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Diffstat (limited to 'source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c')
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c760
1 files changed, 760 insertions, 0 deletions
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c b/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c
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index 00000000000..20f2df10af8
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+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c
@@ -0,0 +1,760 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulatormap.c
+ * \ingroup wm
+ */
+
+#include <string.h>
+
+#include "BKE_context.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_ghash.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "GPU_glew.h"
+#include "GPU_select.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_event_system.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+/**
+ * Store all manipulator-maps here. Anyone who wants to register a manipulator for a certain
+ * area type can query the manipulator-map to do so.
+ */
+static ListBase manipulatormaptypes = {NULL, NULL};
+
+/**
+ * Manipulator-map update tagging.
+ */
+enum eManipulatorMapUpdateFlags {
+ /* Tag manipulator-map for refresh. */
+ MANIPULATORMAP_REFRESH = (1 << 0),
+};
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMap
+ *
+ * \{ */
+
+/**
+ * Creates a manipulator-map with all registered manipulators for that type
+ */
+wmManipulatorMap *WM_manipulatormap_new_from_type(const struct wmManipulatorMapType_Params *mmap_params)
+{
+ wmManipulatorMapType *mmaptype = WM_manipulatormaptype_ensure(mmap_params);
+ wmManipulatorMap *mmap;
+
+ mmap = MEM_callocN(sizeof(wmManipulatorMap), "ManipulatorMap");
+ mmap->type = mmaptype;
+ mmap->update_flag = MANIPULATORMAP_REFRESH;
+
+ /* create all manipulator-groups for this manipulator-map. We may create an empty one
+ * too in anticipation of manipulators from operators etc */
+ for (wmManipulatorGroupType *mgrouptype = mmaptype->manipulator_grouptypes.first;
+ mgrouptype;
+ mgrouptype = mgrouptype->next)
+ {
+ wmManipulatorGroup *mgroup = wm_manipulatorgroup_new_from_type(mgrouptype);
+ BLI_addtail(&mmap->manipulator_groups, mgroup);
+ }
+
+ return mmap;
+}
+
+void wm_manipulatormap_selected_delete(wmManipulatorMap *mmap)
+{
+ MEM_SAFE_FREE(mmap->mmap_context.selected_manipulator);
+ mmap->mmap_context.tot_selected = 0;
+}
+
+void wm_manipulatormap_delete(wmManipulatorMap *mmap)
+{
+ if (!mmap)
+ return;
+
+ for (wmManipulatorGroup *mgroup = mmap->manipulator_groups.first, *mgroup_next; mgroup; mgroup = mgroup_next) {
+ mgroup_next = mgroup->next;
+ wm_manipulatorgroup_free(NULL, mmap, mgroup);
+ }
+ BLI_assert(BLI_listbase_is_empty(&mmap->manipulator_groups));
+
+ wm_manipulatormap_selected_delete(mmap);
+
+ MEM_freeN(mmap);
+}
+
+/**
+ * Creates and returns idname hash table for (visible) manipulators in \a mmap
+ *
+ * \param poll Polling function for excluding manipulators.
+ * \param data Custom data passed to \a poll
+ */
+static GHash *WM_manipulatormap_manipulator_hash_new(
+ const bContext *C, wmManipulatorMap *mmap,
+ bool (*poll)(const wmManipulator *, void *),
+ void *data, const bool include_hidden)
+{
+ GHash *hash = BLI_ghash_str_new(__func__);
+
+ /* collect manipulators */
+ for (wmManipulatorGroup *mgroup = mmap->manipulator_groups.first; mgroup; mgroup = mgroup->next) {
+ if (!mgroup->type->poll || mgroup->type->poll(C, mgroup->type)) {
+ for (wmManipulator *manipulator = mgroup->manipulators.first;
+ manipulator;
+ manipulator = manipulator->next)
+ {
+ if ((include_hidden || (manipulator->flag & WM_MANIPULATOR_HIDDEN) == 0) &&
+ (!poll || poll(manipulator, data)))
+ {
+ BLI_ghash_insert(hash, manipulator->idname, manipulator);
+ }
+ }
+ }
+ }
+
+ return hash;
+}
+
+void WM_manipulatormap_tag_refresh(wmManipulatorMap *mmap)
+{
+ if (mmap) {
+ mmap->update_flag |= MANIPULATORMAP_REFRESH;
+ }
+}
+
+static void manipulatormap_tag_updated(wmManipulatorMap *mmap)
+{
+ mmap->update_flag = 0;
+}
+
+static bool manipulator_prepare_drawing(
+ wmManipulatorMap *mmap, wmManipulator *manipulator,
+ const bContext *C, ListBase *draw_manipulators)
+{
+ if (!wm_manipulator_is_visible(manipulator)) {
+ /* skip */
+ }
+ else {
+ wm_manipulator_update(manipulator, C, (mmap->update_flag & MANIPULATORMAP_REFRESH) != 0);
+ BLI_addhead(draw_manipulators, BLI_genericNodeN(manipulator));
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Update manipulators of \a mmap to prepare for drawing. Adds all manipulators that
+ * should be drawn to list \a draw_manipulators, note that added items need freeing.
+ */
+static void manipulatormap_prepare_drawing(
+ wmManipulatorMap *mmap, const bContext *C, ListBase *draw_manipulators, const int drawstep)
+{
+ if (!mmap || BLI_listbase_is_empty(&mmap->manipulator_groups))
+ return;
+ wmManipulator *active_manipulator = mmap->mmap_context.active_manipulator;
+
+ /* only active manipulator needs updating */
+ if (active_manipulator) {
+ if (manipulator_prepare_drawing(mmap, active_manipulator, C, draw_manipulators)) {
+ manipulatormap_tag_updated(mmap);
+ }
+ /* don't draw any other manipulators */
+ return;
+ }
+
+ for (wmManipulatorGroup *mgroup = mmap->manipulator_groups.first; mgroup; mgroup = mgroup->next) {
+ /* check group visibility - drawstep first to avoid unnecessary call of group poll callback */
+ if (!wm_manipulatorgroup_is_visible_in_drawstep(mgroup, drawstep) ||
+ !wm_manipulatorgroup_is_visible(mgroup, C))
+ {
+ continue;
+ }
+
+ /* needs to be initialized on first draw */
+ wm_manipulatorgroup_ensure_initialized(mgroup, C);
+ /* update data if needed */
+ /* XXX weak: Manipulator-group may skip refreshing if it's invisible (map gets untagged nevertheless) */
+ if (mmap->update_flag & MANIPULATORMAP_REFRESH && mgroup->type->refresh) {
+ mgroup->type->refresh(C, mgroup);
+ }
+ /* prepare drawing */
+ if (mgroup->type->draw_prepare) {
+ mgroup->type->draw_prepare(C, mgroup);
+ }
+
+ for (wmManipulator *manipulator = mgroup->manipulators.first; manipulator; manipulator = manipulator->next) {
+ manipulator_prepare_drawing(mmap, manipulator, C, draw_manipulators);
+ }
+ }
+
+ manipulatormap_tag_updated(mmap);
+}
+
+/**
+ * Draw all visible manipulators in \a mmap.
+ * Uses global draw_manipulators listbase.
+ */
+static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext *C, ListBase *draw_manipulators)
+{
+ if (!mmap)
+ return;
+ BLI_assert(!BLI_listbase_is_empty(&mmap->manipulator_groups));
+
+ /* draw_manipulators contains all visible manipulators - draw them */
+ for (LinkData *link = draw_manipulators->first, *link_next; link; link = link_next) {
+ wmManipulator *manipulator = link->data;
+ link_next = link->next;
+
+ manipulator->draw(C, manipulator);
+ /* free/remove manipulator link after drawing */
+ BLI_freelinkN(draw_manipulators, link);
+ }
+}
+
+void WM_manipulatormap_draw(wmManipulatorMap *mmap, const bContext *C, const int drawstep)
+{
+ ListBase draw_manipulators = {NULL};
+
+ manipulatormap_prepare_drawing(mmap, C, &draw_manipulators, drawstep);
+ manipulators_draw_list(mmap, C, &draw_manipulators);
+ BLI_assert(BLI_listbase_is_empty(&draw_manipulators));
+}
+
+static void manipulator_find_active_3D_loop(const bContext *C, ListBase *visible_manipulators)
+{
+ int selectionbase = 0;
+ wmManipulator *manipulator;
+
+ for (LinkData *link = visible_manipulators->first; link; link = link->next) {
+ manipulator = link->data;
+ /* pass the selection id shifted by 8 bits. Last 8 bits are used for selected manipulator part id */
+ manipulator->render_3d_intersection(C, manipulator, selectionbase << 8);
+
+ selectionbase++;
+ }
+}
+
+static int manipulator_find_intersected_3D_intern(
+ ListBase *visible_manipulators, const bContext *C, const int co[2],
+ const float hotspot)
+{
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = sa->spacedata.first;
+ RegionView3D *rv3d = ar->regiondata;
+ rctf rect, selrect;
