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Diffstat (limited to 'source/blender/src/transform.c')
-rw-r--r--source/blender/src/transform.c4771
1 files changed, 0 insertions, 4771 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
deleted file mode 100644
index a1abc5ea6bb..00000000000
--- a/source/blender/src/transform.c
+++ /dev/null
@@ -1,4771 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_action_types.h" /* for some special action-editor settings */
-#include "DNA_constraint_types.h"
-#include "DNA_ipo_types.h" /* some silly ipo flag */
-#include "DNA_listBase.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h" /* PET modes */
-#include "DNA_screen_types.h" /* area dimensions */
-#include "DNA_texture_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_space_types.h"
-
-#include "BIF_editview.h" /* arrows_move_cursor */
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-#include "BIF_mywindow.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h" /* undo */
-#include "BIF_toets.h" /* persptoetsen */
-#include "BIF_mywindow.h" /* warp_pointer */
-#include "BIF_toolbox.h" /* notice */
-#include "BIF_editmesh.h"
-#include "BIF_editsima.h"
-#include "BIF_editparticle.h"
-#include "BIF_drawimage.h" /* uvco_to_areaco_noclip */
-#include "BIF_editaction.h"
-
-#include "BKE_action.h" /* get_action_frame */
-#include "BKE_bad_level_calls.h"/* popmenu and error */
-#include "BKE_bmesh.h"
-#include "BKE_constraint.h"
-#include "BKE_global.h"
-#include "BKE_particle.h"
-#include "BKE_pointcache.h"
-#include "BKE_utildefines.h"
-
-#include "BSE_drawipo.h"
-#include "BSE_editnla_types.h" /* for NLAWIDTH */
-#include "BSE_editaction_types.h"
-#include "BSE_time.h"
-#include "BSE_view.h"
-
-#include "BLI_arithb.h"
-#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
-
-#include "PIL_time.h" /* sleep */
-
-#include "blendef.h"
-
-#include "mydevice.h"
-
-#include "transform.h"
-
-/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
-TransInfo Trans = {TFM_INIT, 0}; // enforce init on first usage
-
-/******************************** Helper functions ************************************/
-
-/* GLOBAL Wrapper Fonctions */
-
-void BIF_drawSnap()
-{
- drawSnapping(&Trans);
-}
-
-/* ************************** Dashed help line **************************** */
-
-
-/* bad frontbuffer call... because it is used in transform after force_draw() */
-static void helpline(TransInfo *t, float *vec)
-{
- float vecrot[3], cent[2];
- short mval[2];
-
- VECCOPY(vecrot, vec);
- if(t->flag & T_EDIT) {
- Object *ob=G.obedit;
- if(ob) Mat4MulVecfl(ob->obmat, vecrot);
- }
- else if(t->flag & T_POSE) {
- Object *ob=t->poseobj;
- if(ob) Mat4MulVecfl(ob->obmat, vecrot);
- }
-
- getmouseco_areawin(mval);
- projectFloatView(t, vecrot, cent); // no overflow in extreme cases
-
- persp(PERSP_WIN);
-
- glDrawBuffer(GL_FRONT);
-
- BIF_ThemeColor(TH_WIRE);
-
- setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2sv(mval);
- glVertex2fv(cent);
- glEnd();
- setlinestyle(0);
-
- persp(PERSP_VIEW);
- bglFlush(); // flush display for frontbuffer
- glDrawBuffer(GL_BACK);
-}
-
-
-
-/* ************************** INPUT FROM MOUSE *************************** */
-
-float InputScaleRatio(TransInfo *t, short mval[2]) {
- float ratio, dx, dy;
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- dx = (float)(t->center2d[0] - t->shiftmval[0]);
- dy = (float)(t->center2d[1] - t->shiftmval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
-
- dx= (float)(t->center2d[0] - mval[0]);
- dy= (float)(t->center2d[1] - mval[1]);
- ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
- }
- else {
- dx = (float)(t->center2d[0] - mval[0]);
- dy = (float)(t->center2d[1] - mval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
- }
- return ratio;
-}
-
-float InputHorizontalRatio(TransInfo *t, short mval[2]) {
- float x, pad;
-
- pad = curarea->winx / 10;
-
- if (t->flag & T_SHIFT_MOD) {
- /* deal with Shift key by adding motion / 10 to motion before shift press */
- x = t->shiftmval[0] + (float)(mval[0] - t->shiftmval[0]) / 10.0f;
- }
- else {
- x = mval[0];
- }
- return (x - pad) / (curarea->winx - 2 * pad);
-}
-
-float InputHorizontalAbsolute(TransInfo *t, short mval[2]) {
- float vec[3];
- if(t->flag & T_SHIFT_MOD) {
- float dvec[3];
- /* calculate the main translation and the precise one separate */
- convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
- VecMulf(dvec, 0.1f);
- convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
- VecAddf(t->vec, t->vec, dvec);
- }
- else {
- convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
- }
- Projf(vec, t->vec, t->viewinv[0]);
- return Inpf(t->viewinv[0], vec) * 2.0f;
-}
-
-float InputVerticalRatio(TransInfo *t, short mval[2]) {
- float y, pad;
-
- pad = curarea->winy / 10;
-
- if (t->flag & T_SHIFT_MOD) {
- /* deal with Shift key by adding motion / 10 to motion before shift press */
- y = t->shiftmval[1] + (float)(mval[1] - t->shiftmval[1]) / 10.0f;
- }
- else {
- y = mval[0];
- }
- return (y - pad) / (curarea->winy - 2 * pad);
-}
-
-float InputVerticalAbsolute(TransInfo *t, short mval[2]) {
- float vec[3];
- if(t->flag & T_SHIFT_MOD) {
- float dvec[3];
- /* calculate the main translation and the precise one separate */
- convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
- VecMulf(dvec, 0.1f);
- convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
- VecAddf(t->vec, t->vec, dvec);
- }
- else {
- convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
- }
- Projf(vec, t->vec, t->viewinv[1]);
- return Inpf(t->viewinv[1], vec) * 2.0f;
-}
-
-float InputDeltaAngle(TransInfo *t, short mval[2])
-{
- double dx2 = mval[0] - t->center2d[0];
- double dy2 = mval[1] - t->center2d[1];
- double B = sqrt(dx2*dx2+dy2*dy2);
-
- double dx1 = t->imval[0] - t->center2d[0];
- double dy1 = t->imval[1] - t->center2d[1];
- double A = sqrt(dx1*dx1+dy1*dy1);
-
- double dx3 = mval[0] - t->imval[0];
- double dy3 = mval[1] - t->imval[1];
-
- /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
- double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
- / (2.0 * (A*B?A*B:1.0));
- /* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
-
- float dphi;
-
- dphi = saacos((float)deler);
- if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
-
- /* If the angle is zero, because of lack of precision close to the 1.0 value in acos
- * approximate the angle with the oposite side of the normalized triangle
- * This is a good approximation here since the smallest acos value seems to be around
- * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
- * */
- if (dphi == 0)
- {
- double dx, dy;
-
- dx2 /= A;
- dy2 /= A;
-
- dx1 /= B;
- dy1 /= B;
-
- dx = dx1 - dx2;
- dy = dy1 - dy2;
-
- dphi = sqrt(dx*dx + dy*dy);
- if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
- }
-
- if(t->flag & T_SHIFT_MOD) dphi = dphi/30.0f;
-
- /* if no delta angle, don't update initial position */
- if (dphi != 0)
- {
- t->imval[0] = mval[0];
- t->imval[1] = mval[1];
- }
-
- return dphi;
-}
-
-/* ************************** SPACE DEPENDANT CODE **************************** */
-
-void setTransformViewMatrices(TransInfo *t)
-{
- if(t->spacetype==SPACE_VIEW3D) {
- Mat4CpyMat4(t->viewmat, G.vd->viewmat);
- Mat4CpyMat4(t->viewinv, G.vd->viewinv);
- Mat4CpyMat4(t->persmat, G.vd->persmat);
- Mat4CpyMat4(t->persinv, G.vd->persinv);
- t->persp= G.vd->persp;
- }
- else {
- Mat4One(t->viewmat);
- Mat4One(t->viewinv);
- Mat4One(t->persmat);
- Mat4One(t->persinv);
- t->persp = V3D_ORTHO;
- }
-
- calculateCenter2D(t);
-
-}
-
-void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
-{
- if (t->spacetype==SPACE_VIEW3D) {
- window_to_3d(vec, dx, dy);
- }
- else if(t->spacetype==SPACE_IMAGE) {
- float divx, divy, aspx, aspy;
-
- transform_aspect_ratio_tface_uv(&aspx, &aspy);
-
- divx= G.v2d->mask.xmax-G.v2d->mask.xmin;
- divy= G.v2d->mask.ymax-G.v2d->mask.ymin;
-
- vec[0]= aspx*(G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/divx;
- vec[1]= aspy*(G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/divy;
- vec[2]= 0.0f;
- }
- else if(t->spacetype==SPACE_IPO) {
- float divx, divy;
-
- divx= G.v2d->mask.xmax-G.v2d->mask.xmin;
- divy= G.v2d->mask.ymax-G.v2d->mask.ymin;
-
- vec[0]= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx) / (divx);
- vec[1]= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy) / (divy);
- vec[2]= 0.0f;
- }
-}
-
-void projectIntView(TransInfo *t, float *vec, int *adr)
-{
- if (t->spacetype==SPACE_VIEW3D) {
- project_int_noclip(vec, adr);
- }
- else if(t->spacetype==SPACE_IMAGE) {
- float aspx, aspy, v[2];
-
- transform_aspect_ratio_tface_uv(&aspx, &aspy);
- v[0]= vec[0]/aspx;
- v[1]= vec[1]/aspy;
-
- uvco_to_areaco_noclip(v, adr);
- }
- else if(t->spacetype==SPACE_IPO) {
- short out[2] = {0.0f, 0.0f};
-
- ipoco_to_areaco(G.v2d, vec, out);
- adr[0]= out[0];
- adr[1]= out[1];
- }
-}
-
-void projectFloatView(TransInfo *t, float *vec, float *adr)
-{
- if (t->spacetype==SPACE_VIEW3D) {
- project_float_noclip(vec, adr);
- }
- else if(t->spacetype==SPACE_IMAGE) {
- int a[2];
-
- projectIntView(t, vec, a);
- adr[0]= a[0];
- adr[1]= a[1];
- }
- else if(t->spacetype==SPACE_IPO) {
- int a[2];
-
- projectIntView(t, vec, a);
- adr[0]= a[0];
- adr[1]= a[1];
- }
-}
-
-void convertVecToDisplayNum(float *vec, float *num)
-{
- TransInfo *t= BIF_GetTransInfo();
-
- VECCOPY(num, vec);
-
- if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
- float aspx, aspy;
-
- if((G.sima->flag & SI_COORDFLOATS)==0) {
- int width, height;
- transform_width_height_tface_uv(&width, &height);
-
- num[0] *= width;
- num[1] *= height;
- }
-
- transform_aspect_ratio_tface_uv(&aspx, &aspy);
- num[0] /= aspx;
- num[1] /= aspy;
- }
-}
-
-void convertDisplayNumToVec(float *num, float *vec)
-{
- TransInfo *t= BIF_GetTransInfo();
-
- VECCOPY(vec, num);
-
- if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
- float aspx, aspy;
-
- if((G.sima->flag & SI_COORDFLOATS)==0) {
- int width, height;
- transform_width_height_tface_uv(&width, &height);
-
- vec[0] /= width;
- vec[1] /= height;
- }
-
- transform_aspect_ratio_tface_uv(&aspx, &aspy);
- vec[0] *= aspx;
- vec[1] *= aspy;
- }
-}
-
-static void viewRedrawForce(TransInfo *t)
-{
- if (t->spacetype == SPACE_VIEW3D)
- force_draw(0);
- else if (t->spacetype==SPACE_IMAGE) {
- if (G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
- else force_draw(0);
- }
- else if (t->spacetype == SPACE_ACTION) {
- if (G.saction->lock) {
- short context;
-
- /* we ignore the pointer this function returns (not needed) */
- get_action_context(&context);
-
- if (context == ACTCONT_ACTION)
- force_draw_plus(SPACE_VIEW3D, 0);
- else if (context == ACTCONT_SHAPEKEY)
- force_draw_all(0);
- else
- force_draw(0);
- }
- else {
- force_draw(0);
- }
- }
- else if (t->spacetype == SPACE_NLA) {
- if (G.snla->lock)
- force_draw_all(0);
- else
- force_draw(0);
- }
- else if (t->spacetype == SPACE_IPO) {
- /* update realtime */
- if (G.sipo->lock) {
- if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE)
- force_draw_plus(SPACE_BUTS, 0);
- else if (G.sipo->blocktype==ID_CA)
- force_draw_plus(SPACE_VIEW3D, 0);
- else if (G.sipo->blocktype==ID_KE)
- force_draw_plus(SPACE_VIEW3D, 0);
- else if (G.sipo->blocktype==ID_PO)
- force_draw_plus(SPACE_VIEW3D, 0);
- else if (G.sipo->blocktype==ID_OB)
- force_draw_plus(SPACE_VIEW3D, 0);
- else if (G.sipo->blocktype==ID_SEQ)
- force_draw_plus(SPACE_SEQ, 0);
- else
- force_draw(0);
- }
- else {
- force_draw(0);
- }
- }
-}
-
-static void viewRedrawPost(TransInfo *t)
-{
- if(t->spacetype==SPACE_VIEW3D) {
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWVIEW3D, 0);
- }
- else if(t->spacetype==SPACE_IMAGE) {
- allqueue(REDRAWIMAGE, 0);
- allqueue(REDRAWVIEW3D, 0);
- }
- else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) {
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWACTION, 0);
- allqueue(REDRAWNLA, 0);
- allqueue(REDRAWIPO, 0);
- allqueue(REDRAWTIME, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- }
-
- scrarea_queue_headredraw(curarea);
-}
-
-/* ************************** TRANSFORMATIONS **************************** */
-
-void BIF_selectOrientation() {
