetData(eve, lastWeight + FLT_EPSILON * 2);
- lastWeight = weightData(eve);
- }
- }
- }
-
- MEM_freeN(verts);
-}
-
-/******************************************** EXPORT ***************************************************/
-
-void exportNode(FILE *f, char *text, ReebNode *node)
-{
- fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
-}
-
-void REEB_exportGraph(ReebGraph *rg, int count)
-{
- ReebArc *arc;
- char filename[128];
- FILE *f;
-
- if (count == -1)
- {
- sprintf(filename, "test.txt");
- }
- else
- {
- sprintf(filename, "test%05i.txt", count);
- }
- f = fopen(filename, "w");
-
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- int i;
- float p[3];
-
- exportNode(f, "v1", arc->head);
-
- for(i = 0; i < arc->bcount; i++)
- {
- fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
- }
-
- VecAddf(p, arc->tail->p, arc->head->p);
- VecMulf(p, 0.5f);
-
- fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
- exportNode(f, "v2", arc->tail);
- }
-
- fclose(f);
-}
-
-/***************************************** MAIN ALGORITHM **********************************************/
-
-/* edges alone will create zero degree nodes, use this function to remove them */
-void removeZeroNodes(ReebGraph *rg)
-{
- ReebNode *node, *next_node;
-
- for (node = rg->nodes.first; node; node = next_node)
- {
- next_node = node->next;
-
- if (node->degree == 0)
- {
- BLI_removeNode((BGraph*)rg, (BNode*)node);
- }
- }
-}
-
-void removeNormalNodes(ReebGraph *rg)
-{
- ReebArc *arc, *nextArc;
-
- // Merge degree 2 nodes
- for(arc = rg->arcs.first; arc; arc = nextArc)
- {
- nextArc = arc->next;
-
- while (arc->head->degree == 2 || arc->tail->degree == 2)
- {
- // merge at v1
- if (arc->head->degree == 2)
- {
- ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
-
- /* If arcs are one after the other */
- if (arc->head == connectedArc->tail)
- {
- /* remove furthest arc */
- if (arc->tail->weight < connectedArc->head->weight)
- {
- mergeConnectedArcs(rg, arc, connectedArc);
- nextArc = arc->next;
- }
- else
- {
- mergeConnectedArcs(rg, connectedArc, arc);
- break; /* arc was removed, move to next */
- }
- }
- /* Otherwise, arcs are side by side */
- else
- {
- /* Don't do anything, we need to keep the lowest node, even if degree 2 */
- break;
- }
- }
-
- // merge at v2
- if (arc->tail->degree == 2)
- {
- ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
-
- /* If arcs are one after the other */
- if (arc->tail == connectedArc->head)
- {
- /* remove furthest arc */
- if (arc->head->weight < connectedArc->tail->weight)
- {
- mergeConnectedArcs(rg, arc, connectedArc);
- nextArc = arc->next;
- }
- else
- {
- mergeConnectedArcs(rg, connectedArc, arc);
- break; /* arc was removed, move to next */
- }
- }
- /* Otherwise, arcs are side by side */
- else
- {
- /* Don't do anything, we need to keep the lowest node, even if degree 2 */
- break;
- }
- }
- }
- }
-
-}
-
-int edgeEquals(ReebEdge *e1, ReebEdge *e2)
-{
- return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
-}
-
-ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
-{
- ReebEdge *nextEdge = NULL;
- ReebEdge *edge = NULL;
- ReebArc *result = NULL;
-
- /* Find the ReebEdge in the edge list */
- for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
- { }
-
- nextEdge = edge->nextEdge;
-
- if (nextEdge != NULL)
- {
- result = nextEdge->arc;
- }
-
- return result;
-}
-
-void addFacetoArc(ReebArc *arc, EditFace *efa)
-{
- BLI_ghash_insert(arc->faces, efa, efa);
-}
-
-void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
-{
- GHashIterator ghi;
-
- for(BLI_ghashIterator_init(&ghi, aSrc->faces);
- !BLI_ghashIterator_isDone(&ghi);
- BLI_ghashIterator_step(&ghi))
- {
- EditFace *efa = BLI_ghashIterator_getValue(&ghi);
- BLI_ghash_insert(aDst->faces, efa, efa);
- }
-}
-
-void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
-{
- ReebEdge *e = NULL;
-
- if (direction == MERGE_APPEND)
- {
- for(e = aSrc->edges.first; e; e = e->next)
- {
- e->arc = aDst; // Edge is stolen by new arc
- }
-
- addlisttolist(&aDst->edges , &aSrc->edges);
- }
- else
- {
- for(e = aSrc->edges.first; e; e = e->next)
- {
- ReebEdge *newEdge = copyEdge(e);
-
- newEdge->arc = aDst;
-
- BLI_addtail(&aDst->edges, newEdge);
-
- if (direction == MERGE_LOWER)
- {
- void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
-
- newEdge->nextEdge = e;
-
- // if edge was the first in the list, point the edit edge to the new reeb edge instead.
