diff options
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 35 |
1 files changed, 9 insertions, 26 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 6b2a74138c9..5a66cbd10eb 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -209,7 +209,7 @@ static void wm_gesture_draw_line(wmGesture *gt) immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ @@ -252,7 +252,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ @@ -291,7 +291,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ @@ -355,39 +355,22 @@ static void draw_filled_lasso(wmGesture *gt) /* Additive Blending */ GPU_blend(true); - glBlendFunc(GL_ONE, GL_ONE); - - GLint unpack_alignment; - glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + GPU_blend_set_func(GPU_ONE, GPU_ONE); IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_bind(state.shader); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); - immDrawPixelsTex(&state, - rect.xmin, - rect.ymin, - w, - h, - GL_RED, - GL_UNSIGNED_BYTE, - GL_NEAREST, - pixel_buf, - 1.0f, - 1.0f, - NULL); + immDrawPixelsTex( + &state, rect.xmin, rect.ymin, w, h, GL_R8, false, pixel_buf, 1.0f, 1.0f, NULL); GPU_shader_unbind(); - glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); - MEM_freeN(pixel_buf); GPU_blend(false); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA); } MEM_freeN(mcoords); @@ -415,7 +398,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled) immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ @@ -449,7 +432,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("colors_len", 2); /* "advanced" mode */ |