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Diffstat (limited to 'source/blender/yafray/intern/export_File.cpp')
-rwxr-xr-xsource/blender/yafray/intern/export_File.cpp182
1 files changed, 156 insertions, 26 deletions
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
index f259a2b903f..90e05e627c5 100755
--- a/source/blender/yafray/intern/export_File.cpp
+++ b/source/blender/yafray/intern/export_File.cpp
@@ -224,7 +224,14 @@ bool yafrayFileRender_t::writeRender()
ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << R.r.YF_raybias << "\"\n";
}
- if (hasworld) ostr << "\tbackground_name=\"world_background\"\n";
+ if (hasworld) {
+ World *world = G.scene->world;
+ if (world->mode & WO_MIST) {
+ ostr << "\tfog_density=\"" << world->mistdist << "\" ";
+ ostr << "fog_color r=\"" << world->horr << "\" g=\"" << world->horg << "\" b=\"" << world->horb << "\"\n";
+ }
+ ostr << "\tbackground_name=\"world_background\"\n";
+ }
// alpha channel render when RGBA button enabled
if (R.r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
@@ -398,6 +405,10 @@ void yafrayFileRender_t::writeTextures()
ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
ostr << "\t\t<wood_type value=\"" << ts << "\" />\n";
ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
+ // shape parameter, for some reason noisebasis2 is used...
+ ts = "sin";
+ if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
+ ostr << "\t\t<shape value=\"" << ts << "\" />\n";
ostr << "\t</attributes>\n</shader>\n\n";
xmlfile << ostr.str();
break;
@@ -412,6 +423,9 @@ void yafrayFileRender_t::writeTextures()
ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
ostr << "\t\t<sharpness value=\"" << (float)(1<<tex->stype) << "\" />\n";
ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
+ ts = "sin";
+ if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
+ ostr << "\t\t<shape value=\"" << ts << "\" />\n";
ostr << "\t</attributes>\n</shader>\n\n";
xmlfile << ostr.str();
break;
@@ -544,6 +558,7 @@ void yafrayFileRender_t::writeTextures()
string texpath(ima->name);
adjustPath(texpath);
ostr << "\t\t<filename value=\"" << texpath << "\" />\n";
+ ostr << "\t\t<interpolate value=\"" << ((tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
ostr << "\t</attributes>\n</shader>\n\n";
xmlfile << ostr.str();
}
@@ -601,16 +616,55 @@ void yafrayFileRender_t::writeTextures()
void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
{
+ // if material has ramps, export colorbands first
+ if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
+ {
+ // both colorbands without input shader
+ ColorBand* cb = matr->ramp_col;
+ if ((matr->mode & MA_RAMP_COL) && (cb!=NULL))
+ {
+ ostr.str("");
+ ostr << "<shader type=\"colorband\" name=\"" << shader_name+"_difframp" << "\" >\n";
+ ostr << "\t<attributes>\n\t</attributes>\n";
+ for (int i=0;i<cb->tot;i++) {
+ ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
+ ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
+ " g=\"" << cb->data[i].g << "\"" <<
+ " b=\"" << cb->data[i].b << "\"" <<
+ " a=\"" << cb->data[i].a << "\" />\n";
+ ostr << "\t</modulator>\n";
+ }
+ ostr << "</shader>\n\n";
+ xmlfile << ostr.str();
+ }
+ cb = matr->ramp_spec;
+ if ((matr->mode & MA_RAMP_SPEC) && (cb!=NULL))
+ {
+ ostr.str("");
+ ostr << "<shader type=\"colorband\" name=\"" << shader_name+"_specramp" << "\" >\n";
