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Diffstat (limited to 'source/blender/yafray/intern/export_Plugin.cpp')
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp1990
1 files changed, 0 insertions, 1990 deletions
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
deleted file mode 100644
index 9d537f18667..00000000000
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ /dev/null
@@ -1,1990 +0,0 @@
-#include "export_Plugin.h"
-
-#include <math.h>
-
-#include <cstring>
-
-using namespace std;
-
-
-#ifdef WIN32
-#define WIN32_SKIP_HKEY_PROTECTION
-#include "BLI_winstuff.h"
-
-#ifndef FILE_MAXDIR
-#define FILE_MAXDIR 160
-#endif
-
-#ifndef FILE_MAXFILE
-#define FILE_MAXFILE 80
-#endif
-
-
-static string find_path()
-{
- HKEY hkey;
- DWORD dwType, dwSize;
-
- if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
- {
- dwType = REG_EXPAND_SZ;
- dwSize = MAX_PATH;
- DWORD dwStat;
-
- char *pInstallDir=new char[MAX_PATH];
-
- dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
- NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
-
- if (dwStat == NO_ERROR)
- {
- string res=pInstallDir;
- delete [] pInstallDir;
- return res;
- }
- else
- cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
- delete [] pInstallDir;
-
- RegCloseKey(hkey);
- }
- else
- cout << "Couldn't FIND registry key for yafray, is it installed?\n";
-
- return string("");
-
-}
-
-static int createDir(char* name)
-{
- if (BLI_exists(name))
- return 2; //exists
- if (CreateDirectory((LPCTSTR)(name), NULL)) {
- cout << "Directory: " << name << " created\n";
- return 1; // created
- }
- else {
- cout << "Could not create directory: " << name << endl;
- return 0; // fail
- }
-}
-
-extern "C" { extern char bprogname[]; }
-
-// add drive character if not in path string, using blender executable location as reference
-static void addDrive(string &path)
-{
- size_t sp = path.find_first_of(":");
- if (sp==-1) {
- string blpath = bprogname;
- sp = blpath.find_first_of(":");
- if (sp!=-1) path = blpath.substr(0, sp+1) + path;
- }
-}
-
-#else
-
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <sys/wait.h>
-#include <signal.h>
-#include <stdlib.h>
-#include <unistd.h>
-#endif
-
-static string YafrayPath()
-{
-#ifdef WIN32
- string path=find_path();
- return path;
-#else
- static const char *alternative[]=
- {
- "/usr/local/lib/",
-#ifdef __x86_64__
- "/usr/lib64/",
-#endif
- "/usr/lib/",
- NULL
- };
-
- for(int i=0;alternative[i]!=NULL;++i)
- {
- string fp = string(alternative[i]) + "libyafrayplugin.so";
- struct stat st;
- if (stat(fp.c_str(), &st)<0) continue;
- if (st.st_mode & S_IROTH) return fp;
- }
- return "";
-#endif
-}
-
-static string YafrayPluginPath()
-{
-#ifdef WIN32
- return find_path()+"\\plugins";
-#else
- static const char *alternative[]=
- {
- "/usr/local/lib/yafray",
-#ifdef __x86_64__
- "/usr/lib64/yafray",
-#endif
- "/usr/lib/yafray",
- NULL
- };
-
- for(int i=0;alternative[i]!=NULL;++i)
- {
- struct stat st;
- if (stat(alternative[i], &st)<0) continue;
- if (S_ISDIR(st.st_mode) && (st.st_mode & S_IXOTH)) return alternative[i];
- }
- return "";
-#endif
-}
-
-
-
-yafrayPluginRender_t::~yafrayPluginRender_t()
-{
- if (yafrayGate!=NULL) delete yafrayGate;
- if (handle!=NULL) PIL_dynlib_close(handle);
-#ifdef WIN32
- if (corehandle!=NULL) PIL_dynlib_close(corehandle);
-#endif
-}
-
-bool yafrayPluginRender_t::initExport()
-{
- // bug #1897: when forcing render without yafray present, handle can be valid,
- // but find_symbol might have failed, trying second time will crash.
- // So make sure plugin loaded correctly and only get handle once.
- if ((!plugin_loaded) || (handle==NULL))
- {
- string location = YafrayPath();
-#ifdef WIN32
- /* Win 32 loader cannot find needed libs in yafray dir, so we have to load them
- * by hand. This could be fixed using setdlldirectory function, but it is not
- * available in all win32 versions
- */
- corehandle = PIL_dynlib_open((char *)(location + "\\yafraycore.dll").c_str());
- if (corehandle==NULL)
- {
- char *err = PIL_dynlib_get_error_as_string(corehandle);
- if (err) cerr << "Error loading yafray plugin: " << err << endl;
- else cerr << "Error loading yafray plugin: Unknown." << endl;
- return false;
- }
- location += "\\yafrayplugin.dll";
-#endif
-
- if (handle==NULL) {
- handle = PIL_dynlib_open((char *)location.c_str());
- if (handle==NULL)
- {
- cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
- return false;
- }
- }
- yafray::yafrayConstructor *constructor;
- constructor = (yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle, (char*)YAFRAY_SYMBOL);
- if (constructor==NULL)
- {
- cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
- return false;
- }
- yafrayGate = constructor(re->r.threads, YafrayPluginPath());
-
- cout << "YafRay plugin loaded" << endl;
- plugin_loaded = true;
- }
-
- return true;
-}
-
-bool yafrayPluginRender_t::writeRender()
-{
- yafray::paramMap_t params;
- params["camera_name"]=yafray::parameter_t("MAINCAM");
- params["raydepth"]=yafray::parameter_t((float)re->r.YF_raydepth);
- params["gamma"]=yafray::parameter_t(re->r.YF_gamma);
- params["exposure"]=yafray::parameter_t(re->r.YF_exposure);
- if (re->r.YF_AA)
- {
- params["AA_passes"] = yafray::parameter_t((int)re->r.YF_AApasses);
- params["AA_minsamples"] = yafray::parameter_t(re->r.YF_AAsamples);
- params["AA_pixelwidth"] = yafray::parameter_t(re->r.YF_AApixelsize);
- params["AA_threshold"] = yafray::parameter_t(re->r.YF_AAthreshold);
- }
- else
- {
- // removed the default AA settings for midquality GI, better leave it to user
- if ((re->r.mode & R_OSA) && (re->r.osa))
- {
- params["AA_passes"] = yafray::parameter_t((re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1);
- params["AA_minsamples"] = yafray::parameter_t((re->r.osa & 3)==0 ? 4 : re->r.osa);
- }
- else
- {
- params["AA_passes"] = yafray::parameter_t(0);
- params["AA_minsamples"] = yafray::parameter_t(1);
- }
- params["AA_pixelwidth"] = yafray::parameter_t(1.5);
- params["AA_threshold"] = yafray::parameter_t(0.05f);
- }
- if (re->r.mode & R_BORDER)
- {
- params["border_xmin"] = yafray::parameter_t(2.f*re->r.border.xmin - 1.f);
- params["border_xmax"] = yafray::parameter_t(2.f*re->r.border.xmax - 1.f);
- params["border_ymin"] = yafray::parameter_t(2.f*re->r.border.ymin - 1.f);
- params["border_ymax"] = yafray::parameter_t(2.f*re->r.border.ymax - 1.f);
- }
- if (hasworld) {
- World *world = re->scene->world;
- if (world->mode & WO_MIST) {
- // basic fog
- float fd = world->mistdist;
- if (fd>0) fd=1.f/fd; else fd=1;
- params["fog_density"] = yafray::parameter_t(fd);
- params["fog_color"] = yafray::parameter_t(yafray::color_t(world->horr, world->horg, world->horb));
- }
- params["background_name"] = yafray::parameter_t("world_background");
- }
- params["bias"] = yafray::parameter_t(re->r.YF_raybias);
- params["clamp_rgb"] = yafray::parameter_t((re->r.YF_clamprgb==0) ? "on" : "off");
- // lynx request
- params["threads"] = yafray::parameter_t((int)re->r.threads);
- blenderYafrayOutput_t output(re);
- yafrayGate->render(params, output);
- cout << "render finished" << endl;
- yafrayGate->clear();
- return true;
-}
-
-bool yafrayPluginRender_t::finishExport()
-{
- return true;
-}
-
-
-// displayImage() not for plugin, see putPixel() below
-
-#ifdef WIN32
-#define MAXPATHLEN MAX_PATH
-#else
-#include <sys/param.h>
-#endif
-static void adjustPath(string &path)
-{
- // if relative, expand to full path
- char cpath[MAXPATHLEN];
- strcpy(cpath, path.c_str());
- BLI_convertstringcode(cpath, G.sce);
- path = cpath;
-#ifdef WIN32
- // add drive char if not there
- addDrive(path);
-#endif
-}
-
-
-static string noise2string(short nbtype)
-{
- switch (nbtype) {
- case TEX_BLENDER:
- return "blender";
- case TEX_STDPERLIN:
- return "stdperlin";
- case TEX_VORONOI_F1:
- return "voronoi_f1";
- case TEX_VORONOI_F2:
- return "voronoi_f2";
- case TEX_VORONOI_F3:
- return "voronoi_f3";
- case TEX_VORONOI_F4:
- return "voronoi_f4";
- case TEX_VORONOI_F2F1:
- return "voronoi_f2f1";
- case TEX_VORONOI_CRACKLE:
- return "voronoi_crackle";
- case TEX_CELLNOISE:
- return "cellnoise";
- default:
- case TEX_NEWPERLIN:
- return "newperlin";
- }
-}
-
-void yafrayPluginRender_t::writeTextures()
-{
- // used to keep track of images already written
- // (to avoid duplicates if also in imagetex for material TexFace texture)
- set<Image*> dupimg;
-
- yafray::paramMap_t params;
- list<yafray::paramMap_t> lparams;
- for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
- blendtex!=used_textures.end();++blendtex)
- {
- lparams.clear();
- params.clear();
-
- MTex* mtex = blendtex->second;
- Tex* tex = mtex->tex;
- // name is image name instead of texture name when type is image (see TEX_IMAGE case below)
- // (done because of possible combinations of 'TexFace' images and regular image textures, to avoid duplicates)
- if (tex->type!=TEX_IMAGE) params["name"] = yafray::parameter_t(blendtex->first);
