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Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c566
1 files changed, 479 insertions, 87 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 2d7ed9d0295..acc9a500247 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -38,6 +38,7 @@
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "MEM_guardedalloc.h"
@@ -51,35 +52,48 @@
#include "BKE_blender.h"
#include "BKE_context.h"
+#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_global.h"
#include "BKE_main.h"
-
+#include "BKE_screen.h"
+#include "BKE_workspace.h"
#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_window.h"
-#include "wm_subwindow.h"
#include "wm_event_system.h"
+#include "ED_anim_api.h"
+#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_fileselect.h"
#include "UI_interface.h"
-#include "UI_resources.h"
+#include "UI_interface_icons.h"
#include "PIL_time.h"
+#include "GPU_batch.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "GPU_framebuffer.h"
#include "GPU_init_exit.h"
-#include "GPU_glew.h"
+#include "GPU_immediate.h"
+#include "GPU_material.h"
+#include "GPU_texture.h"
#include "BLF_api.h"
+#include "UI_resources.h"
+
+#include "../../../intern/gawain/gawain/gwn_context.h"
+
/* for assert */
#ifndef NDEBUG
# include "BLI_threads.h"
@@ -162,12 +176,23 @@ static void wm_window_check_position(rcti *rect)
}
-static void wm_ghostwindow_destroy(wmWindow *win)
+static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
if (win->ghostwin) {
+ /* We need this window's opengl context active to discard it. */
+ GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ GWN_context_active_set(win->gwnctx);
+
+ /* Delete local gawain objects. */
+ GWN_context_discard(win->gwnctx);
+
GHOST_DisposeWindow(g_system, win->ghostwin);
win->ghostwin = NULL;
- win->multisamples = 0;
+ win->gwnctx = NULL;
+
+ /* prevents non-drawable state of main windows (bugs #22967 and #25071, possibly #22477 too) */
+ wm->windrawable = NULL;
+ wm->winactive = NULL;
}
}
@@ -186,10 +211,7 @@ void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
CTX_wm_window_set(C, NULL);
}
- /* always set drawable and active to NULL,
- * prevents non-drawable state of main windows (bugs #22967 and #25071, possibly #22477 too) */
- wm->windrawable = NULL;
- wm->winactive = NULL;
+ BKE_screen_area_map_free(&win->global_areas);
/* end running jobs, a job end also removes its timer */
for (wt = wm->timers.first; wt; wt = wtnext) {
@@ -208,12 +230,10 @@ void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
if (win->eventstate) MEM_freeN(win->eventstate);
wm_event_free_all(win);
- wm_subwindows_free(win);
-
- wm_draw_data_free(win);
- wm_ghostwindow_destroy(win);
+ wm_ghostwindow_destroy(wm, win);
+ BKE_workspace_instance_hook_free(G_MAIN, win->workspace_hook);
MEM_freeN(win->stereo3d_format);
MEM_freeN(win);
@@ -234,6 +254,7 @@ static int find_free_winid(wmWindowManager *wm)
/* don't change context itself */
wmWindow *wm_window_new(bContext *C)
{
+ Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = MEM_callocN(sizeof(wmWindow), "window");
@@ -241,33 +262,50 @@ wmWindow *wm_window_new(bContext *C)
win->winid = find_free_winid(wm);
win->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Stereo 3D Format (window)");
+ win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
return win;
}
+/**
+ * A higher level version of copy that tests the new window can be added.
