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Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 4024fc628f0..c146097aeb0 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -752,15 +752,14 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view)
}
}
-void wm_draw_upside_down(int sizex, int sizey)
+void wm_draw_upside_down(int sizex, int sizey, bool to_srgb)
{
- /* Don't use imm here, this is called from a separate thread with no imm available. */
/* wmOrtho for the screen has this same offset */
const float halfx = GLA_PIXEL_OFS / sizex;
const float halfy = GLA_PIXEL_OFS / sizey;
- GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
+ GPUShader *shader = GPU_shader_get_builtin_shader(to_srgb ? GPU_SHADER_2D_IMAGE_RECT_LINEAR_TO_SRGB : GPU_SHADER_2D_IMAGE_RECT_COLOR);
GPU_shader_bind(shader);
glUniform1i(GPU_shader_get_uniform_ensure(shader, "image"), 0);
@@ -798,7 +797,7 @@ static void wm_draw_window_upside_down_onscreen(bContext *C, wmWindow *win)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(texture));
- wm_draw_upside_down(win->sizex, win->sizey);
+ wm_draw_upside_down(win->sizex, win->sizey, false);
glBindTexture(GL_TEXTURE_2D, 0);