Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/windowmanager/intern/wm_xr.c')
-rw-r--r--source/blender/windowmanager/intern/wm_xr.c737
1 files changed, 0 insertions, 737 deletions
diff --git a/source/blender/windowmanager/intern/wm_xr.c b/source/blender/windowmanager/intern/wm_xr.c
deleted file mode 100644
index be0c8b4798b..00000000000
--- a/source/blender/windowmanager/intern/wm_xr.c
+++ /dev/null
@@ -1,737 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup wm
- *
- * \name Window-Manager XR API
- *
- * Implements Blender specific functionality for the GHOST_Xr API.
- */
-
-#include "BKE_context.h"
-#include "BKE_global.h"
-#include "BKE_idprop.h"
-#include "BKE_main.h"
-#include "BKE_object.h"
-#include "BKE_report.h"
-#include "BKE_screen.h"
-
-#include "BLI_ghash.h"
-#include "BLI_math_geom.h"
-#include "BLI_math_matrix.h"
-
-#include "CLG_log.h"
-
-#include "DNA_camera_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_xr_types.h"
-
-#include "DRW_engine.h"
-
-#include "ED_view3d.h"
-#include "ED_view3d_offscreen.h"
-
-#include "GHOST_C-api.h"
-
-#include "GPU_context.h"
-#include "GPU_draw.h"
-#include "GPU_matrix.h"
-#include "GPU_viewport.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "UI_interface.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "wm.h"
-#include "wm_surface.h"
-#include "wm_window.h"
-
-struct wmXrRuntimeData *wm_xr_runtime_data_create(void);
-void wm_xr_runtime_data_free(struct wmXrRuntimeData **runtime);
-void wm_xr_draw_view(const GHOST_XrDrawViewInfo *, void *);
-void *wm_xr_session_gpu_binding_context_create(void);
-void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle);
-wmSurface *wm_xr_session_surface_create(void);
-void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4]);
-
-/* -------------------------------------------------------------------- */
-
-typedef struct wmXrSessionState {
- bool is_started;
-
- /** Last known viewer pose (centroid of eyes, in world space) stored for queries. */
- GHOST_XrPose viewer_pose;
- /** The last known view matrix, calculated from above's viewer pose. */
- float viewer_viewmat[4][4];
- float focal_len;
-
- /** Copy of XrSessionSettings.flag created on the last draw call, stored to detect changes. */
- int prev_settings_flag;
- /** Copy of wmXrDrawData.eye_position_ofs. */
- float prev_eye_position_ofs[3];
-
- bool is_view_data_set;
-} wmXrSessionState;
-
-typedef struct wmXrRuntimeData {
- GHOST_XrContextHandle context;
-
- /* Although this struct is internal, RNA gets a handle to this for state information queries. */
- wmXrSessionState session_state;
- wmXrSessionExitFn exit_fn;
-} wmXrRuntimeData;
-
-typedef struct wmXrDrawData {
- /** The pose (location + rotation) to which eye deltas will be applied to when drawing (world
- * space). With positional tracking enabled, it should be the same as the base pose, when
- * disabled it also contains a location delta from the moment the option was toggled. */
- GHOST_XrPose base_pose;
- float eye_position_ofs[3]; /* Local/view space. */
-} wmXrDrawData;
-
-typedef struct {
- GPUOffScreen *offscreen;
- GPUViewport *viewport;
-} wmXrSurfaceData;
-
-typedef struct {
- wmWindowManager *wm;
-} wmXrErrorHandlerData;
-
-/* -------------------------------------------------------------------- */
-
-static wmSurface *g_xr_surface = NULL;
-static CLG_LogRef LOG = {"wm.xr"};
-
-/* -------------------------------------------------------------------- */
-/** \name XR-Context
- *
- * All XR functionality is accessed through a #GHOST_XrContext handle.
- * The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
- * representation of the OpenXR runtime connection within the application.
