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Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/CMakeLists.txt16
-rw-r--r--source/blender/windowmanager/WM_api.h29
-rw-r--r--source/blender/windowmanager/WM_types.h15
-rw-r--r--source/blender/windowmanager/intern/wm.c8
-rw-r--r--source/blender/windowmanager/intern/wm_dragdrop.c18
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c253
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c309
-rw-r--r--source/blender/windowmanager/intern/wm_files.c94
-rw-r--r--source/blender/windowmanager/intern/wm_files_link.c104
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c262
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c20
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c291
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c93
-rw-r--r--source/blender/windowmanager/intern/wm_stereo.c198
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c33
-rw-r--r--source/blender/windowmanager/intern/wm_window.c308
-rw-r--r--source/blender/windowmanager/manipulators/WM_manipulator_api.h303
-rw-r--r--source/blender/windowmanager/manipulators/WM_manipulator_types.h402
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator.c726
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_group.c764
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_group_type.c197
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h140
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c1093
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c290
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c211
-rw-r--r--source/blender/windowmanager/manipulators/wm_manipulator_fn.h85
-rw-r--r--source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h98
-rw-r--r--source/blender/windowmanager/wm.h2
-rw-r--r--source/blender/windowmanager/wm_draw.h4
-rw-r--r--source/blender/windowmanager/wm_event_system.h3
-rw-r--r--source/blender/windowmanager/wm_event_types.h2
-rw-r--r--source/blender/windowmanager/wm_files.h1
-rw-r--r--source/blender/windowmanager/wm_window.h13
33 files changed, 5759 insertions, 626 deletions
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index f22ed34ca2e..8a6d4bc95c7 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -25,12 +25,15 @@
set(INC
.
+ manipulators
+ manipulators/intern
../blenfont
../blenkernel
../blenlib
../blenloader
../blentranslation
../compositor
+ ../depsgraph
../editors/include
../gpu
../imbuf
@@ -68,6 +71,12 @@ set(SRC
intern/wm_subwindow.c
intern/wm_window.c
intern/wm_stereo.c
+ manipulators/intern/wm_manipulator.c
+ manipulators/intern/wm_manipulator_group.c
+ manipulators/intern/wm_manipulator_group_type.c
+ manipulators/intern/wm_manipulator_map.c
+ manipulators/intern/wm_manipulator_target_props.c
+ manipulators/intern/wm_manipulator_type.c
WM_api.h
WM_keymap.h
@@ -80,10 +89,15 @@ set(SRC
wm_files.h
wm_subwindow.h
wm_window.h
+ manipulators/WM_manipulator_api.h
+ manipulators/WM_manipulator_types.h
+ manipulators/wm_manipulator_fn.h
+ manipulators/wm_manipulator_wmapi.h
+ manipulators/intern/wm_manipulator_intern.h
)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 7c1c388bcba..762a6f8e8d2 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -64,12 +64,17 @@ struct wmDrag;
struct ImBuf;
struct ImageFormatData;
struct ARegion;
+struct ScrArea;
+struct Main;
#ifdef WITH_INPUT_NDOF
struct wmNDOFMotionData;
#endif
typedef struct wmJob wmJob;
+typedef struct wmManipulator wmManipulator;
+typedef struct wmManipulatorMap wmManipulatorMap;
+typedef struct wmManipulatorMapType wmManipulatorMapType;
/* general API */
void WM_init_state_size_set (int stax, int stay, int sizx, int sizy);
@@ -94,6 +99,21 @@ int WM_window_pixels_x (struct wmWindow *win);
int WM_window_pixels_y (struct wmWindow *win);
bool WM_window_is_fullscreen (struct wmWindow *win);
+void WM_windows_scene_data_sync(const ListBase *win_lb, struct Scene *scene) ATTR_NONNULL();
+struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+
+struct Scene *WM_window_get_active_scene(const struct wmWindow *win) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win,
+ struct Scene *scene_new) ATTR_NONNULL();
+struct WorkSpace *WM_window_get_active_workspace(const struct wmWindow *win) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+void WM_window_set_active_workspace(struct wmWindow *win, struct WorkSpace *workspace) ATTR_NONNULL(1);
+struct WorkSpaceLayout *WM_window_get_active_layout(const struct wmWindow *win) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+void WM_window_set_active_layout(
+ struct wmWindow *win, struct WorkSpace *workspace, struct WorkSpaceLayout *layout) ATTR_NONNULL(1);
+struct bScreen *WM_window_get_active_screen(const struct wmWindow *win) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+void WM_window_set_active_screen(struct wmWindow *win, struct WorkSpace *workspace, struct bScreen *screen) ATTR_NONNULL(1);
+bool WM_window_is_temp_screen(const struct wmWindow *win) ATTR_WARN_UNUSED_RESULT;
+
/* defines for 'type' WM_window_open_temp */
enum {
WM_WINDOW_RENDER = 1,
@@ -143,6 +163,7 @@ float WM_cursor_pressure (const struct wmWindow *win);
/* event map */
int WM_userdef_event_map(int kmitype);
+int WM_userdef_event_type_from_keymap_type(int kmitype);
/* handlers */
@@ -172,6 +193,9 @@ void WM_event_free_ui_handler_all(
wmUIHandlerFunc ui_handle, wmUIHandlerRemoveFunc ui_remove);
struct wmEventHandler *WM_event_add_modal_handler(struct bContext *C, struct wmOperator *op);
+void WM_event_modal_handler_area_replace(wmWindow *win, const struct ScrArea *old_area, struct ScrArea *new_area);
+void WM_event_modal_handler_region_replace(wmWindow *win, const struct ARegion *old_region, struct ARegion *new_region);
+
void WM_event_remove_handlers(struct bContext *C, ListBase *handlers);
/* handler flag */
@@ -230,6 +254,7 @@ void WM_operator_view3d_unit_defaults(struct bContext *C, struct wmOperator *op
int WM_operator_smooth_viewtx_get(const struct wmOperator *op);
int WM_menu_invoke_ex(struct bContext *C, struct wmOperator *op, int opcontext);
int WM_menu_invoke (struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
+int WM_enum_search_invoke_previews(struct bContext *C, struct wmOperator *op, short prv_cols, short prv_rows);
int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
/* invoke callback, confirm menu + exec */
int WM_operator_confirm (struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
@@ -414,9 +439,7 @@ ListBase *WM_dropboxmap_find(const char *idname, int spaceid, int regionid);
void wmSubWindowSet (struct wmWindow *win, int swinid);
void wmSubWindowScissorSet (struct wmWindow *win, int swinid, const struct rcti *srct, bool srct_pad);
- /* OpenGL utilities with safety check + working in modelview matrix mode */
-void wmFrustum (float x1, float x2, float y1, float y2, float n, float f);
-void wmOrtho (float x1, float x2, float y1, float y2, float n, float f);
+ /* OpenGL utilities with safety check */
void wmOrtho2 (float x1, float x2, float y1, float y2);
/* use for conventions (avoid hard-coded offsets all over) */
void wmOrtho2_region_pixelspace(const struct ARegion *ar);
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 97f9257b4cb..7fe9f3a8ab4 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -119,6 +119,10 @@ struct ImBuf;
/* exported types for WM */
#include "wm_cursors.h"
#include "wm_event_types.h"
+#include "manipulators/WM_manipulator_types.h"
+
+/* Include external manipulator API's */
+#include "manipulators/WM_manipulator_api.h"
/* ************** wmOperatorType ************************ */
@@ -223,7 +227,7 @@ typedef struct wmNotifier {
#define NOTE_CATEGORY 0xFF000000
#define NC_WM (1<<24)
#define NC_WINDOW (2<<24)
-#define NC_SCREEN (3<<24)
+#define NC_SCREEN (3<<24)
#define NC_SCENE (4<<24)
#define NC_OBJECT (5<<24)
#define NC_MATERIAL (6<<24)
@@ -257,15 +261,16 @@ typedef struct wmNotifier {
#define ND_JOB (5<<16)
#define ND_UNDO (6<<16)
- /* NC_SCREEN screen */
-#define ND_SCREENBROWSE (1<<16)
-#define ND_SCREENDELETE (2<<16)
+ /* NC_SCREEN */
+#define ND_LAYOUTBROWSE (1<<16)
+#define ND_LAYOUTDELETE (2<<16)
#define ND_SCREENCAST (3<<16)
#define ND_ANIMPLAY (4<<16)
#define ND_GPENCIL (5<<16)
#define ND_EDITOR_CHANGED (6<<16) /*sent to new editors after switching to them*/
-#define ND_SCREENSET (7<<16)
+#define ND_LAYOUTSET (7<<16)
#define ND_SKETCH (8<<16)
+#define ND_WORKSPACE_SET (9<<16)
/* NC_SCENE Scene */
#define ND_SCENEBROWSE (1<<16)
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index a09cc4aeb31..e953f0c1712 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -433,10 +433,12 @@ void wm_add_default(bContext *C)
wmWindowManager *wm = BKE_libblock_alloc(CTX_data_main(C), ID_WM, "WinMan", 0);
wmWindow *win;
bScreen *screen = CTX_wm_screen(C); /* XXX from file read hrmf */
-
+ struct WorkSpace *workspace = G.main->workspaces.last;
+
CTX_wm_manager_set(C, wm);
win = wm_window_new(C);
- win->screen = screen;
+ WM_window_set_active_workspace(win, workspace);
+ WM_window_set_active_screen(win, workspace, screen);
screen->winid = win->winid;
BLI_strncpy(win->screenname, screen->id.name + 2, sizeof(win->screenname));
@@ -457,7 +459,7 @@ void wm_close_and_free(bContext *C, wmWindowManager *wm)
wm_autosave_timer_ended(wm);
while ((win = BLI_pophead(&wm->windows))) {
- win->screen = NULL; /* prevent draw clear to use screen */
+ WM_window_set_active_workspace(win, NULL); /* prevent draw clear to use screen */
wm_draw_window_clear(win);
wm_window_free(C, wm, win);
}
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c
index 3a53906a8e8..40a2bf42a28 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.c
+++ b/source/blender/windowmanager/intern/wm_dragdrop.c
@@ -46,6 +46,8 @@
#include "BKE_context.h"
+#include "GPU_shader.h"
+
#include "IMB_imbuf_types.h"
#include "UI_interface.h"
@@ -268,10 +270,10 @@ void wm_drags_check_ops(bContext *C, wmEvent *event)
static void wm_drop_operator_draw(const char *name, int x, int y)
{
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
- const unsigned char fg[4] = {255, 255, 255, 255};
- const unsigned char bg[4] = {0, 0, 0, 50};
+ const float col_fg[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const float col_bg[4] = {0.0f, 0.0f, 0.0f, 0.2f};
- UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, fg, bg);
+ UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, col_fg, col_bg);
}
static const char *wm_drag_name(wmDrag *drag)
@@ -332,8 +334,10 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
if (rect)
drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy);
else {
- glColor4f(1.0, 1.0, 1.0, 0.65); /* this blends texture */
- glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, drag->imb->rect, drag->scale, drag->scale);
+ float col[4] = {1.0f, 1.0f, 1.0f, 0.65f}; /* this blends texture */
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTexScaled(&state, x, y, drag->imb->x, drag->imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST,
+ drag->imb->rect, drag->scale, drag->scale, 1.0f, 1.0f, col);
}
}
else {
@@ -361,8 +365,8 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
drag_rect_minmax(rect, x, y, x + w, y + iconsize);
}
else {
- glColor4ub(255, 255, 255, 255);
- UI_fontstyle_draw_simple(fstyle, x, y, wm_drag_name(drag));
+ const unsigned char col[] = {255, 255, 255, 255};
+ UI_fontstyle_draw_simple(fstyle, x, y, wm_drag_name(drag), col);
}
/* operator name with roundbox */
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 2b695c95258..81f913d7aa7 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -57,8 +57,7 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
-#include "GPU_glew.h"
-#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
#include "RE_engine.h"
@@ -88,7 +87,7 @@ static void wm_paintcursor_draw(bContext *C, ARegion *ar)
if (wm->paintcursors.first) {
wmWindow *win = CTX_wm_window(C);
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
wmPaintCursor *pc;
if (ar->swinid && screen->subwinactive == ar->swinid) {
@@ -128,10 +127,10 @@ static bool wm_area_test_invalid_backbuf(ScrArea *sa)
if (sa->spacetype == SPACE_VIEW3D)
return (((View3D *)sa->spacedata.first)->flag & V3D_INVALID_BACKBUF) != 0;
else
- return 1;
+ return true;
}
-static void wm_region_test_render_do_draw(bScreen *screen, ScrArea *sa, ARegion *ar)
+static void wm_region_test_render_do_draw(const Scene *scene, ScrArea *sa, ARegion *ar)
{
/* tag region for redraw from render engine preview running inside of it */
if (sa->spacetype == SPACE_VIEW3D) {
@@ -139,7 +138,6 @@ static void wm_region_test_render_do_draw(bScreen *screen, ScrArea *sa, ARegion
RenderEngine *engine = (rv3d) ? rv3d->render_engine : NULL;
if (engine && (engine->flag & RE_ENGINE_DO_DRAW)) {
- Scene *scene = screen->scene;
View3D *v3d = sa->spacedata.first;
rcti border_rect;
@@ -159,7 +157,7 @@ static void wm_region_test_render_do_draw(bScreen *screen, ScrArea *sa, ARegion
static void wm_method_draw_full(bContext *C, wmWindow *win)
{
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
@@ -182,7 +180,7 @@ static void wm_method_draw_full(bContext *C, wmWindow *win)
}
ED_screen_draw(win);
- win->screen->do_draw = false;
+ screen->do_draw = false;
/* draw overlapping regions */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
@@ -238,7 +236,7 @@ static void wm_flush_regions_up(bScreen *screen, rcti *dirty)
static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
{
wmWindowManager *wm = CTX_wm_manager(C);
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
static rcti rect = {0, 0, 0, 0};
@@ -319,7 +317,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
/* after area regions so we can do area 'overlay' drawing */
if (screen->do_draw) {
ED_screen_draw(win);
- win->screen->do_draw = false;
+ screen->do_draw = false;
if (exchange)
screen->swap = WIN_FRONT_OK;
@@ -327,7 +325,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
else if (exchange) {
if (screen->swap == WIN_FRONT_OK) {
ED_screen_draw(win);
- win->screen->do_draw = false;
+ screen->do_draw = false;
screen->swap = WIN_BOTH_OK;
}
else if (screen->swap == WIN_BACK_OK)
@@ -372,118 +370,116 @@ static void wm_draw_triple_fail(bContext *C, wmWindow *win)
{
wm_draw_window_clear(win);
- win->drawfail = 1;
+ win->drawfail = true;
wm_method_draw_overlap_all(C, win, 0);
}
-static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
+static bool wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
{
- const int winsize_x = WM_window_pixels_x(win);
- const int winsize_y = WM_window_pixels_y(win);
-
- GLint maxsize;
-
/* compute texture sizes */
- if (GLEW_ARB_texture_rectangle || GLEW_NV_texture_rectangle || GLEW_EXT_texture_rectangle) {
- triple->target = GL_TEXTURE_RECTANGLE_ARB;
- }
- else {
- triple->target = GL_TEXTURE_2D;
- }
-
- triple->x = winsize_x;
- triple->y = winsize_y;
+ triple->x = WM_window_pixels_x(win);
+ triple->y = WM_window_pixels_y(win);
+
+#if USE_TEXTURE_RECTANGLE
+ /* GL_TEXTURE_RECTANGLE is part of GL 3.1 so we can use it soon without runtime checks */
+ triple->target = GL_TEXTURE_RECTANGLE;
+#else
+ triple->target = GL_TEXTURE_2D;
+#endif
/* generate texture names */
glGenTextures(1, &triple->bind);
- if (!triple->bind) {
- /* not the typical failure case but we handle it anyway */
- printf("WM: failed to allocate texture for triple buffer drawing (glGenTextures).\n");
- return 0;
- }
-
/* proxy texture is only guaranteed to test for the cases that
* there is only one texture in use, which may not be the case */
- maxsize = GPU_max_texture_size();
+ const GLint maxsize = GPU_max_texture_size();
if (triple->x > maxsize || triple->y > maxsize) {
- glBindTexture(triple->target, 0);
printf("WM: failed to allocate texture for triple buffer drawing "
- "(texture too large for graphics card).\n");
- return 0;
+ "(texture too large for graphics card).\n");
+ return false;
}
/* setup actual texture */
glBindTexture(triple->target, triple->bind);
- glTexImage2D(triple->target, 0, GL_RGB8, triple->x, triple->y, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+
+ /* no mipmaps */
+#if USE_TEXTURE_RECTANGLE
+ /* already has no mipmaps */
+#else
+ glTexParameteri(triple->target, GL_TEXTURE_MAX_LEVEL, 0);
+ /* GL_TEXTURE_BASE_LEVEL = 0 by default */
+#endif
+
glTexParameteri(triple->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(triple->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glBindTexture(triple->target, 0);
- /* not sure if this works everywhere .. */
- if (glGetError() == GL_OUT_OF_MEMORY) {
- printf("WM: failed to allocate texture for triple buffer drawing (out of memory).\n");
- return 0;
- }
+ glTexImage2D(triple->target, 0, GL_RGB8, triple->x, triple->y, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- return 1;
+ glBindTexture(triple->target, 0);
+
+ return true;
}
-void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha, bool is_interlace)
+void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha)
{
const int sizex = WM_window_pixels_x(win);
const int sizey = WM_window_pixels_y(win);
- float halfx, halfy, ratiox, ratioy;
-
/* wmOrtho for the screen has this same offset */
- ratiox = sizex;
- ratioy = sizey;
- halfx = GLA_PIXEL_OFS;
- halfy = GLA_PIXEL_OFS;
+ float ratiox = sizex;
+ float ratioy = sizey;
+ float halfx = GLA_PIXEL_OFS;
+ float halfy = GLA_PIXEL_OFS;
+#if USE_TEXTURE_RECTANGLE
/* texture rectangle has unnormalized coordinates */
- if (triple->target == GL_TEXTURE_2D) {
- ratiox /= triple->x;
- ratioy /= triple->y;
- halfx /= triple->x;
- halfy /= triple->y;
- }
+#else
+ ratiox /= triple->x;
+ ratioy /= triple->y;
+ halfx /= triple->x;
+ halfy /= triple->y;
+#endif
- /* interlace stereo buffer bind the shader before calling wm_triple_draw_textures */
- if (is_interlace) {
- glEnable(triple->target);
- }
- else {
- GPU_basic_shader_bind((triple->target == GL_TEXTURE_2D) ? GPU_SHADER_TEXTURE_2D : GPU_SHADER_TEXTURE_RECT);
- }
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ const int activeTex = 7; /* arbitrary */
+ glActiveTexture(GL_TEXTURE0 + activeTex);
glBindTexture(triple->target, triple->bind);
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
- glBegin(GL_QUADS);
- glTexCoord2f(halfx, halfy);
- glVertex2f(0, 0);
+#if USE_TEXTURE_RECTANGLE
+ immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA);
+#else
+ immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_MODULATE_ALPHA);
+ /* TODO: make pure 2D version
+ * and a 2D_IMAGE (replace, not modulate) version for when alpha = 1.0
+ */
+#endif
+ immUniform1f("alpha", alpha);
+ immUniform1i("image", activeTex);
- glTexCoord2f(ratiox + halfx, halfy);
- glVertex2f(sizex, 0);
+ immBegin(GWN_PRIM_TRI_FAN, 4);
- glTexCoord2f(ratiox + halfx, ratioy + halfy);
- glVertex2f(sizex, sizey);
+ immAttrib2f(texcoord, halfx, halfy);
+ immVertex2f(pos, 0.0f, 0.0f);
- glTexCoord2f(halfx, ratioy + halfy);
- glVertex2f(0, sizey);
- glEnd();
+ immAttrib2f(texcoord, ratiox + halfx, halfy);
+ immVertex2f(pos, sizex, 0.0f);
- glBindTexture(triple->target, 0);
+ immAttrib2f(texcoord, ratiox + halfx, ratioy + halfy);
+ immVertex2f(pos, sizex, sizey);
- if (is_interlace) {
- glDisable(triple->target);
- }
- else {
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- }
+ immAttrib2f(texcoord, halfx, ratioy + halfy);
+ immVertex2f(pos, 0.0f, sizey);
+
+ immEnd();
+ immUnbindProgram();
+
+ glBindTexture(triple->target, 0);
+ if (activeTex != 0)
+ glActiveTexture(GL_TEXTURE0);
}
static void wm_triple_copy_textures(wmWindow *win, wmDrawTriple *triple)
@@ -492,8 +488,8 @@ static void wm_triple_copy_textures(wmWindow *win, wmDrawTriple *triple)
const int sizey = WM_window_pixels_y(win);
glBindTexture(triple->target, triple->bind);
+ /* what is GL_READ_BUFFER right now? */
glCopyTexSubImage2D(triple->target, 0, 0, 0, 0, 0, sizex, sizey);
-
glBindTexture(triple->target, 0);
}
@@ -503,10 +499,12 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *tripl
/* region blend always is 1, except when blend timer is running */
if (fac < 1.0f) {
- wmSubWindowScissorSet(win, win->screen->mainwin, &ar->winrct, true);
+ bScreen *screen = WM_window_get_active_screen(win);
+
+ wmSubWindowScissorSet(win, screen->mainwin, &ar->winrct, true);
glEnable(GL_BLEND);
- wm_triple_draw_textures(win, triple, 1.0f - fac, false);
+ wm_triple_draw_textures(win, triple, 1.0f - fac);
glDisable(GL_BLEND);
}
}
@@ -514,20 +512,21 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *tripl
static void wm_method_draw_triple(bContext *C, wmWindow *win)
{
wmWindowManager *wm = CTX_wm_manager(C);
- wmDrawTriple *triple;
wmDrawData *dd, *dd_next, *drawdata = win->drawdata.first;
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
- int copytex = false;
+ bool copytex = false;
if (drawdata && drawdata->triple) {
- glClearColor(0, 0, 0, 0);
+#if 0 /* why do we need to clear before overwriting? */
+ glClearColor(1, 1, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+#endif
wmSubWindowSet(win, screen->mainwin);
- wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
+ wm_triple_draw_textures(win, drawdata->triple, 1.0f);
}
else {
/* we run it when we start OR when we turn stereo on */
@@ -554,7 +553,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
MEM_freeN(dd);
}
- triple = drawdata->triple;
+ wmDrawTriple *triple = drawdata->triple;
/* draw marked area regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
@@ -562,7 +561,6 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->swinid && ar->do_draw) {
-
if (ar->overlap == false) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
@@ -623,7 +621,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
/* after area regions so we can do area 'overlay' drawing */
ED_screen_draw(win);
- win->screen->do_draw = false;
+ WM_window_get_active_screen(win)->do_draw = false;
/* draw floating regions (menus) */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
@@ -650,7 +648,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoVi
wmWindowManager *wm = CTX_wm_manager(C);
wmDrawData *drawdata;
wmDrawTriple *triple_data, *triple_all;
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
int copytex = false;
@@ -662,12 +660,14 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoVi
if (drawdata && drawdata->triple) {
if (id == 0) {
+#if 0 /* why do we need to clear before overwriting? */
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+#endif
wmSubWindowSet(win, screen->mainwin);
- wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
+ wm_triple_draw_textures(win, drawdata->triple, 1.0f);
}
}
else {
@@ -794,7 +794,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoVi
/* after area regions so we can do area 'overlay' drawing */
ED_screen_draw(win);
if (sview == STEREO_RIGHT_ID)
- win->screen->do_draw = false;
+ screen->do_draw = false;
/* draw floating regions (menus) */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
@@ -826,11 +826,13 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoVi
/* quick test to prevent changing window drawable */
static bool wm_draw_update_test_window(wmWindow *win)
{
+ const Scene *scene = WM_window_get_active_scene(win);
+ const bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
bool do_draw = false;
- for (ar = win->screen->regionbase.first; ar; ar = ar->next) {
+ for (ar = screen->regionbase.first; ar; ar = ar->next) {
if (ar->do_draw_overlay) {
wm_tag_redraw_overlay(win, ar);
ar->do_draw_overlay = false;
@@ -839,9 +841,9 @@ static bool wm_draw_update_test_window(wmWindow *win)
do_draw = true;
}
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- wm_region_test_render_do_draw(win->screen, sa, ar);
+ wm_region_test_render_do_draw(scene, sa, ar);
if (ar->swinid && ar->do_draw)
do_draw = true;
@@ -849,20 +851,20 @@ static bool wm_draw_update_test_window(wmWindow *win)
}
if (do_draw)
- return 1;
+ return true;
- if (win->screen->do_refresh)
- return 1;
- if (win->screen->do_draw)
- return 1;
- if (win->screen->do_draw_gesture)
- return 1;
- if (win->screen->do_draw_paintcursor)
- return 1;
- if (win->screen->do_draw_drag)
- return 1;
+ if (screen->do_refresh)
+ return true;
+ if (screen->do_draw)
+ return true;
+ if (screen->do_draw_gesture)
+ return true;
+ if (screen->do_draw_paintcursor)
+ return true;
+ if (screen->do_draw_drag)
+ return true;
- return 0;
+ return false;
}
static int wm_automatic_draw_method(wmWindow *win)
@@ -888,15 +890,18 @@ void wm_tag_redraw_overlay(wmWindow *win, ARegion *ar)
{
/* for draw triple gestures, paint cursors don't need region redraw */
if (ar && win) {
+ bScreen *screen = WM_window_get_active_screen(win);
+
if (wm_automatic_draw_method(win) != USER_DRAW_TRIPLE)
ED_region_tag_redraw(ar);
- win->screen->do_draw_paintcursor = true;
+ screen->do_draw_paintcursor = true;
}
}
void WM_paint_cursor_tag_redraw(wmWindow *win, ARegion *ar)
{
- win->screen->do_draw_paintcursor = true;
+ bScreen *screen = WM_window_get_active_screen(win);
+ screen->do_draw_paintcursor = true;
wm_tag_redraw_overlay(win, ar);
}
@@ -904,7 +909,6 @@ void wm_draw_update(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
- int drawmethod;
#ifdef WITH_OPENSUBDIV
BKE_subsurf_free_unused_buffers();
@@ -930,16 +934,18 @@ void wm_draw_update(bContext *C)
}
if (wm_draw_update_test_window(win)) {
+ bScreen *screen = WM_window_get_active_screen(win);
+
CTX_wm_window_set(C, win);
/* sets context window+screen */
wm_window_make_drawable(wm, win);
/* notifiers for screen redraw */
- if (win->screen->do_refresh)
+ if (screen->do_refresh)
ED_screen_refresh(wm, win);
- drawmethod = wm_automatic_draw_method(win);
+ int drawmethod = wm_automatic_draw_method(win);
if (win->drawfail)
wm_method_draw_overlap_all(C, win, 0);
@@ -960,9 +966,9 @@ void wm_draw_update(bContext *C)
}
}
- win->screen->do_draw_gesture = false;
- win->screen->do_draw_paintcursor = false;
- win->screen->do_draw_drag = false;
+ screen->do_draw_gesture = false;
+ screen->do_draw_paintcursor = false;
+ screen->do_draw_drag = false;
wm_window_swap_buffers(win);
@@ -983,7 +989,7 @@ void wm_draw_data_free(wmWindow *win)
void wm_draw_window_clear(wmWindow *win)
{
- bScreen *screen = win->screen;
+ bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
@@ -1001,12 +1007,13 @@ void wm_draw_window_clear(wmWindow *win)
void wm_draw_region_clear(wmWindow *win, ARegion *ar)
{
+ bScreen *screen = WM_window_get_active_screen(win);
int drawmethod = wm_automatic_draw_method(win);
if (ELEM(drawmethod, USER_DRAW_OVERLAP, USER_DRAW_OVERLAP_FLIP))
- wm_flush_regions_down(win->screen, &ar->winrct);
+ wm_flush_regions_down(screen, &ar->winrct);
- win->screen->do_draw = true;
+ screen->do_draw = true;
}
void WM_redraw_windows(bContext *C)
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 7e7314cc0c8..f3864f7ed97 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -39,6 +39,7 @@
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_userdef_types.h"
#include "MEM_guardedalloc.h"
@@ -53,10 +54,12 @@
#include "BKE_context.h"
#include "BKE_idprop.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
+#include "BKE_workspace.h"
#include "BKE_sound.h"
@@ -68,8 +71,6 @@
#include "RNA_access.h"
-#include "GPU_debug.h"
-
#include "UI_interface.h"
#include "PIL_time.h"
@@ -274,15 +275,20 @@ void wm_event_do_refresh_wm_and_depsgraph(bContext *C)
/* combine datamasks so 1 win doesn't disable UV's in another [#26448] */
for (wmWindow *win = wm->windows.first; win; win = win->next) {
- win_combine_v3d_datamask |= ED_view3d_screen_datamask(win->screen);
+ const Scene *scene = WM_window_get_active_scene(win);
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ win_combine_v3d_datamask |= ED_view3d_screen_datamask(scene, screen);
}
/* cached: editor refresh callbacks now, they get context */
for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+ Scene *scene = WM_window_get_active_scene(win);
ScrArea *sa;
CTX_wm_window_set(C, win);
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->do_refresh) {
CTX_wm_area_set(C, sa);
ED_area_do_refresh(C, sa);
@@ -295,12 +301,12 @@ void wm_event_do_refresh_wm_and_depsgraph(bContext *C)
Main *bmain = CTX_data_main(C);
/* copied to set's in scene_update_tagged_recursive() */
- win->screen->scene->customdata_mask = win_combine_v3d_datamask;
+ scene->customdata_mask = win_combine_v3d_datamask;
/* XXX, hack so operators can enforce datamasks [#26482], gl render */
- win->screen->scene->customdata_mask |= win->screen->scene->customdata_mask_modal;
+ scene->customdata_mask |= scene->customdata_mask_modal;
- BKE_scene_update_tagged(bmain->eval_ctx, bmain, win->screen->scene);
+ BKE_scene_update_tagged(bmain->eval_ctx, bmain, scene);
}
}
@@ -319,6 +325,7 @@ void wm_event_do_notifiers(bContext *C)
/* cache & catch WM level notifiers, such as frame change, scene/screen set */
for (win = wm->windows.first; win; win = win->next) {
+ Scene *scene = WM_window_get_active_scene(win);
bool do_anim = false;
CTX_wm_window_set(C, win);
@@ -336,17 +343,31 @@ void wm_event_do_notifiers(bContext *C)
}
if (note->window == win) {
if (note->category == NC_SCREEN) {
- if (note->data == ND_SCREENBROWSE) {
+ if (note->data == ND_WORKSPACE_SET) {
+ WorkSpace *ref_ws = note->reference;
+
+ UI_popup_handlers_remove_all(C, &win->modalhandlers);
+
+ ED_workspace_change(ref_ws, C, wm, win);
+ if (G.debug & G_DEBUG_EVENTS)
+ printf("%s: Workspace set %p\n", __func__, note->reference);
+ }
+ else if (note->data == ND_LAYOUTBROWSE) {
+ bScreen *ref_screen = BKE_workspace_layout_screen_get(note->reference);
+
/* free popup handlers only [#35434] */
UI_popup_handlers_remove_all(C, &win->modalhandlers);
- ED_screen_set(C, note->reference); // XXX hrms, think this over!
+ ED_screen_change(C, ref_screen); /* XXX hrms, think this over! */
if (G.debug & G_DEBUG_EVENTS)
printf("%s: screen set %p\n", __func__, note->reference);
}
- else if (note->data == ND_SCREENDELETE) {
- ED_screen_delete(C, note->reference); // XXX hrms, think this over!
+ else if (note->data == ND_LAYOUTDELETE) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = note->reference;
+
+ ED_workspace_layout_delete(workspace, layout, C); // XXX hrms, think this over!
if (G.debug & G_DEBUG_EVENTS)
printf("%s: screen delete %p\n", __func__, note->reference);
}
@@ -354,7 +375,7 @@ void wm_event_do_notifiers(bContext *C)
}
if (note->window == win ||
- (note->window == NULL && (note->reference == NULL || note->reference == win->screen->scene)))
+ (note->window == NULL && (note->reference == NULL || note->reference == scene)))
{
if (note->category == NC_SCENE) {
if (note->data == ND_FRAME)
@@ -362,7 +383,8 @@ void wm_event_do_notifiers(bContext *C)
}
}
if (ELEM(note->category, NC_SCENE, NC_OBJECT, NC_GEOM, NC_WM)) {
- ED_info_stats_clear(win->screen->scene);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ ED_info_stats_clear(sl);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_INFO, NULL);
}
}
@@ -374,7 +396,7 @@ void wm_event_do_notifiers(bContext *C)
if (G.is_rendering == false) {
/* depsgraph gets called, might send more notifiers */
- ED_update_for_newframe(CTX_data_main(C), win->screen->scene, 1);
+ ED_update_for_newframe(CTX_data_main(C), scene, 1);
}
}
}
@@ -382,12 +404,19 @@ void wm_event_do_notifiers(bContext *C)
/* the notifiers are sent without context, to keep it clean */
while ((note = BLI_pophead(&wm->queue))) {
for (win = wm->windows.first; win; win = win->next) {
-
+ Scene *scene = WM_window_get_active_scene(win);
+ bScreen *screen = WM_window_get_active_screen(win);
+
/* filter out notifiers */
- if (note->category == NC_SCREEN && note->reference && note->reference != win->screen) {
+ if (note->category == NC_SCREEN &&
+ note->reference &&
+ note->reference != screen &&
+ note->reference != WM_window_get_active_workspace(win) &&
+ note->reference != WM_window_get_active_layout(win))
+ {
/* pass */
}
- else if (note->category == NC_SCENE && note->reference && note->reference != win->screen->scene) {
+ else if (note->category == NC_SCENE && note->reference && note->reference != scene) {
/* pass */
}
else {
@@ -400,14 +429,14 @@ void wm_event_do_notifiers(bContext *C)
/* printf("notifier win %d screen %s cat %x\n", win->winid, win->screen->id.name + 2, note->category); */
ED_screen_do_listen(C, note);
- for (ar = win->screen->regionbase.first; ar; ar = ar->next) {
- ED_region_do_listen(win->screen, NULL, ar, note);
+ for (ar = screen->regionbase.first; ar; ar = ar->next) {
+ ED_region_do_listen(screen, NULL, ar, note, scene);
}
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
- ED_area_do_listen(win->screen, sa, note);
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ ED_area_do_listen(screen, sa, note, scene);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- ED_region_do_listen(win->screen, sa, ar, note);
+ ED_region_do_listen(screen, sa, ar, note, scene);
}
}
}
@@ -415,7 +444,7 @@ void wm_event_do_notifiers(bContext *C)
MEM_freeN(note);
}
-
+
wm_event_do_refresh_wm_and_depsgraph(C);
}
@@ -1571,6 +1600,36 @@ int WM_userdef_event_map(int kmitype)
return kmitype;
}
+/**
+ * Use so we can check if 'wmEvent.type' is released in modal operators.