+ */
+static wmWindow *wm_window_new_test(bContext *C)
+{
+ wmWindow *win = wm_window_new(C);
+
+ WM_check(C);
+
+ if (win->ghostwin) {
+ WM_event_add_notifier(C, NC_WINDOW | NA_ADDED, NULL);
+ return win;
+ }
+ else {
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm_window_close(C, wm, win);
+ return NULL;
+ }
+}
/* part of wm_window.c api */
-wmWindow *wm_window_copy(bContext *C, wmWindow *win_src)
+wmWindow *wm_window_copy(bContext *C, wmWindow *win_src, const bool duplicate_layout)
{
Main *bmain = CTX_data_main(C);
wmWindow *win_dst = wm_window_new(C);
+ WorkSpace *workspace = WM_window_get_active_workspace(win_src);
+ WorkSpaceLayout *layout_old = WM_window_get_active_layout(win_src);
+ Scene *scene = WM_window_get_active_scene(win_src);
+ WorkSpaceLayout *layout_new;
win_dst->posx = win_src->posx + 10;
win_dst->posy = win_src->posy;
win_dst->sizex = win_src->sizex;
win_dst->sizey = win_src->sizey;
- /* duplicate assigns to window */
- win_dst->screen = ED_screen_duplicate(bmain, win_dst, win_src->screen);
- BLI_strncpy(win_dst->screenname, win_dst->screen->id.name + 2, sizeof(win_dst->screenname));
- win_dst->screen->winid = win_dst->winid;
-
- win_dst->screen->do_refresh = true;
- win_dst->screen->do_draw = true;
-
- win_dst->drawmethod = U.wmdrawmethod;
-
- BLI_listbase_clear(&win_dst->drawdata);
+ win_dst->scene = scene;
+ WM_window_set_active_workspace(win_dst, workspace);
+ layout_new = duplicate_layout ? ED_workspace_layout_duplicate(bmain, workspace, layout_old, win_dst) : layout_old;
+ WM_window_set_active_layout(win_dst, workspace, layout_new);
*win_dst->stereo3d_format = *win_src->stereo3d_format;
@@ -278,12 +316,12 @@ wmWindow *wm_window_copy(bContext *C, wmWindow *win_src)
* A higher level version of copy that tests the new window can be added.
* (called from the operator directly)
*/
-wmWindow *wm_window_copy_test(bContext *C, wmWindow *win_src)
+wmWindow *wm_window_copy_test(bContext *C, wmWindow *win_src, const bool duplicate_layout)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_dst;
- win_dst = wm_window_copy(C, win_src);
+ win_dst = wm_window_copy(C, win_src, duplicate_layout);
WM_check(C);
@@ -455,7 +493,7 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
for (tmpwin = wm->windows.first; tmpwin; tmpwin = tmpwin->next) {
if (tmpwin == win)
continue;
- if (tmpwin->screen->temp == 0)
+ if (WM_window_is_temp_screen(tmpwin) == false)
break;
}
@@ -463,36 +501,50 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
wm_quit_with_optional_confirmation_prompt(C, win);
}
else {
- /* We're just closing a window */
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = BKE_workspace_active_layout_get(win->workspace_hook);
BLI_remlink(&wm->windows, win);
- wm_draw_window_clear(win);
-
CTX_wm_window_set(C, win); /* needed by handlers */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
/* for regular use this will _never_ be NULL,
* however we may be freeing an improperly initialized window. */
- if (win->screen) {
- ED_screen_exit(C, win, win->screen);
+ if (screen) {
+ ED_screen_exit(C, win, screen);
+ }
+
+ if (tmpwin) {
+ BLF_batch_reset();
+ gpu_batch_presets_reset();
+ immDeactivate();
}
wm_window_free(C, wm, win);
+ /* keep imediatemode active before the next `wm_window_make_drawable` call */
+ if (tmpwin) {
+ GHOST_ActivateWindowDrawingContext(tmpwin->ghostwin);
+ GWN_context_active_set(tmpwin->gwnctx);
+ immActivate();
+ }
+
/* if temp screen, delete it after window free (it stops jobs that can access it) */
if (screen && screen->temp) {
Main *bmain = CTX_data_main(C);
- BKE_libblock_free(bmain, screen);
+
+ BLI_assert(BKE_workspace_layout_screen_get(layout) == screen);
+ BKE_workspace_layout_remove(bmain, workspace, layout);
}
}
}
void wm_window_title(wmWindowManager *wm, wmWindow *win)
{
- if (win->screen && win->screen->temp) {
+ if (WM_window_is_temp_screen(win)) {
/* nothing to do for 'temp' windows,
* because WM_window_open_temp always sets window title */
}
@@ -556,26 +608,29 @@ void WM_window_set_dpi(wmWindow *win)
U.dpi = dpi / pixelsize;
U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
+ U.dpi_fac = ((U.pixelsize * (float)U.dpi) / 72.0f);
/* update font drawing */
BLF_default_dpi(U.pixelsize * U.dpi);
}
+static void wm_window_ensure_eventstate(wmWindow *win)
+{
+ if (win->eventstate) {
+ return;
+ }
+
+ win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
+ wm_get_cursor_position(win, &win->eventstate->x, &win->eventstate->y);
+}
+
/* belongs to below */
static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wmWindow *win)
{
GHOST_WindowHandle ghostwin;
GHOST_GLSettings glSettings = {0};
- static int multisamples = -1;
int scr_w, scr_h, posy;
- /* force setting multisamples only once, it requires restart - and you cannot
- * mix it, either all windows have it, or none (tested in OSX opengl) */
- if (multisamples == -1)
- multisamples = U.ogl_multisamples;
-
- glSettings.numOfAASamples = multisamples;
-
/* a new window is created when pageflip mode is required for a window */
if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP)
glSettings.flags |= GHOST_glStereoVisual;
@@ -596,6 +651,13 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm
if (ghostwin) {
GHOST_RectangleHandle bounds;
+ /* XXX Fix crash when a new window is created.
