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Diffstat (limited to 'source/blender/windowmanager/intern/wm_generic_widgets.c')
-rw-r--r--source/blender/windowmanager/intern/wm_generic_widgets.c1109
1 files changed, 1109 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_generic_widgets.c b/source/blender/windowmanager/intern/wm_generic_widgets.c
new file mode 100644
index 00000000000..247bd6a601b
--- /dev/null
+++ b/source/blender/windowmanager/intern/wm_generic_widgets.c
@@ -0,0 +1,1109 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/interface/interface_generic_widgets.c
+ * \ingroup edinterface
+ */
+
+#include "RNA_types.h"
+#include "RNA_access.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_object_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_widget_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_matrix.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_object.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+
+#include "GL/glew.h"
+#include "GPU_select.h"
+
+#include "BIF_glutil.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "UI_interface.h"
+
+#include "3d_widgets/ui_widget_library.h"
+
+#include "wm.h"
+#include "WM_types.h"
+
+
+/******************************************************
+ * GENERIC WIDGET LIBRARY *
+ ******************************************************/
+
+typedef struct WidgetDrawInfo {
+ int nverts;
+ int ntris;
+ float (*verts)[3];
+ float (*normals)[3];
+ unsigned short *indices;
+ bool init;
+} WidgetDrawInfo;
+
+
+WidgetDrawInfo arraw_head_draw_info = {0};
+WidgetDrawInfo dial_draw_info = {0};
+
+static void widget_draw_intern(WidgetDrawInfo *info, bool select)
+{
+ GLuint buf[3];
+
+ bool use_lighting = !select && ((U.tw_flag & V3D_SHADED_WIDGETS) != 0);
+
+ if (use_lighting)
+ glGenBuffers(3, buf);
+ else
+ glGenBuffers(2, buf);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, buf[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->verts, GL_STATIC_DRAW);
+ glVertexPointer(3, GL_FLOAT, 0, NULL);
+
+ if (use_lighting) {
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, buf[2]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->normals, GL_STATIC_DRAW);
+ glNormalPointer(GL_FLOAT, 0, NULL);
+ glShadeModel(GL_SMOOTH);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf[1]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short) * (3 * info->ntris), info->indices, GL_STATIC_DRAW);
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glDrawElements(GL_TRIANGLES, info->ntris * 3, GL_UNSIGNED_SHORT, NULL);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ if (use_lighting) {
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glShadeModel(GL_FLAT);
+ glDeleteBuffers(3, buf);
+ }
+ else {
+ glDeleteBuffers(2, buf);
+ }
+}
+
+/********* Arrow widget ************/
+
+#define ARROW_UP_VECTOR_SET 1
+
+typedef struct ArrowWidget {
+ wmWidget widget;
+ int style;
+ int flag;
+ float direction[3];
+ float up[3];
+ float color[4];
+ float offset;
+ /* property range and minimum for constrained arrows */
+ float range, min;
+} ArrowWidget;
+
+typedef struct ArrowInteraction {
+ float orig_origin[3];
+ float orig_mouse[2];
+ float orig_offset;
+ float orig_scale;
+
+ /* direction vector, projected in screen space */
+ float proj_direction[2];
+} ArrowInteraction;
+
+
+static void widget_arrow_get_final_pos(struct wmWidget *widget, float pos[3])
+{
+ ArrowWidget *arrow = (ArrowWidget *)widget;
+
+ mul_v3_v3fl(pos, arrow->direction, arrow->offset);
+ add_v3_v3(pos, arrow->widget.origin);
+}
+
+static void arrow_draw_geom(ArrowWidget *arrow, bool select)
+{
+ if (arrow->style & WIDGET_ARROW_STYLE_CROSS) {
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_LIGHTING);
+ glBegin(GL_LINES);
+ glVertex2f(-1.0, 0.f);
+ glVertex2f(1.0, 0.f);
+ glVertex2f(0.f, -1.0);
+ glVertex2f(0.f, 1.0);
+ glEnd();
+
+ glPopAttrib();
+ }
+ else {
+ widget_draw_intern(&arraw_head_draw_info, select);
+ }
+}
+
