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Diffstat (limited to 'source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c')
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c1209
1 files changed, 1209 insertions, 0 deletions
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
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index 00000000000..94db6b45887
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+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -0,0 +1,1209 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+ * \ingroup wm
+ */
+
+#include <string.h>
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_ghash.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
+#include "GPU_select.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_event_system.h"
+
+/* for tool-tips */
+#include "UI_interface.h"
+
+#include "DEG_depsgraph.h"
+
+/* own includes */
+#include "wm_gizmo_wmapi.h"
+#include "wm_gizmo_intern.h"
+
+/**
+ * Store all manipulator-maps here. Anyone who wants to register a manipulator for a certain
+ * area type can query the manipulator-map to do so.
+ */
+static ListBase manipulatormaptypes = {NULL, NULL};
+
+/**
+ * Update when manipulator-map types change.
+ */
+/* so operator removal can trigger update */
+typedef enum eWM_ManipulatorGroupTypeGlobalFlag {
+ WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT = (1 << 0),
+ WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE = (1 << 1),
+} eWM_ManipulatorGroupTypeGlobalFlag;
+
+static eWM_ManipulatorGroupTypeGlobalFlag wm_mmap_type_update_flag = 0;
+
+/**
+ * Manipulator-map update tagging.
+ */
+enum {
+ /** #manipulatormap_prepare_drawing has run */
+ MANIPULATORMAP_IS_PREPARE_DRAW = (1 << 0),
+ MANIPULATORMAP_IS_REFRESH_CALLBACK = (1 << 1),
+};
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMap Selection Array API
+ *
+ * Just handle ``wm_manipulatormap_select_array_*``, not flags or callbacks.
+ *
+ * \{ */
+
+static void wm_manipulatormap_select_array_ensure_len_alloc(wmManipulatorMap *mmap, int len)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ if (len <= msel->len_alloc) {
+ return;
+ }
+ msel->items = MEM_reallocN(msel->items, sizeof(*msel->items) * len);
+ msel->len_alloc = len;
+}
+
+void wm_manipulatormap_select_array_clear(wmManipulatorMap *mmap)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ MEM_SAFE_FREE(msel->items);
+ msel->len = 0;
+ msel->len_alloc = 0;
+}
+
+void wm_manipulatormap_select_array_shrink(wmManipulatorMap *mmap, int len_subtract)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ msel->len -= len_subtract;
+ if (msel->len <= 0) {
+ wm_manipulatormap_select_array_clear(mmap);
+ }
+ else {
+ if (msel->len < msel->len_alloc / 2) {
+ msel->items = MEM_reallocN(msel->items, sizeof(*msel->items) * msel->len);
+ msel->len_alloc = msel->len;
+ }
+ }
+}
+
+void wm_manipulatormap_select_array_push_back(wmManipulatorMap *mmap, wmManipulator *mpr)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ BLI_assert(msel->len <= msel->len_alloc);
+ if (msel->len == msel->len_alloc) {
+ msel->len_alloc = (msel->len + 1) * 2;
+ msel->items = MEM_reallocN(msel->items, sizeof(*msel->items) * msel->len_alloc);
+ }
+ msel->items[msel->len++] = mpr;
+}
+
+void wm_manipulatormap_select_array_remove(wmManipulatorMap *mmap, wmManipulator *mpr)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ /* remove manipulator from selected_manipulators array */
+ for (int i = 0; i < msel->len; i++) {
+ if (msel->items[i] == mpr) {
+ for (int j = i; j < (msel->len - 1); j++) {
+ msel->items[j] = msel->items[j + 1];
+ }
+ wm_manipulatormap_select_array_shrink(mmap, 1);
+ break;
+ }
+ }
+
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMap
+ *
+ * \{ */
+
+/**
+ * Creates a manipulator-map with all registered manipulators for that type
+ */
+wmManipulatorMap *WM_manipulatormap_new_from_type(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(mmap_params);
+ wmManipulatorMap *mmap;
+
+ mmap = MEM_callocN(sizeof(wmManipulatorMap), "ManipulatorMap");
+ mmap->type = mmap_type;
+ WM_manipulatormap_tag_refresh(mmap);
+
+ /* create all manipulator-groups for this manipulator-map. We may create an empty one
+ * too in anticipation of manipulators from operators etc */
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first; wgt_ref; wgt_ref = wgt_ref->next) {
+ wm_manipulatorgroup_new_from_type(mmap, wgt_ref->type);
+ }
+
+ return mmap;
+}
+
+void wm_manipulatormap_remove(wmManipulatorMap *mmap)
+{
+ /* Clear first so further calls don't waste time trying to maintain correct array state. */
+ wm_manipulatormap_select_array_clear(mmap);
+
+ for (wmManipulatorGroup *mgroup = mmap->groups.first, *mgroup_next; mgroup; mgroup = mgroup_next) {
+ mgroup_next = mgroup->next;
+ BLI_assert(mgroup->parent_mmap == mmap);
+ wm_manipulatorgroup_free(NULL, mgroup);
+ }
+ BLI_assert(BLI_listbase_is_empty(&mmap->groups));
+
+ MEM_freeN(mmap);
+}
+
+
+wmManipulatorGroup *WM_manipulatormap_group_find(
+ struct wmManipulatorMap *mmap,
+ const char *idname)
+{
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find(idname, false);
+ if (wgt) {
+ return WM_manipulatormap_group_find_ptr(mmap, wgt);
+ }
+ return NULL;
+}
+
+wmManipulatorGroup *WM_manipulatormap_group_find_ptr(
+ struct wmManipulatorMap *mmap,
+ const struct wmManipulatorGroupType *wgt)
+{
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ if (mgroup->type == wgt) {
+ return mgroup;
+ }
+ }
+ return NULL;
+}
+
+const ListBase *WM_manipulatormap_group_list(wmManipulatorMap *mmap)
+{
+ return &mmap->groups;
+}
+
+bool WM_manipulatormap_is_any_selected(const wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.select.len != 0;
+}
+
+/**
+ * \note We could use a callback to define bounds, for now just use matrix location.
