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Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 8afeb8e7b3d..9fe215f7712 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -377,7 +377,12 @@ void wm_window_title(wmWindowManager *wm, wmWindow *win)
void WM_window_set_dpi(wmWindow *win)
{
- int auto_dpi = GHOST_GetDPIHint(win->ghostwin);
+ float auto_dpi = GHOST_GetDPIHint(win->ghostwin);
+
+ /* Clamp auto DPI to 96, since our font/interface drawing does not work well
+ * with lower sizes. The main case we are interested in supporting is higher
+ * DPI. If a smaller UI is desired it is still possible to adjust UI scale. */
+ auto_dpi = max_ff(auto_dpi, 96.0f);
/* Lazily init UI scale size, preserving backwards compatibility by
* computing UI scale from ratio of previous DPI and auto DPI */
@@ -397,13 +402,16 @@ void WM_window_set_dpi(wmWindow *win)
/* Blender's UI drawing assumes DPI 72 as a good default following macOS
* while Windows and Linux use DPI 96. GHOST assumes a default 96 so we
* remap the DPI to Blender's convention. */
+ auto_dpi *= GHOST_GetNativePixelSize(win->ghostwin);
int dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f);
/* Automatically set larger pixel size for high DPI. */
- int pixelsize = MAX2(1, dpi / 54);
+ int pixelsize = max_ii(1, (int)(dpi / 64));
+ /* User adjustment for pixel size. */
+ pixelsize = max_ii(1, pixelsize + U.ui_line_width);
/* Set user preferences globals for drawing, and for forward compatibility. */
- U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin) * pixelsize;
+ U.pixelsize = pixelsize;
U.dpi = dpi / pixelsize;
U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;