-
- float nsz = tex->noisesize;
- if (nsz!=0.f) nsz=1.f/nsz;
-
- // noisebasis type
- string ntype = noise2string(tex->noisebasis);
- string ts, hardnoise=(tex->noisetype==TEX_NOISESOFT) ? "off" : "on";
-
- switch (tex->type) {
- case TEX_STUCCI:
- // stucci is clouds as bump, only difference is an extra parameter to handle wall in/out
- // turbulence value is not used, so for large values will not match well
- case TEX_CLOUDS: {
- params["type"] = yafray::parameter_t("clouds");
- params["size"] = yafray::parameter_t(nsz);
- params["hard"] = yafray::parameter_t(hardnoise);
- if (tex->type==TEX_STUCCI) {
- if (tex->stype==1)
- ts = "positive";
- else if (tex->stype==2)
- ts = "negative";
- else ts = "none";
- params["bias"] = yafray::parameter_t(ts);
- params["depth"] = yafray::parameter_t(0); // for stucci always 0
- }
- else params["depth"] = yafray::parameter_t(tex->noisedepth);
- params["color_type"] = yafray::parameter_t(tex->stype);
- params["noise_type"] = yafray::parameter_t(ntype);
- break;
- }
- case TEX_WOOD:
- {
- params["type"] = yafray::parameter_t("wood");
- // blender does not use depth value for wood, always 0
- params["depth"] = yafray::parameter_t(0);
- float turb = (tex->stype<2) ? 0.0 : tex->turbul;
- params["turbulence"] = yafray::parameter_t(turb);
- params["size"] = yafray::parameter_t(nsz);
- params["hard"] = yafray::parameter_t(hardnoise);
- ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
- params["wood_type"] = yafray::parameter_t(ts);
- params["noise_type"] = yafray::parameter_t(ntype);
- // shape parameter, for some reason noisebasis2 is used...
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- params["shape"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_MARBLE:
- {
- params["type"] = yafray::parameter_t("marble");
- params["depth"] = yafray::parameter_t(tex->noisedepth);
- params["turbulence"] = yafray::parameter_t(tex->turbul);
- params["size"] = yafray::parameter_t(nsz);
- params["hard"] = yafray::parameter_t(hardnoise);
- params["sharpness"] = yafray::parameter_t((float)(1<<tex->stype));
- params["noise_type"] = yafray::parameter_t(ntype);
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- params["shape"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_VORONOI:
- {
- params["type"] = yafray::parameter_t("voronoi");
- ts = "int";
- if (tex->vn_coltype==1)
- ts = "col1";
- else if (tex->vn_coltype==2)
- ts = "col2";
- else if (tex->vn_coltype==3)
- ts = "col3";
- params["color_type"] = yafray::parameter_t(ts);
- params["weight1"] = yafray::parameter_t(tex->vn_w1);
- params["weight2"] = yafray::parameter_t(tex->vn_w2);
- params["weight3"] = yafray::parameter_t(tex->vn_w3);
- params["weight4"] = yafray::parameter_t(tex->vn_w4);
- params["mk_exponent"] = yafray::parameter_t(tex->vn_mexp);
- params["intensity"] = yafray::parameter_t(tex->ns_outscale);
- params["size"] = yafray::parameter_t(nsz);
- ts = "actual";
- if (tex->vn_distm==TEX_DISTANCE_SQUARED)
- ts = "squared";
- else if (tex->vn_distm==TEX_MANHATTAN)
- ts = "manhattan";
- else if (tex->vn_distm==TEX_CHEBYCHEV)
- ts = "chebychev";
- else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
- ts = "minkovsky_half";
- else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
- ts = "minkovsky_four";
- else if (tex->vn_distm==TEX_MINKOVSKY)
- ts = "minkovsky";
- params["distance_metric"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_MUSGRAVE:
- {
- params["type"] = yafray::parameter_t("musgrave");
- switch (tex->stype) {
- case TEX_MFRACTAL:
- ts = "multifractal";
- break;
- case TEX_RIDGEDMF:
- ts = "ridgedmf";
- break;
- case TEX_HYBRIDMF:
- ts = "hybridmf";
- break;
- case TEX_HTERRAIN:
- ts = "heteroterrain";
- break;
- default:
- case TEX_FBM:
- ts = "fBm";
- }
- params["musgrave_type"] = yafray::parameter_t(ts);
- params["noise_type"] = yafray::parameter_t(ntype);
- params["H"] = yafray::parameter_t(tex->mg_H);
- params["lacunarity"] = yafray::parameter_t(tex->mg_lacunarity);
- params["octaves"] = yafray::parameter_t(tex->mg_octaves);
- if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
- params["offset"] = yafray::parameter_t(tex->mg_offset);
- if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
- params["gain"] = yafray::parameter_t(tex->mg_gain);
- }
- params["size"] = yafray::parameter_t(nsz);
- params["intensity"] = yafray::parameter_t(tex->ns_outscale);
- break;
- }
- case TEX_DISTNOISE:
- {
- params["type"] = yafray::parameter_t("distorted_noise");
- params["distort"] = yafray::parameter_t(tex->dist_amount);
- params["size"] = yafray::parameter_t(nsz);
- params["noise_type1"] = yafray::parameter_t(ntype);
- params["noise_type2"] = yafray::parameter_t(noise2string(tex->noisebasis2));
- break;
- }
- case TEX_BLEND:
- {
- params["type"] = yafray::parameter_t("gradient");
- switch (tex->stype) {
- case 1: ts="quadratic"; break;
- case 2: ts="cubic"; break;
- case 3: ts="diagonal"; break;
- case 4: ts="sphere"; break;
- case 5: ts="halo"; break;
- default:
- case 0: ts="linear"; break;
- }
- params["gradient_type"] = yafray::parameter_t(ts);
- if (tex->flag & TEX_FLIPBLEND) ts="on"; else ts="off";
- params["flip_xy"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_NOISE:
- {
- params["type"] = yafray::parameter_t("random_noise");
- params["depth"] = yafray::parameter_t(tex->noisedepth);
- break;
- }
- case TEX_IMAGE:
- {
- Image* ima = tex->ima;
- if (ima) {
- // remember image to avoid duplicates later if also in imagetex
- // (formerly done by removing from imagetex, but need image/material link)
- dupimg.insert(ima);
- params["type"] = yafray::parameter_t("image");
- params["name"] = yafray::parameter_t(ima->id.name);
- string texpath = ima->name;
- adjustPath(texpath);
- params["filename"] = yafray::parameter_t(texpath);
- params["interpolate"] = yafray::parameter_t((tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
- }
- break;
- }
- default:
- cout << "Unsupported texture type\n";
- }
- yafrayGate->addShader(params, lparams);
-
- // colorbands
- if (tex->flag & TEX_COLORBAND)
- {
- ColorBand* cb = tex->coba;
- if (cb)
- {
- lparams.clear();
- params.clear();
- params["type"] = yafray::parameter_t("colorband");
- params["name"] = yafray::parameter_t(blendtex->first + "_coba");
- params["input"] = yafray::parameter_t(blendtex->first);
- for (int i=0;i<cb->tot;i++)
- {
- yafray::paramMap_t mparams;
- mparams["value"] = yafray::parameter_t(cb->data[i].pos);
- mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
- cb->data[i].g,
- cb->data[i].b,
- cb->data[i].a));
- lparams.push_back(mparams);
- }
- yafrayGate->addShader(params, lparams);
- }
- }
-
- }
-
- // If used, textures for the material 'TexFace' case
- if (!imagetex.empty()) {
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
- // skip if already written above
- if (dupimg.find(imgtex->first)==dupimg.end()) {
- lparams.clear();
- params.clear();
- params["name"] = yafray::parameter_t(imgtex->first->id.name);
- params["type"] = yafray::parameter_t("image");
- string texpath(imgtex->first->name);
- adjustPath(texpath);
- params["filename"] = yafray::parameter_t(texpath);
- yafrayGate->addShader(params, lparams);
- }
- }
- }
-
-}
-
-
-void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
-{
- yafray::paramMap_t params;
- list<yafray::paramMap_t> lparams;
-
- // if material has ramps, export colorbands first
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- // both colorbands without input shader
- ColorBand* cb = matr->ramp_col;
- if ((matr->mode & MA_RAMP_COL) && (cb!=NULL))
- {
- params["type"] = yafray::parameter_t("colorband");
- params["name"] = yafray::parameter_t(shader_name+"_difframp");
- for (int i=0;i<cb->tot;i++) {
- yafray::paramMap_t mparams;
- mparams["value"] = yafray::parameter_t(cb->data[i].pos);
- mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r, cb->data[i].g, cb->data[i].b, cb->data[i].a));
- lparams.push_back(mparams);
- }
- yafrayGate->addShader(params, lparams);
- }
- cb = matr->ramp_spec;
- if ((matr->mode & MA_RAMP_SPEC) && (cb!=NULL))
- {
- lparams.clear();
- params.clear();
- params["type"] = yafray::parameter_t("colorband");
- params["name"] = yafray::parameter_t(shader_name+"_specramp");
- for (int i=0;i<cb->tot;i++) {
- yafray::paramMap_t mparams;
- mparams["value"] = yafray::parameter_t(cb->data[i].pos);
- mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r, cb->data[i].g, cb->data[i].b, cb->data[i].a));
- lparams.push_back(mparams);
- }
- yafrayGate->addShader(params, lparams);
- }
- lparams.clear();
- params.clear();
- }
-
- params["type"] = yafray::parameter_t("blendershader");
- params["name"] = yafray::parameter_t(shader_name);
- params["color"] = yafray::parameter_t(yafray::color_t(matr->r, matr->g, matr->b));
- float sr=matr->specr, sg=matr->specg, sb=matr->specb;
- if (matr->spec_shader==MA_SPEC_WARDISO) {
- // ........