+ */
+bool WM_manipulatormap_minmax(
+ const wmManipulatorMap *mmap, bool UNUSED(use_hidden), bool use_select,
+ float r_min[3], float r_max[3])
+{
+ if (use_select) {
+ int i;
+ for (i = 0; i < mmap->mmap_context.select.len; i++) {
+ minmax_v3v3_v3(r_min, r_max, mmap->mmap_context.select.items[i]->matrix_basis[3]);
+ }
+ return i != 0;
+ }
+ else {
+ bool ok = false;
+ BLI_assert(!"TODO");
+ return ok;
+ }
+}
+
+/**
+ * Creates and returns idname hash table for (visible) manipulators in \a mmap
+ *
+ * \param poll Polling function for excluding manipulators.
+ * \param data Custom data passed to \a poll
+ *
+ * TODO(campbell): this uses unreliable order,
+ * best we use an iterator function instead of a hash.
+ */
+static GHash *WM_manipulatormap_manipulator_hash_new(
+ const bContext *C, wmManipulatorMap *mmap,
+ bool (*poll)(const wmManipulator *, void *),
+ void *data, const bool include_hidden)
+{
+ GHash *hash = BLI_ghash_ptr_new(__func__);
+
+ /* collect manipulators */
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ if (WM_manipulator_group_type_poll(C, mgroup->type)) {
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ if ((include_hidden || (mpr->flag & WM_MANIPULATOR_HIDDEN) == 0) &&
+ (!poll || poll(mpr, data)))
+ {
+ BLI_ghash_insert(hash, mpr, mpr);
+ }
+ }
+ }
+ }
+
+ return hash;
+}
+
+void WM_manipulatormap_tag_refresh(wmManipulatorMap *mmap)
+{
+ if (mmap) {
+ /* We might want only to refresh some, for tag all steps. */
+ for (int i = 0; i < WM_MANIPULATORMAP_DRAWSTEP_MAX; i++) {
+ mmap->update_flag[i] |= (
+ MANIPULATORMAP_IS_PREPARE_DRAW |
+ MANIPULATORMAP_IS_REFRESH_CALLBACK);
+ }
+ }
+}
+
+static bool manipulator_prepare_drawing(
+ wmManipulatorMap *mmap, wmManipulator *mpr,
+ const bContext *C, ListBase *draw_manipulators,
+ const eWM_ManipulatorMapDrawStep drawstep)
+{
+ int do_draw = wm_manipulator_is_visible(mpr);
+ if (do_draw == 0) {
+ /* skip */
+ }
+ else {
+ /* Ensure we get RNA updates */
+ if (do_draw & WM_MANIPULATOR_IS_VISIBLE_UPDATE) {
+ /* hover manipulators need updating, even if we don't draw them */
+ wm_manipulator_update(mpr, C, (mmap->update_flag[drawstep] & MANIPULATORMAP_IS_PREPARE_DRAW) != 0);
+ }
+ if (do_draw & WM_MANIPULATOR_IS_VISIBLE_DRAW) {
+ BLI_addhead(draw_manipulators, BLI_genericNodeN(mpr));
+ }
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Update manipulators of \a mmap to prepare for drawing. Adds all manipulators that
+ * should be drawn to list \a draw_manipulators, note that added items need freeing.
