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-rw-r--r--source/blender/src/reeb.c1923
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diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
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--- a/source/blender/src/reeb.c
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@@ -1,1923 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * Contributor(s): Martin Poirier
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <math.h>
-#include <string.h> // for memcpy
-#include <stdio.h>
-#include <stdlib.h> // for qsort
-
-#include "DNA_listBase.h"
-#include "DNA_scene_types.h"
-#include "DNA_space_types.h"
-#include "DNA_meshdata_types.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-#include "BLI_edgehash.h"
-
-#include "BDR_editobject.h"
-
-#include "BIF_editmesh.h"
-#include "BIF_editarmature.h"
-#include "BIF_interface.h"
-#include "BIF_toolbox.h"
-#include "BIF_graphics.h"
-
-#include "BKE_global.h"
-#include "BKE_utildefines.h"
-#include "BKE_customdata.h"
-
-#include "blendef.h"
-
-#include "ONL_opennl.h"
-
-#include "reeb.h"
-
-/*
- * Skeleton generation algorithm based on:
- * "Harmonic Skeleton for Realistic Character Animation"
- * Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
- * SIGGRAPH 2007
- *
- * Reeb graph generation algorithm based on:
- * "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
- * Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
- * SIGGRAPH 2007
- *
- * */
-
-int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
-int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
-EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
-
-/***************************************** BUCKET UTILS **********************************************/
-
-void addVertToBucket(EmbedBucket *b, float co[3])
-{
- b->nv++;
- VecLerpf(b->p, b->p, co, 1.0f / b->nv);
-}
-
-void removeVertFromBucket(EmbedBucket *b, float co[3])
-{
- VecMulf(b->p, (float)b->nv);
- VecSubf(b->p, b->p, co);
- b->nv--;
- VecMulf(b->p, 1.0f / (float)b->nv);
-}
-
-void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
-{
- if (bDst->nv > 0 && bSrc->nv > 0)
- {
- bDst->nv += bSrc->nv;
- VecLerpf(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
- }
- else if (bSrc->nv > 0)
- {
- bDst->nv = bSrc->nv;
- VECCOPY(bDst->p, bSrc->p);
- }
-}
-
-void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
-{
- if (aDst->bcount > 0 && aSrc->bcount > 0)
- {
- int indexDst = 0, indexSrc = 0;
-
- start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
-
- while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
- {
- indexDst++;
- }
-
- while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
- {
- indexSrc++;
- }
-
- for( ; indexDst < aDst->bcount &&
- indexSrc < aSrc->bcount &&
- aDst->buckets[indexDst].val <= end &&
- aSrc->buckets[indexSrc].val <= end
-
- ; indexDst++, indexSrc++)
- {
- mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
- }
- }
-}
-
-void allocArcBuckets(ReebArc *arc)
-{
- int i;
- float start = ceil(arc->v1->weight);
- arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
-
- if (arc->bcount > 0)
- {
- arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
-
- for(i = 0; i < arc->bcount; i++)
- {
- arc->buckets[i].val = start + i;
- }
- }
- else
- {
- arc->buckets = NULL;
- }
-
-}
-
-void resizeArcBuckets(ReebArc *arc)
-{
- EmbedBucket *oldBuckets = arc->buckets;
- int oldBCount = arc->bcount;
-
- allocArcBuckets(arc);
-
- if (oldBCount != 0 && arc->bcount != 0)
- {
- int oldStart = (int)oldBuckets[0].val;
- int oldEnd = (int)oldBuckets[oldBCount - 1].val;
- int newStart = (int)arc->buckets[0].val;
- int newEnd = (int)arc->buckets[arc->bcount - 1].val;
- int oldOffset = 0;
- int newOffset = 0;
- int len;
-
- if (oldStart < newStart)
- {
- oldOffset = newStart - oldStart;
- }
- else
- {
- newOffset = oldStart - newStart;
- }
-
- len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
-
- memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
- }
-
- if (oldBuckets != NULL)
- {
- MEM_freeN(oldBuckets);
- }
-}
-/***************************************** UTILS **********************************************/
-
-ReebEdge * copyEdge(ReebEdge *edge)
-{
- ReebEdge *newEdge = NULL;
-
- newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
- memcpy(newEdge, edge, sizeof(ReebEdge));
-
- newEdge->next = NULL;
- newEdge->prev = NULL;
-
- return newEdge;
-}
-
-void printArc(ReebArc *arc)
-{
- ReebEdge *edge;
- printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