+static void arrow_draw_intern(ArrowWidget *arrow, bool select, bool highlight)
+{
+ float rot[3][3];
+ float mat[4][4];
+ float up[3] = {0.0f, 0.0f, 1.0f};
+ float final_pos[3];
+
+ widget_arrow_get_final_pos(&arrow->widget, final_pos);
+
+ if (arrow->flag & ARROW_UP_VECTOR_SET) {
+ copy_v3_v3(rot[2], arrow->direction);
+ copy_v3_v3(rot[1], arrow->up);
+ cross_v3_v3v3(rot[0], arrow->up, arrow->direction);
+ }
+ else {
+ rotation_between_vecs_to_mat3(rot, up, arrow->direction);
+ }
+ copy_m4_m3(mat, rot);
+ copy_v3_v3(mat[3], final_pos);
+ mul_mat3_m4_fl(mat, arrow->widget.scale);
+
+ glPushMatrix();
+ glMultMatrixf(&mat[0][0]);
+
+ if (highlight && !(arrow->widget.flag & WM_WIDGET_DRAW_HOVER))
+ glColor4f(1.0, 1.0, 0.0, 1.0);
+ else
+ glColor4fv(arrow->color);
+
+ arrow_draw_geom(arrow, select);
+
+ glPopMatrix();
+
+ if (arrow->widget.interaction_data) {
+ ArrowInteraction *data = arrow->widget.interaction_data;
+
+ copy_m4_m3(mat, rot);
+ copy_v3_v3(mat[3], data->orig_origin);
+ mul_mat3_m4_fl(mat, data->orig_scale);
+
+ glPushMatrix();
+ glMultMatrixf(&mat[0][0]);
+
+ glEnable(GL_BLEND);
+ glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
+ arrow_draw_geom(arrow, select);
+
+ glDisable(GL_BLEND);
+
+ glPopMatrix();
+ }
+}
+
+static void widget_arrow_render_3d_intersect(const struct bContext *UNUSED(C), struct wmWidget *widget, int selectionbase)
+{
+ GPU_select_load_id(selectionbase);
+ arrow_draw_intern((ArrowWidget *)widget, true, false);
+}
+
+static void widget_arrow_draw(struct wmWidget *widget, const struct bContext *UNUSED(C))
+{
+ arrow_draw_intern((ArrowWidget *)widget, false, (widget->flag & WM_WIDGET_HIGHLIGHT) != 0);
+}
+
+#define ARROW_RANGE 1.5f
+
+static int widget_arrow_handler(struct bContext *C, const struct wmEvent *event, struct wmWidget *widget)
+{
+ ArrowWidget *arrow = (ArrowWidget *)widget;
+ ArrowInteraction *data = widget->interaction_data;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+
+ float orig_origin[4];
+ float viewvec[3], tangent[3], plane[3];
+ float offset[4];
+ float m_diff[2];
+ float dir_2d[2], dir2d_final[2];
+ float fac, zfac;
+ float facdir = 1.0f;
+ bool use_vertical = false;
+
+ copy_v3_v3(orig_origin, data->orig_origin);
+ orig_origin[3] = 1.0f;
+ add_v3_v3v3(offset, orig_origin, arrow->direction);
+ offset[3] = 1.0f;
+
+ /* calculate view vector */
+ if (rv3d->is_persp) {
+ sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
+ }
+ else {
+ copy_v3_v3(viewvec, rv3d->viewinv[2]);
+ }
+ normalize_v3(viewvec);
+
+ zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL);
+
+ /* first determine if view vector is really close to the direction. If it is, we use vertical movement to determine offset,
+ * just like transform system does */
+ if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->direction))) > 5.0f) {
+ /* multiply to projection space */
+ mul_m4_v4(rv3d->persmat, orig_origin);
+ mul_v4_fl(orig_origin, 1.0f/orig_origin[3]);
+ mul_m4_v4(rv3d->persmat, offset);
+ mul_v4_fl(offset, 1.0f/offset[3]);
+
+ sub_v2_v2v2(dir_2d, offset, orig_origin);
+ dir_2d[0] *= ar->winx;
+ dir_2d[1] *= ar->winy;
+ normalize_v2(dir_2d);
+ }
+ else {
+ dir_2d[0] = 0.0f;
+ dir_2d[1] = 1.0f;
+ use_vertical = true;
+ }
+
+ /* find mouse difference */
+ m_diff[0] = event->mval[0] - data->orig_mouse[0];
+ m_diff[1] = event->mval[1] - data->orig_mouse[1];
+
+ /* project the displacement on the screen space arrow direction */
+ project_v2_v2v2(dir2d_final, m_diff, dir_2d);
+
+ ED_view3d_win_to_delta(ar, dir2d_final, offset, zfac);
+
+ add_v3_v3v3(orig_origin, offset, data->orig_origin);
+
+ /* calculate view vector for the new position */
+ if (rv3d->is_persp) {
+ sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
+ }
+ else {
+ copy_v3_v3(viewvec, rv3d->viewinv[2]);
+ }
+
+ normalize_v3(viewvec);
+ if (!use_vertical) {
+ /* now find a plane parallel to the view vector so we can intersect with the arrow direction */
+ cross_v3_v3v3(tangent, viewvec, offset);
+ cross_v3_v3v3(plane, tangent, viewvec);
