Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/src/transform_manipulator.c')
-rw-r--r--source/blender/src/transform_manipulator.c1720
1 files changed, 0 insertions, 1720 deletions
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
deleted file mode 100644
index 7a6d4c69442..00000000000
--- a/source/blender/src/transform_manipulator.c
+++ /dev/null
@@ -1,1720 +0,0 @@
-/**
-* $Id:
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_action_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meta_types.h"
-#include "DNA_object_types.h"
-#include "DNA_particle_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_space_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-
-#include "BKE_armature.h"
-#include "BKE_global.h"
-#include "BKE_lattice.h"
-#include "BKE_object.h"
-#include "BKE_particle.h"
-#include "BKE_utildefines.h"
-
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-
-#include "BIF_editarmature.h"
-#include "BIF_gl.h"
-#include "BIF_mywindow.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_transform.h"
-#include "BIF_editmesh.h"
-#include "BIF_editparticle.h"
-
-#include "BSE_edit.h"
-#include "BSE_view.h"
-#include "BDR_drawobject.h"
-
-#include "blendef.h"
-#include "transform.h"
-
-/* return codes for select, and drawing flags */
-
-#define MAN_TRANS_X 1
-#define MAN_TRANS_Y 2
-#define MAN_TRANS_Z 4
-#define MAN_TRANS_C 7
-
-#define MAN_ROT_X 8
-#define MAN_ROT_Y 16
-#define MAN_ROT_Z 32
-#define MAN_ROT_V 64
-#define MAN_ROT_T 128
-#define MAN_ROT_C 248
-
-#define MAN_SCALE_X 256
-#define MAN_SCALE_Y 512
-#define MAN_SCALE_Z 1024
-#define MAN_SCALE_C 1792
-
-/* color codes */
-
-#define MAN_RGB 0
-#define MAN_GHOST 1
-#define MAN_MOVECOL 2
-
-/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
-extern TransInfo Trans;
-
-
-static int is_mat4_flipped(float mat[][4])
-{
- float vec[3];
-
- Crossf(vec, mat[0], mat[1]);
- if( Inpf(vec, mat[2]) < 0.0 ) return 1;
- return 0;
-}
-
-/* transform widget center calc helper for below */
-static void calc_tw_center(float *co)
-{
- float *twcent= G.scene->twcent;
- float *min= G.scene->twmin;
- float *max= G.scene->twmax;
-
- DO_MINMAX(co, min, max);
- VecAddf(twcent, twcent, co);
-}
-
-static void protectflag_to_drawflags(short protectflag, short *drawflags)
-{
- if(protectflag & OB_LOCK_LOCX)
- *drawflags &= ~MAN_TRANS_X;
- if(protectflag & OB_LOCK_LOCY)
- *drawflags &= ~MAN_TRANS_Y;
- if(protectflag & OB_LOCK_LOCZ)
- *drawflags &= ~MAN_TRANS_Z;
-
- if(protectflag & OB_LOCK_ROTX)
- *drawflags &= ~MAN_ROT_X;
- if(protectflag & OB_LOCK_ROTY)
- *drawflags &= ~MAN_ROT_Y;
- if(protectflag & OB_LOCK_ROTZ)
- *drawflags &= ~MAN_ROT_Z;
-
- if(protectflag & OB_LOCK_SCALEX)
- *drawflags &= ~MAN_SCALE_X;
- if(protectflag & OB_LOCK_SCALEY)
- *drawflags &= ~MAN_SCALE_Y;
- if(protectflag & OB_LOCK_SCALEZ)
- *drawflags &= ~MAN_SCALE_Z;
-}
-
-/* for pose mode */
-static void stats_pose(View3D *v3d, bPoseChannel *pchan, float *normal, float *plane)
-{
- Bone *bone= pchan->bone;
-
- if(bone) {
- if (bone->flag & BONE_TRANSFORM) {
- calc_tw_center(pchan->pose_head);
- protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag);
-
- VecAddf(normal, normal, pchan->pose_mat[2]);
- VecAddf(plane, plane, pchan->pose_mat[1]);
- }
- }
-}
-
-/* only counts the parent selection, and tags transform flag */
-/* bad call... should re-use method from transform_conversion once */
-static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
-{
- Bone *bone;
- int do_next;
-
- for(bone= lb->first; bone; bone= bone->next) {
- bone->flag &= ~BONE_TRANSFORM;
- do_next= do_it;
- if(do_it) {
- if(bone->layer & arm->layer) {
- if (bone->flag & BONE_SELECTED) {
- /* We don't let connected children get "grabbed" */
- if ( (t->mode!=TFM_TRANSLATION) || (bone->flag & BONE_CONNECTED)==0 ) {
- bone->flag |= BONE_TRANSFORM;
- t->total++;
- do_next= 0; // no transform on children if one parent bone is selected
- }
- }
- }
- }
- count_bone_select(t, arm, &bone->childbase, do_next);
- }
-}
-
-/* centroid, boundbox, of selection */
-/* returns total items selected */
-int calc_manipulator_stats(ScrArea *sa)
-{
- extern ListBase editNurb;
- TransInfo *t;
- View3D *v3d= sa->spacedata.first;
- Base *base;
- Object *ob= OBACT;
- float normal[3]={0.0, 0.0, 0.0};
- float plane[3]={0.0, 0.0, 0.0};
- int a, totsel=0;
-
- t = BIF_GetTransInfo();
-
- /* transform widget matrix */
- Mat4One(v3d->twmat);
-
- v3d->twdrawflag= 0xFFFF;
-
- /* transform widget centroid/center */
- G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f;
- INIT_MINMAX(G.scene->twmin, G.scene->twmax);
-
- if(G.obedit) {
- ob= G.obedit;
- if((ob->lay & G.vd->lay)==0) return 0;
-
- if(G.obedit->type==OB_MESH) {
- EditMesh *em = G.editMesh;
- EditVert *eve;
- float vec[3]= {0,0,0};
- int no_faces= 1;
-