+ */
+static void manipulatormap_prepare_drawing(
+ wmManipulatorMap *mmap, const bContext *C, ListBase *draw_manipulators,
+ const eWM_ManipulatorMapDrawStep drawstep)
+{
+ if (!mmap || BLI_listbase_is_empty(&mmap->groups))
+ return;
+ wmManipulator *mpr_modal = mmap->mmap_context.modal;
+
+ /* only active manipulator needs updating */
+ if (mpr_modal) {
+ if ((mpr_modal->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_DRAW_MODAL_ALL) == 0) {
+ if (wm_manipulatorgroup_is_visible_in_drawstep(mpr_modal->parent_mgroup, drawstep)) {
+ if (manipulator_prepare_drawing(mmap, mpr_modal, C, draw_manipulators, drawstep)) {
+ mmap->update_flag[drawstep] &= ~MANIPULATORMAP_IS_PREPARE_DRAW;
+ }
+ }
+ /* don't draw any other manipulators */
+ return;
+ }
+ }
+
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ /* check group visibility - drawstep first to avoid unnecessary call of group poll callback */
+ if (!wm_manipulatorgroup_is_visible_in_drawstep(mgroup, drawstep) ||
+ !WM_manipulator_group_type_poll(C, mgroup->type))
+ {
+ continue;
+ }
+
+ /* needs to be initialized on first draw */
+ /* XXX weak: Manipulator-group may skip refreshing if it's invisible (map gets untagged nevertheless) */
+ if (mmap->update_flag[drawstep] & MANIPULATORMAP_IS_REFRESH_CALLBACK) {
+ /* force refresh again. */
+ mgroup->init_flag &= ~WM_MANIPULATORGROUP_INIT_REFRESH;
+ }
+ /* Calls `setup`, `setup_keymap` and `refresh` if they're defined. */
+ wm_manipulatorgroup_ensure_initialized(mgroup, C);
+
+ /* prepare drawing */
+ if (mgroup->type->draw_prepare) {
+ mgroup->type->draw_prepare(C, mgroup);
+ }
+
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ manipulator_prepare_drawing(mmap, mpr, C, draw_manipulators, drawstep);
+ }
+ }
+
+ mmap->update_flag[drawstep] &=
+ ~(MANIPULATORMAP_IS_REFRESH_CALLBACK |
+ MANIPULATORMAP_IS_PREPARE_DRAW);
+}
+
+/**
+ * Draw all visible manipulators in \a mmap.
+ * Uses global draw_manipulators listbase.
+ */
+static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext *C, ListBase *draw_manipulators)
+{
+ /* Can be empty if we're dynamically added and removed. */
+ if ((mmap == NULL) || BLI_listbase_is_empty(&mmap->groups)) {
+ return;
+ }
+
+ /* TODO this will need it own shader probably? don't think it can be handled from that point though. */
+/* const bool use_lighting = (U.manipulator_flag & V3D_MANIPULATOR_SHADED) != 0; */
+
+ bool is_depth_prev = false;
+
+ /* draw_manipulators contains all visible manipulators - draw them */
+ for (LinkData *link = draw_manipulators->first, *link_next; link; link = link_next) {
+ wmManipulator *mpr = link->data;
+ link_next = link->next;
+
+ bool is_depth = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_DEPTH_3D) != 0;
+
+ /* Weak! since we don't 100% support depth yet (select ignores depth) always show highlighted */
+ if (is_depth && (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT)) {
+ is_depth = false;
+ }
+
+ if (is_depth == is_depth_prev) {
+ /* pass */
+ }
+ else {
+ if (is_depth) {
+ glEnable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ is_depth_prev = is_depth;
+ }
+
+ /* XXX force AntiAlias Manipulators. */
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POLYGON_SMOOTH);
+
+ mpr->type->draw(C, mpr);
+
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POLYGON_SMOOTH);
+
+ /* free/remove manipulator link after drawing */
+ BLI_freelinkN(draw_manipulators, link);
+ }
+
+ if (is_depth_prev) {
+ glDisable(GL_DEPTH_TEST);
+ }
+}
+
+void WM_manipulatormap_draw(
+ wmManipulatorMap *mmap, const bContext *C,
+ const eWM_ManipulatorMapDrawStep drawstep)
+{
+ if (!WM_manipulator_context_check_drawstep(C, drawstep)) {
+ return;
+ }
+
+ ListBase draw_manipulators = {NULL};
+
+ manipulatormap_prepare_drawing(mmap, C, &draw_manipulators, drawstep);
+ manipulators_draw_list(mmap, C, &draw_manipulators);
+ BLI_assert(BLI_listbase_is_empty(&draw_manipulators));
+}
+
+static void manipulator_draw_select_3D_loop(const bContext *C, ListBase *visible_manipulators)
+{
+ int select_id = 0;
+ wmManipulator *mpr;
+
+ /* TODO(campbell): this depends on depth buffer being written to, currently broken for the 3D view. */
+ bool is_depth_prev = false;
+ bool is_depth_skip_prev = false;
+
+ for (LinkData *link = visible_manipulators->first; link; link = link->next) {
+ mpr = link->data;
+
+ bool is_depth = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_DEPTH_3D) != 0;
+ if (is_depth == is_depth_prev) {