-
- for(edge = arc->edges.first; edge ; edge = edge->next)
- {
- printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
- }
-}
-
-void freeArc(ReebArc *arc)
-{
- BLI_freelistN(&arc->edges);
-
- if (arc->buckets)
- MEM_freeN(arc->buckets);
-
- MEM_freeN(arc);
-}
-
-void freeGraph(ReebGraph *rg)
-{
- ReebArc *arc;
- ReebNode *node;
-
- // free nodes
- for( node = rg->nodes.first; node; node = node->next )
- {
- // Free adjacency lists
- if (node->arcs != NULL)
- {
- MEM_freeN(node->arcs);
- }
- }
- BLI_freelistN(&rg->nodes);
-
- // free arcs
- arc = rg->arcs.first;
- while( arc )
- {
- ReebArc *next = arc->next;
- freeArc(arc);
- arc = next;
- }
-
- // free edge map
- BLI_edgehash_free(rg->emap, NULL);
-
- MEM_freeN(rg);
-}
-
-void repositionNodes(ReebGraph *rg)
-{
- ReebArc *arc = NULL;
- ReebNode *node = NULL;
-
- // Reset node positions
- for(node = rg->nodes.first; node; node = node->next)
- {
- node->p[0] = node->p[1] = node->p[2] = 0;
- }
-
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->bcount > 0)
- {
- float p[3];
-
- VECCOPY(p, arc->buckets[0].p);
- VecMulf(p, 1.0f / arc->v1->degree);
- VecAddf(arc->v1->p, arc->v1->p, p);
-
- VECCOPY(p, arc->buckets[arc->bcount - 1].p);
- VecMulf(p, 1.0f / arc->v2->degree);
- VecAddf(arc->v2->p, arc->v2->p, p);
- }
- }
-}
-
-void verifyNodeDegree(ReebGraph *rg)
-{
- ReebNode *node = NULL;
- ReebArc *arc = NULL;
-
- for(node = rg->nodes.first; node; node = node->next)
- {
- int count = 0;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->v1 == node || arc->v2 == node)
- {
- count++;
- }
- }
- if (count != node->degree)
- {
- printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
- }
- }
-}
-
-void verifyBuckets(ReebGraph *rg)
-{
-#ifdef DEBUG_REEB
- ReebArc *arc = NULL;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->bcount > 0)
- {
- int i;
- for(i = 0; i < arc->bcount; i++)
- {
- if (arc->buckets[i].nv == 0)
- {
- printArc(arc);
- printf("count error in bucket %i/%i\n", i+1, arc->bcount);
- }
- }
-
- if (ceil(arc->v1->weight) < arc->buckets[0].val)
- {
- printArc(arc);
- printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(arc->v1->weight));
- }
- if (floor(arc->v2->weight) < arc->buckets[arc->bcount - 1].val)
- {
- printArc(arc);
- printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(arc->v2->weight));
- }
- }
- }
-#endif
-}
-
-/************************************** ADJACENCY LIST *************************************************/
-
-void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
-{
- ReebArc **arclist;
-
- for(arclist = node->arcs; *arclist; arclist++)
- { }
-
- *arclist = arc;
-}
-
-void buildAdjacencyList(ReebGraph *rg)
-{
- ReebNode *node = NULL;
- ReebArc *arc = NULL;
-
- for(node = rg->nodes.first; node; node = node->next)
- {
- if (node->arcs != NULL)
- {
- MEM_freeN(node->arcs);
- }
-
- node->arcs = MEM_callocN((node->degree + 1) * sizeof(ReebArc*), "adjacency list");
- }
-
- for(arc = rg->arcs.first; arc; arc= arc->next)
- {
- addArcToNodeAdjacencyList(arc->v1, arc);
- addArcToNodeAdjacencyList(arc->v2, arc);
- }
-}
-
-int hasAdjacencyList(ReebGraph *rg)
-{
- ReebNode *node;
-
- for(node = rg->nodes.first; node; node = node->next)
- {
- if (node->arcs == NULL)
- {
- return 0;
- }
- }
-
- return 1;
-}
-
-int countConnectedArcs(ReebGraph *rg, ReebNode *node)
-{
- int count = 0;
-
- /* use adjacency list if present */
- if (node->arcs)
- {
- ReebArc **arcs;
-
- for(arcs = node->arcs; *arcs; arcs++)
- {
- count++;
- }
- }
- else
- {
- ReebArc *arc;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->v1 == node || arc->v2 == node)
- {
- count++;
- }
- }
- }
-
- return count;
-}
-
-/****************************************** SMOOTHING **************************************************/
-
-void postprocessGraph(ReebGraph *rg, char mode)
-{
- ReebArc *arc;
- float fac1 = 0, fac2 = 1, fac3 = 0;
-
- switch(mode)
- {
- case SKGEN_AVERAGE:
- fac1 = fac2 = fac3 = 1.0f / 3.0f;
- break;
- case SKGEN_SMOOTH:
- fac1 = fac3 = 0.25f;
- fac2 = 0.5f;
- break;
- case SKGEN_SHARPEN:
- fac1 = fac2 = -0.25f;
- fac2 = 1.5f;
- break;
- default:
- error("Unknown post processing mode");
- return;
- }
-
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- EmbedBucket *buckets = arc->buckets;
- int bcount = arc->bcount;
- int index;
-
- for(index = 1; index < bcount - 1; index++)
- {
- VecLerpf(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2));
- VecLerpf(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3));
- }
- }
-}
-