+ GLuint buffer[64]; // max 4 items per select, so large enuf
+ short hits;
+ const bool do_passes = GPU_select_query_check_active();
+
+ extern void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect);
+
+
+ rect.xmin = co[0] - hotspot;
+ rect.xmax = co[0] + hotspot;
+ rect.ymin = co[1] - hotspot;
+ rect.ymax = co[1] + hotspot;
+
+ selrect = rect;
+
+ view3d_winmatrix_set(ar, v3d, &rect);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+
+ if (do_passes)
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &selrect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
+ else
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &selrect, GPU_SELECT_ALL, 0);
+ /* do the drawing */
+ manipulator_find_active_3D_loop(C, visible_manipulators);
+
+ hits = GPU_select_end();
+
+ if (do_passes) {
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &selrect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
+ manipulator_find_active_3D_loop(C, visible_manipulators);
+ GPU_select_end();
+ }
+
+ view3d_winmatrix_set(ar, v3d, NULL);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+
+ return hits > 0 ? buffer[3] : -1;
+}
+
+/**
+ * Try to find a 3D manipulator at screen-space coordinate \a co. Uses OpenGL picking.
+ */
+static wmManipulator *manipulator_find_intersected_3D(
+ bContext *C, const int co[2], ListBase *visible_manipulators,
+ unsigned char *part)
+{
+ wmManipulator *result = NULL;
+ const float hotspot = 14.0f;
+ int ret;
+
+ *part = 0;
+ /* set up view matrices */
+ view3d_operator_needs_opengl(C);
+
+ ret = manipulator_find_intersected_3D_intern(visible_manipulators, C, co, 0.5f * hotspot);
+
+ if (ret != -1) {
+ LinkData *link;
+ int retsec;
+ retsec = manipulator_find_intersected_3D_intern(visible_manipulators, C, co, 0.2f * hotspot);
+
+ if (retsec != -1)
+ ret = retsec;
+
+ link = BLI_findlink(visible_manipulators, ret >> 8);
+ *part = ret & 255;
+ result = link->data;
+ }
+
+ return result;
+}
+
+/**
+ * Try to find a manipulator under the mouse position. 2D intersections have priority over
+ * 3D ones (could check for smallest screen-space distance but not needed right now).
+ */
+wmManipulator *wm_manipulatormap_find_highlighted_manipulator(
+ wmManipulatorMap *mmap, bContext *C, const wmEvent *event,
+ unsigned char *part)
+{
+ wmManipulator *manipulator = NULL;
+ ListBase visible_3d_manipulators = {NULL};
+
+ for (wmManipulatorGroup *mgroup = mmap->manipulator_groups.first; mgroup; mgroup = mgroup->next) {
+ if (wm_manipulatorgroup_is_visible(mgroup, C)) {
+ if (mgroup->type->flag & WM_MANIPULATORGROUPTYPE_IS_3D) {
+ wm_manipulatorgroup_intersectable_manipulators_to_list(mgroup, &visible_3d_manipulators);
+ }
+ else if ((manipulator = wm_manipulatorgroup_find_intersected_mainpulator(mgroup, C, event, part))) {
+ break;
+ }
+ }
+ }
+
+ if (!BLI_listbase_is_empty(&visible_3d_manipulators)) {
+ manipulator = manipulator_find_intersected_3D(C, event->mval, &visible_3d_manipulators, part);
+ BLI_freelistN(&visible_3d_manipulators);
+ }
+
+ return manipulator;
+}
+
+void WM_manipulatormap_add_handlers(ARegion *ar, wmManipulatorMap *mmap)
+{
+ wmEventHandler *handler = MEM_callocN(sizeof(wmEventHandler), "manipulator handler");
+
+ BLI_assert(mmap == ar->manipulator_map);
+ handler->manipulator_map = mmap;
+ BLI_addtail(&ar->handlers, handler);
+}
+
+void wm_manipulatormaps_handled_modal_update(