- /* USE LAST SELECTE WITH ACTIVE */
- if (G.vd->around==V3D_ACTIVE && em->selected.last) {
- EM_editselection_center(vec, em->selected.last);
- calc_tw_center(vec);
- totsel= 1;
- if (v3d->twmode == V3D_MANIP_NORMAL) {
- EM_editselection_normal(normal, em->selected.last);
- EM_editselection_plane(plane, em->selected.last);
- } /* NORMAL OPERATION */
- } else {
- if(v3d->twmode == V3D_MANIP_NORMAL) {
- EditFace *efa;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- no_faces= 0;
- VECADD(normal, normal, efa->n);
- VecSubf(vec, efa->v2->co, efa->v1->co);
- VECADD(plane, plane, vec);
- }
- }
- }
-
- /* do vertices for center, and if still no normal found, use vertex normals */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- if(no_faces) VECADD(normal, normal, eve->no);
-
- totsel++;
- calc_tw_center(eve->co);
- }
- }
- /* the edge case... */
- if(no_faces && v3d->twmode == V3D_MANIP_NORMAL) {
- EditEdge *eed;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
- /* ok we got an edge, only use one, and as normal */
- VECCOPY(plane, normal);
- VecSubf(normal, eed->v2->co, eed->v1->co);
- break;
- }
- }
- }
- }
- } /* end editmesh */
- else if (G.obedit->type==OB_ARMATURE){
- bArmature *arm= G.obedit->data;
- EditBone *ebo;
- for (ebo=G.edbo.first;ebo;ebo=ebo->next){
- if(ebo->layer & arm->layer) {
- if (ebo->flag & BONE_TIPSEL) {
- calc_tw_center(ebo->tail);
- totsel++;
- }
- if (ebo->flag & BONE_ROOTSEL) {
- calc_tw_center(ebo->head);
- totsel++;
- }
- }
- }
- }
- else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
- Nurb *nu;
- BezTriple *bezt;
- BPoint *bp;
-
- nu= editNurb.first;
- while(nu) {
- if((nu->type & 7)==CU_BEZIER) {
- bezt= nu->bezt;
- a= nu->pntsu;
- while(a--) {
- /* exception */
- if( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
- calc_tw_center(bezt->vec[1]);
- totsel++;
- VecSubf(normal, bezt->vec[0], bezt->vec[2]);
- }
- else {
- if(bezt->f1) {
- calc_tw_center(bezt->vec[0]);
- VecSubf(normal, bezt->vec[0], bezt->vec[1]);
- totsel++;
- }
- if(bezt->f2) {
- calc_tw_center(bezt->vec[1]);
- VecSubf(normal, bezt->vec[0], bezt->vec[2]);
- totsel++;
- }
- if(bezt->f3) {
- calc_tw_center(bezt->vec[2]);
- VecSubf(normal, bezt->vec[1], bezt->vec[2]);
- totsel++;
- }
- }
- bezt++;
- }
- }
- else {
- bp= nu->bp;
- a= nu->pntsu*nu->pntsv;
- while(a--) {
- if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
- totsel++;
- }
- bp++;
- }
- }
- nu= nu->next;
- }
- }
- else if(G.obedit->type==OB_MBALL) {
- /* editmball.c */
- extern ListBase editelems; /* go away ! */
- MetaElem *ml, *ml_sel=NULL;
-
- ml= editelems.first;
- while(ml) {
- if(ml->flag & SELECT) {
- calc_tw_center(&ml->x);
- ml_sel = ml;
- totsel++;
- }
- ml= ml->next;
- }
- /* normal manipulator */
- if(totsel==1){
- float mat1[4][4];
-
- /* Rotation of MetaElem is stored in quat */
- QuatToMat4(ml_sel->quat, mat1);
-
- /* Translation of MetaElem */
- mat1[3][0]= ml_sel->x;
- mat1[3][1]= ml_sel->y;
- mat1[3][2]= ml_sel->z;
-
- VECCOPY(normal, mat1[2]);
- VECCOPY(plane, mat1[1]);
-
- VecMulf(plane, -1.0);
- }
- }
- else if(G.obedit->type==OB_LATTICE) {
- BPoint *bp;
- bp= editLatt->def;
-
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
- while(a--) {
- if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
- totsel++;
- }
- bp++;
- }
- }
-
- /* selection center */
- if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(G.obedit->obmat, G.scene->twcent);
- Mat4MulVecfl(G.obedit->obmat, G.scene->twmin);
- Mat4MulVecfl(G.obedit->obmat, G.scene->twmax);
- }
- }
- else if(ob && (ob->flag & OB_POSEMODE)) {
- bArmature *arm= ob->data;
- bPoseChannel *pchan;
- int mode;
-
- if((ob->lay & G.vd->lay)==0) return 0;
-
- mode= Trans.mode;
- Trans.mode= TFM_ROTATION; // mislead counting bones... bah
-
- /* count total, we use same method as transform will do */
- Trans.total= 0;
- count_bone_select(&Trans, arm, &arm->bonebase, 1);
- totsel= Trans.total;
- if(totsel) {
- /* use channels to get stats */
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- stats_pose(v3d, pchan, normal, plane);
- }
- //VecMulf(normal, -1.0);
- VecMulf(plane, -1.0);
-
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(ob->obmat, G.scene->twcent);
- Mat4MulVecfl(ob->obmat, G.scene->twmin);
- Mat4MulVecfl(ob->obmat, G.scene->twmax);
- }
- /* restore, mode can be TFM_INIT */
- Trans.mode= mode;
- }
- else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
- ;
- }
- else if(G.f & G_PARTICLEEDIT) {
- ParticleSystem *psys=PE_get_current(OBACT);
- ParticleData *pa = psys->particles;
- ParticleEditKey *ek;
- int k;
-
- if(psys->edit){
- for(a=0; a<psys->totpart; a++,pa++){
- if(pa->flag & PARS_HIDE) continue;
- for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++,ek++){
- if(ek->flag & PEK_SELECT){
- calc_tw_center(ek->world_co);
- totsel++;
- }
