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Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c285
1 files changed, 168 insertions, 117 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index a0a38c5bc3f..144bb38ae76 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -45,15 +45,14 @@
#include "BKE_context.h"
-
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
-#include "wm_subwindow.h"
#include "wm_draw.h"
-#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "BIF_glutil.h"
@@ -64,40 +63,37 @@ wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type)
wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
wmWindow *window = CTX_wm_window(C);
ARegion *ar = CTX_wm_region(C);
- int sx, sy;
BLI_addtail(&window->gesture, gesture);
gesture->type = type;
gesture->event_type = event->type;
- gesture->swinid = ar->swinid; /* means only in area-region context! */
+ gesture->winrct = ar->winrct;
gesture->userdata_free = true; /* Free if userdata is set. */
gesture->modal_state = GESTURE_MODAL_NOP;
- wm_subwindow_origin_get(window, gesture->swinid, &sx, &sy);
-
if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK,
WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE))
{
rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
gesture->customdata = rect;
- rect->xmin = event->x - sx;
- rect->ymin = event->y - sy;
+ rect->xmin = event->x - gesture->winrct.xmin;
+ rect->ymin = event->y - gesture->winrct.ymin;
if (type == WM_GESTURE_CIRCLE) {
/* caller is responsible for initializing 'xmax' to radius. */
}
else {
- rect->xmax = event->x - sx;
- rect->ymax = event->y - sy;
+ rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymax = event->y - gesture->winrct.ymin;
}
}
else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
short *lasso;
gesture->points_alloc = 1024;
gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points");
- lasso[0] = event->x - sx;
- lasso[1] = event->y - sy;
+ lasso[0] = event->x - gesture->winrct.xmin;
+ lasso[1] = event->y - gesture->winrct.ymin;
gesture->points = 1;
}
@@ -166,69 +162,99 @@ int wm_gesture_evaluate(wmGesture *gesture)
/* ******************* gesture draw ******************* */
-static void wm_gesture_draw_rect(wmGesture *gt)
+static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glBegin(GL_QUADS);
- glVertex2s(rect->xmax, rect->ymin);
- glVertex2s(rect->xmax, rect->ymax);
- glVertex2s(rect->xmin, rect->ymax);
- glVertex2s(rect->xmin, rect->ymin);
- glEnd();
- glDisable(GL_BLEND);
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xCCCC);
- sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x3333);
- sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ float xmin = (float)rect->xmin;
+ float ymin = (float)rect->ymin;
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(shdr_pos, xmin, ymin);
+ immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
+ immEnd();
+
+ immUnbindProgram();
}
-static void wm_gesture_draw_line(wmGesture *gt)
+static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xAAAA);
- sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x5555);
- sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+
+ glEnable(GL_BLEND);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUnbindProgram();
+
+ glDisable(GL_BLEND);
+
+ shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ imm_draw_box_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
+
+ immUnbindProgram();
+
+ // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- glTranslatef((float)rect->xmin, (float)rect->ymin, 0.0f);
-
glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glutil_draw_filled_arc(0.0, M_PI * 2.0, rect->xmax, 40);
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
+ imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
- // for USE_GLSL works bad because of no relation between lines
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xAAAA);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40);
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x5555);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glTranslatef(-rect->xmin, -rect->ymin, 0.0f);
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 4.0f);
+ imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+
+ immUnbindProgram();
}
struct LassoFillData {
@@ -243,14 +269,14 @@ static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
memset(col, 0x10, x_end - x);
}
-static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
+static void draw_filled_lasso(wmGesture *gt)
{
const short *lasso = (short *)gt->customdata;
const int tot = gt->points;
int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__);
int i;
rcti rect;
- rcti rect_win;
+ float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < tot; i++, lasso += 2) {
moves[i][0] = lasso[0];
@@ -259,10 +285,9 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot);
- wm_subwindow_rect_get(win, gt->swinid, &rect_win);