+ * However this should be move somewhere else. (fclem) */
+ BLF_batch_reset();
+ gpu_batch_presets_reset();
+
+ win->gwnctx = GWN_context_create();
+
/* the new window has already been made drawable upon creation */
wm->windrawable = win;
@@ -605,11 +667,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm
win->ghostwin = ghostwin;
GHOST_SetWindowUserData(ghostwin, win); /* pointer back */
- if (win->eventstate == NULL)
- win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
-
- /* store multisamples window was created with, in case user prefs change */
- win->multisamples = multisamples;
+ wm_window_ensure_eventstate(win);
/* store actual window size in blender window */
bounds = GHOST_GetClientBounds(win->ghostwin);
@@ -640,7 +698,6 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm
//GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified);
/* standard state vars for window */
- glEnable(GL_SCISSOR_TEST);
GPU_state_init();
}
}
@@ -715,8 +772,7 @@ void wm_window_ghostwindows_ensure(wmWindowManager *wm)
wm_window_ghostwindow_add(wm, "Blender", win);
}
/* happens after fileread */
- if (win->eventstate == NULL)
- win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
+ wm_window_ensure_eventstate(win);
/* add keymap handlers (1 handler for all keys in map!) */
keymap = WM_keymap_find(wm->defaultconf, "Window", 0, 0);
@@ -734,6 +790,11 @@ void wm_window_ghostwindows_ensure(wmWindowManager *wm)
WM_event_add_dropbox_handler(&win->handlers, lb);
}
wm_window_title(wm, win);
+
+ /* add topbar */
+ if (BLI_listbase_is_empty(&win->global_areas.areabase)) {
+ ED_screen_global_areas_create(win);
+ }
}
}
@@ -771,8 +832,6 @@ wmWindow *WM_window_open(bContext *C, const rcti *rect)
win->sizex = BLI_rcti_size_x(rect);
win->sizey = BLI_rcti_size_y(rect);
- win->drawmethod = U.wmdrawmethod;
-
WM_check(C);
if (win->ghostwin) {
@@ -797,6 +856,7 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
Main *bmain = CTX_data_main(C);
wmWindow *win_prev = CTX_wm_window(C);
wmWindow *win;
+ bScreen *screen;
ScrArea *sa;
Scene *scene = CTX_data_scene(C);
const char *title;
@@ -820,7 +880,7 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
/* test if we have a temp screen already */
for (win = CTX_wm_manager(C)->windows.first; win; win = win->next)
- if (win->screen->temp)
+ if (WM_window_is_temp_screen(win))
break;
/* add new window? */
@@ -831,6 +891,8 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
win->posy = rect.ymin;
}
+ screen = WM_window_get_active_screen(win);
+
win->sizex = BLI_rcti_size_x(&rect);
win->sizey = BLI_rcti_size_y(&rect);
@@ -839,17 +901,29 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
wm_window_raise(win);
}
- if (win->screen == NULL) {
- /* add new screen */
- win->screen = ED_screen_add(bmain, win, scene, "temp");
+ if (WM_window_get_active_workspace(win) == NULL) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
+ WM_window_set_active_workspace(win, workspace);
}
- else {
- /* switch scene for rendering */
- if (win->screen->scene != scene)
- ED_screen_set_scene(C, win->screen, scene);
+
+ if (screen == NULL) {
+ /* add new screen layout */
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "temp");
+
+ screen = BKE_workspace_layout_screen_get(layout);
+ WM_window_set_active_layout(win, workspace, layout);
}
- win->screen->temp = 1;
+ if (win->scene == NULL) {
+ win->scene = scene;
+ }
+ /* In case we reuse an already existing temp window (see win lookup above). */
+ else if (WM_window_get_active_scene(win) != scene) {
+ WM_window_change_active_scene(bmain, C, win, scene);
+ }
+
+ screen->temp = 1;
/* make window active, and validate/resize */