+ *
+ * An alternative would be to add a 'wmEvent.type_nokeymap'... or similar.
+ */
+int WM_userdef_event_type_from_keymap_type(int kmitype)
+{
+ switch (kmitype) {
+ case SELECTMOUSE:
+ return (U.flag & USER_LMOUSESELECT) ? LEFTMOUSE : RIGHTMOUSE;
+ case ACTIONMOUSE:
+ return (U.flag & USER_LMOUSESELECT) ? RIGHTMOUSE : LEFTMOUSE;
+ case EVT_TWEAK_S:
+ return (U.flag & USER_LMOUSESELECT) ? LEFTMOUSE : RIGHTMOUSE;
+ case EVT_TWEAK_A:
+ return (U.flag & USER_LMOUSESELECT) ? RIGHTMOUSE : LEFTMOUSE;
+ case EVT_TWEAK_L:
+ return LEFTMOUSE;
+ case EVT_TWEAK_M:
+ return MIDDLEMOUSE;
+ case EVT_TWEAK_R:
+ return RIGHTMOUSE;
+ case WHEELOUTMOUSE:
+ return (U.uiflag & USER_WHEELZOOMDIR) ? WHEELUPMOUSE : WHEELDOWNMOUSE;
+ case WHEELINMOUSE:
+ return (U.uiflag & USER_WHEELZOOMDIR) ? WHEELDOWNMOUSE : WHEELUPMOUSE;
+ }
+
+ return kmitype;
+}
static int wm_eventmatch(const wmEvent *winevent, wmKeyMapItem *kmi)
{
@@ -1719,7 +1778,7 @@ static int wm_handler_operator_call(bContext *C, ListBase *handlers, wmEventHand
wm_handler_op_context(C, handler, event);
wm_region_mouse_co(C, event);
wm_event_modalkeymap(C, op, event, &dbl_click_disabled);
-
+
if (ot->flag & OPTYPE_UNDO)
wm->op_undo_depth++;
@@ -1768,6 +1827,9 @@ static int wm_handler_operator_call(bContext *C, ListBase *handlers, wmEventHand
CTX_wm_region_set(C, NULL);
}
+ /* update manipulators during modal handlers */
+ wm_manipulatormaps_handled_modal_update(C, event, handler);
+
/* remove modal handler, operator itself should have been canceled and freed */
if (retval & (OPERATOR_CANCELLED | OPERATOR_FINISHED)) {
WM_cursor_grab_disable(CTX_wm_window(C), NULL);
@@ -2140,6 +2202,137 @@ static int wm_handlers_do_intern(bContext *C, wmEvent *event, ListBase *handlers
}
}
}
+ else if (handler->manipulator_map) {
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+ wmManipulatorMap *mmap = handler->manipulator_map;
+ wmManipulator *mpr = wm_manipulatormap_highlight_get(mmap);
+
+ if (region->manipulator_map != handler->manipulator_map) {
+ WM_manipulatormap_tag_refresh(handler->manipulator_map);
+ }
+
+ wm_manipulatormap_handler_context(C, handler);
+ wm_region_mouse_co(C, event);
+
+ /* handle manipulator highlighting */
+ if (event->type == MOUSEMOVE && !wm_manipulatormap_modal_get(mmap)) {
+ int part;
+ mpr = wm_manipulatormap_highlight_find(mmap, C, event, &part);
+ wm_manipulatormap_highlight_set(mmap, C, mpr, part);
+ }
+ /* handle user configurable manipulator-map keymap */
+ else {
+ /* Either we operate on a single highlighted item
+ * or groups attached to the selected manipulators.
+ * To simplify things both cases loop over an array of items. */
+ wmManipulatorGroup *mgroup_first;
+ bool is_mgroup_single;
+
+ if (ISMOUSE(event->type)) {
+ /* Keep mpr set as-is, just fake single selection. */
+ if (mpr) {
+ mgroup_first = mpr->parent_mgroup;
+ }
+ else {
+ mgroup_first = NULL;
+ }
+ is_mgroup_single = true;
+ }
+ else {
+ if (WM_manipulatormap_is_any_selected(mmap)) {
+ const ListBase *groups = WM_manipulatormap_group_list(mmap);
+ mgroup_first = groups->first;
+ }
+ else {
+ mgroup_first = NULL;
+ }
+ is_mgroup_single = false;
+ }
+
+ /* Don't use from now on. */
+ mpr = NULL;
+
+ for (wmManipulatorGroup *mgroup = mgroup_first; mgroup; mgroup = mgroup->next) {
+ /* get user customized keymap from default one */
+
+ if ((is_mgroup_single == false) &&
+ /* We might want to change the logic here and use some kind of manipulator edit-mode.
+ * For now just use keymap when a selection exists. */
+ wm_manipulatorgroup_is_any_selected(mgroup) == false)
+ {
+ continue;
+ }
+
+ const wmKeyMap *keymap = WM_keymap_active(wm, mgroup->type->keymap);
+ wmKeyMapItem *kmi;
+
+ PRINT("%s: checking '%s' ...", __func__, keymap->idname);
+
+ if (!keymap->poll || keymap->poll(C)) {
+ PRINT("pass\n");
+ for (kmi = keymap->items.first; kmi; kmi = kmi->next) {
+ if (wm_eventmatch(event, kmi)) {
+ wmOperator *op = handler->op;
+
+ PRINT("%s: item matched '%s'\n", __func__, kmi->idname);
+
+ /* weak, but allows interactive callback to not use rawkey */
+ event->keymap_idname = kmi->idname;
+
+ CTX_wm_manipulator_group_set(C, mgroup);
+
+ /* handler->op is called later, we want keymap op to be triggered here */
+ handler->op = NULL;
+ action |= wm_handler_operator_call(C, handlers, handler, event, kmi->ptr);
+ handler->op = op;
+
+ CTX_wm_manipulator_group_set(C, NULL);
+
+ if (action & WM_HANDLER_BREAK) {
+ if (G.debug & (G_DEBUG_EVENTS | G_DEBUG_HANDLERS)) {
+ printf("%s: handled - and pass on! '%s'\n",
+ __func__, kmi->idname);
+ }
+ break;
+ }
+ else {
+ if (action & WM_HANDLER_HANDLED) {
+ if (G.debug & (G_DEBUG_EVENTS | G_DEBUG_HANDLERS)) {
+ printf("%s: handled - and pass on! '%s'\n",
+ __func__, kmi->idname);
+ }
+ }
+ else {
+ PRINT("%s: un-handled '%s'\n",
+ __func__, kmi->idname);
+ }
+ }
+ }
+ }
+ }
+ else {
+ PRINT("fail\n");
+ }
+
+ if (action & WM_HANDLER_BREAK) {
+ break;
+ }
+
+ if (is_mgroup_single) {
+ break;
+ }
+ }
+ }
+
+ /* restore the area */
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+
+ if (handler->op) {
+ action |= wm_handler_operator_call(C, handlers, handler, event, NULL);
+ }
+ }
else {
/* modal, swallows all */
action |= wm_handler_operator_call(C, handlers, handler, event, NULL);
@@ -2313,17 +2506,19 @@ static void wm_paintcursor_test(bContext *C, const wmEvent *event)
static void wm_event_drag_test(wmWindowManager *wm, wmWindow *win, wmEvent *event)
{
+ bScreen *screen = WM_window_get_active_screen(win);
+
if (BLI_listbase_is_empty(&wm->drags)) {
return;
}
if (event->type == MOUSEMOVE || ISKEYMODIFIER(event->type)) {
- win->screen->do_draw_drag = true;
+ screen->do_draw_drag = true;
}
else if (event->type == ESCKEY) {
WM_drag_free_list(&wm->drags);
- win->screen->do_draw_drag = true;
+ screen->do_draw_drag = true;
}
else if (event->type == LEFTMOUSE && event->val == KM_RELEASE) {
event->type = EVT_DROP;
@@ -2339,16 +2534,16 @@ static void wm_event_drag_test(wmWindowManager *wm, wmWindow *win, wmEvent *even
event->customdatafree = 1;
/* clear drop icon */
- win->screen->do_draw_drag = true;
+ screen->do_draw_drag = true;
/* restore cursor (disabled, see wm_dragdrop.c) */
// WM_cursor_modal_restore(win);
}
/* overlap fails otherwise */
- if (win->screen->do_draw_drag)
+ if (screen->do_draw_drag)
if (win->drawmethod == USER_DRAW_OVERLAP)
- win->screen->do_draw = true;
+ screen->do_draw = true;
}
@@ -2378,22 +2573,28 @@ void wm_event_do_handlers(bContext *C)
/* update key configuration before handling events */
WM_keyconfig_update(wm);
+ WM_manipulatorconfig_update(CTX_data_main(C));
for (win = wm->windows.first; win; win = win->next) {
+ bScreen *screen = WM_window_get_active_screen(win);
wmEvent *event;
-
- if (win->screen == NULL)
+
+ /* some safty checks - these should always be set! */
+ BLI_assert(WM_window_get_active_scene(win));
+ BLI_assert(WM_window_get_active_screen(win));
+ BLI_assert(WM_window_get_active_workspace(win));
+
+ if (screen == NULL)
wm_event_free_all(win);
else {
- Scene *scene = win->screen->scene;
+ Scene *scene = WM_window_get_active_scene(win);
if (scene) {
- int is_playing_sound = BKE_sound_scene_playing(win->screen->scene);
+ int is_playing_sound = BKE_sound_scene_playing(scene);
if (is_playing_sound != -1) {
bool is_playing_screen;
CTX_wm_window_set(C, win);
- CTX_wm_screen_set(C, win->screen);
CTX_data_scene_set(C, scene);
is_playing_screen = (ED_screen_animation_playing(wm) != NULL);
@@ -2426,6 +2627,9 @@ void wm_event_do_handlers(bContext *C)
while ( (event = win->queue.first) ) {
int action = WM_HANDLER_CONTINUE;
+ /* active screen might change during handlers, update pointer */
+ screen = WM_window_get_active_screen(win);
+
if (G.debug & (G_DEBUG_HANDLERS | G_DEBUG_EVENTS) && !ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) {
printf("\n%s: Handling event\n", __func__);
WM_event_print(event);
@@ -2483,12 +2687,12 @@ void wm_event_do_handlers(bContext *C)
}
#endif
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
/* after restoring a screen from SCREENMAXIMIZED we have to wait
* with the screen handling till the region coordinates are updated */
- if (win->screen->skip_handling == true) {
+ if (screen->skip_handling == true) {
/* restore for the next iteration of wm_event_do_handlers */
- win->screen->skip_handling = false;
+ screen->skip_handling = false;
break;
}
@@ -2582,8 +2786,7 @@ void wm_event_do_handlers(bContext *C)
/* update key configuration after handling events */
WM_keyconfig_update(wm);
-
- GPU_ASSERT_NO_GL_ERRORS("wm_event_do_handlers");
+ WM_manipulatorconfig_update(CTX_data_main(C));
}
/* ********** filesector handling ************ */
@@ -2696,6 +2899,34 @@ wmEventHandler *WM_event_add_modal_handler(bContext *C, wmOperator *op)
return handler;
}
+/**
+ * Modal handlers store a pointer to an area which might be freed while the handler runs.
+ * Use this function to NULL all handler pointers to \a old_area.
+ */
+void WM_event_modal_handler_area_replace(wmWindow *win, const ScrArea *old_area, ScrArea *new_area)
+{
+ for (wmEventHandler *handler = win->modalhandlers.first; handler; handler = handler->next) {
+ /* fileselect handler is quite special... it needs to keep old area stored in handler, so don't change it */
+ if ((handler->op_area == old_area) && (handler->type != WM_HANDLER_FILESELECT)) {
+ handler->op_area = new_area;
+ }
+ }
+}
+
+/**
+ * Modal handlers store a pointer to a region which might be freed while the handler runs.
+ * Use this function to NULL all handler pointers to \a old_region.
+ */
+void WM_event_modal_handler_region_replace(wmWindow *win, const ARegion *old_region, ARegion *new_region)
+{
+ for (wmEventHandler *handler = win->modalhandlers.first; handler; handler = handler->next) {
+ if (handler->op_region == old_region) {
+ handler->op_region = new_region;
+ handler->op_region_type = new_region ? new_region->regiontype : RGN_TYPE_WINDOW;
+ }
+ }
+}
+
wmEventHandler *WM_event_add_keymap_handler(ListBase *handlers, wmKeyMap *keymap)
{
wmEventHandler *handler;
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 637ace9cd82..3de6824c23d 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -69,6 +69,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "BKE_appdir.h"
#include "BKE_utildefines.h"
@@ -77,7 +78,6 @@
#include "BKE_blendfile.h"
#include "BKE_blender_undo.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -86,6 +86,7 @@
#include "BKE_sound.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
+#include "BKE_workspace.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
@@ -119,6 +120,8 @@
#include "BPY_extern.h"
#endif
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
@@ -159,7 +162,7 @@ static void wm_window_match_init(bContext *C, ListBase *wmlist)
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
- ED_screen_exit(C, win, win->screen);
+ ED_screen_exit(C, win, WM_window_get_active_screen(win));
}
}
@@ -248,16 +251,23 @@ static void wm_window_match_do(bContext *C, ListBase *oldwmlist)
/* match oldwm to new dbase, only old files */
for (wm = oldwmlist->first; wm; wm = wm->id.next) {
-
for (win = wm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+
/* all windows get active screen from file */
- if (screen->winid == 0)
- win->screen = screen;
- else
- win->screen = ED_screen_duplicate(win, screen);
-
- BLI_strncpy(win->screenname, win->screen->id.name + 2, sizeof(win->screenname));
- win->screen->winid = win->winid;
+ if (screen->winid == 0) {
+ WM_window_set_active_screen(win, workspace, screen);
+ }
+ else {
+ WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
+ WorkSpaceLayout *layout_new = ED_workspace_layout_duplicate(workspace, layout_old, win);
+
+ WM_window_set_active_layout(win, workspace, layout_new);
+ }
+
+ bScreen *win_screen = WM_window_get_active_screen(win);
+ BLI_strncpy(win->screenname, win_screen->id.name + 2, sizeof(win->screenname));
+ win_screen->winid = win->winid;
}
}
}
@@ -316,10 +326,8 @@ static void wm_window_match_do(bContext *C, ListBase *oldwmlist)
}
/* in case UserDef was read, we re-initialize all, and do versioning */
-static void wm_init_userdef(bContext *C, const bool read_userdef_from_memory)
+static void wm_init_userdef(Main *bmain, const bool read_userdef_from_memory)
{
- Main *bmain = CTX_data_main(C);
-
/* versioning is here */
UI_init_userdef();
@@ -462,7 +470,7 @@ static void wm_file_read_post(bContext *C, const bool is_startup_file, const boo
CTX_wm_window_set(C, wm->windows.first);
ED_editors_init(C);
- DAG_on_visible_update(CTX_data_main(C), true);
+ DEG_on_visible_update(CTX_data_main(C), true);
#ifdef WITH_PYTHON
if (is_startup_file) {
@@ -580,7 +588,7 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
if (retval == BKE_BLENDFILE_READ_OK_USERPREFS) {
/* in case a userdef is read from regular .blend */
- wm_init_userdef(C, false);
+ wm_init_userdef(G.main, false);
}
if (retval != BKE_BLENDFILE_READ_FAIL) {
@@ -839,10 +847,10 @@ int wm_homefile_read(
/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
* can remove this eventually, only in a 2.53 and older, now its not written */
G.fileflags &= ~G_FILE_RELATIVE_REMAP;
-
- if (use_userdef) {
+
+ if (use_userdef) {
/* check userdef before open window, keymaps etc */
- wm_init_userdef(C, read_userdef_from_memory);
+ wm_init_userdef(CTX_data_main(C), read_userdef_from_memory);
}
/* match the read WM with current WM */
@@ -992,7 +1000,7 @@ static void wm_history_file_update(void)
/* screen can be NULL */
-static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **thumb_pt)
+static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *sl, bScreen *screen, BlendThumbnail **thumb_pt)
{
/* will be scaled down, but gives some nice oversampling */
ImBuf *ibuf;
@@ -1004,6 +1012,10 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
ARegion *ar = NULL;
View3D *v3d = NULL;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* In case we are given a valid thumbnail data, just generate image from it. */
if (*thumb_pt) {
thumb = *thumb_pt;
@@ -1029,14 +1041,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
/* gets scaled to BLEN_THUMB_SIZE */
if (scene->camera) {
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
- scene, scene->camera,
+ &eval_ctx, scene, sl, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
- scene, v3d, ar,
+ &eval_ctx, scene, sl, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
@@ -1132,7 +1144,7 @@ static int wm_file_write(bContext *C, const char *filepath, int fileflags, Repor
/* Main now can store a .blend thumbnail, usefull for background mode or thumbnail customization. */
main_thumb = thumb = CTX_data_main(C)->blen_thumb;
if ((U.flag & USER_SAVE_PREVIEWS) && BLI_thread_is_main()) {
- ibuf_thumb = blend_file_thumb(CTX_data_scene(C), CTX_wm_screen(C), &thumb);
+ ibuf_thumb = blend_file_thumb(C, CTX_data_scene(C), CTX_data_scene_layer(C), CTX_wm_screen(C), &thumb);
}
/* operator now handles overwrite checks */
@@ -1387,7 +1399,7 @@ static int wm_homefile_write_exec(bContext *C, wmOperator *op)
BLI_callback_exec(G.main, NULL, BLI_CB_EVT_SAVE_PRE);
/* check current window and close it if temp */
- if (win && win->screen->temp)
+ if (win && WM_window_is_temp_screen(win))
wm_window_close(C, wm, win);
/* update keymaps in user preferences */
@@ -1522,6 +1534,42 @@ void WM_OT_save_userpref(wmOperatorType *ot)
ot->exec = wm_userpref_write_exec;
}
+static int wm_workspace_configuration_file_write_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ char filepath[FILE_MAX];
+
+ const char *app_template = U.app_template[0] ? U.app_template : NULL;
+ const char * const cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, app_template);
+ if (cfgdir == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Unable to create workspace configuration file path");
+ return OPERATOR_CANCELLED;
+ }
+
+ BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_WORKSPACES_FILE, NULL);
+ printf("trying to save workspace configuration file at %s ", filepath);
+
+ if (BKE_blendfile_workspace_config_write(bmain, filepath, op->reports) != 0) {
+ printf("ok\n");
+ return OPERATOR_FINISHED;
+ }
+ else {
+ printf("fail\n");
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+void WM_OT_save_workspace_file(wmOperatorType *ot)
+{
+ ot->name = "Save Workspace Configuration";
+ ot->idname = "WM_OT_save_workspace_file";
+ ot->description = "Save workspaces of the current file as part of the user configuration";
+
+ ot->invoke = WM_operator_confirm;
+ ot->exec = wm_workspace_configuration_file_write_exec;
+}
+
static int wm_history_file_read_exec(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
ED_file_read_bookmarks();
diff --git a/source/blender/windowmanager/intern/wm_files_link.c b/source/blender/windowmanager/intern/wm_files_link.c
index f19c999a4f1..af0d2be8097 100644
--- a/source/blender/windowmanager/intern/wm_files_link.c
+++ b/source/blender/windowmanager/intern/wm_files_link.c
@@ -59,7 +59,7 @@
#include "BLO_readfile.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_global.h"
@@ -69,6 +69,8 @@
#include "BKE_idcode.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
#include "IMB_colormanagement.h"
@@ -131,8 +133,8 @@ static short wm_link_append_flag(wmOperator *op)
if (RNA_boolean_get(op->ptr, "autoselect"))
flag |= FILE_AUTOSELECT;
- if (RNA_boolean_get(op->ptr, "active_layer"))
- flag |= FILE_ACTIVELAY;
+ if (RNA_boolean_get(op->ptr, "active_collection"))
+ flag |= FILE_ACTIVE_COLLECTION;
if ((prop = RNA_struct_find_property(op->ptr, "relative_path")) && RNA_property_boolean_get(op->ptr, prop))
flag |= FILE_RELPATH;
if (RNA_boolean_get(op->ptr, "link"))
@@ -212,7 +214,7 @@ static WMLinkAppendDataItem *wm_link_append_data_item_add(
}
static void wm_link_do(
- WMLinkAppendData *lapp_data, ReportList *reports, Main *bmain, Scene *scene, View3D *v3d,
+ WMLinkAppendData *lapp_data, ReportList *reports, Main *bmain, Scene *scene, SceneLayer *sl,
const bool use_placeholders, const bool force_indirect)
{
Main *mainl;
@@ -261,7 +263,7 @@ static void wm_link_do(
}
new_id = BLO_library_link_named_part_ex(
- mainl, &bh, item->idcode, item->name, flag, scene, v3d, use_placeholders, force_indirect);
+ mainl, &bh, item->idcode, item->name, flag, scene, sl, use_placeholders, force_indirect);
if (new_id) {
/* If the link is successful, clear item's libs 'todo' flags.
@@ -271,21 +273,58 @@ static void wm_link_do(
}
}
- BLO_library_link_end(mainl, &bh, flag, scene, v3d);
+ BLO_library_link_end(mainl, &bh, flag, scene, sl);
BLO_blendhandle_close(bh);
}
}
+/**
+ * Check if an item defined by \a name and \a group can be appended/linked.
+ *
+ * \param reports: Optionally report an error when an item can't be appended/linked.
+ */
+static bool wm_link_append_item_poll(
+ ReportList *reports, const char *path, const char *group, const char *name, const bool do_append)
+{
+ short idcode;
+
+ if (!group || !name) {
+ printf("skipping %s\n", path);
+ return false;
+ }
+
+ idcode = BKE_idcode_from_name(group);
+
+ /* XXX For now, we do a nasty exception for workspace, forbid linking them.
+ * Not nice, ultimately should be solved! */
+ if (!BKE_idcode_is_linkable(idcode) && (do_append || idcode != ID_WS)) {
+ if (reports) {
+ if (do_append) {
+ BKE_reportf(reports, RPT_ERROR_INVALID_INPUT, "Can't append data-block '%s' of type '%s'", name, group);
+ }
+ else {
+ BKE_reportf(reports, RPT_ERROR_INVALID_INPUT, "Can't link data-block '%s' of type '%s'", name, group);
+ }
+ }
+ return false;
+ }
+
+ return true;
+}
+
static int wm_link_append_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
PropertyRNA *prop;
WMLinkAppendData *lapp_data;
char path[FILE_MAX_LIBEXTRA], root[FILE_MAXDIR], libname[FILE_MAX], relname[FILE_MAX];
char *group, *name;
int totfiles = 0;
short flag;
+ bool has_item = false;
+ bool do_append;
RNA_string_get(op->ptr, "filename", relname);
RNA_string_get(op->ptr, "directory", root);
@@ -323,6 +362,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
}
flag = wm_link_append_flag(op);
+ do_append = (flag & FILE_LINK) == 0;
/* sanity checks for flag */
if (scene && scene->id.lib) {
@@ -334,8 +374,8 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* from here down, no error returns */
- if (scene && RNA_boolean_get(op->ptr, "autoselect")) {
- BKE_scene_base_deselect_all(scene);
+ if (sl && RNA_boolean_get(op->ptr, "autoselect")) {
+ BKE_scene_layer_base_deselect_all(sl);
}
/* tag everything, all untagged data can be made local
@@ -358,7 +398,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
BLI_join_dirfile(path, sizeof(path), root, relname);
if (BLO_library_path_explode(path, libname, &group, &name)) {
- if (!group || !name) {
+ if (!wm_link_append_item_poll(NULL, path, group, name, do_append)) {
continue;
}
@@ -366,6 +406,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
BLI_ghash_insert(libraries, BLI_strdup(libname), SET_INT_IN_POINTER(lib_idx));
lib_idx++;
wm_link_append_data_library_add(lapp_data, libname);
+ has_item = true;
}
}
}
@@ -379,8 +420,8 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
if (BLO_library_path_explode(path, libname, &group, &name)) {
WMLinkAppendDataItem *item;
- if (!group || !name) {
- printf("skipping %s\n", path);
+
+ if (!wm_link_append_item_poll(op->reports, path, group, name, do_append)) {
continue;
}
@@ -388,6 +429,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
item = wm_link_append_data_item_add(lapp_data, name, BKE_idcode_from_name(group), NULL);
BLI_BITMAP_ENABLE(item->libraries, lib_idx);
+ has_item = true;
}
}
RNA_END;
@@ -400,12 +442,18 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
wm_link_append_data_library_add(lapp_data, libname);
item = wm_link_append_data_item_add(lapp_data, name, BKE_idcode_from_name(group), NULL);
BLI_BITMAP_ENABLE(item->libraries, 0);
+ has_item = true;
+ }
+
+ if (!has_item) {
+ wm_link_append_data_free(lapp_data);
+ return OPERATOR_CANCELLED;
}
/* XXX We'd need re-entrant locking on Main for this to work... */
/* BKE_main_lock(bmain); */
- wm_link_do(lapp_data, op->reports, bmain, scene, CTX_wm_view3d(C), false, false);
+ wm_link_do(lapp_data, op->reports, bmain, scene, sl, false, false);
/* BKE_main_unlock(bmain); */
@@ -414,7 +462,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
IMB_colormanagement_check_file_config(bmain);
/* append, rather than linking */
- if ((flag & FILE_LINK) == 0) {
+ if (do_append) {
const bool set_fake = RNA_boolean_get(op->ptr, "set_fake");
const bool use_recursive = RNA_boolean_get(op->ptr, "use_recursive");
@@ -445,11 +493,17 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
* link into other scenes from this blend file */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
+ /* TODO(sergey): Use proper flag for tagging here. */
+
+ /* TODO (dalai): Temporary solution!
+ * Ideally we only need to tag the new objects themselves, not the scene. This way we'll avoid flush of
+ * collection properties to all objects and limit update to the particular object only.
+ * But afraid first we need to change collection evaluation in DEG according to depsgraph manifesto.
