Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/src/reeb.c')
-rw-r--r--source/blender/src/reeb.c1923
1 files changed, 1923 insertions, 0 deletions
diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
new file mode 100644
index 00000000000..85fb5815c3e
--- /dev/null
+++ b/source/blender/src/reeb.c
@@ -0,0 +1,1923 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h> // for memcpy
+#include <stdio.h>
+#include <stdlib.h> // for qsort
+
+#include "DNA_listBase.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_edgehash.h"
+
+#include "BDR_editobject.h"
+
+#include "BIF_editmesh.h"
+#include "BIF_editarmature.h"
+#include "BIF_interface.h"
+#include "BIF_toolbox.h"
+#include "BIF_graphics.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_customdata.h"
+
+#include "blendef.h"
+
+#include "ONL_opennl.h"
+
+#include "reeb.h"
+
+/*
+ * Skeleton generation algorithm based on:
+ * "Harmonic Skeleton for Realistic Character Animation"
+ * Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
+ * SIGGRAPH 2007
+ *
+ * Reeb graph generation algorithm based on:
+ * "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
+ * Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
+ * SIGGRAPH 2007
+ *
+ * */
+
+int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
+int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
+EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
+
+/***************************************** BUCKET UTILS **********************************************/
+
+void addVertToBucket(EmbedBucket *b, float co[3])
+{
+ b->nv++;
+ VecLerpf(b->p, b->p, co, 1.0f / b->nv);
+}
+
+void removeVertFromBucket(EmbedBucket *b, float co[3])
+{
+ VecMulf(b->p, (float)b->nv);
+ VecSubf(b->p, b->p, co);
+ b->nv--;
+ VecMulf(b->p, 1.0f / (float)b->nv);
+}
+
+void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
+{
+ if (bDst->nv > 0 && bSrc->nv > 0)
+ {
+ bDst->nv += bSrc->nv;
+ VecLerpf(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
+ }
+ else if (bSrc->nv > 0)
+ {
+ bDst->nv = bSrc->nv;
+ VECCOPY(bDst->p, bSrc->p);
+ }
+}
+
+void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
+{
+ if (aDst->bcount > 0 && aSrc->bcount > 0)
+ {
+ int indexDst = 0, indexSrc = 0;
+
+ start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
+
+ while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
+ {
+ indexDst++;
+ }
+
+ while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
+ {
+ indexSrc++;
+ }
+
+ for( ; indexDst < aDst->bcount &&
+ indexSrc < aSrc->bcount &&
+ aDst->buckets[indexDst].val <= end &&
+ aSrc->buckets[indexSrc].val <= end
+
+ ; indexDst++, indexSrc++)
+ {
+ mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
+ }
+ }
+}
+
+void allocArcBuckets(ReebArc *arc)
+{
+ int i;
+ float start = ceil(arc->v1->weight);
+ arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
+
+ if (arc->bcount > 0)
+ {
+ arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
+
+ for(i = 0; i < arc->bcount; i++)
+ {
+ arc->buckets[i].val = start + i;
+ }
+ }
+ else
+ {
+ arc->buckets = NULL;
+ }
+
+}
+
+void resizeArcBuckets(ReebArc *arc)
+{
+ EmbedBucket *oldBuckets = arc->buckets;
+ int oldBCount = arc->bcount;
+
+ allocArcBuckets(arc);
+
+ if (oldBCount != 0 && arc->bcount != 0)
+ {
+ int oldStart = (int)oldBuckets[0].val;
+ int oldEnd = (int)oldBuckets[oldBCount - 1].val;
+ int newStart = (int)arc->buckets[0].val;
+ int newEnd = (int)arc->buckets[arc->bcount - 1].val;
+ int oldOffset = 0;
+ int newOffset = 0;
+ int len;
+
+ if (oldStart < newStart)
+ {
+ oldOffset = newStart - oldStart;
+ }
+ else
+ {
+ newOffset = oldStart - newStart;
+ }
+
+ len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
+
+ memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
+ }
+
+ if (oldBuckets != NULL)
+ {
+ MEM_freeN(oldBuckets);
+ }
+}
+/***************************************** UTILS **********************************************/
+
+ReebEdge * copyEdge(ReebEdge *edge)
+{
+ ReebEdge *newEdge = NULL;
+
+ newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
+ memcpy(newEdge, edge, sizeof(ReebEdge));
+
+ newEdge->next = NULL;
+ newEdge->prev = NULL;
+
+ return newEdge;
+}
+
+void printArc(ReebArc *arc)
+{
+ ReebEdge *edge;
+ printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
+
+ for(edge = arc->edges.first; edge ; edge = edge->next)
+ {
+ printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
+ }
+}
+
+void freeArc(ReebArc *arc)
+{