CTX_wm_window_set(C, win);
@@ -862,25 +936,35 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
*/
/* ensure it shows the right spacetype editor */
- sa = win->screen->areabase.first;
+ sa = screen->areabase.first;
CTX_wm_area_set(C, sa);
if (type == WM_WINDOW_RENDER) {
ED_area_newspace(C, sa, SPACE_IMAGE, false);
}
+ else if (type == WM_WINDOW_DRIVERS) {
+ ED_area_newspace(C, sa, SPACE_IPO, false);
+ }
else {
ED_area_newspace(C, sa, SPACE_USERPREF, false);
}
- ED_screen_set(C, win->screen);
+ ED_screen_change(C, screen);
ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */
+ /* do additional setup for specific editor type */
+ if (type == WM_WINDOW_DRIVERS) {
+ ED_drivers_editor_init(C, sa);
+ }
+
if (sa->spacetype == SPACE_IMAGE)
title = IFACE_("Blender Render");
else if (ELEM(sa->spacetype, SPACE_OUTLINER, SPACE_USERPREF))
title = IFACE_("Blender User Preferences");
else if (sa->spacetype == SPACE_FILE)
title = IFACE_("Blender File View");
+ else if (sa->spacetype == SPACE_IPO)
+ title = IFACE_("Blender Drivers Editor");
else
title = "Blender";
@@ -908,17 +992,109 @@ int wm_window_close_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
-/* operator callback */
-int wm_window_duplicate_exec(bContext *C, wmOperator *UNUSED(op))
+static WorkSpaceLayout *wm_window_new_find_layout(wmOperator *op, WorkSpace *workspace)
+{
+ ListBase *listbase = BKE_workspace_layouts_get(workspace);
+ const int layout_id = RNA_enum_get(op->ptr, "screen");
+ int i = 0;
+
+ for (WorkSpaceLayout *layout = listbase->first; layout; layout = layout->next) {
+ if (i++ == layout_id) {
+ return layout;
+ }
+ }
+
+ BLI_assert(0);
+ return NULL;
+}
+
+/* new window operator callback */
+int wm_window_new_exec(bContext *C, wmOperator *op)
{
+ Main *bmain = CTX_data_main(C);
wmWindow *win_src = CTX_wm_window(C);
- bool ok;
+ WorkSpace *workspace = WM_window_get_active_workspace(win_src);
+ WorkSpaceLayout *layout_new = wm_window_new_find_layout(op, workspace);
+ bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new);
+ wmWindow *win_dst;
- ok = (wm_window_copy_test(C, win_src) != NULL);
+ if ((win_dst = wm_window_new_test(C))) {
+ if (screen_new->winid) {
+ /* layout/screen is already used, duplicate it */
+ layout_new = ED_workspace_layout_duplicate(bmain, workspace, layout_new, win_dst);
+ screen_new = BKE_workspace_layout_screen_get(layout_new);
+ }
+ /* New window with a different screen but same workspace */
+ WM_window_set_active_workspace(win_dst, workspace);
+ WM_window_set_active_screen(win_dst, workspace, screen_new);
+ win_dst->scene = win_src->scene;
+ screen_new->winid = win_dst->winid;
+ CTX_wm_window_set(C, win_dst);
+
+ ED_screen_refresh(CTX_wm_manager(C), win_dst);
+ }
- return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+ return (win_dst != NULL) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
+int wm_window_new_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ ListBase *listbase = BKE_workspace_layouts_get(workspace);
+
+ if (BLI_listbase_count_at_most(listbase, 2) == 1) {
+ RNA_enum_set(op->ptr, "screen", 0);
+ return wm_window_new_exec(C, op);
+ }
+ else {
+ return WM_enum_search_invoke_previews(C, op, 6, 2);
+ }
+}
+
+const EnumPropertyItem *wm_window_new_screen_itemf(
+ bContext *C, struct PointerRNA *UNUSED(ptr), struct PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ if (C == NULL) {
+ return DummyRNA_NULL_items;
+ }
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ ListBase *listbase = BKE_workspace_layouts_get(workspace);
+ EnumPropertyItem *item = NULL;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ int value = 0, totitem = 0;