+ */
+ DEG_id_tag_update(&scene->id, 0);
+
/* recreate dependency graph to include new objects */
- DAG_scene_relations_rebuild(bmain, scene);
-
- /* free gpu materials, some materials depend on existing objects, such as lamps so freeing correctly refreshes */
- GPU_materials_free();
+ DEG_scene_relations_rebuild(bmain, scene);
/* XXX TODO: align G.lib with other directory storage (like last opened image etc...) */
BLI_strncpy(G.lib, root, FILE_MAX);
@@ -471,8 +525,8 @@ static void wm_link_append_properties_common(wmOperatorType *ot, bool is_link)
prop = RNA_def_boolean(ot->srna, "autoselect", true,
"Select", "Select new objects");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "active_layer", true,
- "Active Layer", "Put new objects on the active layer");
+ prop = RNA_def_boolean(ot->srna, "active_collection", true,
+ "Active Collection", "Put new objects on the active collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "instance_groups", is_link,
"Instance Groups", "Create Dupli-Group instances for each group");
@@ -560,6 +614,7 @@ static void lib_relocate_do(
LinkNode *itemlink;
int item_idx;
+ bool has_item = false;
/* Remove all IDs to be reloaded from Main. */
lba_idx = set_listbasepointers(bmain, lbarray);
@@ -581,6 +636,7 @@ static void lib_relocate_do(
BLI_remlink(lbarray[lba_idx], id);
item = wm_link_append_data_item_add(lapp_data, id->name + 2, idcode, id);
BLI_BITMAP_SET_ALL(item->libraries, true, lapp_data->num_libraries);
+ has_item = true;
#ifdef PRINT_DEBUG
printf("\tdatablock to seek for: %s\n", id->name);
@@ -589,6 +645,11 @@ static void lib_relocate_do(
}
}
+ if (!has_item) {
+ /* nothing to relocate */
+ return;
+ }
+
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* We do not want any instanciation here! */
@@ -737,10 +798,7 @@ static void lib_relocate_do(
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* recreate dependency graph to include new objects */
- DAG_scene_relations_rebuild(bmain, scene);
-
- /* free gpu materials, some materials depend on existing objects, such as lamps so freeing correctly refreshes */
- GPU_materials_free();
+ DEG_scene_relations_rebuild(bmain, scene);
}
void WM_lib_reload(Library *lib, bContext *C, ReportList *reports)
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 46203333eb5..486d3397c7e 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -45,15 +45,15 @@
#include "BKE_context.h"
-
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_subwindow.h"
#include "wm_draw.h"
-#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "BIF_glutil.h"
@@ -168,69 +168,99 @@ int wm_gesture_evaluate(wmGesture *gesture)
/* ******************* gesture draw ******************* */
-static void wm_gesture_draw_rect(wmGesture *gt)
+static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
-
- glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glBegin(GL_QUADS);
- glVertex2s(rect->xmax, rect->ymin);
- glVertex2s(rect->xmax, rect->ymax);
- glVertex2s(rect->xmin, rect->ymax);
- glVertex2s(rect->xmin, rect->ymin);
- glEnd();
- glDisable(GL_BLEND);
-
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xCCCC);
- sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x3333);
- sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ float xmin = (float)rect->xmin;
+ float ymin = (float)rect->ymin;
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(shdr_pos, xmin, ymin);
+ immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
+ immEnd();
+
+ immUnbindProgram();
}
-static void wm_gesture_draw_line(wmGesture *gt)
+static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
-
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xAAAA);
- sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x5555);
- sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
-
+
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+
+ glEnable(GL_BLEND);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
+
+ immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
+ immUnbindProgram();
+
+ glDisable(GL_BLEND);
+
+ shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ imm_draw_line_box_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
+
+ immUnbindProgram();
+
+ // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- glTranslatef((float)rect->xmin, (float)rect->ymin, 0.0f);
-
glEnable(GL_BLEND);
- glColor4f(1.0, 1.0, 1.0, 0.05);
- glutil_draw_filled_arc(0.0, M_PI * 2.0, rect->xmax, 40);
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
+ imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
-
- // for USE_GLSL works bad because of no relation between lines
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xAAAA);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40);
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x5555);
- glutil_draw_lined_arc(0.0, M_PI * 2.0, rect->xmax, 40);
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glTranslatef(-rect->xmin, -rect->ymin, 0.0f);
-
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 4.0f);
+
+ imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+
+ immUnbindProgram();
}
struct LassoFillData {
@@ -253,6 +283,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
int i;
rcti rect;
rcti rect_win;
+ float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < tot; i++, lasso += 2) {
moves[i][0] = lasso[0];
@@ -278,28 +309,28 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
(const int (*)[2])moves, tot,
draw_filled_lasso_px_cb, &lasso_fill_data);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ /* Additive Blending */
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
- glColor4f(1, 1, 1, 1);
- glPixelTransferf(GL_RED_BIAS, 1);
- glPixelTransferf(GL_GREEN_BIAS, 1);
- glPixelTransferf(GL_BLUE_BIAS, 1);
+ GLint unpack_alignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glEnable(GL_BLEND);
- glaDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf);
- glDisable(GL_BLEND);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_bind(state.shader);
+ GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immDrawPixelsTex(&state, rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL);
- glPixelTransferf(GL_RED_BIAS, 0);
- glPixelTransferf(GL_GREEN_BIAS, 0);
- glPixelTransferf(GL_BLUE_BIAS, 0);
+ GPU_shader_unbind();
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
MEM_freeN(pixel_buf);
+
+ glDisable(GL_BLEND);
}
MEM_freeN(moves);
@@ -315,29 +346,34 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled)
draw_filled_lasso(win, gt);
}
- // for USE_GLSL can't check this yet
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xAAAA);
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < gt->points; i++, lasso += 2)
- glVertex2sv(lasso);
- if (gt->type == WM_GESTURE_LASSO)
- glVertex2sv((short *)gt->customdata);
- glEnd();
-
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x5555);
- glBegin(GL_LINE_STRIP);
- lasso = (short *)gt->customdata;
- for (i = 0; i < gt->points; i++, lasso += 2)
- glVertex2sv(lasso);
- if (gt->type == WM_GESTURE_LASSO)
- glVertex2sv((short *)gt->customdata);
- glEnd();
-
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
-
+ const int numverts = gt->points;
+
+ /* Nothing to draw, do early output. */
+ if (numverts < 2) {
+ return;
+ }
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 2.0f);
+
+ immBegin((gt->type == WM_GESTURE_LASSO) ? GWN_PRIM_LINE_LOOP : GWN_PRIM_LINE_STRIP, numverts);
+
+ for (i = 0; i < gt->points; i++, lasso += 2) {
+ immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
+ }
+
+ immEnd();
+
+ immUnbindProgram();
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
@@ -346,25 +382,49 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
- GPU_basic_shader_bind(GPU_SHADER_LINE | GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor3ub(96, 96, 96);
- GPU_basic_shader_line_stipple(1, 0xCCCC);
- sdrawline(rect->xmin - winsize_x, rect->ymin, rect->xmin + winsize_x, rect->ymin);
- sdrawline(rect->xmin, rect->ymin - winsize_y, rect->xmin, rect->ymin + winsize_y);
-
- glColor3ub(255, 255, 255);
- GPU_basic_shader_line_stipple(1, 0x3333);
- sdrawline(rect->xmin - winsize_x, rect->ymin, rect->xmin + winsize_x, rect->ymin);
- sdrawline(rect->xmin, rect->ymin - winsize_y, rect->xmin, rect->ymin + winsize_y);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ float x1, x2, y1, y2;
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ immBegin(GWN_PRIM_LINES, 4);
+
+ x1 = (float)(rect->xmin - winsize_x);
+ y1 = (float)rect->ymin;
+ x2 = (float)(rect->xmin + winsize_x);
+ y2 = y1;
+
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
+
+ x1 = (float)rect->xmin;
+ y1 = (float)(rect->ymin - winsize_y);
+ x2 = x1;
+ y2 = (float)(rect->ymin + winsize_y);
+
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
+
+ immEnd();
+
+ immUnbindProgram();
}
/* called in wm_draw.c */
void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
-
- GPU_basic_shader_line_width(1);
+
+ glLineWidth(1.0f);
for (; gt; gt = gt->next) {
/* all in subwindow space */
wmSubWindowSet(win, gt->swinid);
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index e73ec2b081a..8346535cd6a 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -119,10 +119,11 @@
#include "GPU_draw.h"
#include "GPU_init_exit.h"
-#include "BKE_depsgraph.h"
#include "BKE_sound.h"
#include "COM_compositor.h"
+#include "DEG_depsgraph.h"
+
#ifdef WITH_OPENSUBDIV
# include "BKE_subsurf.h"
#endif
@@ -164,17 +165,21 @@ void WM_init(bContext *C, int argc, const char **argv)
wm_operatortype_init();
WM_menutype_init();
WM_uilisttype_init();
+ wm_manipulatortype_init();
+ wm_manipulatorgrouptype_init();
BKE_undo_callback_wm_kill_jobs_set(wm_undo_kill_callback);
BKE_library_callback_free_window_manager_set(wm_close_and_free); /* library.c */
BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference); /* library.c */
+ BKE_region_callback_free_manipulatormap_set(wm_manipulatormap_remove); /* screen.c */
+ BKE_region_callback_refresh_tag_manipulatormap_set(WM_manipulatormap_tag_refresh);
BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference); /* library.c */
BKE_blender_callback_test_break_set(wm_window_testbreak); /* blender.c */
BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
- DAG_editors_update_cb(ED_render_id_flush_update,
- ED_render_scene_update,
- ED_render_scene_update_pre); /* depsgraph.c */
+ DEG_editors_set_update_cb(ED_render_id_flush_update,
+ ED_render_scene_update,
+ ED_render_scene_update_pre);
ED_spacetypes_init(); /* editors/space_api/spacetype.c */
@@ -473,7 +478,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
- ED_screen_exit(C, win, win->screen);
+ ED_screen_exit(C, win, WM_window_get_active_screen(win));
}
}
@@ -524,6 +529,11 @@ void WM_exit_ext(bContext *C, const bool do_python)
ED_gpencil_strokes_copybuf_free();
BKE_node_clipboard_clear();
+ /* free manipulator-maps after freeing blender, so no deleted data get accessed during cleaning up of areas */
+ wm_manipulatormaptypes_free();
+ wm_manipulatorgrouptype_free();
+ wm_manipulatortype_free();
+
BLF_exit();
#ifdef WITH_INTERNATIONAL
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 51c551cd9a5..2f12dd5b672 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -70,7 +70,6 @@
#include "BKE_blender_version.h"
#include "BKE_brush.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
@@ -86,9 +85,12 @@
#include "BKE_idcode.h"
-#include "BIF_glutil.h" /* for paint cursor */
#include "BLF_api.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -97,8 +99,6 @@
#include "ED_util.h"
#include "ED_view3d.h"
-#include "GPU_basic_shader.h"
-
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
@@ -158,18 +158,20 @@ void WM_operatortype_iter(GHashIterator *ghi)
BLI_ghashIterator_init(ghi, global_ops_hash);
}
-/* all ops in 1 list (for time being... needs evaluation later) */
-void WM_operatortype_append(void (*opfunc)(wmOperatorType *))
+/** \name Operator Type Append
+ * \{ */
+
+static wmOperatorType *wm_operatortype_append__begin(void)
{
- wmOperatorType *ot;
-
- ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
+ wmOperatorType *ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna = RNA_def_struct_ptr(&BLENDER_RNA, "", &RNA_OperatorProperties);
/* Set the default i18n context now, so that opfunc can redefine it if needed! */
RNA_def_struct_translation_context(ot->srna, BLT_I18NCONTEXT_OPERATOR_DEFAULT);
ot->translation_context = BLT_I18NCONTEXT_OPERATOR_DEFAULT;
- opfunc(ot);
-
+ return ot;
+}
+static void wm_operatortype_append__end(wmOperatorType *ot)
+{
if (ot->name == NULL) {
fprintf(stderr, "ERROR: Operator %s has no name property!\n", ot->idname);
ot->name = N_("Dummy Name");
@@ -182,22 +184,23 @@ void WM_operatortype_append(void (*opfunc)(wmOperatorType *))
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
}
-void WM_operatortype_append_ptr(void (*opfunc)(wmOperatorType *, void *), void *userdata)
+/* all ops in 1 list (for time being... needs evaluation later) */
+void WM_operatortype_append(void (*opfunc)(wmOperatorType *))
{
- wmOperatorType *ot;
+ wmOperatorType *ot = wm_operatortype_append__begin();
+ opfunc(ot);
+ wm_operatortype_append__end(ot);
+}
- ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
- ot->srna = RNA_def_struct_ptr(&BLENDER_RNA, "", &RNA_OperatorProperties);
- /* Set the default i18n context now, so that opfunc can redefine it if needed! */
- RNA_def_struct_translation_context(ot->srna, BLT_I18NCONTEXT_OPERATOR_DEFAULT);
- ot->translation_context = BLT_I18NCONTEXT_OPERATOR_DEFAULT;
+void WM_operatortype_append_ptr(void (*opfunc)(wmOperatorType *, void *), void *userdata)
+{
+ wmOperatorType *ot = wm_operatortype_append__begin();
opfunc(ot, userdata);
- RNA_def_struct_ui_text(ot->srna, ot->name, ot->description ? ot->description : UNDOCUMENTED_OPERATOR_TIP);
- RNA_def_struct_identifier(&BLENDER_RNA, ot->srna, ot->idname);
-
- BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
+ wm_operatortype_append__end(ot);
}
+/** \} */
+
/* ********************* macro operator ******************** */
typedef struct {
@@ -1165,46 +1168,70 @@ int WM_menu_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
return WM_menu_invoke_ex(C, op, WM_OP_INVOKE_REGION_WIN);
}
+struct EnumSearchMenu {
+ wmOperator *op; /* the operator that will be executed when selecting an item */
+
+ bool use_previews;
+ short prv_cols, prv_rows;
+};
/* generic enum search invoke popup */
-static uiBlock *wm_enum_search_menu(bContext *C, ARegion *ar, void *arg_op)
+static uiBlock *wm_enum_search_menu(bContext *C, ARegion *ar, void *arg)
{
- static char search[256] = "";
- wmEvent event;
+ struct EnumSearchMenu *search_menu = arg;
wmWindow *win = CTX_wm_window(C);
+ wmOperator *op = search_menu->op;
+ /* template_ID uses 4 * widget_unit for width, we use a bit more, some items may have a suffix to show */
+ const int width = search_menu->use_previews ? 5 * U.widget_unit * search_menu->prv_cols : UI_searchbox_size_x();
+ const int height = search_menu->use_previews ? 5 * U.widget_unit * search_menu->prv_rows : UI_searchbox_size_y();
+ static char search[256] = "";
uiBlock *block;
uiBut *but;
- wmOperator *op = (wmOperator *)arg_op;
block = UI_block_begin(C, ar, "_popup", UI_EMBOSS);
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
search[0] = '\0';
+ BLI_assert(search_menu->use_previews || (search_menu->prv_cols == 0 && search_menu->prv_rows == 0));
#if 0 /* ok, this isn't so easy... */
uiDefBut(block, UI_BTYPE_LABEL, 0, RNA_struct_ui_name(op->type->srna), 10, 10, UI_searchbox_size_x(), UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
#endif
but = uiDefSearchButO_ptr(block, op->type, op->ptr->data, search, 0, ICON_VIEWZOOM, sizeof(search),
- 10, 10, UI_searchbox_size_x(), UI_UNIT_Y, 0, 0, "");
+ 10, 10, width, UI_UNIT_Y, search_menu->prv_rows, search_menu->prv_cols, "");
/* fake button, it holds space for search items */
- uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 10 - UI_searchbox_size_y(), UI_searchbox_size_x(), UI_searchbox_size_y(), NULL, 0, 0, 0, 0, NULL);
+ uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 10 - UI_searchbox_size_y(), width, height, NULL, 0, 0, 0, 0, NULL);
UI_block_bounds_set_popup(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
-
- wm_event_init_from_window(win, &event);
- event.type = EVT_BUT_OPEN;
- event.val = KM_PRESS;
- event.customdata = but;
- event.customdatafree = false;
- wm_event_add(win, &event);
+ UI_but_focus_on_enter_event(win, but);
return block;
}
+/**
+ * Similar to #WM_enum_search_invoke, but draws previews. Also, this can't
+ * be used as invoke callback directly since it needs additional info.
+ */
+int WM_enum_search_invoke_previews(
+ bContext *C, wmOperator *op, short prv_cols, short prv_rows)
+{
+ static struct EnumSearchMenu search_menu;
+
+ search_menu.op = op;
+ search_menu.use_previews = true;
+ search_menu.prv_cols = prv_cols;
+ search_menu.prv_rows = prv_rows;
+
+ UI_popup_block_invoke(C, wm_enum_search_menu, &search_menu);
+
+ return OPERATOR_INTERFACE;
+}
int WM_enum_search_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
- UI_popup_block_invoke(C, wm_enum_search_menu, op);
+ static struct EnumSearchMenu search_menu;
+ search_menu.op = op;
+ UI_popup_block_invoke(C, wm_enum_search_menu, &search_menu);
return OPERATOR_INTERFACE;
}
@@ -1860,8 +1887,8 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar
if (version_suffix != NULL && version_suffix[0]) {
/* placed after the version number in the image,
* placing y is tricky to match baseline */
- int x = 260 * U.pixelsize - (2 * UI_DPI_FAC);
- int y = 242 * U.pixelsize + (4 * UI_DPI_FAC);
+ int x = 236 * U.pixelsize - (2 * UI_DPI_FAC);
+ int y = 231 * U.pixelsize + (4 * UI_DPI_FAC);
int w = 240 * U.pixelsize;
/* hack to have text draw 'text_sel' */
@@ -1874,17 +1901,32 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar
#ifdef WITH_BUILDINFO
if (build_commit_timestamp != 0) {
- uiDefBut(block, UI_BTYPE_LABEL, 0, date_buf, U.pixelsize * 494 - date_width, U.pixelsize * 270, date_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
+ but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, date_buf,
+ U.pixelsize * 502 - date_width, U.pixelsize * 267,
+ date_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
+ /* XXX, set internal flag - UI_SELECT */
+ UI_but_flag_enable(but, 1);
label_delta = 12;
}
- uiDefBut(block, UI_BTYPE_LABEL, 0, hash_buf, U.pixelsize * 494 - hash_width, U.pixelsize * (270 - label_delta), hash_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
+ but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, hash_buf,
+ U.pixelsize * 502 - hash_width, U.pixelsize * (267 - label_delta),
+ hash_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
+ /* XXX, set internal flag - UI_SELECT */
+ UI_but_flag_enable(but, 1);
if (!STREQ(build_branch, "master")) {
char branch_buf[128] = "\0";
int branch_width;
BLI_snprintf(branch_buf, sizeof(branch_buf), "Branch: %s", build_branch);
branch_width = (int)BLF_width(style->widgetlabel.uifont_id, branch_buf, sizeof(branch_buf)) + U.widget_unit;
- uiDefBut(block, UI_BTYPE_LABEL, 0, branch_buf, U.pixelsize * 494 - branch_width, U.pixelsize * (258 - label_delta), branch_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
+ but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, branch_buf,
+ U.pixelsize * 502 - branch_width, U.pixelsize * (255 - label_delta),
+ branch_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
+ /* XXX, set internal flag - UI_SELECT */
+ UI_but_flag_enable(but, 1);
}
#endif /* WITH_BUILDINFO */
@@ -2131,8 +2173,11 @@ static void WM_OT_call_menu_pie(wmOperatorType *ot)
static int wm_operator_winactive_normal(bContext *C)
{
wmWindow *win = CTX_wm_window(C);
+ bScreen *screen;
- if (win == NULL || win->screen == NULL || win->screen->state != SCREENNORMAL)
+ if (win == NULL)
+ return 0;
+ if (!((screen = WM_window_get_active_screen(win)) && (screen->state == SCREENNORMAL)))
return 0;
return 1;
@@ -2149,14 +2194,22 @@ static void WM_OT_window_close(wmOperatorType *ot)
ot->poll = WM_operator_winactive;
}
-static void WM_OT_window_duplicate(wmOperatorType *ot)
+static void WM_OT_window_new(wmOperatorType *ot)
{
- ot->name = "Duplicate Window";
- ot->idname = "WM_OT_window_duplicate";
- ot->description = "Duplicate the current Blender window";
-
- ot->exec = wm_window_duplicate_exec;
+ PropertyRNA *prop;
+
+ ot->name = "New Window";
+ ot->idname = "WM_OT_window_new";
+ ot->description = "Create a new Blender window";
+
+ ot->exec = wm_window_new_exec;
+ ot->invoke = wm_window_new_invoke;
ot->poll = wm_operator_winactive_normal;
+
+ prop = RNA_def_enum(ot->srna, "screen", DummyRNA_NULL_items, 0, "Screen", "");
+ RNA_def_enum_funcs(prop, wm_window_new_screen_itemf);
+ RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
+ ot->prop = prop;
}
static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
@@ -3059,8 +3112,8 @@ static void radial_control_set_tex(RadialControl *rc)
if ((ibuf = BKE_brush_gen_radial_control_imbuf(rc->image_id_ptr.data, rc->use_secondary_tex))) {
glGenTextures(1, &rc->gltex);
glBindTexture(GL_TEXTURE_2D, rc->gltex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, ibuf->x, ibuf->y, 0,
- GL_ALPHA, GL_FLOAT, ibuf->rect_float);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, ibuf->x, ibuf->y, 0,
+ GL_RED, GL_FLOAT, ibuf->rect_float);
MEM_freeN(ibuf->rect_float);
MEM_freeN(ibuf);
}
@@ -3093,43 +3146,63 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
RNA_property_float_get_array(fill_ptr, fill_prop, col);
}
- glColor4f(col[0], col[1], col[2], alpha);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
if (rc->gltex) {
+
+ unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
glBindTexture(GL_TEXTURE_2D, rc->gltex);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ GLint swizzleMask[] = {GL_ZERO, GL_ZERO, GL_ZERO, GL_RED};
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR);
+
+ immUniformColor3fvAlpha(col, alpha);
+ immUniform1i("image", GL_TEXTURE0);
/* set up rotation if available */
if (rc->rot_prop) {
rot = RNA_property_float_get(&rc->rot_ptr, rc->rot_prop);
- glPushMatrix();
- glRotatef(RAD2DEGF(rot), 0, 0, 1);
+ gpuPushMatrix();
+ gpuRotate2D(RAD2DEGF(rot));
}
/* draw textured quad */
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(-radius, -radius);
- glTexCoord2f(1, 0);
- glVertex2f(radius, -radius);
- glTexCoord2f(1, 1);
- glVertex2f(radius, radius);
- glTexCoord2f(0, 1);
- glVertex2f(-radius, radius);
- glEnd();
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immBegin(GWN_PRIM_TRI_FAN, 4);
+
+ immAttrib2f(texCoord, 0, 0);
+ immVertex2f(pos, -radius, -radius);
+
+ immAttrib2f(texCoord, 1, 0);
+ immVertex2f(pos, radius, -radius);
+
+ immAttrib2f(texCoord, 1, 1);
+ immVertex2f(pos, radius, radius);
+
+ immAttrib2f(texCoord, 0, 1);
+ immVertex2f(pos, -radius, radius);
+
+ immEnd();
/* undo rotation */
if (rc->rot_prop)
- glPopMatrix();
+ gpuPopMatrix();
}
else {
/* flat color if no texture available */
- glutil_draw_filled_arc(0, M_PI * 2, radius, 40);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(col, alpha);
+ imm_draw_circle_fill_2d(pos, 0.0f, 0.0f, radius, 40);
}
+
+ immUnbindProgram();
}
static void radial_control_paint_cursor(bContext *C, int x, int y, void *customdata)
@@ -3188,7 +3261,7 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
/* Keep cursor in the original place */
x = rc->initial_mouse[0] - ar->winrct.xmin;
y = rc->initial_mouse[1] - ar->winrct.ymin;
- glTranslatef((float)x, (float)y, 0.0f);
+ gpuTranslate2f((float)x, (float)y);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
@@ -3196,7 +3269,7 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
/* apply zoom if available */
if (rc->zoom_prop) {
RNA_property_float_get_array(&rc->zoom_ptr, rc->zoom_prop, zoom);
- glScalef(zoom[0], zoom[1], 1);
+ gpuScale2fv(zoom);
}
/* draw rotated texture */
@@ -3205,24 +3278,39 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
/* set line color */
if (rc->col_prop)
RNA_property_float_get_array(&rc->col_ptr, rc->col_prop, col);
- glColor4f(col[0], col[1], col[2], 0.5);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(col, 0.5f);
if (rc->subtype == PROP_ANGLE) {
- glPushMatrix();
+ gpuPushMatrix();
+
/* draw original angle line */
- glRotatef(RAD2DEGF(rc->initial_value), 0, 0, 1);
- fdrawline((float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
+ gpuRotate2D(RAD2DEGF(rc->initial_value));
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f);
+ immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
+ immEnd();
+
/* draw new angle line */
- glRotatef(RAD2DEGF(rc->current_value - rc->initial_value), 0, 0, 1);
- fdrawline((float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
- glPopMatrix();
+ gpuRotate2D(RAD2DEGF(rc->current_value - rc->initial_value));
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f);
+ immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
+ immEnd();
+
+ gpuPopMatrix();
}
/* draw circles on top */
- glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), r1, 40);
- glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), r2, 40);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, r1, 40);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, r2, 40);
if (rmin > 0.0f)
- glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), rmin, 40);
+ imm_draw_circle_wire_2d(pos, 0.0, 0.0f, rmin, 40);
+ immUnbindProgram();
BLF_size(fontid, 1.5 * fstyle_points * U.pixelsize, U.dpi);
BLF_enable(fontid, BLF_SHADOW);
@@ -3238,6 +3326,7 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
+
}
typedef enum {
@@ -3816,11 +3905,12 @@ static void redraw_timer_step(
CTX_wm_window_set(C, win); /* XXX context manipulation warning! */
}
else if (type == eRTDrawWindow) {
+ bScreen *screen = WM_window_get_active_screen(win);
ScrArea *sa_iter;
CTX_wm_menu_set(C, NULL);
- for (sa_iter = win->screen->areabase.first; sa_iter; sa_iter = sa_iter->next) {
+ for (sa_iter = screen->areabase.first; sa_iter; sa_iter = sa_iter->next) {
ARegion *ar_iter;
CTX_wm_area_set(C, sa_iter);
@@ -3843,7 +3933,7 @@ static void redraw_timer_step(
}
else if (type == eRTAnimationStep) {
scene->r.cfra += (cfra == scene->r.cfra) ? 1 : -1;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
}
else if (type == eRTAnimationPlay) {
/* play anim, return on same frame as started with */
@@ -3855,7 +3945,7 @@ static void redraw_timer_step(
if (scene->r.cfra > scene->r.efra)
scene->r.cfra = scene->r.sfra;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
redraw_timer_window_swap(C);
}
}
@@ -3943,28 +4033,6 @@ static void WM_OT_memory_statistics(wmOperatorType *ot)
ot->exec = memory_statistics_exec;
}
-/* ************************** memory statistics for testing ***************** */
-
-static int dependency_relations_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- Object *ob = CTX_data_active_object(C);
-
- DAG_print_dependencies(bmain, scene, ob);
-
- return OPERATOR_FINISHED;
-}
-
-static void WM_OT_dependency_relations(wmOperatorType *ot)
-{
- ot->name = "Dependency Relations";
- ot->idname = "WM_OT_dependency_relations";
- ot->description = "Print dependency graph relations to the console";
-
- ot->exec = dependency_relations_exec;
-}
-
/* *************************** Mat/tex/etc. previews generation ************* */
typedef struct PreviewsIDEnsureData {
@@ -4211,12 +4279,13 @@ void wm_operatortype_init(void)
global_ops_hash = BLI_ghash_str_new_ex("wm_operatortype_init gh", 2048);
WM_operatortype_append(WM_OT_window_close);
- WM_operatortype_append(WM_OT_window_duplicate);
+ WM_operatortype_append(WM_OT_window_new);
WM_operatortype_append(WM_OT_read_history);
WM_operatortype_append(WM_OT_read_homefile);
WM_operatortype_append(WM_OT_read_factory_settings);
WM_operatortype_append(WM_OT_save_homefile);
WM_operatortype_append(WM_OT_save_userpref);
+ WM_operatortype_append(WM_OT_save_workspace_file);
WM_operatortype_append(WM_OT_userpref_autoexec_path_add);
WM_operatortype_append(WM_OT_userpref_autoexec_path_remove);
WM_operatortype_append(WM_OT_window_fullscreen_toggle);
@@ -4233,7 +4302,6 @@ void wm_operatortype_init(void)
WM_operatortype_append(WM_OT_save_mainfile);
WM_operatortype_append(WM_OT_redraw_timer);
WM_operatortype_append(WM_OT_memory_statistics);
- WM_operatortype_append(WM_OT_dependency_relations);
WM_operatortype_append(WM_OT_debug_menu);
WM_operatortype_append(WM_OT_operator_defaults);
WM_operatortype_append(WM_OT_splash);
@@ -4248,6 +4316,10 @@ void wm_operatortype_init(void)
WM_operatortype_append(WM_OT_previews_ensure);
WM_operatortype_append(WM_OT_previews_clear);
WM_operatortype_append(WM_OT_doc_view_manual_ui_context);
+
+ /* manipulators */
+ WM_operatortype_append(MANIPULATORGROUP_OT_manipulator_select);
+ WM_operatortype_append(MANIPULATORGROUP_OT_manipulator_tweak);
}
/* circleselect-like modal operators */
@@ -4449,7 +4521,7 @@ void wm_window_keymap(wmKeyConfig *keyconf)
wmKeyMapItem *kmi;
/* note, this doesn't replace existing keymap items */
- WM_keymap_verify_item(keymap, "WM_OT_window_duplicate", WKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
+ WM_keymap_verify_item(keymap, "WM_OT_window_new", WKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
#ifdef __APPLE__
WM_keymap_add_item(keymap, "WM_OT_read_homefile", NKEY, KM_PRESS, KM_OSKEY, 0);
WM_keymap_add_menu(keymap, "INFO_MT_file_open_recent", OKEY, KM_PRESS, KM_SHIFT | KM_OSKEY, 0);
@@ -4553,6 +4625,7 @@ void wm_window_keymap(wmKeyConfig *keyconf)
RNA_float_set(kmi->ptr, "value", 1.0f / 1.5f);
#endif /* WITH_INPUT_NDOF */
+ wm_manipulators_keymap(keyconf);
gesture_circle_modal_keymap(keyconf);
gesture_border_modal_keymap(keyconf);
gesture_zoom_border_modal_keymap(keyconf);
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 77378cf8e0c..00237f2809b 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -58,24 +58,29 @@
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
-#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_matrix.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+
#include "DNA_scene_types.h"
#include "ED_datafiles.h" /* for fonts */
#include "GHOST_C-api.h"
#include "BLF_api.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h" /* only for WM_main_playanim */
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
-# include AUD_HANDLE_H
-# include AUD_SOUND_H
-# include AUD_SPECIAL_H
+# include <AUD_Device.h>
+# include <AUD_Handle.h>
+# include <AUD_Sound.h>
+# include <AUD_Special.h>
static AUD_Sound *source = NULL;
static AUD_Handle *playback_handle = NULL;
@@ -190,10 +195,7 @@ static void playanim_window_get_size(int *r_width, int *r_height)
static void playanim_gl_matrix(void)
{
/* unified matrix, note it affects offset for drawing */
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
- glMatrixMode(GL_MODELVIEW);
+ gpuOrtho2D(0.0f, 1.0f, 0.0f, 1.0f);
}
/* implementation */
@@ -308,42 +310,45 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
CLAMP(offs_x, 0.0f, 1.0f);
CLAMP(offs_y, 0.0f, 1.0f);
- glRasterPos2f(offs_x, offs_y);
glClearColor(0.1, 0.1, 0.1, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
-
+
/* checkerboard for case alpha */
if (ibuf->planes == 32) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- fdrawcheckerboard(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
+ imm_draw_checker_box_2d(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
}
- glRasterPos2f(offs_x + (ps->draw_flip[0] ? span_x : 0.0f),
- offs_y + (ps->draw_flip[1] ? span_y : 0.0f));
-
- glPixelZoom(ps->zoom * (ps->draw_flip[0] ? -1.0f : 1.0f),
- ps->zoom * (ps->draw_flip[1] ? -1.0f : 1.0f));
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- glDrawPixels(ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ immDrawPixelsTex(
+ &state,
+ offs_x + (ps->draw_flip[0] ? span_x : 0.0f),
+ offs_y + (ps->draw_flip[1] ? span_y : 0.0f),
+ ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST,
+ ibuf->rect,
+ ((ps->draw_flip[0] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_x),
+ ((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y),
+ NULL);
glDisable(GL_BLEND);
-
+
pupdate_time();
if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
int sizex, sizey;
float fsizex_inv, fsizey_inv;
char str[32 + FILE_MAX];
- cpack(-1);
BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);
playanim_window_get_size(&sizex, &sizey);
fsizex_inv = 1.0f / sizex;
fsizey_inv = 1.0f / sizey;
+ BLF_color4f(fontid, 1.0, 1.0, 1.0, 1.0);
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
@@ -354,24 +359,25 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
float fac = ps->picture->frame / (double)(((PlayAnimPict *)picsbase.last)->frame - ((PlayAnimPict *)picsbase.first)->frame);
fac = 2.0f * fac - 1.0f;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
-
- glBegin(GL_LINES);
- glVertex2f(fac, -1.0f);
- glVertex2f(fac, 1.0f);
- glEnd();
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gpuPushProjectionMatrix();
+ gpuLoadIdentityProjectionMatrix();
+ gpuPushMatrix();
+ gpuLoadIdentity();
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3ub(0, 255, 0);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, fac, -1.0f);
+ immVertex2f(pos, fac, 1.0f);
+ immEnd();
+
+ immUnbindProgram();
+
+ gpuPopMatrix();
+ gpuPopProjectionMatrix();
}
GHOST_SwapWindowBuffers(g_WS.ghost_window);
@@ -1255,6 +1261,9 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
//GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
+ /* initialize OpenGL immediate mode */
+ immInit();
+
/* initialize the font */
BLF_init();
ps.fontid = BLF_load_mem("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
@@ -1524,7 +1533,11 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
#endif
/* we still miss freeing a lot!,
* but many areas could skip initialization too for anim play */
-
+
+ GPU_shader_free_builtin_shaders();
+
+ immDestroy();
+
BLF_exit();
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
@@ -1537,7 +1550,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
IMB_exit();
BKE_images_exit();
- DAG_exit();
+ DEG_free_node_types();
totblock = MEM_get_memory_blocks_in_use();
if (totblock != 0) {
diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c
index 66ebf18c9e1..1e63a0e4483 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -52,8 +52,7 @@
#include "ED_screen.h"
-#include "GPU_glew.h"
-#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -77,54 +76,82 @@ static void wm_method_draw_stereo3d_pageflip(wmWindow *win)
else //STEREO_RIGHT_ID
glDrawBuffer(GL_BACK_RIGHT);
- wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
+ wm_triple_draw_textures(win, drawdata->triple, 1.0f);
}
glDrawBuffer(GL_BACK);
}
-static enum eStereo3dInterlaceType interlace_prev_type = -1;
-static char interlace_prev_swap = -1;
+static GPUInterlaceShader interlace_gpu_id_from_type(eStereo3dInterlaceType interlace_type)
+{
+ switch (interlace_type) {
+ case S3D_INTERLACE_ROW:
+ return GPU_SHADER_INTERLACE_ROW;
+ case S3D_INTERLACE_COLUMN:
+ return GPU_SHADER_INTERLACE_COLUMN;
+ case S3D_INTERLACE_CHECKERBOARD:
+ default:
+ return GPU_SHADER_INTERLACE_CHECKER;
+ }
+}
static void wm_method_draw_stereo3d_interlace(wmWindow *win)
{
- wmDrawData *drawdata;
- int view;
- bool flag;
bool swap = (win->stereo3d_format->flag & S3D_INTERLACE_SWAP) != 0;
enum eStereo3dInterlaceType interlace_type = win->stereo3d_format->interlace_type;
- for (view = 0; view < 2; view ++) {
- flag = swap ? !view : view;
- drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE);
- switch (interlace_type) {
- case S3D_INTERLACE_ROW:
- if (flag)
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_ROW_SWAP);
- else
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_ROW);
- break;
- case S3D_INTERLACE_COLUMN:
- if (flag)
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_COLUMN_SWAP);
- else
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_COLUMN);
- break;
- case S3D_INTERLACE_CHECKERBOARD:
- default:
- if (flag)
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_CHECKER_SWAP);
- else
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_CHECKER);
- break;
- }
+ wmDrawData *drawdata[2];
+ for (int eye = 0; eye < 2; eye++) {
+ int view = swap ? !eye : eye;
+ drawdata[eye] = BLI_findlink(&win->drawdata, (view * 2) + 1);
+ }
+
+ const int sizex = WM_window_pixels_x(win);
+ const int sizey = WM_window_pixels_y(win);
+
+ /* wmOrtho for the screen has this same offset */
+ float ratiox = sizex;
+ float ratioy = sizey;
+ float halfx = GLA_PIXEL_OFS;
+ float halfy = GLA_PIXEL_OFS;
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- wm_triple_draw_textures(win, drawdata->triple, 1.0f, true);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_INTERLACE);
+
+ /* leave GL_TEXTURE0 as the latest bind texture */
+ for (int eye = 1; eye >= 0; eye--) {
+ glActiveTexture(GL_TEXTURE0 + eye);
+ glBindTexture(drawdata[eye]->triple->target, drawdata[eye]->triple->bind);
+ }
+
+ immUniform1i("image_a", 0);
+ immUniform1i("image_b", 1);
+
+ immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type));
+
+ immBegin(GWN_PRIM_TRI_FAN, 4);
+
+ immAttrib2f(texcoord, halfx, halfy);
+ immVertex2f(pos, 0.0f, 0.0f);
+
+ immAttrib2f(texcoord, ratiox + halfx, halfy);
+ immVertex2f(pos, sizex, 0.0f);
+
+ immAttrib2f(texcoord, ratiox + halfx, ratioy + halfy);
+ immVertex2f(pos, sizex, sizey);
+
+ immAttrib2f(texcoord, halfx, ratioy + halfy);
+ immVertex2f(pos, 0.0f, sizey);
+
+ immEnd();
+ immUnbindProgram();
+
+ for (int eye = 0; eye < 2; eye++) {
+ glBindTexture(drawdata[eye]->triple->target, 0);
}
- interlace_prev_type = interlace_type;
- interlace_prev_swap = swap;
}
static void wm_method_draw_stereo3d_anaglyph(wmWindow *win)
@@ -157,7 +184,7 @@ static void wm_method_draw_stereo3d_anaglyph(wmWindow *win)
break;
}
- wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
+ wm_triple_draw_textures(win, drawdata->triple, 1.0f);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
@@ -172,6 +199,10 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
int soffx;
bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
triple = drawdata->triple;
@@ -203,26 +234,33 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
halfy /= triple->y;
}
- glEnable(triple->target);
+ /* TODO: if target is always same for both eyes, bind program & set uniform before loop */
+ immBindBuiltinProgram((triple->target == GL_TEXTURE_2D) ? GPU_SHADER_3D_IMAGE_MODULATE_ALPHA : GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA);
+
glBindTexture(triple->target, triple->bind);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glBegin(GL_QUADS);
- glTexCoord2f(halfx, halfy);
- glVertex2f(soffx, 0);
+ immUniform1f("alpha", 1.0f);
+ immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
- glTexCoord2f(ratiox + halfx, halfy);
- glVertex2f(soffx + (sizex * 0.5f), 0);
+ immBegin(GWN_PRIM_TRI_FAN, 4);
- glTexCoord2f(ratiox + halfx, ratioy + halfy);
- glVertex2f(soffx + (sizex * 0.5f), sizey);
+ immAttrib2f(texcoord, halfx, halfy);
+ immVertex2f(pos, soffx, 0.0f);
- glTexCoord2f(halfx, ratioy + halfy);
- glVertex2f(soffx, sizey);
- glEnd();
+ immAttrib2f(texcoord, ratiox + halfx, halfy);
+ immVertex2f(pos, soffx + (sizex * 0.5f), 0.0f);
+ immAttrib2f(texcoord, ratiox + halfx, ratioy + halfy);
+ immVertex2f(pos, soffx + (sizex * 0.5f), sizey);
+
+ immAttrib2f(texcoord, halfx, ratioy + halfy);
+ immVertex2f(pos, soffx, sizey);
+
+ immEnd();
+
+ /* TODO: if target is always same for both eyes, unbind program & texture target after loop */
glBindTexture(triple->target, 0);
- glDisable(triple->target);
+ immUnbindProgram();
}
}
@@ -234,6 +272,10 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
int view;
int soffy;
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
triple = drawdata->triple;
@@ -262,26 +304,33 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
halfy /= triple->y;
}
- glEnable(triple->target);
+ /* TODO: if target is always same for both eyes, bind program & set uniforms before loop */
+ immBindBuiltinProgram((triple->target == GL_TEXTURE_2D) ? GPU_SHADER_3D_IMAGE_MODULATE_ALPHA : GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA);
+
glBindTexture(triple->target, triple->bind);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glBegin(GL_QUADS);
- glTexCoord2f(halfx, halfy);
- glVertex2f(0, soffy);
+ immUniform1f("alpha", 1.0f);
+ immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
- glTexCoord2f(ratiox + halfx, halfy);
- glVertex2f(sizex, soffy);
+ immBegin(GWN_PRIM_TRI_FAN, 4);
- glTexCoord2f(ratiox + halfx, ratioy + halfy);
- glVertex2f(sizex, soffy + (sizey * 0.5f));
+ immAttrib2f(texcoord, halfx, halfy);
+ immVertex2f(pos, 0.0f, soffy);
- glTexCoord2f(halfx, ratioy + halfy);
- glVertex2f(0, soffy + (sizey * 0.5f));
- glEnd();
+ immAttrib2f(texcoord, ratiox + halfx, halfy);
+ immVertex2f(pos, sizex, soffy);
+ immAttrib2f(texcoord, ratiox + halfx, ratioy + halfy);
+ immVertex2f(pos, sizex, soffy + (sizey * 0.5f));
+
+ immAttrib2f(texcoord, halfx, ratioy + halfy);
+ immVertex2f(pos, 0.0f, soffy + (sizey * 0.5f));
+
+ immEnd();
+
+ /* TODO: if target is always same for both eyes, unbind program & texture target after loop */
+ immUnbindProgram();
glBindTexture(triple->target, 0);
- glDisable(triple->target);
}
}
@@ -310,9 +359,9 @@ void wm_method_draw_stereo3d(const bContext *UNUSED(C), wmWindow *win)
static bool wm_stereo3d_quadbuffer_supported(void)
{
- int gl_stereo = 0;
- glGetBooleanv(GL_STEREO, (GLboolean *)&gl_stereo);
- return gl_stereo != 0;
+ GLboolean stereo = GL_FALSE;
+ glGetBooleanv(GL_STEREO, &stereo);
+ return stereo == GL_TRUE;
}
static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
@@ -324,7 +373,8 @@ static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display
bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
{
- bScreen *screen = win->screen;
+ const bScreen *screen = WM_window_get_active_screen(win);
+ const Scene *scene = WM_window_get_active_scene(win);
/* some 3d methods change the window arrangement, thus they shouldn't
* toggle on/off just because there is no 3d elements being drawn */
@@ -332,7 +382,7 @@ bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
}
- if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen) == false)) {
+ if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen, scene) == false)) {
return false;
}
@@ -459,7 +509,7 @@ int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
prev_display_mode != win_src->stereo3d_format->display_mode)
{
/* in case the hardward supports pageflip but not the display */
- if ((win_dst = wm_window_copy_test(C, win_src))) {
+ if ((win_dst = wm_window_copy_test(C, win_src, false))) {
/* pass */
}
else {
@@ -469,14 +519,16 @@ int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
}
}
else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
- /* ED_screen_duplicate() can't handle other cases yet T44688 */
- if (win_src->screen->state != SCREENNORMAL) {
+ const bScreen *screen = WM_window_get_active_screen(win_src);
+
+ /* ED_workspace_layout_duplicate() can't handle other cases yet T44688 */
+ if (screen->state != SCREENNORMAL) {
BKE_report(op->reports, RPT_ERROR,
"Failed to switch to Time Sequential mode when in fullscreen");
ok = false;
}
/* pageflip requires a new window to be created with the proper OS flags */
- else if ((win_dst = wm_window_copy_test(C, win_src))) {
+ else if ((win_dst = wm_window_copy_test(C, win_src, false))) {
if (wm_stereo3d_quadbuffer_supported()) {
BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
}
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 458ac4a121a..1a8f71891c0 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -47,8 +47,7 @@
#include "BIF_gl.h"
-#include "GPU_extensions.h"
-#include "GPU_basic_shader.h"
+#include "GPU_matrix.h"
#include "WM_api.h"
#include "wm_subwindow.h"
@@ -142,15 +141,17 @@ void wm_subwindow_origin_get(wmWindow *win, int swinid, int *x, int *y)
static void wm_swin_matrix_get(wmWindow *win, wmSubWindow *swin, float mat[4][4])
{
+ const bScreen *screen = WM_window_get_active_screen(win);
+
/* used by UI, should find a better way to get the matrix there */
- if (swin->swinid == win->screen->mainwin) {
+ if (swin->swinid == screen->mainwin) {
int width, height;
wm_swin_size_get(swin, &width, &height);
orthographic_m4(mat, -GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS, -100, 100);
}
else {
- glGetFloatv(GL_PROJECTION_MATRIX, (float *)mat);
+ gpuGetProjectionMatrix(mat);
}
}
void wm_subwindow_matrix_get(wmWindow *win, int swinid, float mat[4][4])
@@ -216,7 +217,7 @@ int wm_subwindow_open(wmWindow *win, const rcti *winrct, bool activate)
/* extra service */
wm_swin_size_get(swin, &width, &height);
wmOrtho2_pixelspace(width, height);
- glLoadIdentity();
+ gpuLoadIdentity();
}
return swin->swinid;
@@ -322,7 +323,7 @@ void wmSubWindowScissorSet(wmWindow *win, int swinid, const rcti *srct, bool src
glScissor(_curswin->winrct.xmin, _curswin->winrct.ymin, width, height);
wmOrtho2_pixelspace(width, height);
- glLoadIdentity();
+ gpuLoadIdentity();
glFlush();
}
@@ -333,31 +334,13 @@ void wmSubWindowSet(wmWindow *win, int swinid)
wmSubWindowScissorSet(win, swinid, NULL, true);
}
-void wmFrustum(float x1, float x2, float y1, float y2, float n, float f)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(x1, x2, y1, y2, n, f);
- glMatrixMode(GL_MODELVIEW);
-}
-
-void wmOrtho(float x1, float x2, float y1, float y2, float n, float f)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glOrtho(x1, x2, y1, y2, n, f);
-
- glMatrixMode(GL_MODELVIEW);
-}
-
void wmOrtho2(float x1, float x2, float y1, float y2)
{
/* prevent opengl from generating errors */
if (x1 == x2) x2 += 1.0f;
if (y1 == y2) y2 += 1.0f;
- wmOrtho(x1, x2, y1, y2, -100, 100);
+ gpuOrtho(x1, x2, y1, y2, -100, 100);
}
static void wmOrtho2_offset(const float x, const float y, const float ofs)
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 9fe215f7712..efa0932ba92 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -38,6 +38,7 @@
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "MEM_guardedalloc.h"
@@ -51,12 +52,16 @@
#include "BKE_blender.h"
#include "BKE_context.h"
+#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_global.h"
#include "BKE_main.h"
+#include "BKE_screen.h"
+#include "BKE_workspace.h"
#include "RNA_access.h"
+#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -66,19 +71,23 @@
#include "wm_subwindow.h"
#include "wm_event_system.h"
+#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_fileselect.h"
#include "UI_interface.h"
+#include "UI_interface_icons.h"
#include "PIL_time.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_init_exit.h"
-#include "GPU_glew.h"
+#include "GPU_immediate.h"
#include "BLF_api.h"
+#include "UI_resources.h"
+
/* for assert */
#ifndef NDEBUG
# include "BLI_threads.h"
@@ -213,6 +222,7 @@ void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
wm_ghostwindow_destroy(win);
+ BKE_workspace_instance_hook_free(G.main, win->workspace_hook);
MEM_freeN(win->stereo3d_format);
MEM_freeN(win);
@@ -233,35 +243,60 @@ static int find_free_winid(wmWindowManager *wm)
/* don't change context itself */
wmWindow *wm_window_new(bContext *C)
{
+ Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = MEM_callocN(sizeof(wmWindow), "window");
-
+
BLI_addtail(&wm->windows, win);
win->winid = find_free_winid(wm);
win->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Stereo 3D Format (window)");
+ win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
return win;
}
+/**
+ * A higher level version of copy that tests the new window can be added.
