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Diffstat (limited to 'source/blender/yafray/intern/export_Plugin.cpp')
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp69
1 files changed, 39 insertions, 30 deletions
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index 5463016ea65..79286429b7a 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -189,20 +189,18 @@ bool yafrayPluginRender_t::initExport()
plugin_loaded = true;
}
- if (R.rectot==NULL) {
- R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
- unsigned int *bpt=R.rectot, count=R.rectx*R.recty;
- while (--count) bpt[count] = 0xff800000;
- cout << "Image allocated" << endl;
- }
+ // all buffers allocated in initrender.c
+ unsigned int *bpt=R.rectot, count=R.rectx*R.recty;
+ while (--count) bpt[count] = 0xff800000;
+ cout << "Image initialized" << endl;
- if (R.rectz==NULL) {
- R.rectz = (unsigned int *)MEM_mallocN(sizeof(int)*R.rectx*R.recty, "rectz");
- unsigned int *zbuf=R.rectz, count=R.rectx*R.recty;
- while (--count) zbuf[count] = 0x7fffffff;
- cout << "Zbuffer allocated" << endl;
- }
+ unsigned int *zbuf=R.rectz;
+ count = R.rectx*R.recty;
+ while (--count) zbuf[count] = 0x7fffffff;
+ cout << "Zbuffer initialized" << endl;
+ // no need to fill ftot
+
return true;
}
@@ -1690,30 +1688,41 @@ bool yafrayPluginRender_t::writeWorld()
#include "RE_callbacks.h"
-bool blenderYafrayOutput_t::putPixel(int x, int y,const yafray::color_t &c,
- yafray::CFLOAT alpha,yafray::PFLOAT depth)
+bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
+ yafray::CFLOAT alpha, yafray::PFLOAT depth)
{
- unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
- int temp=(int)(c.R*255.0+0.5);
- if(temp>255) temp=255;
- bpt[4*x]=temp;
- temp=(int)(c.G*255.0+0.5);
- if(temp>255) temp=255;
- bpt[4*x+1]=temp;
- temp=(int)(c.B*255.0+0.5);
- if(temp>255) temp=255;
- bpt[4*x+2]=temp;
- temp=(int)(alpha*255.0+0.5);
- if(temp>255) temp=255;
- bpt[4*x+3]=temp;
+ unsigned int px = ((R.recty-1)-y)*R.rectx;
+ unsigned char* bpt = (unsigned char*)R.rectot + (px<<2);
+ int x4 = x<<2;
+ int temp = (int)(c.R*255.f+0.5f);
+ if (temp>255) temp=255;
+ bpt[x4] = temp;
+ temp=(int)(c.G*255.f+0.5f);
+ if (temp>255) temp=255;
+ bpt[x4+1] = temp;
+ temp=(int)(c.B*255.f+0.5f);
+ if (temp>255) temp=255;
+ bpt[x4+2] = temp;
+ temp=(int)(alpha*255.f+0.5f);
+ if (temp>255) temp=255;
+ bpt[x4+3] = temp;
+
+ // float buffer
+ if ((R.r.mode & R_FBUF) && R.rectftot) {
+ float* fpt = R.rectftot + (px<<2);
+ fpt[x4] = c.R;
+ fpt[x4+1] = c.G;
+ fpt[x4+2] = c.B;
+ fpt[x4+3] = alpha;
+ }
// depth values
- unsigned int* zbuf = R.rectz + ((R.recty-1)-y)*R.rectx;
+ unsigned int* zbuf = R.rectz + px;
depth -= R.near;
float mz = R.far - R.near;
if (depth<0) depth=0; else if (depth>mz) depth=mz;
- if (mz!=0.f) mz = 1.f/mz;
- zbuf[x] = (unsigned int)(depth*mz*2147483647.f);
+ if (mz!=0.f) mz = 2147483647.f/mz;
+ zbuf[x] = (unsigned int)(depth*mz);
out++;
if(out==4096)