-/********************************************SORTING****************************************************/
-
-int compareNodesWeight(void *vnode1, void *vnode2)
-{
- ReebNode *node1 = (ReebNode*)vnode1;
- ReebNode *node2 = (ReebNode*)vnode2;
-
- if (node1->weight < node2->weight)
- {
- return -1;
- }
- if (node1->weight > node2->weight)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-void sortNodes(ReebGraph *rg)
-{
- BLI_sortlist(&rg->nodes, compareNodesWeight);
-}
-
-int compareArcsWeight(void *varc1, void *varc2)
-{
- ReebArc *arc1 = (ReebArc*)varc1;
- ReebArc *arc2 = (ReebArc*)varc2;
-
- if (arc1->v1->weight < arc2->v1->weight)
- {
- return -1;
- }
- if (arc1->v1->weight > arc2->v1->weight)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-void sortArcs(ReebGraph *rg)
-{
- BLI_sortlist(&rg->arcs, compareArcsWeight);
-}
-
-/****************************************** FILTERING **************************************************/
-
-int compareArcs(void *varc1, void *varc2)
-{
- ReebArc *arc1 = (ReebArc*)varc1;
- ReebArc *arc2 = (ReebArc*)varc2;
- float len1 = arc1->v2->weight - arc1->v1->weight;
- float len2 = arc2->v2->weight - arc2->v1->weight;
-
- if (len1 < len2)
- {
- return -1;
- }
- if (len1 > len2)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-}
-
-void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
-
- /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->v1 == srcArc->v1 && arc->v2 == srcArc->v2 && arc != srcArc)
- {
- mergeArcBuckets(srcArc, arc, srcArc->v1->weight, srcArc->v2->weight);
- }
- }
-
- /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
-
- if (arc->v1 == removedNode || arc->v2 == removedNode)
- {
- if (arc->v1 == removedNode)
- {
- arc->v1 = newNode;
- }
- else
- {
- arc->v2 = newNode;
- }
-
- // Remove looped arcs
- if (arc->v1 == arc->v2)
- {
- // v1 or v2 was already newNode, since we're removing an arc, decrement degree
- newNode->degree--;
-
- // If it's safeArc, it'll be removed later, so keep it for now
- if (arc != srcArc)
- {
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
- }
- }
- // Remove flipped arcs
- else if (arc->v1->weight > arc->v2->weight)
- {
- // Decrement degree from the other node
- OTHER_NODE(arc, newNode)->degree--;
-
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
- }
- else
- {
- newNode->degree++; // incrementing degree since we're adding an arc
-
- if (merging)
- {
- // resize bucket list
- resizeArcBuckets(arc);
- mergeArcBuckets(arc, srcArc, arc->v1->weight, arc->v2->weight);
- }
- }
- }
-
- arc = nextArc;
- }
-}
-
-void filterNullReebGraph(ReebGraph *rg)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
-
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
- // Only collapse arcs too short to have any embed bucket
- if (arc->bcount == 0)
- {
- ReebNode *newNode = arc->v1;
- ReebNode *removedNode = arc->v2;
- float blend;
-
- blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
-
- //newNode->weight = FloatLerpf(newNode->weight, removedNode->weight, blend);
- VecLerpf(newNode->p, newNode->p, removedNode->p, blend);
-
- filterArc(rg, newNode, removedNode, arc, 0);
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
-
- BLI_freelinkN(&rg->nodes, removedNode);
- }
-
- arc = nextArc;
- }
-}
-
-int filterInternalReebGraph(ReebGraph *rg, float threshold)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
- int value = 0;
-
- BLI_sortlist(&rg->arcs, compareArcs);
-
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
-
- // Only collapse non-terminal arcs that are shorter than threshold
- if ((arc->v1->degree > 1 && arc->v2->degree > 1 && arc->v2->weight - arc->v1->weight < threshold))
- {
- ReebNode *newNode = NULL;
- ReebNode *removedNode = NULL;
-
- /* Keep the node with the highestn number of connected arcs */
- if (arc->v1->degree >= arc->v2->degree)
- {
- newNode = arc->v1;
- removedNode = arc->v2;
- }
- else
- {
- newNode = arc->v2;
- removedNode = arc->v1;
- }
-
- filterArc(rg, newNode, removedNode, arc, 1);
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
-
- BLI_freelinkN(&rg->nodes, removedNode);
- value = 1;
- }
-
- arc = nextArc;
- }
-
- return value;
-}
-
-int filterExternalReebGraph(ReebGraph *rg, float threshold)
-{
- ReebArc *arc = NULL, *nextArc = NULL;
- int value = 0;
-
- BLI_sortlist(&rg->arcs, compareArcs);
-
- arc = rg->arcs.first;
- while(arc)
- {
- nextArc = arc->next;
-
- // Only collapse terminal arcs that are shorter than threshold
- if ((arc->v1->degree == 1 || arc->v2->degree == 1) && arc->v2->weight - arc->v1->weight < threshold)
- {