+ BLI_freelistN(&arc->edges);
+
+ if (arc->buckets)
+ MEM_freeN(arc->buckets);
+
+ MEM_freeN(arc);
+}
+
+void freeGraph(ReebGraph *rg)
+{
+ ReebArc *arc;
+ ReebNode *node;
+
+ // free nodes
+ for( node = rg->nodes.first; node; node = node->next )
+ {
+ // Free adjacency lists
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ }
+ }
+ BLI_freelistN(&rg->nodes);
+
+ // free arcs
+ arc = rg->arcs.first;
+ while( arc )
+ {
+ ReebArc *next = arc->next;
+ freeArc(arc);
+ arc = next;
+ }
+
+ // free edge map
+ BLI_edgehash_free(rg->emap, NULL);
+
+ MEM_freeN(rg);
+}
+
+void repositionNodes(ReebGraph *rg)
+{
+ ReebArc *arc = NULL;
+ ReebNode *node = NULL;
+
+ // Reset node positions
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ node->p[0] = node->p[1] = node->p[2] = 0;
+ }
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->bcount > 0)
+ {
+ float p[3];
+
+ VECCOPY(p, arc->buckets[0].p);
+ VecMulf(p, 1.0f / arc->v1->degree);
+ VecAddf(arc->v1->p, arc->v1->p, p);
+
+ VECCOPY(p, arc->buckets[arc->bcount - 1].p);
+ VecMulf(p, 1.0f / arc->v2->degree);
+ VecAddf(arc->v2->p, arc->v2->p, p);
+ }
+ }
+}
+
+void verifyNodeDegree(ReebGraph *rg)
+{
+ ReebNode *node = NULL;
+ ReebArc *arc = NULL;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ int count = 0;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->v1 == node || arc->v2 == node)
+ {
+ count++;
+ }
+ }
+ if (count != node->degree)
+ {
+ printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
+ }
+ }
+}
+
+void verifyBuckets(ReebGraph *rg)
+{
+#ifdef DEBUG_REEB
+ ReebArc *arc = NULL;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->bcount > 0)
+ {
+ int i;
+ for(i = 0; i < arc->bcount; i++)
+ {
+ if (arc->buckets[i].nv == 0)
+ {
+ printArc(arc);
+ printf("count error in bucket %i/%i\n", i+1, arc->bcount);
+ }
+ }
+
+ if (ceil(arc->v1->weight) < arc->buckets[0].val)
+ {
+ printArc(arc);
+ printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(arc->v1->weight));
+ }
+ if (floor(arc->v2->weight) < arc->buckets[arc->bcount - 1].val)
+ {
+ printArc(arc);
+ printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(arc->v2->weight));
+ }
+ }
+ }
+#endif
+}
+
+/************************************** ADJACENCY LIST *************************************************/
+
+void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
+{
+ ReebArc **arclist;
+
+ for(arclist = node->arcs; *arclist; arclist++)
+ { }
+
+ *arclist = arc;
+}
+
+void buildAdjacencyList(ReebGraph *rg)
+{
+ ReebNode *node = NULL;
+ ReebArc *arc = NULL;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ }
+
+ node->arcs = MEM_callocN((node->degree + 1) * sizeof(ReebArc*), "adjacency list");
+ }
+
+ for(arc = rg->arcs.first; arc; arc= arc->next)
+ {
+ addArcToNodeAdjacencyList(arc->v1, arc);
+ addArcToNodeAdjacencyList(arc->v2, arc);
+ }
+}
+
+int hasAdjacencyList(ReebGraph *rg)
+{
+ ReebNode *node;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ if (node->arcs == NULL)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+int countConnectedArcs(ReebGraph *rg, ReebNode *node)
+{
+ int count = 0;
+
+ /* use adjacency list if present */
+ if (node->arcs)
+ {
+ ReebArc **arcs;
+
+ for(arcs = node->arcs; *arcs; arcs++)
+ {
+ count++;
+ }
+ }
+ else
+ {
+ ReebArc *arc;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->v1 == node || arc->v2 == node)
+ {
+ count++;
+ }
+ }
+ }
+
+ return count;
+}
+
+/****************************************** SMOOTHING **************************************************/
+
+void postprocessGraph(ReebGraph *rg, char mode)
+{
+ ReebArc *arc;
+ float fac1 = 0, fac2 = 1, fac3 = 0;
+
+ switch(mode)
+ {
+ case SKGEN_AVERAGE:
+ fac1 = fac2 = fac3 = 1.0f / 3.0f;
+ break;
+ case SKGEN_SMOOTH:
+ fac1 = fac3 = 0.25f;
+ fac2 = 0.5f;
+ break;
+ case SKGEN_SHARPEN:
+ fac1 = fac2 = -0.25f;
+ fac2 = 1.5f;
+ break;
+ default:
+ error("Unknown post processing mode");
+ return;
+ }
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ EmbedBucket *buckets = arc->buckets;
+ int bcount = arc->bcount;
+ int index;
+
+ for(index = 1; index < bcount - 1; index++)
+ {
+ VecLerpf(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2));
+ VecLerpf(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3));
+ }
+ }
+}
+
+/********************************************SORTING****************************************************/
+
+int compareNodesWeight(void *vnode1, void *vnode2)
+{
+ ReebNode *node1 = (ReebNode*)vnode1;