- short val;
- char *str_menu = BIF_menustringTransformOrientation("Orientation");
- val= pupmenu(str_menu);
- MEM_freeN(str_menu);
-
- if(val >= 0) {
- G.vd->twmode = val;
- }
-}
-
-static void view_editmove(unsigned short event)
-{
- int refresh = 0;
- /* Regular: Zoom in */
- /* Shift: Scroll up */
- /* Ctrl: Scroll right */
- /* Alt-Shift: Rotate up */
- /* Alt-Ctrl: Rotate right */
-
- /* only work in 3D window for now
- * In the end, will have to send to event to a 2D window handler instead
- */
- if (Trans.flag & T_2D_EDIT)
- return;
-
- switch(event) {
- case WHEELUPMOUSE:
-
- if( G.qual & LR_SHIFTKEY ) {
- if( G.qual & LR_ALTKEY ) {
- G.qual &= ~LR_SHIFTKEY;
- persptoetsen(PAD2);
- G.qual |= LR_SHIFTKEY;
- } else {
- persptoetsen(PAD2);
- }
- } else if( G.qual & LR_CTRLKEY ) {
- if( G.qual & LR_ALTKEY ) {
- G.qual &= ~LR_CTRLKEY;
- persptoetsen(PAD4);
- G.qual |= LR_CTRLKEY;
- } else {
- persptoetsen(PAD4);
- }
- } else if(U.uiflag & USER_WHEELZOOMDIR)
- persptoetsen(PADMINUS);
- else
- persptoetsen(PADPLUSKEY);
-
- refresh = 1;
- break;
- case WHEELDOWNMOUSE:
- if( G.qual & LR_SHIFTKEY ) {
- if( G.qual & LR_ALTKEY ) {
- G.qual &= ~LR_SHIFTKEY;
- persptoetsen(PAD8);
- G.qual |= LR_SHIFTKEY;
- } else {
- persptoetsen(PAD8);
- }
- } else if( G.qual & LR_CTRLKEY ) {
- if( G.qual & LR_ALTKEY ) {
- G.qual &= ~LR_CTRLKEY;
- persptoetsen(PAD6);
- G.qual |= LR_CTRLKEY;
- } else {
- persptoetsen(PAD6);
- }
- } else if(U.uiflag & USER_WHEELZOOMDIR)
- persptoetsen(PADPLUSKEY);
- else
- persptoetsen(PADMINUS);
-
- refresh = 1;
- break;
- }
-
- if (refresh)
- setTransformViewMatrices(&Trans);
-}
-
-void checkFirstTime() {
- if(Trans.mode==TFM_INIT) {
- memset(&Trans, 0, sizeof(TransInfo));
- Trans.propsize = 1.0;
- }
-}
-
-static char *transform_to_undostr(TransInfo *t)
-{
- switch (t->mode) {
- case TFM_TRANSLATION:
- return "Translate";
- case TFM_ROTATION:
- return "Rotate";
- case TFM_RESIZE:
- return "Scale";
- case TFM_TOSPHERE:
- return "To Sphere";
- case TFM_SHEAR:
- return "Shear";
- case TFM_WARP:
- return "Warp";
- case TFM_SHRINKFATTEN:
- return "Shrink/Fatten";
- case TFM_TILT:
- return "Tilt";
- case TFM_TRACKBALL:
- return "Trackball";
- case TFM_PUSHPULL:
- return "Push/Pull";
- case TFM_BEVEL:
- return "Bevel";
- case TFM_BWEIGHT:
- return "Bevel Weight";
- case TFM_CREASE:
- return "Crease";
- case TFM_BONESIZE:
- return "Bone Width";
- case TFM_BONE_ENVELOPE:
- return "Bone Envelope";
- case TFM_TIME_TRANSLATE:
- return "Translate Anim. Data";
- case TFM_TIME_SCALE:
- return "Scale Anim. Data";
- case TFM_TIME_SLIDE:
- return "Time Slide";
- case TFM_BAKE_TIME:
- return "Key Time";
- case TFM_MIRROR:
- return "Mirror";
- }
- return "Transform";
-}
-
-/* ************************************************* */
-
-static void transformEvent(unsigned short event, short val) {
- float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
- char cmode = constraintModeToChar(&Trans);
-
- if (val) {
- switch (event){
- /* enforce redraw of transform when modifiers are used */
- case LEFTCTRLKEY:
- case RIGHTCTRLKEY:
- Trans.redraw = 1;
- break;
- case LEFTSHIFTKEY:
- case RIGHTSHIFTKEY:
- /* shift is modifier for higher resolution transform, works nice to store this mouse position */
- getmouseco_areawin(Trans.shiftmval);
- Trans.flag |= T_SHIFT_MOD;
- Trans.redraw = 1;
- break;
-
- case SPACEKEY:
- if ((Trans.spacetype==SPACE_VIEW3D) && (G.qual & LR_ALTKEY)) {
- short mval[2];
-
- getmouseco_sc(mval);
- BIF_selectOrientation();
- calc_manipulator_stats(curarea);
- Mat3CpyMat4(Trans.spacemtx, G.vd->twmat);
- warp_pointer(mval[0], mval[1]);
- }
- else {
- Trans.state = TRANS_CONFIRM;
- }
- break;
-
-
- case MIDDLEMOUSE:
- if ((Trans.flag & T_NO_CONSTRAINT)==0) {
- /* exception for switching to dolly, or trackball, in camera view */
- if (Trans.flag & T_CAMERA) {
- if (Trans.mode==TFM_TRANSLATION)
- setLocalConstraint(&Trans, (CON_AXIS2), "along local Z");
- else if (Trans.mode==TFM_ROTATION) {
- restoreTransObjects(&Trans);
- initTrackball(&Trans);
- }
- }
- else {
- Trans.flag |= T_MMB_PRESSED;
- if (Trans.con.mode & CON_APPLY) {
- stopConstraint(&Trans);
- }
- else {
- if (G.qual & LR_CTRLKEY) {
- initSelectConstraint(&Trans, Trans.spacemtx);
- }
- else {
- /* bit hackish... but it prevents mmb select to print the orientation from menu */
- strcpy(Trans.spacename, "global");
- initSelectConstraint(&Trans, mati);
- }
- postSelectConstraint(&Trans);
- }
- }
- Trans.redraw = 1;
- }
- break;
- case ESCKEY:
- case RIGHTMOUSE:
- Trans.state = TRANS_CANCEL;
- break;
- case LEFTMOUSE:
- case PADENTER:
- case RETKEY:
- Trans.state = TRANS_CONFIRM;
- break;
- case GKEY:
- /* only switch when... */
- if( ELEM3(Trans.mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
- resetTransRestrictions(&Trans);
- restoreTransObjects(&Trans);
- initTranslation(&Trans);
- Trans.redraw = 1;
- }
- break;
- case SKEY:
- /* only switch when... */
- if( ELEM3(Trans.mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
- resetTransRestrictions(&Trans);
- restoreTransObjects(&Trans);
- initResize(&Trans);
- Trans.redraw = 1;
- }
- break;
- case RKEY:
- /* only switch when... */
- if( ELEM4(Trans.mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
-
- resetTransRestrictions(&Trans);
-
- if (Trans.mode == TFM_ROTATION) {
- restoreTransObjects(&Trans);
- initTrackball(&Trans);
- }
- else {
- restoreTransObjects(&Trans);
- initRotation(&Trans);
- }
- Trans.redraw = 1;
- }
- break;
- case CKEY:
- if (G.qual & LR_ALTKEY) {
- Trans.flag ^= T_PROP_CONNECTED;
- sort_trans_data_dist(&Trans);
- calculatePropRatio(&Trans);
- Trans.redraw= 1;
- }
- else {
- stopConstraint(&Trans);
- Trans.redraw = 1;
- }
- break;
- case XKEY:
- if ((Trans.flag & T_NO_CONSTRAINT)==0) {
- if (cmode == 'X') {
- if (Trans.flag & T_2D_EDIT) {
- stopConstraint(&Trans);
- }
- else {
- if (Trans.con.mode & CON_USER) {
- stopConstraint(&Trans);
- }
- else {
- if (G.qual == 0)
- setUserConstraint(&Trans, (CON_AXIS0), "along %s X");
- else if (G.qual == LR_SHIFTKEY)
- setUserConstraint(&Trans, (CON_AXIS1|CON_AXIS2), "locking %s X");
- }
- }
- }
- else {
- if (Trans.flag & T_2D_EDIT) {
- setConstraint(&Trans, mati, (CON_AXIS0), "along X axis");
- }
- else {
- if (G.qual == 0)
- setConstraint(&Trans, mati, (CON_AXIS0), "along global X");
- else if (G.qual == LR_SHIFTKEY)
- setConstraint(&Trans, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
- }
- }
- Trans.redraw = 1;
- }
- break;
- case YKEY:
- if ((Trans.flag & T_NO_CONSTRAINT)==0) {
- if (cmode == 'Y') {
- if (Trans.flag & T_2D_EDIT) {
- stopConstraint(&Trans);
- }
- else {
- if (Trans.con.mode & CON_USER) {
- stopConstraint(&Trans);
- }
- else {
- if (G.qual == 0)
- setUserConstraint(&Trans, (CON_AXIS1), "along %s Y");
- else if (G.qual == LR_SHIFTKEY)
- setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS2), "locking %s Y");
- }
- }
- }
- else {
- if (Trans.flag & T_2D_EDIT) {
- setConstraint(&Trans, mati, (CON_AXIS1), "along Y axis");
- }
- else {
- if (G.qual == 0)
- setConstraint(&Trans, mati, (CON_AXIS1), "along global Y");
- else if (G.qual == LR_SHIFTKEY)
- setConstraint(&Trans, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
- }
- }
- Trans.redraw = 1;
- }
- break;
- case ZKEY:
- if ((Trans.flag & T_NO_CONSTRAINT)==0) {
- if (cmode == 'Z') {
- if (Trans.con.mode & CON_USER) {
- stopConstraint(&Trans);
- }
- else {
- if (G.qual == 0)
- setUserConstraint(&Trans, (CON_AXIS2), "along %s Z");
- else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0))
- setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS1), "locking %s Z");
- }
- }
- else if ((Trans.flag & T_2D_EDIT)==0) {
- if (G.qual == 0)
- setConstraint(&Trans, mati, (CON_AXIS2), "along global Z");
- else if (G.qual == LR_SHIFTKEY)
- setConstraint(&Trans, mati, (CON_AXIS0|CON_AXIS1), "locking global Z");
- }
- Trans.redraw = 1;
- }
- break;
- case OKEY:
- if (Trans.flag & T_PROP_EDIT && G.qual==LR_SHIFTKEY) {
- G.scene->prop_mode = (G.scene->prop_mode+1)%6;
- calculatePropRatio(&Trans);
- Trans.redraw= 1;
- }
- break;
- case PADPLUSKEY:
- if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 1.1f;
- calculatePropRatio(&Trans);
- }
- Trans.redraw= 1;
- break;
- case PAGEUPKEY:
- case WHEELDOWNMOUSE:
- if (Trans.flag & T_AUTOIK) {
- transform_autoik_update(&Trans, 1);
- }
- else if(Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 1.1f;
- calculatePropRatio(&Trans);
- }
- else view_editmove(event);
- Trans.redraw= 1;
- break;
- case PADMINUS:
- if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 0.90909090f;
- calculatePropRatio(&Trans);
- }
- Trans.redraw= 1;
- break;
- case PAGEDOWNKEY:
- case WHEELUPMOUSE:
- if (Trans.flag & T_AUTOIK) {
- transform_autoik_update(&Trans, -1);
- }
- else if (Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 0.90909090f;
- calculatePropRatio(&Trans);
- }
- else view_editmove(event);
- Trans.redraw= 1;
- break;
-// case NDOFMOTION:
-// viewmoveNDOF(1);
- // break;
- }
-
- // Numerical input events
- Trans.redraw |= handleNumInput(&(Trans.num), event);
-
- // NDof input events
- switch(handleNDofInput(&(Trans.ndof), event, val))
- {
- case NDOF_CONFIRM:
- if ((Trans.context & CTX_NDOF) == 0)
- {
- /* Confirm on normal transform only */
- Trans.state = TRANS_CONFIRM;
- }
- break;
- case NDOF_CANCEL:
- if (Trans.context & CTX_NDOF)
- {
- /* Cancel on pure NDOF transform */
- Trans.state = TRANS_CANCEL;
- }
- else
- {
- /* Otherwise, just redraw, NDof input was cancelled */
- Trans.redraw = 1;
- }
- break;
- case NDOF_NOMOVE:
- if (Trans.context & CTX_NDOF)
- {
- /* Confirm on pure NDOF transform */
- Trans.state = TRANS_CONFIRM;
- }
- break;
- case NDOF_REFRESH:
- Trans.redraw = 1;
- break;
-
- }
-
- // Snapping events
- Trans.redraw |= handleSnapping(&Trans, event);
-
- arrows_move_cursor(event);
- }
- else {
- switch (event){
- /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
- after releasing modifer key */
- case MIDDLEMOUSE:
- if ((Trans.flag & T_NO_CONSTRAINT)==0) {
- Trans.flag &= ~T_MMB_PRESSED;
- postSelectConstraint(&Trans);
- Trans.redraw = 1;
- }
- break;
- case LEFTMOUSE:
- case RIGHTMOUSE:
- if (Trans.context & CTX_TWEAK)
- Trans.state = TRANS_CONFIRM;
- break;
- case LEFTSHIFTKEY:
- case RIGHTSHIFTKEY:
- /* shift is modifier for higher resolution transform */
- Trans.flag &= ~T_SHIFT_MOD;
- break;
- }
- }
-
- // Per transform event, if present
- if (Trans.handleEvent)
- Trans.redraw |= Trans.handleEvent(&Trans, event, val);
-}
-
-int calculateTransformCenter(int centerMode, float *vec)
-{
- int success = 1;
- checkFirstTime();
-
- Trans.state = TRANS_RUNNING;
-
- Trans.context = CTX_NONE;
-
- Trans.mode = TFM_DUMMY;
-
- initTrans(&Trans); // internal data, mouse, vectors
-
- createTransData(&Trans); // make TransData structs from selection
-
- Trans.around = centerMode; // override userdefined mode
-
- if (Trans.total == 0) {
- success = 0;
- }
- else {
- success = 1;
-
- calculateCenter(&Trans);
-
- // Copy center from constraint center. Transform center can be local
- VECCOPY(vec, Trans.con.center);
- }
-
- postTrans(&Trans);
-
- /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
- special_aftertrans_update(&Trans);
-
- return success;
-}
-
-void initTransform(int mode, int context) {
- /* added initialize, for external calls to set stuff in TransInfo, like undo string */
- checkFirstTime();
-
- Trans.state = TRANS_RUNNING;
-
- Trans.context = context;
-
- Trans.mode = mode;
-
- initTrans(&Trans); // internal data, mouse, vectors
-
- if(Trans.spacetype==SPACE_VIEW3D) {
- calc_manipulator_stats(curarea);
- Mat3CpyMat4(Trans.spacemtx, G.vd->twmat);
- Mat3Ortho(Trans.spacemtx);
- }
- else
- Mat3One(Trans.spacemtx);
-
- createTransData(&Trans); // make TransData structs from selection
-
- initSnapping(&Trans); // Initialize snapping data AFTER mode flags
-
- if (Trans.total == 0) {
- postTrans(&Trans);
- return;
- }
-
- /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
- /* EVIL2: we gave as argument also texture space context bit... was cleared */
- /* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
- mode = Trans.mode;
-
- calculatePropRatio(&Trans);