- *
- * \{ */
-
-static void wm_xr_error_handler(const GHOST_XrError *error)
-{
- wmXrErrorHandlerData *handler_data = error->customdata;
- wmWindowManager *wm = handler_data->wm;
-
- BKE_reports_clear(&wm->reports);
- WM_report(RPT_ERROR, error->user_message);
- WM_report_banner_show();
-
- if (wm->xr.runtime) {
- /* Just play safe and destroy the entire runtime data, including context. */
- wm_xr_runtime_data_free(&wm->xr.runtime);
- }
-}
-
-bool wm_xr_init(wmWindowManager *wm)
-{
- if (wm->xr.runtime && wm->xr.runtime->context) {
- return true;
- }
- static wmXrErrorHandlerData error_customdata;
-
- /* Set up error handling */
- error_customdata.wm = wm;
- GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
-
- {
- const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
- GHOST_kXrGraphicsOpenGL,
-#ifdef WIN32
- GHOST_kXrGraphicsD3D11,
-#endif
- };
- GHOST_XrContextCreateInfo create_info = {
- .gpu_binding_candidates = gpu_bindings_candidates,
- .gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates),
- };
- GHOST_XrContextHandle context;
-
- if (G.debug & G_DEBUG_XR) {
- create_info.context_flag |= GHOST_kXrContextDebug;
- }
- if (G.debug & G_DEBUG_XR_TIME) {
- create_info.context_flag |= GHOST_kXrContextDebugTime;
- }
-
- if (!(context = GHOST_XrContextCreate(&create_info))) {
- return false;
- }
-
- /* Set up context callbacks */
- GHOST_XrGraphicsContextBindFuncs(context,
- wm_xr_session_gpu_binding_context_create,
- wm_xr_session_gpu_binding_context_destroy);
- GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
-
- if (!wm->xr.runtime) {
- wm->xr.runtime = wm_xr_runtime_data_create();
- wm->xr.runtime->context = context;
- }
- }
- BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
-
- return true;
-}
-
-void wm_xr_exit(wmWindowManager *wm)
-{
- if (wm->xr.runtime != NULL) {
- wm_xr_runtime_data_free(&wm->xr.runtime);
- }
- if (wm->xr.session_settings.shading.prop) {
- IDP_FreeProperty(wm->xr.session_settings.shading.prop);
- wm->xr.session_settings.shading.prop = NULL;
- }
-}
-
-bool wm_xr_events_handle(wmWindowManager *wm)
-{
- if (wm->xr.runtime && wm->xr.runtime->context) {
- return GHOST_XrEventsHandle(wm->xr.runtime->context);
- }
- return false;
-}
-
-/** \} */ /* XR-Context */
-
-/* -------------------------------------------------------------------- */
-/** \name XR Runtime Data
- *
- * \{ */
-
-wmXrRuntimeData *wm_xr_runtime_data_create(void)
-{
- wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__);
- return runtime;
-}
-
-void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
-{
- /* Note that this function may be called twice, because of an indirect recursion: If a session is
- * running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
- * again, because it's also set as the session exit callback. So NULL-check and NULL everything
- * that is freed here. */
-
- /* We free all runtime XR data here, so if the context is still alive, destroy it. */
- if ((*runtime)->context != NULL) {
- GHOST_XrContextHandle context = (*runtime)->context;
- /* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the
- * first call, see comment above. */
- (*runtime)->context = NULL;
- GHOST_XrContextDestroy(context);
- }
- MEM_SAFE_FREE(*runtime);
-}
-
-static void wm_xr_base_pose_calc(const Scene *scene,
- const XrSessionSettings *settings,
- GHOST_XrPose *r_base_pose)
-{
- const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
- settings->base_pose_object) ?
- settings->base_pose_object :
- scene->camera;
-
- if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
- float tmp_quatx[4], tmp_quatz[4];
-
- copy_v3_v3(r_base_pose->position, settings->base_pose_location);
- axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
- axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
- mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
- }
- else if (base_pose_object) {
- float tmp_quat[4];
- float tmp_eul[3];
-
- mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
-
- /* Only use rotation around Z-axis to align view with floor. */
- quat_to_eul(tmp_eul, tmp_quat);
- tmp_eul[0] = M_PI_2;
- tmp_eul[1] = 0;
- eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
- }
- else {
- copy_v3_fl(r_base_pose->position, 0.0f);
- axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
- }
-}
-
-static void wm_xr_draw_data_populate(const wmXrSessionState *state,
- const GHOST_XrDrawViewInfo *draw_view,
- const XrSessionSettings *settings,
- const Scene *scene,
- wmXrDrawData *r_draw_data)
-{
- const bool position_tracking_toggled = ((state->prev_settings_flag &
- XR_SESSION_USE_POSITION_TRACKING) !=
- (settings->flag & XR_SESSION_USE_POSITION_TRACKING));
- const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
-
- memset(r_draw_data, 0, sizeof(*r_draw_data));
-
- wm_xr_base_pose_calc(scene, settings, &r_draw_data->base_pose);
-
- /* Set the eye position offset, it's used to offset the base pose when changing positional
- * tracking. */
- if (!state->is_view_data_set) {
- /* Always use the exact base pose with no offset when starting the session. */
- copy_v3_fl(r_draw_data->eye_position_ofs, 0.0f);
- }
- else if (position_tracking_toggled) {
- if (use_position_tracking) {
- copy_v3_fl(r_draw_data->eye_position_ofs, 0.0f);
- }
- else {
- /* Store the current local offset (local pose) so that we can apply that to the eyes. This
- * way the eyes stay exactly where they are when disabling positional tracking. */
- copy_v3_v3(r_draw_data->eye_position_ofs, draw_view->local_pose.position);
- }
- }
- else if (!use_position_tracking) {
- /* Keep previous offset when positional tracking is disabled. */
- copy_v3_v3(r_draw_data->eye_position_ofs, state->prev_eye_position_ofs);
- }
-}
-
-/**
- * Update information that is only stored for external state queries. E.g. for Python API to
- * request the current (as in, last known) viewer pose.
