diff options
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_cursors.c | 928 |
1 files changed, 928 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c new file mode 100644 index 00000000000..e4299b8949b --- /dev/null +++ b/source/blender/windowmanager/intern/wm_cursors.c @@ -0,0 +1,928 @@ +/** +* $Id: wm_cursors.c +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +* +* The Original Code is Copyright (C) 2005-2007 Blender Foundation +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): Matt Ebb +* +* ***** END GPL/BL DUAL LICENSE BLOCK ***** +*/ + +#include <stdio.h> +#include <string.h> + +#include "GHOST_C-api.h" + +#include "DNA_listBase.h" +#include "DNA_userdef_types.h" + +#include "BKE_global.h" + +#include "WM_api.h" +#include "wm_cursors.h" + +/* XXX this still is mess from old code */ + + + +/* Some simple ghost <-> blender conversions */ +static GHOST_TStandardCursor convert_cursor(int curs) +{ + switch(curs) { + default: + case CURSOR_STD: return GHOST_kStandardCursorDefault; + case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow; + case CURSOR_WAIT: return GHOST_kStandardCursorWait; + case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair; + case CURSOR_HELP: return GHOST_kStandardCursorHelp; + case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight; + case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown; + case CURSOR_PENCIL: return GHOST_kStandardCursorPencil; + } +} + +void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2], + unsigned char bitmap[16][2], int hotx, int hoty) +{ + GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty); +} + +static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig) +{ + if (useBig) { + GHOST_SetCustomCursorShapeEx(win->ghostwin, + (GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask, + cursor->big_sizex,cursor->big_sizey, + cursor->big_hotx,cursor->big_hoty, + cursor->fg_color, cursor->bg_color); + } else { + GHOST_SetCustomCursorShapeEx(win->ghostwin, + (GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask, + cursor->small_sizex,cursor->small_sizey, + cursor->small_hotx,cursor->small_hoty, + cursor->fg_color, cursor->bg_color); + } +} + + +/* Cursor Globals */ +static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */ +static short CurrentCursor=-1, LastCursor=-1; + +void WM_set_cursor(bContext *C, int curs) +{ + wmWindow *win= C->window; + + if (win==NULL) return; /* Can't set custom cursor before Window init */ + win->cursor= curs; + + if (curs==CURSOR_NONE) { + GHOST_SetCursorVisibility(win->ghostwin, 0); + return; + } + + GHOST_SetCursorVisibility(win->ghostwin, 1); + + LastCursor=CurrentCursor; + CurrentCursor=curs; + + /* previous cursor? */ + if (curs==LASTCURSOR) curs=LastCursor; + + /* detect if we use system cursor or Blender cursor */ + if(curs>=BC_GHOST_CURSORS) { + GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs)); + } + else { + if ((curs<LASTCURSOR)||(curs>=BC_NUMCURSORS)) return; + + if (curs==SYSCURSOR) { /* System default Cursor */ + GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD)); + } + else if ( (U.curssize==0) || (BlenderCursor[curs]->big_bm == NULL) ) { + window_set_custom_cursor_ex(win, BlenderCursor[curs], 0); + } + else { + window_set_custom_cursor_ex(win, BlenderCursor[curs], 1); + } + } +} + +void WM_waitcursor(bContext *C, int val) +{ + if(C->window) { + if(val) { + WM_set_cursor(C, CURSOR_WAIT); + } else { + WM_set_cursor(C, LASTCURSOR); + } + } +} + +void WM_timecursor(bContext *C, int nr) +{ + /* 10 8x8 digits */ + static char number_bitmaps[10][8]= { + {0, 56, 68, 68, 68, 68, 68, 56}, + {0, 24, 16, 16, 16, 16, 16, 56}, + {0, 60, 66, 32, 16, 8, 4, 126}, + {0, 124, 32, 16, 56, 64, 66, 60}, + {0, 32, 48, 40, 36, 126, 32, 32}, + {0, 124, 4, 60, 64, 64, 68, 56}, + {0, 56, 4, 4, 60, 68, 68, 56}, + {0, 124, 64, 32, 16, 8, 8, 8}, + {0, 60, 66, 66, 60, 66, 66, 60}, + {0, 56, 68, 68, 120, 64, 68, 56} + }; + unsigned char mask[16][2]; + unsigned char bitmap[16][2]; + int i, idx; + + memset(&bitmap, 0x00, sizeof(bitmap)); + memset(&mask, 0xFF, sizeof(mask)); + + /* print number bottom right justified */ + for (idx= 3; nr && idx>=0; idx--) { + char *digit= number_bitmaps[nr%10]; + int x = idx%2; + int y = idx/2; + + for (i=0; i<8; i++) + bitmap[i + y*8][x]= digit[i]; + nr/= 10; + } + + window_set_custom_cursor(C->window, mask, bitmap, 7, 7); +} + + +/* ****************************************************************** +Custom Cursor Description: + +Each bit represents a pixel, so 1 byte = 8 pixels, +the bytes go Left to Right. Top to bottom +the bits in a byte go right to left +(ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.) + +A 0 in the bitmap = bg_color, a 1 fg_color +a 0 in the mask = transparent pix. + +Until 32x32 cursors are supported on all platforms, the size of the +small cursors MUST be 16x16. + +Large cursors have a MAXSIZE of 32x32. + +Other than that, the specified size of the cursors is just a guideline, +However, the char array that defines the BM and MASK must be byte aligned. +ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows) +(3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits +in mask with 0's. + +Setting big_bm=NULL disables the large version of the cursor. + +******************************************************************* + +There is a nice Python GUI utility that can be used for drawing cursors in +this format in the Blender source distribution, in +blender/source/tools/MakeCursor.py . Start it with $ python MakeCursor.py +It will copy its output to the console when you press 'Do it'. + +*/ + +/* Because defining a cursor mixes declarations and executable code +each cursor needs it's own scoping block or it would be split up +over several hundred lines of code. To enforce/document this better +I define 2 pretty braindead macros so it's obvious what the extra "[]" +are for */ + +#define BEGIN_CURSOR_BLOCK { +#define END_CURSOR_BLOCK } + +void WM_init_cursor_data(void){ + + /********************** NW_ARROW Cursor **************************/ +BEGIN_CURSOR_BLOCK + static char