- sr /= M_PI;
- sg /= M_PI;
- sb /= M_PI;
- }
- params["specular_color"] = yafray::parameter_t(yafray::color_t(sr, sg, sb));
- params["mirror_color"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
- params["diffuse_reflect"] = yafray::parameter_t(matr->ref);
- params["specular_amount"] = yafray::parameter_t(matr->spec);
- params["alpha"] = yafray::parameter_t(matr->alpha);
-
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
-
- // reflection/refraction
- if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
- params["IOR"] = yafray::parameter_t(matr->ang);
-
- if (matr->mode & MA_RAYMIRROR)
- {
- // Sofar yafray's min_refle parameter (which misleadingly actually controls fresnel reflection offset)
- // has been mapped to Blender's ray_mirror parameter.
- // This causes it be be misinterpreted and misused as a reflection amount control however.
- // Besides that, it also causes extra complications for the yafray Blendershader.
- // So added an actual amount of reflection parameter instead, and another
- // extra parameter 'frsOfs' to actually control fresnel offset (re-uses Blender fresnel_mir_i param).
- params["reflect"] = yafray::parameter_t("on");
- params["reflect_amount"] = yafray::parameter_t(matr->ray_mirror);
- float fo = 1.f-(matr->fresnel_mir_i-1.f)*0.25f; // blender param range [1,5], also here reversed (1 in Blender -> no fresnel)
- params["fresnel_offset"] = yafray::parameter_t(fo);
-
- // for backward compatibility, also add old 'reflected' parameter, copy of mirror_color
- params["reflected"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
- // same for 'min_refle' param. Instead of the ray_mirror parameter that was used before, since now
- // the parameter's function is taken over by the fresnel offset parameter, use that instead.
- params["min_refle"] = yafray::parameter_t(fo);
-
- }
-
- if (matr->mode & MA_RAYTRANSP)
- {
- params["refract"] = yafray::parameter_t("on");
- params["transmit_filter"] = yafray::parameter_t(matr->filter);
- // tir on by default
- params["tir"] = yafray::parameter_t("on");
-
- // transmit absorption color
- // to make things easier(?) for user it now specifies the actual color at 1 unit / YF_dscale of distance
- const float maxlog = -log(1e-38);
- float ar = (matr->YF_ar>0) ? -log(matr->YF_ar) : maxlog;
- float ag = (matr->YF_ag>0) ? -log(matr->YF_ag) : maxlog;
- float ab = (matr->YF_ab>0) ? -log(matr->YF_ab) : maxlog;
- float sc = matr->YF_dscale;
- if (sc!=0.f) sc=1.f/sc;
- params["absorption"] = yafray::parameter_t(yafray::color_t(ar*sc, ag*sc, ab*sc));
- // dispersion
- params["dispersion_power"] = yafray::parameter_t(matr->YF_dpwr);
- params["dispersion_samples"] = yafray::parameter_t(matr->YF_dsmp);
- params["dispersion_jitter"] = yafray::parameter_t(matr->YF_djit ? "on" : "off");
-
- // for backward compatibility, also add old 'transmitted' parameter, copy of 'color' * (1-alpha)
- float na = 1.f-matr->alpha;
- params["transmitted"] = yafray::parameter_t(yafray::color_t(matr->r*na, matr->g*na, matr->b*na));
- }
-
- string Mmode = "";
- if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
- if (matr->mode & MA_SHADOW) Mmode += " shadow";
- if (matr->mode & MA_SHLESS) Mmode += " shadeless";
- if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
- if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
- if (matr->mode & MA_ZTRA) Mmode += " ztransp";
- if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
- if (Mmode!="") params["matmodes"] = yafray::parameter_t(Mmode);
-
- // diffuse & specular brdf, lambert/cooktorr defaults
- // diffuse
- if (matr->diff_shader==MA_DIFF_ORENNAYAR) {
- params["diffuse_brdf"] = yafray::parameter_t("oren_nayar");
- params["roughness"] = yafray::parameter_t(matr->roughness);
- }
- else if (matr->diff_shader==MA_DIFF_TOON) {
- params["diffuse_brdf"] = yafray::parameter_t("toon");
- params["toondiffuse_size"] = yafray::parameter_t(matr->param[0]);
- params["toondiffuse_smooth"] = yafray::parameter_t(matr->param[1]);
- }
- else if (matr->diff_shader==MA_DIFF_MINNAERT) {
- params["diffuse_brdf"] = yafray::parameter_t("minnaert");
- params["darkening"] = yafray::parameter_t(matr->darkness);
- }
- else params["diffuse_brdf"] = yafray::parameter_t("lambert");
- // specular
- if (matr->spec_shader==MA_SPEC_PHONG) {
- params["specular_brdf"] = yafray::parameter_t("phong");
- params["hard"] = yafray::parameter_t(matr->har);
- }
- else if (matr->spec_shader==MA_SPEC_BLINN) {
- params["specular_brdf"] = yafray::parameter_t("blinn");
- params["blinn_ior"] = yafray::parameter_t(matr->refrac);
- params["hard"] = yafray::parameter_t(matr->har);
- }
- else if (matr->spec_shader==MA_SPEC_TOON) {
- params["specular_brdf"] = yafray::parameter_t("toon");
- params["toonspecular_size"] = yafray::parameter_t(matr->param[2]);
- params["toonspecular_smooth"] = yafray::parameter_t(matr->param[3]);
- }
- else if (matr->spec_shader==MA_SPEC_WARDISO) {
- params["specular_brdf"] = yafray::parameter_t("ward");
- params["u_roughness"] = yafray::parameter_t(matr->rms);
- params["v_roughness"] = yafray::parameter_t(matr->rms);
- }
- else {
- params["specular_brdf"] = yafray::parameter_t("blender_cooktorr");
- params["hard"] = yafray::parameter_t(matr->har);
- }
-
- // ramps, if used
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- const string rm_blend[9] = {"mix", "add", "mul", "sub", "screen", "divide", "difference", "darken", "lighten"};
- const string rm_mode[4] = {"shader", "energy", "normal", "result"};
- // diffuse
- if ((matr->mode & MA_RAMP_COL) && (matr->ramp_col!=NULL))
- {
- params["diffuse_ramp"] = yafray::parameter_t(shader_name+"_difframp");
- params["diffuse_ramp_mode"] = yafray::parameter_t(rm_mode[(int)matr->rampin_col]);
- params["diffuse_ramp_blend"] = yafray::parameter_t(rm_blend[(int)matr->rampblend_col]);
- params["diffuse_ramp_factor"] = yafray::parameter_t(matr->rampfac_col);
- }
- // specular
- if ((matr->mode & MA_RAMP_SPEC) && (matr->ramp_spec!=NULL)) {
- params["specular_ramp"] = yafray::parameter_t(shader_name+"_specramp");
- params["specular_ramp_mode"] = yafray::parameter_t(rm_mode[(int)matr->rampin_spec]);
- params["specular_ramp_blend"] = yafray::parameter_t(rm_blend[(int)matr->rampblend_spec]);
- params["specular_ramp_factor"] = yafray::parameter_t(matr->rampfac_spec);
- }
- }
-
- // modulators
- // first modulator is the texture of the face, if used (TexFace mode)
- if (facetexname.length()!=0) {
- yafray::paramMap_t mparams;
- mparams["input"] = yafray::parameter_t(facetexname);
- mparams["color"] = yafray::parameter_t(1);
- lparams.push_back(mparams);
- }
-
- for (int m2=0;m2<MAX_MTEX;m2++)
- {
- if (matr->septex & (1<<m2)) continue;// all active channels
- // ignore null mtex
- MTex* mtex = matr->mtex[m2];
- if (mtex==NULL) continue;
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end())
- {
- yafray::paramMap_t mparams;
- // when no facetex used, shader_name is created from original material name
- char temp[32];
- sprintf(temp,"_map%d", m2);
- if (facetexname.length()!=0)
- mparams["input"] = yafray::parameter_t(string(matr->id.name) + string(temp));
- else
- mparams["input"] = yafray::parameter_t(shader_name + temp);
-
- // blendtype, would have been nice if the order would have been the same as for ramps...