- ReebNode *terminalNode = NULL;
- ReebNode *middleNode = NULL;
- ReebNode *newNode = NULL;
- ReebNode *removedNode = NULL;
- int merging = 0;
-
- // Assign terminal and middle nodes
- if (arc->v1->degree == 1)
- {
- terminalNode = arc->v1;
- middleNode = arc->v2;
- }
- else
- {
- terminalNode = arc->v2;
- middleNode = arc->v1;
- }
-
- // If middle node is a normal node, merge to terminal node
- if (middleNode->degree == 2)
- {
- merging = 1;
- newNode = terminalNode;
- removedNode = middleNode;
- }
- // Otherwise, just plain remove of the arc
- else
- {
- merging = 0;
- newNode = middleNode;
- removedNode = terminalNode;
- }
-
- // Merging arc
- if (merging)
- {
- filterArc(rg, newNode, removedNode, arc, 1);
- }
- else
- {
- // removing arc, so we need to decrease the degree of the remaining node
- newNode->degree--;
- }
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
-
- BLI_freelinkN(&rg->nodes, removedNode);
- value = 1;
- }
-
- arc = nextArc;
- }
-
- return value;
-}
-
-/************************************** WEIGHT SPREADING ***********************************************/
-
-int compareVerts( const void* a, const void* b )
-{
- EditVert *va = *(EditVert**)a;
- EditVert *vb = *(EditVert**)b;
- int value = 0;
-
- if (va->tmp.fp < vb->tmp.fp)
- {
- value = -1;
- }
- else if (va->tmp.fp > vb->tmp.fp)
- {
- value = 1;
- }
-
- return value;
-}
-
-void spreadWeight(EditMesh *em)
-{
- EditVert **verts, *eve;
- float lastWeight = 0.0f;
- int totvert = BLI_countlist(&em->verts);
- int i;
- int work_needed = 1;
-
- verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
-
- for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
- {
- verts[i] = eve;
- }
-
- while(work_needed == 1)
- {
- work_needed = 0;
- qsort(verts, totvert, sizeof(EditVert*), compareVerts);
-
- for(i = 0; i < totvert; i++)
- {
- eve = verts[i];
-
- if (i == 0 || (eve->tmp.fp - lastWeight) > FLT_EPSILON)
- {
- lastWeight = eve->tmp.fp;
- }
- else
- {
- work_needed = 1;
- eve->tmp.fp = lastWeight + FLT_EPSILON * 2;
- lastWeight = eve->tmp.fp;
- }
- }
- }
-
- MEM_freeN(verts);
-}
-/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
-
-int subtreeDepth(ReebNode *node, ReebArc *rootArc)
-{
- int depth = 0;
-
- /* Base case, no arcs leading away */
- if (node->arcs == NULL || *(node->arcs) == NULL)
- {
- return 0;
- }
- else
- {
- ReebArc ** pArc;
-
- for(pArc = node->arcs; *pArc; pArc++)
- {
- ReebArc *arc = *pArc;
-
- /* only arcs that go down the tree */
- if (arc != rootArc)
- {
- ReebNode *newNode = OTHER_NODE(arc, node);
- depth = MAX2(depth, subtreeDepth(newNode, arc));
- }
- }
- }
-
- return depth + 1;
-}
-
-/*************************************** CYCLE DETECTION ***********************************************/
-
-int detectCycle(ReebNode *node, ReebArc *srcArc)
-{
- int value = 0;
-
- if (node->flags == 0)
- {
- ReebArc ** pArc;
-
- /* mark node as visited */
- node->flags = 1;
-
- for(pArc = node->arcs; *pArc && value == 0; pArc++)
- {
- ReebArc *arc = *pArc;
-
- /* don't go back on the source arc */
- if (arc != srcArc)
- {
- value = detectCycle(OTHER_NODE(arc, node), arc);
- }
- }
- }
- else
- {
- value = 1;
- }
-
- return value;
-}
-
-int isGraphCyclic(ReebGraph *rg)
-{
- ReebNode *node;
- int value = 0;
-
- /* NEED TO CHECK IF ADJACENCY LIST EXIST */
-
- /* Mark all nodes as not visited */
- for(node = rg->nodes.first; node; node = node->next)
- {
- node->flags = 0;
- }
-
- /* detectCycles in subgraphs */
- for(node = rg->nodes.first; node && value == 0; node = node->next)
- {
- /* only for nodes in subgraphs that haven't been visited yet */
- if (node->flags == 0)
- {
- value = value || detectCycle(node, NULL);
- }
- }
-
- return value;
-}
-
-/******************************************** EXPORT ***************************************************/
-
-void exportNode(FILE *f, char *text, ReebNode *node)
-{
- fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
-}
-
-void exportGraph(ReebGraph *rg, int count)
-{
-#ifdef DEBUG_REEB
- ReebArc *arc;
- char filename[128];
- FILE *f;
-
- if (count == -1)
- {
- sprintf(filename, "test.txt");
- }
- else
- {
- sprintf(filename, "test%05i.txt", count);
- }
- f = fopen(filename, "w");
-
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- int i;
-
- exportNode(f, "v1", arc->v1);
-
- for(i = 0; i < arc->bcount; i++)
- {
- fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
- }
-
- exportNode(f, "v2", arc->v2);
- }
-
- fclose(f);
-#endif
-}
-
-/***************************************** MAIN ALGORITHM **********************************************/
