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Diffstat (limited to 'source/blender/usd/intern/usd_writer_light.cc')
-rw-r--r--source/blender/usd/intern/usd_writer_light.cc112
1 files changed, 0 insertions, 112 deletions
diff --git a/source/blender/usd/intern/usd_writer_light.cc b/source/blender/usd/intern/usd_writer_light.cc
deleted file mode 100644
index e13e2c58a79..00000000000
--- a/source/blender/usd/intern/usd_writer_light.cc
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2019 Blender Foundation.
- * All rights reserved.
- */
-#include "usd_writer_light.h"
-#include "usd_hierarchy_iterator.h"
-
-#include <pxr/usd/usdLux/diskLight.h>
-#include <pxr/usd/usdLux/distantLight.h>
-#include <pxr/usd/usdLux/rectLight.h>
-#include <pxr/usd/usdLux/sphereLight.h>
-
-extern "C" {
-#include "BLI_assert.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_light_types.h"
-#include "DNA_object_types.h"
-}
-
-namespace USD {
-
-USDLightWriter::USDLightWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx)
-{
-}
-
-bool USDLightWriter::is_supported(const HierarchyContext *context) const
-{
- Light *light = static_cast<Light *>(context->object->data);
- return ELEM(light->type, LA_AREA, LA_LOCAL, LA_SUN);
-}
-
-void USDLightWriter::do_write(HierarchyContext &context)
-{
- pxr::UsdStageRefPtr stage = usd_export_context_.stage;
- const pxr::SdfPath &usd_path = usd_export_context_.usd_path;
- pxr::UsdTimeCode timecode = get_export_time_code();
-
- Light *light = static_cast<Light *>(context.object->data);
- pxr::UsdLuxLight usd_light;
-
- switch (light->type) {
- case LA_AREA:
- switch (light->area_shape) {
- case LA_AREA_DISK:
- case LA_AREA_ELLIPSE: { /* An ellipse light will deteriorate into a disk light. */
- pxr::UsdLuxDiskLight disk_light = pxr::UsdLuxDiskLight::Define(stage, usd_path);
- disk_light.CreateRadiusAttr().Set(light->area_size, timecode);
- usd_light = disk_light;
- break;
- }
- case LA_AREA_RECT: {
- pxr::UsdLuxRectLight rect_light = pxr::UsdLuxRectLight::Define(stage, usd_path);
- rect_light.CreateWidthAttr().Set(light->area_size, timecode);
- rect_light.CreateHeightAttr().Set(light->area_sizey, timecode);
- usd_light = rect_light;
- break;
- }
- case LA_AREA_SQUARE: {
- pxr::UsdLuxRectLight rect_light = pxr::UsdLuxRectLight::Define(stage, usd_path);
- rect_light.CreateWidthAttr().Set(light->area_size, timecode);
- rect_light.CreateHeightAttr().Set(light->area_size, timecode);
- usd_light = rect_light;
- break;
- }
- }
- break;
- case LA_LOCAL: {
- pxr::UsdLuxSphereLight sphere_light = pxr::UsdLuxSphereLight::Define(stage, usd_path);
- sphere_light.CreateRadiusAttr().Set(light->area_size, timecode);
- usd_light = sphere_light;
- break;
- }
- case LA_SUN:
- usd_light = pxr::UsdLuxDistantLight::Define(stage, usd_path);
- break;
- default:
- BLI_assert(!"is_supported() returned true for unsupported light type");
- }
-
- /* Scale factor to get to somewhat-similar illumination. Since the USDViewer had similar
- * over-exposure as Blender Internal with the same values, this code applies the reverse of the
- * versioning code in light_emission_unify(). */
- float usd_intensity;
- if (light->type == LA_SUN) {
- /* Untested, as the Hydra GL viewport of USDViewer doesn't support distant lights. */
- usd_intensity = light->energy;
- }
- else {
- usd_intensity = light->energy / 100.f;
- }
- usd_light.CreateIntensityAttr().Set(usd_intensity, timecode);
-
- usd_light.CreateColorAttr().Set(pxr::GfVec3f(light->r, light->g, light->b), timecode);
- usd_light.CreateSpecularAttr().Set(light->spec_fac, timecode);
-}
-
-} // namespace USD