+ ostr << "\t<attributes>\n\t</attributes>\n";
+ for (int i=0;i<cb->tot;i++) {
+ ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
+ ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
+ " g=\"" << cb->data[i].g << "\"" <<
+ " b=\"" << cb->data[i].b << "\"" <<
+ " a=\"" << cb->data[i].a << "\" />\n";
+ ostr << "\t</modulator>\n";
+ }
+ ostr << "</shader>\n\n";
+ xmlfile << ostr.str();
+ }
+ }
+
ostr.str("");
ostr << "<shader type=\"blendershader\" name=\"" << shader_name << "\" >\n";
ostr << "\t<attributes>\n";
- float diff = matr->alpha;
+ float diff = 1; //matr->alpha;
ostr << "\t\t<color r=\"" << matr->r*diff << "\" g=\"" << matr->g*diff << "\" b=\"" << matr->b*diff << "\" />\n";
ostr << "\t\t<specular_color r=\"" << matr->specr << "\" g=\"" << matr->specg << "\" b=\"" << matr->specb << "\" />\n";
ostr << "\t\t<mirror_color r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
ostr << "\t\t<diffuse_reflect value=\"" << matr->ref << "\" />\n";
ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
ostr << "\t\t<alpha value=\"" << matr->alpha << "\" />\n";
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
@@ -620,19 +674,27 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
ostr << "\t\t<IOR value=\"" << matr->ang << "\" />\n";
if (matr->mode & MA_RAYMIRROR) {
- float rf = matr->ray_mirror;
// blender uses mir color for reflection as well
- ostr << "\t\t<reflected r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
- ostr << "\t\t<min_refle value=\""<< rf << "\" />\n";
- if (matr->ray_depth>maxraydepth) maxraydepth = matr->ray_depth;
+ //ostr << "\t\t<reflected r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
+ // Sofar yafray's min_refle parameter (which misleadingly actually controls fresnel reflection offset)
+ // has been mapped to Blender's ray_mirror parameter.
+ // This causes it be be misinterpreted and misused as a reflection amount control however.
+ // Besides that, it also causes extra complications for the yafray Blendershader.
+ // So added an actual amount of reflection parameter instead, and another
+ // extra parameter 'frsOfs' to actually control fresnel offset (re-uses Blender fresnel_mir_i param).
+ ostr << "\t\t<reflect value=\"on\" />\n";
+ ostr << "\t\t<reflect_amount value=\""<< matr->ray_mirror << "\" />\n";
+ float fo = 1.f-(matr->fresnel_mir_i-1.f)*0.25f; // blender param range [1,5], also here reversed (1 in Blender -> no fresnel)
+ ostr << "\t\t<fresnel_offset value=\""<< fo << "\" />\n";
}
if (matr->mode & MA_RAYTRANSP)
{
- float tr=1.0-matr->alpha;
- ostr << "\t\t<transmitted r=\"" << matr->r * tr << "\" g=\"" << matr->g * tr << "\" b=\"" << matr->b * tr << "\" />\n";
+ //float tr=1.0-matr->alpha;
+ //ostr << "\t\t<transmitted r=\"" << matr->r*tr << "\" g=\"" << matr->g*tr << "\" b=\"" << matr->b*tr << "\" />\n";
+ ostr << "\t\t<refract value=\"on\" />\n";
+ ostr << "\t\t<transmit_filter value=\"" << matr->filter << "\" />\n";
// tir on by default
ostr << "\t\t<tir value=\"on\" />\n";
- if (matr->ray_depth_tra>maxraydepth) maxraydepth = matr->ray_depth_tra;
}
string Mmode = "";
@@ -644,6 +706,70 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
if (Mmode!="") ostr << "\t\t<matmodes value=\"" << Mmode << "\" />\n";
+
+ // diffuse & specular brdf, lambert/cooktorr defaults
+ // diffuse