+ fac = dot_v3v3(plane, offset) / dot_v3v3(arrow->direction, plane);
+
+ facdir = (fac < 0.0) ? -1.0 : 1.0;
+ mul_v3_v3fl(offset, arrow->direction, fac);
+ }
+ else {
+ facdir = (m_diff[1] < 0.0) ? -1.0 : 1.0;
+ }
+
+ /* set the property for the operator and call its modal function */
+ if (widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]) {
+ float value;
+
+ value = data->orig_offset + facdir * len_v3(offset);
+ if (arrow->style & WIDGET_ARROW_STYLE_CONSTRAINED) {
+ if (arrow->style & WIDGET_ARROW_STYLE_INVERTED)
+ value = arrow->min + arrow->range - (value * arrow->range / ARROW_RANGE);
+ else
+ value = arrow->min + (value * arrow->range / ARROW_RANGE);
+ }
+
+ RNA_property_float_set(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE], value);
+ RNA_property_update(C, &widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]);
+
+ /* accounts for clamping properly */
+ if (arrow->style & WIDGET_ARROW_STYLE_CONSTRAINED) {
+ if (arrow->style & WIDGET_ARROW_STYLE_INVERTED)
+ arrow->offset = ARROW_RANGE * (arrow->min + arrow->range - (RNA_property_float_get(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]))) / arrow->range;
+ else
+ arrow->offset = ARROW_RANGE * ((RNA_property_float_get(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]) - arrow->min) / arrow->range);
+ }
+ else
+ arrow->offset = RNA_property_float_get(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]);
+ }
+ else {
+ arrow->offset = facdir * len_v3(offset);
+ }
+
+ /* tag the region for redraw */
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+
+static int widget_arrow_invoke(struct bContext *UNUSED(C), const struct wmEvent *event, struct wmWidget *widget)
+{
+ ArrowWidget *arrow = (ArrowWidget *) widget;
+ ArrowInteraction *data = MEM_callocN(sizeof (ArrowInteraction), "arrow_interaction");
+
+ data->orig_offset = arrow->offset;
+
+ data->orig_mouse[0] = event->mval[0];
+ data->orig_mouse[1] = event->mval[1];
+
+ data->orig_scale = widget->scale;
+
+ widget_arrow_get_final_pos(widget, data->orig_origin);
+
+ widget->interaction_data = data;
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void widget_arrow_bind_to_prop(struct wmWidget *widget, int UNUSED(slot))
+{
+ ArrowWidget *arrow = (ArrowWidget *) widget;
+
+ if (widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]) {
+ if (arrow->style & WIDGET_ARROW_STYLE_CONSTRAINED) {
+ float min, max, step, precision;
+
+ RNA_property_float_ui_range(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE], &min, &max, &step, &precision);
+ arrow->range = max - min;
+ arrow->min = min;
+ if (arrow->style & WIDGET_ARROW_STYLE_INVERTED)
+ arrow->offset = ARROW_RANGE * (max - (RNA_property_float_get(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]))) / arrow->range;
+ else
+ arrow->offset = ARROW_RANGE * ((RNA_property_float_get(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]) - arrow->min) / arrow->range);
+ }
+ else {
+ /* we'd need to check the property type here but for now assume always float */
+ arrow->offset = RNA_property_float_get(&widget->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE], widget->props[ARROW_SLOT_OFFSET_WORLD_SPACE]);
+ }
+ }
+ else
+ arrow->offset = 0.0f;
+}
+
+wmWidget *WIDGET_arrow_new(wmWidgetGroup *wgroup, int style)
+{
+ float dir_default[3] = {0.0f, 0.0f, 1.0f};
+ ArrowWidget *arrow;
+
+ if (!arraw_head_draw_info.init) {
+ arraw_head_draw_info.nverts = _WIDGET_nverts_arrow,
+ arraw_head_draw_info.ntris = _WIDGET_ntris_arrow,
+ arraw_head_draw_info.verts = _WIDGET_verts_arrow,
+ arraw_head_draw_info.normals = _WIDGET_normals_arrow,
+ arraw_head_draw_info.indices = _WIDGET_indices_arrow,
+ arraw_head_draw_info.init = true;
+ }
+
+ /* inverted only makes sense in a constrained arrow */
+ if (style & WIDGET_ARROW_STYLE_INVERTED)
+ style |= WIDGET_ARROW_STYLE_CONSTRAINED;
+
+ arrow = MEM_callocN(sizeof(ArrowWidget), "arrowwidget");
+
+
+ arrow->widget.draw = widget_arrow_draw;
