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Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c35
1 files changed, 9 insertions, 26 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 6b2a74138c9..5a66cbd10eb 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -209,7 +209,7 @@ static void wm_gesture_draw_line(wmGesture *gt)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -252,7 +252,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -291,7 +291,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -355,39 +355,22 @@ static void draw_filled_lasso(wmGesture *gt)
/* Additive Blending */
GPU_blend(true);
- glBlendFunc(GL_ONE, GL_ONE);
-
- GLint unpack_alignment;
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ GPU_blend_set_func(GPU_ONE, GPU_ONE);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_bind(state.shader);
GPU_shader_uniform_vector(
state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
- immDrawPixelsTex(&state,
- rect.xmin,
- rect.ymin,
- w,
- h,
- GL_RED,
- GL_UNSIGNED_BYTE,
- GL_NEAREST,
- pixel_buf,
- 1.0f,
- 1.0f,
- NULL);
+ immDrawPixelsTex(
+ &state, rect.xmin, rect.ymin, w, h, GL_R8, false, pixel_buf, 1.0f, 1.0f, NULL);
GPU_shader_unbind();
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
-
MEM_freeN(pixel_buf);
GPU_blend(false);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
}
MEM_freeN(mcoords);
@@ -415,7 +398,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -449,7 +432,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */