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Diffstat (limited to 'source/blender/windowmanager/intern/wm_xr.c')
-rw-r--r--source/blender/windowmanager/intern/wm_xr.c567
1 files changed, 567 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_xr.c b/source/blender/windowmanager/intern/wm_xr.c
new file mode 100644
index 00000000000..e20bc39ba1f
--- /dev/null
+++ b/source/blender/windowmanager/intern/wm_xr.c
@@ -0,0 +1,567 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+
+#include "BLI_math_geom.h"
+#include "BLI_math_matrix.h"
+#include "BLI_threads.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_debug.h"
+#include "DEG_depsgraph_query.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "DRW_engine.h"
+
+#include "ED_view3d.h"
+
+#include "GHOST_C-api.h"
+
+#include "GPU_context.h"
+#include "GPU_draw.h"
+#include "GPU_matrix.h"
+#include "GPU_viewport.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "UI_interface.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+
+#include "wm.h"
+#include "wm_surface.h"
+#include "wm_window.h"
+
+#ifdef WIN32 /* Only WIN32 supported now */
+//# define USE_FORCE_WINDOWED_SESSION
+#endif
+
+#ifdef USE_FORCE_WINDOWED_SESSION
+static void xr_session_window_create(bContext *C);
+#endif
+
+static wmSurface *g_xr_surface = NULL;
+static Depsgraph *g_depsgraph = NULL;
+ListBase g_threadpool;
+
+typedef struct {
+ GHOST_TXrGraphicsBinding gpu_binding_type;
+ GPUOffScreen *offscreen;
+ GPUViewport *viewport;
+} wmXrSurfaceData;
+
+typedef struct {
+ wmWindowManager *wm;
+ bContext *evil_C;
+} wmXrErrorHandlerData;
+
+static void wm_xr_error_handler(const GHOST_XrError *error)
+{
+ wmXrErrorHandlerData *handler_data = error->customdata;
+ wmWindowManager *wm = handler_data->wm;
+
+ BKE_reports_clear(&wm->reports);
+ WM_report(RPT_ERROR, error->user_message);
+ WM_report_banner_show();
+ UI_popup_menu_reports(handler_data->evil_C, &wm->reports);
+
+ if (wm->xr_context) {
+ /* Just play safe and destroy the entire context. */
+ GHOST_XrContextDestroy(wm->xr_context);
+ wm->xr_context = NULL;
+ }
+}
+
+bool wm_xr_context_ensure(bContext *C, wmWindowManager *wm)
+{
+ if (wm->xr_context) {
+ return true;
+ }
+ static wmXrErrorHandlerData error_customdata;
+
+ /* Set up error handling */
+ error_customdata.wm = wm;
+ error_customdata.evil_C = C;
+ GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
+
+ {
+ const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
+ GHOST_kXrGraphicsOpenGL,
+#ifdef WIN32
+ GHOST_kXrGraphicsD3D11,
+#endif
+ };
+ GHOST_XrContextCreateInfo create_info = {
+ .gpu_binding_candidates = gpu_bindings_candidates,
+ .gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates)};
+
+ if (G.debug & G_DEBUG_XR) {
+ create_info.context_flag |= GHOST_kXrContextDebug;
+ }
+ if (G.debug & G_DEBUG_XR_TIME) {
+ create_info.context_flag |= GHOST_kXrContextDebugTime;
+ }
+
+ wm->xr_context = GHOST_XrContextCreate(&create_info);
+ }
+
+ return wm->xr_context != NULL;
+}
+
+static void wm_xr_session_surface_draw(bContext *C)
+{
+#if 0
+ wmWindowManager *wm = CTX_wm_manager(C);
+
+ if (!GHOST_XrSessionIsRunning(wm->xr_context)) {
+ return;
+ }
+ GHOST_XrSessionDrawViews(wm->xr_context, C);
+#endif
+}
+
+static void wm_xr_session_free_data(wmSurface *surface)
+{
+ wmXrSurfaceData *data = surface->customdata;
+
+ if (surface->secondary_ghost_ctx) {
+#ifdef WIN32
+ if (data->gpu_binding_type == GHOST_kXrGraphicsD3D11) {
+ WM_directx_context_dispose(surface->secondary_ghost_ctx);
+ }
+#endif
+ }
+ WM_opengl_context_activate(surface->ghost_ctx);
+ GPU_context_active_set(surface->gpu_ctx);
+
+ if (data->viewport) {
+ GPU_viewport_clear_from_offscreen(data->viewport);
+ GPU_viewport_free(data->viewport);
+ }
+ if (data->offscreen) {
+ GPU_offscreen_free(data->offscreen);
+ }
+ GPU_context_discard(g_xr_surface->gpu_ctx);
+ GPU_context_active_set(NULL);
+ WM_opengl_context_release(surface->ghost_ctx);
+ WM_opengl_context_dispose(surface->ghost_ctx);
