Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/windowmanager/xr/intern')
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr.c163
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr_draw.c162
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr_intern.h91
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr_session.c411
4 files changed, 827 insertions, 0 deletions
diff --git a/source/blender/windowmanager/xr/intern/wm_xr.c b/source/blender/windowmanager/xr/intern/wm_xr.c
new file mode 100644
index 00000000000..69c9034d51f
--- /dev/null
+++ b/source/blender/windowmanager/xr/intern/wm_xr.c
@@ -0,0 +1,163 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup wm
+ *
+ * All XR functionality is accessed through a #GHOST_XrContext handle.
+ * The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
+ * representation of the OpenXR runtime connection within the application.
+ */
+
+#include "BKE_global.h"
+#include "BKE_idprop.h"
+#include "BKE_report.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "DEG_depsgraph.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "GHOST_C-api.h"
+
+#include "WM_api.h"
+
+#include "wm_surface.h"
+#include "wm_xr_intern.h"
+
+typedef struct {
+ wmWindowManager *wm;
+} wmXrErrorHandlerData;
+
+/* -------------------------------------------------------------------- */
+
+static void wm_xr_error_handler(const GHOST_XrError *error)
+{
+ wmXrErrorHandlerData *handler_data = error->customdata;
+ wmWindowManager *wm = handler_data->wm;
+
+ BKE_reports_clear(&wm->reports);
+ WM_report(RPT_ERROR, error->user_message);
+ WM_report_banner_show();
+
+ if (wm->xr.runtime) {
+ /* Just play safe and destroy the entire runtime data, including context. */
+ wm_xr_runtime_data_free(&wm->xr.runtime);
+ }
+}
+
+bool wm_xr_init(wmWindowManager *wm)
+{
+ if (wm->xr.runtime && wm->xr.runtime->context) {
+ return true;
+ }
+ static wmXrErrorHandlerData error_customdata;
+
+ /* Set up error handling */
+ error_customdata.wm = wm;
+ GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
+
+ {
+ const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
+ GHOST_kXrGraphicsOpenGL,
+#ifdef WIN32
+ GHOST_kXrGraphicsD3D11,
+#endif
+ };
+ GHOST_XrContextCreateInfo create_info = {
+ .gpu_binding_candidates = gpu_bindings_candidates,
+ .gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates),
+ };
+ GHOST_XrContextHandle context;
+
+ if (G.debug & G_DEBUG_XR) {
+ create_info.context_flag |= GHOST_kXrContextDebug;
+ }
+ if (G.debug & G_DEBUG_XR_TIME) {
+ create_info.context_flag |= GHOST_kXrContextDebugTime;
+ }
+
+ if (!(context = GHOST_XrContextCreate(&create_info))) {
+ return false;
+ }
+
+ /* Set up context callbacks */
+ GHOST_XrGraphicsContextBindFuncs(context,
+ wm_xr_session_gpu_binding_context_create,
+ wm_xr_session_gpu_binding_context_destroy);
+ GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
+
+ if (!wm->xr.runtime) {
+ wm->xr.runtime = wm_xr_runtime_data_create();
+ wm->xr.runtime->context = context;
+ }
+ }
+ BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
+
+ return true;
+}
+
+void wm_xr_exit(wmWindowManager *wm)
+{
+ if (wm->xr.runtime != NULL) {
+ wm_xr_runtime_data_free(&wm->xr.runtime);
+ }
+ if (wm->xr.session_settings.shading.prop) {
+ IDP_FreeProperty(wm->xr.session_settings.shading.prop);
+ wm->xr.session_settings.shading.prop = NULL;
+ }
+}
+
+bool wm_xr_events_handle(wmWindowManager *wm)
+{
+ if (wm->xr.runtime && wm->xr.runtime->context) {
+ return GHOST_XrEventsHandle(wm->xr.runtime->context);
+ }
+ return false;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name XR Runtime Data
+ *
+ * \{ */
+
+wmXrRuntimeData *wm_xr_runtime_data_create(void)
+{
+ wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__);
+ return runtime;
+}
+
+void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
+{
+ /* Note that this function may be called twice, because of an indirect recursion: If a session is
+ * running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
+ * again, because it's also set as the session exit callback. So NULL-check and NULL everything
+ * that is freed here. */
+
+ /* We free all runtime XR data here, so if the context is still alive, destroy it. */
+ if ((*runtime)->context != NULL) {
+ GHOST_XrContextHandle context = (*runtime)->context;
+ /* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the
+ * first call, see comment above. */
+ (*runtime)->context = NULL;
+ GHOST_XrContextDestroy(context);
+ }
+ MEM_SAFE_FREE(*runtime);
+}
+
+/** \} */ /* XR Runtime Data */
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_draw.c b/source/blender/windowmanager/xr/intern/wm_xr_draw.c
new file mode 100644
index 00000000000..684e59eb8b2
--- /dev/null
+++ b/source/blender/windowmanager/xr/intern/wm_xr_draw.c
@@ -0,0 +1,162 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup wm
+ *
+ * \name Window-Manager XR Drawing
+ *
+ * Implements Blender specific drawing functionality for use with the Ghost-XR API.