+ */
+static wmWindow *wm_window_new_test(bContext *C)
+{
+ wmWindow *win = wm_window_new(C);
+
+ WM_check(C);
+
+ if (win->ghostwin) {
+ WM_event_add_notifier(C, NC_WINDOW | NA_ADDED, NULL);
+ return win;
+ }
+ else {
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm_window_close(C, wm, win);
+ return NULL;
+ }
+}
/* part of wm_window.c api */
-wmWindow *wm_window_copy(bContext *C, wmWindow *win_src)
+wmWindow *wm_window_copy(bContext *C, wmWindow *win_src, const bool duplicate_layout)
{
wmWindow *win_dst = wm_window_new(C);
-
+ WorkSpace *workspace = WM_window_get_active_workspace(win_src);
+ WorkSpaceLayout *layout_old = WM_window_get_active_layout(win_src);
+ Scene *scene = WM_window_get_active_scene(win_src);
+ WorkSpaceLayout *layout_new;
+ bScreen *new_screen;
+
win_dst->posx = win_src->posx + 10;
win_dst->posy = win_src->posy;
win_dst->sizex = win_src->sizex;
win_dst->sizey = win_src->sizey;
-
- /* duplicate assigns to window */
- win_dst->screen = ED_screen_duplicate(win_dst, win_src->screen);
- BLI_strncpy(win_dst->screenname, win_dst->screen->id.name + 2, sizeof(win_dst->screenname));
- win_dst->screen->winid = win_dst->winid;
- win_dst->screen->do_refresh = true;
- win_dst->screen->do_draw = true;
+ win_dst->scene = scene;
+ WM_window_set_active_workspace(win_dst, workspace);
+ layout_new = duplicate_layout ? ED_workspace_layout_duplicate(workspace, layout_old, win_dst) : layout_old;
+ WM_window_set_active_layout(win_dst, workspace, layout_new);
+ new_screen = WM_window_get_active_screen(win_dst);
+ BLI_strncpy(win_dst->screenname, new_screen->id.name + 2, sizeof(win_dst->screenname));
win_dst->drawmethod = U.wmdrawmethod;
@@ -276,12 +311,12 @@ wmWindow *wm_window_copy(bContext *C, wmWindow *win_src)
* A higher level version of copy that tests the new window can be added.
* (called from the operator directly)
*/
-wmWindow *wm_window_copy_test(bContext *C, wmWindow *win_src)
+wmWindow *wm_window_copy_test(bContext *C, wmWindow *win_src, const bool duplicate_layout)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_dst;
- win_dst = wm_window_copy(C, win_src);
+ win_dst = wm_window_copy(C, win_src, duplicate_layout);
WM_check(C);
@@ -305,7 +340,7 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
for (tmpwin = wm->windows.first; tmpwin; tmpwin = tmpwin->next) {
if (tmpwin == win)
continue;
- if (tmpwin->screen->temp == 0)
+ if (WM_window_is_temp_screen(tmpwin) == false)
break;
}
@@ -324,8 +359,10 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
WM_exit(C);
}
else {
- bScreen *screen = win->screen;
-
+ bScreen *screen = WM_window_get_active_screen(win);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = BKE_workspace_active_layout_get(win->workspace_hook);
+
BLI_remlink(&wm->windows, win);
wm_draw_window_clear(win);
@@ -336,8 +373,8 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
/* for regular use this will _never_ be NULL,
* however we may be freeing an improperly initialized window. */
- if (win->screen) {
- ED_screen_exit(C, win, win->screen);
+ if (screen) {
+ ED_screen_exit(C, win, screen);
}
wm_window_free(C, wm, win);
@@ -345,14 +382,16 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
/* if temp screen, delete it after window free (it stops jobs that can access it) */
if (screen && screen->temp) {
Main *bmain = CTX_data_main(C);
- BKE_libblock_free(bmain, screen);
+
+ BLI_assert(BKE_workspace_layout_screen_get(layout) == screen);
+ BKE_workspace_layout_remove(bmain, workspace, layout);
}
- }
+ }
}
void wm_window_title(wmWindowManager *wm, wmWindow *win)
{
- if (win->screen && win->screen->temp) {
+ if (WM_window_is_temp_screen(win)) {
/* nothing to do for 'temp' windows,
* because WM_window_open_temp always sets window title */
}
@@ -654,8 +693,10 @@ wmWindow *WM_window_open(bContext *C, const rcti *rect)
*/
wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, int type)
{
+ Main *bmain = CTX_data_main(C);
wmWindow *win_prev = CTX_wm_window(C);
wmWindow *win;
+ bScreen *screen;
ScrArea *sa;
Scene *scene = CTX_data_scene(C);
const char *title;
@@ -679,7 +720,7 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
/* test if we have a temp screen already */
for (win = CTX_wm_manager(C)->windows.first; win; win = win->next)
- if (win->screen->temp)
+ if (WM_window_is_temp_screen(win))
break;
/* add new window? */
@@ -690,6 +731,8 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
win->posy = rect.ymin;
}
+ screen = WM_window_get_active_screen(win);
+
win->sizex = BLI_rcti_size_x(&rect);
win->sizey = BLI_rcti_size_y(&rect);
@@ -697,19 +740,27 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
wm_window_set_size(win, win->sizex, win->sizey);
wm_window_raise(win);
}
-
- if (win->screen == NULL) {
- /* add new screen */
- win->screen = ED_screen_add(win, scene, "temp");
+
+ if (WM_window_get_active_workspace(win) == NULL) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
+ WM_window_set_active_workspace(win, workspace);
}
- else {
- /* switch scene for rendering */
- if (win->screen->scene != scene)
- ED_screen_set_scene(C, win->screen, scene);
+
+ if (screen == NULL) {
+ /* add new screen layout */
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = ED_workspace_layout_add(workspace, win, "temp");
+
+ screen = BKE_workspace_layout_screen_get(layout);
+ WM_window_set_active_layout(win, workspace, layout);
}
- win->screen->temp = 1;
-
+ if (WM_window_get_active_scene(win) != scene) {
+ WM_window_change_active_scene(bmain, C, win, scene);
+ }
+
+ screen->temp = 1;
+
/* make window active, and validate/resize */
CTX_wm_window_set(C, win);
WM_check(C);
@@ -721,7 +772,7 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
*/
/* ensure it shows the right spacetype editor */
- sa = win->screen->areabase.first;
+ sa = screen->areabase.first;
CTX_wm_area_set(C, sa);
if (type == WM_WINDOW_RENDER) {
@@ -731,7 +782,7 @@ wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, i
ED_area_newspace(C, sa, SPACE_USERPREF, false);
}
- ED_screen_set(C, win->screen);
+ ED_screen_change(C, screen);
ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */
if (sa->spacetype == SPACE_IMAGE)
@@ -767,17 +818,104 @@ int wm_window_close_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
-/* operator callback */
-int wm_window_duplicate_exec(bContext *C, wmOperator *UNUSED(op))
+static WorkSpaceLayout *wm_window_new_find_layout(wmOperator *op, WorkSpace *workspace)
+{
+ ListBase *listbase = BKE_workspace_layouts_get(workspace);
+ const int layout_id = RNA_enum_get(op->ptr, "screen");
+ int i = 0;
+
+ for (WorkSpaceLayout *layout = listbase->first; layout; layout = layout->next) {
+ if (i++ == layout_id) {
+ return layout;
+ }
+ }
+
+ BLI_assert(0);
+ return NULL;
+}
+
+/* new window operator callback */
+int wm_window_new_exec(bContext *C, wmOperator *op)
{
wmWindow *win_src = CTX_wm_window(C);
- bool ok;
+ WorkSpace *workspace = WM_window_get_active_workspace(win_src);
+ WorkSpaceLayout *layout_new = wm_window_new_find_layout(op, workspace);
+ bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new);
+ wmWindow *win_dst;
+
+ if ((win_dst = wm_window_new_test(C))) {
+ if (screen_new->winid) {
+ /* layout/screen is already used, duplicate it */
+ layout_new = ED_workspace_layout_duplicate(workspace, layout_new, win_dst);
+ screen_new = BKE_workspace_layout_screen_get(layout_new);
+ }
+ /* New window with a different screen but same workspace */
+ WM_window_set_active_workspace(win_dst, workspace);
+ WM_window_set_active_screen(win_dst, workspace, screen_new);
+ win_dst->scene = win_src->scene;
+ screen_new->winid = win_dst->winid;
+ CTX_wm_window_set(C, win_dst);
+ ED_screen_refresh(CTX_wm_manager(C), win_dst);
+ }
+
+ return (win_dst != NULL) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+}
- ok = (wm_window_copy_test(C, win_src) != NULL);
+int wm_window_new_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ ListBase *listbase = BKE_workspace_layouts_get(workspace);
- return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+ if (BLI_listbase_count_ex(listbase, 2) == 1) {
+ RNA_enum_set(op->ptr, "screen", 0);
+ return wm_window_new_exec(C, op);
+ }
+ else {
+ return WM_enum_search_invoke_previews(C, op, 6, 2);
+ }
}
+struct EnumPropertyItem *wm_window_new_screen_itemf(
+ bContext *C, struct PointerRNA *UNUSED(ptr), struct PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ ListBase *listbase = BKE_workspace_layouts_get(workspace);
+ EnumPropertyItem *item = NULL;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ int value = 0, totitem = 0;
+ int count_act_screens = 0;
+ /* XXX setting max number of windows to 20. We'd need support
+ * for dynamic strings in EnumPropertyItem.name to avoid this. */
+ static char active_screens[20][MAX_NAME + 12];
+
+ for (WorkSpaceLayout *layout = listbase->first; layout; layout = layout->next) {
+ bScreen *screen = BKE_workspace_layout_screen_get(layout);
+ const char *layout_name = BKE_workspace_layout_name_get(layout);
+
+ if (screen->winid) {
+ BLI_snprintf(active_screens[count_act_screens], sizeof(*active_screens), "%s (Duplicate)", layout_name);
+ tmp.name = active_screens[count_act_screens++];
+ }
+ else {
+ tmp.name = layout_name;
+ }
+
+ tmp.value = value;
+ tmp.identifier = layout_name;
+ UI_id_icon_render(C, CTX_data_scene(C), &screen->id, true, false);
+ tmp.icon = BKE_icon_id_ensure(&screen->id);
+
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ value++;
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
/* fullscreen operator callback */
int wm_window_fullscreen_toggle_exec(bContext *C, wmOperator *UNUSED(op))
@@ -877,8 +1015,11 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set drawable %d\n", __func__, win->winid);
}
+
+ immDeactivate();
GHOST_ActivateWindowDrawingContext(win->ghostwin);
-
+ immActivate();
+
/* this can change per window */
WM_window_set_dpi(win);
}
@@ -1077,7 +1218,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
/* stop screencast if resize */
if (type == GHOST_kEventWindowSize) {
- WM_jobs_stop(wm, win->screen, NULL);
+ WM_jobs_stop(wm, WM_window_get_active_screen(win), NULL);
}
WM_window_set_dpi(win);
@@ -1112,6 +1253,8 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
win->posx != posx ||
win->posy != posy)
{
+ const bScreen *screen = WM_window_get_active_screen(win);
+
win->sizex = sizex;
win->sizey = sizey;
win->posx = posx;
@@ -1148,6 +1291,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
wm_window_make_drawable(wm, win);
wm_draw_window_clear(win);
+ BKE_icon_changed(screen->id.icon_id);
WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
@@ -1259,6 +1403,8 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
WM_window_set_dpi(win);
if (U.pixelsize != prev_pixelsize) {
+ BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id);
+
// close all popups since they are positioned with the pixel
// size baked in and it's difficult to correct them
wmWindow *oldWindow = CTX_wm_window(C);
@@ -1764,6 +1910,86 @@ bool WM_window_is_fullscreen(wmWindow *win)
return win->windowstate == GHOST_kWindowStateFullScreen;
}
+/**
+ * Some editor data may need to be synced with scene data (3D View camera and layers).
+ * This function ensures data is synced for editors in visible workspaces and their visible layouts.
+ */
+void WM_windows_scene_data_sync(const ListBase *win_lb, Scene *scene)
+{
+ for (wmWindow *win = win_lb->first; win; win = win->next) {
+ if (WM_window_get_active_scene(win) == scene) {
+ ED_workspace_scene_data_sync(win->workspace_hook, scene);
+ }
+ }
+}
+
+Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
+{
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ if (WM_window_get_active_screen(win) == screen) {
+ return WM_window_get_active_scene(win);
+ }
+ }
+
+ return NULL;
+}
+
+Scene *WM_window_get_active_scene(const wmWindow *win)
+{
+ return win->scene;
+}
+
+/**
+ * \warning Only call outside of area/region loops
+ */
+void WM_window_change_active_scene(Main *bmain, bContext *C, wmWindow *win, Scene *scene_new)
+{
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ ED_scene_exit(C);
+ win->scene = scene_new;
+ ED_scene_changed_update(bmain, C, scene_new, screen);
+}
+
+WorkSpace *WM_window_get_active_workspace(const wmWindow *win)
+{
+ return BKE_workspace_active_get(win->workspace_hook);
+}
+void WM_window_set_active_workspace(wmWindow *win, WorkSpace *workspace)
+{
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+}
+
+WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win)
+{
+ const WorkSpace *workspace = WM_window_get_active_workspace(win);
+ return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook): NULL);
+}
+void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout)
+{
+ BKE_workspace_hook_layout_for_workspace_set(win->workspace_hook, workspace, layout);
+}
+
+/**
+ * Get the active screen of the active workspace in \a win.
+ */
+bScreen *WM_window_get_active_screen(const wmWindow *win)
+{
+ const WorkSpace *workspace = WM_window_get_active_workspace(win);
+ /* May be NULL in rare cases like closing Blender */
+ return (LIKELY(workspace != NULL) ? BKE_workspace_active_screen_get(win->workspace_hook) : NULL);
+}
+void WM_window_set_active_screen(wmWindow *win, WorkSpace *workspace, bScreen *screen)
+{
+ BKE_workspace_active_screen_set(win->workspace_hook, workspace, screen);
+}
+
+bool WM_window_is_temp_screen(const wmWindow *win)
+{
+ const bScreen *screen = WM_window_get_active_screen(win);
+ return (screen && screen->temp != 0);
+}
+
#ifdef WITH_INPUT_IME
/* note: keep in mind wm_window_IME_begin is also used to reposition the IME window */
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_api.h b/source/blender/windowmanager/manipulators/WM_manipulator_api.h
new file mode 100644
index 00000000000..726e560a061
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_api.h
@@ -0,0 +1,303 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/WM_manipulator_api.h
+ * \ingroup wm
+ *
+ * \name Manipulator API
+ * \brief API for external use of wmManipulator types.
+ *
+ * Only included in WM_api.h
+ */
+
+
+#ifndef __WM_MANIPULATOR_API_H__
+#define __WM_MANIPULATOR_API_H__
+
+struct ARegion;
+struct GHashIterator;
+struct IDProperty;
+struct Main;
+struct PropertyRNA;
+struct wmKeyConfig;
+struct wmManipulator;
+struct wmManipulatorProperty;
+struct wmManipulatorPropertyType;
+struct wmManipulatorType;
+struct wmManipulatorGroup;
+struct wmManipulatorGroupType;
+struct wmManipulatorMap;
+struct wmManipulatorMapType;
+struct wmManipulatorMapType_Params;
+
+#include "wm_manipulator_fn.h"
+
+/* -------------------------------------------------------------------- */
+/* wmManipulator */
+
+struct wmManipulator *WM_manipulator_new_ptr(
+ const struct wmManipulatorType *wt, struct wmManipulatorGroup *mgroup,
+ struct PointerRNA *properties);
+struct wmManipulator *WM_manipulator_new(
+ const char *idname, struct wmManipulatorGroup *mgroup,
+ struct PointerRNA *properties);
+void WM_manipulator_free(struct wmManipulator *mpr);
+void WM_manipulator_unlink(
+ ListBase *manipulatorlist, struct wmManipulatorMap *mmap, struct wmManipulator *mpr,
+ struct bContext *C);
+
+void WM_manipulator_name_set(struct wmManipulatorGroup *mgroup, struct wmManipulator *mpr, const char *name);
+
+bool WM_manipulator_select_unlink(struct wmManipulatorMap *mmap, struct wmManipulator *mpr);
+bool WM_manipulator_select_set(struct wmManipulatorMap *mmap, struct wmManipulator *mpr, bool select);
+
+struct wmManipulatorOpElem *WM_manipulator_operator_get(
+ struct wmManipulator *mpr, int part_index);
+struct PointerRNA *WM_manipulator_operator_set(
+ struct wmManipulator *mpr, int part_index,
+ struct wmOperatorType *ot, struct IDProperty *properties);
+
+/* callbacks */
+void WM_manipulator_set_fn_custom_modal(struct wmManipulator *mpr, wmManipulatorFnModal fn);
+
+void WM_manipulator_set_matrix_location(
+ struct wmManipulator *mpr, const float origin[3]);
+void WM_manipulator_set_matrix_rotation_from_z_axis(
+ struct wmManipulator *mpr, const float z_axis[3]);
+void WM_manipulator_set_matrix_rotation_from_yz_axis(
+ struct wmManipulator *mpr, const float y_axis[3], const float z_axis[3]);
+
+void WM_manipulator_set_matrix_offset_location(
+ struct wmManipulator *mpr, const float origin[3]);
+void WM_manipulator_set_matrix_offset_rotation_from_z_axis(
+ struct wmManipulator *mpr, const float z_axis[3]);
+void WM_manipulator_set_matrix_offset_rotation_from_yz_axis(
+ struct wmManipulator *mpr, const float y_axis[3], const float z_axis[3]);
+
+void WM_manipulator_set_flag(struct wmManipulator *mpr, const int flag, const bool enable);
+void WM_manipulator_set_scale(struct wmManipulator *mpr, float scale);
+void WM_manipulator_set_line_width(struct wmManipulator *mpr, const float line_width);
+
+void WM_manipulator_get_color(const struct wmManipulator *mpr, float color[4]);
+void WM_manipulator_set_color(struct wmManipulator *mpr, const float color[4]);
+void WM_manipulator_get_color_highlight(const struct wmManipulator *mpr, float color_hi[4]);
+void WM_manipulator_set_color_highlight(struct wmManipulator *mpr, const float color[4]);
+
+/**
+ * Leaving values NULL use values from #wmManipulator.
+ */
+struct WM_ManipulatorMatrixParams {
+ const float(*matrix_space)[4];
+ const float(*matrix_basis)[4];
+ const float(*matrix_offset)[4];
+ const float *scale_final;
+};
+
+void WM_manipulator_calc_matrix_final_params(
+ const struct wmManipulator *mpr, const struct WM_ManipulatorMatrixParams *params,
+ float r_mat[4][4]);
+
+void WM_manipulator_calc_matrix_final(const struct wmManipulator *mpr, float r_mat[4][4]);
+
+/* properties */
+void WM_manipulator_properties_create_ptr(struct PointerRNA *ptr, struct wmManipulatorType *wt);
+void WM_manipulator_properties_create(struct PointerRNA *ptr, const char *opstring);
+void WM_manipulator_properties_alloc(struct PointerRNA **ptr, struct IDProperty **properties, const char *wtstring);
+void WM_manipulator_properties_sanitize(struct PointerRNA *ptr, const bool no_context);
+bool WM_manipulator_properties_default(struct PointerRNA *ptr, const bool do_update);
+void WM_manipulator_properties_reset(struct wmManipulator *op);
+void WM_manipulator_properties_clear(struct PointerRNA *ptr);
+void WM_manipulator_properties_free(struct PointerRNA *ptr);
+
+
+/* wm_manipulator_type.c */
+const struct wmManipulatorType *WM_manipulatortype_find(const char *idname, bool quiet);
+void WM_manipulatortype_append(void (*wtfunc)(struct wmManipulatorType *));
+void WM_manipulatortype_append_ptr(void (*mnpfunc)(struct wmManipulatorType *, void *), void *userdata);
+bool WM_manipulatortype_remove(struct bContext *C, struct Main *bmain, const char *idname);
+void WM_manipulatortype_remove_ptr(struct bContext *C, struct Main *bmain, struct wmManipulatorType *wt);
+void WM_manipulatortype_iter(struct GHashIterator *ghi);
+
+/* wm_manipulator_group_type.c */
+struct wmManipulatorGroupType *WM_manipulatorgrouptype_find(const char *idname, bool quiet);
+struct wmManipulatorGroupType *WM_manipulatorgrouptype_append(void (*wtfunc)(struct wmManipulatorGroupType *));
+struct wmManipulatorGroupType *WM_manipulatorgrouptype_append_ptr(void (*mnpfunc)(struct wmManipulatorGroupType *, void *), void *userdata);
+bool WM_manipulatorgrouptype_free(const char *idname);
+void WM_manipulatorgrouptype_free_ptr(struct wmManipulatorGroupType *wt);
+void WM_manipulatorgrouptype_iter(struct GHashIterator *ghi);
+
+struct wmManipulatorGroupTypeRef *WM_manipulatorgrouptype_append_and_link(
+ struct wmManipulatorMapType *mmap_type,
+ void (*wtfunc)(struct wmManipulatorGroupType *));
+
+/* wm_manipulator_map.c */
+
+/* Dynamic Updates (for RNA runtime registration) */
+void WM_manipulatorconfig_update_tag_init(struct wmManipulatorMapType *mmap_type, struct wmManipulatorGroupType *wgt);
+void WM_manipulatorconfig_update_tag_remove(struct wmManipulatorMapType *mmap_type, struct wmManipulatorGroupType *wgt);
+void WM_manipulatorconfig_update(struct Main *bmain);
+
+
+/* wm_maniulator_target_props.c */
+struct wmManipulatorProperty *WM_manipulator_target_property_array(struct wmManipulator *mpr);
+struct wmManipulatorProperty *WM_manipulator_target_property_at_index(
+ struct wmManipulator *mpr, int index);
+struct wmManipulatorProperty *WM_manipulator_target_property_find(
+ struct wmManipulator *mpr, const char *idname);
+
+void WM_manipulator_target_property_def_rna_ptr(
+ struct wmManipulator *mpr, const struct wmManipulatorPropertyType *mpr_prop_type,
+ struct PointerRNA *ptr, struct PropertyRNA *prop, int index);
+void WM_manipulator_target_property_def_rna(
+ struct wmManipulator *mpr, const char *idname,
+ struct PointerRNA *ptr, const char *propname, int index);
+
+void WM_manipulator_target_property_def_func_ptr(
+ struct wmManipulator *mpr, const struct wmManipulatorPropertyType *mpr_prop_type,
+ const struct wmManipulatorPropertyFnParams *params);
+void WM_manipulator_target_property_def_func(
+ struct wmManipulator *mpr, const char *idname,
+ const struct wmManipulatorPropertyFnParams *params);
+
+bool WM_manipulator_target_property_is_valid_any(struct wmManipulator *mpr);
+bool WM_manipulator_target_property_is_valid(
+ const struct wmManipulatorProperty *mpr_prop);
+float WM_manipulator_target_property_value_get(
+ const struct wmManipulator *mpr, struct wmManipulatorProperty *mpr_prop);
+void WM_manipulator_target_property_value_set(
+ struct bContext *C, const struct wmManipulator *mpr, struct wmManipulatorProperty *mpr_prop,
+ const float value);
+
+void WM_manipulator_target_property_value_get_array(
+ const struct wmManipulator *mpr, struct wmManipulatorProperty *mpr_prop,
+ float *value);
+void WM_manipulator_target_property_value_set_array(
+ struct bContext *C, const struct wmManipulator *mpr, struct wmManipulatorProperty *mpr_prop,
+ const float *value);
+
+bool WM_manipulator_target_property_range_get(
+ const struct wmManipulator *mpr, struct wmManipulatorProperty *mpr_prop,
+ float range[2]);
+
+int WM_manipulator_target_property_array_length(
+ const struct wmManipulator *mpr, struct wmManipulatorProperty *mpr_prop);
+
+/* definitions */
+const struct wmManipulatorPropertyType *WM_manipulatortype_target_property_find(
+ const struct wmManipulatorType *wt, const char *idname);
+void WM_manipulatortype_target_property_def(
+ struct wmManipulatorType *wt, const char *idname, int data_type, int array_length);
+
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorGroup */
+
+/* Callbacks for 'wmManipulatorGroupType.setup_keymap' */
+struct wmKeyMap *WM_manipulatorgroup_keymap_common(
+ const struct wmManipulatorGroupType *wgt, struct wmKeyConfig *config);
+struct wmKeyMap *WM_manipulatorgroup_keymap_common_select(
+ const struct wmManipulatorGroupType *wgt, struct wmKeyConfig *config);
+
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorMap */
+
+struct wmManipulatorMap *WM_manipulatormap_new_from_type(
+ const struct wmManipulatorMapType_Params *mmap_params);
+const struct ListBase *WM_manipulatormap_group_list(struct wmManipulatorMap *mmap);
+void WM_manipulatormap_tag_refresh(struct wmManipulatorMap *mmap);
+void WM_manipulatormap_draw(
+ struct wmManipulatorMap *mmap, const struct bContext *C, const eWM_ManipulatorMapDrawStep drawstep);
+void WM_manipulatormap_add_handlers(struct ARegion *ar, struct wmManipulatorMap *mmap);
+bool WM_manipulatormap_select_all(struct bContext *C, struct wmManipulatorMap *mmap, const int action);
+bool WM_manipulatormap_cursor_set(const struct wmManipulatorMap *mmap, struct wmWindow *win);
+bool WM_manipulatormap_is_any_selected(const struct wmManipulatorMap *mmap);
+bool WM_manipulatormap_minmax(
+ const struct wmManipulatorMap *mmap, bool use_hidden, bool use_select,
+ float r_min[3], float r_max[3]);
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorMapType */
+
+struct wmManipulatorMapType *WM_manipulatormaptype_find(
+ const struct wmManipulatorMapType_Params *mmap_params);
+struct wmManipulatorMapType *WM_manipulatormaptype_ensure(
+ const struct wmManipulatorMapType_Params *mmap_params);
+
+struct wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_find(
+ struct wmManipulatorMapType *mmap_type,
+ const char *idname);
+struct wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_find_ptr(
+ struct wmManipulatorMapType *mmap_type,
+ const struct wmManipulatorGroupType *wgt);
+struct wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_link(
+ struct wmManipulatorMapType *mmap_type,
+ const char *idname);
+struct wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_link_ptr(
+ struct wmManipulatorMapType *mmap_type,
+ struct wmManipulatorGroupType *wgt);
+
+void WM_manipulatormaptype_group_init_runtime_keymap(
+ const struct Main *bmain,
+ struct wmManipulatorGroupType *wgt);
+void WM_manipulatormaptype_group_init_runtime(
+ const struct Main *bmain, struct wmManipulatorMapType *mmap_type,
+ struct wmManipulatorGroupType *wgt);
+void WM_manipulatormaptype_group_unlink(
+ struct bContext *C, struct Main *bmain, struct wmManipulatorMapType *mmap_type,
+ const struct wmManipulatorGroupType *wgt);
+
+void WM_manipulatormaptype_group_free(struct wmManipulatorGroupTypeRef *wgt);
+
+/* -------------------------------------------------------------------- */
+/* ManipulatorGroup */
+
+/* Add/Remove (High level API) */
+
+void WM_manipulator_group_type_add_ptr_ex(
+ struct wmManipulatorGroupType *wgt,
+ struct wmManipulatorMapType *mmap_type);
+void WM_manipulator_group_type_add_ptr(
+ struct wmManipulatorGroupType *wgt);
+void WM_manipulator_group_type_add(const char *idname);
+
+void WM_manipulator_group_type_remove_ptr_ex(
+ struct Main *bmain, struct wmManipulatorGroupType *wgt,
+ struct wmManipulatorMapType *mmap_type);
+void WM_manipulator_group_type_remove_ptr(
+ struct Main *bmain, struct wmManipulatorGroupType *wgt);
+void WM_manipulator_group_type_remove(struct Main *bmain, const char *idname);
+
+void WM_manipulator_group_type_remove_ptr_delayed_ex(
+ struct wmManipulatorGroupType *wgt,
+ struct wmManipulatorMapType *mmap_type);
+void WM_manipulator_group_type_remove_ptr_delayed(
+ struct wmManipulatorGroupType *wgt);
+void WM_manipulator_group_type_remove_delayed(const char *idname);
+
+/* Utilities */
+void WM_manipulator_group_type_is_any_selected(const char *idname);
+
+#endif /* __WM_MANIPULATOR_API_H__ */
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_types.h b/source/blender/windowmanager/manipulators/WM_manipulator_types.h
new file mode 100644
index 00000000000..22f1eb68181
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_types.h
@@ -0,0 +1,402 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/WM_manipulator_types.h
+ * \ingroup wm
+ *
+ * \name Manipulator Types
+ * \brief Manipulator defines for external use.