+ arrow->widget.get_final_position = widget_arrow_get_final_pos;
+ arrow->widget.intersect = NULL;
+ arrow->widget.handler = widget_arrow_handler;
+ arrow->widget.invoke = widget_arrow_invoke;
+ arrow->widget.render_3d_intersection = widget_arrow_render_3d_intersect;
+ arrow->widget.bind_to_prop = widget_arrow_bind_to_prop;
+ arrow->widget.flag |= WM_WIDGET_SCALE_3D;
+ arrow->style = style;
+ copy_v3_v3(arrow->direction, dir_default);
+
+ wm_widget_register(wgroup, &arrow->widget);
+
+ return (wmWidget *)arrow;
+}
+
+void WIDGET_arrow_set_color(struct wmWidget *widget, float color[4])
+{
+ ArrowWidget *arrow = (ArrowWidget *)widget;
+
+ copy_v4_v4(arrow->color, color);
+}
+
+void WIDGET_arrow_set_direction(struct wmWidget *widget, float direction[3])
+{
+ ArrowWidget *arrow = (ArrowWidget *)widget;
+
+ copy_v3_v3(arrow->direction, direction);
+ normalize_v3(arrow->direction);
+}
+
+void WIDGET_arrow_set_up_vector(struct wmWidget *widget, float direction[3])
+{
+ ArrowWidget *arrow = (ArrowWidget *)widget;
+
+ if (direction) {
+ copy_v3_v3(arrow->up, direction);
+ normalize_v3(arrow->up);
+ arrow->flag |= ARROW_UP_VECTOR_SET;
+ }
+ else {
+ arrow->flag &= ~ARROW_UP_VECTOR_SET;
+ }
+}
+
+
+/********* Dial widget ************/
+
+typedef struct DialWidget {
+ wmWidget widget;
+ int style;
+ float direction[3];
+ float color[4];
+} DialWidget;
+
+static void dial_draw_intern(DialWidget *dial, bool select, bool highlight, float scale)
+{
+ float rot[3][3];
+ float mat[4][4];
+ float up[3] = {0.0f, 0.0f, 1.0f};
+
+ rotation_between_vecs_to_mat3(rot, up, dial->direction);
+ copy_m4_m3(mat, rot);
+ copy_v3_v3(mat[3], dial->widget.origin);
+ mul_mat3_m4_fl(mat, scale);
+
+ glPushMatrix();
+ glMultMatrixf(&mat[0][0]);
+
+ if (highlight)
+ glColor4f(1.0, 1.0, 0.0, 1.0);
+ else
+ glColor4fv(dial->color);
+
+ widget_draw_intern(&dial_draw_info, select);
+
+ glPopMatrix();
+
+}
+
+static void widget_dial_render_3d_intersect(const struct bContext *C, struct wmWidget *widget, int selectionbase)
+{
+ DialWidget *dial = (DialWidget *)widget;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+
+ /* enable clipping if needed */
+ if (dial->style == WIDGET_DIAL_STYLE_RING_CLIPPED) {
+ double plane[4];
+ copy_v3db_v3fl(plane, rv3d->viewinv[2]);
+ plane[3] = -dot_v3v3(rv3d->viewinv[2], widget->origin);
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ glEnable(GL_CLIP_PLANE0);
+ }
+
+ GPU_select_load_id(selectionbase);
+ dial_draw_intern(dial, true, false, dial->widget.scale);
+
+ if (dial->style == WIDGET_DIAL_STYLE_RING_CLIPPED) {
+ glDisable(GL_CLIP_PLANE0);
+ }
+}
+
+static void widget_dial_draw(struct wmWidget *widget, const struct bContext *C)
+{
+ DialWidget *dial = (DialWidget *)widget;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+
+ /* enable clipping if needed */
+ if (dial->style == WIDGET_DIAL_STYLE_RING_CLIPPED) {
+ double plane[4];
+ copy_v3db_v3fl(plane, rv3d->viewinv[2]);
+ plane[3] = -dot_v3v3(rv3d->viewinv[2], widget->origin);
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ glEnable(GL_CLIP_PLANE0);
+ }
+
+ dial_draw_intern(dial, false, (widget->flag & WM_WIDGET_HIGHLIGHT) != 0, widget->scale);
+
+ if (dial->style == WIDGET_DIAL_STYLE_RING_CLIPPED) {
+ glDisable(GL_CLIP_PLANE0);
+ }
+}
+
+wmWidget *WIDGET_dial_new(int style)
+{
+ float dir_default[3] = {0.0f, 0.0f, 1.0f};
+ DialWidget *dial;
+
+ if (!dial_draw_info.init) {
+ dial_draw_info.nverts = _WIDGET_nverts_dial,
+ dial_draw_info.ntris = _WIDGET_ntris_dial,
+ dial_draw_info.verts = _WIDGET_verts_dial,
+ dial_draw_info.normals = _WIDGET_normals_dial,
+ dial_draw_info.indices = _WIDGET_indices_dial,
+ dial_draw_info.init = true;
+ }
+
+ dial = MEM_callocN(sizeof(ArrowWidget), "arrowwidget");
+
+ dial->widget.draw = widget_dial_draw;
+ dial->widget.intersect = NULL;
+ dial->widget.render_3d_intersection = widget_dial_render_3d_intersect;
+
+ dial->style = style;
+ copy_v3_v3(dial->direction, dir_default);
+
+ return (wmWidget *)dial;
+}
+
