diff options
Diffstat (limited to 'source/blender/src/transform_manipulator.c')
-rw-r--r-- | source/blender/src/transform_manipulator.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c index 36acfcd4a59..acfb25f0d60 100644 --- a/source/blender/src/transform_manipulator.c +++ b/source/blender/src/transform_manipulator.c @@ -474,8 +474,8 @@ int calc_manipulator_stats(ScrArea *sa) Mat3MulVecfl(mat, normal); Mat3MulVecfl(mat, plane); - Normalise(normal); - if(0.0==Normalise(plane)) VECCOPY(plane, mat[1]); + Normalize(normal); + if(0.0==Normalize(plane)) VECCOPY(plane, mat[1]); VECCOPY(mat[2], normal); Crossf(mat[0], normal, plane); @@ -517,7 +517,7 @@ static float screen_aligned(float mat[][4]) float vec[3], size; VECCOPY(vec, mat[0]); - size= Normalise(vec); + size= Normalize(vec); glTranslatef(mat[3][0], mat[3][1], mat[3][2]); @@ -722,7 +722,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]); vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]); vec[2]= 0.0f; - Normalise(vec); + Normalize(vec); startphi= saacos( vec[1] ); if(vec[0]<0.0) startphi= -startphi; @@ -750,7 +750,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) Mat3MulMat3(tmat, imat, ivmat); Mat3MulVecfl(tmat, svec); // tmat is used further on - Normalise(svec); + Normalize(svec); } mymultmatrix(mat); // aligns with original widget @@ -761,15 +761,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) /* correct for squeezed arc */ svec[0]+= tmat[2][0]; svec[1]+= tmat[2][1]; - Normalise(svec); + Normalize(svec); startphi= (float)atan2(svec[0], svec[1]); } else startphi= 0.5f*(float)M_PI; VECCOPY(vec, mat[0]); // use x axis to detect rotation - Normalise(vec); - Normalise(matt[0]); + Normalize(vec); + Normalize(matt[0]); phi= saacos( Inpf(vec, matt[0]) ); if(phi!=0.0) { Crossf(cross, vec, matt[0]); // results in z vector @@ -783,15 +783,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) /* correct for squeezed arc */ svec[1]+= tmat[2][1]; svec[2]+= tmat[2][2]; - Normalise(svec); + Normalize(svec); startphi= (float)(M_PI + atan2(svec[2], -svec[1])); } else startphi= 0.0f; VECCOPY(vec, mat[1]); // use y axis to detect rotation - Normalise(vec); - Normalise(matt[1]); + Normalize(vec); + Normalize(matt[1]); phi= saacos( Inpf(vec, matt[1]) ); if(phi!=0.0) { Crossf(cross, vec, matt[1]); // results in x vector @@ -807,15 +807,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) /* correct for squeezed arc */ svec[0]+= tmat[2][0]; svec[2]+= tmat[2][2]; - Normalise(svec); + Normalize(svec); startphi= (float)(M_PI + atan2(-svec[0], svec[2])); } else startphi= (float)M_PI; VECCOPY(vec, mat[2]); // use z axis to detect rotation - Normalise(vec); - Normalise(matt[2]); + Normalize(vec); + Normalize(matt[2]); phi= saacos( Inpf(vec, matt[2]) ); if(phi!=0.0) { Crossf(cross, vec, matt[2]); // results in y vector @@ -853,7 +853,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i /* prepare for screen aligned draw */ VECCOPY(vec, mat[0]); - size= Normalise(vec); + size= Normalize(vec); glPushMatrix(); glTranslatef(mat[3][0], mat[3][1], mat[3][2]); @@ -884,7 +884,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]); vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]); vec[2]= 0.0f; - Normalise(vec); + Normalize(vec); VecMulf(vec, 1.2f*size); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); @@ -1255,7 +1255,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]); vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]); vec[2]= 0.0f; - Normalise(vec); + Normalize(vec); VecMulf(vec, 1.2f*size); glBegin(GL_LINES); glVertex3f(0.0, 0.0, 0.0); @@ -1337,9 +1337,9 @@ float get_drawsize(View3D *v3d) size= v3d->persmat[0][3]*v3d->twmat[3][0]+ v3d->persmat[1][3]*v3d->twmat[3][1]+ v3d->persmat[2][3]*v3d->twmat[3][2]+ v3d->persmat[3][3]; VECCOPY(vec, v3d->persinv[0]); - len1= Normalise(vec); + len1= Normalize(vec); VECCOPY(vec, v3d->persinv[1]); - len2= Normalise(vec); + len2= Normalize(vec); size*= 0.01f*(len1>len2?len1:len2); @@ -1431,9 +1431,9 @@ void BIF_draw_manipulator(ScrArea *sa) v3d->twflag |= V3D_DRAW_MANIPULATOR; - /* now we can define centre */ + /* now we can define center */ switch(v3d->around) { - case V3D_CENTRE: + case V3D_CENTER: case V3D_ACTIVE: v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f; v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f; |