- calculateCenter(&Trans);
-
- switch (mode) {
- case TFM_TRANSLATION:
- initTranslation(&Trans);
- break;
- case TFM_ROTATION:
- initRotation(&Trans);
- break;
- case TFM_RESIZE:
- initResize(&Trans);
- break;
- case TFM_TOSPHERE:
- initToSphere(&Trans);
- break;
- case TFM_SHEAR:
- initShear(&Trans);
- break;
- case TFM_WARP:
- initWarp(&Trans);
- break;
- case TFM_SHRINKFATTEN:
- initShrinkFatten(&Trans);
- break;
- case TFM_TILT:
- initTilt(&Trans);
- break;
- case TFM_CURVE_SHRINKFATTEN:
- initCurveShrinkFatten(&Trans);
- break;
- case TFM_TRACKBALL:
- initTrackball(&Trans);
- break;
- case TFM_PUSHPULL:
- initPushPull(&Trans);
- break;
- case TFM_CREASE:
- initCrease(&Trans);
- break;
- case TFM_BONESIZE:
- { /* used for both B-Bone width (bonesize) as for deform-dist (envelope) */
- bArmature *arm= Trans.poseobj->data;
- if(arm->drawtype==ARM_ENVELOPE)
- initBoneEnvelope(&Trans);
- else
- initBoneSize(&Trans);
- }
- break;
- case TFM_BONE_ENVELOPE:
- initBoneEnvelope(&Trans);
- break;
- case TFM_BONE_ROLL:
- initBoneRoll(&Trans);
- break;
- case TFM_TIME_TRANSLATE:
- initTimeTranslate(&Trans);
- break;
- case TFM_TIME_SLIDE:
- initTimeSlide(&Trans);
- break;
- case TFM_TIME_SCALE:
- initTimeScale(&Trans);
- break;
- case TFM_TIME_EXTEND:
- /* now that transdata has been made, do like for TFM_TIME_TRANSLATE */
- initTimeTranslate(&Trans);
- break;
- case TFM_BAKE_TIME:
- initBakeTime(&Trans);
- break;
- case TFM_MIRROR:
- initMirror(&Trans);
- break;
- case TFM_BEVEL:
- initBevel(&Trans);
- break;
- case TFM_BWEIGHT:
- initBevelWeight(&Trans);
- break;
- case TFM_ALIGN:
- initAlign(&Trans);
- break;
- }
-}
-
-void Transform()
-{
- short pmval[2] = {0, 0}, mval[2], val;
- unsigned short event;
-
- if(Trans.total==0) return; // added, can happen now! (ton)
-
- // Emptying event queue
- while( qtest() ) {
- event= extern_qread(&val);
- }
-
- Trans.redraw = 1; /* initial draw */
-
- while (Trans.state == TRANS_RUNNING) {
-
- getmouseco_areawin(mval);
-
- if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
- if (Trans.flag & T_MMB_PRESSED)
- Trans.con.mode |= CON_SELECT;
- Trans.redraw = 1;
- }
- if (Trans.redraw) {
- pmval[0] = mval[0];
- pmval[1] = mval[1];
-
- selectConstraint(&Trans);
- if (Trans.transform) {
- Trans.transform(&Trans, mval); // calls recalcData()
- }
- Trans.redraw = 0;
- }
-
- /* If auto confirm is on, break after one pass */
- if (Trans.context & CTX_AUTOCONFIRM)
- {
- Trans.state = TRANS_CONFIRM;
- break;
- }
-
- /* essential for idling subloop */
- if( qtest()==0) PIL_sleep_ms(2);
-
- while( qtest() ) {
- event= extern_qread(&val);
- transformEvent(event, val);
- }
-
- if(BKE_ptcache_get_continue_physics()) {
- do_screenhandlers(G.curscreen);
- Trans.redraw= 1;
- }
- }
-
-
- /* handle restoring objects */
- if(Trans.state == TRANS_CANCEL)
- restoreTransObjects(&Trans); // calls recalcData()
-
- /* free data */
- postTrans(&Trans);
-
- /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
- special_aftertrans_update(&Trans);
-
- /* send events out for redraws */
- viewRedrawPost(&Trans);
-
- /* Undo as last, certainly after special_trans_update! */
- if(Trans.state == TRANS_CANCEL) {
- if(Trans.undostr) BIF_undo_push(Trans.undostr);
- }
- else {
- if(Trans.undostr) BIF_undo_push(Trans.undostr);
- else BIF_undo_push(transform_to_undostr(&Trans));
- }
- Trans.undostr= NULL;
-
-}
-
-/* ************************** Manipulator init and main **************************** */
-
-void initManipulator(int mode)
-{
- Trans.state = TRANS_RUNNING;
-
- Trans.context = CTX_NONE;
-
- Trans.mode = mode;
-
- /* automatic switch to scaling bone envelopes */
- if(mode==TFM_RESIZE && G.obedit && G.obedit->type==OB_ARMATURE) {
- bArmature *arm= G.obedit->data;
- if(arm->drawtype==ARM_ENVELOPE)
- mode= TFM_BONE_ENVELOPE;
- }
-
- initTrans(&Trans); // internal data, mouse, vectors
-
- G.moving |= G_TRANSFORM_MANIP; // signal to draw manipuls while transform
- createTransData(&Trans); // make TransData structs from selection
-
- if (Trans.total == 0)
- return;
-
- initSnapping(&Trans); // Initialize snapping data AFTER mode flags
-
- /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
- /* EVIL2: we gave as argument also texture space context bit... was cleared */
- mode = Trans.mode;
-
- calculatePropRatio(&Trans);
- calculateCenter(&Trans);
-
- switch (mode) {
- case TFM_TRANSLATION:
- initTranslation(&Trans);
- break;
- case TFM_ROTATION:
- initRotation(&Trans);
- break;
- case TFM_RESIZE:
- initResize(&Trans);
- break;
- case TFM_TRACKBALL:
- initTrackball(&Trans);
- break;
- }
-
- Trans.flag |= T_USES_MANIPULATOR;
-}
-
-void ManipulatorTransform()
-{
- int mouse_moved = 0;
- short pmval[2] = {0, 0}, mval[2], val;
- unsigned short event;
-
- if (Trans.total == 0)
- return;
-
- Trans.redraw = 1; /* initial draw */
-
- while (Trans.state == TRANS_RUNNING) {
-
- getmouseco_areawin(mval);
-
- if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
- Trans.redraw = 1;
- }
- if (Trans.redraw) {
- pmval[0] = mval[0];
- pmval[1] = mval[1];
-
- //selectConstraint(&Trans); needed?
- if (Trans.transform) {
- Trans.transform(&Trans, mval);
- }
- Trans.redraw = 0;
- }
-
- /* essential for idling subloop */
- if( qtest()==0) PIL_sleep_ms(2);
-
- while( qtest() ) {
- event= extern_qread(&val);
-
- switch (event){
- case MOUSEX:
- case MOUSEY:
- mouse_moved = 1;
- break;
- /* enforce redraw of transform when modifiers are used */
- case LEFTCTRLKEY:
- case RIGHTCTRLKEY:
- if(val) Trans.redraw = 1;
- break;
- case LEFTSHIFTKEY:
- case RIGHTSHIFTKEY:
- /* shift is modifier for higher resolution transform, works nice to store this mouse position */
- if(val) {
- getmouseco_areawin(Trans.shiftmval);
- Trans.flag |= T_SHIFT_MOD;
- Trans.redraw = 1;
- }
- else Trans.flag &= ~T_SHIFT_MOD;
- break;
-
- case ESCKEY:
- case RIGHTMOUSE:
- Trans.state = TRANS_CANCEL;
- break;
- case LEFTMOUSE:
- if(mouse_moved==0 && val==0) break;
- // else we pass on event to next, which cancels
- case SPACEKEY:
- case PADENTER:
- case RETKEY:
- Trans.state = TRANS_CONFIRM;
- break;
- // case NDOFMOTION:
- // viewmoveNDOF(1);
- // break;
- }
- if(val) {
- switch(event) {
- case PADPLUSKEY:
- if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 1.1f;
- calculatePropRatio(&Trans);
- }
- Trans.redraw= 1;
- break;
- case PAGEUPKEY:
- case WHEELDOWNMOUSE:
- if (Trans.flag & T_AUTOIK) {
- transform_autoik_update(&Trans, 1);
- }
- else if(Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 1.1f;
- calculatePropRatio(&Trans);
- }
- else view_editmove(event);
- Trans.redraw= 1;
- break;
- case PADMINUS:
- if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 0.90909090f;
- calculatePropRatio(&Trans);
- }
- Trans.redraw= 1;
- break;
- case PAGEDOWNKEY:
- case WHEELUPMOUSE:
- if (Trans.flag & T_AUTOIK) {
- transform_autoik_update(&Trans, -1);
- }
- else if (Trans.flag & T_PROP_EDIT) {
- Trans.propsize*= 0.90909090f;
- calculatePropRatio(&Trans);
- }
- else view_editmove(event);
- Trans.redraw= 1;
- break;
- }
-
- // Numerical input events
- Trans.redraw |= handleNumInput(&(Trans.num), event);
- }
- }
- }
-
- if(Trans.state == TRANS_CANCEL) {
- restoreTransObjects(&Trans);
- }
-
- /* free data, reset vars */
- postTrans(&Trans);
-
- /* aftertrans does insert ipos and action channels, and clears base flags */
- special_aftertrans_update(&Trans);
-
- /* send events out for redraws */
- viewRedrawPost(&Trans);
-
- if(Trans.state != TRANS_CANCEL) {
- BIF_undo_push(transform_to_undostr(&Trans));
- }
-
-}
-
-/* ************************** TRANSFORM LOCKS **************************** */
-
-static void protectedTransBits(short protectflag, float *vec)
-{
- if(protectflag & OB_LOCK_LOCX)
- vec[0]= 0.0f;
- if(protectflag & OB_LOCK_LOCY)
- vec[1]= 0.0f;
- if(protectflag & OB_LOCK_LOCZ)
- vec[2]= 0.0f;
-}
-
-static void protectedSizeBits(short protectflag, float *size)
-{
- if(protectflag & OB_LOCK_SCALEX)
- size[0]= 1.0f;
- if(protectflag & OB_LOCK_SCALEY)
- size[1]= 1.0f;
- if(protectflag & OB_LOCK_SCALEZ)
- size[2]= 1.0f;
-}
-
-static void protectedRotateBits(short protectflag, float *eul, float *oldeul)
-{
- if(protectflag & OB_LOCK_ROTX)
- eul[0]= oldeul[0];
- if(protectflag & OB_LOCK_ROTY)
- eul[1]= oldeul[1];
- if(protectflag & OB_LOCK_ROTZ)
- eul[2]= oldeul[2];
-}
-
-static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat)
-{
- /* quaternions get limited with euler... */
- /* this function only does the delta rotation */
-
- if(protectflag) {
- float eul[3], oldeul[3], quat1[4];
-
- QUATCOPY(quat1, quat);
- QuatToEul(quat, eul);
- QuatToEul(oldquat, oldeul);
-
- if(protectflag & OB_LOCK_ROTX)
- eul[0]= oldeul[0];
- if(protectflag & OB_LOCK_ROTY)
- eul[1]= oldeul[1];
- if(protectflag & OB_LOCK_ROTZ)
- eul[2]= oldeul[2];
-
- EulToQuat(eul, quat);
- /* quaternions flip w sign to accumulate rotations correctly */
- if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
- QuatMulf(quat, -1.0f);
- }
- }
-}
-
-/* ******************* TRANSFORM LIMITS ********************** */
-
-static void constraintTransLim(TransInfo *t, TransData *td)
-{
- if (td->con) {
- bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
- bConstraintOb cob;
- bConstraint *con;
-
- /* Make a temporary bConstraintOb for using these limit constraints
- * - they only care that cob->matrix is correctly set ;-)
- * - current space should be local
- */
- memset(&cob, 0, sizeof(bConstraintOb));
- Mat4One(cob.matrix);
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- cob.matrix[3][0]= tdi->locx[0];
- cob.matrix[3][1]= tdi->locy[0];
- cob.matrix[3][2]= tdi->locz[0];
- }
- else {
- VECCOPY(cob.matrix[3], td->loc);
- }
-
- /* Evaluate valid constraints */
- for (con= td->con; con; con= con->next) {
- float tmat[4][4];
-
- /* only consider constraint if enabled */
- if (con->flag & CONSTRAINT_DISABLE) continue;
- if (con->enforce == 0.0f) continue;
-
- /* only use it if it's tagged for this purpose (and the right type) */
- if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
- bLocLimitConstraint *data= con->data;
-
- if ((data->flag2 & LIMIT_TRANSFORM)==0)
- continue;
-
- /* do space conversions */
- if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
- /* just multiply by td->mtx (this should be ok) */
- Mat4CpyMat4(tmat, cob.matrix);
- Mat4MulMat34(cob.matrix, td->mtx, tmat);
- }
- else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
- /* skip... incompatable spacetype */
- continue;
- }
-
- /* do constraint */
- cti->evaluate_constraint(con, &cob, NULL);
-
- /* convert spaces again */
- if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
- /* just multiply by td->mtx (this should be ok) */
- Mat4CpyMat4(tmat, cob.matrix);
- Mat4MulMat34(cob.matrix, td->smtx, tmat);
- }
- }
- }
-
- /* copy results from cob->matrix */
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- tdi->locx[0]= cob.matrix[3][0];
- tdi->locy[0]= cob.matrix[3][1];
- tdi->locz[0]= cob.matrix[3][2];
- }
- else {
- VECCOPY(td->loc, cob.matrix[3]);
- }
- }
-}
-
-static void constraintRotLim(TransInfo *t, TransData *td)
-{
- if (td->con) {
- bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
- bConstraintOb cob;
- bConstraint *con;
-
- /* Make a temporary bConstraintOb for using these limit constraints
- * - they only care that cob->matrix is correctly set ;-)
- * - current space should be local
- */
- memset(&cob, 0, sizeof(bConstraintOb));
- if (td->flag & TD_USEQUAT) {
- /* quats */
- if (td->ext)
- QuatToMat4(td->ext->quat, cob.matrix);
- else
- return;
- }
- else if (td->tdi) {
- /* ipo-keys eulers */
- TransDataIpokey *tdi= td->tdi;
- float eul[3];
-
- eul[0]= tdi->rotx[0];
- eul[1]= tdi->roty[0];
- eul[2]= tdi->rotz[0];
-
- EulToMat4(eul, cob.matrix);
- }
- else {
- /* eulers */
- if (td->ext)
- EulToMat4(td->ext->rot, cob.matrix);
- else
- return;
- }
-
- /* Evaluate valid constraints */
- for (con= td->con; con; con= con->next) {
- /* only consider constraint if enabled */
- if (con->flag & CONSTRAINT_DISABLE) continue;
- if (con->enforce == 0.0f) continue;
-
- /* we're only interested in Limit-Rotation constraints */
- if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