+void WIDGET_dial_set_color(struct wmWidget *widget, float color[4])
+{
+ DialWidget *arrow = (DialWidget *)widget;
+
+ copy_v4_v4(arrow->color, color);
+}
+
+void WIDGET_dial_set_direction(struct wmWidget *widget, float direction[3])
+{
+ DialWidget *dial = (DialWidget *)widget;
+
+ copy_v3_v3(dial->direction, direction);
+ normalize_v3(dial->direction);
+}
+
+/********* Cage widget ************/
+
+enum {
+ WIDGET_RECT_TRANSFORM_INTERSECT_TRANSLATE = 1,
+ WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT = 2,
+ WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT = 3,
+ WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_UP = 4,
+ WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN = 5
+};
+
+#define WIDGET_RECT_MIN_WIDTH 15.0f
+#define WIDGET_RESIZER_WIDTH 20.0f
+
+typedef struct RectTransformWidget {
+ wmWidget widget;
+ float offset[2]; /* position of widget */
+ float w, h; /* dimensions of widget */
+ float rotation; /* rotation of the rectangle */
+ float scale[2]; /* scaling for the widget for non-destructive editing. */
+ int style;
+} RectTransformWidget;
+
+static void rect_transform_draw_corners(rctf *r, float offsetx, float offsety)
+{
+ glBegin(GL_LINES);
+ glVertex2f(r->xmin, r->ymin + offsety);
+ glVertex2f(r->xmin, r->ymin);
+ glVertex2f(r->xmin, r->ymin);
+ glVertex2f(r->xmin + offsetx, r->ymin);
+
+ glVertex2f(r->xmax, r->ymin + offsety);
+ glVertex2f(r->xmax, r->ymin);
+ glVertex2f(r->xmax, r->ymin);
+ glVertex2f(r->xmax - offsetx, r->ymin);
+
+ glVertex2f(r->xmax, r->ymax - offsety);
+ glVertex2f(r->xmax, r->ymax);
+ glVertex2f(r->xmax, r->ymax);
+ glVertex2f(r->xmax - offsetx, r->ymax);
+
+ glVertex2f(r->xmin, r->ymax - offsety);
+ glVertex2f(r->xmin, r->ymax);
+ glVertex2f(r->xmin, r->ymax);
+ glVertex2f(r->xmin + offsetx, r->ymax);
+ glEnd();
+}
+
+static void rect_transform_draw_interaction(int highlighted, float half_w, float half_h, float w, float h)
+{
+ float verts[4][2];
+#if 0
+ unsigned short elems[4] = {0, 1, 3, 2};
+#endif
+
+ switch (highlighted) {
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT:
+ verts[0][0] = -half_w + w;
+ verts[0][1] = -half_h;
+ verts[1][0] = -half_w;
+ verts[1][1] = -half_h;
+ verts[2][0] = -half_w;
+ verts[2][1] = half_h;
+ verts[3][0] = -half_w + w;
+ verts[3][1] = half_h;
+ break;
+
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT:
+ verts[0][0] = half_w - w;
+ verts[0][1] = -half_h;
+ verts[1][0] = half_w;
+ verts[1][1] = -half_h;
+ verts[2][0] = half_w;
+ verts[2][1] = half_h;
+ verts[3][0] = half_w - w;
+ verts[3][1] = half_h;
+ break;
+
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN:
+ verts[0][0] = -half_w;
+ verts[0][1] = -half_h + h;
+ verts[1][0] = -half_w;
+ verts[1][1] = -half_h;
+ verts[2][0] = half_w;
+ verts[2][1] = -half_h;
+ verts[3][0] = half_w;
+ verts[3][1] = -half_h + h;
+ break;
+
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_UP:
+ verts[0][0] = -half_w;
+ verts[0][1] = half_h - h;
+ verts[1][0] = -half_w;
+ verts[1][1] = half_h;
+ verts[2][0] = half_w;
+ verts[2][1] = half_h;
+ verts[3][0] = half_w;
+ verts[3][1] = half_h - h;
+ break;
+
+ default:
+ return;
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glLineWidth(3.0);
+ glColor3f(0.0, 0.0, 0.0);
+ glDrawArrays(GL_LINE_STRIP, 0, 3);
+ glLineWidth(1.0);
+ glColor3f(1.0, 1.0, 1.0);
+ glDrawArrays(GL_LINE_STRIP, 0, 3);
+}
+
+static void widget_rect_transform_draw(struct wmWidget *widget, const struct bContext *UNUSED(C))
+{
+ RectTransformWidget *cage = (RectTransformWidget *)widget;
+ rctf r;
+ float w = cage->w;
+ float h = cage->h;
+ float half_w = w / 2.0f;
+ float half_h = h / 2.0f;
+ float aspx = 1.0f, aspy = 1.0f;
+
+ r.xmin = -half_w;
+ r.ymin = -half_h;
+ r.xmax = half_w;
+ r.ymax = half_h;
+
+ glPushMatrix();
+ glTranslatef(widget->origin[0] + cage->offset[0], widget->origin[1] + cage->offset[1], 0.0f);
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
+ glScalef(cage->scale[0], cage->scale[0], 1.0);
+ else
+ glScalef(cage->scale[0], cage->scale[1], 1.0);
