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Diffstat (limited to 'source/blender/windowmanager/intern/wm_files.c')
-rw-r--r--source/blender/windowmanager/intern/wm_files.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 38747bd706c..186edfe68d6 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1923,8 +1923,7 @@ static void wm_autosave_location(char filepath[FILE_MAX])
/* XXX Need to investigate how to handle default location of `/tmp/`
* This is a relative directory on Windows, and it may be found. Example:
* Blender installed on `D:\` drive, `D:\` drive has `D:\tmp\` Now, `BLI_exists()`
- * will find `/tmp/` exists, but #BLI_make_file_string will create string
- * that has it most likely on `C:\` through #BLI_windows_get_default_root_dir.
+ * will find `/tmp/` exists, but #BLI_windows_get_default_root_dir will expand this to `C:\`.
* If there is no `C:\tmp` autosave fails. */
if (!BLI_exists(tempdir_base)) {
const char *savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);