+ bContext *C, wmEvent *event, wmEventHandler *handler,
+ const wmOperatorType *ot)
+{
+ const bool modal_running = (handler->op != NULL);
+
+ /* happens on render */
+ if (!handler->op_region || !handler->op_region->manipulator_map)
+ return;
+
+ /* hide operator manipulators */
+ if (!modal_running && ot->mgrouptype) {
+ ot->mgrouptype->op = NULL;
+ }
+
+ wmManipulatorMap *mmap = handler->op_region->manipulator_map;
+ wmManipulator *manipulator = wm_manipulatormap_get_active_manipulator(mmap);
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+
+ wm_manipulatormap_handler_context(C, handler);
+
+ /* regular update for running operator */
+ if (modal_running) {
+ if (manipulator && manipulator->handler && manipulator->opname &&
+ STREQ(manipulator->opname, handler->op->idname))
+ {
+ manipulator->handler(C, event, manipulator, 0);
+ }
+ }
+ /* operator not running anymore */
+ else {
+ wm_manipulatormap_set_highlighted_manipulator(mmap, C, NULL, 0);
+ wm_manipulatormap_set_active_manipulator(mmap, C, event, NULL);
+ }
+
+ /* restore the area */
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+}
+
+/**
+ * Deselect all selected manipulators in \a mmap.
+ * \return if selection has changed.
+ */
+bool wm_manipulatormap_deselect_all(wmManipulatorMap *mmap, wmManipulator ***sel)
+{
+ if (*sel == NULL || mmap->mmap_context.tot_selected == 0)
+ return false;
+
+ for (int i = 0; i < mmap->mmap_context.tot_selected; i++) {
+ (*sel)[i]->state &= ~WM_MANIPULATOR_SELECTED;
+ (*sel)[i] = NULL;
+ }
+ wm_manipulatormap_selected_delete(mmap);
+
+ /* always return true, we already checked
+ * if there's anything to deselect */
+ return true;
+}
+
+BLI_INLINE bool manipulator_selectable_poll(const wmManipulator *manipulator, void *UNUSED(data))
+{
+ return (manipulator->mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SELECTABLE);
+}
+
+/**
+ * Select all selectable manipulators in \a mmap.
+ * \return if selection has changed.
+ */
+static bool wm_manipulatormap_select_all_intern(
+ bContext *C, wmManipulatorMap *mmap, wmManipulator ***sel,
+ const int action)
+{
+ /* GHash is used here to avoid having to loop over all manipulators twice (once to
+ * get tot_sel for allocating, once for actually selecting). Instead we collect
+ * selectable manipulators in hash table and use this to get tot_sel and do selection */
+
+ GHash *hash = WM_manipulatormap_manipulator_hash_new(C, mmap, manipulator_selectable_poll, NULL, true);
+ GHashIterator gh_iter;
+ int i, *tot_sel = &mmap->mmap_context.tot_selected;
+ bool changed = false;
+
+ *tot_sel = BLI_ghash_size(hash);
+ *sel = MEM_reallocN(*sel, sizeof(**sel) * (*tot_sel));
+
+ GHASH_ITER_INDEX (gh_iter, hash, i) {
+ wmManipulator *manipulator_iter = BLI_ghashIterator_getValue(&gh_iter);
+
+ if ((manipulator_iter->state & WM_MANIPULATOR_SELECTED) == 0) {
+ changed = true;
+ }
+ manipulator_iter->state |= WM_MANIPULATOR_SELECTED;
+ if (manipulator_iter->select) {
+ manipulator_iter->select(C, manipulator_iter, action);
+ }
+ (*sel)[i] = manipulator_iter;
+ BLI_assert(i < (*tot_sel));
+ }
+ /* highlight first manipulator */
+ wm_manipulatormap_set_highlighted_manipulator(mmap, C, (*sel)[0], (*sel)[0]->highlighted_part);
+
+ BLI_ghash_free(hash, NULL, NULL);
+ return changed;
+}
+
+/**
+ * Select/Deselect all selectable manipulators in \a mmap.
+ * \return if selection has changed.