+
+ if (w > h)
+ aspx = h / w;
+ else
+ aspy = w / h;
+ w = min_ff(aspx * w / WIDGET_RESIZER_WIDTH, WIDGET_RESIZER_WIDTH / cage->scale[0]);
+ h = min_ff(aspy * h / WIDGET_RESIZER_WIDTH, WIDGET_RESIZER_WIDTH /
+ ((cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) ? cage->scale[0] : cage->scale[1]));
+
+ /* corner widgets */
+ glColor3f(0.0, 0.0, 0.0);
+ glLineWidth(3.0);
+
+ rect_transform_draw_corners(&r, w, h);
+
+ /* corner widgets */
+ glColor3f(1.0, 1.0, 1.0);
+ glLineWidth(1.0);
+ rect_transform_draw_corners(&r, w, h);
+
+ rect_transform_draw_interaction(widget->highlighted_part, half_w, half_h, w, h);
+ glPopMatrix();
+}
+
+static int widget_rect_tranfrorm_get_cursor(wmWidget *widget)
+{
+ switch (widget->highlighted_part) {
+ case WIDGET_RECT_TRANSFORM_INTERSECT_TRANSLATE:
+ return BC_HANDCURSOR;
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT:
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT:
+ return CURSOR_X_MOVE;
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN:
+ case WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_UP:
+ return CURSOR_Y_MOVE;
+ default:
+ return CURSOR_STD;
+ }
+}
+
+static int widget_rect_tranfrorm_intersect(struct bContext *UNUSED(C), const struct wmEvent *event, struct wmWidget *widget)
+{
+ RectTransformWidget *cage = (RectTransformWidget *)widget;
+ float mouse[2] = {event->mval[0], event->mval[1]};
+ float point_local[2];
+ float w = cage->w;
+ float h = cage->h;
+ float half_w = w / 2.0f;
+ float half_h = h / 2.0f;
+ //float matrot[2][2];
+ bool isect;
+ rctf r;
+ float aspx = 1.0f, aspy = 1.0f;
+
+ /* rotate mouse in relation to the center and relocate it */
+ sub_v2_v2v2(point_local, mouse, widget->origin);
+ point_local[0] -= cage->offset[0];
+ point_local[1] -= cage->offset[1];
+ //rotate_m2(matrot, -cage->transform.rotation);
+
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
+ mul_v2_fl(point_local, 1.0f/cage->scale[0]);
+ else {
+ point_local[0] /= cage->scale[0];
+ point_local[1] /= cage->scale[0];
+ }
+
+ if (cage->w > cage->h)
+ aspx = h / w;
+ else
+ aspy = w / h;
+ w = min_ff(aspx * w / WIDGET_RESIZER_WIDTH, WIDGET_RESIZER_WIDTH / cage->scale[0]);
+ h = min_ff(aspy * h / WIDGET_RESIZER_WIDTH, WIDGET_RESIZER_WIDTH /
+ ((cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) ? cage->scale[0] : cage->scale[1]));
+
+ r.xmin = -half_w + w;
+ r.ymin = -half_h + h;
+ r.xmax = half_w - w;
+ r.ymax = half_h - h;
+
+ isect = BLI_rctf_isect_pt_v(&r, point_local);
+
+ if (isect)
+ return WIDGET_RECT_TRANSFORM_INTERSECT_TRANSLATE;
+
+ /* if widget does not have a scale intersection, don't do it */
+ if (cage->style & (WIDGET_RECT_TRANSFORM_STYLE_SCALE | WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)) {
+ r.xmin = -half_w;
+ r.ymin = -half_h;
+ r.xmax = -half_w + w;
+ r.ymax = half_h;
+
+ isect = BLI_rctf_isect_pt_v(&r, point_local);
+
+ if (isect)
+ return WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT;
+
+ r.xmin = half_w - w;
+ r.ymin = -half_h;
+ r.xmax = half_w;
+ r.ymax = half_h;
+
+ isect = BLI_rctf_isect_pt_v(&r, point_local);
+
+ if (isect)
+ return WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT;
+
+ r.xmin = -half_w;
+ r.ymin = -half_h;
+ r.xmax = half_w;
+ r.ymax = -half_h + h;
+
+ isect = BLI_rctf_isect_pt_v(&r, point_local);
+
+ if (isect)
+ return WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN;
+
+ r.xmin = -half_w;
+ r.ymin = half_h - h;
+ r.xmax = half_w;
+ r.ymax = half_h;
+
+ isect = BLI_rctf_isect_pt_v(&r, point_local);
+
+ if (isect)
+ return WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_UP;
+ }
+
+ return 0;
+}
+
+typedef struct RectTransformInteraction {
+ float orig_mouse[2];
+ float orig_offset[2];
+ float orig_scale[2];
+} RectTransformInteraction;
+
+static bool widget_rect_transform_get_property(struct wmWidget *widget, int slot, float *value)
+{
+ PropertyType type = RNA_property_type(widget->props[slot]);
+
+ if (type != PROP_FLOAT) {
