diff options
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 6 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_surface.c | 4 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 12 |
3 files changed, 10 insertions, 12 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 6c9bba0791c..a5dfc9893a5 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -826,13 +826,11 @@ static void wm_draw_window(bContext *C, wmWindow *win) } else if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) { /* For pageflip we simply draw to both back buffers. */ - GPU_backbuffer_bind(GPU_BACKBUFFER_LEFT); - wm_draw_window_onscreen(C, win, 0); - GPU_backbuffer_bind(GPU_BACKBUFFER_RIGHT); wm_draw_window_onscreen(C, win, 1); - GPU_backbuffer_bind(GPU_BACKBUFFER); + GPU_backbuffer_bind(GPU_BACKBUFFER_LEFT); + wm_draw_window_onscreen(C, win, 0); } else if (ELEM(win->stereo3d_format->display_mode, S3D_DISPLAY_ANAGLYPH, S3D_DISPLAY_INTERLACE)) { /* For anaglyph and interlace, we draw individual regions with diff --git a/source/blender/windowmanager/intern/wm_surface.c b/source/blender/windowmanager/intern/wm_surface.c index 9948434d340..e8cb5d9cd7d 100644 --- a/source/blender/windowmanager/intern/wm_surface.c +++ b/source/blender/windowmanager/intern/wm_surface.c @@ -84,7 +84,7 @@ void wm_surface_set_drawable(wmSurface *surface, bool activate) void wm_surface_make_drawable(wmSurface *surface) { - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); if (surface != g_drawable) { wm_surface_clear_drawable(); @@ -95,7 +95,7 @@ void wm_surface_make_drawable(wmSurface *surface) void wm_surface_reset_drawable(void) { BLI_assert(BLI_thread_is_main()); - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); if (g_drawable) { wm_surface_clear_drawable(); diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index 69c08427c4a..4c5b7194b0a 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -1115,7 +1115,7 @@ void wm_window_clear_drawable(wmWindowManager *wm) void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win) { - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); if (win != wm->windrawable && win->ghostwin) { // win->lmbut = 0; /* keeps hanging when mousepressed while other window opened */ @@ -1136,7 +1136,7 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win) void wm_window_reset_drawable(void) { BLI_assert(BLI_thread_is_main()); - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); wmWindowManager *wm = G_MAIN->wm.first; if (wm == NULL) { @@ -2487,25 +2487,25 @@ void *WM_opengl_context_create(void) * So we should call this function only on the main thread. */ BLI_assert(BLI_thread_is_main()); - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); return GHOST_CreateOpenGLContext(g_system); } void WM_opengl_context_dispose(void *context) { - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); GHOST_DisposeOpenGLContext(g_system, (GHOST_ContextHandle)context); } void WM_opengl_context_activate(void *context) { - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); GHOST_ActivateOpenGLContext((GHOST_ContextHandle)context); } void WM_opengl_context_release(void *context) { - BLI_assert(GPU_framebuffer_active_get() == NULL); + BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); GHOST_ReleaseOpenGLContext((GHOST_ContextHandle)context); } |