+ ReebNode *node2 = (ReebNode*)vnode2;
+
+ if (node1->weight < node2->weight)
+ {
+ return -1;
+ }
+ if (node1->weight > node2->weight)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void sortNodes(ReebGraph *rg)
+{
+ BLI_sortlist(&rg->nodes, compareNodesWeight);
+}
+
+int compareArcsWeight(void *varc1, void *varc2)
+{
+ ReebArc *arc1 = (ReebArc*)varc1;
+ ReebArc *arc2 = (ReebArc*)varc2;
+
+ if (arc1->v1->weight < arc2->v1->weight)
+ {
+ return -1;
+ }
+ if (arc1->v1->weight > arc2->v1->weight)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void sortArcs(ReebGraph *rg)
+{
+ BLI_sortlist(&rg->arcs, compareArcsWeight);
+}
+
+/****************************************** FILTERING **************************************************/
+
+int compareArcs(void *varc1, void *varc2)
+{
+ ReebArc *arc1 = (ReebArc*)varc1;
+ ReebArc *arc2 = (ReebArc*)varc2;
+ float len1 = arc1->v2->weight - arc1->v1->weight;
+ float len2 = arc2->v2->weight - arc2->v1->weight;
+
+ if (len1 < len2)
+ {
+ return -1;
+ }
+ if (len1 > len2)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+
+ /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->v1 == srcArc->v1 && arc->v2 == srcArc->v2 && arc != srcArc)
+ {
+ mergeArcBuckets(srcArc, arc, srcArc->v1->weight, srcArc->v2->weight);
+ }
+ }
+
+ /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ if (arc->v1 == removedNode || arc->v2 == removedNode)
+ {
+ if (arc->v1 == removedNode)
+ {
+ arc->v1 = newNode;
+ }
+ else
+ {
+ arc->v2 = newNode;
+ }
+
+ // Remove looped arcs
+ if (arc->v1 == arc->v2)
+ {
+ // v1 or v2 was already newNode, since we're removing an arc, decrement degree
+ newNode->degree--;
+
+ // If it's safeArc, it'll be removed later, so keep it for now
+ if (arc != srcArc)
+ {
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+ }
+ }
+ // Remove flipped arcs
+ else if (arc->v1->weight > arc->v2->weight)
+ {
+ // Decrement degree from the other node
+ OTHER_NODE(arc, newNode)->degree--;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+ }
+ else
+ {
+ newNode->degree++; // incrementing degree since we're adding an arc
+
+ if (merging)
+ {
+ // resize bucket list
+ resizeArcBuckets(arc);
+ mergeArcBuckets(arc, srcArc, arc->v1->weight, arc->v2->weight);
+ }
+ }
+ }
+
+ arc = nextArc;
+ }
+}
+
+void filterNullReebGraph(ReebGraph *rg)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+ // Only collapse arcs too short to have any embed bucket
+ if (arc->bcount == 0)
+ {
+ ReebNode *newNode = arc->v1;
+ ReebNode *removedNode = arc->v2;
+ float blend;
+
+ blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
+
+ //newNode->weight = FloatLerpf(newNode->weight, removedNode->weight, blend);
+ VecLerpf(newNode->p, newNode->p, removedNode->p, blend);
+
+ filterArc(rg, newNode, removedNode, arc, 0);
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ }
+
+ arc = nextArc;
+ }
+}
+
+int filterInternalReebGraph(ReebGraph *rg, float threshold)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+ int value = 0;
+
+ BLI_sortlist(&rg->arcs, compareArcs);
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ // Only collapse non-terminal arcs that are shorter than threshold
+ if ((arc->v1->degree > 1 && arc->v2->degree > 1 && arc->v2->weight - arc->v1->weight < threshold))
+ {
+ ReebNode *newNode = NULL;
+ ReebNode *removedNode = NULL;
+
+ /* Keep the node with the highestn number of connected arcs */
+ if (arc->v1->degree >= arc->v2->degree)
+ {
+ newNode = arc->v1;
+ removedNode = arc->v2;
+ }
+ else
+ {
+ newNode = arc->v2;
+ removedNode = arc->v1;
+ }
+
+ filterArc(rg, newNode, removedNode, arc, 1);
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ value = 1;
+ }
+
+ arc = nextArc;
+ }
+
+ return value;
+}
+
+int filterExternalReebGraph(ReebGraph *rg, float threshold)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+ int value = 0;
+
+ BLI_sortlist(&rg->arcs, compareArcs);
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ // Only collapse terminal arcs that are shorter than threshold
+ if ((arc->v1->degree == 1 || arc->v2->degree == 1) && arc->v2->weight - arc->v1->weight < threshold)
+ {
+ ReebNode *terminalNode = NULL;
+ ReebNode *middleNode = NULL;
+ ReebNode *newNode = NULL;
+ ReebNode *removedNode = NULL;
+ int merging = 0;
+
+ // Assign terminal and middle nodes
+ if (arc->v1->degree == 1)
+ {
+ terminalNode = arc->v1;
+ middleNode = arc->v2;
+ }
+ else
+ {
+ terminalNode = arc->v2;
+ middleNode = arc->v1;
+ }
+
