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Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 17d697840a0..a93d4c7bf37 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -44,6 +44,7 @@
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
+#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_timer.h"
#include "BLI_utildefines.h"
@@ -198,7 +199,7 @@ void WM_init_opengl(Main *bmain)
opengl_is_init = true;
}
-static void sound_jack_sync_callback(Main *bmain, int mode, float time)
+static void sound_jack_sync_callback(Main *bmain, int mode, double time)
{
/* Ugly: Blender doesn't like it when the animation is played back during rendering. */
if (G.is_rendering) {
@@ -648,6 +649,7 @@ void WM_exit_ex(bContext *C, const bool do_python)
DNA_sdna_current_free();
BLI_threadapi_exit();
+ BLI_task_scheduler_exit();
/* No need to call this early, rather do it late so that other
* pieces of Blender using sound may exit cleanly, see also T50676. */