+ */
+
+#include <string.h>
+
+#include "BLI_math.h"
+
+#include "ED_view3d_offscreen.h"
+
+#include "GHOST_C-api.h"
+
+#include "GPU_viewport.h"
+
+#include "WM_api.h"
+
+#include "wm_surface.h"
+#include "wm_xr_intern.h"
+
+void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4])
+{
+ float iquat[4];
+ invert_qt_qt_normalized(iquat, pose->orientation_quat);
+ quat_to_mat4(r_viewmat, iquat);
+ translate_m4(r_viewmat, -pose->position[0], -pose->position[1], -pose->position[2]);
+}
+
+static void wm_xr_draw_matrices_create(const wmXrDrawData *draw_data,
+ const GHOST_XrDrawViewInfo *draw_view,
+ const XrSessionSettings *session_settings,
+ float r_view_mat[4][4],
+ float r_proj_mat[4][4])
+{
+ GHOST_XrPose eye_pose;
+
+ copy_qt_qt(eye_pose.orientation_quat, draw_view->eye_pose.orientation_quat);
+ copy_v3_v3(eye_pose.position, draw_view->eye_pose.position);
+ add_v3_v3(eye_pose.position, draw_data->eye_position_ofs);
+ if ((session_settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) {
+ sub_v3_v3(eye_pose.position, draw_view->local_pose.position);
+ }
+
+ perspective_m4_fov(r_proj_mat,
+ draw_view->fov.angle_left,
+ draw_view->fov.angle_right,
+ draw_view->fov.angle_up,
+ draw_view->fov.angle_down,
+ session_settings->clip_start,
+ session_settings->clip_end);
+
+ float eye_mat[4][4];
+ float base_mat[4][4];
+
+ wm_xr_pose_to_viewmat(&eye_pose, eye_mat);
+ /* Calculate the base pose matrix (in world space!). */
+ wm_xr_pose_to_viewmat(&draw_data->base_pose, base_mat);
+
+ mul_m4_m4m4(r_view_mat, eye_mat, base_mat);
+}
+
+static void wm_xr_draw_viewport_buffers_to_active_framebuffer(
+ const wmXrRuntimeData *runtime_data,
+ const wmXrSurfaceData *surface_data,
+ const GHOST_XrDrawViewInfo *draw_view)
+{
+ const bool is_upside_down = GHOST_XrSessionNeedsUpsideDownDrawing(runtime_data->context);
+ rcti rect = {.xmin = 0, .ymin = 0, .xmax = draw_view->width - 1, .ymax = draw_view->height - 1};
+
+ wmViewport(&rect);
+
+ /* For upside down contexts, draw with inverted y-values. */
+ if (is_upside_down) {
+ SWAP(int, rect.ymin, rect.ymax);
+ }
+ GPU_viewport_draw_to_screen_ex(surface_data->viewport, 0, &rect, draw_view->expects_srgb_buffer);
+}
+
+/**
+ * \brief Draw a viewport for a single eye.
+ *
+ * This is the main viewport drawing function for VR sessions. It's assigned to Ghost-XR as a
+ * callback (see GHOST_XrDrawViewFunc()) and executed for each view (read: eye).