- if (*p == e)
- {
- *p = (void*)newEdge;
- }
- // otherwise, advance in the list until the predecessor is found then insert it there
- else
- {
- ReebEdge *previous = (ReebEdge*)*p;
-
- while(previous->nextEdge != e)
- {
- previous = previous->nextEdge;
- }
-
- previous->nextEdge = newEdge;
- }
- }
- else
- {
- newEdge->nextEdge = e->nextEdge;
- e->nextEdge = newEdge;
- }
- }
- }
-}
-
-// return 1 on full merge
-int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
-{
- int result = 0;
- ReebNode *removedNode = NULL;
-
- a0->length += a1->length;
-
- mergeArcEdges(rg, a0, a1, MERGE_APPEND);
- mergeArcFaces(rg, a0, a1);
-
- // Bring a0 to the combine length of both arcs
- if (a0->tail == a1->head)
- {
- removedNode = a0->tail;
- a0->tail = a1->tail;
- }
- else if (a0->head == a1->tail)
- {
- removedNode = a0->head;
- a0->head = a1->head;
- }
-
- resizeArcBuckets(a0);
- // Merge a1 in a0
- mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
-
- // remove a1 from graph
- BLI_remlink(&rg->arcs, a1);
- REEB_freeArc((BArc*)a1);
-
- BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
- result = 1;
-
- return result;
-}
-// return 1 on full merge
-int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
-{
- int result = 0;
- // TRIANGLE POINTS DOWN
- if (a0->head->weight == a1->head->weight) // heads are the same
- {
- if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
- {
- mergeArcEdges(rg, a0, a1, MERGE_APPEND);
- mergeArcFaces(rg, a0, a1);
-
- mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
-
- // Adjust node degree
- //a1->head->degree--;
- NodeDegreeDecrement(rg, a1->head);
- //a1->tail->degree--;
- NodeDegreeDecrement(rg, a1->tail);
-
- // remove a1 from graph
- BLI_remlink(&rg->arcs, a1);
-
- REEB_freeArc((BArc*)a1);
- result = 1;
- }
- else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
- {
- mergeArcEdges(rg, a1, a0, MERGE_LOWER);
- mergeArcFaces(rg, a1, a0);
-
- // Adjust node degree
- //a0->head->degree--;
- NodeDegreeDecrement(rg, a0->head);
- //a1->tail->degree++;
- NodeDegreeIncrement(rg, a1->tail);
-
- mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
- a0->head = a1->tail;
- resizeArcBuckets(a0);
- }
- else // a0>n2 is in the middle
- {
- mergeArcEdges(rg, a0, a1, MERGE_LOWER);
- mergeArcFaces(rg, a0, a1);
-
- // Adjust node degree
- //a1->head->degree--;
- NodeDegreeDecrement(rg, a1->head);
- //a0->tail->degree++;
- NodeDegreeIncrement(rg, a0->tail);
-
- mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
- a1->head = a0->tail;
- resizeArcBuckets(a1);
- }
- }
- // TRIANGLE POINTS UP
- else if (a0->tail->weight == a1->tail->weight) // tails are the same
- {
- if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
- {
- mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
- mergeArcFaces(rg, a0, a1);
-
- // Adjust node degree
- //a1->tail->degree--;
- NodeDegreeDecrement(rg, a1->tail);
- //a0->head->degree++;
- NodeDegreeIncrement(rg, a0->head);
-
- mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
- a1->tail = a0->head;
- resizeArcBuckets(a1);
- }
- else // a1->head->weight is in the middle
- {
- mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
- mergeArcFaces(rg, a1, a0);
-
- // Adjust node degree
- //a0->tail->degree--;
- NodeDegreeDecrement(rg, a0->tail);
- //a1->head->degree++;
- NodeDegreeIncrement(rg, a1->head);
-
- mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
- a0->tail = a1->head;
- resizeArcBuckets(a0);
- }
- }
- else
- {
- // Need something here (OR NOT)
- }
-
- return result;
-}
-
-void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
-{
- int total = 0;
- while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
- {
- total = mergeArcs(rg, a0, a1);
-
- if (total == 0) // if it wasn't a total merge, go forward
- {
- if (a0->tail->weight < a1->tail->weight)
- {
- a0 = nextArcMappedToEdge(a0, e0);
- }
- else
- {
- a1 = nextArcMappedToEdge(a1, e1);
- }
- }
- }
-}
-
-void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
-{
- ReebArc *a0, *a1, *a2;
- a0 = e0->arc;
- a1 = e1->arc;
- a2 = e2->arc;
-
- glueByMergeSort(rg, a0, a1, e0, e1);
- glueByMergeSort(rg, a0, a2, e0, e2);
-}
-
-ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
-{
- ReebEdge *edge;
-
- edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
-
- // Only add existing edges that haven't been added yet
- if (edge == NULL)
- {
- ReebArc *arc;
- ReebNode *v1, *v2;