nw_sbm[]={ + 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00, + 0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01, + 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00, + 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00, + }; + + static char nw_smsk[]={ + 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, + 0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01, + 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00, + 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00, + }; + + static BCursor NWArrowCursor = { + /*small*/ + nw_sbm, nw_smsk, + 16, 16, + 6, 7, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_NW_ARROWCURSOR]=&NWArrowCursor; +END_CURSOR_BLOCK + + ///********************** NS_ARROW Cursor *************************/ +BEGIN_CURSOR_BLOCK + static char ns_sbm[]={ + 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08, + 0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02, + 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10, + 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01 + }; + + static char ns_smsk[]={ + 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, + 0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03, + 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f, + 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01 + }; + + static BCursor NSArrowCursor = { + /*small*/ + ns_sbm, ns_smsk, + 16, 16, + 6, 7, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_NS_ARROWCURSOR]=&NSArrowCursor; + +END_CURSOR_BLOCK + /********************** EW_ARROW Cursor *************************/ +BEGIN_CURSOR_BLOCK + static char ew_sbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, + 0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80, + 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c, + 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char ew_smsk[]={ + 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, + 0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0xfc, + 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c, + 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static BCursor EWArrowCursor = { + /*small*/ + ew_sbm, ew_smsk, + 16, 16, + 7, 6, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_EW_ARROWCURSOR]=&EWArrowCursor; +END_CURSOR_BLOCK + + /********************** Wait Cursor *****************************/ +BEGIN_CURSOR_BLOCK + static char wait_sbm[]={ + 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21, + 0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05, + 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23, + 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f, + }; + + static char wait_smsk[]={ + 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31, + 0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07, + 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33, + 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, + }; + + static char wait_lbm[]={ + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, + 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18, + 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06, + 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01, + 0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00, + 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00, + 0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00, + 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00, + 0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01, + 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06, + 0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18, + 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30, + 0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33, + 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + }; + + static char wait_lmsk[]={ + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e, + 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07, + 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01, + 0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00, + 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, + 0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, + 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00, + 0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01, + 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07, + 0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e, + 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c, + 0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f, + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + }; + + static BCursor WaitCursor = { + /*small*/ + wait_sbm, wait_smsk, + 16, 16, + 7, 7, + /*big*/ + wait_lbm, wait_lmsk, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_WAITCURSOR]=&WaitCursor; +END_CURSOR_BLOCK + + /********************** Cross Cursor ***************************/ +BEGIN_CURSOR_BLOCK + static char cross_sbm[]={ + 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e, + 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, + }; + + static char cross_smsk[]={ + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, + 0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe, + 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01, + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, + }; + static char cross_lbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, + 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00, + 0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f, + 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00, + 0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00, + 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char cross_lmsk[]={ + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, + 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00, + 0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff, + 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00, + 0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00, + 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + }; + + static BCursor CrossCursor = { + /*small*/ + cross_sbm, cross_smsk, + 16, 16, + 7, 7, + /*big*/ + cross_lbm, cross_lmsk, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_CROSSCURSOR]=&CrossCursor; +END_CURSOR_BLOCK + + /********************** EditCross Cursor ***********************/ +BEGIN_CURSOR_BLOCK + static char editcross_sbm[]={ + 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03, + 0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03, + 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03, + 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, + }; + + static char editcross_smsk[]={ + 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03, + 0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07, + 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03, + 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, + }; + + static BCursor EditCrossCursor = { + /*small*/ + editcross_sbm, editcross_smsk, + 16, 16, + 9, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_EDITCROSSCURSOR]=&EditCrossCursor; +END_CURSOR_BLOCK + + /********************** Box Select *************************/ +BEGIN_CURSOR_BLOCK + static char box_sbm[32]={ + 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06, + 0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06, + 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06, + 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, + }; + + static char box_smsk[32]={ + 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06, + 0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f, + 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06, + 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, + + }; + + static BCursor BoxSelCursor = { + /*small*/ + box_sbm, box_smsk, + 16, 16, + 9, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_BOXSELCURSOR]=&BoxSelCursor; + +END_CURSOR_BLOCK + /********************** Knife Cursor ***********************/ +BEGIN_CURSOR_BLOCK + static char knife_sbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c, + 0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17, + 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01, + 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00 + }; + + static char knife_smsk[]={ + 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe, + 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f, + 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03, + 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00 + }; + + static char knife_lbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, + 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f, + 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f, + 0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37, + 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d, + 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00, + 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00, + 0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00, + 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00, + 0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00, + 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, + 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, + 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + }; + + static char knife_lmsk[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, + 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e, + 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff, + 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf, + 0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77, + 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d, + 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01, + 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00, + 0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00, + 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00, + 0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00, + 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00, + 0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, + 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, + 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + }; + + static BCursor KnifeCursor = { + /*small*/ + knife_sbm, knife_smsk, + 16, 16, + 0, 15, + /*big*/ + knife_lbm, knife_lmsk, + 32,32, + 0, 31, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_KNIFECURSOR]=&KnifeCursor; + +END_CURSOR_BLOCK + + /********************** Loop Select Cursor ***********************/ +BEGIN_CURSOR_BLOCK + +static char vloop_sbm[]={ + 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, + 0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00, + 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, + 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00, +}; + +static char vloop_smsk[]={ + 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, + 0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0, + 0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, + 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0, +}; + + + +static char vloop_lbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, + 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, + 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, + 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, + 0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c, + 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, + 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, + 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, + 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, + 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +static char vloop_lmsk[]={ + 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, + 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, + 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, + 0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff, + 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c, + 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, + 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, + 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, + 