+ // If middle node is a normal node, merge to terminal node
+ if (middleNode->degree == 2)
+ {
+ merging = 1;
+ newNode = terminalNode;
+ removedNode = middleNode;
+ }
+ // Otherwise, just plain remove of the arc
+ else
+ {
+ merging = 0;
+ newNode = middleNode;
+ removedNode = terminalNode;
+ }
+
+ // Merging arc
+ if (merging)
+ {
+ filterArc(rg, newNode, removedNode, arc, 1);
+ }
+ else
+ {
+ // removing arc, so we need to decrease the degree of the remaining node
+ newNode->degree--;
+ }
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ value = 1;
+ }
+
+ arc = nextArc;
+ }
+
+ return value;
+}
+
+/************************************** WEIGHT SPREADING ***********************************************/
+
+int compareVerts( const void* a, const void* b )
+{
+ EditVert *va = *(EditVert**)a;
+ EditVert *vb = *(EditVert**)b;
+ int value = 0;
+
+ if (va->tmp.fp < vb->tmp.fp)
+ {
+ value = -1;
+ }
+ else if (va->tmp.fp > vb->tmp.fp)
+ {
+ value = 1;
+ }
+
+ return value;
+}
+
+void spreadWeight(EditMesh *em)
+{
+ EditVert **verts, *eve;
+ float lastWeight = 0.0f;
+ int totvert = BLI_countlist(&em->verts);
+ int i;
+ int work_needed = 1;
+
+ verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
+
+ for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
+ {
+ verts[i] = eve;
+ }
+
+ while(work_needed == 1)
+ {
+ work_needed = 0;
+ qsort(verts, totvert, sizeof(EditVert*), compareVerts);
+
+ for(i = 0; i < totvert; i++)
+ {
+ eve = verts[i];
+
+ if (i == 0 || (eve->tmp.fp - lastWeight) > FLT_EPSILON)
+ {
+ lastWeight = eve->tmp.fp;
+ }
+ else
+ {
+ work_needed = 1;
+ eve->tmp.fp = lastWeight + FLT_EPSILON * 2;
+ lastWeight = eve->tmp.fp;
+ }
+ }
+ }
+
+ MEM_freeN(verts);
+}
+/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
+
+int subtreeDepth(ReebNode *node, ReebArc *rootArc)
+{
+ int depth = 0;
+
+ /* Base case, no arcs leading away */
+ if (node->arcs == NULL || *(node->arcs) == NULL)
+ {
+ return 0;
+ }
+ else
+ {
+ ReebArc ** pArc;
+
+ for(pArc = node->arcs; *pArc; pArc++)
+ {
+ ReebArc *arc = *pArc;
+
+ /* only arcs that go down the tree */
+ if (arc != rootArc)
+ {
+ ReebNode *newNode = OTHER_NODE(arc, node);
+ depth = MAX2(depth, subtreeDepth(newNode, arc));
+ }
+ }
+ }
+
+ return depth + 1;
+}
+
+/*************************************** CYCLE DETECTION ***********************************************/
+
+int detectCycle(ReebNode *node, ReebArc *srcArc)
+{
+ int value = 0;
+
+ if (node->flags == 0)
+ {
+ ReebArc ** pArc;
+
+ /* mark node as visited */
+ node->flags = 1;
+
+ for(pArc = node->arcs; *pArc && value == 0; pArc++)
+ {
+ ReebArc *arc = *pArc;
+
+ /* don't go back on the source arc */
+ if (arc != srcArc)
+ {
+ value = detectCycle(OTHER_NODE(arc, node), arc);
+ }
+ }
+ }
+ else
+ {
+ value = 1;
+ }
+
+ return value;
+}
+
+int isGraphCyclic(ReebGraph *rg)
+{
+ ReebNode *node;
+ int value = 0;
+
+ /* NEED TO CHECK IF ADJACENCY LIST EXIST */
+
+ /* Mark all nodes as not visited */
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ node->flags = 0;
+ }
+
+ /* detectCycles in subgraphs */
+ for(node = rg->nodes.first; node && value == 0; node = node->next)
+ {
+ /* only for nodes in subgraphs that haven't been visited yet */
+ if (node->flags == 0)
+ {
+ value = value || detectCycle(node, NULL);
+ }
+ }
+
+ return value;
+}
+
+/******************************************** EXPORT ***************************************************/
+
+void exportNode(FILE *f, char *text, ReebNode *node)
+{
+ fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
+}
+
+void exportGraph(ReebGraph *rg, int count)
+{
+#ifdef DEBUG_REEB
+ ReebArc *arc;
+ char filename[128];
+ FILE *f;
+
+ if (count == -1)
+ {
+ sprintf(filename, "test.txt");
+ }
+ else
+ {
+ sprintf(filename, "test%05i.txt", count);
+ }
+ f = fopen(filename, "w");
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ int i;
+
+ exportNode(f, "v1", arc->v1);
+
+ for(i = 0; i < arc->bcount; i++)
+ {
+ fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
+ }
+
+ exportNode(f, "v2", arc->v2);
+ }
+
+ fclose(f);
+#endif
+}
+
+/***************************************** MAIN ALGORITHM **********************************************/
+
+ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
+{
+ ReebArc *nextArc = arc->next;
+
+ for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
+ {
+ if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
+ {
+ break;
+ }
+ }
+
+ return nextArc;
+}
+