- const string blendtype[MTEX_NUM_BLENDTYPES] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen", "hue", "sat", "val", "color"};
- mparams["mode"] = yafray::parameter_t(blendtype[(int)mtex->blendtype]);
-
- // texture color (for use with MUL and/or no_rgb etc..)
- mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
- // texture contrast, brightness & color adjustment
- mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
- mparams["contrast"]=yafray::parameter_t(tex->contrast);
- mparams["brightness"]=yafray::parameter_t(tex->bright);
- // all texture flags now are switches, having the value 1 or -1 (negative option)
- // the negative option only used for the intensity modulation options.
-
- // material (diffuse) color, amount controlled by colfac (see below)
- if (mtex->mapto & MAP_COL)
- mparams["color"]=yafray::parameter_t(1.0);
- // bumpmapping
- if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
- {
- // for yafray, bump factor is negated (unless tex is stucci, not affected by 'Neg')
- // scaled down quite a bit
- float nf = mtex->norfac;
- if (tex->type!=TEX_STUCCI) nf *= -1.f;
- if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
- mparams["normal"] = yafray::parameter_t(nf/60.f);
- }
-
- // all blender texture modulation as switches, either 1 or -1 (negative state of button)
- // Csp, specular color modulation
- if (mtex->mapto & MAP_COLSPEC)
- mparams["colspec"] = yafray::parameter_t(1.0);
- // CMir, mirror color modulation
- if (mtex->mapto & MAP_COLMIR)
- mparams["colmir"] = yafray::parameter_t(1.0);
-
- // Ref, diffuse reflection amount modulation
- if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_REF) t = -1;
- mparams["difref"] = yafray::parameter_t(t);
- }
-
- // Spec, specular amount mod
- if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_SPEC) t = -1;
- mparams["specular"] = yafray::parameter_t(t);
- }
-
- // hardness modulation
- if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_HAR) t = -1;
- mparams["hard"] = yafray::parameter_t(t);
- }
-
- // alpha modulation
- if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_ALPHA) t = -1;
- mparams["alpha"] = yafray::parameter_t(t);
- }
-
- // emit modulation
- if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
- int t = 1;
- if (mtex->maptoneg & MAP_EMIT) t = -1;
- mparams["emit"] = yafray::parameter_t(t);
- }
-
- // raymir modulation
- if ((mtex->mapto & MAP_RAYMIRR) || (mtex->maptoneg & MAP_RAYMIRR)) {
- int t = 1;
- if (mtex->maptoneg & MAP_RAYMIRR) t = -1;
- mparams["raymir"] = yafray::parameter_t(t);
- }
-
- // texture flag, combination of strings
- string ts;
- if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
- ts = "";
- if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
- if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
- if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
- mparams["texflag"]=yafray::parameter_t(ts);
- }
-
- // colfac, controls amount of color modulation
- mparams["colfac"]=yafray::parameter_t(mtex->colfac);
- // def_var
- mparams["def_var"]=yafray::parameter_t(mtex->def_var);
- //varfac
- mparams["varfac"]=yafray::parameter_t(mtex->varfac);
-
- if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
- {
- ts = "";
- if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
- if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
- if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
- mparams["alpha_flag"] = yafray::parameter_t(ts);
- }
-
- // image as normalmap flag
- if (tex->imaflag & TEX_NORMALMAP) mparams["normalmap"] = yafray::parameter_t("on");
-
- lparams.push_back(mparams);
- }
- }
- yafrayGate->addShader(params, lparams);
-
-}
-
-// write all materials & modulators
-void yafrayPluginRender_t::writeMaterialsAndModulators()
-{
- // shaders/mappers for regular texture (or non-texture) mode
- // In case material has texface mode, and all faces have an image texture,
- // this shader will not be used, but still be written
- yafray::paramMap_t params;
- list<yafray::paramMap_t> lparams;
- for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
- blendmat!=used_materials.end();++blendmat)
- {
- Material* matr = blendmat->second;
- // mapper(s)
- for (int m=0;m<MAX_MTEX;m++)
- {
- if (matr->septex & (1<<m)) continue;// all active channels
- // ignore null mtex
- MTex* mtex = matr->mtex[m];
- if (mtex==NULL) continue;
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end())
- {
- params.clear(); //!!!
- lparams.clear();
- char temp[32];
- sprintf(temp, "_map%d", m);
- params["type"] = yafray::parameter_t("blendermapper");
- params["name"] = yafray::parameter_t(blendmat->first + string(temp));
- if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL) || (mtex->texco & TEXCO_NORM))
- {
- // For object, reflection & normal mapping, add the object matrix to the modulator,
- // as in LF script, use camera matrix if no object specified.
- // In this case this means the inverse of that matrix
- float texmat[4][4], itexmat[4][4];
- if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
- MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
- else // also for refl. map
- MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
- MTC_Mat4Invert(itexmat, texmat);
-#define flp yafray::parameter_t
- params["m00"]=flp(itexmat[0][0]); params["m01"]=flp(itexmat[1][0]);
- params["m02"]=flp(itexmat[2][0]); params["m03"]=flp(itexmat[3][0]);
- params["m10"]=flp(itexmat[0][1]); params["m11"]=flp(itexmat[1][1]);
- params["m12"]=flp(itexmat[2][1]); params["m13"]=flp(itexmat[3][1]);
- params["m20"]=flp(itexmat[0][2]); params["m21"]=flp(itexmat[1][2]);
- params["m22"]=flp(itexmat[2][2]); params["m23"]=flp(itexmat[3][2]);
- params["m30"]=flp(itexmat[0][3]); params["m31"]=flp(itexmat[1][3]);
- params["m32"]=flp(itexmat[2][3]); params["m33"]=flp(itexmat[3][3]);
-#undef flp
- }
- // use image name instead of texname when texture is image
- if ((tex->type==TEX_IMAGE) && tex->ima)
- params["input"] = yafray::parameter_t(tex->ima->id.name);
- else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
- params["input"] = yafray::parameter_t(mtexL->first + "_coba");
- else
- params["input"] = yafray::parameter_t(mtexL->first);
-
- // texture size
- params["sizex"] = yafray::parameter_t(mtex->size[0]);
- params["sizey"] = yafray::parameter_t(mtex->size[1]);
- params["sizez"] = yafray::parameter_t(mtex->size[2]);
-
- // texture offset
- params["ofsx"] = yafray::parameter_t(mtex->ofs[0]);
- params["ofsy"] = yafray::parameter_t(mtex->ofs[1]);
- params["ofsz"] = yafray::parameter_t(mtex->ofs[2]);
-
- // texture coordinates, have to disable 'sticky' in Blender
- if (mtex->texco & TEXCO_UV)
- params["texco"] = yafray::parameter_t("uv");
- else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
- // object mode is also set as global, but the object matrix
- // was specified above with <modulator..>
- params["texco"] = yafray::parameter_t("global");
- else if ((mtex->texco & TEXCO_ORCO) || (mtex->texco & TEXCO_STRAND))
- // orco flag now used for 'strand'-mapping as well, see mesh code
- params["texco"] = yafray::parameter_t("orco");
- else if (mtex->texco & TEXCO_WINDOW)
- params["texco"] = yafray::parameter_t("window");
- else if (mtex->texco & TEXCO_NORM)
- params["texco"] = yafray::parameter_t("normal");
- else if (mtex->texco & TEXCO_REFL)
- params["texco"] = yafray::parameter_t("reflect");
-
- // texture projection axes, both image & procedural
- string proj = "nxyz"; // 'n' for 'none'
- params["proj_x"] = yafray::parameter_t(string(1,proj[mtex->projx]));
- params["proj_y"] = yafray::parameter_t(string(1,proj[mtex->projy]));
- params["proj_z"] = yafray::parameter_t(string(1,proj[mtex->projz]));
-
- // texture mapping parameters only relevant to image type
- if (tex->type==TEX_IMAGE)
- {
- if (mtex->mapping==MTEX_FLAT)
- params["mapping"] = yafray::parameter_t("flat");
- else if (mtex->mapping==MTEX_CUBE)
- params["mapping"] = yafray::parameter_t("cube");
- else if (mtex->mapping==MTEX_TUBE)
- params["mapping"] = yafray::parameter_t("tube");
- else if (mtex->mapping==MTEX_SPHERE)
- params["mapping"] = yafray::parameter_t("sphere");
-
- // repeat
- params["xrepeat"] = yafray::parameter_t(tex->xrepeat);
- params["yrepeat"] = yafray::parameter_t(tex->yrepeat);
-
- // clipping
- if (tex->extend==TEX_EXTEND)
- params["clipping"] = yafray::parameter_t("extend");
- else if (tex->extend==TEX_CLIP)
- params["clipping"] = yafray::parameter_t("clip");