+
+ DEG_graph_free(g_depsgraph);
+
+ MEM_freeN(surface->customdata);
+
+ g_xr_surface = NULL;
+}
+
+static wmSurface *wm_xr_session_surface_create(wmWindowManager *UNUSED(wm),
+ unsigned int gpu_binding_type)
+{
+ if (g_xr_surface) {
+ BLI_assert(false);
+ return g_xr_surface;
+ }
+
+ wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
+ wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
+
+#ifndef WIN32
+ BLI_assert(gpu_binding_type == GHOST_kXrGraphicsOpenGL);
+#endif
+
+ surface->draw = wm_xr_session_surface_draw;
+ surface->free_data = wm_xr_session_free_data;
+
+ data->gpu_binding_type = gpu_binding_type;
+ surface->customdata = data;
+
+ surface->ghost_ctx = WM_opengl_context_create();
+ WM_opengl_context_activate(surface->ghost_ctx);
+
+ switch (gpu_binding_type) {
+ case GHOST_kXrGraphicsOpenGL:
+ break;
+#ifdef WIN32
+ case GHOST_kXrGraphicsD3D11:
+ surface->secondary_ghost_ctx = WM_directx_context_create();
+ break;
+#endif
+ }
+
+ WM_opengl_context_release(surface->ghost_ctx);
+ GPU_context_active_set(NULL);
+ wm_window_reset_drawable();
+
+ BLI_threadpool_end(&g_threadpool);
+
+ g_xr_surface = surface;
+
+ return surface;
+}
+
+static void wm_xr_draw_matrices_create(const Scene *scene,
+ const GHOST_XrDrawViewInfo *draw_view,
+ const float clip_start,
+ const float clip_end,
+ float r_view_mat[4][4],
+ float r_proj_mat[4][4])
+{
+ float scalemat[4][4], quat[4];
+ float temp[4][4];
+
+ perspective_m4_fov(r_proj_mat,
+ draw_view->fov.angle_left,
+ draw_view->fov.angle_right,
+ draw_view->fov.angle_up,
+ draw_view->fov.angle_down,
+ clip_start,
+ clip_end);
+
+ scale_m4_fl(scalemat, 1.0f);
+ invert_qt_qt_normalized(quat, draw_view->pose.orientation_quat);
+ quat_to_mat4(temp, quat);
+ translate_m4(temp,
+ -draw_view->pose.position[0],
+ -draw_view->pose.position[1],
+ -draw_view->pose.position[2]);
+
+ if (scene->camera) {
+ invert_m4_m4(scene->camera->imat, scene->camera->obmat);
+ mul_m4_m4m4(r_view_mat, temp, scene->camera->imat);
+ }
+ else {
+ copy_m4_m4(r_view_mat, temp);
+ }
+}
+
+static bool wm_xr_session_surface_offscreen_ensure(const GHOST_XrDrawViewInfo *draw_view)
+{
+ wmXrSurfaceData *surface_data = g_xr_surface->customdata;
+ char err_out[256] = "unknown";
+ bool failure = false;
+
+ if (surface_data->offscreen &&
+ (GPU_offscreen_width(surface_data->offscreen) == draw_view->width) &&
+ (GPU_offscreen_height(surface_data->offscreen) == draw_view->height)) {
+ BLI_assert(surface_data->viewport);
+ return true;
+ }
+
+ if (surface_data->offscreen) {
+ GPU_viewport_clear_from_offscreen(surface_data->viewport);
+ GPU_viewport_free(surface_data->viewport);
+ GPU_offscreen_free(surface_data->offscreen);
+ }
+
+ if (!(surface_data->offscreen = GPU_offscreen_create(
+ draw_view->width, draw_view->height, 0, true, false, err_out))) {
+ failure = true;
+ }
+ if ((failure == false) &&
+ !(surface_data->viewport = GPU_viewport_create_from_offscreen(surface_data->offscreen))) {
+ GPU_offscreen_free(surface_data->offscreen);
+ failure = true;
+ }
+
+ if (failure) {
+ fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
+ return false;
+ }
+
+ return true;
+}
+
+static GHOST_ContextHandle wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata)
+{
+ bContext *C = customdata;
+ wmXrSurfaceData *surface_data = g_xr_surface->customdata;
+ const float clip_start = 0.01, clip_end = 500.0f;
+ const float lens = 50.0f; /* TODO get from OpenXR */
+ const rcti rect = {
+ .xmin = 0, .ymin = 0, .xmax = draw_view->width - 1, .ymax = draw_view->height - 1};
+
+ GPUOffScreen *offscreen;
+ GPUViewport *viewport;
+ View3DShading shading;
+ float viewmat[4][4], winmat[4][4];
+
+ wm_xr_draw_matrices_create(CTX_data_scene(C), draw_view, clip_start, clip_end, viewmat, winmat);
+
+ BKE_scene_graph_evaluated_ensure(g_depsgraph, CTX_data_main(C));
+
+ DRW_render_context_draw_begin();
+
+ if (!wm_xr_session_surface_offscreen_ensure(draw_view)) {
+ // TODO disable correctly.