- */
-static void wm_xr_session_state_update(wmXrSessionState *state,
- const GHOST_XrDrawViewInfo *draw_view,
- const XrSessionSettings *settings,
- const wmXrDrawData *draw_data)
-{
- GHOST_XrPose viewer_pose;
- const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
-
- mul_qt_qtqt(viewer_pose.orientation_quat,
- draw_data->base_pose.orientation_quat,
- draw_view->local_pose.orientation_quat);
- copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
- /* The local pose and the eye pose (which is copied from an earlier local pose) both are view
- * space, so Y-up. In this case we need them in regular Z-up. */
- viewer_pose.position[0] += draw_data->eye_position_ofs[0];
- viewer_pose.position[1] -= draw_data->eye_position_ofs[2];
- viewer_pose.position[2] += draw_data->eye_position_ofs[1];
- if (use_position_tracking) {
- viewer_pose.position[0] += draw_view->local_pose.position[0];
- viewer_pose.position[1] -= draw_view->local_pose.position[2];
- viewer_pose.position[2] += draw_view->local_pose.position[1];
- }
-
- copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
- copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
- wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat);
- /* No idea why, but multiplying by two seems to make it match the VR view more. */
- state->focal_len = 2.0f *
- fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
- DEFAULT_SENSOR_WIDTH);
-
- copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
- state->prev_settings_flag = settings->flag;
- state->is_view_data_set = true;
-}
-
-wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
-{
- return xr->runtime ? &xr->runtime->session_state : NULL;
-}
-
-bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
-{
- if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
- zero_v3(r_location);
- return false;
- }
-
- copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
- return true;
-}
-
-bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
-{
- if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
- unit_qt(r_rotation);
- return false;
- }
-
- copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
- return true;
-}
-
-bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
- float r_viewmat[4][4],
- float *r_focal_len)
-{
- if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
- unit_m4(r_viewmat);
- *r_focal_len = 0.0f;
- return false;
- }
-
- copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
- *r_focal_len = xr->runtime->session_state.focal_len;
-
- return true;
-}
-
-/** \} */ /* XR Runtime Data */
-
-/* -------------------------------------------------------------------- */
-/** \name XR-Session
- *
- * \{ */
-
-void *wm_xr_session_gpu_binding_context_create(void)
-{
- wmSurface *surface = wm_xr_session_surface_create();
-
- wm_surface_add(surface);
-
- /* Some regions may need to redraw with updated session state after the session is entirely up
- * and running. */
- WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
-
- return surface->ghost_ctx;
-}
-
-void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context))
-{
- if (g_xr_surface) { /* Might have been freed already */
- wm_surface_remove(g_xr_surface);
- }
-
- wm_window_reset_drawable();
-
- /* Some regions may need to redraw with updated session state after the session is entirely
- * stopped. */
- WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
-}
-
-static void wm_xr_session_exit_cb(void *customdata)
-{
- wmXrData *xr_data = customdata;
-
- xr_data->runtime->session_state.is_started = false;
- if (xr_data->runtime->exit_fn) {
- xr_data->runtime->exit_fn(xr_data);
- }
-
- /* Free the entire runtime data (including session state and context), to play safe. */
- wm_xr_runtime_data_free(&xr_data->runtime);
-}
-
-static void wm_xr_session_begin_info_create(wmXrData *xr_data,
- GHOST_XrSessionBeginInfo *r_begin_info)
-{
- /* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
- * to allow external code to execute its own session-exit logic. */
- r_begin_info->exit_fn = wm_xr_session_exit_cb;
- r_begin_info->exit_customdata = xr_data;
-}
-
-void wm_xr_session_toggle(wmWindowManager *wm, wmXrSessionExitFn session_exit_fn)
-{
- wmXrData *xr_data = &wm->xr;
-
- if (WM_xr_session_exists(xr_data)) {
- GHOST_XrSessionEnd(xr_data->runtime->context);
- }
- else {
- GHOST_XrSessionBeginInfo begin_info;
-
- xr_data->runtime->session_state.is_started = true;
- xr_data->runtime->exit_fn = session_exit_fn;
-
- wm_xr_session_begin_info_create(xr_data, &begin_info);
- GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
- }
-}
-
-/**
- * Check if the XR-Session was triggered.