+ *
+ * TODO select all by type
+ */
+bool WM_manipulatormap_select_all(bContext *C, wmManipulatorMap *mmap, const int action)
+{
+ wmManipulator ***sel = &mmap->mmap_context.selected_manipulator;
+ bool changed = false;
+
+ switch (action) {
+ case SEL_SELECT:
+ changed = wm_manipulatormap_select_all_intern(C, mmap, sel, action);
+ break;
+ case SEL_DESELECT:
+ changed = wm_manipulatormap_deselect_all(mmap, sel);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+
+ if (changed)
+ WM_event_add_mousemove(C);
+
+ return changed;
+}
+
+/**
+ * Prepare context for manipulator handling (but only if area/region is
+ * part of screen). Version of #wm_handler_op_context for manipulators.
+ */
+void wm_manipulatormap_handler_context(bContext *C, wmEventHandler *handler)
+{
+ bScreen *screen = CTX_wm_screen(C);
+
+ if (screen) {
+ if (handler->op_area == NULL) {
+ /* do nothing in this context */
+ }
+ else {
+ ScrArea *sa;
+
+ for (sa = screen->areabase.first; sa; sa = sa->next)
+ if (sa == handler->op_area)
+ break;
+ if (sa == NULL) {
+ /* when changing screen layouts with running modal handlers (like render display), this
+ * is not an error to print */
+ if (handler->manipulator_map == NULL)
+ printf("internal error: modal manipulator-map handler has invalid area\n");
+ }
+ else {
+ ARegion *ar;
+ CTX_wm_area_set(C, sa);
+ for (ar = sa->regionbase.first; ar; ar = ar->next)
+ if (ar == handler->op_region)
+ break;
+ /* XXX no warning print here, after full-area and back regions are remade */
+ if (ar)
+ CTX_wm_region_set(C, ar);
+ }
+ }
+ }
+}
+
+bool WM_manipulatormap_cursor_set(const wmManipulatorMap *mmap, wmWindow *win)
+{
+ for (; mmap; mmap = mmap->next) {
+ wmManipulator *manipulator = mmap->mmap_context.highlighted_manipulator;
+ if (manipulator && manipulator->get_cursor) {
+ WM_cursor_set(win, manipulator->get_cursor(manipulator));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void wm_manipulatormap_set_highlighted_manipulator(
+ wmManipulatorMap *mmap, const bContext *C, wmManipulator *manipulator,
+ unsigned char part)
+{
+ if ((manipulator != mmap->mmap_context.highlighted_manipulator) ||
+ (manipulator && part != manipulator->highlighted_part))
+ {
+ if (mmap->mmap_context.highlighted_manipulator) {
+ mmap->mmap_context.highlighted_manipulator->state &= ~WM_MANIPULATOR_HIGHLIGHT;
+ mmap->mmap_context.highlighted_manipulator->highlighted_part = 0;
+ }
+
+ mmap->mmap_context.highlighted_manipulator = manipulator;
+
+ if (manipulator) {
+ manipulator->state |= WM_MANIPULATOR_HIGHLIGHT;
+ manipulator->highlighted_part = part;
+
+ if (C && manipulator->get_cursor) {
+ wmWindow *win = CTX_wm_window(C);
+ WM_cursor_set(win, manipulator->get_cursor(manipulator));
+ }
+ }
+ else {
+ if (C) {
+ wmWindow *win = CTX_wm_window(C);
+ WM_cursor_set(win, CURSOR_STD);
+ }
+ }
+
+ /* tag the region for redraw */
+ if (C) {
+ ARegion *ar = CTX_wm_region(C);
+ ED_region_tag_redraw(ar);
+ }
+ }
+}
+
+wmManipulator *wm_manipulatormap_get_highlighted_manipulator(wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.highlighted_manipulator;
+}
+
+void wm_manipulatormap_set_active_manipulator(
+ wmManipulatorMap *mmap, bContext *C, const wmEvent *event, wmManipulator *manipulator)
+{
+ if (manipulator && C) {
+ manipulator->state |= WM_MANIPULATOR_ACTIVE;
+ mmap->mmap_context.active_manipulator = manipulator;
+
+ if (manipulator->opname) {
+ wmOperatorType *ot = WM_operatortype_find(manipulator->opname, 0);
+
+ if (ot) {
+ /* first activate the manipulator itself */