+ *
+ * Only included in WM_types.h and lower level files.
+ */
+
+
+#ifndef __WM_MANIPULATOR_TYPES_H__
+#define __WM_MANIPULATOR_TYPES_H__
+
+#include "BLI_compiler_attrs.h"
+
+struct wmManipulatorMapType;
+struct wmManipulatorGroupType;
+struct wmManipulatorGroup;
+struct wmManipulator;
+struct wmManipulatorProperty;
+struct wmKeyConfig;
+
+#include "DNA_listBase.h"
+
+
+/* -------------------------------------------------------------------- */
+/* Enum Typedef's */
+
+
+/**
+ * #wmManipulator.state
+ */
+typedef enum eWM_ManipulatorState {
+ WM_MANIPULATOR_STATE_HIGHLIGHT = (1 << 0), /* while hovered */
+ WM_MANIPULATOR_STATE_MODAL = (1 << 1), /* while dragging */
+ WM_MANIPULATOR_STATE_SELECT = (1 << 2),
+} eWM_ManipulatorState;
+
+
+/**
+ * #wmManipulator.flag
+ * Flags for individual manipulators.
+ */
+typedef enum eWM_ManipulatorFlag {
+ WM_MANIPULATOR_DRAW_HOVER = (1 << 0), /* draw *only* while hovering */
+ WM_MANIPULATOR_DRAW_MODAL = (1 << 1), /* draw while dragging */
+ WM_MANIPULATOR_DRAW_VALUE = (1 << 2), /* draw an indicator for the current value while dragging */
+ WM_MANIPULATOR_HIDDEN = (1 << 3),
+ /**
+ * When set 'scale_final' value also scales the offset.
+ * Use when offset is to avoid screen-space overlap instead of absolute positioning. */
+ WM_MANIPULATOR_DRAW_OFFSET_SCALE = (1 << 4),
+ /**
+ * User should still use 'scale_final' for any handles and UI elements.
+ * This simply skips scale when calculating the final matrix.
+ * Needed when the manipulator needs to align with the interface underneath it. */
+ WM_MANIPULATOR_DRAW_NO_SCALE = (1 << 5),
+} eWM_ManipulatorFlag;
+
+/**
+ * #wmManipulatorGroupType.flag
+ * Flags that influence the behavior of all manipulators in the group.
+ */
+typedef enum eWM_ManipulatorGroupTypeFlag {
+ /* Mark manipulator-group as being 3D */
+ WM_MANIPULATORGROUPTYPE_3D = (1 << 0),
+ /* Scale manipulators as 3D object that respects zoom (otherwise zoom independent draw size).
+ * note: currently only for 3D views, 2D support needs adding. */
+ WM_MANIPULATORGROUPTYPE_SCALE = (1 << 1),
+ /* Manipulators can be depth culled with scene objects (covered by other geometry - TODO) */
+ WM_MANIPULATORGROUPTYPE_DEPTH_3D = (1 << 2),
+ /* Manipulators can be selected */
+ WM_MANIPULATORGROUPTYPE_SELECT = (1 << 3),
+ /* The manipulator group is to be kept (not removed on loading a new file for eg). */
+ WM_MANIPULATORGROUPTYPE_PERSISTENT = (1 << 4),
+ /* Show all other manipulators when interacting. */
+ WM_MANIPULATORGROUPTYPE_DRAW_MODAL_ALL = (1 << 5),
+} eWM_ManipulatorGroupTypeFlag;
+
+
+/**
+ * #wmManipulatorGroup.init_flag
+ */
+typedef enum eWM_ManipulatorGroupInitFlag {
+ /* mgroup has been initialized */
+ WM_MANIPULATORGROUP_INIT_SETUP = (1 << 0),
+} eWM_ManipulatorGroupInitFlag;
+
+/**
+ * #wmManipulatorMapType.type_update_flag
+ * Manipulator-map type update flag
+ */
+typedef enum eWM_ManipulatorMapTypeUpdateFlag {
+ /* A new type has been added, needs to be initialized for all views. */
+ WM_MANIPULATORMAPTYPE_UPDATE_INIT = (1 << 0),
+ WM_MANIPULATORMAPTYPE_UPDATE_REMOVE = (1 << 1),
+
+ /* Needed because keymap may be registered before and after window initialization.
+ * So we need to keep track of keymap initialization separately. */
+ WM_MANIPULATORMAPTYPE_KEYMAP_INIT = (1 << 2),
+} eWM_ManipulatorMapTypeUpdateFlag;
+
+/* -------------------------------------------------------------------- */
+/* wmManipulator */
+
+/**
+ * \brief Manipulator tweak flag.
+ * Bitflag passed to manipulator while tweaking.
+ *
+ * \note Manipulators are responsible for handling this #wmManipulator.modal callback!.
+ */
+typedef enum {
+ /* Drag with extra precision (Shift). */
+ WM_MANIPULATOR_TWEAK_PRECISE = (1 << 0),
+ /* Drag with snap enabled (Ctrl). */
+ WM_MANIPULATOR_TWEAK_SNAP = (1 << 1),
+} eWM_ManipulatorTweak;
+
+#include "wm_manipulator_fn.h"
+
+typedef struct wmManipulatorOpElem {
+ struct wmOperatorType *type;
+ /* operator properties if manipulator spawns and controls an operator,
+ * or owner pointer if manipulator spawns and controls a property */
+ PointerRNA ptr;
+} wmManipulatorOpElem;
+
+/* manipulators are set per region by registering them on manipulator-maps */
+struct wmManipulator {
+ struct wmManipulator *next, *prev;
+
+ /* While we don't have a real type, use this to put type-like vars. */
+ const struct wmManipulatorType *type;
+
+ /* Overrides 'type->modal' when set.
+ * Note that this is a workaround, remove if we can. */
+ wmManipulatorFnModal custom_modal;
+
+ /* pointer back to group this manipulator is in (just for quick access) */
+ struct wmManipulatorGroup *parent_mgroup;
+
+ void *py_instance;
+
+ /* rna pointer to access properties */
+ struct PointerRNA *ptr;
+
+ /* flags that influence the behavior or how the manipulators are drawn */
+ eWM_ManipulatorFlag flag;
+ /* state flags (active, highlighted, selected) */
+ eWM_ManipulatorState state;
+
+ /* Optional ID for highlighting different parts of this manipulator.
+ * -1 when unset, otherwise a valid index. (Used as index to 'op_data'). */
+ int highlight_part;
+
+ /* Transformation of the manipulator in 2d or 3d space.
+ * - Matrix axis are expected to be unit length (scale is applied after).
+ * - Behavior when axis aren't orthogonal depends on each manipulator.
+ * - Typically the +Z is the primary axis for manipulators to use.
+ * - 'matrix[3]' must be used for location,
+ * besides this it's up to the manipulators internal code how the
+ * rotation components are used for drawing and interaction.
+ */
+
+ /* The space this manipulator is being modified in. */
+ float matrix_space[4][4];
+ /* Transformation of this manipulator. */
+ float matrix_basis[4][4];
+ /* custom offset from origin */
+ float matrix_offset[4][4];
+ /* runtime property, set the scale while drawing on the viewport */
+ float scale_final;
+ /* user defined scale, in addition to the original one */
+ float scale_basis;
+ /* user defined width for line drawing */
+ float line_width;
+ /* manipulator colors (uses default fallbacks if not defined) */
+ float color[4], color_hi[4];
+
+ /* data used during interaction */
+ void *interaction_data;
+
+ /* Operator to spawn when activating the manipulator (overrides property editing),
+ * an array of items (aligned with #wmManipulator.highlight_part). */
+ wmManipulatorOpElem *op_data;
+ int op_data_len;
+
+ struct IDProperty *properties;
+
+ /* over alloc target_properties after 'wmManipulatorType.struct_size' */
+};
+
+/* Similar to PropertyElemRNA, but has an identifier. */
+typedef struct wmManipulatorProperty {
+ const struct wmManipulatorPropertyType *type;
+
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ int index;
+
+
+ /* Optional functions for converting to/from RNA */
+ struct {
+ wmManipulatorPropertyFnGet value_get_fn;
+ wmManipulatorPropertyFnSet value_set_fn;
+ wmManipulatorPropertyFnRangeGet range_get_fn;
+ wmManipulatorPropertyFnFree free_fn;
+ void *user_data;
+ } custom_func;
+} wmManipulatorProperty;
+
+typedef struct wmManipulatorPropertyType {
+ struct wmManipulatorPropertyType *next, *prev;
+ /* PropertyType, typically 'PROP_FLOAT' */
+ int data_type;
+ int array_length;
+
+ /* index within 'wmManipulatorType' */
+ int index_in_type;
+
+ /* over alloc */
+ char idname[0];
+} wmManipulatorPropertyType;
+
+
+/**
+ * Simple utility wrapper for storing a single manipulator as wmManipulatorGroup.customdata (which gets freed).
+ */
+typedef struct wmManipulatorWrapper {
+ struct wmManipulator *manipulator;
+} wmManipulatorWrapper;
+
+struct wmManipulatorMapType_Params {
+ short spaceid;
+ short regionid;
+};
+
+typedef struct wmManipulatorType {
+
+ const char *idname; /* MAX_NAME */
+
+ /* Set to 'sizeof(wmManipulator)' or larger for instances of this type,
+ * use so we can cant to other types without the hassle of a custom-data pointer. */
+ uint struct_size;
+
+ /* Initialize struct (calloc'd 'struct_size' region). */
+ wmManipulatorFnSetup setup;
+
+ /* draw manipulator */
+ wmManipulatorFnDraw draw;
+
+ /* determines 3d intersection by rendering the manipulator in a selection routine. */
+ wmManipulatorFnDrawSelect draw_select;
+
+ /* Determine if the mouse intersects with the manipulator.
+ * The calculation should be done in the callback itself, -1 for no seleciton. */
+ wmManipulatorFnTestSelect test_select;
+
+ /* handler used by the manipulator. Usually handles interaction tied to a manipulator type */
+ wmManipulatorFnModal modal;
+
+ /* manipulator-specific handler to update manipulator attributes based on the property value */
+ wmManipulatorFnPropertyUpdate property_update;
+
+ /* Returns the final transformation which may be different from the 'matrix',
+ * depending on the manipulator.
+ * Notes:
+ * - Scale isn't applied (wmManipulator.scale/user_scale).
+ * - Offset isn't applied (wmManipulator.matrix_offset).
+ */
+ wmManipulatorFnMatrixBasisGet matrix_basis_get;
+
+ /* activate a manipulator state when the user clicks on it */
+ wmManipulatorFnInvoke invoke;
+
+ /* called when manipulator tweaking is done - used to free data and reset property when cancelling */
+ wmManipulatorFnExit exit;
+
+ wmManipulatorFnCursorGet cursor_get;
+
+ /* called when manipulator selection state changes */
+ wmManipulatorFnSelectRefresh select_refresh;
+
+ /* RNA for properties */
+ struct StructRNA *srna;
+
+ /* RNA integration */
+ ExtensionRNA ext;
+
+ ListBase target_property_defs;
+ int target_property_defs_len;
+
+} wmManipulatorType;
+
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorGroup */
+
+/* factory class for a manipulator-group type, gets called every time a new area is spawned */
+typedef struct wmManipulatorGroupTypeRef {
+ struct wmManipulatorGroupTypeRef *next, *prev;
+ struct wmManipulatorGroupType *type;
+} wmManipulatorGroupTypeRef;
+
+/* factory class for a manipulator-group type, gets called every time a new area is spawned */
+typedef struct wmManipulatorGroupType {
+ const char *idname; /* MAX_NAME */
+ const char *name; /* manipulator-group name - displayed in UI (keymap editor) */
+
+ /* poll if manipulator-map should be visible */
+ wmManipulatorGroupFnPoll poll;
+ /* initially create manipulators and set permanent data - stuff you only need to do once */
+ wmManipulatorGroupFnInit setup;
+ /* refresh data, only called if recreate flag is set (WM_manipulatormap_tag_refresh) */
+ wmManipulatorGroupFnRefresh refresh;
+ /* refresh data for drawing, called before each redraw */
+ wmManipulatorGroupFnDrawPrepare draw_prepare;
+
+ /* Keymap init callback for this manipulator-group (optional),
+ * will fall back to default tweak keymap when left NULL. */
+ wmManipulatorGroupFnSetupKeymap setup_keymap;
+
+ /* keymap created with callback from above */
+ struct wmKeyMap *keymap;
+ /* Only for convenient removal. */
+ struct wmKeyConfig *keyconf;
+
+ /* Disable for now, maybe some day we want properties. */
+#if 0
+ /* rna for properties */
+ struct StructRNA *srna;
+#endif
+
+ /* RNA integration */
+ ExtensionRNA ext;
+
+ eWM_ManipulatorGroupTypeFlag flag;
+
+ /* So we know which group type to update. */
+ eWM_ManipulatorMapTypeUpdateFlag type_update_flag;
+
+ /* same as manipulator-maps, so registering/unregistering goes to the correct region */
+ struct wmManipulatorMapType_Params mmap_params;
+
+} wmManipulatorGroupType;
+
+typedef struct wmManipulatorGroup {
+ struct wmManipulatorGroup *next, *prev;
+
+ struct wmManipulatorGroupType *type;
+ ListBase manipulators;
+
+ struct wmManipulatorMap *parent_mmap;
+
+ void *py_instance; /* python stores the class instance here */
+ struct ReportList *reports; /* errors and warnings storage */
+
+ void *customdata;
+ void (*customdata_free)(void *); /* for freeing customdata from above */
+ eWM_ManipulatorGroupInitFlag init_flag;
+} wmManipulatorGroup;
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorMap */
+
+/**
+ * Pass a value of this enum to #WM_manipulatormap_draw to tell it what to draw.
+ */
+typedef enum eWM_ManipulatorMapDrawStep {
+ /** Draw 2D manipulator-groups (#WM_MANIPULATORGROUPTYPE_3D not set). */
+ WM_MANIPULATORMAP_DRAWSTEP_2D = 0,
+ /** Draw 3D manipulator-groups (#WM_MANIPULATORGROUPTYPE_3D set). */
+ WM_MANIPULATORMAP_DRAWSTEP_3D,
+} eWM_ManipulatorMapDrawStep;
+#define WM_MANIPULATORMAP_DRAWSTEP_MAX 2
+
+#endif /* __WM_MANIPULATOR_TYPES_H__ */
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
new file mode 100644
index 00000000000..3df4124ba65
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
@@ -0,0 +1,726 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator.c
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "GPU_batch.h"
+#include "GPU_glew.h"
+#include "GPU_immediate.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_idprop.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#ifdef WITH_PYTHON
+#include "BPY_extern.h"
+#endif
+
+/* only for own init/exit calls (wm_manipulatortype_init/wm_manipulatortype_free) */
+#include "wm.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+static void wm_manipulator_register(
+ wmManipulatorGroup *mgroup, wmManipulator *mpr);
+
+/**
+ * \note Follow #wm_operator_create convention.
+ */
+static wmManipulator *wm_manipulator_create(
+ const wmManipulatorType *wt,
+ PointerRNA *properties)
+{
+ BLI_assert(wt != NULL);
+ BLI_assert(wt->struct_size >= sizeof(wmManipulator));
+
+ wmManipulator *mpr = MEM_callocN(
+ wt->struct_size + (sizeof(wmManipulatorProperty) * wt->target_property_defs_len), __func__);
+ mpr->type = wt;
+
+ /* initialize properties, either copy or create */
+ mpr->ptr = MEM_callocN(sizeof(PointerRNA), "wmManipulatorPtrRNA");
+ if (properties && properties->data) {
+ mpr->properties = IDP_CopyProperty(properties->data);
+ }
+ else {
+ IDPropertyTemplate val = {0};
+ mpr->properties = IDP_New(IDP_GROUP, &val, "wmManipulatorProperties");
+ }
+ RNA_pointer_create(G.main->wm.first, wt->srna, mpr->properties, mpr->ptr);
+
+ WM_manipulator_properties_sanitize(mpr->ptr, 0);
+
+ unit_m4(mpr->matrix_space);
+ unit_m4(mpr->matrix_basis);
+ unit_m4(mpr->matrix_offset);
+
+ return mpr;
+}
+
+wmManipulator *WM_manipulator_new_ptr(
+ const wmManipulatorType *wt, wmManipulatorGroup *mgroup,
+ PointerRNA *properties)
+{
+ wmManipulator *mpr = wm_manipulator_create(wt, properties);
+
+ wm_manipulator_register(mgroup, mpr);
+
+ if (mpr->type->setup != NULL) {
+ mpr->type->setup(mpr);
+ }
+
+ return mpr;
+}
+
+/**
+ * \param wt: Must be valid,
+ * if you need to check it exists use #WM_manipulator_new_ptr
+ * because callers of this function don't NULL check the return value.
+ */
+wmManipulator *WM_manipulator_new(
+ const char *idname, wmManipulatorGroup *mgroup,
+ PointerRNA *properties)
+{
+ const wmManipulatorType *wt = WM_manipulatortype_find(idname, false);
+ return WM_manipulator_new_ptr(wt, mgroup, properties);
+}
+
+/**
+ * Initialize default values and allocate needed memory for members.
+ */
+static void manipulator_init(wmManipulator *mpr)
+{
+ const float color_default[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ mpr->scale_basis = 1.0f;
+ mpr->line_width = 1.0f;
+
+ /* defaults */
+ copy_v4_v4(mpr->color, color_default);
+ copy_v4_v4(mpr->color_hi, color_default);
+}
+
+/**
+ * Register \a manipulator.
+ *
+ * \param name: name used to create a unique idname for \a manipulator in \a mgroup
+ *
+ * \note Not to be confused with type registration from RNA.
+ */
+static void wm_manipulator_register(wmManipulatorGroup *mgroup, wmManipulator *mpr)
+{
+ manipulator_init(mpr);
+ wm_manipulatorgroup_manipulator_register(mgroup, mpr);
+}
+
+/**
+ * \warning this doesn't check #wmManipulatorMap (highlight, selection etc).
+ * Typical use is when freeing the windowing data,
+ * where caller can manage clearing selection, highlight... etc.
+ */
+void WM_manipulator_free(wmManipulator *mpr)
+{
+#ifdef WITH_PYTHON
+ if (mpr->py_instance) {
+ /* do this first in case there are any __del__ functions or
+ * similar that use properties */
+ BPY_DECREF_RNA_INVALIDATE(mpr->py_instance);
+ }
+#endif
+
+ if (mpr->op_data) {
+ for (int i = 0; i < mpr->op_data_len; i++) {
+ WM_operator_properties_free(&mpr->op_data[i].ptr);
+ }
+ MEM_freeN(mpr->op_data);
+ }
+
+ if (mpr->ptr != NULL) {
+ WM_manipulator_properties_free(mpr->ptr);
+ MEM_freeN(mpr->ptr);
+ }
+
+ if (mpr->type->target_property_defs_len != 0) {
+ wmManipulatorProperty *mpr_prop_array = WM_manipulator_target_property_array(mpr);
+ for (int i = 0; i < mpr->type->target_property_defs_len; i++) {
+ wmManipulatorProperty *mpr_prop = &mpr_prop_array[i];
+ if (mpr_prop->custom_func.free_fn) {
+ mpr_prop->custom_func.free_fn(mpr, mpr_prop);
+ }
+ }
+ }
+
+ MEM_freeN(mpr);
+}
+
+/**
+ * Free \a manipulator and unlink from \a manipulatorlist.
+ * \a manipulatorlist is allowed to be NULL.
+ */
+void WM_manipulator_unlink(ListBase *manipulatorlist, wmManipulatorMap *mmap, wmManipulator *mpr, bContext *C)
+{
+ if (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) {
+ wm_manipulatormap_highlight_set(mmap, C, NULL, 0);
+ }
+ if (mpr->state & WM_MANIPULATOR_STATE_MODAL) {
+ wm_manipulatormap_modal_set(mmap, C, mpr, NULL, false);
+ }
+ /* Unlink instead of setting so we don't run callbacks. */
+ if (mpr->state & WM_MANIPULATOR_STATE_SELECT) {
+ WM_manipulator_select_unlink(mmap, mpr);
+ }
+
+ if (manipulatorlist) {
+ BLI_remlink(manipulatorlist, mpr);
+ }
+
+ BLI_assert(mmap->mmap_context.highlight != mpr);
+ BLI_assert(mmap->mmap_context.modal != mpr);
+
+ WM_manipulator_free(mpr);
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Manipulator Creation API
+ *
+ * API for defining data on manipulator creation.
+ *
+ * \{ */
+
+struct wmManipulatorOpElem *WM_manipulator_operator_get(
+ wmManipulator *mpr, int part_index)
+{
+ if (mpr->op_data && ((part_index >= 0) && (part_index < mpr->op_data_len))) {
+ return &mpr->op_data[part_index];
+ }
+ return NULL;
+}
+
+PointerRNA *WM_manipulator_operator_set(
+ wmManipulator *mpr, int part_index,
+ wmOperatorType *ot, IDProperty *properties)
+{
+ BLI_assert(part_index < 255);
+ /* We could pre-allocate these but using multiple is such a rare thing. */
+ if (part_index >= mpr->op_data_len) {
+ mpr->op_data_len = part_index + 1;
+ mpr->op_data = MEM_recallocN(mpr->op_data, sizeof(*mpr->op_data) * mpr->op_data_len);
+ }
+ wmManipulatorOpElem *mpop = &mpr->op_data[part_index];
+ mpop->type = ot;
+
+ if (mpop->ptr.data) {
+ WM_operator_properties_free(&mpop->ptr);
+ }
+ WM_operator_properties_create_ptr(&mpop->ptr, ot);
+
+ if (properties) {
+ mpop->ptr.data = properties;
+ }
+
+ return &mpop->ptr;
+}
+
+static void wm_manipulator_set_matrix_rotation_from_z_axis__internal(
+ float matrix[4][4], const float z_axis[3])
+{
+ /* old code, seems we can use simpler method */
+#if 0
+ const float z_global[3] = {0.0f, 0.0f, 1.0f};
+ float rot[3][3];
+
+ rotation_between_vecs_to_mat3(rot, z_global, z_axis);
+ copy_v3_v3(matrix[0], rot[0]);
+ copy_v3_v3(matrix[1], rot[1]);
+ copy_v3_v3(matrix[2], rot[2]);
+#else
+ normalize_v3_v3(matrix[2], z_axis);
+ ortho_basis_v3v3_v3(matrix[0], matrix[1], matrix[2]);
+#endif
+
+}
+
+static void wm_manipulator_set_matrix_rotation_from_yz_axis__internal(
+ float matrix[4][4], const float y_axis[3], const float z_axis[3])
+{
+ normalize_v3_v3(matrix[1], y_axis);
+ normalize_v3_v3(matrix[2], z_axis);
+ cross_v3_v3v3(matrix[0], matrix[1], matrix[2]);
+ normalize_v3(matrix[0]);
+}
+
+/**
+ * wmManipulator.matrix utils.
+ */
+void WM_manipulator_set_matrix_rotation_from_z_axis(
+ wmManipulator *mpr, const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix_basis, z_axis);
+}
+void WM_manipulator_set_matrix_rotation_from_yz_axis(
+ wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix_basis, y_axis, z_axis);
+}
+void WM_manipulator_set_matrix_location(wmManipulator *mpr, const float origin[3])
+{
+ copy_v3_v3(mpr->matrix_basis[3], origin);
+}
+
+/**
+ * wmManipulator.matrix_offset utils.
+ */
+void WM_manipulator_set_matrix_offset_rotation_from_z_axis(
+ wmManipulator *mpr, const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix_offset, z_axis);
+}
+void WM_manipulator_set_matrix_offset_rotation_from_yz_axis(
+ wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix_offset, y_axis, z_axis);
+}
+void WM_manipulator_set_matrix_offset_location(wmManipulator *mpr, const float offset[3])
+{
+ copy_v3_v3(mpr->matrix_offset[3], offset);
+}
+
+void WM_manipulator_set_flag(wmManipulator *mpr, const int flag, const bool enable)
+{
+ if (enable) {
+ mpr->flag |= flag;
+ }
+ else {
+ mpr->flag &= ~flag;
+ }
+}
+
+void WM_manipulator_set_scale(wmManipulator *mpr, const float scale)
+{
+ mpr->scale_basis = scale;
+}
+
+void WM_manipulator_set_line_width(wmManipulator *mpr, const float line_width)
+{
+ mpr->line_width = line_width;
+}
+
+/**
+ * Set manipulator rgba colors.
+ *
+ * \param col Normal state color.
+ * \param col_hi Highlighted state color.
+ */
+void WM_manipulator_get_color(const wmManipulator *mpr, float color[4])
+{
+ copy_v4_v4(color, mpr->color);
+}
+void WM_manipulator_set_color(wmManipulator *mpr, const float color[4])
+{
+ copy_v4_v4(mpr->color, color);
+}
+
+void WM_manipulator_get_color_highlight(const wmManipulator *mpr, float color_hi[4])
+{
+ copy_v4_v4(color_hi, mpr->color_hi);
+}
+void WM_manipulator_set_color_highlight(wmManipulator *mpr, const float color_hi[4])
+{
+ copy_v4_v4(mpr->color_hi, color_hi);
+}
+
+
+/** \} */ // Manipulator Creation API
+
+
+/* -------------------------------------------------------------------- */
+/** \name Manipulator Callback Assignment
+ *
+ * \{ */
+
+void WM_manipulator_set_fn_custom_modal(struct wmManipulator *mpr, wmManipulatorFnModal fn)
+{
+ mpr->custom_modal = fn;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/**
+ * Add/Remove \a manipulator to selection.
+ * Reallocates memory for selected manipulators so better not call for selecting multiple ones.
+ *
+ * \return if the selection has changed.
+ */
+bool wm_manipulator_select_set_ex(
+ wmManipulatorMap *mmap, wmManipulator *mpr, bool select,
+ bool use_array, bool use_callback)
+{
+ bool changed = false;
+
+ if (select) {
+ if ((mpr->state & WM_MANIPULATOR_STATE_SELECT) == 0) {
+ if (use_array) {
+ wm_manipulatormap_select_array_push_back(mmap, mpr);
+ }
+ mpr->state |= WM_MANIPULATOR_STATE_SELECT;
+ changed = true;
+ }
+ }
+ else {
+ if (mpr->state & WM_MANIPULATOR_STATE_SELECT) {
+ if (use_array) {
+ wm_manipulatormap_select_array_remove(mmap, mpr);
+ }
+ mpr->state &= ~WM_MANIPULATOR_STATE_SELECT;
+ changed = true;
+ }
+ }
+
+ /* In the case of unlinking we only want to remove from the array
+ * and not write to the external state */
+ if (use_callback && changed) {
+ if (mpr->type->select_refresh) {
+ mpr->type->select_refresh(mpr);
+ }
+ }
+
+ return changed;
+}
+
+/* Remove from selection array without running callbacks. */
+bool WM_manipulator_select_unlink(wmManipulatorMap *mmap, wmManipulator *mpr)
+{
+ return wm_manipulator_select_set_ex(mmap, mpr, false, true, false);
+}
+
+bool WM_manipulator_select_set(wmManipulatorMap *mmap, wmManipulator *mpr, bool select)
+{
+ return wm_manipulator_select_set_ex(mmap, mpr, select, true, true);
+}
+
+bool wm_manipulator_select_and_highlight(bContext *C, wmManipulatorMap *mmap, wmManipulator *mpr)
+{
+ if (WM_manipulator_select_set(mmap, mpr, true)) {
+ wm_manipulatormap_highlight_set(mmap, C, mpr, mpr->highlight_part);
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
+{
+ const RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ float scale = U.ui_scale;
+
+ if ((mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE) == 0) {
+ scale *= U.manipulator_size;
+ if (rv3d) {
+ /* 'ED_view3d_pixel_size' includes 'U.pixelsize', remove it. */
+ float matrix_world[4][4];
+ if (mpr->type->matrix_basis_get) {
+ float matrix_basis[4][4];
+ mpr->type->matrix_basis_get(mpr, matrix_basis);
+ mul_m4_m4m4(matrix_world, mpr->matrix_space, matrix_basis);
+ }
+ else {
+ mul_m4_m4m4(matrix_world, mpr->matrix_space, mpr->matrix_basis);
+ }
+
+ /* Exclude matrix_offset from scale. */
+ scale *= ED_view3d_pixel_size(rv3d, matrix_world[3]) / U.pixelsize;
+ }
+ else {
+ scale *= 0.02f;
+ }
+ }
+
+ mpr->scale_final = mpr->scale_basis * scale;
+}
+
+static void manipulator_update_prop_data(wmManipulator *mpr)
+{
+ /* manipulator property might have been changed, so update manipulator */
+ if (mpr->type->property_update) {
+ wmManipulatorProperty *mpr_prop_array = WM_manipulator_target_property_array(mpr);
+ for (int i = 0; i < mpr->type->target_property_defs_len; i++) {
+ wmManipulatorProperty *mpr_prop = &mpr_prop_array[i];
+ if (WM_manipulator_target_property_is_valid(mpr_prop)) {
+ mpr->type->property_update(mpr, mpr_prop);
+ }
+ }
+ }
+}
+
+void wm_manipulator_update(wmManipulator *mpr, const bContext *C, const bool refresh_map)
+{
+ if (refresh_map) {
+ manipulator_update_prop_data(mpr);
+ }
+ wm_manipulator_calculate_scale(mpr, C);
+}
+
+int wm_manipulator_is_visible(wmManipulator *mpr)
+{
+ if (mpr->flag & WM_MANIPULATOR_HIDDEN) {
+ return 0;
+ }
+ if ((mpr->state & WM_MANIPULATOR_STATE_MODAL) &&
+ !(mpr->flag & (WM_MANIPULATOR_DRAW_MODAL | WM_MANIPULATOR_DRAW_VALUE)))
+ {
+ /* don't draw while modal (dragging) */
+ return 0;
+ }
+ if ((mpr->flag & WM_MANIPULATOR_DRAW_HOVER) &&
+ !(mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) &&
+ !(mpr->state & WM_MANIPULATOR_STATE_SELECT)) /* still draw selected manipulators */
+ {
+ /* update but don't draw */
+ return WM_MANIPULATOR_IS_VISIBLE_UPDATE;
+ }
+
+ return WM_MANIPULATOR_IS_VISIBLE_UPDATE | WM_MANIPULATOR_IS_VISIBLE_DRAW;
+}
+
+void WM_manipulator_calc_matrix_final_params(
+ const wmManipulator *mpr,
+ const struct WM_ManipulatorMatrixParams *params,
+ float r_mat[4][4])
+{
+ const float (* const matrix_space)[4] = params->matrix_space ? params->matrix_space : mpr->matrix_space;
+ const float (* const matrix_basis)[4] = params->matrix_basis ? params->matrix_basis : mpr->matrix_basis;
+ const float (* const matrix_offset)[4] = params->matrix_offset ? params->matrix_offset : mpr->matrix_offset;
+ const float *scale_final = params->scale_final ? params->scale_final : &mpr->scale_final;
+
+ float final_matrix[4][4];
+ if (params->matrix_basis == NULL && mpr->type->matrix_basis_get) {
+ mpr->type->matrix_basis_get(mpr, final_matrix);
+ }
+ else {
+ copy_m4_m4(final_matrix, matrix_basis);
+ }
+
+ if (mpr->flag & WM_MANIPULATOR_DRAW_NO_SCALE) {
+ mul_m4_m4m4(final_matrix, final_matrix, matrix_offset);
+ }
+ else {
+ if (mpr->flag & WM_MANIPULATOR_DRAW_OFFSET_SCALE) {
+ mul_mat3_m4_fl(final_matrix, *scale_final);
+ mul_m4_m4m4(final_matrix, final_matrix, matrix_offset);
+ }
+ else {
+ mul_m4_m4m4(final_matrix, final_matrix, matrix_offset);
+ mul_mat3_m4_fl(final_matrix, *scale_final);
+ }
+ }
+
+ mul_m4_m4m4(r_mat, matrix_space, final_matrix);
+}
+
+void WM_manipulator_calc_matrix_final(const wmManipulator *mpr, float r_mat[4][4])
+{
+ WM_manipulator_calc_matrix_final_params(
+ mpr,
+ &((struct WM_ManipulatorMatrixParams) {
+ .matrix_space = NULL,
+ .matrix_basis = NULL,
+ .matrix_offset = NULL,
+ .scale_final = NULL,
+ }), r_mat
+ );
+}
+
+/** \name Manipulator Propery Access
+ *
+ * Matches `WM_operator_properties` conventions.