+ return NULL;
+ }
+
+ offscreen = surface_data->offscreen;
+ viewport = surface_data->viewport;
+ GPU_viewport_bind(viewport, &rect);
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ BKE_screen_view3d_shading_init(&shading);
+ shading.flag |= V3D_SHADING_WORLD_ORIENTATION;
+ shading.background_type = V3D_SHADING_BACKGROUND_WORLD;
+ ED_view3d_draw_offscreen_simple(g_depsgraph,
+ DEG_get_evaluated_scene(g_depsgraph),
+ &shading,
+ OB_SOLID,
+ draw_view->width,
+ draw_view->height,
+ /* Draw floor for better orientation */
+ V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS | V3D_OFSDRAW_SHOW_GRIDFLOOR,
+ viewmat,
+ winmat,
+ clip_start,
+ clip_end,
+ lens,
+ true,
+ true,
+ NULL,
+ false,
+ offscreen,
+ viewport);
+
+ GPUTexture *texture = GPU_offscreen_color_texture(offscreen);
+
+ wm_draw_offscreen_texture_parameters(offscreen);
+
+ wmViewport(&rect);
+
+ if (g_xr_surface->secondary_ghost_ctx &&
+ GHOST_isUpsideDownContext(g_xr_surface->secondary_ghost_ctx)) {
+ GPU_texture_bind(texture, 0);
+ wm_draw_upside_down(draw_view->width, draw_view->height);
+ GPU_texture_unbind(texture);
+ }
+ else {
+ GPU_viewport_draw_to_screen(viewport, &rect);
+ }
+
+ GPU_viewport_unbind(viewport);
+
+ DRW_render_context_draw_end();
+
+ return g_xr_surface->ghost_ctx;
+}
+
+static void *wm_xr_session_gpu_binding_context_create(GHOST_TXrGraphicsBinding graphics_binding)
+{
+#ifndef USE_FORCE_WINDOWED_SESSION
+ wmSurface *surface = wm_xr_session_surface_create(G_MAIN->wm.first, graphics_binding);
+
+ wm_surface_add(surface);
+
+ return surface->secondary_ghost_ctx ? surface->secondary_ghost_ctx : surface->ghost_ctx;
+#else
+# ifdef WIN32
+ if (graphics_binding == GHOST_kXrGraphicsD3D11) {
+ wmWindowManager *wm = G_MAIN->wm.first;
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ /* TODO better lookup? For now only one D3D window possible, but later? */
+ if (GHOST_GetDrawingContextType(win->ghostwin) == GHOST_kDrawingContextTypeD3D) {
+ return GHOST_GetWindowContext(win->ghostwin);
+ }
+ }
+ }
+# endif
+ return NULL;
+#endif
+}
+
+static void wm_xr_session_gpu_binding_context_destroy(
+ GHOST_TXrGraphicsBinding UNUSED(graphics_lib), void *UNUSED(context))
+{
+#ifndef USE_FORCE_WINDOWED_SESSION
+ if (g_xr_surface) { /* Might have been freed already */
+ wm_surface_remove(g_xr_surface);
+ }
+#endif
+
+ wm_window_reset_drawable();
+}
+
+static Depsgraph *wm_xr_session_depsgraph_create(Main *bmain, Scene *scene, ViewLayer *viewlayer)
+{
+ Depsgraph *deg = DEG_graph_new(scene, viewlayer, DAG_EVAL_VIEWPORT);
+
+ DEG_debug_name_set(deg, "VR SESSION");
+ DEG_graph_build_from_view_layer(deg, bmain, scene, viewlayer);
+ BKE_scene_graph_evaluated_ensure(deg, bmain);
+ /* XXX Why do we have to call this? Depsgraph should handle. */
+ BKE_scene_base_flag_to_objects(DEG_get_evaluated_view_layer(deg));
+
+ return deg;
+}
+
+static void *wm_xr_session_drawthread_main(void *data)
+{
+ bContext *C = data;
+ wmWindowManager *wm = CTX_wm_manager(C);
+
+ g_depsgraph = wm_xr_session_depsgraph_create(
+ CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C));
+
+ WM_opengl_context_activate(g_xr_surface->ghost_ctx);
+ g_xr_surface->gpu_ctx = GPU_context_create(
+ GHOST_GetContextDefaultOpenGLFramebuffer(g_xr_surface->ghost_ctx));
+ WM_opengl_context_release(g_xr_surface->ghost_ctx);
+
+ DRW_opengl_render_context_enable_ex(g_xr_surface->ghost_ctx);
+ DRW_gawain_render_context_enable(g_xr_surface->gpu_ctx);