-
-ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
-{
- ReebArc *nextArc = arc->next;
-
- for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
- {
- if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
- {
- break;
- }
- }
-
- return nextArc;
-}
-
-void removeNormalNodes(ReebGraph *rg)
-{
- ReebArc *arc;
-
- // Merge degree 2 nodes
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- while (arc->v1->degree == 2 || arc->v2->degree == 2)
- {
- // merge at v1
- if (arc->v1->degree == 2)
- {
- ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
-
- // Merge arc only if needed
- if (arc->v1 == nextArc->v2)
- {
- mergeConnectedArcs(rg, arc, nextArc);
- }
- // Otherwise, mark down vert
- else
- {
- arc->v1->degree = 3;
- }
- }
-
- // merge at v2
- if (arc->v2->degree == 2)
- {
- ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
-
- // Merge arc only if needed
- if (arc->v2 == nextArc->v1)
- {
- mergeConnectedArcs(rg, arc, nextArc);
- }
- // Otherwise, mark down vert
- else
- {
- arc->v2->degree = 3;
- }
- }
- }
- }
-
-}
-
-int edgeEquals(ReebEdge *e1, ReebEdge *e2)
-{
- return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
-}
-
-ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
-{
- ReebEdge *nextEdge = NULL;
- ReebEdge *edge = NULL;
- ReebArc *result = NULL;
-
- /* Find the ReebEdge in the edge list */
- for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
- { }
-
- nextEdge = edge->nextEdge;
-
- if (nextEdge != NULL)
- {
- result = nextEdge->arc;
- }
-
- return result;
-}
-
-typedef enum {
- MERGE_LOWER,
- MERGE_HIGHER,
- MERGE_APPEND
-} MergeDirection;
-
-void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
-{
- ReebEdge *e = NULL;
-
- if (direction == MERGE_APPEND)
- {
- for(e = aSrc->edges.first; e; e = e->next)
- {
- e->arc = aDst; // Edge is stolen by new arc
- }
-
- addlisttolist(&aDst->edges , &aSrc->edges);
- }
- else
- {
- for(e = aSrc->edges.first; e; e = e->next)
- {
- ReebEdge *newEdge = copyEdge(e);
-
- newEdge->arc = aDst;
-
- BLI_addtail(&aDst->edges, newEdge);
-
- if (direction == MERGE_LOWER)
- {
- void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
-
- newEdge->nextEdge = e;
-
- // if edge was the first in the list, point the edit edge to the new reeb edge instead.
- if (*p == e)
- {
- *p = (void*)newEdge;
- }
- // otherwise, advance in the list until the predecessor is found then insert it there
- else
- {
- ReebEdge *previous = (ReebEdge*)*p;
-
- while(previous->nextEdge != e)
- {
- previous = previous->nextEdge;
- }
-
- previous->nextEdge = newEdge;
- }
- }
- else
- {
- newEdge->nextEdge = e->nextEdge;
- e->nextEdge = newEdge;
- }
- }
- }
-}
-
-// return 1 on full merge
-int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
-{
- int result = 0;
- ReebNode *removedNode = NULL;
-
- mergeArcEdges(rg, a0, a1, MERGE_APPEND);
-
- // Bring a0 to the combine length of both arcs
- if (a0->v2 == a1->v1)
- {
- removedNode = a0->v2;
- a0->v2 = a1->v2;
- }
- else if (a0->v1 == a1->v2)
- {
- removedNode = a0->v1;
- a0->v1 = a1->v1;
- }
-
- resizeArcBuckets(a0);
- // Merge a1 in a0
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
-
- // remove a1 from graph
- BLI_remlink(&rg->arcs, a1);
- freeArc(a1);
-
- BLI_freelinkN(&rg->nodes, removedNode);
- result = 1;
-
- return result;
-}
-// return 1 on full merge
-int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
-{
- int result = 0;
- // TRIANGLE POINTS DOWN
- if (a0->v1->weight == a1->v1->weight) // heads are the same
- {
- if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
- {
- mergeArcEdges(rg, a0, a1, MERGE_APPEND);
-
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
-
- // Adjust node degree
- a1->v1->degree--;
- a1->v2->degree--;
-
- // remove a1 from graph
- BLI_remlink(&rg->arcs, a1);
-
- freeArc(a1);
- result = 1;
- }
- else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
- {
- mergeArcEdges(rg, a1, a0, MERGE_LOWER);
-
- // Adjust node degree
- a0->v1->degree--;
- a1->v2->degree++;
-
- mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
- a0->v1 = a1->v2;
- resizeArcBuckets(a0);
- }
- else // a0>n2 is in the middle
- {
- mergeArcEdges(rg, a0, a1, MERGE_LOWER);
-
- // Adjust node degree
- a1->v1->degree--;
- a0->v2->degree++;
-
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
- a1->v1 = a0->v2;
- resizeArcBuckets(a1);
- }
- }
- // TRIANGLE POINTS UP
- else if (a0->v2->weight == a1->v2->weight) // tails are the same
- {
- if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
- {
- mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
-
- // Adjust node degree
- a1->v2->degree--;
- a0->v1->degree++;
-
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
- a1->v2 = a0->v1;
- resizeArcBuckets(a1);
- }
- else // a1->v1->weight is in the middle
- {
- mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
-
- // Adjust node degree
- a0->v2->degree--;
- a1->v1->degree++;
-
- mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
- a0->v2 = a1->v1;
- resizeArcBuckets(a0);
- }
- }
- else
- {
- // Need something here (OR NOT)
- }
-
- return result;
-}
-
-void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
-{
- int total = 0;
- while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
- {
- total = mergeArcs(rg, a0, a1);
-
- if (total == 0) // if it wasn't a total merge, go forward
- {
- if (a0->v2->weight < a1->v2->weight)
- {
- a0 = nextArcMappedToEdge(a0, e0);
- }
- else
- {
- a1 = nextArcMappedToEdge(a1, e1);
- }
- }
- }
-}
-
-void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
-{
- ReebArc *a0, *a1, *a2;
- a0 = e0->arc;
- a1 = e1->arc;
- a2 = e2->arc;
-
- glueByMergeSort(rg, a0, a1, e0, e1);
- glueByMergeSort(rg, a0, a2, e0, e2);
-}
-
-ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
-{
- ReebNode *node = NULL;
-
- node = MEM_callocN(sizeof(ReebNode), "reeb node");
-
- node->flags = 0; // clear flags on init
- node->arcs = NULL;
- node->degree = 0;
- node->weight = weight;
- node->index = rg->totnodes;
- VECCOPY(node->p, eve->co);
-
- BLI_addtail(&rg->nodes, node);
- rg->totnodes++;
-
- return node;
-}
-
-ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
-{
- ReebEdge *edge;
-
- edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
-
- // Only add existing edges that haven't been added yet
- if (edge == NULL)
- {
- ReebArc *arc;
- ReebNode *v1, *v2;
- float len, offset;
- int i;
-
- arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
- edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
-
- arc->flags = 0; // clear flags on init
-
- if (node1->weight <= node2->weight)
- {
- v1 = node1;
- v2 = node2;
- }
- else
- {
- v1 = node2;
- v2 = node1;
- }
-
- arc->v1 = v1;
- arc->v2 = v2;
-
- // increase node degree
- v1->degree++;
- v2->degree++;
-
- BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
-
- edge->arc = arc;
- edge->nextEdge = NULL;
- edge->v1 = v1;
- edge->v2 = v2;
-
- BLI_addtail(&rg->arcs, arc);
- BLI_addtail(&arc->edges, edge);
-
- /* adding buckets for embedding */
- allocArcBuckets(arc);
-
- offset = arc->v1->weight;
- len = arc->v2->weight - arc->v1->weight;
-
-#if 0
- /* This is the actual embedding filling described in the paper
- * the problem is that it only works with really dense meshes
- */
- if (arc->bcount > 0)
- {
- addVertToBucket(&(arc->buckets[0]), arc->v1->co);
- addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
- }
-#else
- for(i = 0; i < arc->bcount; i++)
- {
- float co[3];
- float f = (arc->buckets[i].val - offset) / len;
-
- VecLerpf(co, v1->p, v2->p, f);
- addVertToBucket(&(arc->buckets[i]), co);
- }
-#endif
-
- }
-
- return edge;
-}
-
-void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
-{
- ReebEdge *re1, *re2, *re3;
- ReebEdge *e1, *e2, *e3;
- float len1, len2, len3;
-
- re1 = createArc(rg, n1, n2);
- re2 = createArc(rg, n2, n3);
- re3 = createArc(rg, n3, n1);
-
- len1 = (float)fabs(n1->weight - n2->weight);
- len2 = (float)fabs(n2->weight - n3->weight);
- len3 = (float)fabs(n3->weight - n1->weight);
-
- /* The rest of the algorithm assumes that e1 is the longest edge */
-
- if (len1 >= len2 && len1 >= len3)
- {
- e1 = re1;
- e2 = re2;
- e3 = re3;
- }
- else if (len2 >= len1 && len2 >= len3)
- {
- e1 = re2;
- e2 = re1;
- e3 = re3;
- }
- else
- {
- e1 = re3;
- e2 = re2;
- e3 = re1;
- }
-
- /* And e2 is the lowest edge
- * If e3 is lower than e2, swap them
- */
- if (e3->v1->weight < e2->v1->weight)
- {
- ReebEdge *etmp = e2;
- e2 = e3;
- e3 = etmp;
- }
-
-
- mergePaths(rg, e1, e2, e3);
-}
-
-ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
-{
- ReebGraph *rg;
- struct DynamicList * dlist;
- EditVert *eve;
- EditFace *efa;
- int index;
- int totvert;
- int totfaces;
-
-#ifdef DEBUG_REEB
- int countfaces = 0;
-#endif
-
- rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
-
- rg->totnodes = 0;
- rg->emap = BLI_edgehash_new();
-
- totvert = BLI_countlist(&em->verts);
- totfaces = BLI_countlist(&em->faces);
-
- renormalizeWeight(em, 1.0f);
-
- /* Spread weight to minimize errors */
- spreadWeight(em);
-
- renormalizeWeight(em, (float)subdivisions);
