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Diffstat (limited to 'source/blender/src/transform_manipulator.c')
-rw-r--r--source/blender/src/transform_manipulator.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index 36acfcd4a59..acfb25f0d60 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -474,8 +474,8 @@ int calc_manipulator_stats(ScrArea *sa)
Mat3MulVecfl(mat, normal);
Mat3MulVecfl(mat, plane);
- Normalise(normal);
- if(0.0==Normalise(plane)) VECCOPY(plane, mat[1]);
+ Normalize(normal);
+ if(0.0==Normalize(plane)) VECCOPY(plane, mat[1]);
VECCOPY(mat[2], normal);
Crossf(mat[0], normal, plane);
@@ -517,7 +517,7 @@ static float screen_aligned(float mat[][4])
float vec[3], size;
VECCOPY(vec, mat[0]);
- size= Normalise(vec);
+ size= Normalize(vec);
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
@@ -722,7 +722,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
vec[2]= 0.0f;
- Normalise(vec);
+ Normalize(vec);
startphi= saacos( vec[1] );
if(vec[0]<0.0) startphi= -startphi;
@@ -750,7 +750,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
Mat3MulMat3(tmat, imat, ivmat);
Mat3MulVecfl(tmat, svec); // tmat is used further on
- Normalise(svec);
+ Normalize(svec);
}
mymultmatrix(mat); // aligns with original widget
@@ -761,15 +761,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
/* correct for squeezed arc */
svec[0]+= tmat[2][0];
svec[1]+= tmat[2][1];
- Normalise(svec);
+ Normalize(svec);
startphi= (float)atan2(svec[0], svec[1]);
}
else startphi= 0.5f*(float)M_PI;
VECCOPY(vec, mat[0]); // use x axis to detect rotation
- Normalise(vec);
- Normalise(matt[0]);
+ Normalize(vec);
+ Normalize(matt[0]);
phi= saacos( Inpf(vec, matt[0]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[0]); // results in z vector
@@ -783,15 +783,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
/* correct for squeezed arc */
svec[1]+= tmat[2][1];
svec[2]+= tmat[2][2];
- Normalise(svec);
+ Normalize(svec);
startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
}
else startphi= 0.0f;
VECCOPY(vec, mat[1]); // use y axis to detect rotation
- Normalise(vec);
- Normalise(matt[1]);
+ Normalize(vec);
+ Normalize(matt[1]);
phi= saacos( Inpf(vec, matt[1]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[1]); // results in x vector
@@ -807,15 +807,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
/* correct for squeezed arc */
svec[0]+= tmat[2][0];
svec[2]+= tmat[2][2];
- Normalise(svec);
+ Normalize(svec);
startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
}
else startphi= (float)M_PI;
VECCOPY(vec, mat[2]); // use z axis to detect rotation
- Normalise(vec);
- Normalise(matt[2]);
+ Normalize(vec);
+ Normalize(matt[2]);
phi= saacos( Inpf(vec, matt[2]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[2]); // results in y vector
@@ -853,7 +853,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* prepare for screen aligned draw */
VECCOPY(vec, mat[0]);
- size= Normalise(vec);
+ size= Normalize(vec);
glPushMatrix();
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
@@ -884,7 +884,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
vec[2]= 0.0f;
- Normalise(vec);
+ Normalize(vec);
VecMulf(vec, 1.2f*size);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.0f);
@@ -1255,7 +1255,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
vec[2]= 0.0f;
- Normalise(vec);
+ Normalize(vec);
VecMulf(vec, 1.2f*size);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
@@ -1337,9 +1337,9 @@ float get_drawsize(View3D *v3d)
size= v3d->persmat[0][3]*v3d->twmat[3][0]+ v3d->persmat[1][3]*v3d->twmat[3][1]+ v3d->persmat[2][3]*v3d->twmat[3][2]+ v3d->persmat[3][3];
VECCOPY(vec, v3d->persinv[0]);
- len1= Normalise(vec);
+ len1= Normalize(vec);
VECCOPY(vec, v3d->persinv[1]);
- len2= Normalise(vec);
+ len2= Normalize(vec);
size*= 0.01f*(len1>len2?len1:len2);
@@ -1431,9 +1431,9 @@ void BIF_draw_manipulator(ScrArea *sa)
v3d->twflag |= V3D_DRAW_MANIPULATOR;
- /* now we can define centre */
+ /* now we can define center */
switch(v3d->around) {
- case V3D_CENTRE:
+ case V3D_CENTER:
case V3D_ACTIVE:
v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;