+ */
+void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata)
+{
+ wmXrDrawData *draw_data = customdata;
+ wmXrData *xr_data = draw_data->xr_data;
+ wmXrSurfaceData *surface_data = draw_data->surface_data;
+ wmXrSessionState *session_state = &xr_data->runtime->session_state;
+ XrSessionSettings *settings = &xr_data->session_settings;
+
+ const int display_flags = V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS | settings->draw_flags;
+
+ float viewmat[4][4], winmat[4][4];
+
+ BLI_assert(WM_xr_session_is_ready(xr_data));
+
+ wm_xr_session_draw_data_update(session_state, settings, draw_view, draw_data);
+ wm_xr_draw_matrices_create(draw_data, draw_view, settings, viewmat, winmat);
+ wm_xr_session_state_update(settings, draw_data, draw_view, session_state);
+
+ if (!wm_xr_session_surface_offscreen_ensure(surface_data, draw_view)) {
+ return;
+ }
+
+ /* In case a framebuffer is still bound from drawing the last eye. */
+ GPU_framebuffer_restore();
+ /* Some systems have drawing glitches without this. */
+ GPU_clear(GPU_DEPTH_BIT);
+
+ /* Draws the view into the surface_data->viewport's framebuffers */
+ ED_view3d_draw_offscreen_simple(draw_data->depsgraph,
+ draw_data->scene,
+ &settings->shading,
+ settings->shading.type,
+ draw_view->width,
+ draw_view->height,
+ display_flags,
+ viewmat,
+ winmat,
+ settings->clip_start,
+ settings->clip_end,
+ false,
+ true,
+ true,
+ NULL,
+ false,
+ surface_data->offscreen,
+ surface_data->viewport);
+
+ /* The draw-manager uses both GPUOffscreen and GPUViewport to manage frame and texture buffers. A
+ * call to GPU_viewport_draw_to_screen() is still needed to get the final result from the
+ * viewport buffers composited together and potentially color managed for display on screen.
+ * It needs a bound frame-buffer to draw into, for which we simply reuse the GPUOffscreen one.
+ *
+ * In a next step, Ghost-XR will use the currently bound frame-buffer to retrieve the image
+ * to be submitted to the OpenXR swap-chain. So do not un-bind the off-screen yet! */
+
+ GPU_offscreen_bind(surface_data->offscreen, false);
+
+ wm_xr_draw_viewport_buffers_to_active_framebuffer(xr_data->runtime, surface_data, draw_view);
+}
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_intern.h b/source/blender/windowmanager/xr/intern/wm_xr_intern.h
new file mode 100644
index 00000000000..b53ae45a29f
--- /dev/null
+++ b/source/blender/windowmanager/xr/intern/wm_xr_intern.h
@@ -0,0 +1,91 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup wm
+ */
+
+#ifndef __WM_XR_INTERN_H__
+#define __WM_XR_INTERN_H__
+
+#include "CLG_log.h"
+
+#include "wm_xr.h"
+
+typedef struct wmXrSessionState {
+ bool is_started;
+
+ /** Last known viewer pose (centroid of eyes, in world space) stored for queries. */
+ GHOST_XrPose viewer_pose;
+ /** The last known view matrix, calculated from above's viewer pose. */
+ float viewer_viewmat[4][4];
+ float focal_len;
+
+ /** Copy of XrSessionSettings.flag created on the last draw call, stored to detect changes. */
+ int prev_settings_flag;
+ /** Copy of wmXrDrawData.eye_position_ofs. */
+ float prev_eye_position_ofs[3];
+
+ bool is_view_data_set;
+} wmXrSessionState;
+
+typedef struct wmXrRuntimeData {
+ GHOST_XrContextHandle context;
+
+ /* Although this struct is internal, RNA gets a handle to this for state information queries. */
+ wmXrSessionState session_state;
+ wmXrSessionExitFn exit_fn;
+} wmXrRuntimeData;
+
+typedef struct {
+ struct GPUOffScreen *offscreen;
+ struct GPUViewport *viewport;
+} wmXrSurfaceData;
+
+typedef struct wmXrDrawData {
+ struct Scene *scene;
+ struct Depsgraph *depsgraph;
+
+ wmXrData *xr_data;
+ wmXrSurfaceData *surface_data;
+