- else if (tex->extend==TEX_CLIPCUBE)
- params["clipping"] = yafray::parameter_t("clipcube");
- else if (tex->extend==TEX_CHECKER) {
- params["clipping"] = yafray::parameter_t("checker");
- string ts = "";
- if (tex->flag & TEX_CHECKER_ODD) ts += "odd";
- if (tex->flag & TEX_CHECKER_EVEN) ts += " even";
- params["checker_mode"] = yafray::parameter_t(ts);
- params["checker_dist"] = yafray::parameter_t(tex->checkerdist);
- }
- else
- params["clipping"] = yafray::parameter_t("repeat");
-
- // crop min/max
- params["cropmin_x"] = yafray::parameter_t(tex->cropxmin);
- params["cropmin_y"] = yafray::parameter_t(tex->cropymin);
- params["cropmax_x"] = yafray::parameter_t(tex->cropxmax);
- params["cropmax_y"] = yafray::parameter_t(tex->cropymax);
-
- // rot90 flag
- if (tex->imaflag & TEX_IMAROT)
- params["rot90"] = yafray::parameter_t("on");
- else
- params["rot90"] = yafray::parameter_t("off");
- }
- yafrayGate->addShader(params, lparams);
- }
- }
-
- // shader + modulators
- writeShader(blendmat->first, matr);
-
- }
-
- // write the mappers & shaders for the TexFace case
- if (!imagetex.empty()) {
- // Yafray doesn't have per-face-textures, only per-face-shaders,
- // so create as many mappers/shaders as the images used by the object
- params.clear();
- lparams.clear();
- int snum = 0;
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
-
- for (set<Material*>::const_iterator imgmat=imgtex->second.begin();
- imgmat!=imgtex->second.end();++imgmat)
- {
- Material* matr = *imgmat;
- // mapper
- params["type"] = yafray::parameter_t("blendermapper");
- char temp[32];
- sprintf(temp, "_ftmap%d", snum);
- params["name"] = yafray::parameter_t(string(matr->id.name) + string(temp));
- params["input"] = yafray::parameter_t(imgtex->first->id.name);
- // all yafray default settings, except for texco, so no need to set others
- params["texco"] = yafray::parameter_t("uv");
- yafrayGate->addShader(params, lparams);
-
- // shader, remember name, used later when writing per-face-shaders
- sprintf(temp, "_ftsha%d", snum);
- string shader_name = string(matr->id.name) + string(temp);
- imgtex_shader[string(matr->id.name) + string(imgtex->first->id.name)] = shader_name;
-
- sprintf(temp, "_ftmap%d", snum++);
- string facetexname = string(matr->id.name) + string(temp);
- writeShader(shader_name, matr, facetexname);
- }
-
- }
- }
-
-}
-
-void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, ObjectRen *obr, VlakRen *vlr, MTFace* uvc, bool comple)
-{
- if (uvc)
- {
- // tri uv split indices
- int ui1=0, ui2=1, ui3=2;
- if (vlr->flag & R_DIVIDE_24) {
- ui3++;
- if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
- }
- else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
- if (comple) {
- ui1 = (ui1+2) & 3;
- ui2 = (ui2+2) & 3;
- ui3 = (ui3+2) & 3;
- }
- uvcoords.push_back(uvc->uv[ui1][0]); uvcoords.push_back(1-uvc->uv[ui1][1]);
- uvcoords.push_back(uvc->uv[ui2][0]); uvcoords.push_back(1-uvc->uv[ui2][1]);
- uvcoords.push_back(uvc->uv[ui3][0]); uvcoords.push_back(1-uvc->uv[ui3][1]);
- }
- else
- {
- uvcoords.push_back(0); uvcoords.push_back(0);
- uvcoords.push_back(0); uvcoords.push_back(0);
- uvcoords.push_back(0); uvcoords.push_back(0);
- }
-}
-
-void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, ObjectRen *obr, VlakRen *vlr, bool comple)
-{
- MCol *mcol= RE_vlakren_get_mcol(obr, vlr, obr->actmcol, NULL, 0);
-
- if (mcol)
- {
- // tri vcol split indices
- int ui1=0, ui2=1, ui3=2;
- if (vlr->flag & R_DIVIDE_24) {
- ui3++;
- if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
- }
- else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
- if (comple) {
- ui1 = (ui1+2) & 3;
- ui2 = (ui2+2) & 3;
- ui3 = (ui3+2) & 3;
- }
- unsigned char* pt = reinterpret_cast<unsigned char*>(&mcol[ui1]);
- vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
- pt = reinterpret_cast<unsigned char*>(&mcol[ui2]);
- vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
- pt = reinterpret_cast<unsigned char*>(&mcol[ui3]);
- vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
- }
- else
- {
- vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
- vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
- vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
- }
-}
-
-void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
- vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
- map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
- int has_orco,bool has_uv)
-{
- Material* fmat = vlr->mat;
- bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
- string fmatname(fmat->id.name);
- // use name in imgtex_shader list if 'TexFace' enabled for this face material
- if (fmat->mode & MA_FACETEXTURE) {
- MTFace* tface = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
- if (tface) {
- Image* fimg = (Image*)tface->tpage;
- if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
- }
- }
- else if (fmatname.length()==0) fmatname = "blender_default";
- bool newmat=true;
- for(unsigned int i=0;i<shaders.size();++i)
- if(shaders[i]==fmatname)
- {
- newmat=false;
- faceshader.push_back(i);
- break;
- }
- if(newmat)
- {
- shaders.push_back(fmatname);
- faceshader.push_back(shaders.size()-1);
- }
-
- MTFace* uvc = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0); // possible uvcoords (v upside down)
- int idx1, idx2, idx3;
-
- idx1 = vert_idx.find(vlr->v1)->second;
- idx2 = vert_idx.find(vlr->v2)->second;
- idx3 = vert_idx.find(vlr->v3)->second;
-
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
-
- if(has_uv) genUVcoords(uvcoords, obr, vlr, uvc);
- if (EXPORT_VCOL) genVcol(vcol, obr, vlr);
-}
-
-void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
- vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
- map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
- int has_orco,bool has_uv)
-{
- Material* fmat = vlr->mat;
- bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
-
- faceshader.push_back(faceshader.back());
- MTFace* uvc = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0); // possible uvcoords (v upside down)
- int idx1, idx2, idx3;
- idx1 = vert_idx.find(vlr->v3)->second;
- idx2 = vert_idx.find(vlr->v4)->second;
- idx3 = vert_idx.find(vlr->v1)->second;
-
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
-
- if (has_uv) genUVcoords(uvcoords, obr, vlr, uvc, true);
- if (EXPORT_VCOL) genVcol(vcol, obr, vlr, true);
-}
-
-void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
- map<VertRen*, int> &vert_idx, ObjectRen *obr, VlakRen* vlr, int has_orco, Object* obj)
-{
- VertRen* ver;
- float tvec[3]; // for back2world transform
-
- // for deformed objects, object->imat is no longer valid,
- // so have to create inverse render matrix ourselves here
- float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
-
- if (vert_idx.find(vlr->v1)==vert_idx.end())
- {
- vert_idx[vlr->v1] = vidx++;
- ver = vlr->v1;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
- if (vert_idx.find(vlr->v2)==vert_idx.end())
- {
- vert_idx[vlr->v2] = vidx++;
- ver = vlr->v2;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
- if (vert_idx.find(vlr->v3)==vert_idx.end())
- {
- vert_idx[vlr->v3] = vidx++;
- ver = vlr->v3;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
- if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
- {
- vert_idx[vlr->v4] = vidx++;
- ver = vlr->v4;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
-}
-
-void yafrayPluginRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
-{
- float mtr[4*4];
- mtr[0*4+0]=obmat[0][0]; mtr[0*4+1]=obmat[1][0]; mtr[0*4+2]=obmat[2][0]; mtr[0*4+3]=obmat[3][0];
- mtr[1*4+0]=obmat[0][1]; mtr[1*4+1]=obmat[1][1]; mtr[1*4+2]=obmat[2][1]; mtr[1*4+3]=obmat[3][1];
- mtr[2*4+0]=obmat[0][2]; mtr[2*4+1]=obmat[1][2]; mtr[2*4+2]=obmat[2][2]; mtr[2*4+3]=obmat[3][2];
- mtr[3*4+0]=obmat[0][3]; mtr[3*4+1]=obmat[1][3]; mtr[3*4+2]=obmat[2][3]; mtr[3*4+3]=obmat[3][3];
- yafrayGate->transformPush(mtr);
-
- VlakRen* face0 = VLR_list[0];
- Material* face0mat = face0->mat;
-
- bool castShadows = face0mat->mode & MA_TRACEBLE;
- float caus_IOR=1.0;
- yafray::color_t caus_tcolor(0.0, 0.0, 0.0), caus_rcolor(0.0, 0.0, 0.0);
- bool caus = (((face0->mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
- if (caus) {
- caus_IOR = face0mat->ang;
- float tr = 1.0-face0mat->alpha;
- caus_tcolor.set(face0mat->r*tr, face0mat->g*tr, face0mat->b*tr);
- tr = face0mat->ray_mirror;
- caus_rcolor.set(face0mat->mirr*tr, face0mat->mirg*tr, face0mat->mirb*tr);
- }
-
- // Export orco coords test.