- * If an error happened while trying to start a session, this returns false too.
- */
-bool WM_xr_session_exists(const wmXrData *xr)
-{
- return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
-}
-
-/**
- * Check if the session is running, according to the OpenXR definition.
- */
-bool WM_xr_session_is_ready(const wmXrData *xr)
-{
- return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
-}
-
-/** \} */ /* XR-Session */
-
-/* -------------------------------------------------------------------- */
-/** \name XR-Session Surface
- *
- * A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
- * session.
- *
- * \{ */
-
-/**
- * \brief Call Ghost-XR to draw a frame
- *
- * Draw callback for the XR-session surface. It's expected to be called on each main loop iteration
- * and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view,
- * #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
- */
-static void wm_xr_session_surface_draw(bContext *C)
-{
- wmXrSurfaceData *surface_data = g_xr_surface->customdata;
- wmWindowManager *wm = CTX_wm_manager(C);
-
- if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) {
- return;
- }
- DRW_xr_drawing_begin();
- GHOST_XrSessionDrawViews(wm->xr.runtime->context, C);
- GPU_offscreen_unbind(surface_data->offscreen, false);
- DRW_xr_drawing_end();
-}
-
-static void wm_xr_session_free_data(wmSurface *surface)
-{
- wmXrSurfaceData *data = surface->customdata;
-
- if (data->viewport) {
- GPU_viewport_free(data->viewport);
- }
- if (data->offscreen) {
- GPU_offscreen_free(data->offscreen);
- }
-
- MEM_freeN(surface->customdata);
-
- g_xr_surface = NULL;
-}
-
-static bool wm_xr_session_surface_offscreen_ensure(const GHOST_XrDrawViewInfo *draw_view)
-{
- wmXrSurfaceData *surface_data = g_xr_surface->customdata;
- const bool size_changed = surface_data->offscreen &&
- (GPU_offscreen_width(surface_data->offscreen) != draw_view->width) &&
- (GPU_offscreen_height(surface_data->offscreen) != draw_view->height);
- char err_out[256] = "unknown";
- bool failure = false;
-
- if (surface_data->offscreen) {
- BLI_assert(surface_data->viewport);
-
- if (!size_changed) {
- return true;
- }
- GPU_viewport_free(surface_data->viewport);
- GPU_offscreen_free(surface_data->offscreen);
- }
-
- if (!(surface_data->offscreen = GPU_offscreen_create(
- draw_view->width, draw_view->height, 0, true, false, err_out))) {
- failure = true;
- }
-
- if (failure) {
- /* Pass. */
- }
- else if (!(surface_data->viewport = GPU_viewport_create())) {
- GPU_offscreen_free(surface_data->offscreen);
- failure = true;
- }
-
- if (failure) {
- CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out);
- return false;
- }
-
- return true;
-}
-
-wmSurface *wm_xr_session_surface_create(void)
-{
- if (g_xr_surface) {
- BLI_assert(false);
- return g_xr_surface;
- }
-
- wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
- wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
-
- surface->draw = wm_xr_session_surface_draw;
- surface->free_data = wm_xr_session_free_data;
- surface->ghost_ctx = DRW_xr_opengl_context_get();
- surface->gpu_ctx = DRW_xr_gpu_context_get();
-
- surface->customdata = data;
-
- g_xr_surface = surface;
-
- return surface;
-}
-
-/** \} */ /* XR-Session Surface */
-
-/* -------------------------------------------------------------------- */
-/** \name XR Drawing
- *
- * \{ */
-
-void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4])
-{
- float iquat[4];
- invert_qt_qt_normalized(iquat, pose->orientation_quat);
- quat_to_mat4(r_viewmat, iquat);
- translate_m4(r_viewmat, -pose->position[0], -pose->position[1], -pose->position[2]);
-}
-
-static void wm_xr_draw_matrices_create(const wmXrDrawData *draw_data,
- const GHOST_XrDrawViewInfo *draw_view,
- const XrSessionSettings *session_settings,
- float r_view_mat[4][4],
- float r_proj_mat[4][4])
-{
- GHOST_XrPose eye_pose;
-
- copy_qt_qt(eye_pose.orientation_quat, draw_view->eye_pose.orientation_quat);