-
- /* Adding vertice */
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
- {
- eve->hash = index;
- eve->f2 = 0;
- eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
- }
-
- /* Temporarely convert node list to dynamic list, for indexed access */
- dlist = BLI_dlist_from_listbase(&rg->nodes);
-
- /* Adding face, edge per edge */
- for(efa = em->faces.first; efa; efa = efa->next)
- {
- ReebNode *n1, *n2, *n3;
-
- n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
- n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
- n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
-
- addTriangleToGraph(rg, n1, n2, n3);
-
- if (efa->v4)
- {
- ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
- addTriangleToGraph(rg, n1, n3, n4);
- }
-
-#ifdef DEBUG_REEB
- countfaces++;
- if (countfaces % 100 == 0)
- {
- printf("face %i of %i\n", countfaces, totfaces);
- }
-#endif
-
-
- }
- BLI_listbase_from_dlist(dlist, &rg->nodes);
-
- removeNormalNodes(rg);
-
- return rg;
-}
-
-/***************************************** WEIGHT UTILS **********************************************/
-
-void renormalizeWeight(EditMesh *em, float newmax)
-{
- EditVert *eve;
- float minimum, maximum, range;
-
- if (em == NULL || BLI_countlist(&em->verts) == 0)
- return;
-
- /* First pass, determine maximum and minimum */
- eve = em->verts.first;
- minimum = eve->tmp.fp;
- maximum = eve->tmp.fp;
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- maximum = MAX2(maximum, eve->tmp.fp);
- minimum = MIN2(minimum, eve->tmp.fp);
- }
-
- range = maximum - minimum;
-
- /* Normalize weights */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- eve->tmp.fp = (eve->tmp.fp - minimum) / range * newmax;
- }
-}
-
-
-int weightFromLoc(EditMesh *em, int axis)
-{
- EditVert *eve;
-
- if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
- return 0;
-
- /* Copy coordinate in weight */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- eve->tmp.fp = eve->co[axis];
- }
-
- return 1;
-}
-
-static float cotan_weight(float *v1, float *v2, float *v3)
-{
- float a[3], b[3], c[3], clen;
-
- VecSubf(a, v2, v1);
- VecSubf(b, v3, v1);
- Crossf(c, a, b);
-
- clen = VecLength(c);
-
- if (clen == 0.0f)
- return 0.0f;
-
- return Inpf(a, b)/clen;
-}
-
-int weightToHarmonic(EditMesh *em)
-{
- NLboolean success;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int totvert = 0;
- int index;
- int rval;
-
- /* Find local extrema */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- totvert++;
- }
-
- /* Solve with openNL */
-
- nlNewContext();
-
- nlSolverParameteri(NL_NB_VARIABLES, totvert);
-
- nlBegin(NL_SYSTEM);
-
- /* Find local extrema */
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
- {
- EditEdge *eed;
- int maximum = 1;
- int minimum = 1;
-
- eve->hash = index; /* Assign index to vertex */
-
- NextEdgeForVert(NULL, NULL); /* Reset next edge */
- for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
- {
- EditVert *eve2;
-
- if (eed->v1 == eve)
- {
- eve2 = eed->v2;
- }
- else
- {
- eve2 = eed->v1;
- }
-
- /* Adjacent vertex is bigger, not a local maximum */
- if (eve2->tmp.fp > eve->tmp.fp)
- {
- maximum = 0;
- }
- /* Adjacent vertex is smaller, not a local minimum */
- else if (eve2->tmp.fp < eve->tmp.fp)
- {
- minimum = 0;
- }
- }
-
- if (maximum || minimum)
- {
- float w = eve->tmp.fp;
- eve->f1 = 0;
- nlSetVariable(0, index, w);
- nlLockVariable(index);
- }
- else
- {
- eve->f1 = 1;
- }
- }
-
- nlBegin(NL_MATRIX);
-
- /* Zero edge weight */
- for(eed = em->edges.first; eed; eed = eed->next)
- {
- eed->tmp.l = 0;
- }
-
- /* Add faces count to the edge weight */
- for(efa = em->faces.first; efa; efa = efa->next)
- {
- efa->e1->tmp.l++;
- efa->e2->tmp.l++;
- efa->e3->tmp.l++;
- }
-
- /* Add faces angle to the edge weight */
- for(efa = em->faces.first; efa; efa = efa->next)
- {
- /* Angle opposite e1 */
- float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
-
- /* Angle opposite e2 */
- float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
-
- /* Angle opposite e3 */
- float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
-
- int i1 = efa->v1->hash;
- int i2 = efa->v2->hash;
- int i3 = efa->v3->hash;
-
- nlMatrixAdd(i1, i1, t2+t3);
- nlMatrixAdd(i2, i2, t1+t3);
- nlMatrixAdd(i3, i3, t1+t2);
-
- nlMatrixAdd(i1, i2, -t3);
- nlMatrixAdd(i2, i1, -t3);
-
- nlMatrixAdd(i2, i3, -t1);
- nlMatrixAdd(i3, i2, -t1);
-
- nlMatrixAdd(i3, i1, -t2);
- nlMatrixAdd(i1, i3, -t2);
- }
-
- nlEnd(NL_MATRIX);
-
- nlEnd(NL_SYSTEM);
-
- success = nlSolveAdvanced(NULL, NL_TRUE);