+ /* pass */
+ }
+ else {
+ if (is_depth) {
+ glEnable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ is_depth_prev = is_depth;
+ }
+ bool is_depth_skip = (mpr->flag & WM_MANIPULATOR_SELECT_BACKGROUND) != 0;
+ if (is_depth_skip == is_depth_skip_prev) {
+ /* pass */
+ }
+ else {
+ glDepthMask(!is_depth_skip);
+ is_depth_skip_prev = is_depth_skip;
+ }
+
+ /* pass the selection id shifted by 8 bits. Last 8 bits are used for selected manipulator part id */
+
+ mpr->type->draw_select(C, mpr, select_id << 8);
+
+
+ select_id++;
+ }
+
+ if (is_depth_prev) {
+ glDisable(GL_DEPTH_TEST);
+ }
+ if (is_depth_skip_prev) {
+ glDepthMask(true);
+ }
+}
+
+static int manipulator_find_intersected_3d_intern(
+ ListBase *visible_manipulators, const bContext *C, const int co[2],
+ const int hotspot)
+{
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = sa->spacedata.first;
+ rcti rect;
+ /* Almost certainly overkill, but allow for many custom manipulators. */
+ GLuint buffer[MAXPICKBUF];
+ short hits;
+ const bool do_passes = GPU_select_query_check_active();
+
+ BLI_rcti_init_pt_radius(&rect, co, hotspot);
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
+
+ if (do_passes)
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
+ else
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_ALL, 0);
+ /* do the drawing */
+ manipulator_draw_select_3D_loop(C, visible_manipulators);
+
+ hits = GPU_select_end();
+
+ if (do_passes && (hits > 0)) {
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
+ manipulator_draw_select_3D_loop(C, visible_manipulators);
+ GPU_select_end();
+ }
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
+
+ const GLuint *hit_near = GPU_select_buffer_near(buffer, hits);
+
+ return hit_near ? hit_near[3] : -1;
+}
+
+/**
+ * Try to find a 3D manipulator at screen-space coordinate \a co. Uses OpenGL picking.
+ */
+static wmManipulator *manipulator_find_intersected_3d(
+ bContext *C, const int co[2], ListBase *visible_manipulators,
+ int *r_part)
+{
+ wmManipulator *result = NULL;
+ int hit = -1;
+
+ int hotspot_radii[] = {
+ 3 * U.pixelsize,
+ /* This runs on mouse move, careful doing too many tests! */
+ 10 * U.pixelsize,
+ };
+
+ *r_part = 0;
+
+ /* set up view matrices */
+ view3d_operator_needs_opengl(C);
+
+ hit = -1;
+
+ for (int i = 0; i < ARRAY_SIZE(hotspot_radii); i++) {
+ hit = manipulator_find_intersected_3d_intern(visible_manipulators, C, co, hotspot_radii[i]);
+ if (hit != -1) {
+ break;
+ }
+ }
+
+ if (hit != -1) {
+ LinkData *link = BLI_findlink(visible_manipulators, hit >> 8);
+ if (link != NULL) {
+ *r_part = hit & 255;
+ result = link->data;
+ }
+ else {
+ /* All manipulators should use selection ID they're given as part of the callback,
+ * if they don't it will attempt tp lookup non-existing index. */
+ BLI_assert(0);
+ }
+ }
+
+ return result;
+}
+
+/**
+ * Try to find a manipulator under the mouse position. 2D intersections have priority over
+ * 3D ones (could check for smallest screen-space distance but not needed right now).
+ */
+wmManipulator *wm_manipulatormap_highlight_find(
+ wmManipulatorMap *mmap, bContext *C, const wmEvent *event,
+ int *r_part)
+{
+ wmManipulator *mpr = NULL;
+ ListBase visible_3d_manipulators = {NULL};
+ bool do_step[WM_MANIPULATORMAP_DRAWSTEP_MAX];
+
+ for (int i = 0; i < ARRAY_SIZE(do_step); i++) {
+ do_step[i] = WM_manipulator_context_check_drawstep(C, i);
+ }
+
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+
+ /* If it were important we could initialize here,
+ * but this only happens when events are handled before drawing,
+ * just skip to keep code-path for initializing manipulators simple. */
+ if ((mgroup->init_flag & WM_MANIPULATORGROUP_INIT_SETUP) == 0) {
+ continue;
+ }
+
+ if (WM_manipulator_group_type_poll(C, mgroup->type)) {
+ eWM_ManipulatorMapDrawStep step;
+ if (mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) {
+ step = WM_MANIPULATORMAP_DRAWSTEP_3D;
+ }
+ else {
+ step = WM_MANIPULATORMAP_DRAWSTEP_2D;
+ }
+
+ if (do_step[step]) {
+ if ((mmap->update_flag[step] & MANIPULATORMAP_IS_REFRESH_CALLBACK) &&
+ (mgroup->type->refresh != NULL))
+ {
+ mgroup->type->refresh(C, mgroup);
+ /* cleared below */
+ }
+ if (step == WM_MANIPULATORMAP_DRAWSTEP_3D) {
+ wm_manipulatorgroup_intersectable_manipulators_to_list(mgroup, &visible_3d_manipulators);
+ }
+ else if (step == WM_MANIPULATORMAP_DRAWSTEP_2D) {