+ fprintf(stderr, "Rect Transform widget can only be bound to float properties");
+ return false;
+ }
+ else {
+ if (slot == RECT_TRANSFORM_SLOT_OFFSET) {
+ if (RNA_property_array_length(&widget->ptr[slot], widget->props[slot]) != 2) {
+ fprintf(stderr, "Rect Transform widget offset not only be bound to array float property");
+ return false;
+ }
+
+ RNA_property_float_get_array(&widget->ptr[slot], widget->props[slot], value);
+ }
+ else if (slot == RECT_TRANSFORM_SLOT_SCALE) {
+ RectTransformWidget *cage = (RectTransformWidget *)widget;
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
+ *value = RNA_property_float_get(&widget->ptr[slot], widget->props[slot]);
+ else {
+ if (RNA_property_array_length(&widget->ptr[slot], widget->props[slot]) != 2) {
+ fprintf(stderr, "Rect Transform widget scale not only be bound to array float property");
+ return false;
+ }
+ RNA_property_float_get_array(&widget->ptr[slot], widget->props[slot], value);
+ }
+ }
+ }
+
+ return true;
+}
+
+static int widget_rect_transform_invoke(struct bContext *UNUSED(C), const struct wmEvent *event, struct wmWidget *widget)
+{
+ RectTransformWidget *cage = (RectTransformWidget *) widget;
+ RectTransformInteraction *data = MEM_callocN(sizeof (RectTransformInteraction), "cage_interaction");
+
+ copy_v2_v2(data->orig_offset, cage->offset);
+ copy_v2_v2(data->orig_scale, cage->scale);
+
+ data->orig_mouse[0] = event->mval[0];
+ data->orig_mouse[1] = event->mval[1];
+
+ widget->interaction_data = data;
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int widget_rect_transform_handler(struct bContext *C, const struct wmEvent *event, struct wmWidget *widget)
+{
+ RectTransformWidget *cage = (RectTransformWidget *) widget;
+ RectTransformInteraction *data = widget->interaction_data;
+ ARegion *ar = CTX_wm_region(C);
+ float valuex, valuey;
+ /* needed here as well in case clamping occurs */
+ float orig_ofx = cage->offset[0], orig_ofy = cage->offset[1];
+
+ valuex = (event->mval[0] - data->orig_mouse[0]);
+ valuey = (event->mval[1] - data->orig_mouse[1]);
+
+ if (widget->highlighted_part == WIDGET_RECT_TRANSFORM_INTERSECT_TRANSLATE) {
+ cage->offset[0] = data->orig_offset[0] + valuex;
+ cage->offset[1] = data->orig_offset[1] + valuey;
+ }
+ else if (widget->highlighted_part == WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT) {
+ cage->offset[0] = data->orig_offset[0] + valuex / 2.0;
+ cage->scale[0] = (cage->w * data->orig_scale[0] - valuex) / cage->w;
+ }
+ else if (widget->highlighted_part == WIDGET_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT) {
+ cage->offset[0] = data->orig_offset[0] + valuex / 2.0;
+ cage->scale[0] = (cage->w * data->orig_scale[0] + valuex) / cage->w;
+ }
+ else if (widget->highlighted_part == WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN) {
+ cage->offset[1] = data->orig_offset[1] + valuey / 2.0;
+
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
+ cage->scale[0] = (cage->h * data->orig_scale[0] - valuey) / cage->h;
+ }
+ else {
+ cage->scale[1] = (cage->h * data->orig_scale[1] - valuey) / cage->h;
+ }
+ }
+ else if (widget->highlighted_part == WIDGET_RECT_TRANSFORM_INTERSECT_SCALEY_UP) {
+ cage->offset[1] = data->orig_offset[1] + valuey / 2.0;
+
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
+ cage->scale[0] = (cage->h * data->orig_scale[0] + valuey) / cage->h;
+ }
+ else {
+ cage->scale[1] = (cage->h * data->orig_scale[1] + valuey) / cage->h;
+ }
+ }
+
+ /* clamping - make sure widget is at least 5 pixels wide */
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
+ if (cage->scale[0] < WIDGET_RECT_MIN_WIDTH / cage->h ||
+ cage->scale[0] < WIDGET_RECT_MIN_WIDTH / cage->w)
+ {
+ cage->scale[0] = max_ff(WIDGET_RECT_MIN_WIDTH / cage->h, WIDGET_RECT_MIN_WIDTH / cage->w);
+ cage->offset[0] = orig_ofx;
+ cage->offset[1] = orig_ofy;
+ }
+ }
+ else {
+ if (cage->scale[0] < WIDGET_RECT_MIN_WIDTH / cage->w) {
+ cage->scale[0] = WIDGET_RECT_MIN_WIDTH / cage->w;
+ cage->offset[0] = orig_ofx;
