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Diffstat (limited to 'source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c')
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index f5974a2176b..9903b0e50fd 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -259,7 +259,7 @@ bool WM_gizmomap_minmax(const wmGizmoMap *gzmap,
* \param poll: Polling function for excluding gizmos.
* \param data: Custom data passed to \a poll
*
- * TODO(campbell): this uses unreliable order,
+ * TODO(@campbellbarton): this uses unreliable order,
* best we use an iterator function instead of a hash.
*/
static GHash *WM_gizmomap_gizmo_hash_new(const bContext *C,
@@ -430,9 +430,9 @@ static void gizmos_draw_list(const wmGizmoMap *gzmap, const bContext *C, ListBas
return;
}
- /* TODO(campbell): This will need it own shader probably?
+ /* TODO(@campbellbarton): This will need it own shader probably?
* Don't think it can be handled from that point though. */
- /* const bool use_lighting = (U.gizmo_flag & V3D_GIZMO_SHADED) != 0; */
+ // const bool use_lighting = (U.gizmo_flag & V3D_GIZMO_SHADED) != 0;
bool is_depth_prev = false;
@@ -501,7 +501,7 @@ static void gizmo_draw_select_3d_loop(const bContext *C,
bool *r_use_select_bias)
{
- /* TODO(campbell): this depends on depth buffer being written to,
+ /* TODO(@campbellbarton): this depends on depth buffer being written to,
* currently broken for the 3D view. */
bool is_depth_prev = false;
bool is_depth_skip_prev = false;
@@ -674,7 +674,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* This way we always use the first hit. */
if (has_3d) {
- /* The depth buffer is needed for for gizmos to obscure each other. */
+ /* The depth buffer is needed for gizmos to obscure each other. */
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is