- bRotLimitConstraint *data= con->data;
- float tmat[4][4];
-
- /* only use it if it's tagged for this purpose */
- if ((data->flag2 & LIMIT_TRANSFORM)==0)
- continue;
-
- /* do space conversions */
- if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
- /* just multiply by td->mtx (this should be ok) */
- Mat4CpyMat4(tmat, cob.matrix);
- Mat4MulMat34(cob.matrix, td->mtx, tmat);
- }
- else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
- /* skip... incompatable spacetype */
- continue;
- }
-
- /* do constraint */
- cti->evaluate_constraint(con, &cob, NULL);
-
- /* convert spaces again */
- if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
- /* just multiply by td->mtx (this should be ok) */
- Mat4CpyMat4(tmat, cob.matrix);
- Mat4MulMat34(cob.matrix, td->smtx, tmat);
- }
- }
- }
-
- /* copy results from cob->matrix */
- if (td->flag & TD_USEQUAT) {
- /* quats */
- Mat4ToQuat(cob.matrix, td->ext->quat);
- }
- else if (td->tdi) {
- /* ipo-keys eulers */
- TransDataIpokey *tdi= td->tdi;
- float eul[3];
-
- Mat4ToEul(cob.matrix, eul);
-
- tdi->rotx[0]= eul[0];
- tdi->roty[0]= eul[1];
- tdi->rotz[0]= eul[2];
- }
- else {
- /* eulers */
- Mat4ToEul(cob.matrix, td->ext->rot);
- }
- }
-}
-
-static void constraintSizeLim(TransInfo *t, TransData *td)
-{
- if (td->con && td->ext) {
- bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
- bConstraintOb cob;
- bConstraint *con;
-
- /* Make a temporary bConstraintOb for using these limit constraints
- * - they only care that cob->matrix is correctly set ;-)
- * - current space should be local
- */
- memset(&cob, 0, sizeof(bConstraintOb));
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- float size[3];
-
- size[0]= tdi->sizex[0];
- size[1]= tdi->sizey[0];
- size[2]= tdi->sizez[0];
- SizeToMat4(size, cob.matrix);
- }
- else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
- /* scale val and reset size */
- return; // TODO: fix this case
- }
- else {
- /* Reset val if SINGLESIZE but using a constraint */
- if (td->flag & TD_SINGLESIZE)
- return;
-
- SizeToMat4(td->ext->size, cob.matrix);
- }
-
- /* Evaluate valid constraints */
- for (con= td->con; con; con= con->next) {
- /* only consider constraint if enabled */
- if (con->flag & CONSTRAINT_DISABLE) continue;
- if (con->enforce == 0.0f) continue;
-
- /* we're only interested in Limit-Scale constraints */
- if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
- bSizeLimitConstraint *data= con->data;
- float tmat[4][4];
-
- /* only use it if it's tagged for this purpose */
- if ((data->flag2 & LIMIT_TRANSFORM)==0)
- continue;
-
- /* do space conversions */
- if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
- /* just multiply by td->mtx (this should be ok) */
- Mat4CpyMat4(tmat, cob.matrix);
- Mat4MulMat34(cob.matrix, td->mtx, tmat);
- }
- else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
- /* skip... incompatable spacetype */
- continue;
- }
-
- /* do constraint */
- cti->evaluate_constraint(con, &cob, NULL);
-
- /* convert spaces again */
- if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
- /* just multiply by td->mtx (this should be ok) */
- Mat4CpyMat4(tmat, cob.matrix);
- Mat4MulMat34(cob.matrix, td->smtx, tmat);
- }
- }
- }
-
- /* copy results from cob->matrix */
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- float size[3];
-
- Mat4ToSize(cob.matrix, size);
-
- tdi->sizex[0]= size[0];
- tdi->sizey[0]= size[1];
- tdi->sizez[0]= size[2];
- }
- else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
- /* scale val and reset size */
- return; // TODO: fix this case
- }
- else {
- /* Reset val if SINGLESIZE but using a constraint */
- if (td->flag & TD_SINGLESIZE)
- return;
-
- Mat4ToSize(cob.matrix, td->ext->size);
- }
- }
-}
-
-/* ************************** WARP *************************** */
-
-void initWarp(TransInfo *t)
-{
- float max[3], min[3];
- int i;
-
- t->mode = TFM_WARP;
- t->transform = Warp;
- t->handleEvent = handleEventWarp;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 5.0f;
- t->snap[2] = 1.0f;
-
- t->flag |= T_NO_CONSTRAINT;
-
-/* warp is done fully in view space */
- calculateCenterCursor(t);
- t->fac = (float)(t->center2d[0] - t->imval[0]);
-
- /* we need min/max in view space */
- for(i = 0; i < t->total; i++) {
- float center[3];
- VECCOPY(center, t->data[i].center);
- Mat3MulVecfl(t->data[i].mtx, center);
- Mat4MulVecfl(t->viewmat, center);
- VecSubf(center, center, t->viewmat[3]);
- if (i)
- MinMax3(min, max, center);
- else {
- VECCOPY(max, center);
- VECCOPY(min, center);
- }
- }
-
- t->center[0]= (min[0]+max[0])/2.0f;
- t->center[1]= (min[1]+max[1])/2.0f;
- t->center[2]= (min[2]+max[2])/2.0f;
-
- if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
- t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
-}
-
-int handleEventWarp(TransInfo *t, unsigned short event, short val)
-{
- int status = 0;
-
- if (event == MIDDLEMOUSE && val)
- {
- // Use customData pointer to signal warp direction
- if (t->customData == 0)
- t->customData = (void*)1;
- else
- t->customData = 0;
-
- status = 1;
- }
-
- return status;
-}
-
-int Warp(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
- int i;
- char str[50];
-
- curs= give_cursor();
- /*
- * gcursor is the one used for helpline.
- * It has to be in the same space as the drawing loop
- * (that means it needs to be in the object's space when in edit mode and
- * in global space in object mode)
- *
- * cursor is used for calculations.
- * It needs to be in view space, but we need to take object's offset
- * into account if in Edit mode.
- */
- VECCOPY(cursor, curs);
- VECCOPY(gcursor, cursor);
- if (t->flag & T_EDIT) {
- VecSubf(cursor, cursor, G.obedit->obmat[3]);
- VecSubf(gcursor, gcursor, G.obedit->obmat[3]);
- Mat3MulVecfl(t->data->smtx, gcursor);
- }
- Mat4MulVecfl(t->viewmat, cursor);
- VecSubf(cursor, cursor, t->viewmat[3]);
-
- /* amount of degrees for warp */
- circumfac= 360.0f * InputHorizontalRatio(t, mval);
-
- if (t->customData) /* non-null value indicates reversed input */
- {
- circumfac *= -1;
- }
-
- snapGrid(t, &circumfac);
- applyNumInput(&t->num, &circumfac);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Warp: %s", c);
- }
- else {
- /* default header print */
- sprintf(str, "Warp: %.3f", circumfac);
- }
-
- circumfac*= (float)(-M_PI/360.0);
-
- for(i = 0; i < t->total; i++, td++) {
- float loc[3];
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- /* translate point to center, rotate in such a way that outline==distance */
- VECCOPY(vec, td->iloc);
- Mat3MulVecfl(td->mtx, vec);
- Mat4MulVecfl(t->viewmat, vec);
- VecSubf(vec, vec, t->viewmat[3]);
-
- dist= vec[0]-cursor[0];
-
- /* t->val is X dimension projected boundbox */
- phi0= (circumfac*dist/t->val);
-
- vec[1]= (vec[1]-cursor[1]);
-
- co= (float)cos(phi0);
- si= (float)sin(phi0);
- loc[0]= -si*vec[1]+cursor[0];
- loc[1]= co*vec[1]+cursor[1];
- loc[2]= vec[2];
-
- Mat4MulVecfl(t->viewinv, loc);
- VecSubf(loc, loc, t->viewinv[3]);
- Mat3MulVecfl(td->smtx, loc);
-
- VecSubf(loc, loc, td->iloc);
- VecMulf(loc, td->factor);
- VecAddf(td->loc, td->iloc, loc);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- helpline(t, gcursor);
-
- return 1;
-}
-
-/* ************************** SHEAR *************************** */
-
-void initShear(TransInfo *t)
-{
- t->mode = TFM_SHEAR;
- t->transform = Shear;
- t->handleEvent = handleEventShear;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->flag |= T_NO_CONSTRAINT;
-}
-
-int handleEventShear(TransInfo *t, unsigned short event, short val)
-{
- int status = 0;
-
- if (event == MIDDLEMOUSE && val)
- {
- // Use customData pointer to signal Shear direction
- if (t->customData == 0)
- t->customData = (void*)1;
- else
- t->customData = 0;
-
- status = 1;
- }
-
- return status;
-}
-
-
-int Shear(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float vec[3];
- float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3];
- float value;
- int i;
- char str[50];
-
- Mat3CpyMat4(persmat, t->viewmat);
- Mat3Inv(persinv, persmat);
-
- // Custom data signals shear direction
- if (t->customData == 0)
- value = 0.05f * InputHorizontalAbsolute(t, mval);
- else
- value = 0.05f * InputVerticalAbsolute(t, mval);
-
- snapGrid(t, &value);
-
- applyNumInput(&t->num, &value);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Shear: %s %s", c, t->proptext);
- }
- else {
- /* default header print */
- sprintf(str, "Shear: %.3f %s", value, t->proptext);
- }
-
- Mat3One(smat);
-
- // Custom data signals shear direction
- if (t->customData == 0)
- smat[1][0] = value;
- else
- smat[0][1] = value;
-
- Mat3MulMat3(tmat, smat, persmat);
- Mat3MulMat3(totmat, persinv, tmat);
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (G.obedit) {
- float mat3[3][3];
- Mat3MulMat3(mat3, totmat, td->mtx);
- Mat3MulMat3(tmat, td->smtx, mat3);
- }
- else {
- Mat3CpyMat3(tmat, totmat);
- }
- VecSubf(vec, td->center, t->center);
-
- Mat3MulVecfl(tmat, vec);
-
- VecAddf(vec, vec, t->center);
- VecSubf(vec, vec, td->center);
-
- VecMulf(vec, td->factor);
-
- VecAddf(td->loc, td->iloc, vec);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- helpline (t, t->center);
-
- return 1;
-}
-
-/* ************************** RESIZE *************************** */
-
-void initResize(TransInfo *t)
-{
- t->mode = TFM_RESIZE;
- t->transform = Resize;
-
- t->flag |= T_NULL_ONE;
- t->num.flag |= NUM_NULL_ONE;
- t->num.flag |= NUM_AFFECT_ALL;
- if (!G.obedit) {
- t->flag |= T_NO_ZERO;
- t->num.flag |= NUM_NO_ZERO;
- }
-
- t->idx_max = 2;
- t->num.idx_max = 2;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->fac = (float)sqrt(
- (
- ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
- +
- ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
- ) );
-
- if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
-}
-
-static void headerResize(TransInfo *t, float vec[3], char *str) {
- char tvec[60];
- if (hasNumInput(&t->num)) {
- outputNumInput(&(t->num), tvec);
- }
- else {
- sprintf(&tvec[0], "%.4f", vec[0]);
- sprintf(&tvec[20], "%.4f", vec[1]);
- sprintf(&tvec[40], "%.4f", vec[2]);
- }
-
- if (t->con.mode & CON_APPLY) {
- switch(t->num.idx_max) {
- case 0:
- sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext);
- break;
- case 1:
- sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
- break;
- case 2:
- sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
- }
- }
- else {
- if (t->flag & T_2D_EDIT)
- sprintf(str, "Scale X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
- else
- sprintf(str, "Scale X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
- }
-}
-
-#define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
-#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
-
-/* smat is reference matrix, only scaled */
-static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
-{
- float vec[3];
-
- VecCopyf(vec, mat[0]);
- size[0]= Normalize(vec);
- VecCopyf(vec, mat[1]);
- size[1]= Normalize(vec);
- VecCopyf(vec, mat[2]);
- size[2]= Normalize(vec);
-
- /* first tried with dotproduct... but the sign flip is crucial */
- if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
- if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
- if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
-}
-
-
-static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
- float tmat[3][3], smat[3][3], center[3];
- float vec[3];
-
- if (t->flag & T_EDIT) {
- Mat3MulMat3(smat, mat, td->mtx);
- Mat3MulMat3(tmat, td->smtx, smat);
- }
- else {
- Mat3CpyMat3(tmat, mat);
- }
-
- if (t->con.applySize) {
- t->con.applySize(t, td, tmat);
- }
-
- /* local constraint shouldn't alter center */
- if (t->around == V3D_LOCAL) {
- if (t->flag & T_OBJECT) {
- VECCOPY(center, td->center);
- }
- else if (t->flag & T_EDIT) {
-
- if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
- VECCOPY(center, td->center);
- }
- else {
- VECCOPY(center, t->center);
- }
- }
- else {
- VECCOPY(center, t->center);
- }
- }
- else {
- VECCOPY(center, t->center);
- }
-
- if (td->ext) {
- float fsize[3];
-
- if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
- float obsizemat[3][3];
- // Reorient the size mat to fit the oriented object.