+ }
+ if (cage->scale[1] < WIDGET_RECT_MIN_WIDTH / cage->h) {
+ cage->scale[1] = WIDGET_RECT_MIN_WIDTH / cage->h;
+ cage->offset[1] = orig_ofy;
+ }
+ }
+
+ if (widget->props[RECT_TRANSFORM_SLOT_OFFSET]) {
+ RNA_property_float_set_array(&widget->ptr[RECT_TRANSFORM_SLOT_OFFSET], widget->props[RECT_TRANSFORM_SLOT_OFFSET], cage->offset);
+ RNA_property_update(C, &widget->ptr[RECT_TRANSFORM_SLOT_OFFSET], widget->props[RECT_TRANSFORM_SLOT_OFFSET]);
+ }
+
+ if (widget->props[RECT_TRANSFORM_SLOT_SCALE]) {
+ if (cage->style & WIDGET_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
+ RNA_property_float_set(&widget->ptr[RECT_TRANSFORM_SLOT_SCALE], widget->props[RECT_TRANSFORM_SLOT_SCALE], cage->scale[0]);
+ else
+ RNA_property_float_set_array(&widget->ptr[RECT_TRANSFORM_SLOT_SCALE], widget->props[RECT_TRANSFORM_SLOT_SCALE], cage->scale);
+ RNA_property_update(C, &widget->ptr[RECT_TRANSFORM_SLOT_SCALE], widget->props[RECT_TRANSFORM_SLOT_SCALE]);
+ }
+
+ /* tag the region for redraw */
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+static void widget_rect_transform_bind_to_prop(struct wmWidget *widget, int slot)
+{
+ RectTransformWidget *cage = (RectTransformWidget *) widget;
+
+ if (slot == RECT_TRANSFORM_SLOT_OFFSET)
+ widget_rect_transform_get_property(widget, RECT_TRANSFORM_SLOT_OFFSET, cage->offset);
+ if (slot == RECT_TRANSFORM_SLOT_SCALE)
+ widget_rect_transform_get_property(widget, RECT_TRANSFORM_SLOT_SCALE, cage->scale);
+}
+
+struct wmWidget *WIDGET_rect_transform_new(struct wmWidgetGroup *wgroup, int style, float width, float height)
+{
+ RectTransformWidget *cage = MEM_callocN(sizeof(RectTransformWidget), "CageWidget");
+
+ cage->widget.draw = widget_rect_transform_draw;
+ cage->widget.invoke = widget_rect_transform_invoke;
+ cage->widget.bind_to_prop = widget_rect_transform_bind_to_prop;
+ cage->widget.handler = widget_rect_transform_handler;
+ cage->widget.intersect = widget_rect_tranfrorm_intersect;
+ cage->widget.get_cursor = widget_rect_tranfrorm_get_cursor;
+ cage->widget.max_prop = 2;
+ cage->scale[0] = cage->scale[1] = 1.0f;
+ cage->style = style;
+ cage->w = width;
+ cage->h = height;
+
+ wm_widget_register(wgroup, &cage->widget);
+
+ return (wmWidget *)cage;
+}
+
+void WIDGET_rect_transform_set_offset(struct wmWidget *widget, float offset[2])
+{
+ RectTransformWidget *cage = (RectTransformWidget *)widget;
+
+ copy_v2_v2(cage->offset, offset);
+}
+
+/********* Facemap widget ************/
+
+typedef struct FacemapWidget {
+ wmWidget widget;
+ Object *ob;
+ int facemap;
+ int style;
+ float color[4];
+} FacemapWidget;
+
+
+static void widget_facemap_draw(struct wmWidget *widget, const struct bContext *C)
+{
+ FacemapWidget *fmap_widget = (FacemapWidget *)widget;
+ glPushMatrix();
+ glMultMatrixf(&fmap_widget->ob->obmat[0][0]);
+ ED_draw_object_facemap(CTX_data_scene(C), fmap_widget->ob, fmap_widget->facemap);
+ glPopMatrix();
+}
+
+static void widget_facemap_render_3d_intersect(const struct bContext *C, struct wmWidget *widget, int selectionbase)
+{
+ GPU_select_load_id(selectionbase);
+ widget_facemap_draw(widget, C);
+}
+
+
+void WIDGET_facemap_set_color(struct wmWidget *widget, float color[4])
+{
+ FacemapWidget *fmap_widget = (FacemapWidget *)widget;
+ copy_v4_v4(fmap_widget->color, color);
+}
+
+struct wmWidget *WIDGET_facemap_new(struct wmWidgetGroup *wgroup, int style, struct Object *ob, int facemap)
+{
+ FacemapWidget *fmap_widget = MEM_callocN(sizeof(RectTransformWidget), "CageWidget");
+
+ fmap_widget->widget.draw = widget_facemap_draw;
+// fmap_widget->widget.invoke = NULL;
+// fmap_widget->widget.bind_to_prop = NULL;
+// fmap_widget->widget.handler = NULL;
+ fmap_widget->widget.render_3d_intersection = widget_facemap_render_3d_intersect;
+ fmap_widget->ob = ob;
+ fmap_widget->facemap = facemap;
+ fmap_widget->style = style;
+
+ wm_widget_register(wgroup, &fmap_widget->widget);
+
+ return (wmWidget *)fmap_widget;
+}
+
+
+void fix_linking_widget_lib(void)
+{
+ (void) 0;
+}