+ if (matr->diff_shader==MA_DIFF_ORENNAYAR) {
+ ostr << "\t\t<diffuse_brdf value=\"oren_nayar\" />\n";
+ ostr << "\t\t<roughness value=\"" << matr->roughness << "\" />\n";
+ }
+ else if (matr->diff_shader==MA_DIFF_TOON) {
+ ostr << "\t\t<diffuse_brdf value=\"toon\" />\n";
+ ostr << "\t\t<toondiffuse_size value=\"" << matr->param[0] << "\" />\n";
+ ostr << "\t\t<toondiffuse_smooth value=\"" << matr->param[1] << "\" />\n";
+ }
+ else if (matr->diff_shader==MA_DIFF_MINNAERT) {
+ ostr << "\t\t<diffuse_brdf value=\"minnaert\" />\n";
+ ostr << "\t\t<darkening value=\"" << matr->darkness << "\" />\n";
+ }
+ else ostr << "\t\t<diffuse_brdf value=\"lambert\" />\n";
+ // specular
+ if (matr->spec_shader==MA_SPEC_PHONG) {
+ ostr << "\t\t<specular_brdf value=\"phong\" />\n";
+ ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
+ }
+ else if (matr->spec_shader==MA_SPEC_BLINN) {
+ ostr << "\t\t<specular_brdf value=\"blinn\" />\n";
+ ostr << "\t\t<blinn_ior value=\"" << matr->refrac << "\" />\n";
+ ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
+ }
+ else if (matr->spec_shader==MA_SPEC_TOON) {
+ ostr << "\t\t<specular_brdf value=\"toon\" />\n";
+ ostr << "\t\t<toonspecular_size value=\"" << matr->param[2] << "\" />\n";
+ ostr << "\t\t<toonspecular_smooth value=\"" << matr->param[3] << "\" />\n";
+ }
+ else if (matr->spec_shader==MA_SPEC_WARDISO) {
+ ostr << "\t\t<specular_brdf value=\"ward\" />\n";
+ ostr << "\t\t<u_roughness value=\"" << matr->rms << "\" />\n";
+ ostr << "\t\t<v_roughness value=\"" << matr->rms << "\" />\n";
+ }
+ else {
+ ostr << "\t\t<specular_brdf value=\"blender_cooktorr\" />\n";
+ ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
+ }
+
+ // ramps, if used
+ if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
+ {
+ const string rm_blend[9] = {"mix", "add", "mul", "sub", "screen", "divide", "difference", "darken", "lighten"};
+ const string rm_mode[4] = {"shader", "energy", "normal", "result"};
+ // diffuse
+ if ((matr->mode & MA_RAMP_COL) && (matr->ramp_col!=NULL))
+ {
+ ostr << "\t\t<diffuse_ramp value=\"" << shader_name+"_difframp" << "\" />\n";
+ ostr << "\t\t<diffuse_ramp_mode value=\"" << rm_mode[(int)matr->rampin_col] << "\" />\n";
+ ostr << "\t\t<diffuse_ramp_blend value=\"" << rm_blend[(int)matr->rampblend_col] << "\" />\n";
+ ostr << "\t\t<diffuse_ramp_factor value=\"" << matr->rampfac_col << "\" />\n";
+ }
+ // specular
+ if ((matr->mode & MA_RAMP_SPEC) && (matr->ramp_spec!=NULL)) {
+ ostr << "\t\t<specular_ramp value=\"" << shader_name+"_specramp" << "\" />\n";
+ ostr << "\t\t<specular_ramp_mode value=\"" << rm_mode[(int)matr->rampin_spec] << "\" />\n";
+ ostr << "\t\t<specular_ramp_blend value=\"" << rm_blend[(int)matr->rampblend_spec] << "\" />\n";
+ ostr << "\t\t<specular_ramp_factor value=\"" << matr->rampfac_spec << "\" />\n";
+ }
+ }
+
ostr << "\t</attributes>\n";
xmlfile << ostr.str();
@@ -681,12 +807,9 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
else
ostr << "\t\t<input value=\"" << shader_name << "_map" << m2 << "\" />\n";
- // blendtype
- string ts = "mix";
- if (mtex->blendtype==MTEX_MUL) ts="mul";
- else if (mtex->blendtype==MTEX_ADD) ts="add";
- else if (mtex->blendtype==MTEX_SUB) ts="sub";
- ostr << "\t\t<mode value=\"" << ts << "\" />\n";
+ // blendtype, would have been nice if the order would have been the same as for ramps...