+ /** The pose (location + rotation) to which eye deltas will be applied to when drawing (world
+ * space). With positional tracking enabled, it should be the same as the base pose, when
+ * disabled it also contains a location delta from the moment the option was toggled. */
+ GHOST_XrPose base_pose;
+ float eye_position_ofs[3]; /* Local/view space. */
+} wmXrDrawData;
+
+wmXrRuntimeData *wm_xr_runtime_data_create(void);
+void wm_xr_runtime_data_free(wmXrRuntimeData **runtime);
+
+void wm_xr_session_draw_data_update(const wmXrSessionState *state,
+ const XrSessionSettings *settings,
+ const GHOST_XrDrawViewInfo *draw_view,
+ wmXrDrawData *draw_data);
+void wm_xr_session_state_update(const XrSessionSettings *settings,
+ const wmXrDrawData *draw_data,
+ const GHOST_XrDrawViewInfo *draw_view,
+ wmXrSessionState *state);
+bool wm_xr_session_surface_offscreen_ensure(wmXrSurfaceData *surface_data,
+ const GHOST_XrDrawViewInfo *draw_view);
+void *wm_xr_session_gpu_binding_context_create(void);
+void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle context);
+
+void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4]);
+void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata);
+
+#endif
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c
new file mode 100644
index 00000000000..dc228d1b18b
--- /dev/null
+++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c
@@ -0,0 +1,411 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+
+#include "BLI_math.h"
+
+#include "DEG_depsgraph.h"
+
+#include "DNA_camera_types.h"
+
+#include "DRW_engine.h"
+
+#include "GHOST_C-api.h"
+
+#include "GPU_viewport.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "wm_surface.h"
+#include "wm_window.h"
+#include "wm_xr_intern.h"
+
+wmSurface *g_xr_surface = NULL;
+CLG_LogRef LOG = {"wm.xr"};
+
+/* -------------------------------------------------------------------- */
+
+static void wm_xr_session_exit_cb(void *customdata)
+{
+ wmXrData *xr_data = customdata;
+
+ xr_data->runtime->session_state.is_started = false;
+ if (xr_data->runtime->exit_fn) {
+ xr_data->runtime->exit_fn(xr_data);
+ }
+
+ /* Free the entire runtime data (including session state and context), to play safe. */
+ wm_xr_runtime_data_free(&xr_data->runtime);
+}
+
+static void wm_xr_session_begin_info_create(wmXrData *xr_data,
+ GHOST_XrSessionBeginInfo *r_begin_info)
+{
+ /* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
+ * to allow external code to execute its own session-exit logic. */
+ r_begin_info->exit_fn = wm_xr_session_exit_cb;
+ r_begin_info->exit_customdata = xr_data;
+}
+
+void wm_xr_session_toggle(wmWindowManager *wm, wmXrSessionExitFn session_exit_fn)
+{
+ wmXrData *xr_data = &wm->xr;
+
+ if (WM_xr_session_exists(xr_data)) {
+ GHOST_XrSessionEnd(xr_data->runtime->context);
+ }
+ else {
+ GHOST_XrSessionBeginInfo begin_info;
+
+ xr_data->runtime->session_state.is_started = true;
+ xr_data->runtime->exit_fn = session_exit_fn;
+
+ wm_xr_session_begin_info_create(xr_data, &begin_info);
+ GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
+ }
+}
+
+/**
+ * Check if the XR-Session was triggered.
+ * If an error happened while trying to start a session, this returns false too.
+ */
+bool WM_xr_session_exists(const wmXrData *xr)
+{
+ return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
+}
+
+/**
+ * Check if the session is running, according to the OpenXR definition.
+ */
+bool WM_xr_session_is_ready(const wmXrData *xr)
+{
+ return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
+}
+
+static void wm_xr_session_base_pose_calc(const Scene *scene,
+ const XrSessionSettings *settings,
+ GHOST_XrPose *r_base_pose)
+{
+ const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
+ settings->base_pose_object) ?