- BLI_rcti_translate(&rect, rect_win.xmin, rect_win.ymin);
- BLI_rcti_isect(&rect_win, &rect, &rect);
- BLI_rcti_translate(&rect, -rect_win.xmin, -rect_win.ymin);
+ BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
+ BLI_rcti_isect(&gt->winrct, &rect, &rect);
+ BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
/* highly unlikely this will fail, but could crash if (tot == 0) */
if (BLI_rcti_is_empty(&rect) == false) {
@@ -276,66 +301,72 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
(const int (*)[2])moves, tot,
draw_filled_lasso_px_cb, &lasso_fill_data);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ /* Additive Blending */
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
- glColor4f(1, 1, 1, 1);
- glPixelTransferf(GL_RED_BIAS, 1);
- glPixelTransferf(GL_GREEN_BIAS, 1);
- glPixelTransferf(GL_BLUE_BIAS, 1);
+ GLint unpack_alignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glEnable(GL_BLEND);
- glaDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf);
- glDisable(GL_BLEND);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_bind(state.shader);
+ GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immDrawPixelsTex(&state, rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL);
- glPixelTransferf(GL_RED_BIAS, 0);
- glPixelTransferf(GL_GREEN_BIAS, 0);
- glPixelTransferf(GL_BLUE_BIAS, 0);
+ GPU_shader_unbind();
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
MEM_freeN(pixel_buf);
+
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
MEM_freeN(moves);
}
-static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled)
+static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
{
const short *lasso = (short *)gt->customdata;
int i;
if (filled) {
- draw_filled_lasso(win, gt);
+ draw_filled_lasso(gt);
+ }
+
+ const int numverts = gt->points;
+
+ /* Nothing to draw, do early output. */
+ if (numverts < 2) {
+ return;
+ }
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 2.0f);
+
+ immBegin((gt->type == WM_GESTURE_LASSO) ? GWN_PRIM_LINE_LOOP : GWN_PRIM_LINE_STRIP, numverts);
+
+ for (i = 0; i < gt->points; i++, lasso += 2) {
+ immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
}
- // for USE_GLSL can't check this yet
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xAAAA);
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < gt->points; i++, lasso += 2)
- glVertex2sv(lasso);
- if (gt->type == WM_GESTURE_LASSO)
- glVertex2sv((short *)gt->customdata);
- glEnd();
-
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x5555);
- glBegin(GL_LINE_STRIP);
- lasso = (short *)gt->customdata;
- for (i = 0; i < gt->points; i++, lasso += 2)
- glVertex2sv(lasso);
- if (gt->type == WM_GESTURE_LASSO)
- glVertex2sv((short *)gt->customdata);
- glEnd();
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immEnd();
+ immUnbindProgram();
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
@@ -344,17 +375,41 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xCCCC);
- sdrawline(rect->xmin - winsize_x, rect->ymin, rect->xmin + winsize_x, rect->ymin);
- sdrawline(rect->xmin, rect->ymin - winsize_y, rect->xmin, rect->ymin + winsize_y);
-
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x3333);
- sdrawline(rect->xmin - winsize_x, rect->ymin, rect->xmin + winsize_x, rect->ymin);
- sdrawline(rect->xmin, rect->ymin - winsize_y, rect->xmin, rect->ymin + winsize_y);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ float x1, x2, y1, y2;
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ immBegin(GWN_PRIM_LINES, 4);
+
+ x1 = (float)(rect->xmin - winsize_x);
+ y1 = (float)rect->ymin;
+ x2 = (float)(rect->xmin + winsize_x);
+ y2 = y1;
+
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
+
+ x1 = (float)rect->xmin;
+ y1 = (float)(rect->ymin - winsize_y);
+ x2 = x1;
+ y2 = (float)(rect->ymin + winsize_y);
+
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
+
+ immEnd();
+
+ immUnbindProgram();
}
/* called in wm_draw.c */
@@ -362,10 +417,10 @@ void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
- GPU_basic_shader_line_width(1);
+ glLineWidth(1.0f);
for (; gt; gt = gt->next) {
/* all in subwindow space */
- wmSubWindowSet(win, gt->swinid);
+ wmViewport(&gt->winrct);
if (gt->type == WM_GESTURE_RECT)
wm_gesture_draw_rect(gt);
@@ -382,9 +437,9 @@ void wm_gesture_draw(wmWindow *win)
}
}
else if (gt->type == WM_GESTURE_LINES)
- wm_gesture_draw_lasso(win, gt, false);
+ wm_gesture_draw_lasso(gt, false);
else if (gt->type == WM_GESTURE_LASSO)
- wm_gesture_draw_lasso(win, gt, true);
+ wm_gesture_draw_lasso(gt, true);
else if (gt->type == WM_GESTURE_STRAIGHTLINE)
wm_gesture_draw_line(gt);
}
@@ -392,12 +447,8 @@ void wm_gesture_draw(wmWindow *win)
void wm_gesture_tag_redraw(bContext *C)
{
- wmWindow *win = CTX_wm_window(C);
bScreen *screen = CTX_wm_screen(C);
- ARegion *ar = CTX_wm_region(C);
if (screen)
screen->do_draw_gesture = true;
-
- wm_tag_redraw_overlay(win, ar);
}