+ if (manipulator->invoke && manipulator->handler) {
+ manipulator->invoke(C, event, manipulator);
+ }
+
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &manipulator->opptr);
+
+ /* we failed to hook the manipulator to the operator handler or operator was cancelled, return */
+ if (!mmap->mmap_context.active_manipulator) {
+ manipulator->state &= ~WM_MANIPULATOR_ACTIVE;
+ /* first activate the manipulator itself */
+ if (manipulator->interaction_data) {
+ MEM_freeN(manipulator->interaction_data);
+ manipulator->interaction_data = NULL;
+ }
+ }
+ return;
+ }
+ else {
+ printf("Manipulator error: operator not found");
+ mmap->mmap_context.active_manipulator = NULL;
+ return;
+ }
+ }
+ else {
+ if (manipulator->invoke && manipulator->handler) {
+ manipulator->invoke(C, event, manipulator);
+ }
+ }
+ WM_cursor_grab_enable(CTX_wm_window(C), true, true, NULL);
+ }
+ else {
+ manipulator = mmap->mmap_context.active_manipulator;
+
+
+ /* deactivate, manipulator but first take care of some stuff */
+ if (manipulator) {
+ manipulator->state &= ~WM_MANIPULATOR_ACTIVE;
+ /* first activate the manipulator itself */
+ if (manipulator->interaction_data) {
+ MEM_freeN(manipulator->interaction_data);
+ manipulator->interaction_data = NULL;
+ }
+ }
+ mmap->mmap_context.active_manipulator = NULL;
+
+ if (C) {
+ WM_cursor_grab_disable(CTX_wm_window(C), NULL);
+ ED_region_tag_redraw(CTX_wm_region(C));
+ WM_event_add_mousemove(C);
+ }
+ }
+}
+
+wmManipulator *wm_manipulatormap_get_active_manipulator(wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.active_manipulator;
+}
+
+/** \} */ /* wmManipulatorMap */
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMapType
+ *
+ * \{ */
+
+wmManipulatorMapType *WM_manipulatormaptype_find(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ for (wmManipulatorMapType *mmaptype = manipulatormaptypes.first; mmaptype; mmaptype = mmaptype->next) {
+ if (mmaptype->spaceid == mmap_params->spaceid &&
+ mmaptype->regionid == mmap_params->regionid &&
+ STREQ(mmaptype->idname, mmap_params->idname))
+ {
+ return mmaptype;
+ }
+ }
+
+ return NULL;
+}
+
+wmManipulatorMapType *WM_manipulatormaptype_ensure(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ wmManipulatorMapType *mmaptype = WM_manipulatormaptype_find(mmap_params);
+
+ if (mmaptype) {
+ return mmaptype;
+ }
+
+ mmaptype = MEM_callocN(sizeof(wmManipulatorMapType), "manipulatortype list");
+ mmaptype->spaceid = mmap_params->spaceid;
+ mmaptype->regionid = mmap_params->regionid;
+ BLI_strncpy(mmaptype->idname, mmap_params->idname, sizeof(mmaptype->idname));
+ BLI_addhead(&manipulatormaptypes, mmaptype);
+
+ return mmaptype;
+}
+
+void wm_manipulatormaptypes_free(void)
+{
+ for (wmManipulatorMapType *mmaptype = manipulatormaptypes.first; mmaptype; mmaptype = mmaptype->next) {
+ BLI_freelistN(&mmaptype->manipulator_grouptypes);
+ }
+ BLI_freelistN(&manipulatormaptypes);
+}
+
+/**
+ * Initialize keymaps for all existing manipulator-groups
+ */
+void wm_manipulators_keymap(wmKeyConfig *keyconf)
+{
+ wmManipulatorMapType *mmaptype;
+ wmManipulatorGroupType *mgrouptype;
+
+ /* we add this item-less keymap once and use it to group manipulator-group keymaps into it */
+ WM_keymap_find(keyconf, "Manipulators", 0, 0);
+
+ for (mmaptype = manipulatormaptypes.first; mmaptype; mmaptype = mmaptype->next) {
+ for (mgrouptype = mmaptype->manipulator_grouptypes.first; mgrouptype; mgrouptype = mgrouptype->next) {
+ wm_manipulatorgrouptype_keymap_init(mgrouptype, keyconf);
+ }
+ }
+}
+
+/** \} */ /* wmManipulatorMapType */
+