+ settings->base_pose_object :
+ scene->camera;
+
+ if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
+ float tmp_quatx[4], tmp_quatz[4];
+
+ copy_v3_v3(r_base_pose->position, settings->base_pose_location);
+ axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
+ axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
+ mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
+ }
+ else if (base_pose_object) {
+ float tmp_quat[4];
+ float tmp_eul[3];
+
+ mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
+
+ /* Only use rotation around Z-axis to align view with floor. */
+ quat_to_eul(tmp_eul, tmp_quat);
+ tmp_eul[0] = M_PI_2;
+ tmp_eul[1] = 0;
+ eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
+ }
+ else {
+ copy_v3_fl(r_base_pose->position, 0.0f);
+ axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
+ }
+}
+
+static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
+ Scene *scene,
+ Depsgraph *depsgraph,
+ wmXrDrawData *r_draw_data)
+{
+ const XrSessionSettings *settings = &xr_data->session_settings;
+
+ memset(r_draw_data, 0, sizeof(*r_draw_data));
+ r_draw_data->scene = scene;
+ r_draw_data->depsgraph = depsgraph;
+ r_draw_data->xr_data = xr_data;
+ r_draw_data->surface_data = g_xr_surface->customdata;
+
+ wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
+}
+
+void wm_xr_session_draw_data_update(const wmXrSessionState *state,
+ const XrSessionSettings *settings,
+ const GHOST_XrDrawViewInfo *draw_view,
+ wmXrDrawData *draw_data)
+{
+ const bool position_tracking_toggled = ((state->prev_settings_flag &
+ XR_SESSION_USE_POSITION_TRACKING) !=
+ (settings->flag & XR_SESSION_USE_POSITION_TRACKING));
+ const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
+
+ /* Set the eye position offset, it's used to offset the base pose when changing positional
+ * tracking. */
+ if (!state->is_view_data_set) {
+ /* Always use the exact base pose with no offset when starting the session. */
+ copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
+ }
+ else if (position_tracking_toggled) {
+ if (use_position_tracking) {
+ copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
+ }
+ else {
+ /* Store the current local offset (local pose) so that we can apply that to the eyes. This
+ * way the eyes stay exactly where they are when disabling positional tracking. */
+ copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
+ }
+ }
+ else if (!use_position_tracking) {
+ /* Keep previous offset when positional tracking is disabled. */
+ copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
+ }
+}
+
+/**
+ * Update information that is only stored for external state queries. E.g. for Python API to
+ * request the current (as in, last known) viewer pose.
+ */
+void wm_xr_session_state_update(const XrSessionSettings *settings,
+ const wmXrDrawData *draw_data,
+ const GHOST_XrDrawViewInfo *draw_view,
+ wmXrSessionState *state)
+{
+ GHOST_XrPose viewer_pose;
+ const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
+
+ mul_qt_qtqt(viewer_pose.orientation_quat,
+ draw_data->base_pose.orientation_quat,
+ draw_view->local_pose.orientation_quat);
+ copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
+ /* The local pose and the eye pose (which is copied from an earlier local pose) both are view
+ * space, so Y-up. In this case we need them in regular Z-up. */
+ viewer_pose.position[0] += draw_data->eye_position_ofs[0];
+ viewer_pose.position[1] -= draw_data->eye_position_ofs[2];
+ viewer_pose.position[2] += draw_data->eye_position_ofs[1];
+ if (use_position_tracking) {
+ viewer_pose.position[0] += draw_view->local_pose.position[0];
+ viewer_pose.position[1] -= draw_view->local_pose.position[2];
+ viewer_pose.position[2] += draw_view->local_pose.position[1];
+ }
+
+ copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
+ copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
+ wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat);
+ /* No idea why, but multiplying by two seems to make it match the VR view more. */
+ state->focal_len = 2.0f *
+ fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
+ DEFAULT_SENSOR_WIDTH);
+
+ copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
+ state->prev_settings_flag = settings->flag;
+ state->is_view_data_set = true;
+}
+
+wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
+{
+ return xr->runtime ? &xr->runtime->session_state : NULL;
+}
+
+bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
+{
+ if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
+ zero_v3(r_location);
+ return false;
+ }
+
+ copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
+ return true;
+}
+
+bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
+{
+ if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
+ unit_qt(r_rotation);
+ return false;
+ }
+
+ copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
+ return true;
+}
+
+bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
+ float r_viewmat[4][4],
+ float *r_focal_len)
+{
+ if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
+ unit_m4(r_viewmat);
+ *r_focal_len = 0.0f;
+ return false;
+ }
+
+ copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
+ *r_focal_len = xr->runtime->session_state.focal_len;
+
+ return true;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name XR-Session Surface
+ *
+ * A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
+ * session.