- Mat3MulMat3(obsizemat, tmat, td->axismtx);
- //printmatrix3("obsizemat", obsizemat);
- TransMat3ToSize(obsizemat, td->axismtx, fsize);
- //printvecf("fsize", fsize);
- }
- else {
- Mat3ToSize(tmat, fsize);
- }
-
- protectedSizeBits(td->protectflag, fsize);
-
- if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
- /* handle ipokeys? */
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- /* calculate delta size (equal for size and dsize) */
-
- vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
- vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
- vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
-
- add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
- add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
- add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
-
- }
- else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
- /* scale val and reset size */
- *td->val = td->ival * fsize[0] * td->factor;
-
- td->ext->size[0] = td->ext->isize[0];
- td->ext->size[1] = td->ext->isize[1];
- td->ext->size[2] = td->ext->isize[2];
- }
- else {
- /* Reset val if SINGLESIZE but using a constraint */
- if (td->flag & TD_SINGLESIZE)
- *td->val = td->ival;
-
- td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
- td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
- td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
- }
- }
-
- constraintSizeLim(t, td);
- }
-
- /* For individual element center, Editmode need to use iloc */
- if (t->flag & T_POINTS)
- VecSubf(vec, td->iloc, center);
- else
- VecSubf(vec, td->center, center);
-
- Mat3MulVecfl(tmat, vec);
-
- VecAddf(vec, vec, center);
- if (t->flag & T_POINTS)
- VecSubf(vec, vec, td->iloc);
- else
- VecSubf(vec, vec, td->center);
-
- VecMulf(vec, td->factor);
-
- if (t->flag & (T_OBJECT|T_POSE)) {
- Mat3MulVecfl(td->smtx, vec);
- }
-
- protectedTransBits(td->protectflag, vec);
-
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
- }
- else VecAddf(td->loc, td->iloc, vec);
-
- constraintTransLim(t, td);
-}
-
-int Resize(TransInfo *t, short mval[2])
-{
- TransData *td;
- float size[3], mat[3][3];
- float ratio;
- int i;
- char str[200];
-
- /* for manipulator, center handle, the scaling can't be done relative to center */
- if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
- ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
- }
- else {
- ratio = InputScaleRatio(t, mval);
-
- /* flip scale, but not for manipulator center handle */
- if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
- (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
- ratio *= -1.0f;
- }
-
- size[0] = size[1] = size[2] = ratio;
-
- snapGrid(t, size);
-
- if (hasNumInput(&t->num)) {
- applyNumInput(&t->num, size);
- constraintNumInput(t, size);
- }
-
- applySnapping(t, size);
-
- SizeToMat3(size, mat);
-
- if (t->con.applySize) {
- t->con.applySize(t, NULL, mat);
- }
-
- Mat3CpyMat3(t->mat, mat); // used in manipulator
-
- headerResize(t, size, str);
-
- for(i = 0, td=t->data; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- ElementResize(t, td, mat);
- }
-
- /* evil hack - redo resize if cliping needed */
- if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
- SizeToMat3(size, mat);
-
- if (t->con.applySize)
- t->con.applySize(t, NULL, mat);
-
- for(i = 0, td=t->data; i < t->total; i++, td++)
- ElementResize(t, td, mat);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-/* ************************** TOSPHERE *************************** */
-
-void initToSphere(TransInfo *t)
-{
- TransData *td = t->data;
- int i;
-
- t->mode = TFM_TOSPHERE;
- t->transform = ToSphere;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
- t->flag |= T_NO_CONSTRAINT;
-
- // Calculate average radius
- for(i = 0 ; i < t->total; i++, td++) {
- t->val += VecLenf(t->center, td->iloc);
- }
-
- t->val /= (float)t->total;
-}
-
-int ToSphere(TransInfo *t, short mval[2])
-{
- float vec[3];
- float ratio, radius;
- int i;
- char str[64];
- TransData *td = t->data;
-
- ratio = InputHorizontalRatio(t, mval);
-
- snapGrid(t, &ratio);
-
- applyNumInput(&t->num, &ratio);
-
- if (ratio < 0)
- ratio = 0.0f;
- else if (ratio > 1)
- ratio = 1.0f;
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "To Sphere: %s %s", c, t->proptext);
- }
- else {
- /* default header print */
- sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
- }
-
-
- for(i = 0 ; i < t->total; i++, td++) {
- float tratio;
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- VecSubf(vec, td->iloc, t->center);
-
- radius = Normalize(vec);
-
- tratio = ratio * td->factor;
-
- VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
-
- VecAddf(td->loc, t->center, vec);
- }
-
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ************************** ROTATION *************************** */
-
-
-void initRotation(TransInfo *t)
-{
- t->mode = TFM_ROTATION;
- t->transform = Rotation;
-
- t->ndof.axis = 16;
- /* Scale down and flip input for rotation */
- t->ndof.factor[0] = -0.2f;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = (float)((5.0/180)*M_PI);
- t->snap[2] = t->snap[1] * 0.2f;
- t->fac = 0;
-
- if (t->flag & T_2D_EDIT)
- t->flag |= T_NO_CONSTRAINT;
-}
-
-static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
- float vec[3], totmat[3][3], smat[3][3];
- float eul[3], fmat[3][3], quat[4];
- float *center = t->center;
-
- /* local constraint shouldn't alter center */
- if (around == V3D_LOCAL) {
- if (t->flag & (T_OBJECT|T_POSE)) {
- center = td->center;
- }
- else {
- /* !TODO! Make this if not rely on G */
- if(around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
- center = td->center;
- }
- }
- }
-
- if (t->flag & T_POINTS) {
- Mat3MulMat3(totmat, mat, td->mtx);
- Mat3MulMat3(smat, td->smtx, totmat);
-
- VecSubf(vec, td->iloc, center);
- Mat3MulVecfl(smat, vec);
-
- VecAddf(td->loc, vec, center);
-
- VecSubf(vec,td->loc,td->iloc);
- protectedTransBits(td->protectflag, vec);
- VecAddf(td->loc, td->iloc, vec);
-
- if(td->flag & TD_USEQUAT) {
- Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
- Mat3ToQuat(fmat, quat); // Actual transform
-
- if(td->ext->quat){
- QuatMul(td->ext->quat, quat, td->ext->iquat);
-
- /* is there a reason not to have this here? -jahka */
- protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
- }
- }
- }
- /**
- * HACK WARNING
- *
- * This is some VERY ugly special case to deal with pose mode.
- *
- * The problem is that mtx and smtx include each bone orientation.
- *
- * That is needed to rotate each bone properly, HOWEVER, to calculate
- * the translation component, we only need the actual armature object's
- * matrix (and inverse). That is not all though. Once the proper translation
- * has been computed, it has to be converted back into the bone's space.
- */
- else if (t->flag & T_POSE) {
- float pmtx[3][3], imtx[3][3];
-
- // Extract and invert armature object matrix
- Mat3CpyMat4(pmtx, t->poseobj->obmat);
- Mat3Inv(imtx, pmtx);
-
- if ((td->flag & TD_NO_LOC) == 0)
- {
- VecSubf(vec, td->center, center);
-
- Mat3MulVecfl(pmtx, vec); // To Global space
- Mat3MulVecfl(mat, vec); // Applying rotation
- Mat3MulVecfl(imtx, vec); // To Local space
-
- VecAddf(vec, vec, center);
- /* vec now is the location where the object has to be */
-
- VecSubf(vec, vec, td->center); // Translation needed from the initial location
-
- Mat3MulVecfl(pmtx, vec); // To Global space
- Mat3MulVecfl(td->smtx, vec);// To Pose space
-
- protectedTransBits(td->protectflag, vec);
-
- VecAddf(td->loc, td->iloc, vec);
-
- constraintTransLim(t, td);
- }
-
- /* rotation */
- if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
- Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
-
- Mat3ToQuat(fmat, quat); // Actual transform
-
- QuatMul(td->ext->quat, quat, td->ext->iquat);
- /* this function works on end result */
- protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
-
- constraintRotLim(t, td);
- }
- }
- else {
-
- if ((td->flag & TD_NO_LOC) == 0)
- {
- /* translation */
- VecSubf(vec, td->center, center);
- Mat3MulVecfl(mat, vec);
- VecAddf(vec, vec, center);
- /* vec now is the location where the object has to be */
- VecSubf(vec, vec, td->center);
- Mat3MulVecfl(td->smtx, vec);
-
- protectedTransBits(td->protectflag, vec);
-
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
- }
- else VecAddf(td->loc, td->iloc, vec);
- }
-
-
- constraintTransLim(t, td);
-
- /* rotation */
- if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
- if(td->flag & TD_USEQUAT) {
- Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
- Mat3ToQuat(fmat, quat); // Actual transform
-
- QuatMul(td->ext->quat, quat, td->ext->iquat);
- /* this function works on end result */
- protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
- }
- else {
- float obmat[3][3];
-
- /* are there ipo keys? */
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- float current_rot[3];
- float rot[3];
-
- /* current IPO value for compatible euler */
- current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
- current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
- current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
- VecMulf(current_rot, (float)(M_PI_2 / 9.0));
-
- /* calculate the total rotatation in eulers */
- VecAddf(eul, td->ext->irot, td->ext->drot);
- EulToMat3(eul, obmat);
- /* mat = transform, obmat = object rotation */
- Mat3MulMat3(fmat, mat, obmat);
-
- Mat3ToCompatibleEul(fmat, eul, current_rot);
-
- /* correct back for delta rot */
- if(tdi->flag & TOB_IPODROT) {
- VecSubf(rot, eul, td->ext->irot);
- }
- else {
- VecSubf(rot, eul, td->ext->drot);
- }
-
- VecMulf(rot, (float)(9.0/M_PI_2));
- VecSubf(rot, rot, tdi->oldrot);
-
- protectedRotateBits(td->protectflag, rot, tdi->oldrot);
-
- add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
- add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
- add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
- }
- else {
- Mat3MulMat3(totmat, mat, td->mtx);
- Mat3MulMat3(smat, td->smtx, totmat);
-
- /* calculate the total rotatation in eulers */
- VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
- EulToMat3(eul, obmat);
- /* mat = transform, obmat = object rotation */
- Mat3MulMat3(fmat, smat, obmat);
-
- Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
-
- /* correct back for delta rot */
- VecSubf(eul, eul, td->ext->drot);
-
- /* and apply */
- protectedRotateBits(td->protectflag, eul, td->ext->irot);
- VECCOPY(td->ext->rot, eul);
- }
- }
-
- constraintRotLim(t, td);
- }
- }
-}
-
-static void applyRotation(TransInfo *t, float angle, float axis[3])
-{
- TransData *td = t->data;
- float mat[3][3];
- int i;
-
- VecRotToMat3(axis, angle, mat);
-
- for(i = 0 ; i < t->total; i++, td++) {
-
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (t->con.applyRot) {
- t->con.applyRot(t, td, axis, NULL);
- VecRotToMat3(axis, angle * td->factor, mat);
- }
- else if (t->flag & T_PROP_EDIT) {
- VecRotToMat3(axis, angle * td->factor, mat);
- }
-
- ElementRotation(t, td, mat, t->around);
- }
-}
-
-int Rotation(TransInfo *t, short mval[2])
-{
- char str[64];
-
- float final;
-
- float axis[3];
- float mat[3][3];
-
- VECCOPY(axis, t->viewinv[2]);
- VecMulf(axis, -1.0f);
- Normalize(axis);
-
- t->fac += InputDeltaAngle(t, mval);
-
- final = t->fac;
-
- applyNDofInput(&t->ndof, &final);
-
- snapGrid(t, &final);
-
- if (t->con.applyRot) {
- t->con.applyRot(t, NULL, axis, &final);
- }
-
- applySnapping(t, &final);
-
- if (hasNumInput(&t->num)) {
- char c[20];
-
- applyNumInput(&t->num, &final);
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
-
- /* Clamp between -180 and 180 */
- while (final >= 180.0)
- final -= 360.0;
-
- while (final <= -180.0)
- final += 360.0;
-
- final *= (float)(M_PI / 180.0);
- }
- else {
- sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
- }
-
- VecRotToMat3(axis, final, mat);
-
- t->val = final; // used in manipulator
- Mat3CpyMat3(t->mat, mat); // used in manipulator
-
- applyRotation(t, final, axis);
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-
-/* ************************** TRACKBALL *************************** */
-
-void initTrackball(TransInfo *t)
-{
- t->mode = TFM_TRACKBALL;
- t->transform = Trackball;
-
- t->ndof.axis = 40;
- /* Scale down input for rotation */
- t->ndof.factor[0] = 0.2f;
- t->ndof.factor[1] = 0.2f;
-
- t->idx_max = 1;
- t->num.idx_max = 1;
- t->snap[0] = 0.0f;
- t->snap[1] = (float)((5.0/180)*M_PI);
- t->snap[2] = t->snap[1] * 0.2f;
- t->fac = 0;
-
- t->flag |= T_NO_CONSTRAINT;
-}
-
-static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2])
-{
- TransData *td = t->data;
- float mat[3][3], smat[3][3], totmat[3][3];
- int i;
-
- VecRotToMat3(axis1, angles[0], smat);
- VecRotToMat3(axis2, angles[1], totmat);
-
- Mat3MulMat3(mat, smat, totmat);
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (t->flag & T_PROP_EDIT) {
- VecRotToMat3(axis1, td->factor * angles[0], smat);
- VecRotToMat3(axis2, td->factor * angles[1], totmat);
-
- Mat3MulMat3(mat, smat, totmat);
- }
-
- ElementRotation(t, td, mat, t->around);
- }
-}
-
-int Trackball(TransInfo *t, short mval[2])
-{
- char str[128];
- float axis1[3], axis2[3];
- float mat[3][3], totmat[3][3], smat[3][3];
- float phi[2];
-
- VECCOPY(axis1, t->persinv[0]);
- VECCOPY(axis2, t->persinv[1]);
- Normalize(axis1);