- float len, offset;
- int i;
-
- arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
- edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
-
- arc->flag = 0; // clear flag on init
- arc->symmetry_level = 0;
- arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
-
- if (node1->weight <= node2->weight)
- {
- v1 = node1;
- v2 = node2;
- }
- else
- {
- v1 = node2;
- v2 = node1;
- }
-
- arc->head = v1;
- arc->tail = v2;
-
- // increase node degree
- //v1->degree++;
- NodeDegreeIncrement(rg, v1);
- //v2->degree++;
- NodeDegreeIncrement(rg, v2);
-
- BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
-
- edge->arc = arc;
- edge->nextEdge = NULL;
- edge->v1 = v1;
- edge->v2 = v2;
-
- BLI_addtail(&rg->arcs, arc);
- BLI_addtail(&arc->edges, edge);
-
- /* adding buckets for embedding */
- allocArcBuckets(arc);
-
- offset = arc->head->weight;
- len = arc->tail->weight - arc->head->weight;
-
-#if 0
- /* This is the actual embedding filling described in the paper
- * the problem is that it only works with really dense meshes
- */
- if (arc->bcount > 0)
- {
- addVertToBucket(&(arc->buckets[0]), arc->head->co);
- addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co);
- }
-#else
- for(i = 0; i < arc->bcount; i++)
- {
- float co[3];
- float f = (arc->buckets[i].val - offset) / len;
-
- VecLerpf(co, v1->p, v2->p, f);
- addVertToBucket(&(arc->buckets[i]), co);
- }
-#endif
-
- }
-
- return edge;
-}
-
-void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
-{
- ReebEdge *re1, *re2, *re3;
- ReebEdge *e1, *e2, *e3;
- float len1, len2, len3;
-
- re1 = createArc(rg, n1, n2);
- re2 = createArc(rg, n2, n3);
- re3 = createArc(rg, n3, n1);
-
- addFacetoArc(re1->arc, efa);
- addFacetoArc(re2->arc, efa);
- addFacetoArc(re3->arc, efa);
-
- len1 = (float)fabs(n1->weight - n2->weight);
- len2 = (float)fabs(n2->weight - n3->weight);
- len3 = (float)fabs(n3->weight - n1->weight);
-
- /* The rest of the algorithm assumes that e1 is the longest edge */
-
- if (len1 >= len2 && len1 >= len3)
- {
- e1 = re1;
- e2 = re2;
- e3 = re3;
- }
- else if (len2 >= len1 && len2 >= len3)
- {
- e1 = re2;
- e2 = re1;
- e3 = re3;
- }
- else
- {
- e1 = re3;
- e2 = re2;
- e3 = re1;
- }
-
- /* And e2 is the lowest edge
- * If e3 is lower than e2, swap them
- */
- if (e3->v1->weight < e2->v1->weight)
- {
- ReebEdge *etmp = e2;
- e2 = e3;
- e3 = etmp;
- }
-
-
- mergePaths(rg, e1, e2, e3);
-}
-
-ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
-{
- ReebGraph *rg;
- EditVert *eve;
- EditFace *efa;
- int index;
- int totvert;
- int totfaces;
-
-#ifdef DEBUG_REEB
- int countfaces = 0;
-#endif
-
- rg = newReebGraph();
-
- rg->resolution = subdivisions;
-
- totvert = BLI_countlist(&em->verts);
- totfaces = BLI_countlist(&em->faces);
-
- renormalizeWeight(em, 1.0f);
-
- /* Spread weight to minimize errors */
- spreadWeight(em);
-
- renormalizeWeight(em, (float)rg->resolution);
-
- /* Adding vertice */
- for(index = 0, eve = em->verts.first; eve; eve = eve->next)
- {
- if (eve->h == 0)
- {
- addNode(rg, eve);
- eve->f2 = 0;
- index++;
- }
- }
-
- /* Adding face, edge per edge */
- for(efa = em->faces.first; efa; efa = efa->next)
- {
- if (efa->h == 0)
- {
- ReebNode *n1, *n2, *n3;
-
- n1 = nodeData(efa->v1);
- n2 = nodeData(efa->v2);
- n3 = nodeData(efa->v3);
-
- addTriangleToGraph(rg, n1, n2, n3, efa);
-
- if (efa->v4)
- {
- ReebNode *n4 = nodeData(efa->v4);
- addTriangleToGraph(rg, n1, n3, n4, efa);
- }
-#ifdef DEBUG_REEB
- countfaces++;
- if (countfaces % 100 == 0)
- {
- printf("\rface %i of %i", countfaces, totfaces);
- }
-#endif
- }
- }
-
- printf("\n");
-
- removeZeroNodes(rg);
-
- removeNormalNodes(rg);
-
- return rg;
-}
-
-/***************************************** WEIGHT UTILS **********************************************/
-
-void renormalizeWeight(EditMesh *em, float newmax)
-{
- EditVert *eve;
- float minimum, maximum, range;
-
- if (em == NULL || BLI_countlist(&em->verts) == 0)
- return;
-
- /* First pass, determine maximum and minimum */
- eve = em->verts.first;
- minimum = weightData(eve);
- maximum = minimum;
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- maximum = MAX2(maximum, weightData(eve));
- minimum = MIN2(minimum, weightData(eve));
- }
-
- range = maximum - minimum;
-
- /* Normalize weights */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- float weight = (weightData(eve) - minimum) / range * newmax;