+ int count_act_screens = 0;
+ /* XXX setting max number of windows to 20. We'd need support
+ * for dynamic strings in EnumPropertyItem.name to avoid this. */
+ static char active_screens[20][MAX_NAME + 12];
+
+ for (WorkSpaceLayout *layout = listbase->first; layout; layout = layout->next) {
+ bScreen *screen = BKE_workspace_layout_screen_get(layout);
+ const char *layout_name = BKE_workspace_layout_name_get(layout);
+
+ if (screen->winid) {
+ BLI_snprintf(active_screens[count_act_screens], sizeof(*active_screens), "%s (Duplicate)", layout_name);
+ tmp.name = active_screens[count_act_screens++];
+ }
+ else {
+ tmp.name = layout_name;
+ }
+
+ tmp.value = value;
+ tmp.identifier = layout_name;
+ UI_id_icon_render(C, CTX_data_scene(C), &screen->id, true, false);
+ tmp.icon = BKE_icon_id_ensure(&screen->id);
+
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ value++;
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
/* fullscreen operator callback */
int wm_window_fullscreen_toggle_exec(bContext *C, wmOperator *UNUSED(op))
@@ -1011,6 +1187,8 @@ static int query_qual(modifierKeyType qual)
void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
{
+ BLI_assert(GPU_framebuffer_current_get() == 0);
+
if (win != wm->windrawable && win->ghostwin) {
// win->lmbut = 0; /* keeps hanging when mousepressed while other window opened */
@@ -1018,13 +1196,41 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set drawable %d\n", __func__, win->winid);
}
+
+ BLF_batch_reset();
+ gpu_batch_presets_reset();
+ immDeactivate();
GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ GWN_context_active_set(win->gwnctx);
+ immActivate();
/* this can change per window */
WM_window_set_dpi(win);
}
}
+/* Reset active the current window opengl drawing context. */
+void wm_window_reset_drawable(void)
+{
+ BLI_assert(BLI_thread_is_main());
+ BLI_assert(GPU_framebuffer_current_get() == 0);
+ wmWindowManager *wm = G_MAIN->wm.first;
+
+ if (wm == NULL)
+ return;
+
+ wmWindow *win = wm->windrawable;
+
+ if (win && win->ghostwin) {
+ BLF_batch_reset();
+ gpu_batch_presets_reset();
+ immDeactivate();
+ GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ GWN_context_active_set(win->gwnctx);
+ immActivate();
+ }
+}
+
/* called by ghost, here we handle events for windows themselves or send to event system */
/* mouse coordinate converversion happens here */
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr)
@@ -1044,7 +1250,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
/* Ghost now can call this function for life resizes, but it should return if WM didn't initialize yet.
* Can happen on file read (especially full size window) */
- if ((wm->initialized & WM_INIT_WINDOW) == 0) {
+ if ((wm->initialized & WM_WINDOW_IS_INITIALIZED) == 0) {
return 1;
}
if (!ghostwin) {
@@ -1218,7 +1424,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
/* stop screencast if resize */
if (type == GHOST_kEventWindowSize) {
- WM_jobs_stop(wm, win->screen, NULL);
+ WM_jobs_stop(wm, WM_window_get_active_screen(win), NULL);
}
WM_window_set_dpi(win);
@@ -1253,6 +1459,8 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
win->posx != posx ||
win->posy != posy)
{
+ const bScreen *screen = WM_window_get_active_screen(win);
+
win->sizex = sizex;
win->sizey = sizey;
win->posx = posx;
@@ -1288,7 +1496,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
}
wm_window_make_drawable(wm, win);
- wm_draw_window_clear(win);
+ BKE_icon_changed(screen->id.icon_id);
WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
@@ -1400,6 +1608,8 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
WM_window_set_dpi(win);
if (U.pixelsize != prev_pixelsize) {
+ BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id);
+
// close all popups since they are positioned with the pixel
// size baked in and it's difficult to correct them
wmWindow *oldWindow = CTX_wm_window(C);
@@ -1408,7 +1618,6 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
CTX_wm_window_set(C, oldWindow);
wm_window_make_drawable(wm, win);
- wm_draw_window_clear(win);
WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
@@ -1539,13 +1748,22 @@ void wm_window_testbreak(void)
/* **************** init ********************** */
+/* bContext can be null in background mode because we don't
+ * need to event handling. */
void wm_ghost_init(bContext *C)
{
if (!g_system) {
- GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
+ GHOST_EventConsumerHandle consumer;
+
+ if (C != NULL) {
+ consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
+ }
g_system = GHOST_CreateSystem();
- GHOST_AddEventConsumer(g_system, consumer);
+
+ if (C != NULL) {
+ GHOST_AddEventConsumer(g_system, consumer);
+ }
if (wm_init_state.native_pixels) {
GHOST_UseNativePixels();
@@ -1789,14 +2007,9 @@ void wm_window_raise(wmWindow *win)
void wm_window_swap_buffers(wmWindow *win)
{
-
-#ifdef WIN32
- glDisable(GL_SCISSOR_TEST);
+ GPU_texture_orphans_delete(); /* XXX should be done elsewhere. */
+ GPU_material_orphans_delete(); /* XXX Amen to that. */
GHOST_SwapWindowBuffers(win->ghostwin);
- glEnable(GL_SCISSOR_TEST);
-#else
- GHOST_SwapWindowBuffers(win->ghostwin);
-#endif
}
void wm_window_set_swap_interval (wmWindow *win, int interval)
@@ -1887,19 +2100,58 @@ float WM_cursor_pressure(const struct wmWindow *win)
/* support for native pixel size */
/* mac retina opens window in size X, but it has up to 2 x more pixels */
-int WM_window_pixels_x(wmWindow *win)
+int WM_window_pixels_x(const wmWindow *win)
{
float f = GHOST_GetNativePixelSize(win->ghostwin);
return (int)(f * (float)win->sizex);
}
-
-int WM_window_pixels_y(wmWindow *win)
+int WM_window_pixels_y(const wmWindow *win)
{
float f = GHOST_GetNativePixelSize(win->ghostwin);
return (int)(f * (float)win->sizey);
+}
+/**
+ * Get boundaries usable by all window contents, including global areas.
+ */
+void WM_window_rect_calc(const wmWindow *win, rcti *r_rect)
+{
+ BLI_rcti_init(r_rect, 0, WM_window_pixels_x(win), 0, WM_window_pixels_y(win));
+}
+/**
+ * Get boundaries usable by screen-layouts, excluding global areas.
+ * \note Depends on U.dpi_fac. Should that be outdated, call #WM_window_set_dpi first.
+ */
+void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
+{
+ rcti rect;
+
+ BLI_rcti_init(&rect, 0, WM_window_pixels_x(win), 0, WM_window_pixels_y(win));
+
+ /* Substract global areas from screen rectangle. */
+ for (ScrArea *global_area = win->global_areas.areabase.first; global_area; global_area = global_area->next) {
+ if (global_area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
+ continue;
+ }
+
+ switch (global_area->global->align) {
+ case GLOBAL_AREA_ALIGN_TOP:
+ rect.ymax -= ED_area_global_size_y(global_area);
+ break;
+ case GLOBAL_AREA_ALIGN_BOTTOM:
+ rect.ymin += ED_area_global_size_y(global_area);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+ }
+
+ BLI_assert(rect.xmin < rect.xmax);
+ BLI_assert(rect.ymin < rect.ymax);
+ *r_rect = rect;
}
bool WM_window_is_fullscreen(wmWindow *win)
@@ -1907,6 +2159,115 @@ bool WM_window_is_fullscreen(wmWindow *win)
return win->windowstate == GHOST_kWindowStateFullScreen;
}
+/**
+ * Some editor data may need to be synced with scene data (3D View camera and layers).
+ * This function ensures data is synced for editors in visible workspaces and their visible layouts.