+ if ((mpr = wm_manipulatorgroup_find_intersected_manipulator(mgroup, C, event, r_part))) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (!BLI_listbase_is_empty(&visible_3d_manipulators)) {
+ /* 2D manipulators get priority. */
+ if (mpr == NULL) {
+ mpr = manipulator_find_intersected_3d(C, event->mval, &visible_3d_manipulators, r_part);
+ }
+ BLI_freelistN(&visible_3d_manipulators);
+ }
+
+ mmap->update_flag[WM_MANIPULATORMAP_DRAWSTEP_3D] &= ~MANIPULATORMAP_IS_REFRESH_CALLBACK;
+ mmap->update_flag[WM_MANIPULATORMAP_DRAWSTEP_2D] &= ~MANIPULATORMAP_IS_REFRESH_CALLBACK;
+
+ return mpr;
+}
+
+void WM_manipulatormap_add_handlers(ARegion *ar, wmManipulatorMap *mmap)
+{
+ wmEventHandler *handler;
+
+ for (handler = ar->handlers.first; handler; handler = handler->next) {
+ if (handler->manipulator_map == mmap) {
+ return;
+ }
+ }
+
+ handler = MEM_callocN(sizeof(wmEventHandler), "manipulator handler");
+
+ BLI_assert(mmap == ar->manipulator_map);
+ handler->manipulator_map = mmap;
+ BLI_addtail(&ar->handlers, handler);
+}
+
+void wm_manipulatormaps_handled_modal_update(
+ bContext *C, wmEvent *event, wmEventHandler *handler)
+{
+ const bool modal_running = (handler->op != NULL);
+
+ /* happens on render or when joining areas */
+ if (!handler->op_region || !handler->op_region->manipulator_map) {
+ return;
+ }
+
+ wmManipulatorMap *mmap = handler->op_region->manipulator_map;
+ wmManipulator *mpr = wm_manipulatormap_modal_get(mmap);
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+
+ wm_manipulatormap_handler_context(C, handler);
+
+ /* regular update for running operator */
+ if (modal_running) {
+ wmManipulatorOpElem *mpop = mpr ? WM_manipulator_operator_get(mpr, mpr->highlight_part) : NULL;
+ if (mpr && mpop && (mpop->type != NULL) && (mpop->type == handler->op->type)) {
+ wmManipulatorFnModal modal_fn = mpr->custom_modal ? mpr->custom_modal : mpr->type->modal;
+ if (modal_fn != NULL) {
+ int retval = modal_fn(C, mpr, event, 0);
+ /* The manipulator is tried to the operator, we can't choose when to exit. */
+ BLI_assert(retval & OPERATOR_RUNNING_MODAL);
+ UNUSED_VARS_NDEBUG(retval);
+ }
+ }
+ }
+ /* operator not running anymore */
+ else {
+ wm_manipulatormap_highlight_set(mmap, C, NULL, 0);
+ if (mpr) {
+ /* This isn't defined if it ends because of success of cancel, we may want to change. */
+ bool cancel = true;
+ if (mpr->type->exit) {
+ mpr->type->exit(C, mpr, cancel);
+ }
+ wm_manipulatormap_modal_set(mmap, C, mpr, NULL, false);
+ }
+ }
+
+ /* restore the area */
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+}
+
+/**
+ * Deselect all selected manipulators in \a mmap.
+ * \return if selection has changed.
+ */
+bool wm_manipulatormap_deselect_all(wmManipulatorMap *mmap)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+
+ if (msel->items == NULL || msel->len == 0) {
+ return false;
+ }
+
+ for (int i = 0; i < msel->len; i++) {
+ wm_manipulator_select_set_ex(mmap, msel->items[i], false, false, true);
+ }
+
+ wm_manipulatormap_select_array_clear(mmap);
+
+ /* always return true, we already checked
+ * if there's anything to deselect */
+ return true;
+}
+
+BLI_INLINE bool manipulator_selectable_poll(const wmManipulator *mpr, void *UNUSED(data))
+{
+ return (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SELECT);
+}
+
+/**
+ * Select all selectable manipulators in \a mmap.
+ * \return if selection has changed.
+ */
+static bool wm_manipulatormap_select_all_intern(
+ bContext *C, wmManipulatorMap *mmap)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ /* GHash is used here to avoid having to loop over all manipulators twice (once to
+ * get tot_sel for allocating, once for actually selecting). Instead we collect
+ * selectable manipulators in hash table and use this to get tot_sel and do selection */
+
+ GHash *hash = WM_manipulatormap_manipulator_hash_new(C, mmap, manipulator_selectable_poll, NULL, true);
+ GHashIterator gh_iter;
+ int i;
+ bool changed = false;
+
+ wm_manipulatormap_select_array_ensure_len_alloc(mmap, BLI_ghash_len(hash));
+
+ GHASH_ITER_INDEX (gh_iter, hash, i) {
+ wmManipulator *mpr_iter = BLI_ghashIterator_getValue(&gh_iter);
+ WM_manipulator_select_set(mmap, mpr_iter, true);
+ }
+ /* highlight first manipulator */
+ wm_manipulatormap_highlight_set(mmap, C, msel->items[0], msel->items[0]->highlight_part);
+
+ BLI_assert(BLI_ghash_len(hash) == msel->len);
+
+ BLI_ghash_free(hash, NULL, NULL);
+ return changed;
+}
+
+/**
+ * Select/Deselect all selectable manipulators in \a mmap.