- weightSetData(eve, weight);
- }
-}
-
-
-int weightFromLoc(EditMesh *em, int axis)
-{
- EditVert *eve;
-
- if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
- return 0;
-
- /* Copy coordinate in weight */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- weightSetData(eve, eve->co[axis]);
- }
-
- return 1;
-}
-
-static float cotan_weight(float *v1, float *v2, float *v3)
-{
- float a[3], b[3], c[3], clen;
-
- VecSubf(a, v2, v1);
- VecSubf(b, v3, v1);
- Crossf(c, a, b);
-
- clen = VecLength(c);
-
- if (clen == 0.0f)
- return 0.0f;
-
- return Inpf(a, b)/clen;
-}
-
-void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, long e1, long e2, long e3)
-{
- /* Angle opposite e1 */
- float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
-
- /* Angle opposite e2 */
- float t2 = cotan_weight(v2->co, v3->co, v1->co) / e3;
-
- /* Angle opposite e3 */
- float t3 = cotan_weight(v3->co, v1->co, v2->co) / e1;
-
- int i1 = indexData(v1);
- int i2 = indexData(v2);
- int i3 = indexData(v3);
-
- nlMatrixAdd(i1, i1, t2+t3);
- nlMatrixAdd(i2, i2, t1+t3);
- nlMatrixAdd(i3, i3, t1+t2);
-
- nlMatrixAdd(i1, i2, -t3);
- nlMatrixAdd(i2, i1, -t3);
-
- nlMatrixAdd(i2, i3, -t1);
- nlMatrixAdd(i3, i2, -t1);
-
- nlMatrixAdd(i3, i1, -t2);
- nlMatrixAdd(i1, i3, -t2);
-}
-
-int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges)
-{
- NLboolean success;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int totvert = 0;
- int index;
- int rval;
-
- /* Find local extrema */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- totvert++;
- }
-
- /* Solve with openNL */
-
- nlNewContext();
-
- nlSolverParameteri(NL_NB_VARIABLES, totvert);
-
- nlBegin(NL_SYSTEM);
-
- /* Find local extrema */
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
- {
- if (eve->h == 0)
- {
- EditEdge *eed;
- int maximum = 1;
- int minimum = 1;
-
- NextEdgeForVert(indexed_edges, -1); /* Reset next edge */
- for(eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index))
- {
- EditVert *eve2;
-
- if (eed->v1 == eve)
- {
- eve2 = eed->v2;
- }
- else
- {
- eve2 = eed->v1;
- }
-
- if (eve2->h == 0)
- {
- /* Adjacent vertex is bigger, not a local maximum */
- if (weightData(eve2) > weightData(eve))
- {
- maximum = 0;
- }
- /* Adjacent vertex is smaller, not a local minimum */
- else if (weightData(eve2) < weightData(eve))
- {
- minimum = 0;
- }
- }
- }
-
- if (maximum || minimum)
- {
- float w = weightData(eve);
- eve->f1 = 0;
- nlSetVariable(0, index, w);
- nlLockVariable(index);
- }
- else
- {
- eve->f1 = 1;
- }
- }
- }
-
- nlBegin(NL_MATRIX);
-
- /* Zero edge weight */
- for(eed = em->edges.first; eed; eed = eed->next)
- {
- eed->tmp.l = 0;
- }
-
- /* Add faces count to the edge weight */
- for(efa = em->faces.first; efa; efa = efa->next)
- {
- if (efa->h == 0)
- {
- efa->e1->tmp.l++;
- efa->e2->tmp.l++;
- efa->e3->tmp.l++;
-
- if (efa->e4)
- {
- efa->e4->tmp.l++;
- }
- }
- }
-
- /* Add faces angle to the edge weight */
- for(efa = em->faces.first; efa; efa = efa->next)
- {
- if (efa->h == 0)
- {
- if (efa->v4 == NULL)
- {
- addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, efa->e3->tmp.l);
- }
- else
- {
- addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, 2);
- addTriangle(efa->v3, efa->v4, efa->v1, efa->e3->tmp.l, efa->e4->tmp.l, 2);
- }
- }
- }
-
- nlEnd(NL_MATRIX);
-
- nlEnd(NL_SYSTEM);
-
- success = nlSolveAdvanced(NULL, NL_TRUE);
-
- if (success)
- {
- rval = 1;
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
- {
- weightSetData(eve, nlGetVariable(0, index));
- }
- }
- else
- {
- rval = 0;
- }
-
- nlDeleteContext(nlGetCurrent());
-
- return rval;
-}
-
-
-EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index)
-{
- static int offset = -1;
-
- /* Reset method, call with NULL mesh pointer */
- if (index == -1)
- {
- offset = -1;
- return NULL;
- }
-
- /* first pass, start at the head of the list */
- if (offset == -1)
- {
- offset = indexed_edges->offset[index];
- }
- /* subsequent passes, start on the next edge */
- else
- {
- offset++;
- }
-
- return indexed_edges->edges[offset];
-}
-
-void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeIndex *indexed_edges)
-{
- Heap *edge_heap;
- EditVert *current_eve = NULL;
- EditEdge *eed = NULL;
- EditEdge *select_eed = NULL;
-
- edge_heap = BLI_heap_new();
-
- current_eve = starting_vert;
-
- /* insert guard in heap, when that is returned, no more edges */