+void removeNormalNodes(ReebGraph *rg)
+{
+ ReebArc *arc;
+
+ // Merge degree 2 nodes
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ while (arc->v1->degree == 2 || arc->v2->degree == 2)
+ {
+ // merge at v1
+ if (arc->v1->degree == 2)
+ {
+ ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
+
+ // Merge arc only if needed
+ if (arc->v1 == nextArc->v2)
+ {
+ mergeConnectedArcs(rg, arc, nextArc);
+ }
+ // Otherwise, mark down vert
+ else
+ {
+ arc->v1->degree = 3;
+ }
+ }
+
+ // merge at v2
+ if (arc->v2->degree == 2)
+ {
+ ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
+
+ // Merge arc only if needed
+ if (arc->v2 == nextArc->v1)
+ {
+ mergeConnectedArcs(rg, arc, nextArc);
+ }
+ // Otherwise, mark down vert
+ else
+ {
+ arc->v2->degree = 3;
+ }
+ }
+ }
+ }
+
+}
+
+int edgeEquals(ReebEdge *e1, ReebEdge *e2)
+{
+ return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
+}
+
+ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
+{
+ ReebEdge *nextEdge = NULL;
+ ReebEdge *edge = NULL;
+ ReebArc *result = NULL;
+
+ /* Find the ReebEdge in the edge list */
+ for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
+ { }
+
+ nextEdge = edge->nextEdge;
+
+ if (nextEdge != NULL)
+ {
+ result = nextEdge->arc;
+ }
+
+ return result;
+}
+
+typedef enum {
+ MERGE_LOWER,
+ MERGE_HIGHER,
+ MERGE_APPEND
+} MergeDirection;
+
+void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
+{
+ ReebEdge *e = NULL;
+
+ if (direction == MERGE_APPEND)
+ {
+ for(e = aSrc->edges.first; e; e = e->next)
+ {
+ e->arc = aDst; // Edge is stolen by new arc
+ }
+
+ addlisttolist(&aDst->edges , &aSrc->edges);
+ }
+ else
+ {
+ for(e = aSrc->edges.first; e; e = e->next)
+ {
+ ReebEdge *newEdge = copyEdge(e);
+
+ newEdge->arc = aDst;
+
+ BLI_addtail(&aDst->edges, newEdge);
+
+ if (direction == MERGE_LOWER)
+ {
+ void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
+
+ newEdge->nextEdge = e;
+
+ // if edge was the first in the list, point the edit edge to the new reeb edge instead.
+ if (*p == e)
+ {
+ *p = (void*)newEdge;
+ }
+ // otherwise, advance in the list until the predecessor is found then insert it there
+ else
+ {
+ ReebEdge *previous = (ReebEdge*)*p;
+
+ while(previous->nextEdge != e)
+ {
+ previous = previous->nextEdge;
+ }
+
+ previous->nextEdge = newEdge;
+ }
+ }
+ else
+ {
+ newEdge->nextEdge = e->nextEdge;
+ e->nextEdge = newEdge;
+ }
+ }
+ }
+}
+
+// return 1 on full merge
+int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
+{
+ int result = 0;
+ ReebNode *removedNode = NULL;
+
+ mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+
+ // Bring a0 to the combine length of both arcs
+ if (a0->v2 == a1->v1)
+ {
+ removedNode = a0->v2;
+ a0->v2 = a1->v2;
+ }
+ else if (a0->v1 == a1->v2)
+ {
+ removedNode = a0->v1;
+ a0->v1 = a1->v1;
+ }
+
+ resizeArcBuckets(a0);
+ // Merge a1 in a0
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+
+ // remove a1 from graph
+ BLI_remlink(&rg->arcs, a1);
+ freeArc(a1);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ result = 1;
+
+ return result;
+}
+// return 1 on full merge
+int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
+{
+ int result = 0;
+ // TRIANGLE POINTS DOWN
+ if (a0->v1->weight == a1->v1->weight) // heads are the same
+ {
+ if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
+ {
+ mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+
+ // Adjust node degree
+ a1->v1->degree--;
+ a1->v2->degree--;
+
+ // remove a1 from graph
+ BLI_remlink(&rg->arcs, a1);
+
+ freeArc(a1);
+ result = 1;
+ }
+ else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
+ {
+ mergeArcEdges(rg, a1, a0, MERGE_LOWER);
+
+ // Adjust node degree
+ a0->v1->degree--;
+ a1->v2->degree++;
+
+ mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
+ a0->v1 = a1->v2;
+ resizeArcBuckets(a0);
+ }
+ else // a0>n2 is in the middle
+ {
+ mergeArcEdges(rg, a0, a1, MERGE_LOWER);
+
+ // Adjust node degree
+ a1->v1->degree--;
+ a0->v2->degree++;
+
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+ a1->v1 = a0->v2;
+ resizeArcBuckets(a1);
+ }
+ }
+ // TRIANGLE POINTS UP
+ else if (a0->v2->weight == a1->v2->weight) // tails are the same
+ {
+ if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
+ {
+ mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
+
+ // Adjust node degree
+ a1->v2->degree--;
+ a0->v1->degree++;
+
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+ a1->v2 = a0->v1;
+ resizeArcBuckets(a1);
+ }