- }
- }
- /* selection center */
- if(totsel)
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- }
- }
- else {
-
- /* we need the one selected object, if its not active */
- ob= OBACT;
- if(ob && !(ob->flag & SELECT)) ob= NULL;
-
- for(base= G.scene->base.first; base; base= base->next) {
- if TESTBASELIB(base) {
- if(ob==NULL)
- ob= base->object;
- calc_tw_center(base->object->obmat[3]);
- protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag);
- totsel++;
- }
- }
-
- /* selection center */
- if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- }
- }
-
- /* global, local or normal orientation? */
- if(ob && totsel) {
-
- switch(v3d->twmode) {
- case V3D_MANIP_GLOBAL:
- strcpy(t->spacename, "global");
- break;
-
- case V3D_MANIP_NORMAL:
- if(G.obedit || (ob->flag & OB_POSEMODE)) {
- strcpy(t->spacename, "normal");
- if(normal[0]!=0.0 || normal[1]!=0.0 || normal[2]!=0.0) {
- float imat[3][3], mat[3][3];
-
- /* we need the transpose of the inverse for a normal... */
- Mat3CpyMat4(imat, ob->obmat);
-
- Mat3Inv(mat, imat);
- Mat3Transp(mat);
- Mat3MulVecfl(mat, normal);
- Mat3MulVecfl(mat, plane);
-
- Normalize(normal);
- if(0.0==Normalize(plane)) VECCOPY(plane, mat[1]);
-
- VECCOPY(mat[2], normal);
- Crossf(mat[0], normal, plane);
- Crossf(mat[1], mat[2], mat[0]);
-
- Mat4CpyMat3(v3d->twmat, mat);
- Mat4Ortho(v3d->twmat);
-
- break;
- }
- }
- /* no break we define 'normal' as 'local' in Object mode */
- case V3D_MANIP_LOCAL:
- strcpy(t->spacename, "local");
- Mat4CpyMat4(v3d->twmat, ob->obmat);
- Mat4Ortho(v3d->twmat);
- break;
-
- case V3D_MANIP_VIEW:
- {
- float mat[3][3];
- strcpy(t->spacename, "view");
- Mat3CpyMat4(mat, v3d->viewinv);
- Mat3Ortho(mat);
- Mat4CpyMat3(v3d->twmat, mat);
- }
- break;
- }
-
- }
-
- return totsel;
-}
-
-/* ******************** DRAWING STUFFIES *********** */
-
-static float screen_aligned(float mat[][4])
-{
- float vec[3], size;
-
- VECCOPY(vec, mat[0]);
- size= Normalize(vec);
-
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
- /* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
- return size;
-}
-
-
-/* radring = radius of donut rings
- radhole = radius hole
- start = starting segment (based on nrings)
- end = end segment
- nsides = amount of points in ring
- nrigns = amount of rings
-*/
-static void partial_donut(float radring, float radhole, int start, int end, int nsides, int nrings)
-{
- float theta, phi, theta1;
- float cos_theta, sin_theta;
- float cos_theta1, sin_theta1;
- float ring_delta, side_delta;
- int i, j, docaps= 1;
-
- if(start==0 && end==nrings) docaps= 0;
-
- ring_delta= 2.0f*(float)M_PI/(float)nrings;
- side_delta= 2.0f*(float)M_PI/(float)nsides;
-
- theta= (float)M_PI+0.5f*ring_delta;
- cos_theta= (float)cos(theta);
- sin_theta= (float)sin(theta);
-
- for(i= nrings - 1; i >= 0; i--) {
- theta1= theta + ring_delta;
- cos_theta1= (float)cos(theta1);
- sin_theta1= (float)sin(theta1);
-
- if(docaps && i==start) { // cap
- glBegin(GL_POLYGON);
- phi= 0.0;
- for(j= nsides; j >= 0; j--) {
- float cos_phi, sin_phi, dist;
-
- phi += side_delta;
- cos_phi= (float)cos(phi);
- sin_phi= (float)sin(phi);
- dist= radhole + radring * cos_phi;
-
- glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
- }
- glEnd();
- }
- if(i>=start && i<=end) {
- glBegin(GL_QUAD_STRIP);
- phi= 0.0;
- for(j= nsides; j >= 0; j--) {
- float cos_phi, sin_phi, dist;
-
- phi += side_delta;
- cos_phi= (float)cos(phi);
- sin_phi= (float)sin(phi);
- dist= radhole + radring * cos_phi;
-
- glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
- glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
- }
- glEnd();
- }
-
- if(docaps && i==end) { // cap
- glBegin(GL_POLYGON);
- phi= 0.0;
- for(j= nsides; j >= 0; j--) {
- float cos_phi, sin_phi, dist;
-
- phi -= side_delta;
- cos_phi= (float)cos(phi);
- sin_phi= (float)sin(phi);
- dist= radhole + radring * cos_phi;
-
- glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
- }
- glEnd();
- }
-
-
- theta= theta1;
- cos_theta= cos_theta1;
- sin_theta= sin_theta1;
- }
-}
-
-/* three colors can be set;
- grey for ghosting
- moving: in transform theme color
- else the red/green/blue
-*/
-static void manipulator_setcolor(char axis, int colcode)
-{
- float vec[4];
- char col[4];
-
- vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not
-
- if(colcode==MAN_GHOST) {
- glColor4ub(0, 0, 0, 70);
- }
- else if(colcode==MAN_MOVECOL) {
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
- glColor4ub(col[0], col[1], col[2], 128);
- }
- else {
- switch(axis) {
- case 'c':
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
- if(G.vd->twmode == V3D_MANIP_LOCAL) {
- col[0]= col[0]>200?255:col[0]+55;
- col[1]= col[1]>200?255:col[1]+55;
- col[2]= col[2]>200?255:col[2]+55;
- }
- else if(G.vd->twmode == V3D_MANIP_NORMAL) {