- BLI_heap_insert(edge_heap, FLT_MAX, NULL);
-
- /* Initialize edge flag */
- for(eed= em->edges.first; eed; eed= eed->next)
- {
- eed->f1 = 0;
- }
-
- while (BLI_heap_size(edge_heap) > 0)
- {
- float current_weight;
-
- current_eve->f1 = 1; /* mark vertex as selected */
-
- /* Add all new edges connected to current_eve to the list */
- NextEdgeForVert(indexed_edges, -1); // Reset next edge
- for(eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve)))
- {
- if (eed->f1 == 0)
- {
- BLI_heap_insert(edge_heap, weightData(current_eve) + eed->tmp.fp, eed);
- eed->f1 = 1;
- }
- }
-
- /* Find next shortest edge with unselected verts */
- do
- {
- current_weight = BLI_heap_node_value(BLI_heap_top(edge_heap));
- select_eed = BLI_heap_popmin(edge_heap);
- } while (select_eed != NULL && select_eed->v1->f1 != 0 && select_eed->v2->f1);
-
- if (select_eed != NULL)
- {
- select_eed->f1 = 2;
-
- if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
- {
- current_eve = select_eed->v1;
- }
- else /* otherwise, it's v2 */
- {
- current_eve = select_eed->v2;
- }
-
- weightSetData(current_eve, current_weight);
- }
- }
-
- BLI_heap_free(edge_heap, NULL);
-}
-
-void freeEdgeIndex(EdgeIndex *indexed_edges)
-{
- MEM_freeN(indexed_edges->offset);
- MEM_freeN(indexed_edges->edges);
-}
-
-void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges)
-{
- EditVert *eve;
- EditEdge *eed;
- int totvert = 0;
- int tot_indexed = 0;
- int offset = 0;
-
- totvert = BLI_countlist(&em->verts);
-
- indexed_edges->offset = MEM_callocN(totvert * sizeof(int), "EdgeIndex offset");
-
- for(eed = em->edges.first; eed; eed = eed->next)
- {
- if (eed->v1->h == 0 && eed->v2->h == 0)
- {
- tot_indexed += 2;
- indexed_edges->offset[indexData(eed->v1)]++;
- indexed_edges->offset[indexData(eed->v2)]++;
- }
- }
-
- tot_indexed += totvert;
-
- indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges");
-
- /* setting vert offsets */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- if (eve->h == 0)
- {
- int d = indexed_edges->offset[indexData(eve)];
- indexed_edges->offset[indexData(eve)] = offset;
- offset += d + 1;
- }
- }
-
- /* adding edges in array */
- for(eed = em->edges.first; eed; eed= eed->next)
- {
- if (eed->v1->h == 0 && eed->v2->h == 0)
- {
- int i;
- for (i = indexed_edges->offset[indexData(eed->v1)]; i < tot_indexed; i++)
- {
- if (indexed_edges->edges[i] == NULL)
- {
- indexed_edges->edges[i] = eed;
- break;
- }
- }
-
- for (i = indexed_edges->offset[indexData(eed->v2)]; i < tot_indexed; i++)
- {
- if (indexed_edges->edges[i] == NULL)
- {
- indexed_edges->edges[i] = eed;
- break;
- }
- }
- }
- }
-}
-
-int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges)
-{
- EditVert *eve;
- int totedge = 0;
- int totvert = 0;
- int vCount = 0;
-
- totvert = BLI_countlist(&em->verts);
-
- if (em == NULL || totvert == 0)
- {
- return 0;
- }
-
- totedge = BLI_countlist(&em->edges);
-
- if (totedge == 0)
- {
- return 0;
- }
-
- /* Initialize vertice flag and find at least one selected vertex */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- eve->f1 = 0;
- if (eve->f & SELECT)
- {
- vCount = 1;
- }
- }
-
- if (vCount == 0)
- {
- return 0; /* no selected vert, failure */
- }
- else
- {
- EditEdge *eed;
- int allDone = 0;
-
- /* Calculate edge weight */
- for(eed = em->edges.first; eed; eed= eed->next)
- {
- if (eed->v1->h == 0 && eed->v2->h == 0)
- {
- eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
- }
- }
-
- /* Apply dijkstra spf for each selected vert */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- if (eve->f & SELECT)
- {
- shortestPathsFromVert(em, eve, indexed_edges);
- }
- }
-
- /* connect unselected islands */
- while (allDone == 0)
- {
- EditVert *selected_eve = NULL;
- float selected_weight = 0;
- float min_distance = FLT_MAX;
-
- allDone = 1;
-
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- /* for every vertex visible that hasn't been processed yet */
- if (eve->h == 0 && eve->f1 != 1)
- {
- EditVert *closest_eve;
-
- /* find the closest processed vertex */
- for (closest_eve = em->verts.first; closest_eve; closest_eve = closest_eve->next)
- {
- /* vertex is already processed and distance is smaller than current minimum */
- if (closest_eve->f1 == 1)
- {
- float distance = VecLenf(closest_eve->co, eve->co);
- if (distance < min_distance)
- {
- min_distance = distance;
- selected_eve = eve;