- Normalize(axis2);
-
- /* factore has to become setting or so */
- phi[0]= 0.01f*(float)( t->imval[1] - mval[1] );
- phi[1]= 0.01f*(float)( mval[0] - t->imval[0] );
-
- applyNDofInput(&t->ndof, phi);
-
- snapGrid(t, phi);
-
- if (hasNumInput(&t->num)) {
- char c[40];
-
- applyNumInput(&t->num, phi);
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
-
- phi[0] *= (float)(M_PI / 180.0);
- phi[1] *= (float)(M_PI / 180.0);
- }
- else {
- sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
-
- if(t->flag & T_SHIFT_MOD) {
- if(phi[0] != 0.0) phi[0]/= 5.0f;
- if(phi[1] != 0.0) phi[1]/= 5.0f;
- }
- }
-
- VecRotToMat3(axis1, phi[0], smat);
- VecRotToMat3(axis2, phi[1], totmat);
-
- Mat3MulMat3(mat, smat, totmat);
-
- Mat3CpyMat3(t->mat, mat); // used in manipulator
-
- applyTrackball(t, axis1, axis2, phi);
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-/* ************************** TRANSLATION *************************** */
-
-void initTranslation(TransInfo *t)
-{
- t->mode = TFM_TRANSLATION;
- t->transform = Translation;
-
- t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
- t->num.flag = 0;
- t->num.idx_max = t->idx_max;
-
- t->ndof.axis = 7;
-
- if(t->spacetype == SPACE_VIEW3D) {
- /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
- if(t->flag & (T_EDIT|T_POSE)) {
- Object *ob= G.obedit?G.obedit:t->poseobj;
- float vec[3];
-
- VECCOPY(vec, t->center);
- Mat4MulVecfl(ob->obmat, vec);
- initgrabz(vec[0], vec[1], vec[2]);
- }
- else {
- initgrabz(t->center[0], t->center[1], t->center[2]);
- }
-
- t->snap[0] = 0.0f;
- t->snap[1] = G.vd->gridview * 1.0f;
- t->snap[2] = t->snap[1] * 0.1f;
- }
- else if(t->spacetype == SPACE_IMAGE) {
- t->snap[0] = 0.0f;
- t->snap[1] = 0.125f;
- t->snap[2] = 0.0625f;
- }
- else {
- t->snap[0] = 0.0f;
- t->snap[1] = t->snap[2] = 1.0f;
- }
-}
-
-static void headerTranslation(TransInfo *t, float vec[3], char *str) {
- char tvec[60];
- char distvec[20];
- char autoik[20];
- float dvec[3];
- float dist;
-
- convertVecToDisplayNum(vec, dvec);
-
- if (hasNumInput(&t->num)) {
- outputNumInput(&(t->num), tvec);
- dist = VecLength(t->num.val);
- }
- else {
- dist = VecLength(vec);
- sprintf(&tvec[0], "%.4f", dvec[0]);
- sprintf(&tvec[20], "%.4f", dvec[1]);
- sprintf(&tvec[40], "%.4f", dvec[2]);
- }
-
- if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
- sprintf(distvec, "%.4e", dist);
- else
- sprintf(distvec, "%.4f", dist);
-
- if(t->flag & T_AUTOIK) {
- short chainlen= G.scene->toolsettings->autoik_chainlen;
-
- if(chainlen)
- sprintf(autoik, "AutoIK-Len: %d", chainlen);
- else
- strcpy(autoik, "");
- }
- else
- strcpy(autoik, "");
-
- if (t->con.mode & CON_APPLY) {
- switch(t->num.idx_max) {
- case 0:
- sprintf(str, "D: %s (%s)%s %s %s", &tvec[0], distvec, t->con.text, t->proptext, &autoik[0]);
- break;
- case 1:
- sprintf(str, "D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext, &autoik[0]);
- break;
- case 2:
- sprintf(str, "D: %s D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
- }
- }
- else {
- if(t->flag & T_2D_EDIT)
- sprintf(str, "Dx: %s Dy: %s (%s)%s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext);
- else
- sprintf(str, "Dx: %s Dy: %s Dz: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
- }
-}
-
-static void applyTranslation(TransInfo *t, float vec[3]) {
- TransData *td = t->data;
- float tvec[3];
- int i;
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- /* handle snapping rotation before doing the translation */
- if (usingSnappingNormal(t))
- {
- if (validSnappingNormal(t))
- {
- float *original_normal = td->axismtx[2];
- float axis[3];
- float quat[4];
- float mat[3][3];
- float angle;
-
- Crossf(axis, original_normal, t->tsnap.snapNormal);
- angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
-
- AxisAngleToQuat(quat, axis, angle);
-
- QuatToMat3(quat, mat);
-
- ElementRotation(t, td, mat, V3D_LOCAL);
- }
- else
- {
- float mat[3][3];
-
- Mat3One(mat);
-
- ElementRotation(t, td, mat, V3D_LOCAL);
- }
- }
-
- if (t->con.applyVec) {
- float pvec[3];
- t->con.applyVec(t, td, vec, tvec, pvec);
- }
- else {
- VECCOPY(tvec, vec);
- }
-
- Mat3MulVecfl(td->smtx, tvec);
- VecMulf(tvec, td->factor);
-
- protectedTransBits(td->protectflag, tvec);
-
- /* transdata ipokey */
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
- }
- else VecAddf(td->loc, td->iloc, tvec);
-
- constraintTransLim(t, td);
- }
-}
-
-/* uses t->vec to store actual translation in */
-int Translation(TransInfo *t, short mval[2])
-{
- float tvec[3];
- char str[250];
-
- if(t->flag & T_SHIFT_MOD) {
- float dvec[3];
- /* calculate the main translation and the precise one separate */
- convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
- VecMulf(dvec, 0.1f);
- convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
- VecAddf(t->vec, t->vec, dvec);
- }
- else convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
-
- if (t->con.mode & CON_APPLY) {
- float pvec[3] = {0.0f, 0.0f, 0.0f};
- applySnapping(t, t->vec);
- t->con.applyVec(t, NULL, t->vec, tvec, pvec);
- VECCOPY(t->vec, tvec);
- headerTranslation(t, pvec, str);
- }
- else {
- applyNDofInput(&t->ndof, t->vec);
- snapGrid(t, t->vec);
- applyNumInput(&t->num, t->vec);
- applySnapping(t, t->vec);
- headerTranslation(t, t->vec, str);
- }
-
- applyTranslation(t, t->vec);
-
- /* evil hack - redo translation if cliiping needeed */
- if (t->flag & T_CLIP_UV && clipUVTransform(t, t->vec, 0))
- applyTranslation(t, t->vec);
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- drawSnapping(t);
-
- return 1;
-}
-
-/* ************************** SHRINK/FATTEN *************************** */
-
-void initShrinkFatten(TransInfo *t)
-{
- // If not in mesh edit mode, fallback to Resize
- if (G.obedit==NULL || G.obedit->type != OB_MESH) {
- initResize(t);
- }
- else {
- t->mode = TFM_SHRINKFATTEN;
- t->transform = ShrinkFatten;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 1.0f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->flag |= T_NO_CONSTRAINT;
- }
-}
-
-
-
-int ShrinkFatten(TransInfo *t, short mval[2])
-{
- float vec[3];
- float distance;
- int i;
- char str[64];
- TransData *td = t->data;
-
- distance = -InputVerticalAbsolute(t, mval);
-
- snapGrid(t, &distance);
-
- applyNumInput(&t->num, &distance);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Shrink/Fatten: %s %s", c, t->proptext);
- }
- else {
- /* default header print */
- sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext);
- }
-
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- VECCOPY(vec, td->axismtx[2]);
- VecMulf(vec, distance);
- VecMulf(vec, td->factor);
-
- VecAddf(td->loc, td->iloc, vec);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ************************** TILT *************************** */
-
-void initTilt(TransInfo *t)
-{
- t->mode = TFM_TILT;
- t->transform = Tilt;
-
- t->ndof.axis = 16;
- /* Scale down and flip input for rotation */
- t->ndof.factor[0] = -0.2f;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = (float)((5.0/180)*M_PI);
- t->snap[2] = t->snap[1] * 0.2f;
- t->fac = 0;
-
- t->flag |= T_NO_CONSTRAINT;
-}
-
-
-
-int Tilt(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- int i;
- char str[50];
-
- float final;
-
- t->fac += InputDeltaAngle(t, mval);
-
- final = t->fac;
-
- applyNDofInput(&t->ndof, &final);
-
- snapGrid(t, &final);
-
- if (hasNumInput(&t->num)) {
- char c[20];
-
- applyNumInput(&t->num, &final);
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Tilt: %s %s", &c[0], t->proptext);
-
- final *= (float)(M_PI / 180.0);
- }
- else {
- sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (td->val) {
- *td->val = td->ival + final * td->factor;
- }
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- helpline (t, t->center);
-
- return 1;
-}
-
-
-/* ******************** Curve Shrink/Fatten *************** */
-
-int CurveShrinkFatten(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float ratio;
- int i;
- char str[50];
-
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- float dx= (float)(t->center2d[0] - t->shiftmval[0]);
- float dy= (float)(t->center2d[1] - t->shiftmval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
-
- dx= (float)(t->center2d[0] - mval[0]);
- dy= (float)(t->center2d[1] - mval[1]);
- ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
-
- }
- else {
- float dx= (float)(t->center2d[0] - mval[0]);
- float dy= (float)(t->center2d[1] - mval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
- }
-
- snapGrid(t, &ratio);
-
- applyNumInput(&t->num, &ratio);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
- sprintf(str, "Shrink/Fatten: %s", c);
- }
- else {
- sprintf(str, "Shrink/Fatten: %3f", ratio);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if(td->val) {
- //*td->val= ratio;
- *td->val= td->ival*ratio;
- if (*td->val <= 0.0f) *td->val = 0.0001f;
- }
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-void initCurveShrinkFatten(TransInfo *t)
-{
- t->mode = TFM_CURVE_SHRINKFATTEN;
- t->transform = CurveShrinkFatten;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->flag |= T_NO_CONSTRAINT;
-
- t->fac = (float)sqrt( (
- ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
- +
- ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
- ) );
-}
-
-/* ************************** PUSH/PULL *************************** */
-
-void initPushPull(TransInfo *t)
-{
- t->mode = TFM_PUSHPULL;
- t->transform = PushPull;
-
- t->ndof.axis = 4;
- /* Flip direction */
- t->ndof.factor[0] = -1.0f;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 1.0f;
- t->snap[2] = t->snap[1] * 0.1f;
-}
-
-
-int PushPull(TransInfo *t, short mval[2])
-{
- float vec[3], axis[3];
- float distance;
- int i;
- char str[128];
- TransData *td = t->data;
-
- distance = InputVerticalAbsolute(t, mval);
-
- applyNDofInput(&t->ndof, &distance);
-
- snapGrid(t, &distance);
-
- applyNumInput(&t->num, &distance);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Push/Pull: %s%s %s", c, t->con.text, t->proptext);
- }
- else {
- /* default header print */
- sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext);
- }
-
- if (t->con.applyRot && t->con.mode & CON_APPLY) {
- t->con.applyRot(t, NULL, axis, NULL);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- VecSubf(vec, t->center, td->center);
- if (t->con.applyRot && t->con.mode & CON_APPLY) {
- t->con.applyRot(t, td, axis, NULL);
- if (isLockConstraint(t)) {
- float dvec[3];
- Projf(dvec, vec, axis);
- VecSubf(vec, vec, dvec);
- }
- else {
- Projf(vec, vec, axis);
- }
- }
- Normalize(vec);
- VecMulf(vec, distance);
- VecMulf(vec, td->factor);
-
- VecAddf(td->loc, td->iloc, vec);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ************************** BEVEL **************************** */
-
-void initBevel(TransInfo *t)
-{
- t->mode = TFM_BEVEL;
- t->flag |= T_NO_CONSTRAINT;
- t->num.flag |= NUM_NO_NEGATIVE;
- t->transform = Bevel;
- t->handleEvent = handleEventBevel;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- /* DON'T KNOW WHY THIS IS NEEDED */
- if (G.editBMesh->imval[0] == 0 && G.editBMesh->imval[1] == 0) {
- /* save the initial mouse co */
- G.editBMesh->imval[0] = t->imval[0];
- G.editBMesh->imval[1] = t->imval[1];
- }
- else {
- /* restore the mouse co from a previous call to initTransform() */
- t->imval[0] = G.editBMesh->imval[0];
- t->imval[1] = G.editBMesh->imval[1];
- }
-}
-
-int handleEventBevel(TransInfo *t, unsigned short event, short val)
-{
- if (val) {
- if(!G.editBMesh) return 0;
-
- switch (event) {
- case MIDDLEMOUSE:
- G.editBMesh->options ^= BME_BEVEL_VERT;
- t->state = TRANS_CANCEL;
- return 1;
- //case PADPLUSKEY:
- // G.editBMesh->options ^= BME_BEVEL_RES;
- // G.editBMesh->res += 1;
- // if (G.editBMesh->res > 4) {
- // G.editBMesh->res = 4;
- // }
- // t->state = TRANS_CANCEL;
- // return 1;
- //case PADMINUS:
- // G.editBMesh->options ^= BME_BEVEL_RES;
- // G.editBMesh->res -= 1;
- // if (G.editBMesh->res < 0) {
- // G.editBMesh->res = 0;
- // }
- // t->state = TRANS_CANCEL;
- // return 1;
- default:
- return 0;
- }
- }
- return 0;
-}
-
-int Bevel(TransInfo *t, short mval[2])
-{
- float distance,d;
- int i;
- char str[128];
- char *mode;
- TransData *td = t->data;
-
- mode = (G.editBMesh->options & BME_BEVEL_VERT) ? "verts only" : "normal";
- distance = InputHorizontalAbsolute(t, mval)/4; /* 4 just seemed a nice value to me, nothing special */
-
- distance = fabs(distance);
-
- snapGrid(t, &distance);
-
- applyNumInput(&t->num, &distance);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Bevel - Dist: %s, Mode: %s (MMB to toggle))", c, mode);
- }
- else {
- /* default header print */
- sprintf(str, "Bevel - Dist: %.4f, Mode: %s (MMB to toggle))", distance, mode);
- }
-
- if (distance < 0) distance = -distance;
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->axismtx[1][0] > 0 && distance > td->axismtx[1][0]) {
- d = td->axismtx[1][0];
- }
- else {
- d = distance;
- }
- VECADDFAC(td->loc,td->center,td->axismtx[0],(*td->val)*d);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ************************** BEVEL WEIGHT *************************** */
-
-void initBevelWeight(TransInfo *t)
-{
- t->mode = TFM_BWEIGHT;
- t->transform = BevelWeight;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->flag |= T_NO_CONSTRAINT;
-
- t->fac = (float)sqrt(