- col[0]= col[0]<55?0:col[0]-55;
- col[1]= col[1]<55?0:col[1]-55;
- col[2]= col[2]<55?0:col[2]-55;
- }
- glColor4ub(col[0], col[1], col[2], 128);
- break;
- case 'x':
- glColor4ub(220, 0, 0, 128);
- break;
- case 'y':
- glColor4ub(0, 220, 0, 128);
- break;
- case 'z':
- glColor4ub(30, 30, 220, 128);
- break;
- }
- }
-}
-
-/* viewmatrix should have been set OK, also no shademode! */
-static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
-{
-
- /* axes */
- if(flagx) {
- manipulator_setcolor('x', colcode);
- if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
- else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
- glBegin(GL_LINES);
- glVertex3f(0.2f, 0.0f, 0.0f);
- glVertex3f(1.0f, 0.0f, 0.0f);
- glEnd();
- }
- if(flagy) {
- if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
- else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
- manipulator_setcolor('y', colcode);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.2f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
- }
- if(flagz) {
- if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
- else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.2f);
- glVertex3f(0.0f, 0.0f, 1.0f);
- glEnd();
- }
-}
-
-/* only called while G.moving */
-static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
-{
- GLUquadricObj *qobj;
- float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
- int arcs= (G.rt!=2);
-
- glDisable(GL_DEPTH_TEST);
-
- qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- glColor4ub(0,0,0,64);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
-
- /* Screen aligned view rot circle */
- if(drawflags & MAN_ROT_V) {
-
- /* prepare for screen aligned draw */
- glPushMatrix();
- size= screen_aligned(mat);
-
- vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
- vec[2]= 0.0f;
- Normalize(vec);
-
- startphi= saacos( vec[1] );
- if(vec[0]<0.0) startphi= -startphi;
-
- phi= (float)fmod(180.0*Trans.val/M_PI, 360.0);
- if(phi > 180.0) phi-= 360.0;
- else if(phi<-180.0) phi+= 360.0;
-
- gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi);
-
- glPopMatrix();
- }
- else if(arcs) {
- float imat[3][3], ivmat[3][3];
- /* try to get the start rotation */
-
- svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
- svec[2]= 0.0f;
-
- /* screen aligned vec transform back to manipulator space */
- Mat3CpyMat4(ivmat, G.vd->viewinv);
- Mat3CpyMat4(tmat, mat);
- Mat3Inv(imat, tmat);
- Mat3MulMat3(tmat, imat, ivmat);
-
- Mat3MulVecfl(tmat, svec); // tmat is used further on
- Normalize(svec);
- }
-
- mymultmatrix(mat); // aligns with original widget
-
- /* Z disk */
- if(drawflags & MAN_ROT_Z) {
- if(arcs) {
- /* correct for squeezed arc */
- svec[0]+= tmat[2][0];
- svec[1]+= tmat[2][1];
- Normalize(svec);
-
- startphi= (float)atan2(svec[0], svec[1]);
- }
- else startphi= 0.5f*(float)M_PI;
-
- VECCOPY(vec, mat[0]); // use x axis to detect rotation
- Normalize(vec);
- Normalize(matt[0]);
- phi= saacos( Inpf(vec, matt[0]) );
- if(phi!=0.0) {
- Crossf(cross, vec, matt[0]); // results in z vector
- if(Inpf(cross, mat[2]) > 0.0) phi= -phi;
- gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI);
- }
- }
- /* X disk */
- if(drawflags & MAN_ROT_X) {
- if(arcs) {
- /* correct for squeezed arc */
- svec[1]+= tmat[2][1];
- svec[2]+= tmat[2][2];
- Normalize(svec);
-
- startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
- }
- else startphi= 0.0f;
-
- VECCOPY(vec, mat[1]); // use y axis to detect rotation
- Normalize(vec);
- Normalize(matt[1]);
- phi= saacos( Inpf(vec, matt[1]) );
- if(phi!=0.0) {
- Crossf(cross, vec, matt[1]); // results in x vector
- if(Inpf(cross, mat[0]) > 0.0) phi= -phi;
- glRotatef(90.0, 0.0, 1.0, 0.0);
- gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- }
- /* Y circle */
- if(drawflags & MAN_ROT_Y) {
- if(arcs) {
- /* correct for squeezed arc */
- svec[0]+= tmat[2][0];
- svec[2]+= tmat[2][2];
- Normalize(svec);
-
- startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
- }
- else startphi= (float)M_PI;
-
- VECCOPY(vec, mat[2]); // use z axis to detect rotation
- Normalize(vec);
- Normalize(matt[2]);
- phi= saacos( Inpf(vec, matt[2]) );
- if(phi!=0.0) {
- Crossf(cross, vec, matt[2]); // results in y vector
- if(Inpf(cross, mat[1]) > 0.0) phi= -phi;
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- }
- }
-
- glDisable(GL_BLEND);
- myloadmatrix(G.vd->viewmat);
-}
-
-static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
-{
- GLUquadricObj *qobj;
- double plane[4];
- float size, vec[3], unitmat[4][4];
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
- float cusize= cywid*0.65f;
- int arcs= (G.rt!=2);
- int colcode;
-
- if(moving) colcode= MAN_MOVECOL;
- else colcode= MAN_RGB;
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_ROT_C)==0) return;
-
- /* Init stuff */
- glDisable(GL_DEPTH_TEST);