- selected_weight = weightData(closest_eve);
- }
- }
- }
- }
- }
-
- if (selected_eve)
- {
- allDone = 0;
-
- weightSetData(selected_eve, selected_weight + min_distance);
- shortestPathsFromVert(em, selected_eve, indexed_edges);
- }
- }
- }
-
- for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
- {
- if (eve->f1 == 0)
- {
- printf("vertex not reached\n");
- break;
- }
- }
-
- return 1;
-}
-
-MCol MColFromVal(float val)
-{
- MCol col;
- col.a = 255;
- col.b = (char)(val * 255);
- col.g = 0;
- col.r = (char)((1.0f - val) * 255);
- return col;
-}
-
-void weightToVCol(EditMesh *em, int index)
-{
- EditFace *efa;
- MCol *mcol;
- if (!EM_vertColorCheck()) {
- return;
- }
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
-
- if (mcol)
- {
- mcol[0] = MColFromVal(weightData(efa->v1));
- mcol[1] = MColFromVal(weightData(efa->v2));
- mcol[2] = MColFromVal(weightData(efa->v3));
-
- if(efa->v4) {
- mcol[3] = MColFromVal(weightData(efa->v4));
- }
- }
- }
-}
-
-void angleToVCol(EditMesh *em, int index)
-{
- EditFace *efa;
- MCol *mcol;
-
- if (!EM_vertColorCheck()) {
- return;
- }
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- MCol col;
- if (efa->tmp.fp > 0)
- {
- col = MColFromVal(efa->tmp.fp / (M_PI / 2 + 0.1));
- }
- else
- {
- col.a = 255;
- col.r = 0;
- col.g = 255;
- col.b = 0;
- }
-
- mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
-
- if (mcol)
- {
- mcol[0] = col;
- mcol[1] = col;
- mcol[2] = col;
-
- if(efa->v4) {
- mcol[3] = col;
- }
- }
- }
-}
-
-void blendColor(MCol *dst, MCol *src)
-{
-#if 1
- float blend_src = (float)src->a / (float)(src->a + dst->a);
- float blend_dst = (float)dst->a / (float)(src->a + dst->a);
- dst->a += src->a;
- dst->r = (char)(dst->r * blend_dst + src->r * blend_src);
- dst->g = (char)(dst->g * blend_dst + src->g * blend_src);
- dst->b = (char)(dst->b * blend_dst + src->b * blend_src);
-#else
- dst->r = src->r;
- dst->g = src->g;
- dst->b = src->b;
-#endif
-}
-
-void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
-{
- GHashIterator ghi;
- EditFace *efa;
- ReebArc *arc;
- MCol *mcol;
- MCol col;
- int total = BLI_countlist(&rg->arcs);
- int i = 0;
-
- if (!EM_vertColorCheck()) {
- return;
- }
-
- col.a = 0;
-
- col.r = 0;
- col.g = 0;
- col.b = 0;
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
-
- if (mcol)
- {
- mcol[0] = col;
- mcol[1] = col;
- mcol[2] = col;
-
- if(efa->v4) {
- mcol[3] = col;
- }
- }
- }
-
- for (arc = rg->arcs.first; arc; arc = arc->next, i++)
- {
- float r,g,b;
- col.a = 1;
-
- hsv_to_rgb((float)i / (float)total, 1, 1, &r, &g, &b);
-
- col.r = FTOCHAR(r);
- col.g = FTOCHAR(g);
- col.b = FTOCHAR(b);
-
- for(BLI_ghashIterator_init(&ghi, arc->faces);
- !BLI_ghashIterator_isDone(&ghi);
- BLI_ghashIterator_step(&ghi))
- {
- efa = BLI_ghashIterator_getValue(&ghi);
-
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
-
- blendColor(&mcol[0], &col);
- blendColor(&mcol[1], &col);
- blendColor(&mcol[2], &col);
-
- if(efa->v4) {
- blendColor(&mcol[3], &col);
- }
- }
- }
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
-
- mcol[0].a = 255;
- mcol[1].a = 255;
- mcol[2].a = 255;
-
- if(efa->v4) {
- mcol[3].a = 255;
- }
- }
-}
-
-/****************************************** BUCKET ITERATOR **************************************************/
-
-void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
-{
- iter->arc = arc;
-
- if (head == arc->head)
- {
- iter->start = 0;
- iter->end = arc->bcount - 1;
- iter->stride = 1;
- }
- else
- {
- iter->start = arc->bcount - 1;
- iter->end = 0;
- iter->stride = -1;
- }
-
- iter->length = arc->bcount;
-
- iter->index = iter->start - iter->stride;
-}
-
-void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start)
-{
- iter->arc = arc;
-
- if (head == arc->head)
- {
- iter->start = start;
- iter->end = arc->bcount - 1;
- iter->stride = 1;
- }
- else
- {
- iter->start = arc->bcount - 1 - start;
- iter->end = 0;
- iter->stride = -1;
- }
-
- iter->index = iter->start - iter->stride;
-
- iter->length = arc->bcount - start;
-
- if (start >= arc->bcount)
- {
- iter->start = iter->end; /* stop iterator since it's past its end */
- }
-}
-
-void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
-{
- iter->arc = arc;
-
- iter->start = start;
- iter->end = end;
-
- if (end > start)
- {
- iter->stride = 1;
- }
- else
- {
- iter->stride = -1;
- }
-
- iter->index = iter->start - iter->stride;
-
- iter->length = abs(iter->end - iter->start) + 1;