+ * \return if selection has changed.
+ *
+ * TODO select all by type
+ */
+bool WM_manipulatormap_select_all(bContext *C, wmManipulatorMap *mmap, const int action)
+{
+ bool changed = false;
+
+ switch (action) {
+ case SEL_SELECT:
+ changed = wm_manipulatormap_select_all_intern(C, mmap);
+ break;
+ case SEL_DESELECT:
+ changed = wm_manipulatormap_deselect_all(mmap);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+
+ if (changed)
+ WM_event_add_mousemove(C);
+
+ return changed;
+}
+
+/**
+ * Prepare context for manipulator handling (but only if area/region is
+ * part of screen). Version of #wm_handler_op_context for manipulators.
+ */
+void wm_manipulatormap_handler_context(bContext *C, wmEventHandler *handler)
+{
+ bScreen *screen = CTX_wm_screen(C);
+
+ if (screen) {
+ if (handler->op_area == NULL) {
+ /* do nothing in this context */
+ }
+ else {
+ ScrArea *sa;
+
+ for (sa = screen->areabase.first; sa; sa = sa->next)
+ if (sa == handler->op_area)
+ break;
+ if (sa == NULL) {
+ /* when changing screen layouts with running modal handlers (like render display), this
+ * is not an error to print */
+ if (handler->manipulator_map == NULL)
+ printf("internal error: modal manipulator-map handler has invalid area\n");
+ }
+ else {
+ ARegion *ar;
+ CTX_wm_area_set(C, sa);
+ for (ar = sa->regionbase.first; ar; ar = ar->next)
+ if (ar == handler->op_region)
+ break;
+ /* XXX no warning print here, after full-area and back regions are remade */
+ if (ar)
+ CTX_wm_region_set(C, ar);
+ }
+ }
+ }
+}
+
+bool WM_manipulatormap_cursor_set(const wmManipulatorMap *mmap, wmWindow *win)
+{
+ wmManipulator *mpr = mmap->mmap_context.highlight;
+ if (mpr && mpr->type->cursor_get) {
+ WM_cursor_set(win, mpr->type->cursor_get(mpr));
+ return true;
+ }
+
+ return false;
+}
+
+bool wm_manipulatormap_highlight_set(
+ wmManipulatorMap *mmap, const bContext *C, wmManipulator *mpr, int part)
+{
+ if ((mpr != mmap->mmap_context.highlight) ||
+ (mpr && part != mpr->highlight_part))
+ {
+ if (mmap->mmap_context.highlight) {
+ mmap->mmap_context.highlight->state &= ~WM_MANIPULATOR_STATE_HIGHLIGHT;
+ mmap->mmap_context.highlight->highlight_part = -1;
+ }
+
+ mmap->mmap_context.highlight = mpr;
+
+ if (mpr) {
+ mpr->state |= WM_MANIPULATOR_STATE_HIGHLIGHT;
+ mpr->highlight_part = part;
+ mmap->mmap_context.last_cursor = -1;
+
+ if (C && mpr->type->cursor_get) {
+ wmWindow *win = CTX_wm_window(C);
+ mmap->mmap_context.last_cursor = win->cursor;
+ WM_cursor_set(win, mpr->type->cursor_get(mpr));
+ }
+ }
+ else {
+ if (C && mmap->mmap_context.last_cursor != -1) {
+ wmWindow *win = CTX_wm_window(C);
+ WM_cursor_set(win, mmap->mmap_context.last_cursor);
+ }
+ }
+
+ /* tag the region for redraw */
+ if (C) {
+ ARegion *ar = CTX_wm_region(C);
+ ED_region_tag_redraw(ar);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+wmManipulator *wm_manipulatormap_highlight_get(wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.highlight;
+}
+
+/**
+ * Caller should call exit when (enable == False).