+
+ /* Sort of the session's main loop. */
+ while (GHOST_XrHasSession(wm->xr_context)) {
+ if (!GHOST_XrSessionShouldRunDrawLoop(wm->xr_context)) {
+ continue;
+ }
+
+ GHOST_XrSessionDrawViews(wm->xr_context, C);
+ }
+
+ DRW_gawain_render_context_disable(g_xr_surface->gpu_ctx);
+ DRW_opengl_render_context_disable_ex(g_xr_surface->ghost_ctx);
+
+ return NULL;
+}
+
+static void wm_xr_session_drawthread_spawn(bContext *C)
+{
+ BLI_threadpool_init(&g_threadpool, wm_xr_session_drawthread_main, 1);
+ BLI_threadpool_insert(&g_threadpool, C);
+}
+
+static void wm_xr_session_begin_info_create(const Scene *scene,
+ GHOST_XrSessionBeginInfo *begin_info)
+{
+ if (scene->camera) {
+ copy_v3_v3(begin_info->base_pose.position, scene->camera->loc);
+ /* TODO will only work if rotmode is euler */
+ eul_to_quat(begin_info->base_pose.orientation_quat, scene->camera->rot);
+ }
+ else {
+ copy_v3_fl(begin_info->base_pose.position, 0.0f);
+ unit_qt(begin_info->base_pose.orientation_quat);
+ }
+}
+
+void wm_xr_session_toggle(bContext *C, void *xr_context_ptr)
+{
+ GHOST_XrContextHandle xr_context = xr_context_ptr;
+
+ if (xr_context && GHOST_XrHasSession(xr_context)) {
+ GHOST_XrSessionEnd(xr_context);
+ }
+ else {
+ GHOST_XrSessionBeginInfo begin_info;
+
+#if defined(USE_FORCE_WINDOWED_SESSION)
+ xr_session_window_create(C);
+#endif
+ wm_xr_session_begin_info_create(CTX_data_scene(C), &begin_info);
+
+ GHOST_XrGraphicsContextBindFuncs(xr_context,
+ wm_xr_session_gpu_binding_context_create,
+ wm_xr_session_gpu_binding_context_destroy);
+ GHOST_XrDrawViewFunc(xr_context, wm_xr_draw_view);
+
+ GHOST_XrSessionStart(xr_context, &begin_info);
+ wm_xr_session_drawthread_spawn(C);
+ }
+}
+
+#if defined(USE_FORCE_WINDOWED_SESSION)
+
+# include "BLI_rect.h"
+# include "DNA_workspace_types.h"
+# include "BKE_workspace.h"
+# include "ED_screen.h"
+# include "BLI_string.h"
+
+static void xr_session_window_create(bContext *C)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ wmWindow *win_prev = CTX_wm_window(C);
+
+ rcti rect;
+ wmWindow *win;
+ bScreen *screen;
+ ScrArea *sa;
+ int screen_size[2];
+
+ wm_get_screensize(&screen_size[0], &screen_size[1]);
+ BLI_rcti_init(&rect, 0, screen_size[0], 0, screen_size[1]);
+ BLI_rcti_scale(&rect, 0.8f);
+ wm_window_check_position(&rect);
+
+ win = WM_window_open_directx(C, &rect);
+
+ if (WM_window_get_active_workspace(win) == NULL) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+ }
+
+ /* add new screen layout */
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "VR Session");
+
+ screen = BKE_workspace_layout_screen_get(layout);
+ WM_window_set_active_layout(win, workspace, layout);
+
+ /* Set scene and view layer to match original window. */
+ STRNCPY(win->view_layer_name, view_layer->name);
+ if (WM_window_get_active_scene(win) != scene) {
+ ED_screen_scene_change(C, win, scene);
+ }
+
+ WM_check(C);
+
+ CTX_wm_window_set(C, win);
+ sa = screen->areabase.first;
+ CTX_wm_area_set(C, sa);
+ ED_area_newspace(C, sa, SPACE_VIEW3D, false);
+
+ ED_screen_change(C, screen);
+ ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */
+
+ if (win->ghostwin) {
+ GHOST_SetTitle(win->ghostwin, "Blender VR Session View");
+ }
+ else {
+ /* very unlikely! but opening a new window can fail */
+ wm_window_close(C, CTX_wm_manager(C), win);
+ CTX_wm_window_set(C, win_prev);
+ }
+}
+#endif /* USE_FORCE_WINDOWED_SESSION */