+ *
+ * \{ */
+
+
+void WM_manipulator_properties_create_ptr(PointerRNA *ptr, wmManipulatorType *wt)
+{
+ RNA_pointer_create(NULL, wt->srna, NULL, ptr);
+}
+
+void WM_manipulator_properties_create(PointerRNA *ptr, const char *wtstring)
+{
+ const wmManipulatorType *wt = WM_manipulatortype_find(wtstring, false);
+
+ if (wt)
+ WM_manipulator_properties_create_ptr(ptr, (wmManipulatorType *)wt);
+ else
+ RNA_pointer_create(NULL, &RNA_ManipulatorProperties, NULL, ptr);
+}
+
+/* similar to the function above except its uses ID properties
+ * used for keymaps and macros */
+void WM_manipulator_properties_alloc(PointerRNA **ptr, IDProperty **properties, const char *wtstring)
+{
+ if (*properties == NULL) {
+ IDPropertyTemplate val = {0};
+ *properties = IDP_New(IDP_GROUP, &val, "wmOpItemProp");
+ }
+
+ if (*ptr == NULL) {
+ *ptr = MEM_callocN(sizeof(PointerRNA), "wmOpItemPtr");
+ WM_manipulator_properties_create(*ptr, wtstring);
+ }
+
+ (*ptr)->data = *properties;
+
+}
+
+void WM_manipulator_properties_sanitize(PointerRNA *ptr, const bool no_context)
+{
+ RNA_STRUCT_BEGIN (ptr, prop)
+ {
+ switch (RNA_property_type(prop)) {
+ case PROP_ENUM:
+ if (no_context)
+ RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
+ else
+ RNA_def_property_clear_flag(prop, PROP_ENUM_NO_CONTEXT);
+ break;
+ case PROP_POINTER:
+ {
+ StructRNA *ptype = RNA_property_pointer_type(ptr, prop);
+
+ /* recurse into manipulator properties */
+ if (RNA_struct_is_a(ptype, &RNA_ManipulatorProperties)) {
+ PointerRNA opptr = RNA_property_pointer_get(ptr, prop);
+ WM_manipulator_properties_sanitize(&opptr, no_context);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ RNA_STRUCT_END;
+}
+
+
+/** set all props to their default,
+ * \param do_update Only update un-initialized props.
+ *
+ * \note, theres nothing specific to manipulators here.
+ * this could be made a general function.
+ */
+bool WM_manipulator_properties_default(PointerRNA *ptr, const bool do_update)
+{
+ bool changed = false;
+ RNA_STRUCT_BEGIN (ptr, prop)
+ {
+ switch (RNA_property_type(prop)) {
+ case PROP_POINTER:
+ {
+ StructRNA *ptype = RNA_property_pointer_type(ptr, prop);
+ if (ptype != &RNA_Struct) {
+ PointerRNA opptr = RNA_property_pointer_get(ptr, prop);
+ changed |= WM_manipulator_properties_default(&opptr, do_update);
+ }
+ break;
+ }
+ default:
+ if ((do_update == false) || (RNA_property_is_set(ptr, prop) == false)) {
+ if (RNA_property_reset(ptr, prop, -1)) {
+ changed = true;
+ }
+ }
+ break;
+ }
+ }
+ RNA_STRUCT_END;
+
+ return changed;
+}
+
+/* remove all props without PROP_SKIP_SAVE */
+void WM_manipulator_properties_reset(wmManipulator *mpr)
+{
+ if (mpr->ptr->data) {
+ PropertyRNA *iterprop;
+ iterprop = RNA_struct_iterator_property(mpr->type->srna);
+
+ RNA_PROP_BEGIN (mpr->ptr, itemptr, iterprop)
+ {
+ PropertyRNA *prop = itemptr.data;
+
+ if ((RNA_property_flag(prop) & PROP_SKIP_SAVE) == 0) {
+ const char *identifier = RNA_property_identifier(prop);
+ RNA_struct_idprops_unset(mpr->ptr, identifier);
+ }
+ }
+ RNA_PROP_END;
+ }
+}
+
+void WM_manipulator_properties_clear(PointerRNA *ptr)
+{
+ IDProperty *properties = ptr->data;
+
+ if (properties) {
+ IDP_ClearProperty(properties);
+ }
+}
+
+void WM_manipulator_properties_free(PointerRNA *ptr)
+{
+ IDProperty *properties = ptr->data;
+
+ if (properties) {
+ IDP_FreeProperty(properties);
+ MEM_freeN(properties);
+ ptr->data = NULL; /* just in case */
+ }
+}
+
+/** \} */
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_group.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_group.c
new file mode 100644
index 00000000000..1675be861d6
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_group.c
@@ -0,0 +1,764 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator_group.c
+ * \ingroup wm
+ *
+ * \name Manipulator-Group
+ *
+ * Manipulator-groups store and manage groups of manipulators. They can be
+ * attached to modal handlers and have own keymaps.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "BKE_context.h"
+#include "BKE_main.h"
+#include "BKE_report.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+
+#include "ED_screen.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_event_system.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorGroup
+ *
+ * \{ */
+
+/**
+ * Create a new manipulator-group from \a wgt.
+ */
+wmManipulatorGroup *wm_manipulatorgroup_new_from_type(
+ wmManipulatorMap *mmap, wmManipulatorGroupType *wgt)
+{
+ wmManipulatorGroup *mgroup = MEM_callocN(sizeof(*mgroup), "manipulator-group");
+ mgroup->type = wgt;
+
+ /* keep back-link */
+ mgroup->parent_mmap = mmap;
+
+ BLI_addtail(&mmap->groups, mgroup);
+
+ return mgroup;
+}
+
+void wm_manipulatorgroup_free(bContext *C, wmManipulatorGroup *mgroup)
+{
+ wmManipulatorMap *mmap = mgroup->parent_mmap;
+
+ /* Similar to WM_manipulator_unlink, but only to keep mmap state correct,
+ * we don't want to run callbacks. */
+ if (mmap->mmap_context.highlight && mmap->mmap_context.highlight->parent_mgroup == mgroup) {
+ wm_manipulatormap_highlight_set(mmap, C, NULL, 0);
+ }
+ if (mmap->mmap_context.modal && mmap->mmap_context.modal->parent_mgroup == mgroup) {
+ wm_manipulatormap_modal_set(mmap, C, mmap->mmap_context.modal, NULL, false);
+ }
+
+ for (wmManipulator *mpr = mgroup->manipulators.first, *mpr_next; mpr; mpr = mpr_next) {
+ mpr_next = mpr->next;
+ if (mmap->mmap_context.select.len) {
+ WM_manipulator_select_unlink(mmap, mpr);
+ }
+ WM_manipulator_free(mpr);
+ }
+ BLI_listbase_clear(&mgroup->manipulators);
+
+#ifdef WITH_PYTHON
+ if (mgroup->py_instance) {
+ /* do this first in case there are any __del__ functions or
+ * similar that use properties */
+ BPY_DECREF_RNA_INVALIDATE(mgroup->py_instance);
+ }
+#endif
+
+ if (mgroup->reports && (mgroup->reports->flag & RPT_FREE)) {
+ BKE_reports_clear(mgroup->reports);
+ MEM_freeN(mgroup->reports);
+ }
+
+ if (mgroup->customdata_free) {
+ mgroup->customdata_free(mgroup->customdata);
+ }
+ else {
+ MEM_SAFE_FREE(mgroup->customdata);
+ }
+
+ BLI_remlink(&mmap->groups, mgroup);
+
+ MEM_freeN(mgroup);
+}
+
+/**
+ * Add \a manipulator to \a mgroup and make sure its name is unique within the group.
+ */
+void wm_manipulatorgroup_manipulator_register(wmManipulatorGroup *mgroup, wmManipulator *mpr)
+{
+ BLI_assert(BLI_findindex(&mgroup->manipulators, mpr) == -1);
+ BLI_addtail(&mgroup->manipulators, mpr);
+ mpr->parent_mgroup = mgroup;
+}
+
+wmManipulator *wm_manipulatorgroup_find_intersected_mainpulator(
+ const wmManipulatorGroup *mgroup, bContext *C, const wmEvent *event,
+ int *r_part)
+{
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ if (mpr->type->test_select && (mpr->flag & WM_MANIPULATOR_HIDDEN) == 0) {
+ if ((*r_part = mpr->type->test_select(C, mpr, event)) != -1) {
+ return mpr;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+/**
+ * Adds all manipulators of \a mgroup that can be selected to the head of \a listbase. Added items need freeing!
+ */
+void wm_manipulatorgroup_intersectable_manipulators_to_list(const wmManipulatorGroup *mgroup, ListBase *listbase)
+{
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ if ((mpr->flag & WM_MANIPULATOR_HIDDEN) == 0) {
+ if (((mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) && mpr->type->draw_select) ||
+ ((mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0 && mpr->type->test_select))
+ {
+ BLI_addhead(listbase, BLI_genericNodeN(mpr));
+ }
+ }
+ }
+}
+
+void wm_manipulatorgroup_ensure_initialized(wmManipulatorGroup *mgroup, const bContext *C)
+{
+ /* prepare for first draw */
+ if (UNLIKELY((mgroup->init_flag & WM_MANIPULATORGROUP_INIT_SETUP) == 0)) {
+ mgroup->type->setup(C, mgroup);
+
+ /* Not ideal, initialize keymap here, needed for RNA runtime generated manipulators. */
+ wmManipulatorGroupType *wgt = mgroup->type;
+ if (wgt->keymap == NULL) {
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm_manipulatorgrouptype_setup_keymap(wgt, wm->defaultconf);
+ BLI_assert(wgt->keymap != NULL);
+ }
+
+ mgroup->init_flag |= WM_MANIPULATORGROUP_INIT_SETUP;
+ }
+}
+
+bool wm_manipulatorgroup_is_visible(const wmManipulatorGroup *mgroup, const bContext *C)
+{
+ /* Check for poll function, if manipulator-group belongs to an operator, also check if the operator is running. */
+ return (!mgroup->type->poll || mgroup->type->poll(C, mgroup->type));
+}
+
+bool wm_manipulatorgroup_is_visible_in_drawstep(
+ const wmManipulatorGroup *mgroup, const eWM_ManipulatorMapDrawStep drawstep)
+{
+ switch (drawstep) {
+ case WM_MANIPULATORMAP_DRAWSTEP_2D:
+ return (mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0;
+ case WM_MANIPULATORMAP_DRAWSTEP_3D:
+ return (mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D);
+ default:
+ BLI_assert(0);
+ return false;
+ }
+}
+
+bool wm_manipulatorgroup_is_any_selected(const wmManipulatorGroup *mgroup)
+{
+ if (mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SELECT) {
+ for (const wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ if (mpr->state & WM_MANIPULATOR_STATE_SELECT) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+/** \} */
+
+/** \name Manipulator operators
+ *
+ * Basic operators for manipulator interaction with user configurable keymaps.
+ *
+ * \{ */
+
+static int manipulator_select_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ ARegion *ar = CTX_wm_region(C);
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ wmManipulator *highlight = mmap->mmap_context.highlight;
+
+ bool extend = RNA_boolean_get(op->ptr, "extend");
+ bool deselect = RNA_boolean_get(op->ptr, "deselect");
+ bool toggle = RNA_boolean_get(op->ptr, "toggle");
+
+ /* deselect all first */
+ if (extend == false && deselect == false && toggle == false) {
+ wm_manipulatormap_deselect_all(mmap);
+ BLI_assert(msel->items == NULL && msel->len == 0);
+ UNUSED_VARS_NDEBUG(msel);
+ }
+
+ if (highlight) {
+ const bool is_selected = (highlight->state & WM_MANIPULATOR_STATE_SELECT);
+ bool redraw = false;
+
+ if (toggle) {
+ /* toggle: deselect if already selected, else select */
+ deselect = is_selected;
+ }
+
+ if (deselect) {
+ if (is_selected && WM_manipulator_select_set(mmap, highlight, false)) {
+ redraw = true;
+ }
+ }
+ else if (wm_manipulator_select_and_highlight(C, mmap, highlight)) {
+ redraw = true;
+ }
+
+ if (redraw) {
+ ED_region_tag_redraw(ar);
+ }
+
+ return OPERATOR_FINISHED;
+ }
+ else {
+ BLI_assert(0);
+ return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+void MANIPULATORGROUP_OT_manipulator_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Manipulator Select";
+ ot->description = "Select the currently highlighted manipulator";
+ ot->idname = "MANIPULATORGROUP_OT_manipulator_select";
+
+ /* api callbacks */
+ ot->invoke = manipulator_select_invoke;
+
+ ot->flag = OPTYPE_UNDO;
+
+ WM_operator_properties_mouse_select(ot);
+}
+
+typedef struct ManipulatorTweakData {
+ wmManipulatorMap *mmap;
+ wmManipulator *mpr_modal;
+
+ int init_event; /* initial event type */
+ int flag; /* tweak flags */
+} ManipulatorTweakData;
+
+static void manipulator_tweak_finish(bContext *C, wmOperator *op, const bool cancel)
+{
+ ManipulatorTweakData *mtweak = op->customdata;
+ if (mtweak->mpr_modal->type->exit) {
+ mtweak->mpr_modal->type->exit(C, mtweak->mpr_modal, cancel);
+ }
+ wm_manipulatormap_modal_set(mtweak->mmap, C, mtweak->mpr_modal, NULL, false);
+ MEM_freeN(mtweak);
+}
+
+static int manipulator_tweak_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ManipulatorTweakData *mtweak = op->customdata;
+ wmManipulator *mpr = mtweak->mpr_modal;
+
+ if (mpr == NULL) {
+ BLI_assert(0);
+ return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
+ }
+
+ if (event->type == mtweak->init_event && event->val == KM_RELEASE) {
+ manipulator_tweak_finish(C, op, false);
+ return OPERATOR_FINISHED;
+ }
+
+
+ if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case TWEAK_MODAL_CANCEL:
+ manipulator_tweak_finish(C, op, true);
+ return OPERATOR_CANCELLED;
+ case TWEAK_MODAL_CONFIRM:
+ manipulator_tweak_finish(C, op, false);
+ return OPERATOR_FINISHED;
+
+ case TWEAK_MODAL_PRECISION_ON:
+ mtweak->flag |= WM_MANIPULATOR_TWEAK_PRECISE;
+ break;
+ case TWEAK_MODAL_PRECISION_OFF:
+ mtweak->flag &= ~WM_MANIPULATOR_TWEAK_PRECISE;
+ break;
+
+ case TWEAK_MODAL_SNAP_ON:
+ mtweak->flag |= WM_MANIPULATOR_TWEAK_SNAP;
+ break;
+ case TWEAK_MODAL_SNAP_OFF:
+ mtweak->flag &= ~WM_MANIPULATOR_TWEAK_SNAP;
+ break;
+ }
+ }
+
+ /* handle manipulator */
+ wmManipulatorFnModal modal_fn = mpr->custom_modal ? mpr->custom_modal : mpr->type->modal;
+ int retval = modal_fn(C, mpr, event, mtweak->flag);
+
+ if ((retval & OPERATOR_RUNNING_MODAL) == 0) {
+ manipulator_tweak_finish(C, op, (retval & OPERATOR_CANCELLED) != 0);
+ return OPERATOR_FINISHED;
+ }
+
+ /* Ugly hack to send manipulator events */
+ ((wmEvent *)event)->type = EVT_MANIPULATOR_UPDATE;
+
+ /* always return PASS_THROUGH so modal handlers
+ * with manipulators attached can update */
+ return OPERATOR_PASS_THROUGH;
+}
+
+static int manipulator_tweak_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ARegion *ar = CTX_wm_region(C);
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ wmManipulator *mpr = mmap->mmap_context.highlight;
+
+ if (!mpr) {
+ /* wm_handlers_do_intern shouldn't let this happen */
+ BLI_assert(0);
+ return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
+ }
+
+
+ /* activate highlighted manipulator */
+ wm_manipulatormap_modal_set(mmap, C, mpr, event, true);
+
+ /* XXX temporary workaround for modal manipulator operator
+ * conflicting with modal operator attached to manipulator */
+ wmManipulatorOpElem *mpop = WM_manipulator_operator_get(mpr, mpr->highlight_part);
+ if (mpop && mpop->type) {
+ if (mpop->type->modal) {
+ return OPERATOR_FINISHED;
+ }
+ }
+
+ /* Couldn't start the manipulator. */
+ if ((mpr->state & WM_MANIPULATOR_STATE_MODAL) == 0) {
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ ManipulatorTweakData *mtweak = MEM_mallocN(sizeof(ManipulatorTweakData), __func__);
+
+ mtweak->init_event = WM_userdef_event_type_from_keymap_type(event->type);
+ mtweak->mpr_modal = mmap->mmap_context.highlight;
+ mtweak->mmap = mmap;
+ mtweak->flag = 0;
+
+ op->customdata = mtweak;
+
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void MANIPULATORGROUP_OT_manipulator_tweak(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Manipulator Tweak";
+ ot->description = "Tweak the active manipulator";
+ ot->idname = "MANIPULATORGROUP_OT_manipulator_tweak";
+
+ /* api callbacks */
+ ot->invoke = manipulator_tweak_invoke;
+ ot->modal = manipulator_tweak_modal;
+
+ /* TODO(campbell) This causes problems tweaking settings for operators,
+ * need to find a way to support this. */
+#if 0
+ ot->flag = OPTYPE_UNDO;
+#endif
+}
+
+/** \} */ // Manipulator operators
+
+
+static wmKeyMap *manipulatorgroup_tweak_modal_keymap(wmKeyConfig *keyconf, const char *mgroupname)
+{
+ wmKeyMap *keymap;
+ char name[KMAP_MAX_NAME];
+
+ static EnumPropertyItem modal_items[] = {
+ {TWEAK_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
+ {TWEAK_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ {TWEAK_MODAL_PRECISION_ON, "PRECISION_ON", 0, "Enable Precision", ""},
+ {TWEAK_MODAL_PRECISION_OFF, "PRECISION_OFF", 0, "Disable Precision", ""},
+ {TWEAK_MODAL_SNAP_ON, "SNAP_ON", 0, "Enable Snap", ""},
+ {TWEAK_MODAL_SNAP_OFF, "SNAP_OFF", 0, "Disable Snap", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+
+ BLI_snprintf(name, sizeof(name), "%s Tweak Modal Map", mgroupname);
+ keymap = WM_modalkeymap_get(keyconf, name);
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items)
+ return NULL;
+
+ keymap = WM_modalkeymap_add(keyconf, name, modal_items);
+
+
+ /* items for modal map */
+ WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_CANCEL);
+ WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_CANCEL);
+
+ WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_CONFIRM);
+
+ WM_modalkeymap_add_item(keymap, RIGHTSHIFTKEY, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_PRECISION_ON);
+ WM_modalkeymap_add_item(keymap, RIGHTSHIFTKEY, KM_RELEASE, KM_ANY, 0, TWEAK_MODAL_PRECISION_OFF);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_PRECISION_ON);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, TWEAK_MODAL_PRECISION_OFF);
+
+ WM_modalkeymap_add_item(keymap, RIGHTCTRLKEY, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_SNAP_ON);
+ WM_modalkeymap_add_item(keymap, RIGHTCTRLKEY, KM_RELEASE, KM_ANY, 0, TWEAK_MODAL_SNAP_OFF);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, TWEAK_MODAL_SNAP_ON);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, TWEAK_MODAL_SNAP_OFF);
+
+ WM_modalkeymap_assign(keymap, "MANIPULATORGROUP_OT_manipulator_tweak");
+
+ return keymap;
+}
+
+/**
+ * Common default keymap for manipulator groups
+ */
+wmKeyMap *WM_manipulatorgroup_keymap_common(
+ const wmManipulatorGroupType *wgt, wmKeyConfig *config)
+{
+ /* Use area and region id since we might have multiple manipulators with the same name in different areas/regions */
+ wmKeyMap *km = WM_keymap_find(config, wgt->name, wgt->mmap_params.spaceid, wgt->mmap_params.regionid);
+
+ WM_keymap_add_item(km, "MANIPULATORGROUP_OT_manipulator_tweak", LEFTMOUSE, KM_PRESS, KM_ANY, 0);
+ manipulatorgroup_tweak_modal_keymap(config, wgt->name);
+
+ return km;
+}
+
+/**
+ * Variation of #WM_manipulatorgroup_keymap_common but with keymap items for selection
+ */
+wmKeyMap *WM_manipulatorgroup_keymap_common_select(
+ const wmManipulatorGroupType *wgt, wmKeyConfig *config)
+{
+ /* Use area and region id since we might have multiple manipulators with the same name in different areas/regions */
+ wmKeyMap *km = WM_keymap_find(config, wgt->name, wgt->mmap_params.spaceid, wgt->mmap_params.regionid);
+
+ WM_keymap_add_item(km, "MANIPULATORGROUP_OT_manipulator_tweak", ACTIONMOUSE, KM_PRESS, KM_ANY, 0);
+ WM_keymap_add_item(km, "MANIPULATORGROUP_OT_manipulator_tweak", EVT_TWEAK_S, KM_ANY, 0, 0);
+ manipulatorgroup_tweak_modal_keymap(config, wgt->name);
+
+ wmKeyMapItem *kmi = WM_keymap_add_item(km, "MANIPULATORGROUP_OT_manipulator_select", SELECTMOUSE, KM_PRESS, 0, 0);
+ RNA_boolean_set(kmi->ptr, "extend", false);
+ RNA_boolean_set(kmi->ptr, "deselect", false);
+ RNA_boolean_set(kmi->ptr, "toggle", false);
+ kmi = WM_keymap_add_item(km, "MANIPULATORGROUP_OT_manipulator_select", SELECTMOUSE, KM_PRESS, KM_SHIFT, 0);
+ RNA_boolean_set(kmi->ptr, "extend", false);
+ RNA_boolean_set(kmi->ptr, "deselect", false);
+ RNA_boolean_set(kmi->ptr, "toggle", true);
+
+ return km;
+}
+
+/** \} */ /* wmManipulatorGroup */
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorGroupType
+ *
+ * \{ */
+
+struct wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_find_ptr(
+ struct wmManipulatorMapType *mmap_type,
+ const wmManipulatorGroupType *wgt)
+{
+ /* could use hash lookups as operator types do, for now simple search. */
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first;
+ wgt_ref;
+ wgt_ref = wgt_ref->next)
+ {
+ if (wgt_ref->type == wgt) {
+ return wgt_ref;
+ }
+ }
+ return NULL;
+}
+
+struct wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_find(
+ struct wmManipulatorMapType *mmap_type,
+ const char *idname)
+{
+ /* could use hash lookups as operator types do, for now simple search. */
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first;
+ wgt_ref;
+ wgt_ref = wgt_ref->next)
+ {
+ if (STREQ(idname, wgt_ref->type->idname)) {
+ return wgt_ref;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Use this for registering manipulators on startup. For runtime, use #WM_manipulatormaptype_group_link_runtime.
+ */
+wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_link(
+ wmManipulatorMapType *mmap_type, const char *idname)
+{
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find(idname, false);
+ BLI_assert(wgt != NULL);
+ return WM_manipulatormaptype_group_link_ptr(mmap_type, wgt);
+}
+
+wmManipulatorGroupTypeRef *WM_manipulatormaptype_group_link_ptr(
+ wmManipulatorMapType *mmap_type, wmManipulatorGroupType *wgt)
+{
+ wmManipulatorGroupTypeRef *wgt_ref = MEM_callocN(sizeof(wmManipulatorGroupTypeRef), "manipulator-group-ref");
+ wgt_ref->type = wgt;
+ BLI_addtail(&mmap_type->grouptype_refs, wgt_ref);
+ return wgt_ref;
+}
+
+void WM_manipulatormaptype_group_init_runtime_keymap(
+ const Main *bmain,
+ wmManipulatorGroupType *wgt)
+{
+ /* init keymap - on startup there's an extra call to init keymaps for 'permanent' manipulator-groups */
+ wm_manipulatorgrouptype_setup_keymap(wgt, ((wmWindowManager *)bmain->wm.first)->defaultconf);
+}
+
+void WM_manipulatormaptype_group_init_runtime(
+ const Main *bmain, wmManipulatorMapType *mmap_type,
+ wmManipulatorGroupType *wgt)
+{
+ /* now create a manipulator for all existing areas */
+ for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ ListBase *lb = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+ for (ARegion *ar = lb->first; ar; ar = ar->next) {
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ if (mmap && mmap->type == mmap_type) {
+ wm_manipulatorgroup_new_from_type(mmap, wgt);
+
+ /* just add here, drawing will occur on next update */
+ wm_manipulatormap_highlight_set(mmap, NULL, NULL, 0);
+ ED_region_tag_redraw(ar);
+ }
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Unlike #WM_manipulatormaptype_group_unlink this doesn't maintain correct state, simply free.
+ */
+void WM_manipulatormaptype_group_free(wmManipulatorGroupTypeRef *wgt_ref)
+{
+ MEM_freeN(wgt_ref);
+}
+
+void WM_manipulatormaptype_group_unlink(
+ bContext *C, Main *bmain, wmManipulatorMapType *mmap_type,
+ const wmManipulatorGroupType *wgt)
+{
+ /* Free instances. */
+ for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ ListBase *lb = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+ for (ARegion *ar = lb->first; ar; ar = ar->next) {
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ if (mmap && mmap->type == mmap_type) {
+ wmManipulatorGroup *mgroup, *mgroup_next;
+ for (mgroup = mmap->groups.first; mgroup; mgroup = mgroup_next) {
+ mgroup_next = mgroup->next;
+ if (mgroup->type == wgt) {
+ BLI_assert(mgroup->parent_mmap == mmap);
+ wm_manipulatorgroup_free(C, mgroup);
+ ED_region_tag_redraw(ar);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* Free types. */
+ wmManipulatorGroupTypeRef *wgt_ref = WM_manipulatormaptype_group_find_ptr(mmap_type, wgt);
+ if (wgt_ref) {
+ BLI_remlink(&mmap_type->grouptype_refs, wgt_ref);
+ WM_manipulatormaptype_group_free(wgt_ref);
+ }
+
+ /* Note, we may want to keep this keymap for editing */
+ WM_keymap_remove(wgt->keyconf, wgt->keymap);
+
+ BLI_assert(WM_manipulatormaptype_group_find_ptr(mmap_type, wgt) == NULL);
+}
+
+void wm_manipulatorgrouptype_setup_keymap(
+ wmManipulatorGroupType *wgt, wmKeyConfig *keyconf)
+{
+ /* Use flag since setup_keymap may return NULL,
+ * in that case we better not keep calling it. */
+ if (wgt->type_update_flag & WM_MANIPULATORMAPTYPE_KEYMAP_INIT) {
+ wgt->keymap = wgt->setup_keymap(wgt, keyconf);
+ wgt->keyconf = keyconf;
+ wgt->type_update_flag &= ~WM_MANIPULATORMAPTYPE_KEYMAP_INIT;
+ }
+}
+
+/** \} */ /* wmManipulatorGroupType */
+
+/* -------------------------------------------------------------------- */
+/** \name High Level Add/Remove API
+ *
+ * For use directly from operators & RNA registration.
+ *
+ * \note In context of manipulator API these names are a bit misleading,
+ * but for general use terms its OK.
+ * `WM_manipulator_group_type_add` would be more correctly called:
+ * `WM_manipulatormaptype_grouptype_reference_link`
+ * but for general purpose API this is too detailed & annoying.
+ *
+ * \note We may want to return a value if there is nothing to remove.
+ *
+ * \{ */
+
+void WM_manipulator_group_type_add_ptr_ex(
+ wmManipulatorGroupType *wgt,
+ wmManipulatorMapType *mmap_type)
+{
+ WM_manipulatormaptype_group_link_ptr(mmap_type, wgt);
+
+ WM_manipulatorconfig_update_tag_init(mmap_type, wgt);
+}
+
+void WM_manipulator_group_type_add_ptr(
+ wmManipulatorGroupType *wgt)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(&wgt->mmap_params);
+ WM_manipulator_group_type_add_ptr_ex(wgt, mmap_type);
+}
+
+void WM_manipulator_group_type_add(const char *idname)
+{
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find(idname, false);
+ BLI_assert(wgt != NULL);
+ WM_manipulator_group_type_add_ptr(wgt);
+}
+
+
+void WM_manipulator_group_type_remove_ptr_ex(
+ struct Main *bmain, wmManipulatorGroupType *wgt,
+ wmManipulatorMapType *mmap_type)
+{
+ WM_manipulatormaptype_group_unlink(NULL, bmain, mmap_type, wgt);
+ WM_manipulatorgrouptype_free_ptr(wgt);
+}
+
+void WM_manipulator_group_type_remove_ptr(
+ struct Main *bmain, wmManipulatorGroupType *wgt)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(&wgt->mmap_params);
+ WM_manipulator_group_type_remove_ptr_ex(bmain, wgt, mmap_type);
+}
+
+void WM_manipulator_group_type_remove(struct Main *bmain, const char *idname)
+{
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find(idname, false);
+ BLI_assert(wgt != NULL);
+ WM_manipulator_group_type_remove_ptr(bmain, wgt);
+}
+
+/* delayed versions */
+
+void WM_manipulator_group_type_remove_ptr_delayed_ex(
+ wmManipulatorGroupType *wgt,
+ wmManipulatorMapType *mmap_type)
+{
+ WM_manipulatorconfig_update_tag_remove(mmap_type, wgt);
+}
+
+void WM_manipulator_group_type_remove_ptr_delayed(
+ wmManipulatorGroupType *wgt)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(&wgt->mmap_params);
+ WM_manipulator_group_type_remove_ptr_delayed_ex(wgt, mmap_type);
+}
+
+void WM_manipulator_group_type_remove_delayed(const char *idname)
+{
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find(idname, false);
+ BLI_assert(wgt != NULL);
+ WM_manipulator_group_type_remove_ptr_delayed(wgt);
+}
+
+/** \} */
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_group_type.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_group_type.c
new file mode 100644
index 00000000000..4c17ffda09c
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_group_type.c
@@ -0,0 +1,197 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator_group_type.c
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+
+#include "BLI_ghash.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+/* only for own init/exit calls (wm_manipulatorgrouptype_init/wm_manipulatorgrouptype_free) */
+#include "wm.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+
+/** \name ManipulatorGroup Type Append
+ *
+ * \note This follows conventions from #WM_operatortype_find #WM_operatortype_append & friends.
+ * \{ */
+
+static GHash *global_manipulatorgrouptype_hash = NULL;
+
+wmManipulatorGroupType *WM_manipulatorgrouptype_find(const char *idname, bool quiet)
+{
+ if (idname[0]) {
+ wmManipulatorGroupType *wgt;
+
+ wgt = BLI_ghash_lookup(global_manipulatorgrouptype_hash, idname);
+ if (wgt) {
+ return wgt;
+ }
+
+ if (!quiet) {
+ printf("search for unknown manipulator group '%s'\n", idname);
+ }
+ }
+ else {
+ if (!quiet) {
+ printf("search for empty manipulator group\n");
+ }
+ }
+
+ return NULL;
+}
+
+/* caller must free */
+void WM_manipulatorgrouptype_iter(GHashIterator *ghi)
+{
+ BLI_ghashIterator_init(ghi, global_manipulatorgrouptype_hash);
+}
+
+static wmManipulatorGroupType *wm_manipulatorgrouptype_append__begin(void)
+{
+ wmManipulatorGroupType *wgt = MEM_callocN(sizeof(wmManipulatorGroupType), "manipulatorgrouptype");
+
+ return wgt;
+}
+static void wm_manipulatorgrouptype_append__end(wmManipulatorGroupType *wgt)
+{
+ BLI_assert(wgt->name != NULL);
+ BLI_assert(wgt->idname != NULL);
+
+ wgt->type_update_flag |= WM_MANIPULATORMAPTYPE_KEYMAP_INIT;
+
+ /* if not set, use default */
+ if (wgt->setup_keymap == NULL) {
+ if (wgt->flag & WM_MANIPULATORGROUPTYPE_SELECT) {
+ wgt->setup_keymap = WM_manipulatorgroup_keymap_common_select;
+ }
+ else {
+ wgt->setup_keymap = WM_manipulatorgroup_keymap_common;
+ }
+ }
+
+ BLI_ghash_insert(global_manipulatorgrouptype_hash, (void *)wgt->idname, wgt);
+}
+
+wmManipulatorGroupType *WM_manipulatorgrouptype_append(
+ void (*wtfunc)(struct wmManipulatorGroupType *))
+{
+ wmManipulatorGroupType *wgt = wm_manipulatorgrouptype_append__begin();
+ wtfunc(wgt);
+ wm_manipulatorgrouptype_append__end(wgt);
+ return wgt;
+}
+
+wmManipulatorGroupType *WM_manipulatorgrouptype_append_ptr(
+ void (*wtfunc)(struct wmManipulatorGroupType *, void *), void *userdata)
+{
+ wmManipulatorGroupType *wgt = wm_manipulatorgrouptype_append__begin();
+ wtfunc(wgt, userdata);
+ wm_manipulatorgrouptype_append__end(wgt);
+ return wgt;
+}
+
+/**
+ * Append and insert into a manipulator typemap.
+ * This is most common for C manipulators which are enabled by default.
+ */
+wmManipulatorGroupTypeRef *WM_manipulatorgrouptype_append_and_link(
+ wmManipulatorMapType *mmap_type,
+ void (*wtfunc)(struct wmManipulatorGroupType *))
+{
+ wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_append(wtfunc);
+
+ wgt->mmap_params.spaceid = mmap_type->spaceid;
+ wgt->mmap_params.regionid = mmap_type->regionid;
+
+ return WM_manipulatormaptype_group_link_ptr(mmap_type, wgt);
+}
+
+/**
+ * Free but don't remove from ghash.