- Mat4One(unitmat);
-
- qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- /* prepare for screen aligned draw */
- VECCOPY(vec, mat[0]);
- size= Normalize(vec);
- glPushMatrix();
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
- if(arcs) {
- /* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, G.vd->viewinv[2]);
- plane[3]= -0.02*size; // clip just a bit more
- glClipPlane(GL_CLIP_PLANE0, plane);
- }
- /* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
- /* Screen aligned help circle */
- if(arcs) {
- if((G.f & G_PICKSEL)==0) {
- BIF_ThemeColorShade(TH_BACK, -30);
- drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
- }
- }
- /* Screen aligned view rot circle */
- if(drawflags & MAN_ROT_V) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
- if(moving) {
- float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
- vec[2]= 0.0f;
- Normalize(vec);
- VecMulf(vec, 1.2f*size);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3fv(vec);
- glEnd();
- }
- }
- glPopMatrix();
-
- /* apply the transform delta */
- if(moving) {
- float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
- glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
- }
- else {
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
- mymultmatrix(mat);
- }
-
- /* axes */
- if(arcs==0) {
- if(!(G.f & G_PICKSEL)) {
- if( (combo & V3D_MANIP_SCALE)==0) {
- /* axis */
- glBegin(GL_LINES);
- if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
- manipulator_setcolor('x', colcode);
- glVertex3f(0.2f, 0.0f, 0.0f);
- glVertex3f(1.0f, 0.0f, 0.0f);
- }
- if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
- manipulator_setcolor('y', colcode);
- glVertex3f(0.0f, 0.2f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- }
- if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
- manipulator_setcolor('z', colcode);
- glVertex3f(0.0f, 0.0f, 0.2f);
- glVertex3f(0.0f, 0.0f, 1.0f);
- }
- glEnd();
- }
- }
- }
-
- if(arcs==0 && moving) {
-
- /* Z circle */
- if(drawflags & MAN_ROT_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- }
- /* X circle */
- if(drawflags & MAN_ROT_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y circle */
- if(drawflags & MAN_ROT_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- }
-
- if(arcs) glDisable(GL_CLIP_PLANE0);
- }
- // donut arcs
- if(arcs) {
- glEnable(GL_CLIP_PLANE0);
-
- /* Z circle */
- if(drawflags & MAN_ROT_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
- partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
- }
- /* X circle */
- if(drawflags & MAN_ROT_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
- partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y circle */
- if(drawflags & MAN_ROT_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
- partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- }
-
- glDisable(GL_CLIP_PLANE0);
- }
-
- if(arcs==0) {
-
- /* Z handle on X axis */
- if(drawflags & MAN_ROT_Z) {
- glPushMatrix();
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
-
- partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
-
- glPopMatrix();
- }
-
- /* Y handle on X axis */
- if(drawflags & MAN_ROT_Y) {
- glPushMatrix();
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- manipulator_setcolor('y', colcode);
-
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
-
- glPopMatrix();
- }
-
- /* X handle on Z axis */
- if(drawflags & MAN_ROT_X) {
- glPushMatrix();
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- manipulator_setcolor('x', colcode);
-
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
-
- glPopMatrix();
- }
-
- }
-
- /* restore */
- myloadmatrix(G.vd->viewmat);
- gluDeleteQuadric(qobj);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
-}
-
-static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
-{
- float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
- float cusize= cywid*0.75f, dz;
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_SCALE_C)==0) return;
-
- glDisable(GL_DEPTH_TEST);
-
- /* not in combo mode */
- if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
- float size, unitmat[4][4];
-
- /* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
-
- manipulator_setcolor('c', colcode);
- glPushMatrix();
- size= screen_aligned(mat);
- Mat4One(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
- glPopMatrix();
-
- dz= 1.0;
- }
- else dz= 1.0f-4.0f*cusize;
-
- if(moving) {
- float matt[4][4];
-
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
- glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
- }
- else {
- mymultmatrix(mat);
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
- }
-
- /* axis */
-
- /* in combo mode, this is always drawn as first type */
- draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
-
- /* Z cube */
- glTranslatef(0.0, 0.0, dz);