- (
- ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
- +
- ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
- ) );
-
- if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
-}
-
-int BevelWeight(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float weight;
- int i;
- char str[50];
-
-
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- float dx= (float)(t->center2d[0] - t->shiftmval[0]);
- float dy= (float)(t->center2d[1] - t->shiftmval[1]);
- weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
-
- dx= (float)(t->center2d[0] - mval[0]);
- dy= (float)(t->center2d[1] - mval[1]);
- weight+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -weight);
-
- }
- else {
- float dx= (float)(t->center2d[0] - mval[0]);
- float dy= (float)(t->center2d[1] - mval[1]);
- weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
- }
-
- weight -= 1.0f;
- if (weight > 1.0f) weight = 1.0f;
-
- snapGrid(t, &weight);
-
- applyNumInput(&t->num, &weight);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- if (weight >= 0.0f)
- sprintf(str, "Bevel Weight: +%s %s", c, t->proptext);
- else
- sprintf(str, "Bevel Weight: %s %s", c, t->proptext);
- }
- else {
- /* default header print */
- if (weight >= 0.0f)
- sprintf(str, "Bevel Weight: +%.3f %s", weight, t->proptext);
- else
- sprintf(str, "Bevel Weight: %.3f %s", weight, t->proptext);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->val) {
- *td->val = td->ival + weight * td->factor;
- if (*td->val < 0.0f) *td->val = 0.0f;
- if (*td->val > 1.0f) *td->val = 1.0f;
- }
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- helpline (t, t->center);
-
- return 1;
-}
-
-/* ************************** CREASE *************************** */
-
-void initCrease(TransInfo *t)
-{
- t->mode = TFM_CREASE;
- t->transform = Crease;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->flag |= T_NO_CONSTRAINT;
-
- t->fac = (float)sqrt(
- (
- ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
- +
- ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
- ) );
-
- if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
-}
-
-int Crease(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float crease;
- int i;
- char str[50];
-
-
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- float dx= (float)(t->center2d[0] - t->shiftmval[0]);
- float dy= (float)(t->center2d[1] - t->shiftmval[1]);
- crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
-
- dx= (float)(t->center2d[0] - mval[0]);
- dy= (float)(t->center2d[1] - mval[1]);
- crease+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -crease);
-
- }
- else {
- float dx= (float)(t->center2d[0] - mval[0]);
- float dy= (float)(t->center2d[1] - mval[1]);
- crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
- }
-
- crease -= 1.0f;
- if (crease > 1.0f) crease = 1.0f;
-
- snapGrid(t, &crease);
-
- applyNumInput(&t->num, &crease);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- if (crease >= 0.0f)
- sprintf(str, "Crease: +%s %s", c, t->proptext);
- else
- sprintf(str, "Crease: %s %s", c, t->proptext);
- }
- else {
- /* default header print */
- if (crease >= 0.0f)
- sprintf(str, "Crease: +%.3f %s", crease, t->proptext);
- else
- sprintf(str, "Crease: %.3f %s", crease, t->proptext);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (td->val) {
- *td->val = td->ival + crease * td->factor;
- if (*td->val < 0.0f) *td->val = 0.0f;
- if (*td->val > 1.0f) *td->val = 1.0f;
- }
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- helpline (t, t->center);
-
- return 1;
-}
-
-/* ******************** EditBone (B-bone) width scaling *************** */
-
-void initBoneSize(TransInfo *t)
-{
- t->mode = TFM_BONESIZE;
- t->transform = BoneSize;
-
- t->idx_max = 2;
- t->num.idx_max = 2;
- t->num.flag |= NUM_NULL_ONE;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->fac = (float)sqrt( (
- ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
- +
- ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
- ) );
-
- if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
-}
-
-static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
- char tvec[60];
- if (hasNumInput(&t->num)) {
- outputNumInput(&(t->num), tvec);
- }
- else {
- sprintf(&tvec[0], "%.4f", vec[0]);
- sprintf(&tvec[20], "%.4f", vec[1]);
- sprintf(&tvec[40], "%.4f", vec[2]);
- }
-
- /* hmm... perhaps the y-axis values don't need to be shown? */
- if (t->con.mode & CON_APPLY) {
- if (t->num.idx_max == 0)
- sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext);
- else
- sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
- }
- else {
- sprintf(str, "ScaleB X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
- }
-}
-
-static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
-{
- float tmat[3][3], smat[3][3], oldy;
- float sizemat[3][3];
-
- Mat3MulMat3(smat, mat, td->mtx);
- Mat3MulMat3(tmat, td->smtx, smat);
-
- if (t->con.applySize) {
- t->con.applySize(t, td, tmat);
- }
-
- /* we've tucked the scale in loc */
- oldy= td->iloc[1];
- SizeToMat3(td->iloc, sizemat);
- Mat3MulMat3(tmat, tmat, sizemat);
- Mat3ToSize(tmat, td->loc);
- td->loc[1]= oldy;
-}
-
-int BoneSize(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float size[3], mat[3][3];
- float ratio;
- int i;
- char str[60];
-
- /* for manipulator, center handle, the scaling can't be done relative to center */
- if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
- ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
- }
- else {
-
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- float dx= (float)(t->center2d[0] - t->shiftmval[0]);
- float dy= (float)(t->center2d[1] - t->shiftmval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
-
- dx= (float)(t->center2d[0] - mval[0]);
- dy= (float)(t->center2d[1] - mval[1]);
- ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
-
- }
- else {
- float dx= (float)(t->center2d[0] - mval[0]);
- float dy= (float)(t->center2d[1] - mval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
- }
-
- /* flip scale, but not for manipulator center handle */
- if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
- (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
- ratio *= -1.0f;
- }
-
- size[0] = size[1] = size[2] = ratio;
-
- snapGrid(t, size);
-
- if (hasNumInput(&t->num)) {
- applyNumInput(&t->num, size);
- constraintNumInput(t, size);
- }
-
- SizeToMat3(size, mat);
-
- if (t->con.applySize) {
- t->con.applySize(t, NULL, mat);
- }
-
- Mat3CpyMat3(t->mat, mat); // used in manipulator
-
- headerBoneSize(t, size, str);
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- ElementBoneSize(t, td, mat);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-
-/* ******************** EditBone envelope *************** */
-
-void initBoneEnvelope(TransInfo *t)
-{
- t->mode = TFM_BONE_ENVELOPE;
- t->transform = BoneEnvelope;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 0.1f;
- t->snap[2] = t->snap[1] * 0.1f;
-
- t->flag |= T_NO_CONSTRAINT;
-
- t->fac = (float)sqrt( (
- ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
- +
- ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
- ) );
-
- if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
-}
-
-int BoneEnvelope(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float ratio;
- int i;
- char str[50];
-
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- float dx= (float)(t->center2d[0] - t->shiftmval[0]);
- float dy= (float)(t->center2d[1] - t->shiftmval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
-
- dx= (float)(t->center2d[0] - mval[0]);
- dy= (float)(t->center2d[1] - mval[1]);
- ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
-
- }
- else {
- float dx= (float)(t->center2d[0] - mval[0]);
- float dy= (float)(t->center2d[1] - mval[1]);
- ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
- }
-
- snapGrid(t, &ratio);
-
- applyNumInput(&t->num, &ratio);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
- sprintf(str, "Envelope: %s", c);
- }
- else {
- sprintf(str, "Envelope: %3f", ratio);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (td->val) {
- /* if the old/original value was 0.0f, then just use ratio */
- if (td->ival)
- *td->val= td->ival*ratio;
- else
- *td->val= ratio;
- }
- }
-
- recalcData(t);
-
- headerprint(str);
-
- force_draw(0);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-
-/* ******************** EditBone roll *************** */
-
-void initBoneRoll(TransInfo *t)
-{
- t->mode = TFM_BONE_ROLL;
- t->transform = BoneRoll;
-
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = (float)((5.0/180)*M_PI);
- t->snap[2] = t->snap[1] * 0.2f;
-
- t->fac = 0.0f;
-
- t->flag |= T_NO_CONSTRAINT;
-}
-
-int BoneRoll(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- int i;
- char str[50];
-
- float final;
-
- t->fac += InputDeltaAngle(t, mval);
-
- final = t->fac;
-
- snapGrid(t, &final);
-
- if (hasNumInput(&t->num)) {
- char c[20];
-
- applyNumInput(&t->num, &final);
-
- outputNumInput(&(t->num), c);
-
- sprintf(str, "Roll: %s", &c[0]);
-
- final *= (float)(M_PI / 180.0);
- }
- else {
- sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
- }
-
- /* set roll values */
- for (i = 0; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- *(td->val) = td->ival - final;
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
-
- return 1;
-}
-
-/* ************************** BAKE TIME ******************* */
-
-void initBakeTime(TransInfo *t)
-{
- t->idx_max = 0;
- t->num.idx_max = 0;
- t->snap[0] = 0.0f;
- t->snap[1] = 1.0f;
- t->snap[2] = t->snap[1] * 0.1f;
- t->transform = BakeTime;
- t->fac = 0.1f;
-}
-
-int BakeTime(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float time;
- int i;
- char str[50];
-
-
- if(t->flag & T_SHIFT_MOD) {
- /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
- time= (float)(t->center2d[0] - t->shiftmval[0])*t->fac;
- time+= 0.1f*((float)(t->center2d[0]*t->fac - mval[0]) -time);
- }
- else {
- time = (float)(t->center2d[0] - mval[0])*t->fac;
- }
-
- snapGrid(t, &time);
-
- applyNumInput(&t->num, &time);
-
- /* header print for NumInput */
- if (hasNumInput(&t->num)) {
- char c[20];
-
- outputNumInput(&(t->num), c);
-
- if (time >= 0.0f)
- sprintf(str, "Time: +%s %s", c, t->proptext);
- else
- sprintf(str, "Time: %s %s", c, t->proptext);
- }
- else {
- /* default header print */
- if (time >= 0.0f)
- sprintf(str, "Time: +%.3f %s", time, t->proptext);
- else
- sprintf(str, "Time: %.3f %s", time, t->proptext);
- }
-
- for(i = 0 ; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- if (td->val) {
- *td->val = td->ival + time * td->factor;
- if (td->ext->size && *td->val < *td->ext->size) *td->val = *td->ext->size;
- if (td->ext->quat && *td->val > *td->ext->quat) *td->val = *td->ext->quat;
- }
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- helpline (t, t->center);
-
- return 1;
-}
-
-/* ************************** MIRROR *************************** */
-
-void initMirror(TransInfo *t)
-{
- t->flag |= T_NULL_ONE;
- if (!G.obedit) {
- t->flag |= T_NO_ZERO;
- }
-
- t->transform = Mirror;
-}
-
-int Mirror(TransInfo *t, short mval[2])
-{
- TransData *td;
- float size[3], mat[3][3];
- int i;
- char str[200];
-
- /*
- * OPTIMISATION:
- * This still recalcs transformation on mouse move
- * while it should only recalc on constraint change
- * */
-
- /* if an axis has been selected */
- if (t->con.mode & CON_APPLY) {
- size[0] = size[1] = size[2] = -1;
-
- SizeToMat3(size, mat);
-
- if (t->con.applySize) {
- t->con.applySize(t, NULL, mat);
- }
-
- sprintf(str, "Mirror%s", t->con.text);
-
- for(i = 0, td=t->data; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- ElementResize(t, td, mat);
- }
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
- }
- else
- {
- size[0] = size[1] = size[2] = 1;
-
- SizeToMat3(size, mat);
-
- for(i = 0, td=t->data; i < t->total; i++, td++) {
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- ElementResize(t, td, mat);
- }
-
- recalcData(t);
-
- headerprint("Select a mirror axis (X, Y, Z)");
-
- viewRedrawForce(t);
- }
-
- return 1;
-}
-
-/* ************************** ALIGN *************************** */
-
-void initAlign(TransInfo *t)
-{
- t->flag |= T_NO_CONSTRAINT;
-
- t->transform = Align;
-}
-
-int Align(TransInfo *t, short mval[2])
-{
- TransData *td = t->data;
- float center[3];
- int i;
-
- /* saving original center */
- VECCOPY(center, t->center);
-
- for(i = 0 ; i < t->total; i++, td++)
- {
- float mat[3][3], invmat[3][3];
-
- if (td->flag & TD_NOACTION)
- break;
-
- if (td->flag & TD_SKIP)
- continue;
-
- /* around local centers */
- if (t->flag & (T_OBJECT|T_POSE)) {
- VECCOPY(t->center, td->center);
- }
- else {
- if(G.scene->selectmode & SCE_SELECT_FACE) {
- VECCOPY(t->center, td->center);
- }
- }
-
- Mat3Inv(invmat, td->axismtx);
-
- Mat3MulMat3(mat, t->spacemtx, invmat);
-
- ElementRotation(t, td, mat, t->around);
- }
-
- /* restoring original center */
- VECCOPY(t->center, center);
-
- recalcData(t);
-
- headerprint("Align");
-
- return 1;
-}
-
-/* ************************** ANIM EDITORS - TRANSFORM TOOLS *************************** */
-
-/* ---------------- Special Helpers for Various Settings ------------- */
-
-/* This function returns the snapping 'mode' for Animation Editors only
- * We cannot use the standard snapping due to NLA-strip scaling complexities.