- // Previously was done by checking orco pointer, however this can be non-null but still not initialized.
- // Test the rendermaterial texco flag instead.
- // update2: bug #3193 it seems it has changed again with the introduction of static 'hair' particles,
- // now it uses the vert pointer again as an extra test to make sure there are orco coords available
- int has_orco = 0;
- if (face0mat->texco & TEXCO_STRAND)
- has_orco = 1;
- else
- has_orco = (((face0mat->texco & TEXCO_ORCO)!=0) && (face0->v1->orco!=NULL)) ? 2 : 0;
-
- bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
- float sm_angle = 0.1f;
- if (obj->type==OB_MESH)
- {
- Mesh* mesh = (Mesh*)obj->data;
- if (mesh->flag & ME_AUTOSMOOTH) {
- sm_angle = mesh->smoothresh;
- no_auto = false;
- }
- }
- // this for non-mesh as well
- if (no_auto) {
- // no per face smooth flag in yafray, if AutoSmooth not used,
- // use smooth flag of the first face instead
- if (face0->flag & ME_SMOOTH) sm_angle=180;
- }
- vector<yafray::point3d_t> verts;
- vector<yafray::CFLOAT> vcol;
- // now all vertices
- map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
- int vidx = 0; // vertex index counter
- bool has_uv=false;
- for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
- fci!=VLR_list.end();++fci)
- {
- VlakRen* vlr = *fci;
- genVertices(verts, vidx, vert_idx, obr, vlr, has_orco, obj);
- if(RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0)) has_uv=true;
- }
- // all faces using the index list created above
- vector<int> faces;
- vector<string> shaders;
- vector<int> faceshader;
- vector<yafray::GFLOAT> uvcoords;
- for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
- fci2!=VLR_list.end();++fci2)
- {
- VlakRen* vlr = *fci2;
- genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, obr, vlr, has_orco, has_uv);
- if (vlr->v4)
- genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, obr, vlr, has_orco, has_uv);
- }
-
- // using the ObjectRen database, contruct a new name if object has a parent.
- // This is done to prevent name clashes (group/library link related)
- string obname(obj->id.name);
- // previous implementation, keep around, in case this is still useful
- //if (obj->id.flag & (LIB_EXTERN|LIB_INDIRECT))obname = "lib_" + obname;
- ObjectRen *obren;
- for (obren = static_cast<ObjectRen*>(re->objecttable.first);
- obren; obren=static_cast<ObjectRen*>(obren->next))
- {
- Object *db_ob = obren->ob, *db_par = obren->par;
- if (db_ob==obj)
- if ((db_ob!=NULL) && (db_par!=NULL)) {
- obname += "_" + string(db_par->id.name);
- break;
- }
- }
-
- yafrayGate->addObject_trimesh(obname, verts, faces, uvcoords, vcol,
- shaders, faceshader, sm_angle, castShadows, true, true, caus, has_orco,
- caus_rcolor, caus_tcolor, caus_IOR);
- yafrayGate->transformPop();
-}
-
-
-// write all objects
-void yafrayPluginRender_t::writeAllObjects()
-{
- // first all objects except dupliverts (and main instance object for dups)
- for (map<Object*, yafrayObjectRen >::const_iterator obi=all_objects.begin();
- obi!=all_objects.end(); ++obi)
- {
- // skip main duplivert object if in dupliMtx_list, written later
- Object* obj = obi->first;
- if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
- writeObject(obj, obi->second.obr, obi->second.faces, obj->obmat);
- }
-
- // Now all duplivert objects (if any) as instances of main object
- // The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
- // but is written here which all other duplis are instances of.
- float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
- for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
- dupMtx!=dupliMtx_list.end();++dupMtx) {
-
- // original inverse matrix, not actual matrix of object, but first duplivert.
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- obmat[i][j] = dupMtx->second[(i<<2)+j];
- MTC_Mat4Invert(imat, obmat);
-
- // first object written as normal (but with transform of first duplivert)
- Object* obj = dup_srcob[dupMtx->first];
- writeObject(obj, all_objects[obj].obr, all_objects[obj].faces, obmat);
-
- // all others instances of first
- for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
- { // number of 4x4 matrices
- // new mtx
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
-
- MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
-
- float mtr[4*4];
- mtr[0*4+0]=cmat[0][0]; mtr[0*4+1]=cmat[1][0]; mtr[0*4+2]=cmat[2][0]; mtr[0*4+3]=cmat[3][0];
- mtr[1*4+0]=cmat[0][1]; mtr[1*4+1]=cmat[1][1]; mtr[1*4+2]=cmat[2][1]; mtr[1*4+3]=cmat[3][1];
- mtr[2*4+0]=cmat[0][2]; mtr[2*4+1]=cmat[1][2]; mtr[2*4+2]=cmat[2][2]; mtr[2*4+3]=cmat[3][2];
- mtr[3*4+0]=cmat[0][3]; mtr[3*4+1]=cmat[1][3]; mtr[3*4+2]=cmat[2][3]; mtr[3*4+3]=cmat[3][3];
- yafrayGate->transformPush(mtr);
-
- // new name from original
- string name=(obj->id.name);
- char temp[16];
- sprintf(temp,"_dup%d",(curmtx>>4));
- name+=temp;
- yafrayGate->addObject_reference(name,obj->id.name);
- yafrayGate->transformPop();
- }
-
- }
-}
-
-void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
-{
- yafray::paramMap_t params;
-
- if (lamp->area_shape!=LA_AREA_SQUARE) return;
- float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
- float power=lamp->energy;
-
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
- params["type"]=yafray::parameter_t("arealight");
- char temp[16];
- sprintf(temp,"LAMP%d",num+1);
- params["name"]=yafray::parameter_t(temp);
- params["dummy"]=yafray::parameter_t(md);
- params["power"]=yafray::parameter_t(power);
- // samples not used for GI with photons, can still be exported, is ignored
- int psm=0, sm = lamp->ray_totsamp;
- if (sm>=25) psm = sm/5;
- params["samples"]=yafray::parameter_t(sm);
- params["psamples"]=yafray::parameter_t(psm);
-
- // transform area lamp coords back to world
- float lpco[4][3];
- MTC_cp3Float(a, lpco[0]);
- MTC_Mat4MulVecfl(iview, lpco[0]);
- MTC_cp3Float(b, lpco[1]);
- MTC_Mat4MulVecfl(iview, lpco[1]);
- MTC_cp3Float(c, lpco[2]);
- MTC_Mat4MulVecfl(iview, lpco[2]);
- MTC_cp3Float(d, lpco[3]);
- MTC_Mat4MulVecfl(iview, lpco[3]);
- params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
- params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
- params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
- params["d"] = yafray::parameter_t(yafray::point3d_t(lpco[3][0], lpco[3][1], lpco[3][2]));
-
- params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
- yafrayGate->addLight(params);
-}
-
-void yafrayPluginRender_t::writeLamps()
-{
- GroupObject *go;
- int i=0;
-
- // inver viewmatrix needed for back2world transform
- float iview[4][4];
- // re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
- // have to invert it here
- MTC_Mat4Invert(iview, re->viewmat);
-
- // all lamps
- for(go=(GroupObject *)re->lights.first; go; go= go->next, i++)
- {
- LampRen* lamp = (LampRen *)go->lampren;
-
- yafray::paramMap_t params;
- string type="";
-
- if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
-
- // TODO: add decay setting in yafray
- bool is_softL=false, is_sphereL=false;
- if (lamp->type==LA_LOCAL) {
- if (lamp->mode & LA_YF_SOFT) {
- // shadowmapped omnidirectional light
- params["type"] = yafray::parameter_t("softlight");
- is_softL = true;
- }
- else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
- // area sphere, only when ray shadows enabled and radius>0.0
- params["type"] = yafray::parameter_t("spherelight");
- is_sphereL = true;
- }
- else params["type"] = yafray::parameter_t("pointlight");
- params["glow_intensity"] = yafray::parameter_t(lamp->YF_glowint);
- params["glow_offset"] = yafray::parameter_t(lamp->YF_glowofs);
- params["glow_type"] = yafray::parameter_t(lamp->YF_glowtype);
- }
- else if (lamp->type==LA_SPOT)
- params["type"] = yafray::parameter_t("spotlight");
- else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
- params["type"] = yafray::parameter_t("sunlight");
- else if (lamp->type==LA_YF_PHOTON)
- params["type"] = yafray::parameter_t("photonlight");
- else {
- // possibly unknown type, ignore
- cout << "Unknown Blender lamp type: " << lamp->type << endl;
- continue;
- }
-
- //no name available here, create one
- char temp[16];
- sprintf(temp,"LAMP%d",i+1);
- params["name"] = yafray::parameter_t(temp);
-
- // color already premultiplied by energy, so only need distance here
- float pwr = 1; // default for sun/hemi, distance irrelevant
- if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
- if (lamp->mode & LA_SPHERE) {
- // best approx. as used in LFexport script (LF d.f.m. 4pi?)
- pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
- //decay = 2;
- }
- else {
- pwr = lamp->dist;
- //decay = 1;
- }
- }
-
- if (is_sphereL) {
- // 'dummy' mode for spherelight when used with gpm
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
- params["power"] = yafray::parameter_t(pwr);
- params["dummy"] = yafray::parameter_t(md);
- }
- else params["power"] = yafray::parameter_t(pwr);
-
- // cast_shadows flag not used with softlight, spherelight or photonlight
- if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
- string lpmode="off";
- // Blender hemilights exported as sunlights which might have shadow flag set
- // should have cast_shadows set to off (reported by varuag)
- if (lamp->type!=LA_HEMI) {
- if (re->r.mode & R_SHADOW) {
- // old bug was here since the yafray lamp settings panel was added,
- // blender spotlight shadbuf flag should be ignored, since it is not in the panel anymore
- if (lamp->mode & LA_SHAD_RAY) lpmode="on";
- }
- }
- params["cast_shadows"] = yafray::parameter_t(lpmode);
- }
-
- // spot specific stuff
- bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
- if (lamp->type==LA_SPOT) {
- // conversion already changed spotsize to cosine of half angle
- float ld = 1-lamp->spotsi; //convert back to blender slider setting
- if (ld!=0) ld = 1.f/ld;
- params["size"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
- params["blend"] = yafray::parameter_t(lamp->spotbl*ld);
- params["beam_falloff"] = yafray::parameter_t(2.0);
- // halo params
- if (has_halo) {
- params["halo"] = yafray::parameter_t("on");
- params["res"] = yafray::parameter_t(lamp->YF_bufsize);
- int hsmp = ((12-lamp->shadhalostep)*16)/12;
- hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
- // halo 'samples' now 'stepsize'
- // convert from old integer samples value to some reasonable stepsize
- params["stepsize"] = yafray::parameter_t(1.0/sqrt((float)hsmp));
- params["shadow_samples"] = yafray::parameter_t(lamp->samp*lamp->samp);
- params["halo_blur"] = yafray::parameter_t(0.0);
- params["shadow_blur"] = yafray::parameter_t(lamp->soft*0.01f);
- params["fog_density"] = yafray::parameter_t(lamp->haint*0.2f);
- }
- }
- else if (is_softL) {
- // softlight
- params["res"] = yafray::parameter_t(lamp->YF_bufsize);
- params["radius"] = yafray::parameter_t(lamp->soft);
- params["bias"] = yafray::parameter_t(lamp->bias);
- }
- else if (is_sphereL) {
- // spherelight
- int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
- if (sm>=25) psm = sm/5;
- params["radius"] = yafray::parameter_t(lamp->YF_ltradius);
- params["samples"] = yafray::parameter_t(sm);
- params["psamples"] = yafray::parameter_t(psm);
- params["qmc_method"] = yafray::parameter_t(1);
- }
- else if (lamp->type==LA_YF_PHOTON) {
- string qmc="off";
- if (lamp->YF_useqmc) qmc="on";
- params["photons"] = yafray::parameter_t(lamp->YF_numphotons);
- params["search"] = yafray::parameter_t(lamp->YF_numsearch);
- params["depth"] = yafray::parameter_t(lamp->YF_phdepth);
- params["use_QMC"] = yafray::parameter_t(qmc);
- params["angle"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
- float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
- params["fixedradius"] = yafray::parameter_t(lamp->YF_causticblur);
- params["cluster"] = yafray::parameter_t(cl);
- }
-
- // transform lamp co & vec back to world
- float lpco[3], lpvec[3];
- MTC_cp3Float(lamp->co, lpco);
- MTC_Mat4MulVecfl(iview, lpco);
- MTC_cp3Float(lamp->vec, lpvec);
- MTC_Mat4Mul3Vecfl(iview, lpvec);
-
- // position, (==-blendir for sun/hemi)
- if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
- params["from"] = yafray::parameter_t(yafray::point3d_t(-lpvec[0], -lpvec[1], -lpvec[2]));
- else
- params["from"] = yafray::parameter_t(yafray::point3d_t(lpco[0], lpco[1], lpco[2]));
- // 'to' for spot/photonlight, already calculated by Blender
- if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
- params["to"] = yafray::parameter_t(yafray::point3d_t(lpco[0] + lpvec[0],
- lpco[1] + lpvec[1],
- lpco[2] + lpvec[2]));
- if (has_halo) params["fog"] = yafray::parameter_t(yafray::color_t(1.0, 1.0, 1.0));
- }
-
- // color
- // rgb in LampRen is premultiplied by energy, power is compensated for that above
- params["color"] = yafray::parameter_t(yafray::color_t(lamp->r, lamp->g, lamp->b));
- yafrayGate->addLight(params);
- }
-}
-
-// write main camera
-void yafrayPluginRender_t::writeCamera()
-{
- yafray::paramMap_t params;
- params["name"]=yafray::parameter_t("MAINCAM");
- if (re->r.mode & R_ORTHO)
- params["type"] = yafray::parameter_t("ortho");
- else
- params["type"] = yafray::parameter_t("perspective");
-
- params["resx"] = yafray::parameter_t(re->winx);
- params["resy"] = yafray::parameter_t(re->winy);
-
- float f_aspect = 1;
- if ((re->winx * re->r.xasp) <= (re->winy * re->r.yasp))
- f_aspect = float(re->winx * re->r.xasp) / float(re->winy * re->r.yasp);
- params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
- // bug #4532, when field rendering is enabled, ycor is doubled
- if (re->r.mode & R_FIELDS)
- params["aspect_ratio"] = yafray::parameter_t(re->ycor * 0.5f);
- else
- params["aspect_ratio"] = yafray::parameter_t(re->ycor);
-
- // dof params, only valid for real camera
- float fdist = 1; // only changes for ortho
- if (maincam_obj->type==OB_CAMERA) {
- Camera* cam = (Camera*)maincam_obj->data;
- if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
- params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
- params["aperture"] = yafray::parameter_t(cam->YF_aperture);
- if (cam->flag & CAM_YF_NO_QMC)
- params["use_qmc"] = yafray::parameter_t("off");
- else
- params["use_qmc"] = yafray::parameter_t("on");
- // bokeh params
- string st = "disk1";
- if (cam->YF_bkhtype==1)
- st = "disk2";
- else if (cam->YF_bkhtype==2)
- st = "triangle";
- else if (cam->YF_bkhtype==3)
- st = "square";
- else if (cam->YF_bkhtype==4)
- st = "pentagon";
- else if (cam->YF_bkhtype==5)
- st = "hexagon";
- else if (cam->YF_bkhtype==6)
- st = "ring";
- params["bokeh_type"] = yafray::parameter_t(st);
- st = "uniform";
- if (cam->YF_bkhbias==1)
- st = "center";
- else if (cam->YF_bkhbias==2)
- st = "edge";
- params["bokeh_bias"] = yafray::parameter_t(st);
- params["bokeh_rotation"] = yafray::parameter_t(cam->YF_bkhrot);
- }
-
- params["from"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
- params["to"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2],
- maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2],
- maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2]));
- params["up"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0] + re->viewmat[0][1],
- maincam_obj->obmat[3][1] + re->viewmat[1][1],
- maincam_obj->obmat[3][2] + re->viewmat[2][1]));
-
- yafrayGate->addCamera(params);
-}
-
-void yafrayPluginRender_t::writeHemilight()
-{
- yafray::paramMap_t params;
- World *world = re->scene->world;
- bool fromAO = false;
- if (re->r.GIquality==6){
- // use Blender AO params is possible
- if (world==NULL) return;
- if ((world->mode & WO_AMB_OCC)==0) {
- // no AO, use default GIquality
- cout << "[Warning]: Can't use AO parameters\nNo ambient occlusion enabled, using default values instead" << endl;
- }
- else fromAO = true;
- }
- if (re->r.GIcache) {
- params["type"] = yafray::parameter_t("pathlight");
- params["name"] = yafray::parameter_t("path_LT");
- params["power"] = yafray::parameter_t(re->r.GIpower);
- params["mode"] = yafray::parameter_t("occlusion");
- params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
- if (fromAO) {
- // for AO, with cache, using range of 32*1 to 32*16 seems good enough
- params["samples"] = yafray::parameter_t(32*world->aosamp);
- params["maxdistance"] = yafray::parameter_t(world->aodist);
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 : params["samples"] = yafray::parameter_t(128); break;
- case 2 : params["samples"] = yafray::parameter_t(256); break;
- case 3 : params["samples"] = yafray::parameter_t(512); break;
- case 4 : params["samples"] = yafray::parameter_t(1024); break;
- case 5 : params["samples"] = yafray::parameter_t(2048); break;
- default: params["samples"] = yafray::parameter_t(256);
- }
- }
- params["cache"] = yafray::parameter_t("on");
- params["use_QMC"] = yafray::parameter_t("on");