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, + 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, + 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, + 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, +}; + + + + static BCursor VLoopCursor = { + /*small*/ + vloop_sbm, vloop_smsk, + 16, 16, + 0, 0, + /*big*/ + vloop_lbm, vloop_lmsk, + 32,32, + 0, 0, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_VLOOPCURSOR]=&VLoopCursor; + +END_CURSOR_BLOCK + + + /********************** TextEdit Cursor ***********************/ +BEGIN_CURSOR_BLOCK + static char textedit_sbm[]={ + 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01, + 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, + 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, + 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03, + }; + + static char textedit_smsk[]={ + 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, + 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, + 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, + 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, + }; + + static BCursor TextEditCursor = { + /*small*/ + textedit_sbm, textedit_smsk, + 16, 16, + 9, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_TEXTEDITCURSOR]=&TextEditCursor; +END_CURSOR_BLOCK + + + /********************** Paintbrush Cursor ***********************/ +BEGIN_CURSOR_BLOCK + static char paintbrush_sbm[]={ + + 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42, + 0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17, + 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01, + 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00, + + + + }; + + static char paintbrush_smsk[]={ + 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e, + 0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f, + 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01, + 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00, + + + }; + + static BCursor PaintBrushCursor = { + /*small*/ + paintbrush_sbm, paintbrush_smsk, + 16, 16, + 0, 15, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE + }; + + BlenderCursor[BC_PAINTBRUSHCURSOR]=&PaintBrushCursor; +END_CURSOR_BLOCK + + +/********************** Hand Cursor ***********************/ +BEGIN_CURSOR_BLOCK + +static char hand_sbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, + 0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d, + 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f, + 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f, +}; + +static char hand_smsk[]={ + 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, + 0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff, + 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, + 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f, +}; + + +static BCursor HandCursor = { + /*small*/ + hand_sbm, hand_smsk, + 16, 16, + 8, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE +}; + +BlenderCursor[BC_HANDCURSOR]=&HandCursor; + +END_CURSOR_BLOCK + +/********************** NSEW Scroll Cursor ***********************/ +BEGIN_CURSOR_BLOCK + +static char nsewscroll_sbm[]={ + 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, + 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70, + 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, + 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, +}; + +static char nsewscroll_smsk[]={ + 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, + 0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8, + 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03, + 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, +}; + + +static BCursor NSEWScrollCursor = { + /*small*/ + nsewscroll_sbm, nsewscroll_smsk, + 16, 16, + 8, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE +}; + +BlenderCursor[BC_NSEW_SCROLLCURSOR]=&NSEWScrollCursor; + +END_CURSOR_BLOCK + + +/********************** NS Scroll Cursor ***********************/ +BEGIN_CURSOR_BLOCK + +static char nsscroll_sbm[]={ + 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, +}; + +static char nsscroll_smsk[]={ + 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, + 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, + 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, +}; + + +static BCursor NSScrollCursor = { + /*small*/ + nsscroll_sbm, nsscroll_smsk, + 16, 16, + 8, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE +}; + +BlenderCursor[BC_NS_SCROLLCURSOR]=&NSScrollCursor; + +END_CURSOR_BLOCK + + +/********************** EW Scroll Cursor ***********************/ +BEGIN_CURSOR_BLOCK + +static char ewscroll_sbm[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70, + 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +static char ewscroll_smsk[]={ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8, + 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + + +static BCursor EWScrollCursor = { + /*small*/ + ewscroll_sbm, ewscroll_smsk, + 16, 16, + 8, 8, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE +}; + +BlenderCursor[BC_EW_SCROLLCURSOR]=&EWScrollCursor; + +END_CURSOR_BLOCK + +/********************** Eyedropper Cursor ***********************/ +BEGIN_CURSOR_BLOCK + +static char eyedropper_sbm[]={ + 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82, + 0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23, + 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00, + 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00, +}; + +static char eyedropper_smsk[]={ + 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff, + 0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f, + 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00, + 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00, +}; + + +static BCursor EyedropperCursor = { + /*small*/ + eyedropper_sbm, eyedropper_smsk, + 16, 16, + 1, 15, + /*big*/ + NULL, NULL, + 32,32, + 15, 15, + /*color*/ + BC_BLACK, BC_WHITE +}; + +BlenderCursor[BC_EYEDROPPER_CURSOR]=&EyedropperCursor; + +END_CURSOR_BLOCK + +/********************** Put the cursors in the array ***********************/ + + + +} + + + |