+ */
+void wm_manipulatormap_modal_set(
+ wmManipulatorMap *mmap, bContext *C, wmManipulator *mpr, const wmEvent *event, bool enable)
+{
+ if (enable) {
+ BLI_assert(mmap->mmap_context.modal == NULL);
+ wmWindow *win = CTX_wm_window(C);
+
+ WM_tooltip_clear(C, win);
+
+ if (mpr->type->invoke &&
+ (mpr->type->modal || mpr->custom_modal))
+ {
+ const int retval = mpr->type->invoke(C, mpr, event);
+ if ((retval & OPERATOR_RUNNING_MODAL) == 0) {
+ return;
+ }
+ }
+
+ mpr->state |= WM_MANIPULATOR_STATE_MODAL;
+ mmap->mmap_context.modal = mpr;
+
+ if ((mpr->flag & WM_MANIPULATOR_GRAB_CURSOR) &&
+ (event->is_motion_absolute == false))
+ {
+ WM_cursor_grab_enable(win, true, true, NULL);
+ copy_v2_v2_int(mmap->mmap_context.event_xy, &event->x);
+ mmap->mmap_context.event_grabcursor = win->grabcursor;
+ }
+ else {
+ mmap->mmap_context.event_xy[0] = INT_MAX;
+ }
+
+ struct wmManipulatorOpElem *mpop = WM_manipulator_operator_get(mpr, mpr->highlight_part);
+ if (mpop && mpop->type) {
+ const int retval = WM_operator_name_call_ptr(C, mpop->type, WM_OP_INVOKE_DEFAULT, &mpop->ptr);
+ if ((retval & OPERATOR_RUNNING_MODAL) == 0) {
+ wm_manipulatormap_modal_set(mmap, C, mpr, event, false);
+ }
+
+ /* we failed to hook the manipulator to the operator handler or operator was cancelled, return */
+ if (!mmap->mmap_context.modal) {
+ mpr->state &= ~WM_MANIPULATOR_STATE_MODAL;
+ MEM_SAFE_FREE(mpr->interaction_data);
+ }
+ return;
+ }
+ }
+ else {
+ BLI_assert(ELEM(mmap->mmap_context.modal, NULL, mpr));
+
+ /* deactivate, manipulator but first take care of some stuff */
+ if (mpr) {
+ mpr->state &= ~WM_MANIPULATOR_STATE_MODAL;
+ MEM_SAFE_FREE(mpr->interaction_data);
+ }
+ mmap->mmap_context.modal = NULL;
+
+ if (C) {
+ wmWindow *win = CTX_wm_window(C);
+ if (mmap->mmap_context.event_xy[0] != INT_MAX) {
+ /* Check if some other part of Blender (typically operators)
+ * have adjusted the grab mode since it was set.
+ * If so: warp, so we have a predictable outcome. */
+ if (mmap->mmap_context.event_grabcursor == win->grabcursor) {
+ WM_cursor_grab_disable(win, mmap->mmap_context.event_xy);
+ }
+ else {
+ WM_cursor_warp(win, UNPACK2(mmap->mmap_context.event_xy));
+ }
+ }
+ ED_region_tag_redraw(CTX_wm_region(C));
+ WM_event_add_mousemove(C);
+ }
+
+ mmap->mmap_context.event_xy[0] = INT_MAX;
+ }
+}
+
+wmManipulator *wm_manipulatormap_modal_get(wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.modal;
+}
+
+wmManipulator **wm_manipulatormap_selected_get(wmManipulatorMap *mmap, int *r_selected_len)
+{
+ *r_selected_len = mmap->mmap_context.select.len;
+ return mmap->mmap_context.select.items;
+}
+
+ListBase *wm_manipulatormap_groups_get(wmManipulatorMap *mmap)
+{
+ return &mmap->groups;
+}
+
+void WM_manipulatormap_message_subscribe(
+ bContext *C, wmManipulatorMap *mmap, ARegion *ar, struct wmMsgBus *mbus)
+{
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ if (!WM_manipulator_group_type_poll(C, mgroup->type)) {
+ continue;
+ }
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ if (mpr->flag & WM_MANIPULATOR_HIDDEN) {
+ continue;
+ }
+ WM_manipulator_target_property_subscribe_all(mpr, mbus, ar);
+ }
+ if (mgroup->type->message_subscribe != NULL) {
+ mgroup->type->message_subscribe(C, mgroup, mbus);
+ }
+ }
+}
+
+/** \} */ /* wmManipulatorMap */
+
+
+/* -------------------------------------------------------------------- */
+/** \name Tooltip Handling
+ *
+ * \{ */
+
+struct ARegion *WM_manipulatormap_tooltip_init(
+ struct bContext *C, struct ARegion *ar, bool *r_exit_on_event)
+{
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ *r_exit_on_event = true;
+ if (mmap) {
+ wmManipulator *mpr = mmap->mmap_context.highlight;
+ if (mpr) {
+ return UI_tooltip_create_from_manipulator(C, mpr);
+ }
+ }
+ return NULL;
+}
+
+/** \} */ /* wmManipulatorMapType */
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMapType
+ *
+ * \{ */
+
+wmManipulatorMapType *WM_manipulatormaptype_find(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first; mmap_type; mmap_type = mmap_type->next) {
+ if (mmap_type->spaceid == mmap_params->spaceid &&
+ mmap_type->regionid == mmap_params->regionid)
+ {
+ return mmap_type;
+ }
+ }
+
+ return NULL;
+}
+
+wmManipulatorMapType *WM_manipulatormaptype_ensure(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_find(mmap_params);
+
+ if (mmap_type) {
+ return mmap_type;
+ }
+
