diff options
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 284 |
1 files changed, 247 insertions, 37 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 7440570f4a0..16fe9ca5142 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -48,9 +48,11 @@ #include "BIF_gl.h" #include "BKE_context.h" +#include "BKE_image.h" #include "GHOST_C-api.h" +#include "ED_node.h" #include "ED_view3d.h" #include "ED_screen.h" @@ -165,6 +167,7 @@ static void wm_method_draw_full(bContext *C, wmWindow *win) if (ar->swinid) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; wm_paintcursor_draw(C, ar); CTX_wm_region_set(C, NULL); } @@ -175,12 +178,14 @@ static void wm_method_draw_full(bContext *C, wmWindow *win) } ED_screen_draw(win); + win->screen->do_draw = false; /* draw overlapping regions */ for (ar = screen->regionbase.first; ar; ar = ar->next) { if (ar->swinid) { CTX_wm_menu_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; CTX_wm_menu_set(C, NULL); } } @@ -278,6 +283,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) if (ar->do_draw) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; wm_paintcursor_draw(C, ar); CTX_wm_region_set(C, NULL); @@ -288,6 +294,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) if (ar->swap == WIN_FRONT_OK) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; wm_paintcursor_draw(C, ar); CTX_wm_region_set(C, NULL); @@ -300,7 +307,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) } } } - + wm_area_mark_invalid_backbuf(sa); CTX_wm_area_set(C, NULL); } @@ -308,6 +315,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) /* after area regions so we can do area 'overlay' drawing */ if (screen->do_draw) { ED_screen_draw(win); + win->screen->do_draw = false; if (exchange) screen->swap = WIN_FRONT_OK; @@ -315,6 +323,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) else if (exchange) { if (screen->swap == WIN_FRONT_OK) { ED_screen_draw(win); + win->screen->do_draw = false; screen->swap = WIN_BOTH_OK; } else if (screen->swap == WIN_BACK_OK) @@ -328,6 +337,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) if (ar->swinid && ar->do_draw) { CTX_wm_menu_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; CTX_wm_menu_set(C, NULL); } } @@ -360,15 +370,6 @@ static void wm_method_draw_damage(bContext *C, wmWindow *win) /* used. if not, multiple smaller ones are used, with */ /* worst case wasted space being 23.4% for 3x3 textures */ -#define MAX_N_TEX 3 - -typedef struct wmDrawTriple { - GLuint bind[MAX_N_TEX * MAX_N_TEX]; - int x[MAX_N_TEX], y[MAX_N_TEX]; - int nx, ny; - GLenum target; -} wmDrawTriple; - static void split_width(int x, int n, int *splitx, int *nx) { int a, newnx, waste; @@ -405,16 +406,13 @@ static void split_width(int x, int n, int *splitx, int *nx) } } -static void wm_draw_triple_free(wmWindow *win) +static void wm_draw_triple_free(wmDrawTriple *triple) { - if (win->drawdata) { - wmDrawTriple *triple = win->drawdata; + if (triple) { glDeleteTextures(triple->nx * triple->ny, triple->bind); MEM_freeN(triple); - - win->drawdata = NULL; } } @@ -499,7 +497,7 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple) return 1; } -static void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha) +void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha) { const int winsize_x = WM_window_pixels_x(win); const int winsize_y = WM_window_pixels_y(win); @@ -571,7 +569,7 @@ static void wm_triple_copy_textures(wmWindow *win, wmDrawTriple *triple) glBindTexture(triple->target, 0); } -static void wm_draw_region_blend(wmWindow *win, ARegion *ar) +static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *triple) { float fac = ED_region_blend_factor(ar); @@ -580,7 +578,7 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar) wmSubWindowScissorSet(win, win->screen->mainwin, &ar->winrct, true); glEnable(GL_BLEND); - wm_triple_draw_textures(win, win->drawdata, 1.0f - fac); + wm_triple_draw_textures(win, triple, 1.0f - fac); glDisable(GL_BLEND); } } @@ -589,29 +587,46 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win) { wmWindowManager *wm = CTX_wm_manager(C); wmDrawTriple *triple; + wmDrawData *dd, *dd_next, *drawdata = win->drawdata.first; bScreen *screen = win->screen; ScrArea *sa; ARegion *ar; - int copytex = 0; + int copytex = false; - if (win->drawdata) { + if (drawdata && drawdata->triple) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); wmSubWindowSet(win, screen->mainwin); - wm_triple_draw_textures(win, win->drawdata, 1.0f); + wm_triple_draw_textures(win, drawdata->triple, 1.0f); } else { - win->drawdata = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); + /* we run it when we start OR when we turn stereo on */ + if (drawdata == NULL) { + drawdata = MEM_callocN(sizeof(wmDrawData), "wmDrawData"); + BLI_addhead(&win->drawdata, drawdata); + } + + drawdata->triple = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); - if (!wm_triple_gen_textures(win, win->drawdata)) { + if (!wm_triple_gen_textures(win, drawdata->triple)) { wm_draw_triple_fail(C, win); return; } } - triple = win->drawdata; + /* it means stereo was just turned off */ + /* note: we are removing all drawdatas that are not the first */ + for (dd = drawdata->next; dd; dd = dd_next) { + dd_next = dd->next; + + BLI_remlink(&win->drawdata, dd); + wm_draw_triple_free(dd->triple); + MEM_freeN(dd); + } + + triple = drawdata->triple; /* draw marked area regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { @@ -619,16 +634,17 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win) for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->do_draw) { - - if (ar->overlap == 0) { + + if (ar->overlap == false) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; CTX_wm_region_set(C, NULL); - copytex = 1; + copytex = true; } } } - + wm_area_mark_invalid_backbuf(sa); CTX_wm_area_set(C, NULL); } @@ -662,14 +678,15 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win) /* draw overlapping area regions (always like popups) */ for (sa = screen->areabase.first; sa; sa = sa->next) { CTX_wm_area_set(C, sa); - + for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->swinid && ar->overlap) { CTX_wm_region_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; CTX_wm_region_set(C, NULL); - - wm_draw_region_blend(win, ar); + + wm_draw_region_blend(win, ar, triple); } } @@ -678,12 +695,14 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win) /* after area regions so we can do area 'overlay' drawing */ ED_screen_draw(win); + win->screen->do_draw = false; /* draw floating regions (menus) */ for (ar = screen->regionbase.first; ar; ar = ar->next) { if (ar->swinid) { CTX_wm_menu_set(C, ar); ED_region_do_draw(C, ar); + ar->do_draw = false; CTX_wm_menu_set(C, NULL); } } @@ -691,13 +710,188 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win) /* always draw, not only when screen tagged */ if (win->gesture.first) wm_gesture_draw(win); - + /* needs pixel coords in screen */ if (wm->drags.first) { wm_drags_draw(C, win, NULL); } } +static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoViews sview) +{ + wmWindowManager *wm = CTX_wm_manager(C); + wmDrawData *drawdata; + wmDrawTriple *triple_data, *triple_all; + bScreen *screen = win->screen; + ScrArea *sa; + ARegion *ar; + int copytex = false; + int id; + + /* we store the triple_data in sequence to triple_all */ + for (id = 0; id < 2; id++) { + drawdata = BLI_findlink(&win->drawdata, (sview * 2) + id); + + if (drawdata && drawdata->triple) { + if (id == 0) { + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + wmSubWindowSet(win, screen->mainwin); + + wm_triple_draw_textures(win, drawdata->triple, 1.0f); + } + } + else { + /* we run it when we start OR when we turn stereo on */ + if (drawdata == NULL) { + drawdata = MEM_callocN(sizeof(wmDrawData), "wmDrawData"); + BLI_addtail(&win->drawdata, drawdata); + } + + drawdata->triple = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); + + if (!wm_triple_gen_textures(win, drawdata->triple)) { + wm_draw_triple_fail(C, win); + return; + } + } + } + + triple_data = ((wmDrawData *) BLI_findlink(&win->drawdata, sview * 2))->triple; + triple_all = ((wmDrawData *) BLI_findlink(&win->drawdata, (sview * 2) + 1))->triple; + + /* draw marked area regions */ + for (sa = screen->areabase.first; sa; sa = sa->next) { + CTX_wm_area_set(C, sa); + + switch (sa->spacetype) { + case SPACE_IMAGE: + { + SpaceImage *sima = sa->spacedata.first; + sima->iuser.multiview_eye = sview; + break; + } + case SPACE_VIEW3D: + { + View3D *v3d = sa->spacedata.first; + BGpic *bgpic = v3d->bgpicbase.first; + v3d->multiview_eye = sview; + if (bgpic) bgpic->iuser.multiview_eye = sview; + break; + } + case SPACE_NODE: + { + SpaceNode *snode = sa->spacedata.first; + if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) { + Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node"); + ima->eye = sview; + } + break; + } + case SPACE_SEQ: + { + SpaceSeq *sseq = sa->spacedata.first; + sseq->multiview_eye = sview; + break; + } + } + + /* draw marked area regions */ + for (ar = sa->regionbase.first; ar; ar = ar->next) { + if (ar->swinid && ar->do_draw) { + + if (ar->overlap == false) { + CTX_wm_region_set(C, ar); + ED_region_do_draw(C, ar); + + if (sview == STEREO_RIGHT_ID) + ar->do_draw = false; + + CTX_wm_region_set(C, NULL); + copytex = true; + } + } + } + + wm_area_mark_invalid_backbuf(sa); + CTX_wm_area_set(C, NULL); + } + + if (copytex) { + wmSubWindowSet(win, screen->mainwin); + + wm_triple_copy_textures(win, triple_data); + } + + if (wm->paintcursors.first) { + for (sa = screen->areabase.first; sa; sa = sa->next) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { + if (ar->swinid && ar->swinid == screen->subwinactive) { + CTX_wm_area_set(C, sa); + CTX_wm_region_set(C, ar); + + /* make region ready for draw, scissor, pixelspace */ + ED_region_set(C, ar); + wm_paintcursor_draw(C, ar); + + CTX_wm_region_set(C, NULL); + CTX_wm_area_set(C, NULL); + } + } + } + + wmSubWindowSet(win, screen->mainwin); + } + + /* draw overlapping area regions (always like popups) */ + for (sa = screen->areabase.first; sa; sa = sa->next) { + CTX_wm_area_set(C, sa); + + for (ar = sa->regionbase.first; ar; ar = ar->next) { + if (ar->swinid && ar->overlap) { + CTX_wm_region_set(C, ar); + ED_region_do_draw(C, ar); + if (sview == STEREO_RIGHT_ID) + ar->do_draw = false; + CTX_wm_region_set(C, NULL); + + wm_draw_region_blend(win, ar, triple_data); + } + } + + CTX_wm_area_set(C, NULL); + } + + /* after area regions so we can do area 'overlay' drawing */ + ED_screen_draw(win); + if (sview == STEREO_RIGHT_ID) + win->screen->do_draw = false; + + /* draw floating regions (menus) */ + for (ar = screen->regionbase.first; ar; ar = ar->next) { + if (ar->swinid) { + CTX_wm_menu_set(C, ar); + ED_region_do_draw(C, ar); + if (sview == STEREO_RIGHT_ID) + ar->do_draw = false; + CTX_wm_menu_set(C, NULL); + } + } + + /* always draw, not only when screen tagged */ + if (win->gesture.first) + wm_gesture_draw(win); + + /* needs pixel coords in screen */ + if (wm->drags.first) { + wm_drags_draw(C, win, NULL); + } + + /* copy the ui + overlays */ + wmSubWindowSet(win, screen->mainwin); + wm_triple_copy_textures(win, triple_all); +} /****************** main update call **********************/ @@ -848,8 +1042,16 @@ void wm_draw_update(bContext *C) wm_method_draw_overlap_all(C, win, 0); else if (drawmethod == USER_DRAW_OVERLAP_FLIP) wm_method_draw_overlap_all(C, win, 1); - else // if (drawmethod == USER_DRAW_TRIPLE) - wm_method_draw_triple(C, win); + else { /* USER_DRAW_TRIPLE */ + if ((WM_stereo3d_enabled(win, false)) == false) { + wm_method_draw_triple(C, win); + } + else { + wm_method_draw_triple_multiview(C, win, STEREO_LEFT_ID); + wm_method_draw_triple_multiview(C, win, STEREO_RIGHT_ID); + wm_method_draw_stereo3d(C, win); + } + } win->screen->do_draw_gesture = false; win->screen->do_draw_paintcursor = false; @@ -862,15 +1064,23 @@ void wm_draw_update(bContext *C) } } +void wm_draw_data_free(wmWindow *win) +{ + wmDrawData *dd; + + for (dd = win->drawdata.first; dd; dd = dd->next) { + wm_draw_triple_free(dd->triple); + } + BLI_freelistN(&win->drawdata); +} + void wm_draw_window_clear(wmWindow *win) { bScreen *screen = win->screen; ScrArea *sa; ARegion *ar; - int drawmethod = wm_automatic_draw_method(win); - if (drawmethod == USER_DRAW_TRIPLE) - wm_draw_triple_free(win); + wm_draw_data_free(win); /* clear screen swap flags */ if (screen) { |