- if(drawflags & MAN_SCALE_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
- manipulator_setcolor('z', colcode);
- drawsolidcube(cusize);
- }
- /* X cube */
- glTranslatef(dz, 0.0, -dz);
- if(drawflags & MAN_SCALE_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor('x', colcode);
- drawsolidcube(cusize);
- }
- /* Y cube */
- glTranslatef(-dz, dz, 0.0);
- if(drawflags & MAN_SCALE_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor('y', colcode);
- drawsolidcube(cusize);
- }
-
- /* if shiftkey, center point as last, for selectbuffer order */
- if(G.f & G_PICKSEL) {
- if(G.qual & LR_SHIFTKEY) {
- glTranslatef(0.0, -dz, 0.0);
- glLoadName(MAN_SCALE_C);
- glBegin(GL_POINTS);
- glVertex3f(0.0, 0.0, 0.0);
- glEnd();
- }
- }
-
- /* restore */
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CCW);
-}
-
-
-static void draw_cone(GLUquadricObj *qobj, float len, float width)
-{
- glTranslatef(0.0, 0.0, -0.5f*len);
- gluCylinder(qobj, width, 0.0, len, 8, 1);
- gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
- gluQuadricOrientation(qobj, GLU_OUTSIDE);
- glTranslatef(0.0, 0.0, 0.5f*len);
-}
-
-static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
-{
-
- width*= 0.8f; // just for beauty
-
- glTranslatef(0.0, 0.0, -0.5f*len);
- gluCylinder(qobj, width, width, len, 8, 1);
- gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
- gluQuadricOrientation(qobj, GLU_OUTSIDE);
- glTranslatef(0.0, 0.0, len);
- gluDisk(qobj, 0.0, width, 8, 1);
- glTranslatef(0.0, 0.0, -0.5f*len);
-}
-
-
-static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
-{
- GLUquadricObj *qobj;
- float cylen= 0.01f*(float)U.tw_handlesize;
- float cywid= 0.25f*cylen, dz, size;
- float unitmat[4][4];
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_TRANS_C)==0) return;
-
- if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
- glDisable(GL_DEPTH_TEST);
-
- qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- /* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
-
- manipulator_setcolor('c', colcode);
- glPushMatrix();
- size= screen_aligned(mat);
- Mat4One(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
- glPopMatrix();
-
- /* and now apply matrix, we move to local matrix drawing */
- mymultmatrix(mat);
-
- /* axis */
- glLoadName(-1);
-
- // translate drawn as last, only axis when no combo with scale, or for ghosting
- if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
- draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
-
-
- /* offset in combo mode, for rotate a bit more */
- if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen;
- else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen;
- else dz= 1.0f;
-
- /* Z Cone */
- glTranslatef(0.0, 0.0, dz);
- if(drawflags & MAN_TRANS_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
- draw_cone(qobj, cylen, cywid);
- }
- /* X Cone */
- glTranslatef(dz, 0.0, -dz);
- if(drawflags & MAN_TRANS_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
- draw_cone(qobj, cylen, cywid);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y Cone */
- glTranslatef(-dz, dz, 0.0);
- if(drawflags & MAN_TRANS_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
- draw_cone(qobj, cylen, cywid);
- }
-
- gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
-}
-
-static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
-{
- GLUquadricObj *qobj;
- float size;
- float cylen= 0.01f*(float)U.tw_handlesize;
- float cywid= 0.25f*cylen;
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_ROT_C)==0) return;
-
- /* prepare for screen aligned draw */
- glPushMatrix();
- size= screen_aligned(mat);
-
- glDisable(GL_DEPTH_TEST);
-
- qobj= gluNewQuadric();
-
- /* Screen aligned view rot circle */
- if(drawflags & MAN_ROT_V) {
- float unitmat[4][4];
- Mat4One(unitmat);
-
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
- if(moving) {
- float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
- vec[2]= 0.0f;
- Normalize(vec);
- VecMulf(vec, 1.2f*size);
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
- glVertex3fv(vec);
- glEnd();
- }
- }
- glPopMatrix();
-
- /* apply the transform delta */
- if(moving) {
- float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- if (Trans.flag & T_USES_MANIPULATOR) {
- Mat4MulMat34(matt, Trans.mat, mat);
- }
- mymultmatrix(matt);
- }
- else {
- mymultmatrix(mat);
- }
-
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
-
- /* axis */
- if( (G.f & G_PICKSEL)==0 ) {
-
- // only draw axis when combo didn't draw scale axes
- if((combo & V3D_MANIP_SCALE)==0)
- draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
-
- /* only has to be set when not in picking */
- gluQuadricDrawStyle(qobj, GLU_FILL);
- }
-
- /* Z cyl */
- glTranslatef(0.0, 0.0, 1.0);
- if(drawflags & MAN_ROT_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
- draw_cylinder(qobj, cylen, cywid);
- }
- /* X cyl */
- glTranslatef(1.0, 0.0, -1.0);
- if(drawflags & MAN_ROT_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
- draw_cylinder(qobj, cylen, cywid);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y cylinder */
- glTranslatef(-1.0, 1.0, 0.0);
- if(drawflags & MAN_ROT_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
- draw_cylinder(qobj, cylen, cywid);
- }
-
- /* restore */
-
- gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
-}
-
-
-/* ********************************************* */
-
-float get_drawsize(View3D *v3d)
-{
- ScrArea *sa = v3d->area;
- float size, vec[3], len1, len2;
-
- /* size calculus, depending ortho/persp settings, like initgrabz() */
- size= v3d->persmat[0][3]*v3d->twmat[3][0]+ v3d->persmat[1][3]*v3d->twmat[3][1]+ v3d->persmat[2][3]*v3d->twmat[3][2]+ v3d->persmat[3][3];
-
- VECCOPY(vec, v3d->persinv[0]);
- len1= Normalize(vec);
- VECCOPY(vec, v3d->persinv[1]);
- len2= Normalize(vec);
-
- size*= 0.01f*(len1>len2?len1:len2);
-
- /* correct for window size to make widgets appear fixed size */
- if(sa->winx > sa->winy) size*= 1000.0f/(float)sa->winx;
- else size*= 1000.0f/(float)sa->winy;
-
- return size;
-}
-
-static float get_manipulator_drawsize(ScrArea *sa)
-{
- View3D *v3d= sa->spacedata.first;
- float size = get_drawsize(v3d);
-
- size*= (float)U.tw_size;
-
- return size;
-}
-
-/* exported to transform_constraints.c */
-/* mat, vec = default orientation and location */
-/* type = transform type */
-/* axis = x, y, z, c */
-/* col: 0 = colored, 1 = moving, 2 = ghost */
-void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3])
-{
- int drawflags= 0;
- float mat4[4][4];
- int colcode;
-
- Mat4CpyMat3(mat4, mat);
- VECCOPY(mat4[3], vec);
-
- Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
-
- glEnable(GL_BLEND); // let's do it transparent by default
- if(col==0) colcode= MAN_RGB;
- else if(col==1) colcode= MAN_MOVECOL;
- else colcode= MAN_GHOST;
-
-
- if(type==TFM_ROTATION) {
- if(axis=='x') drawflags= MAN_ROT_X;
- else if(axis=='y') drawflags= MAN_ROT_Y;
- else if(axis=='z') drawflags= MAN_ROT_Z;
- else drawflags= MAN_ROT_C;
-
- draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
- }
- else if(type==TFM_RESIZE) {
- if(axis=='x') drawflags= MAN_SCALE_X;
- else if(axis=='y') drawflags= MAN_SCALE_Y;
- else if(axis=='z') drawflags= MAN_SCALE_Z;
- else drawflags= MAN_SCALE_C;
-
- draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
- }
- else {
- if(axis=='x') drawflags= MAN_TRANS_X;
- else if(axis=='y') drawflags= MAN_TRANS_Y;
- else if(axis=='z') drawflags= MAN_TRANS_Z;
- else drawflags= MAN_TRANS_C;
-
- draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
- }
-
-
- glDisable(GL_BLEND);
-}
-
-/* main call, does calc centers & orientation too */
-/* uses global G.moving */
-static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
-void BIF_draw_manipulator(ScrArea *sa)
-{
- View3D *v3d= sa->spacedata.first;
- int totsel;
-
- if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
- if(G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return;
-
- if(G.moving==0) {
- v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
-
- totsel= calc_manipulator_stats(sa);
- if(totsel==0) return;
- drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */
-
- v3d->twflag |= V3D_DRAW_MANIPULATOR;
-
- /* now we can define center */
- switch(v3d->around) {
- case V3D_CENTER:
- case V3D_ACTIVE:
- v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
- v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
- v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f;
- if(v3d->around==V3D_ACTIVE && G.obedit==NULL) {
- Object *ob= OBACT;
- if(ob && !(ob->flag & OB_POSEMODE))
- VECCOPY(v3d->twmat[3], ob->obmat[3]);
- }
- break;
- case V3D_LOCAL:
- case V3D_CENTROID:
- VECCOPY(v3d->twmat[3], G.scene->twcent);
- break;
- case V3D_CURSOR:
- VECCOPY(v3d->twmat[3], give_cursor());
- break;
- }
-
- Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
- }
-
- if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
-
- if(v3d->twtype & V3D_MANIP_ROTATE) {
-
- /* rotate has special ghosting draw, for pie chart */
- if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
-
- if(G.moving) glEnable(GL_BLEND);
-
- if(G.rt==3) {
- if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
- }
- else
- draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
-
- glDisable(GL_BLEND);
- }
- if(v3d->twtype & V3D_MANIP_SCALE) {
- if(G.moving) {
- glEnable(GL_BLEND);
- draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- glDisable(GL_BLEND);
- }
- else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
- }
- if(v3d->twtype & V3D_MANIP_TRANSLATE) {
- if(G.moving) {
- glEnable(GL_BLEND);
- draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- glDisable(GL_BLEND);
- }
- else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
- }
- }
-}
-
-static int manipulator_selectbuf(ScrArea *sa, float hotspot)
-{
- View3D *v3d= sa->spacedata.first;
- rctf rect;
- GLuint buffer[64]; // max 4 items per select, so large enuf
- short hits, mval[2];
-
- G.f |= G_PICKSEL;
-
- getmouseco_areawin(mval);
- rect.xmin= mval[0]-hotspot;
- rect.xmax= mval[0]+hotspot;
- rect.ymin= mval[1]-hotspot;
- rect.ymax= mval[1]+hotspot;
-
- /* get rid of overlay button matrix */
- persp(PERSP_VIEW);
-
- setwinmatrixview3d(sa->winx, sa->winy, &rect);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
- glSelectBuffer( 64, buffer);
- glRenderMode(GL_SELECT);
- glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
- glPushName(-2);
-
- /* do the drawing */
- if(v3d->twtype & V3D_MANIP_ROTATE) {
- if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
- else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
- }
- if(v3d->twtype & V3D_MANIP_SCALE)
- draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
- if(v3d->twtype & V3D_MANIP_TRANSLATE)
- draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
-
- glPopName();
- hits= glRenderMode(GL_RENDER);
-
- G.f &= ~G_PICKSEL;
- setwinmatrixview3d(sa->winx, sa->winy, NULL);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
- persp(PERSP_WIN);
-
- if(hits==1) return buffer[3];
- else if(hits>1) {
- GLuint val, dep, mindep=0, mindeprot=0, minval=0, minvalrot=0;
- int a;
-
- /* we compare the hits in buffer, but value centers highest */
- /* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */
-
- for(a=0; a<hits; a++) {
- dep= buffer[4*a + 1];
- val= buffer[4*a + 3];
-
- if(val==MAN_TRANS_C) return MAN_TRANS_C;
- else if(val==MAN_SCALE_C) return MAN_SCALE_C;
- else {
- if(val & MAN_ROT_C) {
- if(minvalrot==0 || dep<mindeprot) {
- mindeprot= dep;
- minvalrot= val;
- }
- }
- else {
- if(minval==0 || dep<mindep) {
- mindep= dep;
- minval= val;
- }
- }
- }
- }
-
- if(minval)
- return minval;
- else
- return minvalrot;
- }
- return 0;
-}
-
-/* return 0; nothing happened */
-int BIF_do_manipulator(ScrArea *sa)
-{
- View3D *v3d= sa->spacedata.first;
- int val;
-
- if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
- if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
-
- // find the hotspots first test narrow hotspot
- val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
- if(val) {
- checkFirstTime(); // TEMPORARY, check this before doing any transform call.
- // drawflags still global, for drawing call above
- drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
- if(drawflags==0) drawflags= val;
-
- if (drawflags & MAN_TRANS_C) {
- initManipulator(TFM_TRANSLATION);
- switch(drawflags) {
- case MAN_TRANS_C:
- break;
- case MAN_TRANS_X:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_Y|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
- }
- else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
- break;
- case MAN_TRANS_Y:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_X|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
- }
- else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
- break;
- case MAN_TRANS_Z:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_X|MAN_TRANS_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
- }
- else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
- break;
- }
- ManipulatorTransform();
- }
- else if (drawflags & MAN_SCALE_C) {
- initManipulator(TFM_RESIZE);
- switch(drawflags) {
- case MAN_SCALE_X:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_Y|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
- }
- else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
- break;
- case MAN_SCALE_Y:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_X|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
- }
- else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
- break;
- case MAN_SCALE_Z:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_X|MAN_SCALE_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
- }
- else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
- break;
- }
- ManipulatorTransform();
- }
- else if (drawflags == MAN_ROT_T) { /* trackbal need special case, init is different */
- initManipulator(TFM_TRACKBALL);
- ManipulatorTransform();
- }
- else if (drawflags & MAN_ROT_C) {
- initManipulator(TFM_ROTATION);
- switch(drawflags) {
- case MAN_ROT_X:
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
- break;
- case MAN_ROT_Y:
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
- break;
- case MAN_ROT_Z:
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
- break;
- }
- ManipulatorTransform();
- }
- }
- /* after transform, restore drawflags */
- drawflags= 0xFFFF;
-
- return val;
-}
-
-