+ mmap_type = MEM_callocN(sizeof(wmManipulatorMapType), "manipulatortype list");
+ mmap_type->spaceid = mmap_params->spaceid;
+ mmap_type->regionid = mmap_params->regionid;
+ BLI_addhead(&manipulatormaptypes, mmap_type);
+
+ return mmap_type;
+}
+
+void wm_manipulatormaptypes_free(void)
+{
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first, *mmap_type_next;
+ mmap_type;
+ mmap_type = mmap_type_next)
+ {
+ mmap_type_next = mmap_type->next;
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first, *wgt_next;
+ wgt_ref;
+ wgt_ref = wgt_next)
+ {
+ wgt_next = wgt_ref->next;
+ WM_manipulatormaptype_group_free(wgt_ref);
+ }
+ MEM_freeN(mmap_type);
+ }
+}
+
+/**
+ * Initialize keymaps for all existing manipulator-groups
+ */
+void wm_manipulators_keymap(wmKeyConfig *keyconf)
+{
+ /* we add this item-less keymap once and use it to group manipulator-group keymaps into it */
+ WM_keymap_find(keyconf, "Manipulators", 0, 0);
+
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first; mmap_type; mmap_type = mmap_type->next) {
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first; wgt_ref; wgt_ref = wgt_ref->next) {
+ wm_manipulatorgrouptype_setup_keymap(wgt_ref->type, keyconf);
+ }
+ }
+}
+
+/** \} */ /* wmManipulatorMapType */
+
+/* -------------------------------------------------------------------- */
+/** \name Updates for Dynamic Type Registraion
+ *
+ * \{ */
+
+
+void WM_manipulatorconfig_update_tag_init(
+ wmManipulatorMapType *mmap_type, wmManipulatorGroupType *wgt)
+{
+ /* tag for update on next use */
+ mmap_type->type_update_flag |= (WM_MANIPULATORMAPTYPE_UPDATE_INIT | WM_MANIPULATORMAPTYPE_KEYMAP_INIT);
+ wgt->type_update_flag |= (WM_MANIPULATORMAPTYPE_UPDATE_INIT | WM_MANIPULATORMAPTYPE_KEYMAP_INIT);
+
+ wm_mmap_type_update_flag |= WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT;
+}
+
+void WM_manipulatorconfig_update_tag_remove(
+ wmManipulatorMapType *mmap_type, wmManipulatorGroupType *wgt)
+{
+ /* tag for update on next use */
+ mmap_type->type_update_flag |= WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+ wgt->type_update_flag |= WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+
+ wm_mmap_type_update_flag |= WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE;
+}
+
+/**
+ * Run incase new types have been added (runs often, early exit where possible).
+ * Follows #WM_keyconfig_update concentions.
+ */
+void WM_manipulatorconfig_update(struct Main *bmain)
+{
+ if (G.background)
+ return;
+
+ if (wm_mmap_type_update_flag == 0)
+ return;
+
+ if (wm_mmap_type_update_flag & WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE) {
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first;
+ mmap_type;
+ mmap_type = mmap_type->next)
+ {
+ if (mmap_type->type_update_flag & WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE) {
+ mmap_type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first, *wgt_ref_next;
+ wgt_ref;
+ wgt_ref = wgt_ref_next)
+ {
+ wgt_ref_next = wgt_ref->next;
+ if (wgt_ref->type->type_update_flag & WM_MANIPULATORMAPTYPE_UPDATE_REMOVE) {
+ wgt_ref->type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+ WM_manipulatormaptype_group_unlink(NULL, bmain, mmap_type, wgt_ref->type);
+ }
+ }
+ }
+ }
+
+ wm_mmap_type_update_flag &= ~WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE;
+ }
+
+ if (wm_mmap_type_update_flag & WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT) {
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first;
+ mmap_type;
+ mmap_type = mmap_type->next)
+ {
+ const uchar type_update_all = WM_MANIPULATORMAPTYPE_UPDATE_INIT | WM_MANIPULATORMAPTYPE_KEYMAP_INIT;
+ if (mmap_type->type_update_flag & type_update_all) {
+ mmap_type->type_update_flag &= ~type_update_all;
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first;
+ wgt_ref;
+ wgt_ref = wgt_ref->next)
+ {
+ if (wgt_ref->type->type_update_flag & WM_MANIPULATORMAPTYPE_KEYMAP_INIT) {
+ WM_manipulatormaptype_group_init_runtime_keymap(bmain, wgt_ref->type);
+ wgt_ref->type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_KEYMAP_INIT;
+ }
+
+ if (wgt_ref->type->type_update_flag & WM_MANIPULATORMAPTYPE_UPDATE_INIT) {
+ WM_manipulatormaptype_group_init_runtime(bmain, mmap_type, wgt_ref->type);
+ wgt_ref->type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_UPDATE_INIT;
+ }
+ }
+ }
+ }
+
+ wm_mmap_type_update_flag &= ~WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT;
+ }
+}
+
+/** \} */