+ const string blendtype[9] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen"};
+ ostr << "\t\t<mode value=\"" << blendtype[(int)mtex->blendtype] << "\" />\n";
// texture color (for use with MUL and/or no_rgb etc..)
ostr << "\t\t<texcol r=\"" << mtex->r << "\" g=\"" << mtex->g << "\" b=\"" << mtex->b << "\" />\n";
@@ -749,7 +872,6 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
int t = 1;
if (mtex->maptoneg & MAP_ALPHA) t = -1;
ostr << "\t\t<alpha value=\"" << t << "\" />\n";
-
}
// emit modulation
@@ -759,9 +881,16 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
ostr << "\t\t<emit value=\"" << t << "\" />\n";
}
+ // raymir modulation
+ if ((mtex->mapto & MAP_RAYMIRR) || (mtex->maptoneg & MAP_RAYMIRR)) {
+ int t = 1;
+ if (mtex->maptoneg & MAP_RAYMIRR) t = -1;
+ ostr << "\t\t<raymir value=\"" << t << "\" />\n";
+ }
+
// texture flag, combination of strings
+ string ts = "";
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
- ts = "";
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
@@ -827,9 +956,9 @@ void yafrayFileRender_t::writeMaterialsAndModulators()
if (mtexL!=used_textures.end()) {
ostr.str("");
ostr << "<shader type=\"blendermapper\" name=\"" << blendmat->first + "_map" << m <<"\"";
- if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL))
+ if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL) || (mtex->texco & TEXCO_NORM))
{
- // For object & reflection mapping, add the object matrix to the modulator,
+ // For object, reflection & normal mapping, add the object matrix to the modulator,
// as in LF script, use camera matrix if no object specified.
// In this case this means the inverse of that matrix
float texmat[4][4], itexmat[4][4];
@@ -839,13 +968,13 @@ void yafrayFileRender_t::writeMaterialsAndModulators()
MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
MTC_Mat4Invert(itexmat, texmat);
ostr << "\n\t\tm00=\"" << itexmat[0][0] << "\" m01=\"" << itexmat[1][0]
- << "\" m02=\"" << itexmat[2][0] << "\" m03=\"" << itexmat[3][0] << "\"\n";
+ << "\" m02=\"" << itexmat[2][0] << "\" m03=\"" << itexmat[3][0] << "\"\n";
ostr << "\t\tm10=\"" << itexmat[0][1] << "\" m11=\"" << itexmat[1][1]
- << "\" m12=\"" << itexmat[2][1] << "\" m13=\"" << itexmat[3][1] << "\"\n";
+ << "\" m12=\"" << itexmat[2][1] << "\" m13=\"" << itexmat[3][1] << "\"\n";
ostr << "\t\tm20=\"" << itexmat[0][2] << "\" m21=\"" << itexmat[1][2]
- << "\" m22=\"" << itexmat[2][2] << "\" m23=\"" << itexmat[3][2] << "\"\n";
+ << "\" m22=\"" << itexmat[2][2] << "\" m23=\"" << itexmat[3][2] << "\"\n";
ostr << "\t\tm30=\"" << itexmat[0][3] << "\" m31=\"" << itexmat[1][3]
- << "\" m32=\"" << itexmat[2][3] << "\" m33=\"" << itexmat[3][3] << "\">\n";
+ << "\" m32=\"" << itexmat[2][3] << "\" m33=\"" << itexmat[3][3] << "\">\n";
}
else ostr << ">\n";
ostr << "\t<attributes>\n";
@@ -1662,11 +1791,12 @@ bool yafrayFileRender_t::writeWorld()
adjustPath(wt_path);
if (BLI_testextensie(wimg->name, ".hdr")) {
ostr.str("");
- ostr << "<background type=\"HDRI\" name=\"world_background\" ";
+ ostr << "<background type=\"image\" name=\"world_background\" ";
// since exposure adjust is an integer, using the texbri slider isn't actually very useful here (result either -1/0/1)
// GIpower could be used, but is only active for GI
- ostr << "exposure_adjust=\"" << int(world->mtex[i]->tex->bright-1) << "\" mapping=\"probe\" >\n";
+ ostr << "exposure_adjust=\"" << wtex->tex->bright-1.f << "\" mapping=\"probe\" >\n";
ostr << "\t<filename value=\"" << wt_path << "\" />\n";
+ ostr << "\t<interpolate value=\"" << ((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
ostr << "</background>\n\n";
xmlfile << ostr.str();
return true;