+ */
+void WM_windows_scene_data_sync(const ListBase *win_lb, Scene *scene)
+{
+ for (wmWindow *win = win_lb->first; win; win = win->next) {
+ if (WM_window_get_active_scene(win) == scene) {
+ ED_workspace_scene_data_sync(win->workspace_hook, scene);
+ }
+ }
+}
+
+Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
+{
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ if (WM_window_get_active_screen(win) == screen) {
+ return WM_window_get_active_scene(win);
+ }
+ }
+
+ return NULL;
+}
+
+WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
+{
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ if (WM_window_get_active_screen(win) == screen) {
+ return WM_window_get_active_workspace(win);
+ }
+ }
+ return NULL;
+}
+
+Scene *WM_window_get_active_scene(const wmWindow *win)
+{
+ return win->scene;
+}
+
+/**
+ * \warning Only call outside of area/region loops
+ */
+void WM_window_change_active_scene(Main *bmain, bContext *C, wmWindow *win, Scene *scene_new)
+{
+ const bScreen *screen = WM_window_get_active_screen(win);
+ Scene *scene_old = win->scene;
+
+ ED_scene_change_update(bmain, C, win, screen, scene_old, scene_new);
+}
+
+WorkSpace *WM_window_get_active_workspace(const wmWindow *win)
+{
+ return BKE_workspace_active_get(win->workspace_hook);
+}
+void WM_window_set_active_workspace(wmWindow *win, WorkSpace *workspace)
+{
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+}
+
+WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win)
+{
+ const WorkSpace *workspace = WM_window_get_active_workspace(win);
+ return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook) : NULL);
+}
+void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout)
+{
+ BKE_workspace_hook_layout_for_workspace_set(win->workspace_hook, workspace, layout);
+}
+
+/**
+ * Get the active screen of the active workspace in \a win.
+ */
+bScreen *WM_window_get_active_screen(const wmWindow *win)
+{
+ const WorkSpace *workspace = WM_window_get_active_workspace(win);
+ /* May be NULL in rare cases like closing Blender */
+ return (LIKELY(workspace != NULL) ? BKE_workspace_active_screen_get(win->workspace_hook) : NULL);
+}
+void WM_window_set_active_screen(wmWindow *win, WorkSpace *workspace, bScreen *screen)
+{
+ BKE_workspace_active_screen_set(win->workspace_hook, workspace, screen);
+}
+
+struct ViewLayer *WM_window_get_active_view_layer_ex(const wmWindow *win, Scene **r_scene)
+{
+ const WorkSpace *workspace = WM_window_get_active_workspace(win);
+ Scene *scene = WM_window_get_active_scene(win);
+ /* May be NULL in rare cases like closing Blender */
+ bScreen *screen = (LIKELY(workspace != NULL) ? BKE_workspace_active_screen_get(win->workspace_hook) : NULL);
+ if (screen != NULL) {
+ if (r_scene) {
+ *r_scene = scene;
+ }
+ return BKE_workspace_view_layer_get(workspace, scene);
+ }
+ return NULL;
+}
+
+struct ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
+{
+ return WM_window_get_active_view_layer_ex(win, NULL);
+}
+
+bool WM_window_is_temp_screen(const wmWindow *win)
+{
+ const bScreen *screen = WM_window_get_active_screen(win);
+ return (screen && screen->temp != 0);
+}
+
#ifdef WITH_INPUT_IME
/* note: keep in mind wm_window_IME_begin is also used to reposition the IME window */
@@ -1925,3 +2286,34 @@ void wm_window_IME_end(wmWindow *win)
win->ime_data = NULL;
}
#endif /* WITH_INPUT_IME */
+
+/* ****** direct opengl context management ****** */
+
+void *WM_opengl_context_create(void)
+{
+ /* On Windows there is a problem creating contexts that share lists
+ * from one context that is current in another thread.
+ * So we should call this function only on the main thread.
+ */
+ BLI_assert(BLI_thread_is_main());
+ BLI_assert(GPU_framebuffer_current_get() == 0);
+ return GHOST_CreateOpenGLContext(g_system);
+}
+
+void WM_opengl_context_dispose(void *context)
+{
+ BLI_assert(GPU_framebuffer_current_get() == 0);
+ GHOST_DisposeOpenGLContext(g_system, (GHOST_ContextHandle)context);
+}
+
+void WM_opengl_context_activate(void *context)
+{
+ BLI_assert(GPU_framebuffer_current_get() == 0);
+ GHOST_ActivateOpenGLContext((GHOST_ContextHandle)context);
+}
+
+void WM_opengl_context_release(void *context)
+{
+ BLI_assert(GPU_framebuffer_current_get() == 0);
+ GHOST_ReleaseOpenGLContext((GHOST_ContextHandle)context);
+}