- params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
- params["cache_size"] = yafray::parameter_t((2.0/float(re->winx))*re->r.GIpixelspersample);
- params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
- params["grid"] = yafray::parameter_t(82);
- params["search"] = yafray::parameter_t(35);
- }
- else {
- params["type"] = yafray::parameter_t("hemilight");
- params["name"] = yafray::parameter_t("hemi_LT");
- params["power"] = yafray::parameter_t(re->r.GIpower);
- if (fromAO) {
- // use minimum of 4 samples for lowest sample setting, single sample way too noisy
- params["samples"] = yafray::parameter_t(3 + world->aosamp*world->aosamp);
- params["maxdistance"] = yafray::parameter_t(world->aodist);
- params["use_QMC"] = yafray::parameter_t((world->aomode & WO_AORNDSMP) ? "off" : "on");
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 :
- case 2 : params["samples"]=yafray::parameter_t(16); break;
- case 3 : params["samples"]=yafray::parameter_t(36); break;
- case 4 : params["samples"]=yafray::parameter_t(64); break;
- case 5 : params["samples"]=yafray::parameter_t(128); break;
- default: params["samples"]=yafray::parameter_t(25);
- }
- }
- }
- yafrayGate->addLight(params);
-}
-
-void yafrayPluginRender_t::writePathlight()
-{
- if (re->r.GIphotons)
- {
- yafray::paramMap_t params;
- params["type"] = yafray::parameter_t("globalphotonlight");
- params["name"] = yafray::parameter_t("gpm");
- params["photons"] = yafray::parameter_t(re->r.GIphotoncount);
- params["radius"] = yafray::parameter_t(re->r.GIphotonradius);
- params["depth"] = yafray::parameter_t(((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1));
- params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
- params["search"] = yafray::parameter_t(re->r.GImixphotons);
- yafrayGate->addLight(params);
- }
- yafray::paramMap_t params;
- params["type"] = yafray::parameter_t("pathlight");
- params["name"] = yafray::parameter_t("path_LT");
- params["power"] = yafray::parameter_t(re->r.GIindirpower);
- params["depth"] = yafray::parameter_t(((re->r.GIphotons) ? 1 : re->r.GIdepth));
- params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
- if (re->r.GIdirect && re->r.GIphotons) params["direct"] = yafray::parameter_t("on");
- if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
- {
- switch (re->r.GIquality)
- {
- case 1 : params["samples"] = yafray::parameter_t(128); break;
- case 2 : params["samples"] = yafray::parameter_t(256); break;
- case 3 : params["samples"] = yafray::parameter_t(512); break;
- case 4 : params["samples"] = yafray::parameter_t(1024); break;
- case 5 : params["samples"] = yafray::parameter_t(2048); break;
- default: params["samples"] = yafray::parameter_t(256);
- }
- params["cache"] = yafray::parameter_t("on");
- params["use_QMC"] = yafray::parameter_t("on");
- params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
- params["cache_size"] = yafray::parameter_t((2.0/float(re->recty))*re->r.GIpixelspersample);
- params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
- params["grid"] = yafray::parameter_t(82);
- params["search"] = yafray::parameter_t(35);
- params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
- }
- else
- {
- switch (re->r.GIquality)
- {
- case 1 : params["samples"] = yafray::parameter_t(16); break;
- case 2 : params["samples"] = yafray::parameter_t(36); break;
- case 3 : params["samples"] = yafray::parameter_t(64); break;
- case 4 : params["samples"] = yafray::parameter_t(128); break;
- case 5 : params["samples"] = yafray::parameter_t(256); break;
- default: params["samples"] = yafray::parameter_t(25);
- }
- }
- yafrayGate->addLight(params);
-}
-
-bool yafrayPluginRender_t::writeWorld()
-{
- World *world = re->scene->world;
- if (re->r.GIquality!=0) {
- if (re->r.GImethod==1) {
- if (world==NULL) cout << "WARNING: need world background for skydome!\n";
- writeHemilight();
- }
- else if (re->r.GImethod==2) writePathlight();
- }
- if (world==NULL) return false;
-
- yafray::paramMap_t params;
- for (int i=0;i<MAX_MTEX;i++) {
- MTex* wtex = world->mtex[i];
- if (!wtex) continue;
- Image* wimg = wtex->tex->ima;
- // now always exports if image used as world texture (and 'Hori' mapping enabled)
- if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL) && (wtex->mapto & WOMAP_HORIZ)) {
- string wt_path = wimg->name;
- adjustPath(wt_path);
- params["type"] = yafray::parameter_t("image");
- params["name"] = yafray::parameter_t("world_background");
- // exposure_adjust not restricted to integer range anymore
- params["exposure_adjust"] = yafray::parameter_t(wtex->tex->bright-1.f);
- if (wtex->texco & TEXCO_ANGMAP)
- params["mapping"] = yafray::parameter_t("probe");
- else if (wtex->texco & TEXCO_H_SPHEREMAP) // in yafray full sphere
- params["mapping"] = yafray::parameter_t("sphere");
- else // assume 'tube' for anything else
- params["mapping"] = yafray::parameter_t("tube");
- params["filename"] = yafray::parameter_t(wt_path);
- params["interpolate"] = yafray::parameter_t((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
- if (wtex->tex->filtersize>1.f) params["prefilter"] = yafray::parameter_t("on");
- yafrayGate->addBackground(params);
- return true;
- }
- }
-
- params.clear();
- params["type"] = yafray::parameter_t("constant");
- params["name"] = yafray::parameter_t("world_background");
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- // (have to change method to init yafray vars in Blender)
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
- world->horg * bg_mult,
- world->horb * bg_mult));
- yafrayGate->addBackground(params);
- return true;
-}
-
-bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
- yafray::CFLOAT alpha, yafray::PFLOAT depth)
-{
- // XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects
- RenderResult rres;
- RE_GetResultImage(re, &rres);
- // rres.rectx, rres.recty is width/height
- // rres.rectf is float buffer, scanlines starting in bottom
- // rres.rectz is zbuffer, available when associated pass is set
-
- const unsigned int maxy = rres.recty-1;
-
- if (re->r.mode & R_BORDER) {
- // border render, blender renderwin is size of border region,
- // but yafray returns coords relative to full resolution
- x -= int(re->r.border.xmin * re->winx);
- y -= int((1.f-re->r.border.ymax) * re->winy);
- if ((x >= 0) && (x < re->rectx) && (y >= 0) && (y < re->recty))
- {
- const unsigned int px = rres.rectx*(maxy - y);
- // rgba
- float* fpt = rres.rectf + ((px + x) << 2);
- *fpt++ = c.R;
- *fpt++ = c.G;
- *fpt++ = c.B;
- *fpt = alpha;
- // depth values
- if (rres.rectz) rres.rectz[px + x] = depth;
- // to simplify things a bit, just do complete redraw here...
- out++;
- if ((out==4096) || ((x+y*re->rectx) == ((re->rectx-1)+(re->recty-1)*re->rectx))) {
- re->result->renlay = render_get_active_layer(re, re->result);
- re->display_draw(re->ddh, re->result, NULL);
- out = 0;
- }
- }
- if (re->test_break(re->tbh)) return false;
- return true;
- }
-
- const unsigned int px = (maxy - y)*rres.rectx;
-
- // rgba
- float* fpt = rres.rectf + ((px + x) << 2);
- *fpt++ = c.R;
- *fpt++ = c.G;
- *fpt++ = c.B;
- *fpt = alpha;
-
- // depth values
- if (rres.rectz) rres.rectz[px + x] = depth;
-
- // attempt to optimize drawing, by only drawing the tile currently rendered by yafray,
- // and not the entire display every time (blender has to to do float->char conversion),
- // but since the tile is not actually known, it has to be calculated from the coords.
- // not sure if it really makes all that much difference at all... unless rendering really large pictures
- // (renderwin.c also had to be adapted for this)
- // tile start & end coords
- const int txs = x & 0xffffffc0, tys = y & 0xffffffc0;
- int txe = txs + 63, tye = tys + 63;
- // tile border clip
- if (txe >= rres.rectx) txe = rres.rectx-1;
- if (tye >= rres.recty) tye = maxy;
- // draw tile if last pixel reached
- if ((y*rres.rectx + x) == (tye*rres.rectx + txe)) {
- re->result->renlay = render_get_active_layer(re, re->result);
- // note: ymin/ymax swapped here, img. upside down!
- rcti rt = {txs, txe+1, maxy-tye, ((tys==0) ? maxy : (rres.recty-tys))}; // !!! tys can be zero
- re->display_draw(re->ddh, re->result, &rt);
- }
-
- if (re->test_break(re->tbh)) return false;
- return true;
-}