diff options
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 17d697840a0..a93d4c7bf37 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -44,6 +44,7 @@ #include "BLI_listbase.h" #include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_task.h" #include "BLI_threads.h" #include "BLI_timer.h" #include "BLI_utildefines.h" @@ -198,7 +199,7 @@ void WM_init_opengl(Main *bmain) opengl_is_init = true; } -static void sound_jack_sync_callback(Main *bmain, int mode, float time) +static void sound_jack_sync_callback(Main *bmain, int mode, double time) { /* Ugly: Blender doesn't like it when the animation is played back during rendering. */ if (G.is_rendering) { @@ -648,6 +649,7 @@ void WM_exit_ex(bContext *C, const bool do_python) DNA_sdna_current_free(); BLI_threadapi_exit(); + BLI_task_scheduler_exit(); /* No need to call this early, rather do it late so that other * pieces of Blender using sound may exit cleanly, see also T50676. */ |