+ else // a1->v1->weight is in the middle
+ {
+ mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
+
+ // Adjust node degree
+ a0->v2->degree--;
+ a1->v1->degree++;
+
+ mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
+ a0->v2 = a1->v1;
+ resizeArcBuckets(a0);
+ }
+ }
+ else
+ {
+ // Need something here (OR NOT)
+ }
+
+ return result;
+}
+
+void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
+{
+ int total = 0;
+ while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
+ {
+ total = mergeArcs(rg, a0, a1);
+
+ if (total == 0) // if it wasn't a total merge, go forward
+ {
+ if (a0->v2->weight < a1->v2->weight)
+ {
+ a0 = nextArcMappedToEdge(a0, e0);
+ }
+ else
+ {
+ a1 = nextArcMappedToEdge(a1, e1);
+ }
+ }
+ }
+}
+
+void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
+{
+ ReebArc *a0, *a1, *a2;
+ a0 = e0->arc;
+ a1 = e1->arc;
+ a2 = e2->arc;
+
+ glueByMergeSort(rg, a0, a1, e0, e1);
+ glueByMergeSort(rg, a0, a2, e0, e2);
+}
+
+ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
+{
+ ReebNode *node = NULL;
+
+ node = MEM_callocN(sizeof(ReebNode), "reeb node");
+
+ node->flags = 0; // clear flags on init
+ node->arcs = NULL;
+ node->degree = 0;
+ node->weight = weight;
+ node->index = rg->totnodes;
+ VECCOPY(node->p, eve->co);
+
+ BLI_addtail(&rg->nodes, node);
+ rg->totnodes++;
+
+ return node;
+}
+
+ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
+{
+ ReebEdge *edge;
+
+ edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
+
+ // Only add existing edges that haven't been added yet
+ if (edge == NULL)
+ {
+ ReebArc *arc;
+ ReebNode *v1, *v2;
+ float len, offset;
+ int i;
+
+ arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
+ edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
+
+ arc->flags = 0; // clear flags on init
+
+ if (node1->weight <= node2->weight)
+ {
+ v1 = node1;
+ v2 = node2;
+ }
+ else
+ {
+ v1 = node2;
+ v2 = node1;
+ }
+
+ arc->v1 = v1;
+ arc->v2 = v2;
+
+ // increase node degree
+ v1->degree++;
+ v2->degree++;
+
+ BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
+
+ edge->arc = arc;
+ edge->nextEdge = NULL;
+ edge->v1 = v1;
+ edge->v2 = v2;
+
+ BLI_addtail(&rg->arcs, arc);
+ BLI_addtail(&arc->edges, edge);
+
+ /* adding buckets for embedding */
+ allocArcBuckets(arc);
+
+ offset = arc->v1->weight;
+ len = arc->v2->weight - arc->v1->weight;
+
+#if 0
+ /* This is the actual embedding filling described in the paper
+ * the problem is that it only works with really dense meshes
+ */
+ if (arc->bcount > 0)
+ {
+ addVertToBucket(&(arc->buckets[0]), arc->v1->co);
+ addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
+ }
+#else
+ for(i = 0; i < arc->bcount; i++)
+ {
+ float co[3];
+ float f = (arc->buckets[i].val - offset) / len;
+
+ VecLerpf(co, v1->p, v2->p, f);
+ addVertToBucket(&(arc->buckets[i]), co);
+ }
+#endif
+
+ }
+
+ return edge;
+}
+
+void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
+{
+ ReebEdge *re1, *re2, *re3;
+ ReebEdge *e1, *e2, *e3;
+ float len1, len2, len3;
+
+ re1 = createArc(rg, n1, n2);
+ re2 = createArc(rg, n2, n3);
+ re3 = createArc(rg, n3, n1);
+
+ len1 = (float)fabs(n1->weight - n2->weight);
+ len2 = (float)fabs(n2->weight - n3->weight);
+ len3 = (float)fabs(n3->weight - n1->weight);
+
+ /* The rest of the algorithm assumes that e1 is the longest edge */
+
+ if (len1 >= len2 && len1 >= len3)
+ {
+ e1 = re1;
+ e2 = re2;
+ e3 = re3;
+ }
+ else if (len2 >= len1 && len2 >= len3)
+ {
+ e1 = re2;
+ e2 = re1;
+ e3 = re3;
+ }
+ else
+ {
+ e1 = re3;
+ e2 = re2;
+ e3 = re1;
+ }
+
+ /* And e2 is the lowest edge
+ * If e3 is lower than e2, swap them
+ */
+ if (e3->v1->weight < e2->v1->weight)
+ {
+ ReebEdge *etmp = e2;
+ e2 = e3;
+ e3 = etmp;
+ }
+
+
+ mergePaths(rg, e1, e2, e3);
+}
+
+ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
+{
+ ReebGraph *rg;
+ struct DynamicList * dlist;
+ EditVert *eve;
+ EditFace *efa;
+ int index;
+ int totvert;
+ int totfaces;
+
+#ifdef DEBUG_REEB
+ int countfaces = 0;
+#endif
+
+ rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
+
+ rg->totnodes = 0;
+ rg->emap = BLI_edgehash_new();
+
+ totvert = BLI_countlist(&em->verts);
+ totfaces = BLI_countlist(&em->faces);
+
+ renormalizeWeight(em, 1.0f);
+
+ /* Spread weight to minimize errors */
+ spreadWeight(em);
+
+ renormalizeWeight(em, (float)subdivisions);
+
+ /* Adding vertice */
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ eve->hash = index;
+ eve->f2 = 0;
+ eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
+ }
+
+ /* Temporarely convert node list to dynamic list, for indexed access */
+ dlist = BLI_dlist_from_listbase(&rg->nodes);
+
+ /* Adding face, edge per edge */
+ for(efa = em->faces.first; efa; efa = efa->next)
+ {
+ ReebNode *n1, *n2, *n3;
+
+ n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
+ n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
+ n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
+
+ addTriangleToGraph(rg, n1, n2, n3);
+
+ if (efa->v4)
+ {
+ ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
+ addTriangleToGraph(rg, n1, n3, n4);
+ }
+
+#ifdef DEBUG_REEB
+ countfaces++;
+ if (countfaces % 100 == 0)
+ {
+ printf("face %i of %i\n", countfaces, totfaces);
+ }
+#endif
+
+
+ }
+ BLI_listbase_from_dlist(dlist, &rg->nodes);
+
+ removeNormalNodes(rg);
+
+ return rg;
+}
+
+/***************************************** WEIGHT UTILS **********************************************/
+
+void renormalizeWeight(EditMesh *em, float newmax)
+{
+ EditVert *eve;
+ float minimum, maximum, range;
+
+ if (em == NULL || BLI_countlist(&em->verts) == 0)
+ return;
+
+ /* First pass, determine maximum and minimum */
+ eve = em->verts.first;
+ minimum = eve->tmp.fp;
+ maximum = eve->tmp.fp;
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ maximum = MAX2(maximum, eve->tmp.fp);
+ minimum = MIN2(minimum, eve->tmp.fp);
+ }
+
+ range = maximum - minimum;
+
+ /* Normalize weights */
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ eve->tmp.fp = (eve->tmp.fp - minimum) / range * newmax;
+ }
+}
+
+
+int weightFromLoc(EditMesh *em, int axis)
+{
+ EditVert *eve;
+
+ if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
+ return 0;
+
+ /* Copy coordinate in weight */
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ eve->tmp.fp = eve->co[axis];
+ }
+
+ return 1;
+}
+
+static float cotan_weight(float *v1, float *v2, float *v3)
+{
+ float a[3], b[3], c[3], clen;
+
+ VecSubf(a, v2, v1);
+ VecSubf(b, v3, v1);
+ Crossf(c, a, b);
+
+ clen = VecLength(c);
+
+ if (clen == 0.0f)
+ return 0.0f;
+
+ return Inpf(a, b)/clen;
+}
+
+int weightToHarmonic(EditMesh *em)
+{
+ NLboolean success;
+ EditVert *eve;
+ EditEdge *eed;
+ EditFace *efa;
+ int totvert = 0;
+ int index;
+ int rval;
+
+ /* Find local extrema */
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ totvert++;
+ }
+
+ /* Solve with openNL */
+
+ nlNewContext();
+
+ nlSolverParameteri(NL_NB_VARIABLES, totvert);
+
+ nlBegin(NL_SYSTEM);
+
+ /* Find local extrema */
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ EditEdge *eed;
+ int maximum = 1;
+ int minimum = 1;
+
+ eve->hash = index; /* Assign index to vertex */
+
+ NextEdgeForVert(NULL, NULL); /* Reset next edge */
+ for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
+ {
+ EditVert *eve2;
+
+ if (eed->v1 == eve)
+ {
+ eve2 = eed->v2;
+ }
+ else
+ {
+ eve2 = eed->v1;
+ }
+
+ /* Adjacent vertex is bigger, not a local maximum */
+ if (eve2->tmp.fp > eve->tmp.fp)
+ {
+ maximum = 0;
+ }
+ /* Adjacent vertex is smaller, not a local minimum */
+ else if (eve2->tmp.fp < eve->tmp.fp)
+ {
+ minimum = 0;
+ }
+ }
+
+ if (maximum || minimum)
+ {
+ float w = eve->tmp.fp;
+ eve->f1 = 0;
+ nlSetVariable(0, index, w);
+ nlLockVariable(index);
+ }
+ else
+ {
+ eve->f1 = 1;
+ }
+ }
+
+ nlBegin(NL_MATRIX);
+
+ /* Zero edge weight */
+ for(eed = em->edges.first; eed; eed = eed->next)
+ {
+ eed->tmp.l = 0;
+ }
+
+ /* Add faces count to the edge weight */
+ for(efa = em->faces.first; efa; efa = efa->next)
+ {
+ efa->e1->tmp.l++;
+ efa->e2->tmp.l++;
+ efa->e3->tmp.l++;
+ }
+
+ /* Add faces angle to the edge weight */
+ for(efa = em->faces.first; efa; efa = efa->next)
+ {
+ /* Angle opposite e1 */
+ float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
+
+ /* Angle opposite e2 */
+ float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
+
+ /* Angle opposite e3 */
+ float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
+
+ int i1 = efa->v1->hash;
+ int i2 = efa->v2->hash;
+ int i3 = efa->v3->hash;
+
+ nlMatrixAdd(i1, i1, t2+t3);
+ nlMatrixAdd(i2, i2, t1+t3);
+ nlMatrixAdd(i3, i3, t1+t2);
+
+ nlMatrixAdd(i1, i2, -t3);
+ nlMatrixAdd(i2, i1, -t3);
+
+ nlMatrixAdd(i2, i3, -t1);
+ nlMatrixAdd(i3, i2, -t1);
+
+ nlMatrixAdd(i3, i1, -t2);
+ nlMatrixAdd(i1, i3, -t2);
+ }
+
+ nlEnd(NL_MATRIX);
+
+ nlEnd(NL_SYSTEM);
+
+ success = nlSolveAdvanced(NULL, NL_TRUE);
+
+ if (success)
+ {
+ rval = 1;