-}
-
-EmbedBucket * nextBucket(ReebArcIterator *iter)
-{
- EmbedBucket *result = NULL;
-
- if (iter->index != iter->end)
- {
- iter->index += iter->stride;
- result = &(iter->arc->buckets[iter->index]);
- }
-
- return result;
-}
-
-EmbedBucket * nextNBucket(ReebArcIterator *iter, int n)
-{
- EmbedBucket *result = NULL;
-
- iter->index += n * iter->stride;
-
- /* check if passed end */
- if ((iter->stride == 1 && iter->index <= iter->end) ||
- (iter->stride == -1 && iter->index >= iter->end))
- {
- result = &(iter->arc->buckets[iter->index]);
- }
- else
- {
- /* stop iterator if passed end */
- iter->index = iter->end;
- }
-
- return result;
-}
-
-EmbedBucket * peekBucket(ReebArcIterator *iter, int n)
-{
- EmbedBucket *result = NULL;
- int index = iter->index + n * iter->stride;
-
- /* check if passed end */
- if ((iter->stride == 1 && index <= iter->end && index >= iter->start) ||
- (iter->stride == -1 && index >= iter->end && index <= iter->start))
- {
- result = &(iter->arc->buckets[index]);
- }
-
- return result;
-}
-
-EmbedBucket * previousBucket(struct ReebArcIterator *iter)
-{
- EmbedBucket *result = NULL;
-
- if (iter->index != iter->start)
- {
- iter->index -= iter->stride;
- result = &(iter->arc->buckets[iter->index]);
- }
-
- return result;
-}
-
-int iteratorStopped(struct ReebArcIterator *iter)
-{
- if (iter->index == iter->end)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-struct EmbedBucket * currentBucket(struct ReebArcIterator *iter)
-{
- EmbedBucket *result = NULL;
-
- if (iter->index != iter->end)
- {
- result = &(iter->arc->buckets[iter->index]);
- }
-
- return result;
-}
-
-/************************ PUBLIC FUNCTIONS *********************************************/
-
-ReebGraph *BIF_ReebGraphMultiFromEditMesh(void)
-{
- EditMesh *em = G.editMesh;
- EdgeIndex indexed_edges;
- VertexData *data;
- ReebGraph *rg = NULL;
- ReebGraph *rgi, *previous;
- int i, nb_levels = REEB_MAX_MULTI_LEVEL;
-
- if (em == NULL)
- return NULL;
-
- data = allocVertexData(em);
-
- buildIndexedEdges(em, &indexed_edges);
-
- if (weightFromDistance(em, &indexed_edges) == 0)
- {
- error("No selected vertex\n");
- freeEdgeIndex(&indexed_edges);
- return NULL;
- }
-
- renormalizeWeight(em, 1.0f);
-
- if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
- {
- weightToHarmonic(em, &indexed_edges);
- }
-
- freeEdgeIndex(&indexed_edges);
-
-#ifdef DEBUG_REEB
- weightToVCol(em, 0);
-#endif
-
- rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
-
- /* Remove arcs without embedding */
- filterNullReebGraph(rg);
-
- /* smart filter and loop filter on basic level */
- filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
-
- repositionNodes(rg);
-
- /* Filtering might have created degree 2 nodes, so remove them */
- removeNormalNodes(rg);
-
- joinSubgraphs(rg, 1.0);
-
- BLI_buildAdjacencyList((BGraph*)rg);
-
- /* calc length before copy, so we have same length on all levels */
- BLI_calcGraphLength((BGraph*)rg);
-
- previous = NULL;
- for (i = 0; i <= nb_levels; i++)
- {
- rgi = rg;
-
- /* don't filter last level */
- if (i > 0)
- {
- float internal_threshold;
- float external_threshold;
-
- /* filter internal progressively in second half only*/
- if (i > nb_levels / 2)
- {
- internal_threshold = rg->length * G.scene->toolsettings->skgen_threshold_internal;
- }
- else
- {
- internal_threshold = rg->length * G.scene->toolsettings->skgen_threshold_internal * (2 * i / (float)nb_levels);
- }
-
- external_threshold = rg->length * G.scene->toolsettings->skgen_threshold_external * (i / (float)nb_levels);
-
- filterGraph(rgi, G.scene->toolsettings->skgen_options, internal_threshold, external_threshold);
- }
-
- if (i < nb_levels)
- {
- rg = copyReebGraph(rgi, i + 1);
- }
-
- finalizeGraph(rgi, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
-
- BLI_markdownSymmetry((BGraph*)rgi, rgi->nodes.first, G.scene->toolsettings->skgen_symmetry_limit);
-
- if (previous != NULL)
- {
- relinkNodes(rgi, previous);
- }
- previous = rgi;
- }
-
- verifyMultiResolutionLinks(rg, 0);
-
- MEM_freeN(data);
-
- return rg;
-}
-
-ReebGraph *BIF_ReebGraphFromEditMesh(void)
-{
- EditMesh *em = G.editMesh;
- EdgeIndex indexed_edges;
- VertexData *data;
- ReebGraph *rg = NULL;
-
- if (em == NULL)
- return NULL;
-
- data = allocVertexData(em);
-
- buildIndexedEdges(em, &indexed_edges);
-
- if (weightFromDistance(em, &indexed_edges) == 0)
