diff options
Diffstat (limited to 'source/blender/src/sculptmode.c')
-rw-r--r-- | source/blender/src/sculptmode.c | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c index 9b358ee6f21..4e740c34af5 100644 --- a/source/blender/src/sculptmode.c +++ b/source/blender/src/sculptmode.c @@ -83,7 +83,6 @@ #include "BIF_space.h" #include "BIF_toolbox.h" -#include "BDR_drawobject.h" #include "BDR_sculptmode.h" #include "BSE_drawview.h" @@ -98,6 +97,8 @@ #include "RE_render_ext.h" #include "RE_shader_ext.h" /*for multitex_ext*/ +#include "GPU_draw.h" + #include <math.h> #include <stdlib.h> #include <string.h> @@ -184,9 +185,9 @@ SculptData *sculpt_data(void) return &G.scene->sculptdata; } -void sculpt_init_session(void); -void init_brushaction(BrushAction *a, short *, short *); -void sculpt_undo_push(const short); +static void sculpt_init_session(void); +static void init_brushaction(BrushAction *a, short *, short *); +static void sculpt_undo_push(const short); SculptSession *sculpt_session(void) { @@ -200,7 +201,7 @@ SculptSession *sculpt_session(void) * Allocate/initialize/free data */ -void sculpt_init_session(void) +static void sculpt_init_session(void) { if(sculpt_data()->session) sculptsession_free(G.scene); @@ -209,7 +210,7 @@ void sculpt_init_session(void) /* vertex_users is an array of Lists that store all the faces that use a particular vertex. vertex_users is in the same order as mesh.mvert */ -void calc_vertex_users() +static void calc_vertex_users() { SculptSession *ss= sculpt_session(); int i,j; @@ -846,14 +847,14 @@ float tex_strength(BrushAction *a, float *point, const float len,const unsigned float fy= point_2d[1]; float angle= atan2(fy, fx) - rot; - float len= sqrtf(fx*fx + fy*fy); + float flen= sqrtf(fx*fx + fy*fy); if(rot<0.001 && rot>-0.001) { px= point_2d[0]; py= point_2d[1]; } else { - px= len * cos(angle) + 2000; - py= len * sin(angle) + 2000; + px= flen * cos(angle) + 2000; + py= flen * sin(angle) + 2000; } if(sx != 1) px %= sx-1; @@ -865,10 +866,10 @@ float tex_strength(BrushAction *a, float *point, const float len,const unsigned float fy= (point_2d[1] - a->mouse[1]) / bsize; float angle= atan2(fy, fx) - rot; - float len= sqrtf(fx*fx + fy*fy); + float flen= sqrtf(fx*fx + fy*fy); - fx = len * cos(angle) + 0.5; - fy = len * sin(angle) + 0.5; + fx = flen * cos(angle) + 0.5; + fy = flen * sin(angle) + 0.5; avg= get_texcache_pixel_bilinear(ss, fx * TC_SIZE, fy * TC_SIZE); } @@ -1210,7 +1211,7 @@ void sculptmode_update_tex() } /* pr_mouse is only used for the grab brush, can be NULL otherwise */ -void init_brushaction(BrushAction *a, short *mouse, short *pr_mouse) +static void init_brushaction(BrushAction *a, short *mouse, short *pr_mouse) { SculptData *sd = sculpt_data(); SculptSession *ss = sculpt_session(); @@ -1553,7 +1554,7 @@ void sculptmode_draw_mesh(int only_damaged) mymultmatrix(OBACT->obmat); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); - init_gl_materials(OBACT, 0); + GPU_set_object_materials(G.scene, OBACT, 0, NULL); glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); @@ -1571,7 +1572,7 @@ void sculptmode_draw_mesh(int only_damaged) int new_matnr= f->mat_nr + 1; if(new_matnr != matnr) - drawCurrentMat= set_gl_material(matnr = new_matnr); + drawCurrentMat= GPU_enable_material(matnr = new_matnr, NULL); /* If only_damaged!=0, only draw faces that are partially inside the area(s) modified by the brush */ @@ -1847,7 +1848,7 @@ void sculpt(void) allqueue(REDRAWVIEW3D, 0); } -void sculpt_undo_push(const short brush_type) +static void sculpt_undo_push(const short brush_type) { switch(brush_type) { case DRAW_BRUSH: |