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ eve->tmp.fp = nlGetVariable(0, index);
+ }
+ }
+ else
+ {
+ rval = 0;
+ }
+
+ nlDeleteContext(nlGetCurrent());
+
+ return rval;
+}
+
+
+EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
+{
+ static EditEdge *e = NULL;
+
+ /* Reset method, call with NULL mesh pointer */
+ if (em == NULL)
+ {
+ e = NULL;
+ return NULL;
+ }
+
+ /* first pass, start at the head of the list */
+ if (e == NULL)
+ {
+ e = em->edges.first;
+ }
+ /* subsequent passes, start on the next edge */
+ else
+ {
+ e = e->next;
+ }
+
+ for( ; e ; e = e->next)
+ {
+ if (e->v1 == v || e->v2 == v)
+ {
+ break;
+ }
+ }
+
+ return e;
+}
+
+int weightFromDistance(EditMesh *em)
+{
+ EditVert *eve;
+ int totedge = 0;
+ int vCount = 0;
+
+ if (em == NULL || BLI_countlist(&em->verts) == 0)
+ {
+ return 0;
+ }
+
+ totedge = BLI_countlist(&em->edges);
+
+ if (totedge == 0)
+ {
+ return 0;
+ }
+
+ /* Initialize vertice flags and find at least one selected vertex */
+ for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
+ {
+ eve->f1 = 0;
+ if (eve->f & SELECT)
+ {
+ vCount = 1;
+ }
+ }
+
+ if (vCount == 0)
+ {
+ return 0; /* no selected vert, failure */
+ }
+ else
+ {
+ EditVert *eve, *current_eve = NULL;
+ /* Apply dijkstra spf for each selected vert */
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ if (eve->f & SELECT)
+ {
+ current_eve = eve;
+ eve->f1 = 1;
+
+ {
+ EditEdge *eed = NULL;
+ EditEdge *select_eed = NULL;
+ EditEdge **edges = NULL;
+ float currentWeight = 0;
+ int eIndex = 0;
+
+ edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
+
+ /* Calculate edge weight and initialize edge flags */
+ for(eed= em->edges.first; eed; eed= eed->next)
+ {
+ eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
+ eed->f1 = 0;
+ }
+
+ do {
+ int i;
+
+ current_eve->f1 = 1; /* mark vertex as selected */
+
+ /* Add all new edges connected to current_eve to the list */
+ NextEdgeForVert(NULL, NULL); // Reset next edge
+ for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
+ {
+ if (eed->f1 == 0)
+ {
+ edges[eIndex] = eed;
+ eed->f1 = 1;
+ eIndex++;
+ }
+ }
+
+ /* Find next shortest edge */
+ select_eed = NULL;
+ for(i = 0; i < eIndex; i++)
+ {
+ eed = edges[i];
+
+ if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) /* eed is not selected yet and leads to a new node */
+ {
+ float newWeight = 0;
+ if (eed->v1->f1 == 1)
+ {
+ newWeight = eed->v1->tmp.fp + eed->tmp.fp;
+ }
+ else
+ {
+ newWeight = eed->v2->tmp.fp + eed->tmp.fp;
+ }
+
+ if (select_eed == NULL || newWeight < currentWeight) /* no selected edge or current smaller than selected */
+ {
+ currentWeight = newWeight;
+ select_eed = eed;
+ }
+ }
+ }
+
+ if (select_eed != NULL)
+ {
+ select_eed->f1 = 2;
+
+ if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
+ {
+ current_eve = select_eed->v1;
+ }
+ else /* otherwise, it's v2 */
+ {
+ current_eve = select_eed->v2;
+ }
+ current_eve->tmp.fp = currentWeight;
+ }
+ } while (select_eed != NULL);
+
+ MEM_freeN(edges);
+ }
+ }
+ }
+ }
+
+ return 1;
+}
+
+MCol MColFromWeight(EditVert *eve)
+{
+ MCol col;
+ col.a = 255;
+ col.b = (char)(eve->tmp.fp * 255);
+ col.g = 0;
+ col.r = (char)((1.0f - eve->tmp.fp) * 255);
+ return col;
+}
+
+void weightToVCol(EditMesh *em)
+{
+ EditFace *efa;
+ MCol *mcol;
+ if (!EM_vertColorCheck()) {
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+
+ mcol[0] = MColFromWeight(efa->v1);
+ mcol[1] = MColFromWeight(efa->v2);
+ mcol[2] = MColFromWeight(efa->v3);
+
+ if(efa->v4) {
+ mcol[3] = MColFromWeight(efa->v4);
+ }
+ }
+}
+
+/****************************************** BUCKET ITERATOR **************************************************/
+
+void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
+{
+ iter->arc = arc;
+
+ if (head == arc->v1)
+ {
+ iter->start = 0;
+ iter->end = arc->bcount - 1;
+ iter->stride = 1;
+ }
+ else
+ {
+ iter->start = arc->bcount - 1;
+ iter->end = 0;
+ iter->stride = -1;
+ }
+
+ iter->index = iter->start - iter->stride;
+}
+
+void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
+{
+ iter->arc = arc;
+
+ iter->start = start;
+ iter->end = end;
+
+ if (end > start)
+ {
+ iter->stride = 1;
+ }
+ else
+ {
+ iter->stride = -1;
+ }
+
+ iter->index = iter->start - iter->stride;
+}
+
+EmbedBucket * nextBucket(ReebArcIterator *iter)
+{
+ EmbedBucket *result = NULL;
+
+ if (iter->index != iter->end)
+ {
+ iter->index += iter->stride;
+ result = &(iter->arc->buckets[iter->index]);
+ }
+
+ return result;
+}