+ */
+static void manipulatorgrouptype_free(wmManipulatorGroupType *wgt)
+{
+ if (wgt->ext.srna) { /* python manipulator group, allocs own string */
+ MEM_freeN((void *)wgt->idname);
+ }
+
+ MEM_freeN(wgt);
+}
+
+void WM_manipulatorgrouptype_free_ptr(wmManipulatorGroupType *wgt)
+{
+ BLI_assert(wgt == WM_manipulatorgrouptype_find(wgt->idname, false));
+
+ BLI_ghash_remove(global_manipulatorgrouptype_hash, wgt->idname, NULL, NULL);
+
+ manipulatorgrouptype_free(wgt);
+
+ /* XXX, TODO, update the world! */
+}
+
+bool WM_manipulatorgrouptype_free(const char *idname)
+{
+ wmManipulatorGroupType *wgt = BLI_ghash_lookup(global_manipulatorgrouptype_hash, idname);
+
+ if (wgt == NULL) {
+ return false;
+ }
+
+ WM_manipulatorgrouptype_free_ptr(wgt);
+
+ return true;
+}
+
+static void wm_manipulatorgrouptype_ghash_free_cb(wmManipulatorGroupType *mt)
+{
+ manipulatorgrouptype_free(mt);
+}
+
+void wm_manipulatorgrouptype_free(void)
+{
+ BLI_ghash_free(global_manipulatorgrouptype_hash, NULL, (GHashValFreeFP)wm_manipulatorgrouptype_ghash_free_cb);
+ global_manipulatorgrouptype_hash = NULL;
+}
+
+/* called on initialize WM_init() */
+void wm_manipulatorgrouptype_init(void)
+{
+ /* reserve size is set based on blender default setup */
+ global_manipulatorgrouptype_hash = BLI_ghash_str_new_ex("wm_manipulatorgrouptype_init gh", 128);
+}
+
+/** \} */
+
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h b/source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h
new file mode 100644
index 00000000000..bf5c38b9e39
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h
@@ -0,0 +1,140 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator_intern.h
+ * \ingroup wm
+ */
+
+
+#ifndef __WM_MANIPULATOR_INTERN_H__
+#define __WM_MANIPULATOR_INTERN_H__
+
+struct wmKeyConfig;
+struct wmManipulatorMap;
+struct ManipulatorGeomInfo;
+struct GHashIterator;
+
+#include "wm_manipulator_fn.h"
+
+/* -------------------------------------------------------------------- */
+/* wmManipulator */
+
+
+bool wm_manipulator_select_set_ex(
+ struct wmManipulatorMap *mmap, struct wmManipulator *mpr, bool select,
+ bool use_array, bool use_callback);
+bool wm_manipulator_select_and_highlight(bContext *C, struct wmManipulatorMap *mmap, struct wmManipulator *mpr);
+
+void wm_manipulator_calculate_scale(struct wmManipulator *mpr, const bContext *C);
+void wm_manipulator_update(struct wmManipulator *mpr, const bContext *C, const bool refresh_map);
+
+int wm_manipulator_is_visible(struct wmManipulator *mpr);
+enum {
+ WM_MANIPULATOR_IS_VISIBLE_UPDATE = (1 << 0),
+ WM_MANIPULATOR_IS_VISIBLE_DRAW = (1 << 1),
+};
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorGroup */
+
+enum {
+ TWEAK_MODAL_CANCEL = 1,
+ TWEAK_MODAL_CONFIRM,
+ TWEAK_MODAL_PRECISION_ON,
+ TWEAK_MODAL_PRECISION_OFF,
+ TWEAK_MODAL_SNAP_ON,
+ TWEAK_MODAL_SNAP_OFF,
+};
+
+struct wmManipulatorGroup *wm_manipulatorgroup_new_from_type(
+ struct wmManipulatorMap *mmap, struct wmManipulatorGroupType *wgt);
+void wm_manipulatorgroup_free(bContext *C, struct wmManipulatorGroup *mgroup);
+void wm_manipulatorgroup_manipulator_register(struct wmManipulatorGroup *mgroup, struct wmManipulator *mpr);
+struct wmManipulator *wm_manipulatorgroup_find_intersected_mainpulator(
+ const struct wmManipulatorGroup *mgroup, struct bContext *C, const struct wmEvent *event,
+ int *r_part);
+void wm_manipulatorgroup_intersectable_manipulators_to_list(
+ const struct wmManipulatorGroup *mgroup, struct ListBase *listbase);
+void wm_manipulatorgroup_ensure_initialized(struct wmManipulatorGroup *mgroup, const struct bContext *C);
+bool wm_manipulatorgroup_is_visible(const struct wmManipulatorGroup *mgroup, const struct bContext *C);
+bool wm_manipulatorgroup_is_visible_in_drawstep(
+ const struct wmManipulatorGroup *mgroup, const eWM_ManipulatorMapDrawStep drawstep);
+
+void wm_manipulatorgrouptype_setup_keymap(
+ struct wmManipulatorGroupType *wgt, struct wmKeyConfig *keyconf);
+
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorMap */
+
+typedef struct wmManipulatorMapSelectState {
+ struct wmManipulator **items;
+ int len, len_alloc;
+} wmManipulatorMapSelectState;
+
+struct wmManipulatorMap {
+
+ struct wmManipulatorMapType *type;
+ ListBase groups; /* wmManipulatorGroup */
+
+ /* private, update tagging (enum defined in C source). */
+ char update_flag[WM_MANIPULATORMAP_DRAWSTEP_MAX];
+
+ /**
+ * \brief Manipulator map runtime context
+ *
+ * Contains information about this manipulator-map. Currently
+ * highlighted manipulator, currently selected manipulators, ...
+ */
+ struct {
+ /* we redraw the manipulator-map when this changes */
+ struct wmManipulator *highlight;
+ /* User has clicked this manipulator and it gets all input. */
+ struct wmManipulator *modal;
+ /* array for all selected manipulators */
+ struct wmManipulatorMapSelectState select;
+ } mmap_context;
+};
+
+/**
+ * This is a container for all manipulator types that can be instantiated in a region.
+ * (similar to dropboxes).
+ *
+ * \note There is only ever one of these for every (area, region) combination.
+ */
+struct wmManipulatorMapType {
+ struct wmManipulatorMapType *next, *prev;
+ short spaceid, regionid;
+ /* types of manipulator-groups for this manipulator-map type */
+ ListBase grouptype_refs;
+
+ /* eManipulatorMapTypeUpdateFlags */
+ eWM_ManipulatorMapTypeUpdateFlag type_update_flag;
+};
+
+void wm_manipulatormap_select_array_clear(struct wmManipulatorMap *mmap);
+bool wm_manipulatormap_deselect_all(struct wmManipulatorMap *mmap);
+void wm_manipulatormap_select_array_shrink(struct wmManipulatorMap *mmap, int len_subtract);
+void wm_manipulatormap_select_array_push_back(struct wmManipulatorMap *mmap, wmManipulator *mpr);
+void wm_manipulatormap_select_array_remove(struct wmManipulatorMap *mmap, wmManipulator *mpr);
+
+#endif
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
new file mode 100644
index 00000000000..0d2a8f7dcc5
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
@@ -0,0 +1,1093 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator_map.c
+ * \ingroup wm
+ */
+
+#include <string.h>
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_ghash.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
+#include "GPU_select.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_event_system.h"
+
+#include "DEG_depsgraph.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+/**
+ * Store all manipulator-maps here. Anyone who wants to register a manipulator for a certain
+ * area type can query the manipulator-map to do so.
+ */
+static ListBase manipulatormaptypes = {NULL, NULL};
+
+/**
+ * Update when manipulator-map types change.
+ */
+/* so operator removal can trigger update */
+typedef enum eWM_ManipulatorGroupTypeGlobalFlag {
+ WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT = (1 << 0),
+ WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE = (1 << 1),
+} eWM_ManipulatorGroupTypeGlobalFlag;
+
+static eWM_ManipulatorGroupTypeGlobalFlag wm_mmap_type_update_flag = 0;
+
+/**
+ * Manipulator-map update tagging.
+ */
+enum {
+ /** #manipulatormap_prepare_drawing has run */
+ MANIPULATORMAP_IS_PREPARE_DRAW = (1 << 0),
+ MANIPULATORMAP_IS_REFRESH_CALLBACK = (1 << 1),
+};
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMap Selection Array API
+ *
+ * Just handle ``wm_manipulatormap_select_array_*``, not flags or callbacks.
+ *
+ * \{ */
+
+static void wm_manipulatormap_select_array_ensure_len_alloc(wmManipulatorMap *mmap, int len)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ if (len <= msel->len_alloc) {
+ return;
+ }
+ msel->items = MEM_reallocN(msel->items, sizeof(*msel->items) * len);
+ msel->len_alloc = len;
+}
+
+void wm_manipulatormap_select_array_clear(wmManipulatorMap *mmap)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ MEM_SAFE_FREE(msel->items);
+ msel->len = 0;
+ msel->len_alloc = 0;
+}
+
+void wm_manipulatormap_select_array_shrink(wmManipulatorMap *mmap, int len_subtract)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ msel->len -= len_subtract;
+ if (msel->len <= 0) {
+ wm_manipulatormap_select_array_clear(mmap);
+ }
+ else {
+ if (msel->len < msel->len_alloc / 2) {
+ msel->items = MEM_reallocN(msel->items, sizeof(*msel->items) * msel->len);
+ msel->len_alloc = msel->len;
+ }
+ }
+}
+
+void wm_manipulatormap_select_array_push_back(wmManipulatorMap *mmap, wmManipulator *mpr)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ BLI_assert(msel->len <= msel->len_alloc);
+ if (msel->len == msel->len_alloc) {
+ msel->len_alloc = (msel->len + 1) * 2;
+ msel->items = MEM_reallocN(msel->items, sizeof(*msel->items) * msel->len_alloc);
+ }
+ msel->items[msel->len++] = mpr;
+}
+
+void wm_manipulatormap_select_array_remove(wmManipulatorMap *mmap, wmManipulator *mpr)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ /* remove manipulator from selected_manipulators array */
+ for (int i = 0; i < msel->len; i++) {
+ if (msel->items[i] == mpr) {
+ for (int j = i; j < (msel->len - 1); j++) {
+ msel->items[j] = msel->items[j + 1];
+ }
+ wm_manipulatormap_select_array_shrink(mmap, 1);
+ break;
+ }
+ }
+
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMap
+ *
+ * \{ */
+
+/**
+ * Creates a manipulator-map with all registered manipulators for that type
+ */
+wmManipulatorMap *WM_manipulatormap_new_from_type(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(mmap_params);
+ wmManipulatorMap *mmap;
+
+ mmap = MEM_callocN(sizeof(wmManipulatorMap), "ManipulatorMap");
+ mmap->type = mmap_type;
+ WM_manipulatormap_tag_refresh(mmap);
+
+ /* create all manipulator-groups for this manipulator-map. We may create an empty one
+ * too in anticipation of manipulators from operators etc */
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first; wgt_ref; wgt_ref = wgt_ref->next) {
+ wm_manipulatorgroup_new_from_type(mmap, wgt_ref->type);
+ }
+
+ return mmap;
+}
+
+void wm_manipulatormap_remove(wmManipulatorMap *mmap)
+{
+ /* Clear first so further calls don't waste time trying to maintain correct array state. */
+ wm_manipulatormap_select_array_clear(mmap);
+
+ for (wmManipulatorGroup *mgroup = mmap->groups.first, *mgroup_next; mgroup; mgroup = mgroup_next) {
+ mgroup_next = mgroup->next;
+ BLI_assert(mgroup->parent_mmap == mmap);
+ wm_manipulatorgroup_free(NULL, mgroup);
+ }
+ BLI_assert(BLI_listbase_is_empty(&mmap->groups));
+
+ MEM_freeN(mmap);
+}
+
+const ListBase *WM_manipulatormap_group_list(wmManipulatorMap *mmap)
+{
+ return &mmap->groups;
+}
+
+bool WM_manipulatormap_is_any_selected(const wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.select.len != 0;
+}
+
+/**
+ * \note We could use a callback to define bounds, for now just use matrix location.
+ */
+bool WM_manipulatormap_minmax(
+ const wmManipulatorMap *mmap, bool UNUSED(use_hidden), bool use_select,
+ float r_min[3], float r_max[3])
+{
+ if (use_select) {
+ int i;
+ for (i = 0; i < mmap->mmap_context.select.len; i++) {
+ minmax_v3v3_v3(r_min, r_max, mmap->mmap_context.select.items[i]->matrix_basis[3]);
+ }
+ return i != 0;
+ }
+ else {
+ bool ok = false;
+ BLI_assert(!"TODO");
+ return ok;
+ }
+}
+
+/**
+ * Creates and returns idname hash table for (visible) manipulators in \a mmap
+ *
+ * \param poll Polling function for excluding manipulators.
+ * \param data Custom data passed to \a poll
+ *
+ * TODO(campbell): this uses unreliable order,
+ * best we use an iterator function instead of a hash.
+ */
+static GHash *WM_manipulatormap_manipulator_hash_new(
+ const bContext *C, wmManipulatorMap *mmap,
+ bool (*poll)(const wmManipulator *, void *),
+ void *data, const bool include_hidden)
+{
+ GHash *hash = BLI_ghash_ptr_new(__func__);
+
+ /* collect manipulators */
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ if (!mgroup->type->poll || mgroup->type->poll(C, mgroup->type)) {
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ if ((include_hidden || (mpr->flag & WM_MANIPULATOR_HIDDEN) == 0) &&
+ (!poll || poll(mpr, data)))
+ {
+ BLI_ghash_insert(hash, mpr, mpr);
+ }
+ }
+ }
+ }
+
+ return hash;
+}
+
+void WM_manipulatormap_tag_refresh(wmManipulatorMap *mmap)
+{
+ if (mmap) {
+ /* We might want only to refresh some, for tag all steps. */
+ for (int i = 0; i < WM_MANIPULATORMAP_DRAWSTEP_MAX; i++) {
+ mmap->update_flag[i] |= (
+ MANIPULATORMAP_IS_PREPARE_DRAW |
+ MANIPULATORMAP_IS_REFRESH_CALLBACK);
+ }
+ }
+}
+
+static bool manipulator_prepare_drawing(
+ wmManipulatorMap *mmap, wmManipulator *mpr,
+ const bContext *C, ListBase *draw_manipulators,
+ const eWM_ManipulatorMapDrawStep drawstep)
+{
+ int do_draw = wm_manipulator_is_visible(mpr);
+ if (do_draw == 0) {
+ /* skip */
+ }
+ else {
+ if (do_draw & WM_MANIPULATOR_IS_VISIBLE_UPDATE) {
+ /* hover manipulators need updating, even if we don't draw them */
+ wm_manipulator_update(mpr, C, (mmap->update_flag[drawstep] & MANIPULATORMAP_IS_PREPARE_DRAW) != 0);
+ }
+ if (do_draw & WM_MANIPULATOR_IS_VISIBLE_DRAW) {
+ BLI_addhead(draw_manipulators, BLI_genericNodeN(mpr));
+ }
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Update manipulators of \a mmap to prepare for drawing. Adds all manipulators that
+ * should be drawn to list \a draw_manipulators, note that added items need freeing.
+ */
+static void manipulatormap_prepare_drawing(
+ wmManipulatorMap *mmap, const bContext *C, ListBase *draw_manipulators,
+ const eWM_ManipulatorMapDrawStep drawstep)
+{
+ if (!mmap || BLI_listbase_is_empty(&mmap->groups))
+ return;
+ wmManipulator *mpr_modal = mmap->mmap_context.modal;
+
+ /* only active manipulator needs updating */
+ if (mpr_modal) {
+ if ((mpr_modal->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_DRAW_MODAL_ALL) == 0) {
+ if (wm_manipulatorgroup_is_visible_in_drawstep(mpr_modal->parent_mgroup, drawstep)) {
+ if (manipulator_prepare_drawing(mmap, mpr_modal, C, draw_manipulators, drawstep)) {
+ mmap->update_flag[drawstep] &= ~MANIPULATORMAP_IS_PREPARE_DRAW;
+ }
+ }
+ /* don't draw any other manipulators */
+ return;
+ }
+ }
+
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ /* check group visibility - drawstep first to avoid unnecessary call of group poll callback */
+ if (!wm_manipulatorgroup_is_visible_in_drawstep(mgroup, drawstep) ||
+ !wm_manipulatorgroup_is_visible(mgroup, C))
+ {
+ continue;
+ }
+
+ /* needs to be initialized on first draw */
+ wm_manipulatorgroup_ensure_initialized(mgroup, C);
+ /* update data if needed */
+ /* XXX weak: Manipulator-group may skip refreshing if it's invisible (map gets untagged nevertheless) */
+ if ((mmap->update_flag[drawstep] & MANIPULATORMAP_IS_REFRESH_CALLBACK) && mgroup->type->refresh) {
+ mgroup->type->refresh(C, mgroup);
+ /* cleared below */
+ }
+ /* prepare drawing */
+ if (mgroup->type->draw_prepare) {
+ mgroup->type->draw_prepare(C, mgroup);
+ }
+
+ for (wmManipulator *mpr = mgroup->manipulators.first; mpr; mpr = mpr->next) {
+ manipulator_prepare_drawing(mmap, mpr, C, draw_manipulators, drawstep);
+ }
+ }
+
+ mmap->update_flag[drawstep] &=
+ ~(MANIPULATORMAP_IS_REFRESH_CALLBACK |
+ MANIPULATORMAP_IS_PREPARE_DRAW);
+}
+
+/**
+ * Draw all visible manipulators in \a mmap.
+ * Uses global draw_manipulators listbase.
+ */
+static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext *C, ListBase *draw_manipulators)
+{
+ /* Can be empty if we're dynamically added and removed. */
+ if ((mmap == NULL) || BLI_listbase_is_empty(&mmap->groups)) {
+ return;
+ }
+
+ const bool draw_multisample = (U.ogl_multisamples != USER_MULTISAMPLE_NONE);
+
+ /* TODO this will need it own shader probably? don't think it can be handled from that point though. */
+/* const bool use_lighting = (U.manipulator_flag & V3D_MANIPULATOR_SHADED) != 0; */
+
+ /* enable multisampling */
+ if (draw_multisample) {
+ glEnable(GL_MULTISAMPLE);
+ }
+
+ bool is_depth_prev = false;
+
+ /* draw_manipulators contains all visible manipulators - draw them */
+ for (LinkData *link = draw_manipulators->first, *link_next; link; link = link_next) {
+ wmManipulator *mpr = link->data;
+ link_next = link->next;
+
+ bool is_depth = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_DEPTH_3D) != 0;
+
+ /* Weak! since we don't 100% support depth yet (select ignores depth) always show highlighted */
+ if (is_depth && (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT)) {
+ is_depth = false;
+ }
+
+ if (is_depth == is_depth_prev) {
+ /* pass */
+ }
+ else {
+ if (is_depth) {
+ glEnable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ is_depth_prev = is_depth;
+ }
+
+ mpr->type->draw(C, mpr);
+ /* free/remove manipulator link after drawing */
+ BLI_freelinkN(draw_manipulators, link);
+ }
+
+ if (is_depth_prev) {
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ if (draw_multisample) {
+ glDisable(GL_MULTISAMPLE);
+ }
+}
+
+void WM_manipulatormap_draw(
+ wmManipulatorMap *mmap, const bContext *C,
+ const eWM_ManipulatorMapDrawStep drawstep)
+{
+ ListBase draw_manipulators = {NULL};
+
+ manipulatormap_prepare_drawing(mmap, C, &draw_manipulators, drawstep);
+ manipulators_draw_list(mmap, C, &draw_manipulators);
+ BLI_assert(BLI_listbase_is_empty(&draw_manipulators));
+}
+
+static void manipulator_draw_select_3D_loop(const bContext *C, ListBase *visible_manipulators)
+{
+ int select_id = 0;
+ wmManipulator *mpr;
+
+ /* TODO(campbell): this depends on depth buffer being written to, currently broken for the 3D view. */
+ bool is_depth_prev = false;
+
+ for (LinkData *link = visible_manipulators->first; link; link = link->next) {
+ mpr = link->data;
+
+ bool is_depth = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_DEPTH_3D) != 0;
+ if (is_depth == is_depth_prev) {
+ /* pass */
+ }
+ else {
+ if (is_depth) {
+ glEnable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ is_depth_prev = is_depth;
+ }
+
+ /* pass the selection id shifted by 8 bits. Last 8 bits are used for selected manipulator part id */
+
+ mpr->type->draw_select(C, mpr, select_id << 8);
+
+
+ select_id++;
+ }
+
+ if (is_depth_prev) {
+ glDisable(GL_DEPTH_TEST);
+ }
+}
+
+static int manipulator_find_intersected_3d_intern(
+ ListBase *visible_manipulators, const bContext *C, const int co[2],
+ const int hotspot)
+{
+ EvaluationContext eval_ctx;
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = sa->spacedata.first;
+ rcti rect;
+ /* Almost certainly overkill, but allow for many custom manipulators. */
+ GLuint buffer[MAXPICKBUF];
+ short hits;
+ const bool do_passes = GPU_select_query_check_active();
+
+ BLI_rcti_init_pt_radius(&rect, co, hotspot);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
+
+ if (do_passes)
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
+ else
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_ALL, 0);
+ /* do the drawing */
+ manipulator_draw_select_3D_loop(C, visible_manipulators);
+
+ hits = GPU_select_end();
+
+ if (do_passes && (hits > 0)) {
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
+ manipulator_draw_select_3D_loop(C, visible_manipulators);
+ GPU_select_end();
+ }
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
+
+ const GLuint *hit_near = GPU_select_buffer_near(buffer, hits);
+
+ return hit_near ? hit_near[3] : -1;
+}
+
+/**
+ * Try to find a 3D manipulator at screen-space coordinate \a co. Uses OpenGL picking.
+ */
+static wmManipulator *manipulator_find_intersected_3d(
+ bContext *C, const int co[2], ListBase *visible_manipulators,
+ int *r_part)
+{
+ wmManipulator *result = NULL;
+ int hit = -1;
+
+ int hotspot_radii[] = {
+ 3 * U.pixelsize,
+#if 0 /* We may want to enable when selection doesn't run on mousemove! */
+ 7 * U.pixelsize,
+#endif
+ };
+
+ *r_part = 0;
+ /* set up view matrices */
+ view3d_operator_needs_opengl(C);
+
+ hit = -1;
+
+ for (int i = 0; i < ARRAY_SIZE(hotspot_radii); i++) {
+ hit = manipulator_find_intersected_3d_intern(visible_manipulators, C, co, hotspot_radii[i]);
+ if (hit != -1) {
+ break;
+ }
+ }
+
+ if (hit != -1) {
+ LinkData *link = BLI_findlink(visible_manipulators, hit >> 8);
+ if (link != NULL) {
+ *r_part = hit & 255;
+ result = link->data;
+ }
+ else {
+ /* All manipulators should use selection ID they're given as part of the callback,
+ * if they don't it will attempt tp lookup non-existing index. */
+ BLI_assert(0);
+ }
+ }
+
+ return result;
+}
+
+/**
+ * Try to find a manipulator under the mouse position. 2D intersections have priority over
+ * 3D ones (could check for smallest screen-space distance but not needed right now).
+ */
+wmManipulator *wm_manipulatormap_highlight_find(
+ wmManipulatorMap *mmap, bContext *C, const wmEvent *event,
+ int *r_part)
+{
+ wmManipulator *mpr = NULL;
+ ListBase visible_3d_manipulators = {NULL};
+
+ for (wmManipulatorGroup *mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+
+ /* If it were important we could initialize here,
+ * but this only happens when events are handled before drawing,
+ * just skip to keep code-path for initializing manipulators simple. */
+ if ((mgroup->init_flag & WM_MANIPULATORGROUP_INIT_SETUP) == 0) {
+ continue;
+ }
+
+ if (wm_manipulatorgroup_is_visible(mgroup, C)) {
+ if (mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) {
+ if ((mmap->update_flag[WM_MANIPULATORMAP_DRAWSTEP_3D] & MANIPULATORMAP_IS_REFRESH_CALLBACK) &&
+ mgroup->type->refresh)
+ {
+ mgroup->type->refresh(C, mgroup);
+ /* cleared below */
+ }
+ wm_manipulatorgroup_intersectable_manipulators_to_list(mgroup, &visible_3d_manipulators);
+ }
+ else {
+ if ((mmap->update_flag[WM_MANIPULATORMAP_DRAWSTEP_2D] & MANIPULATORMAP_IS_REFRESH_CALLBACK) &&
+ mgroup->type->refresh)
+ {
+ mgroup->type->refresh(C, mgroup);
+ /* cleared below */
+ }
+
+ if ((mpr = wm_manipulatorgroup_find_intersected_mainpulator(mgroup, C, event, r_part))) {
+ break;
+ }
+ }
+ }
+ }
+
+ if (!BLI_listbase_is_empty(&visible_3d_manipulators)) {
+ /* 2D manipulators get priority. */
+ if (mpr == NULL) {
+ mpr = manipulator_find_intersected_3d(C, event->mval, &visible_3d_manipulators, r_part);
+ }
+ BLI_freelistN(&visible_3d_manipulators);
+ }
+
+ mmap->update_flag[WM_MANIPULATORMAP_DRAWSTEP_3D] &= ~MANIPULATORMAP_IS_REFRESH_CALLBACK;
+ mmap->update_flag[WM_MANIPULATORMAP_DRAWSTEP_2D] &= ~MANIPULATORMAP_IS_REFRESH_CALLBACK;
+
+ return mpr;
+}
+
+void WM_manipulatormap_add_handlers(ARegion *ar, wmManipulatorMap *mmap)
+{
+ wmEventHandler *handler;
+
+ for (handler = ar->handlers.first; handler; handler = handler->next) {
+ if (handler->manipulator_map == mmap) {
+ return;
+ }
+ }
+
+ handler = MEM_callocN(sizeof(wmEventHandler), "manipulator handler");
+
+ BLI_assert(mmap == ar->manipulator_map);
+ handler->manipulator_map = mmap;
+ BLI_addtail(&ar->handlers, handler);
+}
+
+void wm_manipulatormaps_handled_modal_update(
+ bContext *C, wmEvent *event, wmEventHandler *handler)
+{
+ const bool modal_running = (handler->op != NULL);
+
+ /* happens on render or when joining areas */
+ if (!handler->op_region || !handler->op_region->manipulator_map) {
+ return;
+ }
+
+ wmManipulatorMap *mmap = handler->op_region->manipulator_map;
+ wmManipulator *mpr = wm_manipulatormap_modal_get(mmap);
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+
+ wm_manipulatormap_handler_context(C, handler);
+
+ /* regular update for running operator */
+ if (modal_running) {
+ wmManipulatorOpElem *mpop = mpr ? WM_manipulator_operator_get(mpr, mpr->highlight_part) : NULL;
+ if (mpr && mpop && (mpop->type != NULL) && (mpop->type == handler->op->type)) {
+ wmManipulatorFnModal modal_fn = mpr->custom_modal ? mpr->custom_modal : mpr->type->modal;
+ if (modal_fn != NULL) {
+ int retval = modal_fn(C, mpr, event, 0);
+ /* The manipulator is tried to the operator, we can't choose when to exit. */
+ BLI_assert(retval & OPERATOR_RUNNING_MODAL);
+ UNUSED_VARS_NDEBUG(retval);
+ }
+ }
+ }
+ /* operator not running anymore */
+ else {
+ wm_manipulatormap_highlight_set(mmap, C, NULL, 0);
+ if (mpr) {
+ /* This isn't defined if it ends because of success of cancel, we may want to change. */
+ bool cancel = true;
+ if (mpr->type->exit) {
+ mpr->type->exit(C, mpr, cancel);
+ }
+ wm_manipulatormap_modal_set(mmap, C, mpr, NULL, false);
+ }
+ }
+
+ /* restore the area */
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+}
+
+/**
+ * Deselect all selected manipulators in \a mmap.
+ * \return if selection has changed.
+ */
+bool wm_manipulatormap_deselect_all(wmManipulatorMap *mmap)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+
+ if (msel->items == NULL || msel->len == 0) {
+ return false;
+ }
+
+ for (int i = 0; i < msel->len; i++) {
+ wm_manipulator_select_set_ex(mmap, msel->items[i], false, false, true);
+ }
+
+ wm_manipulatormap_select_array_clear(mmap);
+
+ /* always return true, we already checked
+ * if there's anything to deselect */
+ return true;
+}
+
+BLI_INLINE bool manipulator_selectable_poll(const wmManipulator *mpr, void *UNUSED(data))
+{
+ return (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SELECT);
+}
+
+/**
+ * Select all selectable manipulators in \a mmap.
+ * \return if selection has changed.
+ */
+static bool wm_manipulatormap_select_all_intern(
+ bContext *C, wmManipulatorMap *mmap)
+{
+ wmManipulatorMapSelectState *msel = &mmap->mmap_context.select;
+ /* GHash is used here to avoid having to loop over all manipulators twice (once to
+ * get tot_sel for allocating, once for actually selecting). Instead we collect
+ * selectable manipulators in hash table and use this to get tot_sel and do selection */
+
+ GHash *hash = WM_manipulatormap_manipulator_hash_new(C, mmap, manipulator_selectable_poll, NULL, true);
+ GHashIterator gh_iter;
+ int i;
+ bool changed = false;
+
+ wm_manipulatormap_select_array_ensure_len_alloc(mmap, BLI_ghash_size(hash));
+
+ GHASH_ITER_INDEX (gh_iter, hash, i) {
+ wmManipulator *mpr_iter = BLI_ghashIterator_getValue(&gh_iter);
+ WM_manipulator_select_set(mmap, mpr_iter, true);
+ }
+ /* highlight first manipulator */
+ wm_manipulatormap_highlight_set(mmap, C, msel->items[0], msel->items[0]->highlight_part);
+
+ BLI_assert(BLI_ghash_size(hash) == msel->len);
+
+ BLI_ghash_free(hash, NULL, NULL);
+ return changed;
+}
+
+/**
+ * Select/Deselect all selectable manipulators in \a mmap.
+ * \return if selection has changed.
+ *
+ * TODO select all by type
+ */
+bool WM_manipulatormap_select_all(bContext *C, wmManipulatorMap *mmap, const int action)
+{
+ bool changed = false;
+
+ switch (action) {
+ case SEL_SELECT:
+ changed = wm_manipulatormap_select_all_intern(C, mmap);
+ break;
+ case SEL_DESELECT:
+ changed = wm_manipulatormap_deselect_all(mmap);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+
+ if (changed)
+ WM_event_add_mousemove(C);
+
+ return changed;
+}
+
+/**
+ * Prepare context for manipulator handling (but only if area/region is
+ * part of screen). Version of #wm_handler_op_context for manipulators.
+ */
+void wm_manipulatormap_handler_context(bContext *C, wmEventHandler *handler)
+{
+ bScreen *screen = CTX_wm_screen(C);
+
+ if (screen) {
+ if (handler->op_area == NULL) {
+ /* do nothing in this context */
+ }
+ else {
+ ScrArea *sa;
+
+ for (sa = screen->areabase.first; sa; sa = sa->next)
+ if (sa == handler->op_area)
+ break;
+ if (sa == NULL) {
+ /* when changing screen layouts with running modal handlers (like render display), this
+ * is not an error to print */
+ if (handler->manipulator_map == NULL)
+ printf("internal error: modal manipulator-map handler has invalid area\n");
+ }
+ else {
+ ARegion *ar;
+ CTX_wm_area_set(C, sa);
+ for (ar = sa->regionbase.first; ar; ar = ar->next)
+ if (ar == handler->op_region)
+ break;
+ /* XXX no warning print here, after full-area and back regions are remade */
+ if (ar)
+ CTX_wm_region_set(C, ar);
+ }
+ }
+ }
+}
+
+bool WM_manipulatormap_cursor_set(const wmManipulatorMap *mmap, wmWindow *win)
+{
+ wmManipulator *mpr = mmap->mmap_context.highlight;
+ if (mpr && mpr->type->cursor_get) {
+ WM_cursor_set(win, mpr->type->cursor_get(mpr));
+ return true;
+ }
+
+ return false;
+}
+
+void wm_manipulatormap_highlight_set(
+ wmManipulatorMap *mmap, const bContext *C, wmManipulator *mpr, int part)
+{
+ if ((mpr != mmap->mmap_context.highlight) ||
+ (mpr && part != mpr->highlight_part))
+ {
+ if (mmap->mmap_context.highlight) {
+ mmap->mmap_context.highlight->state &= ~WM_MANIPULATOR_STATE_HIGHLIGHT;
+ mmap->mmap_context.highlight->highlight_part = -1;
+ }
+
+ mmap->mmap_context.highlight = mpr;
+
+ if (mpr) {
+ mpr->state |= WM_MANIPULATOR_STATE_HIGHLIGHT;
+ mpr->highlight_part = part;
+
+ if (C && mpr->type->cursor_get) {
+ wmWindow *win = CTX_wm_window(C);
+ WM_cursor_set(win, mpr->type->cursor_get(mpr));
+ }
+ }
+ else {
+ if (C) {
+ wmWindow *win = CTX_wm_window(C);
+ WM_cursor_set(win, CURSOR_STD);
+ }
+ }
+
+ /* tag the region for redraw */
+ if (C) {
+ ARegion *ar = CTX_wm_region(C);
+ ED_region_tag_redraw(ar);
+ }
+ }
+}
+
+wmManipulator *wm_manipulatormap_highlight_get(wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.highlight;
+}
+
+/**
+ * Caller should call exit when (enable == False).