- {
- error("No selected vertex\n");
- freeEdgeIndex(&indexed_edges);
- freeEdgeIndex(&indexed_edges);
- return NULL;
- }
-
- renormalizeWeight(em, 1.0f);
-
- if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
- {
- weightToHarmonic(em, &indexed_edges);
- }
-
- freeEdgeIndex(&indexed_edges);
-
-#ifdef DEBUG_REEB
- weightToVCol(em, 1);
-#endif
-
- rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
-
- REEB_exportGraph(rg, -1);
-
- printf("GENERATED\n");
- printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
-
- /* Remove arcs without embedding */
- filterNullReebGraph(rg);
-
- BLI_freeAdjacencyList((BGraph*)rg);
-
- printf("NULL FILTERED\n");
- printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
-
- filterGraph(rg, G.scene->toolsettings->skgen_options, G.scene->toolsettings->skgen_threshold_internal, G.scene->toolsettings->skgen_threshold_external);
-
- finalizeGraph(rg, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
-
- REEB_exportGraph(rg, -1);
-
-#ifdef DEBUG_REEB
- arcToVCol(rg, em, 0);
- //angleToVCol(em, 1);
-#endif
-
- printf("DONE\n");
- printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
-
- MEM_freeN(data);
-
- return rg;
-}
-
-void BIF_GlobalReebFree()
-{
- if (GLOBAL_RG != NULL)
- {
- REEB_freeGraph(GLOBAL_RG);
- GLOBAL_RG = NULL;
- }
-}
-
-void BIF_GlobalReebGraphFromEditMesh(void)
-{
- ReebGraph *rg;
-
- BIF_GlobalReebFree();
-
- rg = BIF_ReebGraphMultiFromEditMesh();
-
- GLOBAL_RG = rg;
-}
-
-void REEB_draw()
-{
- ReebGraph *rg;
- ReebArc *arc;
- int i = 0;
-
- if (GLOBAL_RG == NULL)
- {
- return;
- }
-
- if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
- {
- for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
- }
- else
- {
- i = G.scene->toolsettings->skgen_multi_level;
-
- for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
- }
-
- glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
-
- glDisable(GL_DEPTH_TEST);
- for (arc = rg->arcs.first; arc; arc = arc->next, i++)
- {
- ReebArcIterator iter;
- EmbedBucket *bucket;
- float vec[3];
- char text[128];
- char *s = text;
-
- glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE) + 2);
- glColor3f(0, 0, 0);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(arc->head->p);
-
- if (arc->bcount)
- {
- initArcIterator(&iter, arc, arc->head);
- for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
- {
- glVertex3fv(bucket->p);
- }
- }
-
- glVertex3fv(arc->tail->p);
- glEnd();
-
- glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE));
-
- if (arc->symmetry_level == 1)
- {
- glColor3f(1, 0, 0);
- }
- else if (arc->symmetry_flag == SYM_SIDE_POSITIVE || arc->symmetry_flag == SYM_SIDE_NEGATIVE)
- {
- glColor3f(1, 0.5f, 0);
- }
- else if (arc->symmetry_flag >= SYM_SIDE_RADIAL)
- {
- glColor3f(0.5f, 1, 0);
- }
- else
- {
- glColor3f(1, 1, 0);
- }
- glBegin(GL_LINE_STRIP);
- glVertex3fv(arc->head->p);
-
- if (arc->bcount)
- {
- initArcIterator(&iter, arc, arc->head);
- for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
- {
- glVertex3fv(bucket->p);
- }
- }
-
- glVertex3fv(arc->tail->p);
- glEnd();
-
-
- if (G.scene->toolsettings->skgen_options & SKGEN_DISP_EMBED)
- {
- glColor3f(1, 1, 1);
- glBegin(GL_POINTS);
- glVertex3fv(arc->head->p);
- glVertex3fv(arc->tail->p);
-
- glColor3f(0.5f, 0.5f, 1);
- if (arc->bcount)
- {
- initArcIterator(&iter, arc, arc->head);
- for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
- {
- glVertex3fv(bucket->p);
- }
- }
- glEnd();
- }
-
- if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
- {
- VecLerpf(vec, arc->head->p, arc->tail->p, 0.5f);
- s += sprintf(s, "%i (%i-%i-%i) ", i, arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
-
- if (G.scene->toolsettings->skgen_options & SKGEN_DISP_WEIGHT)
- {
- s += sprintf(s, "w:%0.3f ", arc->tail->weight - arc->head->weight);
- }
-
- if (G.scene->toolsettings->skgen_options & SKGEN_DISP_LENGTH)
- {
- s += sprintf(s, "l:%0.3f", arc->length);
- }
-
- glColor3f(0, 1, 0);
- glRasterPos3fv(vec);
- BMF_DrawString( G.fonts, text);
- }
-
- if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
- {
- sprintf(text, " %i", arc->head->index);
- glRasterPos3fv(arc->head->p);
- BMF_DrawString( G.fonts, text);
-
- sprintf(text, " %i", arc->tail->index);
- glRasterPos3fv(arc->tail->p);
- BMF_DrawString( G.fonts, text);
- }
- }
- glEnable(GL_DEPTH_TEST);
-
- glLineWidth(1.0);
- glPointSize(1.0);
-}