-
- if (success)
- {
- rval = 1;
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
- {
- eve->tmp.fp = nlGetVariable(0, index);
- }
- }
- else
- {
- rval = 0;
- }
-
- nlDeleteContext(nlGetCurrent());
-
- return rval;
-}
-
-
-EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
-{
- static EditEdge *e = NULL;
-
- /* Reset method, call with NULL mesh pointer */
- if (em == NULL)
- {
- e = NULL;
- return NULL;
- }
-
- /* first pass, start at the head of the list */
- if (e == NULL)
- {
- e = em->edges.first;
- }
- /* subsequent passes, start on the next edge */
- else
- {
- e = e->next;
- }
-
- for( ; e ; e = e->next)
- {
- if (e->v1 == v || e->v2 == v)
- {
- break;
- }
- }
-
- return e;
-}
-
-int weightFromDistance(EditMesh *em)
-{
- EditVert *eve;
- int totedge = 0;
- int vCount = 0;
-
- if (em == NULL || BLI_countlist(&em->verts) == 0)
- {
- return 0;
- }
-
- totedge = BLI_countlist(&em->edges);
-
- if (totedge == 0)
- {
- return 0;
- }
-
- /* Initialize vertice flags and find at least one selected vertex */
- for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
- {
- eve->f1 = 0;
- if (eve->f & SELECT)
- {
- vCount = 1;
- }
- }
-
- if (vCount == 0)
- {
- return 0; /* no selected vert, failure */
- }
- else
- {
- EditVert *eve, *current_eve = NULL;
- /* Apply dijkstra spf for each selected vert */
- for(eve = em->verts.first; eve; eve = eve->next)
- {
- if (eve->f & SELECT)
- {
- current_eve = eve;
- eve->f1 = 1;
-
- {
- EditEdge *eed = NULL;
- EditEdge *select_eed = NULL;
- EditEdge **edges = NULL;
- float currentWeight = 0;
- int eIndex = 0;
-
- edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
-
- /* Calculate edge weight and initialize edge flags */
- for(eed= em->edges.first; eed; eed= eed->next)
- {
- eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
- eed->f1 = 0;
- }
-
- do {
- int i;
-
- current_eve->f1 = 1; /* mark vertex as selected */
-
- /* Add all new edges connected to current_eve to the list */
- NextEdgeForVert(NULL, NULL); // Reset next edge
- for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
- {
- if (eed->f1 == 0)
- {
- edges[eIndex] = eed;
- eed->f1 = 1;
- eIndex++;
- }
- }
-
- /* Find next shortest edge */
- select_eed = NULL;
- for(i = 0; i < eIndex; i++)
- {
- eed = edges[i];
-
- if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) /* eed is not selected yet and leads to a new node */
- {
- float newWeight = 0;
- if (eed->v1->f1 == 1)
- {
- newWeight = eed->v1->tmp.fp + eed->tmp.fp;
- }
- else
- {
- newWeight = eed->v2->tmp.fp + eed->tmp.fp;
- }
-
- if (select_eed == NULL || newWeight < currentWeight) /* no selected edge or current smaller than selected */
- {
- currentWeight = newWeight;
- select_eed = eed;
- }
- }
- }
-
- if (select_eed != NULL)
- {
- select_eed->f1 = 2;
-
- if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
- {
- current_eve = select_eed->v1;
- }
- else /* otherwise, it's v2 */
- {
- current_eve = select_eed->v2;
- }
- current_eve->tmp.fp = currentWeight;
- }
- } while (select_eed != NULL);
-
- MEM_freeN(edges);
- }
- }
- }
- }
-
- return 1;
-}
-
-MCol MColFromWeight(EditVert *eve)
-{
- MCol col;
- col.a = 255;
- col.b = (char)(eve->tmp.fp * 255);
- col.g = 0;
- col.r = (char)((1.0f - eve->tmp.fp) * 255);
- return col;
-}
-
-void weightToVCol(EditMesh *em)
-{
- EditFace *efa;
- MCol *mcol;
- if (!EM_vertColorCheck()) {
- return;
- }
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
-
- mcol[0] = MColFromWeight(efa->v1);
- mcol[1] = MColFromWeight(efa->v2);
- mcol[2] = MColFromWeight(efa->v3);
-
- if(efa->v4) {
- mcol[3] = MColFromWeight(efa->v4);
- }
- }
-}
-
-/****************************************** BUCKET ITERATOR **************************************************/
-
-void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
-{
- iter->arc = arc;
-
- if (head == arc->v1)
- {
- iter->start = 0;
- iter->end = arc->bcount - 1;
- iter->stride = 1;
- }
- else
- {
- iter->start = arc->bcount - 1;
- iter->end = 0;
- iter->stride = -1;
- }
-
- iter->index = iter->start - iter->stride;
-}
-
-void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
-{
- iter->arc = arc;
-
- iter->start = start;
- iter->end = end;
-
- if (end > start)
- {
- iter->stride = 1;
- }
- else
- {
- iter->stride = -1;
- }
-
- iter->index = iter->start - iter->stride;
-}
-
-EmbedBucket * nextBucket(ReebArcIterator *iter)
-{
- EmbedBucket *result = NULL;
-
- if (iter->index != iter->end)
- {
- iter->index += iter->stride;
- result = &(iter->arc->buckets[iter->index]);
- }
-
- return result;
-}