diff options
Diffstat (limited to 'source/blender/src')
-rw-r--r-- | source/blender/src/drawnode.c | 78 | ||||
-rw-r--r-- | source/blender/src/drawscene.c | 4 | ||||
-rw-r--r-- | source/blender/src/editnode.c | 1 | ||||
-rw-r--r-- | source/blender/src/interface.c | 5 | ||||
-rw-r--r-- | source/blender/src/renderwin.c | 29 | ||||
-rw-r--r-- | source/blender/src/sequence.c | 2 | ||||
-rw-r--r-- | source/blender/src/space.c | 4 |
7 files changed, 91 insertions, 32 deletions
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c index ed8f6d81ba9..c510c34c9a1 100644 --- a/source/blender/src/drawnode.c +++ b/source/blender/src/drawnode.c @@ -663,22 +663,77 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod return 19; } -static char *scene_layer_menu(void) +/* if we use render result from other scene, we make a nice title */ +static void set_render_result_title(void *node_v, void *unused) { + bNode *node= node_v; + Scene *sce; SceneRenderLayer *srl; - int len= 32 + 32*BLI_countlist(&G.scene->r.layers); + char str[64]; + + if(node->id) { + BLI_strncpy(str, node->id->name+2, 21); + strcat(str, "|"); + sce= (Scene *)node->id; + } + else { + str[0]= 0; + sce= G.scene; + } + srl= BLI_findlink(&sce->r.layers, node->custom1); + if(srl==NULL) { + node->custom1= 0; + srl= sce->r.layers.first; + } + + strcat(str, srl->name); + BLI_strncpy(node->name, str, 32); +} + +static char *scene_layer_menu(Scene *sce) +{ + SceneRenderLayer *srl; + int len= 32 + 32*BLI_countlist(&sce->r.layers); short a, nr; char *str= MEM_callocN(len, "menu layers"); strcpy(str, "Active Layer %t"); a= strlen(str); - for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) { + for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) { a+= sprintf(str+a, "|%s %%x%d", srl->name, nr); } return str; } +static void node_browse_scene_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + Scene *sce; + + if(node->menunr<1) return; + + if(node->id) { + node->id->us--; + node->id= NULL; + } + sce= BLI_findlink(&G.main->scene, node->menunr-1); + if(sce!=G.scene) { + node->id= &sce->id; + id_us_plus(node->id); + } + + set_render_result_title(node, NULL); + nodeSetActive(ntree, node); + + allqueue(REDRAWBUTSSHADING, 0); + allqueue(REDRAWNODE, 0); + NodeTagChanged(ntree, node); + + node->menunr= 0; +} + static int node_composit_buts_renderresult(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { @@ -686,11 +741,22 @@ static int node_composit_buts_renderresult(uiBlock *block, bNodeTree *ntree, bNo uiBut *bt; char *strp; - strp= scene_layer_menu(); + /* browse button scene */ + uiBlockBeginAlign(block); + IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NOP, strp, + butr->xmin, butr->ymin, 20, 19, + &node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from"); + uiButSetFunc(bt, node_browse_scene_cb, ntree, node); + if(strp) MEM_freeN(strp); + + /* browse button layer */ + strp= scene_layer_menu(node->id?(Scene *)node->id:G.scene); bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, - butr->xmin, butr->ymin, (butr->xmax-butr->xmin), 19, + butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-20, 19, &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); - uiButSetFunc(bt, node_but_title_cb, node, bt); + uiButSetFunc(bt, set_render_result_title, node, NULL); MEM_freeN(strp); } return 19; diff --git a/source/blender/src/drawscene.c b/source/blender/src/drawscene.c index 2bf3eb7bae7..4528c2125f4 100644 --- a/source/blender/src/drawscene.c +++ b/source/blender/src/drawscene.c @@ -128,7 +128,9 @@ void set_scene(Scene *sce) /* also see scene.c: set_scene_bg() */ sc= sc->id.next; } - set_scene_bg(G.scene); + set_scene_bg(G.scene); + scene_update_for_newframe(G.scene, G.scene->lay); + set_radglobal(); /* complete redraw */ diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c index 5330531d32a..2aca3e7d4bc 100644 --- a/source/blender/src/editnode.c +++ b/source/blender/src/editnode.c @@ -1603,7 +1603,6 @@ static int node_uiDoBlocks(SpaceNode *snode, ListBase *lb, short event) lb->first= lb->last= node->block; retval= uiDoBlocks(lb, event); - ((struct Link *)node->block)->prev= prev; break; diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c index 3d534744ed3..24995f22422 100644 --- a/source/blender/src/interface.c +++ b/source/blender/src/interface.c @@ -1263,9 +1263,12 @@ static int ui_do_but_MENU(uiBut *but) ui_check_but(but); /* no draw of button now, for floating panels the matrix now is invalid... the button still is active, and will be redrawn in main loop to de-activate it */ + /* but, if no hilites, we send redraw to queue */ + if(but->flag & UI_NO_HILITE) + addqueue(but->block->winq, REDRAW, 1); uibut_do_func(but); - + /* return no existing event, because the menu sends events instead */ return -1; } diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c index 8b2c0093b3e..5d98753fdae 100644 --- a/source/blender/src/renderwin.c +++ b/source/blender/src/renderwin.c @@ -643,7 +643,7 @@ void calc_renderwin_rectangle(int rectx, int recty, int posmask, int renderpos_r /* init renderwin, alloc/open/resize */ static void renderwin_init_display_cb(RenderResult *rr) { - if (G.afbreek == 0) { + if (G.afbreek != 1) { int rendersize[2], renderpos[2], imagesize[2]; calc_renderwin_rectangle(rr->rectx, rr->recty, G.winpos, renderpos, rendersize); @@ -808,6 +808,9 @@ static void printrenderinfo_cb(RenderStats *rs) BLI_timestr(rs->lastframetime, info_time_str); spos+= sprintf(spos, " Time:%s ", info_time_str); + if(rs->infostr) + spos+= sprintf(spos, " | %s", rs->infostr); + if(render_win) { if(render_win->render_text) MEM_freeN(render_win->render_text); render_win->render_text= BLI_strdup(str); @@ -1026,28 +1029,12 @@ void BIF_do_render(int anim) } } - /* if start render in 3d win, use layer from window (e.g also local view) */ - if(curarea && curarea->spacetype==SPACE_VIEW3D) { - int lay= G.scene->lay; - /* - * if view is defined (might not be if called form script), check - * and set layers - */ - if(G.vd) { - if(G.vd->lay & 0xFF000000) // localview - G.scene->lay |= G.vd->lay; - else - G.scene->lay= G.vd->lay; - } - - do_render(anim); - - G.scene->lay= lay; - } - else do_render(anim); + do_render(anim); - if(G.scene->use_nodes) + if(G.scene->use_nodes) { allqueue(REDRAWNODE, 1); + allqueue(REDRAWIMAGE, 1); + } if (slink_flag) G.f |= G_DOSCRIPTLINKS; if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER); } diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index cc39294231f..65446317a3f 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -1993,7 +1993,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra) int redisplay= (!G.background && !(G.rendering)); oldsce= G.scene; - if(seq->scene!=G.scene) set_scene_bg(seq->scene); /* set_scene does full dep updates */ + if(seq->scene!=G.scene) set_scene_bg(seq->scene); /* prevent eternal loop */ doseq= G.scene->r.scemode & R_DOSEQ; diff --git a/source/blender/src/space.c b/source/blender/src/space.c index ec16fb89fa3..c7926d00715 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -459,6 +459,7 @@ void start_game(void) * Better would be to make a better routine * in the game engine for finding the camera. * - zr + * Note: yes, this is all very badly hacked! (ton) */ for (sc= G.main->scene.first; sc; sc= sc->id.next) { if (!sc->camera) { @@ -500,7 +501,8 @@ void start_game(void) restore_all_scene_cfra(scene_cfra_store); set_scene_bg(startscene); - + scene_update_for_newframe(G.scene, G.scene->lay); + if (G.flags & G_FILE_AUTOPLAY) exit_usiblender(); |