- copy_v3_v3(eye_pose.position, draw_view->eye_pose.position);
- add_v3_v3(eye_pose.position, draw_data->eye_position_ofs);
- if ((session_settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) {
- sub_v3_v3(eye_pose.position, draw_view->local_pose.position);
- }
-
- perspective_m4_fov(r_proj_mat,
- draw_view->fov.angle_left,
- draw_view->fov.angle_right,
- draw_view->fov.angle_up,
- draw_view->fov.angle_down,
- session_settings->clip_start,
- session_settings->clip_end);
-
- float eye_mat[4][4];
- float base_mat[4][4];
-
- wm_xr_pose_to_viewmat(&eye_pose, eye_mat);
- /* Calculate the base pose matrix (in world space!). */
- wm_xr_pose_to_viewmat(&draw_data->base_pose, base_mat);
-
- mul_m4_m4m4(r_view_mat, eye_mat, base_mat);
-}
-
-static void wm_xr_draw_viewport_buffers_to_active_framebuffer(
- const wmXrRuntimeData *runtime_data,
- const wmXrSurfaceData *surface_data,
- const GHOST_XrDrawViewInfo *draw_view)
-{
- const bool is_upside_down = GHOST_XrSessionNeedsUpsideDownDrawing(runtime_data->context);
- rcti rect = {.xmin = 0, .ymin = 0, .xmax = draw_view->width - 1, .ymax = draw_view->height - 1};
-
- wmViewport(&rect);
-
- /* For upside down contexts, draw with inverted y-values. */
- if (is_upside_down) {
- SWAP(int, rect.ymin, rect.ymax);
- }
- GPU_viewport_draw_to_screen_ex(surface_data->viewport, 0, &rect, draw_view->expects_srgb_buffer);
-}
-
-/**
- * \brief Draw a viewport for a single eye.
- *
- * This is the main viewport drawing function for VR sessions. It's assigned to Ghost-XR as a
- * callback (see GHOST_XrDrawViewFunc()) and executed for each view (read: eye).
- */
-void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata)
-{
- bContext *C = customdata;
- wmWindowManager *wm = CTX_wm_manager(C);
- wmXrSurfaceData *surface_data = g_xr_surface->customdata;
- wmXrSessionState *session_state = &wm->xr.runtime->session_state;
- XrSessionSettings *settings = &wm->xr.session_settings;
- wmXrDrawData draw_data;
- Scene *scene = CTX_data_scene(C);
-
- const int display_flags = V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS | settings->draw_flags;
-
- float viewmat[4][4], winmat[4][4];
-
- BLI_assert(WM_xr_session_is_ready(&wm->xr));
-
- wm_xr_draw_data_populate(session_state, draw_view, settings, scene, &draw_data);
- wm_xr_draw_matrices_create(&draw_data, draw_view, settings, viewmat, winmat);
- wm_xr_session_state_update(session_state, draw_view, settings, &draw_data);
-
- if (!wm_xr_session_surface_offscreen_ensure(draw_view)) {
- return;
- }
-
- /* In case a framebuffer is still bound from drawing the last eye. */
- GPU_framebuffer_restore();
- /* Some systems have drawing glitches without this. */
- GPU_clear(GPU_DEPTH_BIT);
-
- /* Draws the view into the surface_data->viewport's framebuffers */
- ED_view3d_draw_offscreen_simple(CTX_data_ensure_evaluated_depsgraph(C),
- scene,
- &wm->xr.session_settings.shading,
- wm->xr.session_settings.shading.type,
- draw_view->width,
- draw_view->height,
- display_flags,
- viewmat,
- winmat,
- settings->clip_start,
- settings->clip_end,
- false,
- true,
- true,
- NULL,
- false,
- surface_data->offscreen,
- surface_data->viewport);
-
- /* The draw-manager uses both GPUOffscreen and GPUViewport to manage frame and texture buffers. A
- * call to GPU_viewport_draw_to_screen() is still needed to get the final result from the
- * viewport buffers composited together and potentially color managed for display on screen.
- * It needs a bound frame-buffer to draw into, for which we simply reuse the GPUOffscreen one.
- *
- * In a next step, Ghost-XR will use the currently bound frame-buffer to retrieve the image
- * to be submitted to the OpenXR swap-chain. So do not un-bind the off-screen yet! */
-
- GPU_offscreen_bind(surface_data->offscreen, false);
-
- wm_xr_draw_viewport_buffers_to_active_framebuffer(wm->xr.runtime, surface_data, draw_view);
-}
-
-/** \} */ /* XR Drawing */