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Diffstat (limited to 'source/blender/usd/intern/usd_writer_camera.cc')
-rw-r--r--source/blender/usd/intern/usd_writer_camera.cc111
1 files changed, 0 insertions, 111 deletions
diff --git a/source/blender/usd/intern/usd_writer_camera.cc b/source/blender/usd/intern/usd_writer_camera.cc
deleted file mode 100644
index 9b85d69559c..00000000000
--- a/source/blender/usd/intern/usd_writer_camera.cc
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2019 Blender Foundation.
- * All rights reserved.
- */
-#include "usd_writer_camera.h"
-#include "usd_hierarchy_iterator.h"
-
-#include <pxr/usd/usdGeom/camera.h>
-#include <pxr/usd/usdGeom/tokens.h>
-
-extern "C" {
-#include "BKE_camera.h"
-#include "BLI_assert.h"
-
-#include "DNA_camera_types.h"
-#include "DNA_scene_types.h"
-}
-
-namespace USD {
-
-USDCameraWriter::USDCameraWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx)
-{
-}
-
-bool USDCameraWriter::is_supported(const HierarchyContext *context) const
-{
- Camera *camera = static_cast<Camera *>(context->object->data);
- return camera->type == CAM_PERSP;
-}
-
-static void camera_sensor_size_for_render(const Camera *camera,
- const struct RenderData *rd,
- float *r_sensor_x,
- float *r_sensor_y)
-{
- /* Compute the final image size in pixels. */
- float sizex = rd->xsch * rd->xasp;
- float sizey = rd->ysch * rd->yasp;
-
- int sensor_fit = BKE_camera_sensor_fit(camera->sensor_fit, sizex, sizey);
-
- switch (sensor_fit) {
- case CAMERA_SENSOR_FIT_HOR:
- *r_sensor_x = camera->sensor_x;
- *r_sensor_y = camera->sensor_x * sizey / sizex;
- break;
- case CAMERA_SENSOR_FIT_VERT:
- *r_sensor_x = camera->sensor_y * sizex / sizey;
- *r_sensor_y = camera->sensor_y;
- break;
- case CAMERA_SENSOR_FIT_AUTO:
- BLI_assert(!"Camera fit should be either horizontal or vertical");
- break;
- }
-}
-
-void USDCameraWriter::do_write(HierarchyContext &context)
-{
- pxr::UsdTimeCode timecode = get_export_time_code();
- pxr::UsdGeomCamera usd_camera = pxr::UsdGeomCamera::Define(usd_export_context_.stage,
- usd_export_context_.usd_path);
-
- Camera *camera = static_cast<Camera *>(context.object->data);
- Scene *scene = DEG_get_evaluated_scene(usd_export_context_.depsgraph);
-
- usd_camera.CreateProjectionAttr().Set(pxr::UsdGeomTokens->perspective);
-
- /* USD stores the focal length in "millimeters or tenths of world units", because at some point
- * they decided world units might be centimeters. Quite confusing, as the USD Viewer shows the
- * correct FoV when we write millimeters and not "tenths of world units".
- */
- usd_camera.CreateFocalLengthAttr().Set(camera->lens, timecode);
-
- float aperture_x, aperture_y;
- camera_sensor_size_for_render(camera, &scene->r, &aperture_x, &aperture_y);
-
- float film_aspect = aperture_x / aperture_y;
- usd_camera.CreateHorizontalApertureAttr().Set(aperture_x, timecode);
- usd_camera.CreateVerticalApertureAttr().Set(aperture_y, timecode);
- usd_camera.CreateHorizontalApertureOffsetAttr().Set(aperture_x * camera->shiftx, timecode);
- usd_camera.CreateVerticalApertureOffsetAttr().Set(aperture_y * camera->shifty * film_aspect,
- timecode);
-
- usd_camera.CreateClippingRangeAttr().Set(
- pxr::VtValue(pxr::GfVec2f(camera->clip_start, camera->clip_end)), timecode);
-
- // Write DoF-related attributes.
- if (camera->dof.flag & CAM_DOF_ENABLED) {
- usd_camera.CreateFStopAttr().Set(camera->dof.aperture_fstop, timecode);
-
- float focus_distance = scene->unit.scale_length *
- BKE_camera_object_dof_distance(context.object);
- usd_camera.CreateFocusDistanceAttr().Set(focus_distance, timecode);
- }
-}
-
-} // namespace USD