+ *
+ * \{ */
+
+/**
+ * \brief Call Ghost-XR to draw a frame
+ *
+ * Draw callback for the XR-session surface. It's expected to be called on each main loop iteration
+ * and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view,
+ * #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
+ */
+static void wm_xr_session_surface_draw(bContext *C)
+{
+ wmXrSurfaceData *surface_data = g_xr_surface->customdata;
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmXrDrawData draw_data;
+
+ if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) {
+ return;
+ }
+ wm_xr_session_draw_data_populate(
+ &wm->xr, CTX_data_scene(C), CTX_data_ensure_evaluated_depsgraph(C), &draw_data);
+
+ DRW_xr_drawing_begin();
+
+ GHOST_XrSessionDrawViews(wm->xr.runtime->context, &draw_data);
+
+ GPU_offscreen_unbind(surface_data->offscreen, false);
+ DRW_xr_drawing_end();
+}
+
+bool wm_xr_session_surface_offscreen_ensure(wmXrSurfaceData *surface_data,
+ const GHOST_XrDrawViewInfo *draw_view)
+{
+ const bool size_changed = surface_data->offscreen &&
+ (GPU_offscreen_width(surface_data->offscreen) != draw_view->width) &&
+ (GPU_offscreen_height(surface_data->offscreen) != draw_view->height);
+ char err_out[256] = "unknown";
+ bool failure = false;
+
+ if (surface_data->offscreen) {
+ BLI_assert(surface_data->viewport);
+
+ if (!size_changed) {
+ return true;
+ }
+ GPU_viewport_free(surface_data->viewport);
+ GPU_offscreen_free(surface_data->offscreen);
+ }
+
+ if (!(surface_data->offscreen = GPU_offscreen_create(
+ draw_view->width, draw_view->height, 0, true, false, err_out))) {
+ failure = true;
+ }
+
+ if (failure) {
+ /* Pass. */
+ }
+ else if (!(surface_data->viewport = GPU_viewport_create())) {
+ GPU_offscreen_free(surface_data->offscreen);
+ failure = true;
+ }
+
+ if (failure) {
+ CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out);
+ return false;
+ }
+
+ return true;
+}
+
+static void wm_xr_session_surface_free_data(wmSurface *surface)
+{
+ wmXrSurfaceData *data = surface->customdata;
+
+ if (data->viewport) {
+ GPU_viewport_free(data->viewport);
+ }
+ if (data->offscreen) {
+ GPU_offscreen_free(data->offscreen);
+ }
+
+ MEM_freeN(surface->customdata);
+
+ g_xr_surface = NULL;
+}
+
+static wmSurface *wm_xr_session_surface_create(void)
+{
+ if (g_xr_surface) {
+ BLI_assert(false);
+ return g_xr_surface;
+ }
+
+ wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
+ wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
+
+ surface->draw = wm_xr_session_surface_draw;
+ surface->free_data = wm_xr_session_surface_free_data;
+ surface->ghost_ctx = DRW_xr_opengl_context_get();
+ surface->gpu_ctx = DRW_xr_gpu_context_get();
+
+ surface->customdata = data;
+
+ g_xr_surface = surface;
+
+ return surface;
+}
+
+void *wm_xr_session_gpu_binding_context_create(void)
+{
+ wmSurface *surface = wm_xr_session_surface_create();
+
+ wm_surface_add(surface);
+
+ /* Some regions may need to redraw with updated session state after the session is entirely up
+ * and running. */
+ WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
+
+ return surface->ghost_ctx;
+}
+
+void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context))
+{
+ if (g_xr_surface) { /* Might have been freed already */
+ wm_surface_remove(g_xr_surface);
+ }
+
+ wm_window_reset_drawable();
+
+ /* Some regions may need to redraw with updated session state after the session is entirely
+ * stopped. */
+ WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
+}
+
+/** \} */ /* XR-Session Surface */