+ */
+void wm_manipulatormap_modal_set(
+ wmManipulatorMap *mmap, bContext *C, wmManipulator *mpr, const wmEvent *event, bool enable)
+{
+ if (enable) {
+ BLI_assert(mmap->mmap_context.modal == NULL);
+
+ /* For now only grab cursor for 3D manipulators. */
+ bool grab_cursor = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) != 0;
+ int retval = OPERATOR_RUNNING_MODAL;
+
+ if (mpr->type->invoke &&
+ (mpr->type->modal || mpr->custom_modal))
+ {
+ retval = mpr->type->invoke(C, mpr, event);
+ }
+
+ if ((retval & OPERATOR_RUNNING_MODAL) == 0) {
+ return;
+ }
+
+ mpr->state |= WM_MANIPULATOR_STATE_MODAL;
+ mmap->mmap_context.modal = mpr;
+
+ struct wmManipulatorOpElem *mpop = WM_manipulator_operator_get(mpr, mpr->highlight_part);
+ if (mpop && mpop->type) {
+ WM_operator_name_call_ptr(C, mpop->type, WM_OP_INVOKE_DEFAULT, &mpop->ptr);
+
+ /* we failed to hook the manipulator to the operator handler or operator was cancelled, return */
+ if (!mmap->mmap_context.modal) {
+ mpr->state &= ~WM_MANIPULATOR_STATE_MODAL;
+ MEM_SAFE_FREE(mpr->interaction_data);
+ }
+ return;
+ }
+
+ if (grab_cursor) {
+ WM_cursor_grab_enable(CTX_wm_window(C), true, true, NULL);
+ }
+ }
+ else {
+ BLI_assert(ELEM(mmap->mmap_context.modal, NULL, mpr));
+
+ /* deactivate, manipulator but first take care of some stuff */
+ if (mpr) {
+ mpr->state &= ~WM_MANIPULATOR_STATE_MODAL;
+ MEM_SAFE_FREE(mpr->interaction_data);
+ }
+ mmap->mmap_context.modal = NULL;
+
+ if (C) {
+ WM_cursor_grab_disable(CTX_wm_window(C), NULL);
+ ED_region_tag_redraw(CTX_wm_region(C));
+ WM_event_add_mousemove(C);
+ }
+ }
+}
+
+wmManipulator *wm_manipulatormap_modal_get(wmManipulatorMap *mmap)
+{
+ return mmap->mmap_context.modal;
+}
+
+wmManipulator **wm_manipulatormap_selected_get(wmManipulatorMap *mmap, int *r_selected_len)
+{
+ *r_selected_len = mmap->mmap_context.select.len;
+ return mmap->mmap_context.select.items;
+}
+
+ListBase *wm_manipulatormap_groups_get(wmManipulatorMap *mmap)
+{
+ return &mmap->groups;
+}
+
+/** \} */ /* wmManipulatorMap */
+
+
+/* -------------------------------------------------------------------- */
+/** \name wmManipulatorMapType
+ *
+ * \{ */
+
+wmManipulatorMapType *WM_manipulatormaptype_find(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first; mmap_type; mmap_type = mmap_type->next) {
+ if (mmap_type->spaceid == mmap_params->spaceid &&
+ mmap_type->regionid == mmap_params->regionid)
+ {
+ return mmap_type;
+ }
+ }
+
+ return NULL;
+}
+
+wmManipulatorMapType *WM_manipulatormaptype_ensure(
+ const struct wmManipulatorMapType_Params *mmap_params)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_find(mmap_params);
+
+ if (mmap_type) {
+ return mmap_type;
+ }
+
+ mmap_type = MEM_callocN(sizeof(wmManipulatorMapType), "manipulatortype list");
+ mmap_type->spaceid = mmap_params->spaceid;
+ mmap_type->regionid = mmap_params->regionid;
+ BLI_addhead(&manipulatormaptypes, mmap_type);
+
+ return mmap_type;
+}
+
+void wm_manipulatormaptypes_free(void)
+{
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first, *mmap_type_next;
+ mmap_type;
+ mmap_type = mmap_type_next)
+ {
+ mmap_type_next = mmap_type->next;
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first, *wgt_next;
+ wgt_ref;
+ wgt_ref = wgt_next)
+ {
+ wgt_next = wgt_ref->next;
+ WM_manipulatormaptype_group_free(wgt_ref);
+ }
+ MEM_freeN(mmap_type);
+ }
+}
+
+/**
+ * Initialize keymaps for all existing manipulator-groups
+ */
+void wm_manipulators_keymap(wmKeyConfig *keyconf)
+{
+ /* we add this item-less keymap once and use it to group manipulator-group keymaps into it */
+ WM_keymap_find(keyconf, "Manipulators", 0, 0);
+
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first; mmap_type; mmap_type = mmap_type->next) {
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first; wgt_ref; wgt_ref = wgt_ref->next) {
+ wm_manipulatorgrouptype_setup_keymap(wgt_ref->type, keyconf);
+ }
+ }
+}
+
+/** \} */ /* wmManipulatorMapType */
+
+/* -------------------------------------------------------------------- */
+/** \name Updates for Dynamic Type Registraion
+ *
+ * \{ */
+
+
+void WM_manipulatorconfig_update_tag_init(
+ wmManipulatorMapType *mmap_type, wmManipulatorGroupType *wgt)
+{
+ /* tag for update on next use */
+ mmap_type->type_update_flag |= (WM_MANIPULATORMAPTYPE_UPDATE_INIT | WM_MANIPULATORMAPTYPE_KEYMAP_INIT);
+ wgt->type_update_flag |= (WM_MANIPULATORMAPTYPE_UPDATE_INIT | WM_MANIPULATORMAPTYPE_KEYMAP_INIT);
+
+ wm_mmap_type_update_flag |= WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT;
+}
+
+void WM_manipulatorconfig_update_tag_remove(
+ wmManipulatorMapType *mmap_type, wmManipulatorGroupType *wgt)
+{
+ /* tag for update on next use */
+ mmap_type->type_update_flag |= WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+ wgt->type_update_flag |= WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+
+ wm_mmap_type_update_flag |= WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE;
+}
+
+/**
+ * Run incase new types have been added (runs often, early exit where possible).
+ * Follows #WM_keyconfig_update concentions.
+ */
+void WM_manipulatorconfig_update(struct Main *bmain)
+{
+ if (G.background)
+ return;
+
+ if (wm_mmap_type_update_flag == 0)
+ return;
+
+ if (wm_mmap_type_update_flag & WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE) {
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first;
+ mmap_type;
+ mmap_type = mmap_type->next)
+ {
+ if (mmap_type->type_update_flag & WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE) {
+ mmap_type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_UPDATE_REMOVE;
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first, *wgt_ref_next;
+ wgt_ref;
+ wgt_ref = wgt_ref_next)
+ {
+ wgt_ref_next = wgt_ref->next;
+ if (wgt_ref->type->type_update_flag & WM_MANIPULATORMAPTYPE_UPDATE_REMOVE) {
+ WM_manipulatormaptype_group_unlink(NULL, bmain, mmap_type, wgt_ref->type);
+ }
+ }
+ }
+ }
+
+ wm_mmap_type_update_flag &= ~WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_REMOVE;
+ }
+
+ if (wm_mmap_type_update_flag & WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT) {
+ for (wmManipulatorMapType *mmap_type = manipulatormaptypes.first;
+ mmap_type;
+ mmap_type = mmap_type->next)
+ {
+ const uchar type_update_all = WM_MANIPULATORMAPTYPE_UPDATE_INIT | WM_MANIPULATORMAPTYPE_KEYMAP_INIT;
+ if (mmap_type->type_update_flag & type_update_all) {
+ mmap_type->type_update_flag &= ~type_update_all;
+ for (wmManipulatorGroupTypeRef *wgt_ref = mmap_type->grouptype_refs.first;
+ wgt_ref;
+ wgt_ref = wgt_ref->next)
+ {
+ if (wgt_ref->type->type_update_flag & WM_MANIPULATORMAPTYPE_KEYMAP_INIT) {
+ WM_manipulatormaptype_group_init_runtime_keymap(bmain, wgt_ref->type);
+ wgt_ref->type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_KEYMAP_INIT;
+ }
+
+ if (wgt_ref->type->type_update_flag & WM_MANIPULATORMAPTYPE_UPDATE_INIT) {
+ WM_manipulatormaptype_group_init_runtime(bmain, mmap_type, wgt_ref->type);
+ wgt_ref->type->type_update_flag &= ~WM_MANIPULATORMAPTYPE_UPDATE_INIT;
+ }
+ }
+ }
+ }
+
+ wm_mmap_type_update_flag &= ~WM_MANIPULATORMAPTYPE_GLOBAL_UPDATE_INIT;
+ }
+}
+
+/** \} */
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c
new file mode 100644
index 00000000000..81f627fc7c5
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c
@@ -0,0 +1,290 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "wm.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+/* -------------------------------------------------------------------- */
+
+/** \name Property Definition
+ * \{ */
+
+BLI_INLINE wmManipulatorProperty *wm_manipulator_target_property_array(wmManipulator *mpr)
+{
+ return (wmManipulatorProperty *)(POINTER_OFFSET(mpr, mpr->type->struct_size));
+}
+
+wmManipulatorProperty *WM_manipulator_target_property_array(wmManipulator *mpr)
+{
+ return wm_manipulator_target_property_array(mpr);
+}
+
+wmManipulatorProperty *WM_manipulator_target_property_at_index(wmManipulator *mpr, int index)
+{
+ BLI_assert(index < mpr->type->target_property_defs_len);
+ BLI_assert(index != -1);
+ wmManipulatorProperty *mpr_prop_array = wm_manipulator_target_property_array(mpr);
+ return &mpr_prop_array[index];
+}
+
+wmManipulatorProperty *WM_manipulator_target_property_find(wmManipulator *mpr, const char *idname)
+{
+ int index = BLI_findstringindex(
+ &mpr->type->target_property_defs, idname, offsetof(wmManipulatorPropertyType, idname));
+ if (index != -1) {
+ return WM_manipulator_target_property_at_index(mpr, index);
+ }
+ else {
+ return NULL;
+ }
+}
+
+void WM_manipulator_target_property_def_rna_ptr(
+ wmManipulator *mpr, const wmManipulatorPropertyType *mpr_prop_type,
+ PointerRNA *ptr, PropertyRNA *prop, int index)
+{
+ wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_at_index(mpr, mpr_prop_type->index_in_type);
+
+ /* if manipulator evokes an operator we cannot use it for property manipulation */
+ BLI_assert(mpr->op_data == NULL);
+
+ mpr_prop->type = mpr_prop_type;
+
+ mpr_prop->ptr = *ptr;
+ mpr_prop->prop = prop;
+ mpr_prop->index = index;
+
+ if (mpr->type->property_update) {
+ mpr->type->property_update(mpr, mpr_prop);
+ }
+}
+
+void WM_manipulator_target_property_def_rna(
+ wmManipulator *mpr, const char *idname,
+ PointerRNA *ptr, const char *propname, int index)
+{
+ const wmManipulatorPropertyType *mpr_prop_type = WM_manipulatortype_target_property_find(mpr->type, idname);
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+ WM_manipulator_target_property_def_rna_ptr(mpr, mpr_prop_type, ptr, prop, index);
+}
+
+void WM_manipulator_target_property_def_func_ptr(
+ wmManipulator *mpr, const wmManipulatorPropertyType *mpr_prop_type,
+ const wmManipulatorPropertyFnParams *params)
+{
+ wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_at_index(mpr, mpr_prop_type->index_in_type);
+
+ /* if manipulator evokes an operator we cannot use it for property manipulation */
+ BLI_assert(mpr->op_data == NULL);
+
+ mpr_prop->type = mpr_prop_type;
+
+ mpr_prop->custom_func.value_get_fn = params->value_get_fn;
+ mpr_prop->custom_func.value_set_fn = params->value_set_fn;
+ mpr_prop->custom_func.range_get_fn = params->range_get_fn;
+ mpr_prop->custom_func.free_fn = params->free_fn;
+ mpr_prop->custom_func.user_data = params->user_data;
+
+ if (mpr->type->property_update) {
+ mpr->type->property_update(mpr, mpr_prop);
+ }
+}
+
+void WM_manipulator_target_property_def_func(
+ wmManipulator *mpr, const char *idname,
+ const wmManipulatorPropertyFnParams *params)
+{
+ const wmManipulatorPropertyType *mpr_prop_type = WM_manipulatortype_target_property_find(mpr->type, idname);
+ WM_manipulator_target_property_def_func_ptr(mpr, mpr_prop_type, params);
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Property Access
+ * \{ */
+
+bool WM_manipulator_target_property_is_valid_any(wmManipulator *mpr)
+{
+ wmManipulatorProperty *mpr_prop_array = wm_manipulator_target_property_array(mpr);
+ for (int i = 0; i < mpr->type->target_property_defs_len; i++) {
+ wmManipulatorProperty *mpr_prop = &mpr_prop_array[i];
+ if (WM_manipulator_target_property_is_valid(mpr_prop)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool WM_manipulator_target_property_is_valid(const wmManipulatorProperty *mpr_prop)
+{
+ return ((mpr_prop->prop != NULL) ||
+ (mpr_prop->custom_func.value_get_fn && mpr_prop->custom_func.value_set_fn));
+}
+
+float WM_manipulator_target_property_value_get(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+{
+ if (mpr_prop->custom_func.value_get_fn) {
+ float value = 0.0f;
+ BLI_assert(mpr_prop->type->array_length == 1);
+ mpr_prop->custom_func.value_get_fn(mpr, mpr_prop, &value);
+ return value;
+ }
+
+ if (mpr_prop->index == -1) {
+ return RNA_property_float_get(&mpr_prop->ptr, mpr_prop->prop);
+ }
+ else {
+ return RNA_property_float_get_index(&mpr_prop->ptr, mpr_prop->prop, mpr_prop->index);
+ }
+}
+
+void WM_manipulator_target_property_value_set(
+ bContext *C, const wmManipulator *mpr,
+ wmManipulatorProperty *mpr_prop, const float value)
+{
+ if (mpr_prop->custom_func.value_set_fn) {
+ BLI_assert(mpr_prop->type->array_length == 1);
+ mpr_prop->custom_func.value_set_fn(mpr, mpr_prop, &value);
+ return;
+ }
+
+ /* reset property */
+ if (mpr_prop->index == -1) {
+ RNA_property_float_set(&mpr_prop->ptr, mpr_prop->prop, value);
+ }
+ else {
+ RNA_property_float_set_index(&mpr_prop->ptr, mpr_prop->prop, mpr_prop->index, value);
+ }
+ RNA_property_update(C, &mpr_prop->ptr, mpr_prop->prop);
+}
+
+void WM_manipulator_target_property_value_get_array(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ float *value)
+{
+ if (mpr_prop->custom_func.value_get_fn) {
+ mpr_prop->custom_func.value_get_fn(mpr, mpr_prop, value);
+ return;
+ }
+ RNA_property_float_get_array(&mpr_prop->ptr, mpr_prop->prop, value);
+}
+
+void WM_manipulator_target_property_value_set_array(
+ bContext *C, const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ const float *value)
+{
+ if (mpr_prop->custom_func.value_set_fn) {
+ mpr_prop->custom_func.value_set_fn(mpr, mpr_prop, value);
+ return;
+ }
+ RNA_property_float_set_array(&mpr_prop->ptr, mpr_prop->prop, value);
+
+ RNA_property_update(C, &mpr_prop->ptr, mpr_prop->prop);
+}
+
+bool WM_manipulator_target_property_range_get(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ float range[2])
+{
+ if (mpr_prop->custom_func.value_get_fn) {
+ if (mpr_prop->custom_func.range_get_fn) {
+ mpr_prop->custom_func.range_get_fn(mpr, mpr_prop, range);
+ return true;
+ }
+ else{
+ return false;
+
+ }
+ }
+
+ float step, precision;
+ RNA_property_float_ui_range(&mpr_prop->ptr, mpr_prop->prop, &range[0], &range[1], &step, &precision);
+ return true;
+}
+
+int WM_manipulator_target_property_array_length(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop)
+{
+ if (mpr_prop->custom_func.value_get_fn) {
+ return mpr_prop->type->array_length;
+ }
+ return RNA_property_array_length(&mpr_prop->ptr, mpr_prop->prop);
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Property Define
+ * \{ */
+
+const wmManipulatorPropertyType *WM_manipulatortype_target_property_find(
+ const wmManipulatorType *wt, const char *idname)
+{
+ return BLI_findstring(&wt->target_property_defs, idname, offsetof(wmManipulatorPropertyType, idname));
+}
+
+void WM_manipulatortype_target_property_def(
+ wmManipulatorType *wt, const char *idname, int data_type, int array_length)
+{
+ wmManipulatorPropertyType *mpt;
+
+ BLI_assert(WM_manipulatortype_target_property_find(wt, idname) == NULL);
+
+ const uint idname_size = strlen(idname) + 1;
+ mpt = MEM_callocN(sizeof(wmManipulatorPropertyType) + idname_size, __func__);
+ memcpy(mpt->idname, idname, idname_size);
+ mpt->data_type = data_type;
+ mpt->array_length = array_length;
+ mpt->index_in_type = wt->target_property_defs_len;
+ wt->target_property_defs_len += 1;
+ BLI_addtail(&wt->target_property_defs, mpt);
+}
+
+/** \} */
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c
new file mode 100644
index 00000000000..18944a9ab9d
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c
@@ -0,0 +1,211 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/intern/wm_manipulator_type.c
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+
+#include "BLI_ghash.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+
+#include "BKE_main.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+
+/* only for own init/exit calls (wm_manipulatortype_init/wm_manipulatortype_free) */
+#include "wm.h"
+
+/* own includes */
+#include "wm_manipulator_wmapi.h"
+#include "wm_manipulator_intern.h"
+
+
+/** \name Manipulator Type Append
+ *
+ * \note This follows conventions from #WM_operatortype_find #WM_operatortype_append & friends.
+ * \{ */
+
+static GHash *global_manipulatortype_hash = NULL;
+
+const wmManipulatorType *WM_manipulatortype_find(const char *idname, bool quiet)
+{
+ if (idname[0]) {
+ wmManipulatorType *wt;
+
+ wt = BLI_ghash_lookup(global_manipulatortype_hash, idname);
+ if (wt) {
+ return wt;
+ }
+
+ if (!quiet) {
+ printf("search for unknown manipulator '%s'\n", idname);
+ }
+ }
+ else {
+ if (!quiet) {
+ printf("search for empty manipulator\n");
+ }
+ }
+
+ return NULL;
+}
+
+/* caller must free */
+void WM_manipulatortype_iter(GHashIterator *ghi)
+{
+ BLI_ghashIterator_init(ghi, global_manipulatortype_hash);
+}
+
+static wmManipulatorType *wm_manipulatortype_append__begin(void)
+{
+ wmManipulatorType *wt = MEM_callocN(sizeof(wmManipulatorType), "manipulatortype");
+ wt->srna = RNA_def_struct_ptr(&BLENDER_RNA, "", &RNA_ManipulatorProperties);
+#if 0
+ /* Set the default i18n context now, so that opfunc can redefine it if needed! */
+ RNA_def_struct_translation_context(ot->srna, BLT_I18NCONTEXT_OPERATOR_DEFAULT);
+ ot->translation_context = BLT_I18NCONTEXT_OPERATOR_DEFAULT;
+#endif
+ return wt;
+}
+static void wm_manipulatortype_append__end(wmManipulatorType *wt)
+{
+ BLI_assert(wt->struct_size >= sizeof(wmManipulator));
+
+ RNA_def_struct_identifier(&BLENDER_RNA, wt->srna, wt->idname);
+
+ BLI_ghash_insert(global_manipulatortype_hash, (void *)wt->idname, wt);
+}
+
+void WM_manipulatortype_append(void (*wtfunc)(struct wmManipulatorType *))
+{
+ wmManipulatorType *wt = wm_manipulatortype_append__begin();
+ wtfunc(wt);
+ wm_manipulatortype_append__end(wt);
+}
+
+void WM_manipulatortype_append_ptr(void (*wtfunc)(struct wmManipulatorType *, void *), void *userdata)
+{
+ wmManipulatorType *mt = wm_manipulatortype_append__begin();
+ wtfunc(mt, userdata);
+ wm_manipulatortype_append__end(mt);
+}
+
+/**
+ * Free but don't remove from ghash.
+ */
+static void manipulatortype_free(wmManipulatorType *wt)
+{
+ if (wt->ext.srna) { /* python manipulator, allocs own string */
+ MEM_freeN((void *)wt->idname);
+ }
+
+ BLI_freelistN(&wt->target_property_defs);
+ MEM_freeN(wt);
+}
+
+/**
+ * \param C: May be NULL.
+ */
+static void manipulatortype_unlink(
+ bContext *C, Main *bmain, wmManipulatorType *wt)
+{
+ /* Free instances. */
+ for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ ListBase *lb = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
+ for (ARegion *ar = lb->first; ar; ar = ar->next) {
+ wmManipulatorMap *mmap = ar->manipulator_map;
+ if (mmap) {
+ wmManipulatorGroup *mgroup;
+ for (mgroup = mmap->groups.first; mgroup; mgroup = mgroup->next) {
+ for (wmManipulator *mpr = mgroup->manipulators.first, *mpr_next; mpr; mpr = mpr_next) {
+ mpr_next = mpr->next;
+ BLI_assert(mgroup->parent_mmap == mmap);
+ if (mpr->type == wt) {
+ WM_manipulator_unlink(&mgroup->manipulators, mgroup->parent_mmap, mpr, C);
+ ED_region_tag_redraw(ar);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void WM_manipulatortype_remove_ptr(bContext *C, Main *bmain, wmManipulatorType *wt)
+{
+ BLI_assert(wt == WM_manipulatortype_find(wt->idname, false));
+
+ BLI_ghash_remove(global_manipulatortype_hash, wt->idname, NULL, NULL);
+
+ manipulatortype_unlink(C, bmain, wt);
+
+ manipulatortype_free(wt);
+}
+
+bool WM_manipulatortype_remove(bContext *C, Main *bmain, const char *idname)
+{
+ wmManipulatorType *wt = BLI_ghash_lookup(global_manipulatortype_hash, idname);
+
+ if (wt == NULL) {
+ return false;
+ }
+
+ WM_manipulatortype_remove_ptr(C, bmain, wt);
+
+ return true;
+}
+
+static void wm_manipulatortype_ghash_free_cb(wmManipulatorType *mt)
+{
+ manipulatortype_free(mt);
+}
+
+void wm_manipulatortype_free(void)
+{
+ BLI_ghash_free(global_manipulatortype_hash, NULL, (GHashValFreeFP)wm_manipulatortype_ghash_free_cb);
+ global_manipulatortype_hash = NULL;
+}
+
+/* called on initialize WM_init() */
+void wm_manipulatortype_init(void)
+{
+ /* reserve size is set based on blender default setup */
+ global_manipulatortype_hash = BLI_ghash_str_new_ex("wm_manipulatortype_init gh", 128);
+}
+
+/** \} */
diff --git a/source/blender/windowmanager/manipulators/wm_manipulator_fn.h b/source/blender/windowmanager/manipulators/wm_manipulator_fn.h
new file mode 100644
index 00000000000..c54024529c3
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/wm_manipulator_fn.h
@@ -0,0 +1,85 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/wm_manipulator_fn.h
+ * \ingroup wm
+ *
+ * Callback function definitions, needed for both Types & API headers.
+ */
+
+#ifndef __WM_MANIPULATOR_FN_H__
+#define __WM_MANIPULATOR_FN_H__
+
+#include "BLI_compiler_attrs.h"
+
+/* wmManipulatorGroup */
+typedef bool (*wmManipulatorGroupFnPoll)(
+ const struct bContext *, struct wmManipulatorGroupType *)
+ ATTR_WARN_UNUSED_RESULT;
+typedef void (*wmManipulatorGroupFnInit)(
+ const struct bContext *, struct wmManipulatorGroup *);
+typedef void (*wmManipulatorGroupFnRefresh)(
+ const struct bContext *, struct wmManipulatorGroup *);
+typedef void (*wmManipulatorGroupFnDrawPrepare)(
+ const struct bContext *, struct wmManipulatorGroup *);
+typedef struct wmKeyMap *(*wmManipulatorGroupFnSetupKeymap)(
+ const struct wmManipulatorGroupType *, struct wmKeyConfig *)
+ ATTR_WARN_UNUSED_RESULT;
+
+/* wmManipulator */
+/* See: wmManipulatorType for docs on each type. */
+
+typedef void (*wmManipulatorFnSetup)(struct wmManipulator *);
+typedef void (*wmManipulatorFnDraw)(const struct bContext *, struct wmManipulator *);
+typedef void (*wmManipulatorFnDrawSelect)(const struct bContext *, struct wmManipulator *, int);
+typedef int (*wmManipulatorFnTestSelect)(struct bContext *, struct wmManipulator *, const struct wmEvent *);
+typedef int (*wmManipulatorFnModal)(struct bContext *, struct wmManipulator *, const struct wmEvent *, eWM_ManipulatorTweak);
+typedef void (*wmManipulatorFnPropertyUpdate)(struct wmManipulator *, struct wmManipulatorProperty *);
+typedef void (*wmManipulatorFnMatrixBasisGet)(const struct wmManipulator *, float[4][4]);
+typedef int (*wmManipulatorFnInvoke)(struct bContext *, struct wmManipulator *, const struct wmEvent *);
+typedef void (*wmManipulatorFnExit)(struct bContext *, struct wmManipulator *, const bool);
+typedef int (*wmManipulatorFnCursorGet)(struct wmManipulator *);
+typedef void (*wmManipulatorFnSelectRefresh)(struct wmManipulator *);
+
+/* wmManipulatorProperty ('value' type defined by 'wmManipulatorProperty.data_type') */
+typedef void (*wmManipulatorPropertyFnGet)(
+ const struct wmManipulator *, struct wmManipulatorProperty *,
+ /* typically 'float *' */
+ void *value);
+typedef void (*wmManipulatorPropertyFnSet)(
+ const struct wmManipulator *, struct wmManipulatorProperty *,
+ /* typically 'const float *' */
+ const void *value);
+typedef void (*wmManipulatorPropertyFnRangeGet)(
+ const struct wmManipulator *, struct wmManipulatorProperty *,
+ /* typically 'float[2]' */
+ void *range);
+typedef void (*wmManipulatorPropertyFnFree)(
+ const struct wmManipulator *, struct wmManipulatorProperty *);
+
+typedef struct wmManipulatorPropertyFnParams {
+ wmManipulatorPropertyFnGet value_get_fn;
+ wmManipulatorPropertyFnSet value_set_fn;
+ wmManipulatorPropertyFnRangeGet range_get_fn;
+ wmManipulatorPropertyFnFree free_fn;
+ void *user_data;
+} wmManipulatorPropertyFnParams;
+
+#endif /* __WM_MANIPULATOR_FN_H__ */
diff --git a/source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h b/source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h
new file mode 100644
index 00000000000..87cf711a60b
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h
@@ -0,0 +1,98 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/wm_manipulator_wmapi.h
+ * \ingroup wm
+ *
+ * \name Manipulators Window Manager API
+ * API for usage in window manager code only. It should contain all functionality
+ * needed to hook up the manipulator system with Blender's window manager. It's
+ * mostly the event system that needs to communicate with manipulator code.
+ *
+ * Only included in wm.h and lower level files.
+ */
+
+
+#ifndef __WM_MANIPULATOR_WMAPI_H__
+#define __WM_MANIPULATOR_WMAPI_H__
+
+struct wmEventHandler;
+struct wmManipulatorMap;
+struct wmOperatorType;
+struct wmOperator;
+
+
+/* -------------------------------------------------------------------- */
+/* wmManipulator */
+
+/* wm_manipulator_type.c, for init/exit */
+void wm_manipulatortype_free(void);
+void wm_manipulatortype_init(void);
+
+/* wm_manipulatorgroup_type.c, for init/exit */
+void wm_manipulatorgrouptype_free(void);
+void wm_manipulatorgrouptype_init(void);
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorGroup */
+
+void MANIPULATORGROUP_OT_manipulator_select(struct wmOperatorType *ot);
+void MANIPULATORGROUP_OT_manipulator_tweak(struct wmOperatorType *ot);
+
+bool wm_manipulatorgroup_is_any_selected(const struct wmManipulatorGroup *mgroup);
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorMap */
+
+void wm_manipulatormap_remove(struct wmManipulatorMap *mmap);
+
+void wm_manipulators_keymap(struct wmKeyConfig *keyconf);
+
+void wm_manipulatormaps_handled_modal_update(
+ bContext *C, struct wmEvent *event, struct wmEventHandler *handler);
+void wm_manipulatormap_handler_context(bContext *C, struct wmEventHandler *handler);
+
+struct wmManipulator *wm_manipulatormap_highlight_find(
+ struct wmManipulatorMap *mmap, bContext *C, const struct wmEvent *event,
+ int *r_part);
+void wm_manipulatormap_highlight_set(
+ struct wmManipulatorMap *mmap, const bContext *C,
+ struct wmManipulator *mpr, int part);
+struct wmManipulator *wm_manipulatormap_highlight_get(struct wmManipulatorMap *mmap);
+void wm_manipulatormap_modal_set(
+ struct wmManipulatorMap *mmap, bContext *C, struct wmManipulator *mpr,
+ const struct wmEvent *event, bool enable);
+
+struct wmManipulator *wm_manipulatormap_modal_get(struct wmManipulatorMap *mmap);
+struct wmManipulator **wm_manipulatormap_selected_get(wmManipulatorMap *mmap, int *r_selected_len);
+struct ListBase *wm_manipulatormap_groups_get(wmManipulatorMap *mmap);
+
+/* -------------------------------------------------------------------- */
+/* wmManipulatorMapType */
+
+void wm_manipulatormaptypes_free(void);
+
+#endif /* __WM_MANIPULATOR_WMAPI_H__ */
+
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index e8485359490..f63246580ea 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -34,6 +34,8 @@
struct wmWindow;
struct ReportList;
+#include "manipulators/wm_manipulator_wmapi.h"
+
typedef struct wmPaintCursor {
struct wmPaintCursor *next, *prev;
diff --git a/source/blender/windowmanager/wm_draw.h b/source/blender/windowmanager/wm_draw.h
index 5257bba45ff..56dff304719 100644
--- a/source/blender/windowmanager/wm_draw.h
+++ b/source/blender/windowmanager/wm_draw.h
@@ -34,6 +34,8 @@
#include "GPU_glew.h"
+#define USE_TEXTURE_RECTANGLE 1
+
typedef struct wmDrawTriple {
GLuint bind;
int x, y;
@@ -56,7 +58,7 @@ void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar);
void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar);
-void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha, bool is_interlace);
+void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha);
void wm_draw_data_free (struct wmWindow *win);
diff --git a/source/blender/windowmanager/wm_event_system.h b/source/blender/windowmanager/wm_event_system.h
index 3fb9cd617bf..af72a1542f2 100644
--- a/source/blender/windowmanager/wm_event_system.h
+++ b/source/blender/windowmanager/wm_event_system.h
@@ -68,7 +68,8 @@ typedef struct wmEventHandler {
/* drop box handler */
ListBase *dropboxes;
-
+ /* manipulator handler */
+ struct wmManipulatorMap *manipulator_map;
} wmEventHandler;
/* custom types for handlers, for signalling, freeing */
diff --git a/source/blender/windowmanager/wm_event_types.h b/source/blender/windowmanager/wm_event_types.h
index 3085f138846..9d34bc24e6c 100644
--- a/source/blender/windowmanager/wm_event_types.h
+++ b/source/blender/windowmanager/wm_event_types.h
@@ -339,6 +339,8 @@ enum {
EVT_DROP = 0x5023,
EVT_BUT_CANCEL = 0x5024,
+ /* could become manipulator callback */
+ EVT_MANIPULATOR_UPDATE = 0x5025,
/* ********** End of Blender internal events. ********** */
};
diff --git a/source/blender/windowmanager/wm_files.h b/source/blender/windowmanager/wm_files.h
index b102b6c7cc7..6f63e55e8ab 100644
--- a/source/blender/windowmanager/wm_files.h
+++ b/source/blender/windowmanager/wm_files.h
@@ -45,6 +45,7 @@ void WM_OT_save_homefile(struct wmOperatorType *ot);
void WM_OT_userpref_autoexec_path_add(struct wmOperatorType *ot);
void WM_OT_userpref_autoexec_path_remove(struct wmOperatorType *ot);
void WM_OT_save_userpref(struct wmOperatorType *ot);
+void WM_OT_save_workspace_file(struct wmOperatorType *ot);
void WM_OT_read_history(struct wmOperatorType *ot);
void WM_OT_read_homefile(struct wmOperatorType *ot);
void WM_OT_read_factory_settings(struct wmOperatorType *ot);
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index f70ec6b47f6..c8f89a5bf62 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -32,7 +32,11 @@
#ifndef __WM_WINDOW_H__
#define __WM_WINDOW_H__
+struct EnumPropertyItem;
+struct wmEvent;
struct wmOperator;
+struct PointerRNA;
+struct PropertyRNA;
/* *************** internal api ************** */
void wm_ghost_init (bContext *C);
@@ -42,8 +46,8 @@ void wm_get_screensize(int *r_width, int *r_height);
void wm_get_desktopsize(int *r_width, int *r_height);
wmWindow *wm_window_new (bContext *C);
-wmWindow *wm_window_copy (bContext *C, wmWindow *win_src);
-wmWindow *wm_window_copy_test (bContext *C, wmWindow *win_src);
+wmWindow *wm_window_copy (bContext *C, wmWindow *win_src, const bool duplicate_layout);
+wmWindow *wm_window_copy_test (bContext *C, wmWindow *win_src, const bool duplicate_layout);
void wm_window_free (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_close (bContext *C, wmWindowManager *wm, wmWindow *win);
@@ -76,9 +80,12 @@ void wm_window_IME_end (wmWindow *win);
/* *************** window operators ************** */
int wm_window_close_exec(bContext *C, struct wmOperator *op);
-int wm_window_duplicate_exec(bContext *C, struct wmOperator *op);
int wm_window_fullscreen_toggle_exec(bContext *C, struct wmOperator *op);
+struct EnumPropertyItem *wm_window_new_screen_itemf(bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, bool *r_free);
+int wm_window_new_exec(bContext *C, struct wmOperator *op);
+int wm_window_new_invoke(bContext *C, struct wmOperator *op, const struct wmEvent *event);
+
/* Initial (unmaximized) size to start with for
* systems that can't find it for themselves (X11).
* Clamped by real desktop limits */