- */
-static short getAnimEdit_SnapMode(TransInfo *t)
-{
- short autosnap= SACTSNAP_OFF;
-
- /* currently, some of these are only for the action editor */
- if (t->spacetype == SPACE_ACTION && G.saction) {
- switch (G.saction->autosnap) {
- case SACTSNAP_OFF:
- if (G.qual == LR_CTRLKEY)
- autosnap= SACTSNAP_STEP;
- else if (G.qual == LR_SHIFTKEY)
- autosnap= SACTSNAP_FRAME;
- else if (G.qual == LR_ALTKEY)
- autosnap= SACTSNAP_MARKER;
- else
- autosnap= SACTSNAP_OFF;
- break;
- case SACTSNAP_STEP:
- autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
- break;
- case SACTSNAP_FRAME:
- autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
- break;
- case SACTSNAP_MARKER:
- autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
- break;
- }
- }
- else if (t->spacetype == SPACE_NLA && G.snla) {
- switch (G.snla->autosnap) {
- case SACTSNAP_OFF:
- if (G.qual == LR_CTRLKEY)
- autosnap= SACTSNAP_STEP;
- else if (G.qual == LR_SHIFTKEY)
- autosnap= SACTSNAP_FRAME;
- else if (G.qual == LR_ALTKEY)
- autosnap= SACTSNAP_MARKER;
- else
- autosnap= SACTSNAP_OFF;
- break;
- case SACTSNAP_STEP:
- autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
- break;
- case SACTSNAP_FRAME:
- autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
- break;
- case SACTSNAP_MARKER:
- autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
- break;
- }
- }
- else {
- if (G.qual == LR_CTRLKEY)
- autosnap= SACTSNAP_STEP;
- else if (G.qual == LR_SHIFTKEY)
- autosnap= SACTSNAP_FRAME;
- else if (G.qual == LR_ALTKEY)
- autosnap= SACTSNAP_MARKER;
- else
- autosnap= SACTSNAP_OFF;
- }
-
- return autosnap;
-}
-
-/* This function is used for testing if an Animation Editor is displaying
- * its data in frames or seconds (and the data needing to be edited as such).
- * Returns 1 if in seconds, 0 if in frames
- */
-static short getAnimEdit_DrawTime(TransInfo *t)
-{
- short drawtime;
-
- /* currently, some of these are only for the action editor */
- if (t->spacetype == SPACE_ACTION && G.saction) {
- drawtime = (G.saction->flag & SACTION_DRAWTIME)? 1 : 0;
- }
- else if (t->spacetype == SPACE_NLA && G.snla) {
- drawtime = (G.snla->flag & SNLA_DRAWTIME)? 1 : 0;
- }
- else {
- drawtime = 0;
- }
-
- return drawtime;
-}
-
-
-/* This function is used by Animation Editor specific transform functions to do
- * the Snap Keyframe to Nearest Frame/Marker
- */
-static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap)
-{
- /* snap key to nearest frame? */
- if (autosnap == SACTSNAP_FRAME) {
- short doTime= getAnimEdit_DrawTime(t);
- double secf= FPS;
- double val;
-
- /* convert frame to nla-action time (if needed) */
- if (ob)
- val= get_action_frame_inv(ob, *(td->val));
- else
- val= *(td->val);
-
- /* do the snapping to nearest frame/second */
- if (doTime)
- val= (float)( floor((val/secf) + 0.5f) * secf );
- else
- val= (float)( floor(val+0.5f) );
-
- /* convert frame out of nla-action time */
- if (ob)
- *(td->val)= get_action_frame(ob, val);
- else
- *(td->val)= val;
- }
- /* snap key to nearest marker? */
- else if (autosnap == SACTSNAP_MARKER) {
- float val;
-
- /* convert frame to nla-action time (if needed) */
- if (ob)
- val= get_action_frame_inv(ob, *(td->val));
- else
- val= *(td->val);
-
- /* snap to nearest marker */
- val= (float)find_nearest_marker_time(val);
-
- /* convert frame out of nla-action time */
- if (ob)
- *(td->val)= get_action_frame(ob, val);
- else
- *(td->val)= val;
- }
-}
-
-/* ----------------- Translation ----------------------- */
-
-void initTimeTranslate(TransInfo *t)
-{
- t->mode = TFM_TIME_TRANSLATE;
- t->transform = TimeTranslate;
-
- /* num-input has max of (n-1) */
- t->idx_max = 0;
- t->num.flag = 0;
- t->num.idx_max = t->idx_max;
-
- /* initialise snap like for everything else */
- t->snap[0] = 0.0f;
- t->snap[1] = t->snap[2] = 1.0f;
-}
-
-static void headerTimeTranslate(TransInfo *t, char *str)
-{
- char tvec[60];
-
- /* if numeric input is active, use results from that, otherwise apply snapping to result */
- if (hasNumInput(&t->num)) {
- outputNumInput(&(t->num), tvec);
- }
- else {
- short autosnap= getAnimEdit_SnapMode(t);
- short doTime = getAnimEdit_DrawTime(t);
- double secf= FPS;
- float val= t->fac;
-
- /* apply snapping + frame->seconds conversions */
- if (autosnap == SACTSNAP_STEP) {
- if (doTime)
- val= floor(val/secf + 0.5f);
- else
- val= floor(val + 0.5f);
- }
- else {
- if (doTime)
- val= val / secf;
- }
-
- sprintf(&tvec[0], "%.4f", val);
- }
-
- sprintf(str, "DeltaX: %s", &tvec[0]);
-}
-
-static void applyTimeTranslate(TransInfo *t, float sval)
-{
- TransData *td = t->data;
- int i;
-
- short doTime= getAnimEdit_DrawTime(t);
- double secf= FPS;
-
- short autosnap= getAnimEdit_SnapMode(t);
-
- float deltax, val;
-
- /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
- for (i = 0 ; i < t->total; i++, td++) {
- /* it is assumed that td->ob is a pointer to the object,
- * whose active action is where this keyframe comes from
- */
- Object *ob= td->ob;
-
- /* check if any need to apply nla-scaling */
- if (ob) {
- deltax = t->fac;
-
- if (autosnap == SACTSNAP_STEP) {
- if (doTime)
- deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
- else
- deltax= (float)( floor(deltax + 0.5f) );
- }
-
- val = get_action_frame_inv(ob, td->ival);
- val += deltax;
- *(td->val) = get_action_frame(ob, val);
- }
- else {
- deltax = val = t->fac;
-
- if (autosnap == SACTSNAP_STEP) {
- if (doTime)
- val= (float)( floor((deltax/secf) + 0.5f) * secf );
- else
- val= (float)( floor(val + 0.5f) );
- }
-
- *(td->val) = td->ival + val;
- }
-
- /* apply nearest snapping */
- doAnimEdit_SnapFrame(t, td, ob, autosnap);
- }
-}
-
-int TimeTranslate(TransInfo *t, short mval[2])
-{
- float cval[2], sval[2];
- char str[200];
-
- /* calculate translation amount from mouse movement - in 'time-grid space' */
- areamouseco_to_ipoco(G.v2d, mval, &cval[0], &cval[1]);
- areamouseco_to_ipoco(G.v2d, t->imval, &sval[0], &sval[1]);
-
- /* we only need to calculate effect for time (applyTimeTranslate only needs that) */
- t->fac= cval[0] - sval[0];
-
- /* handle numeric-input stuff */
- t->vec[0] = t->fac;
- applyNumInput(&t->num, &t->vec[0]);
- t->fac = t->vec[0];
- headerTimeTranslate(t, str);
-
- applyTimeTranslate(t, sval[0]);
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ----------------- Time Slide ----------------------- */
-
-void initTimeSlide(TransInfo *t)
-{
- /* this tool is only really available in the Action Editor... */
- if (t->spacetype == SPACE_ACTION) {
- /* set flag for drawing stuff*/
- G.saction->flag |= SACTION_MOVING;
- }
-
- t->mode = TFM_TIME_SLIDE;
- t->transform = TimeSlide;
- t->flag |= T_FREE_CUSTOMDATA;
-
- /* num-input has max of (n-1) */
- t->idx_max = 0;
- t->num.flag = 0;
- t->num.idx_max = t->idx_max;
-
- /* initialise snap like for everything else */
- t->snap[0] = 0.0f;
- t->snap[1] = t->snap[2] = 1.0f;
-}
-
-static void headerTimeSlide(TransInfo *t, float sval, char *str)
-{
- char tvec[60];
-
- if (hasNumInput(&t->num)) {
- outputNumInput(&(t->num), tvec);
- }
- else {
- float minx= *((float *)(t->customData));
- float maxx= *((float *)(t->customData) + 1);
- float cval= t->fac;
- float val;
-
- val= 2.0*(cval-sval) / (maxx-minx);
- CLAMP(val, -1.0f, 1.0f);
-
- sprintf(&tvec[0], "%.4f", val);
- }
-
- sprintf(str, "TimeSlide: %s", &tvec[0]);
-}
-
-static void applyTimeSlide(TransInfo *t, float sval)
-{
- TransData *td = t->data;
- int i;
-
- float minx= *((float *)(t->customData));
- float maxx= *((float *)(t->customData) + 1);
-
-
- /* set value for drawing black line */
- if (t->spacetype == SPACE_ACTION) {
- float cvalf = t->fac;
-
- if (NLA_ACTION_SCALED)
- cvalf= get_action_frame(OBACT, cvalf);
-
- G.saction->timeslide= cvalf;
- }
-
- /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
- for (i = 0 ; i < t->total; i++, td++) {
- /* it is assumed that td->ob is a pointer to the object,
- * whose active action is where this keyframe comes from
- */
- Object *ob= td->ob;
- float cval = t->fac;
-
- /* apply scaling to necessary values */
- if (ob)
- cval= get_action_frame(ob, cval);
-
- /* only apply to data if in range */
- if ((sval > minx) && (sval < maxx)) {
- float cvalc= CLAMPIS(cval, minx, maxx);
- float timefac;
-
- /* left half? */
- if (td->ival < sval) {
- timefac= (sval - td->ival) / (sval - minx);
- *(td->val)= cvalc - timefac * (cvalc - minx);
- }
- else {
- timefac= (td->ival - sval) / (maxx - sval);
- *(td->val)= cvalc + timefac * (maxx - cvalc);
- }
- }
- }
-}
-
-int TimeSlide(TransInfo *t, short mval[2])
-{
- float cval[2], sval[2];
- float minx= *((float *)(t->customData));
- float maxx= *((float *)(t->customData) + 1);
- char str[200];
-
- /* calculate mouse co-ordinates */
- areamouseco_to_ipoco(G.v2d, mval, &cval[0], &cval[1]);
- areamouseco_to_ipoco(G.v2d, t->imval, &sval[0], &sval[1]);
-
- /* t->fac stores cval[0], which is the current mouse-pointer location (in frames) */
- t->fac= cval[0];
-
- /* handle numeric-input stuff */
- t->vec[0] = 2.0*(cval[0]-sval[0]) / (maxx-minx);
- applyNumInput(&t->num, &t->vec[0]);
- t->fac = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
-
- headerTimeSlide(t, sval[0], str);
- applyTimeSlide(t, sval[0]);
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ----------------- Scaling ----------------------- */
-
-void initTimeScale(TransInfo *t)
-{
- t->mode = TFM_TIME_SCALE;
- t->transform = TimeScale;
-
- t->flag |= T_NULL_ONE;
- t->num.flag |= NUM_NULL_ONE;
-
- /* num-input has max of (n-1) */
- t->idx_max = 0;
- t->num.flag = 0;
- t->num.idx_max = t->idx_max;
-
- /* initialise snap like for everything else */
- t->snap[0] = 0.0f;
- t->snap[1] = t->snap[2] = 1.0f;
-}
-
-static void headerTimeScale(TransInfo *t, char *str) {
- char tvec[60];
-
- if (hasNumInput(&t->num))
- outputNumInput(&(t->num), tvec);
- else
- sprintf(&tvec[0], "%.4f", t->fac);
-
- sprintf(str, "ScaleX: %s", &tvec[0]);
-}
-
-static void applyTimeScale(TransInfo *t) {
- TransData *td = t->data;
- int i;
-
- short autosnap= getAnimEdit_SnapMode(t);
- short doTime= getAnimEdit_DrawTime(t);
- double secf= FPS;
-
-
- for (i = 0 ; i < t->total; i++, td++) {
- /* it is assumed that td->ob is a pointer to the object,
- * whose active action is where this keyframe comes from
- */
- Object *ob= td->ob;
- float startx= CFRA;
- float fac= t->fac;
-
- if (autosnap == SACTSNAP_STEP) {
- if (doTime)
- fac= (float)( floor(fac/secf + 0.5f) * secf );
- else
- fac= (float)( floor(fac + 0.5f) );
- }
-
- /* check if any need to apply nla-scaling */
- if (ob)
- startx= get_action_frame(ob, startx);
-
- /* now, calculate the new value */
- *(td->val) = td->ival - startx;
- *(td->val) *= fac;
- *(td->val) += startx;
-
- /* apply nearest snapping */
- doAnimEdit_SnapFrame(t, td, ob, autosnap);
- }
-}
-
-int TimeScale(TransInfo *t, short mval[2])
-{
- float cval, sval;
- float deltax, startx;
- float width= 0.0f;
- char str[200];
-
- sval= t->imval[0];
- cval= mval[0];
-
- switch (t->spacetype) {
- case SPACE_ACTION:
- width= ACTWIDTH;
- break;
- case SPACE_NLA:
- width= NLAWIDTH;
- break;
- }
-
- /* calculate scaling factor */
- startx= sval-(width/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2);
- deltax= cval-(width/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2);
- t->fac = deltax / startx;
-
- /* handle numeric-input stuff */
- t->vec[0] = t->fac;
- applyNumInput(&t->num, &t->vec[0]);
- t->fac = t->vec[0];
- headerTimeScale(t, str);
-
- applyTimeScale(t);
-
- recalcData(t);
-
- headerprint(str);
-
- viewRedrawForce(t);
-
- return 1;
-}
-
-/* ************************************ */
-
-void BIF_TransformSetUndo(char *str)
-{
- Trans.undostr= str;
-}
-
-
-void NDofTransform()
-{
- float fval[7];
- float maxval = 50.0f; // also serves as threshold
- int axis = -1;
- int mode = 0;
- int i;
-
- getndof(fval);
-
- for(i = 0; i < 6; i++)
- {
- float val = fabs(fval[i]);
- if (val > maxval)
- {
- axis = i;
- maxval = val;
- }
- }
-
- switch(axis)
- {
- case -1:
- /* No proper axis found */
- break;
- case 0:
- case 1:
- case 2:
- mode = TFM_TRANSLATION;
- break;
- case 4:
- mode = TFM_ROTATION;
- break;
- case 3:
- case 5:
- mode = TFM_TRACKBALL;
- break;
- default:
- printf("ndof: what we are doing here ?");
- }
-
- if (mode != 0)
- {
- initTransform(mode, CTX_NDOF);
- Transform();
- }
-}