diff options
Diffstat (limited to 'source/blender/src/renderwin.c')
-rw-r--r-- | source/blender/src/renderwin.c | 54 |
1 files changed, 35 insertions, 19 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c index 6c150f3d30f..bbac70e9e5e 100644 --- a/source/blender/src/renderwin.c +++ b/source/blender/src/renderwin.c @@ -88,7 +88,10 @@ #include "BDR_sculptmode.h" #include "BDR_editobject.h" + +#ifndef DISABLE_PYTHON #include "BPY_extern.h" /* for BPY_do_all_scripts */ +#endif #include "BSE_view.h" #include "BSE_drawview.h" @@ -100,6 +103,8 @@ #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" +#include "GPU_draw.h" + #include "blendef.h" #include "mydevice.h" #include "winlay.h" @@ -424,7 +429,6 @@ static void renderwin_zoom(RenderWin *rw, int ZoomIn) { renderwin_queue_redraw(rw); } -#define FTOCHAR(val) val<=0.0f? 0 : (val>=(1.0f-0.5f/255.0f)? 255 :(char)((255.0f*val)+0.5f)) static void renderwin_mouse_moved(RenderWin *rw) { @@ -674,7 +678,7 @@ static void open_renderwin(int winpos[2], int winsize[2], int imagesize[2]) /* mywindow has to know about it too */ mywindow_build_and_set_renderwin(winpos[0], winpos[1], winsize[0], winsize[1]+RW_HEADERY); /* and we should be able to draw 3d in it */ - init_gl_stuff(); + GPU_state_init(); renderwin_draw(render_win, 1); renderwin_draw(render_win, 1); @@ -901,10 +905,13 @@ static void renderwin_progress_display_cb(RenderResult *rr, volatile rcti *rect) void make_renderinfo_string(RenderStats *rs, char *str) { extern char info_time_str[32]; // header_info.c - extern unsigned long mem_in_use, mmap_in_use; + uintptr_t mem_in_use, mmap_in_use; float megs_used_memory, mmap_used_memory; char *spos= str; + mem_in_use= MEM_get_memory_in_use(); + mmap_in_use= MEM_get_mapped_memory_in_use(); + megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0); mmap_used_memory= (mmap_in_use)/(1024.0*1024.0); @@ -1127,7 +1134,7 @@ static void do_render(int anim) } if(anim) - RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra); + RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra, G.scene->frame_step); else RE_BlenderFrame(re, G.scene, G.scene->r.cfra); @@ -1269,16 +1276,11 @@ void BIF_store_spare(void) /* set up display, render an image or scene */ void BIF_do_render(int anim) { - int slink_flag = 0; +#ifndef DISABLE_PYTHON + if (G.f & G_DOSCRIPTLINKS) + BPY_do_all_scripts(SCRIPT_RENDER, anim); +#endif - if (G.f & G_DOSCRIPTLINKS) { - BPY_do_all_scripts(SCRIPT_RENDER); - if (!anim) { /* avoid FRAMECHANGED slink in render callback */ - G.f &= ~G_DOSCRIPTLINKS; - slink_flag = 1; - } - } - BIF_store_spare(); do_render(anim); @@ -1289,8 +1291,9 @@ void BIF_do_render(int anim) } if(G.scene->r.dither_intensity != 0.0f) BIF_redraw_render_rect(); - if (slink_flag) G.f |= G_DOSCRIPTLINKS; - if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER); +#ifndef DISABLE_PYTHON + if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER, anim); +#endif } void do_ogl_view3d_render(Render *re, View3D *v3d, int winx, int winy) @@ -1302,10 +1305,10 @@ void do_ogl_view3d_render(Render *re, View3D *v3d, int winx, int winy) if(v3d->persp==V3D_CAMOB && v3d->camera) { /* in camera view, use actual render winmat */ RE_GetCameraWindow(re, v3d->camera, CFRA, winmat); - drawview3d_render(v3d, winx, winy, winmat); + drawview3d_render(v3d, NULL, winx, winy, winmat, 0); } else - drawview3d_render(v3d, winx, winy, NULL); + drawview3d_render(v3d, NULL, winx, winy, NULL, 0); } /* set up display, render the current area view in an image */ @@ -1334,22 +1337,34 @@ void BIF_do_ogl_render(View3D *v3d, int anim) if(render_win) render_win->flags &= ~RW_FLAGS_ESCAPE; - init_gl_stuff(); + GPU_state_init(); waitcursor(1); if(anim) { bMovieHandle *mh= BKE_get_movie_handle(G.scene->r.imtype); + unsigned int lay; int cfrao= CFRA; + int nfra; if(BKE_imtype_is_movie(G.scene->r.imtype)) mh->start_movie(&G.scene->r, winx, winy); - for(CFRA= SFRA; CFRA<=EFRA; CFRA++) { + for(nfra= SFRA, CFRA= SFRA; CFRA<=EFRA; CFRA++) { /* user event can close window */ if(render_win==NULL) break; + if(nfra!=CFRA) { + if(G.scene->lay & 0xFF000000) + lay= G.scene->lay & 0xFF000000; + else + lay= G.scene->lay; + + scene_update_for_newframe(G.scene, lay); + continue; + } + do_ogl_view3d_render(re, v3d, winx, winy); glReadPixels(0, 0, winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32); if((G.scene->r.scemode & R_STAMP_INFO) && (G.scene->r.stamp & R_STAMP_DRAW)) { @@ -1384,6 +1399,7 @@ void BIF_do_ogl_render(View3D *v3d, int anim) printf("\n"); if(test_break()) break; + nfra+= STFRA; } if(BKE_imtype_is_movie(G.scene->r.imtype)) |