diff options
Diffstat (limited to 'source/blender')
9 files changed, 59 insertions, 59 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl index 948392bd8ee..d8c8f22ed1c 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl @@ -6,24 +6,24 @@ #ifdef DOUBLE_MANIFOLD # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 6 +# define vert_len 6 # endif #else # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 6 +# define vert_len 6 # endif #endif #ifdef USE_INVOC_EXT -layout(triangles, invocations = invoc_ct) in; +layout(triangles, invocations = invoc_len) in; layout(triangle_strip, max_vertices = 3) out; #else layout(triangles) in; -layout(triangle_strip, max_vertices = vert_ct) out; +layout(triangle_strip, max_vertices = vert_len) out; #endif uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57); diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl index 5a31aa34932..7418f86a58e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl @@ -6,24 +6,24 @@ #ifdef DOUBLE_MANIFOLD # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 8 +# define vert_len 8 # endif #else # ifdef USE_INVOC_EXT -# define invoc_ct 1 +# define invoc_len 1 # else -# define vert_ct 4 +# define vert_len 4 # endif #endif #ifdef USE_INVOC_EXT -layout(lines_adjacency, invocations = invoc_ct) in; +layout(lines_adjacency, invocations = invoc_len) in; layout(triangle_strip, max_vertices = 4) out; #else layout(lines_adjacency) in; -layout(triangle_strip, max_vertices = vert_ct) out; +layout(triangle_strip, max_vertices = vert_len) out; #endif uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57); diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index e06c443e8f0..78ce24db503 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -585,20 +585,20 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa copy_v4_v4(unsel_mhcol, unsel_color); unsel_mhcol[3] *= 0.8f; - unsigned int block_ct = 0; + uint block_len = 0; for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { - block_ct++; + block_len++; } } - if (block_ct > 0) { + if (block_len > 0) { Gwn_VertFormat *format = immVertexFormat(); uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_TRIS, 6 * block_ct); + immBegin(GWN_PRIM_TRIS, 6 * block_len); for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { if (ab->flag & ACTKEYBLOCK_FLAG_MOVING_HOLD) { @@ -622,16 +622,16 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa if (keys) { /* count keys */ - unsigned int key_ct = 0; + uint key_len = 0; for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { /* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw * - this might give some improvements, since we current have to flip between view/region matrices */ if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) - key_ct++; + key_len++; } - if (key_ct > 0) { + if (key_len > 0) { /* draw keys */ Gwn_VertFormat *format = immVertexFormat(); uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -640,7 +640,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_len); for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) { if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 336b996f169..0a8a6d1f832 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -166,16 +166,16 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float mul_v2_fl(vec[a], rad); } - unsigned int vert_ct = 0; - vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1; - vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1; - vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1; - vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1; + uint vert_len = 0; + vert_len += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1; + vert_len += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1; + vert_len += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1; + vert_len += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(col); - immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_ct); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_len); /* start with corner right-bottom */ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { immVertex2f(pos, maxx - rad, miny); diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index ccb025d534f..538f188c436 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -1738,22 +1738,22 @@ static void ui_panel_category_draw_tab( mul_v2_fl(vec[a], rad); } - unsigned int vert_ct = 0; + uint vert_len = 0; if (use_highlight) { - vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1; - vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1; + vert_len += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1; + vert_len += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1; } if (use_highlight && !use_shadow) { - vert_ct++; + vert_len++; } else { - vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1; - vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1; + vert_len += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1; + vert_len += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1; } immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_ct); + immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_len); /* start with corner right-top */ if (use_highlight) { diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c index 60a8c77bcc4..76450cba3cb 100644 --- a/source/blender/editors/space_clip/clip_dopesheet_draw.c +++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c @@ -128,7 +128,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) float strip[4], selected_strip[4]; float height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT); - unsigned int keyframe_ct = 0; + uint keyframe_len = 0; Gwn_VertFormat *format = immVertexFormat(); uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -186,10 +186,10 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) if (start_frame != end_frame) { immRectf(pos_id, start_frame, (float) y - STRIP_HEIGHT_HALF, end_frame, (float) y + STRIP_HEIGHT_HALF); - keyframe_ct += 2; + keyframe_len += 2; } else { - keyframe_ct++; + keyframe_len++; } } @@ -199,7 +199,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) MovieTrackingMarker *marker = &track->markers[i]; if ((marker->flag & (MARKER_DISABLED | MARKER_TRACKED)) == 0) { - keyframe_ct++; + keyframe_len++; } i++; @@ -212,7 +212,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) immUnbindProgram(); - if (keyframe_ct > 0) { + if (keyframe_len > 0) { /* draw keyframe markers */ format = immVertexFormat(); pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -222,7 +222,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, keyframe_ct); + immBegin(GWN_PRIM_POINTS, keyframe_len); /* all same size with black outline */ immAttrib1f(size_id, 2.0f * STRIP_HEIGHT_HALF); diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index b9f92f383c4..3f1bd0db74c 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -138,9 +138,9 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa /* count keys before drawing */ /* Note: It's safe to cast DLRBT_Tree, as it's designed to degrade down to a ListBase */ - unsigned int key_ct = BLI_listbase_count((ListBase *)&keys); + uint key_len = BLI_listbase_count((ListBase *)&keys); - if (key_ct > 0) { + if (key_len > 0) { format = immVertexFormat(); pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT); @@ -148,7 +148,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); GPU_enable_program_point_size(); - immBegin(GWN_PRIM_POINTS, key_ct); + immBegin(GWN_PRIM_POINTS, key_len); /* - disregard the selection status of keyframes so they draw a certain way * - size is 6.0f which is smaller than the editable keyframes, so that there is a distinction diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index d2e189486df..5b91796d41c 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -758,10 +758,10 @@ void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha) void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *node, bool draw_outputs, bool select_all) { - const unsigned int total_input_ct = BLI_listbase_count(&node->inputs); - const unsigned int total_output_ct = BLI_listbase_count(&node->outputs); + const uint total_input_len = BLI_listbase_count(&node->inputs); + const uint total_output_len = BLI_listbase_count(&node->outputs); - if (total_input_ct + total_output_ct == 0) { + if (total_input_len + total_output_len == 0) { return; } @@ -788,17 +788,17 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode * immUniform1f("outlineWidth", 1.0f); immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 0.6f); - immBeginAtMost(GWN_PRIM_POINTS, total_input_ct + total_output_ct); + immBeginAtMost(GWN_PRIM_POINTS, total_input_len + total_output_len); } /* socket inputs */ - short selected_input_ct = 0; + short selected_input_len = 0; bNodeSocket *sock; for (sock = node->inputs.first; sock; sock = sock->next) { if (nodeSocketIsHidden(sock)) continue; if (select_all || (sock->flag & SELECT)) { - ++selected_input_ct; + ++selected_input_len; continue; } @@ -806,13 +806,13 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode * } /* socket outputs */ - short selected_output_ct = 0; + short selected_output_len = 0; if (draw_outputs) { for (sock = node->outputs.first; sock; sock = sock->next) { if (nodeSocketIsHidden(sock)) continue; if (select_all || (sock->flag & SELECT)) { - ++selected_output_ct; + ++selected_output_len; continue; } @@ -825,36 +825,36 @@ void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode * } /* go back and draw selected sockets */ - if (selected_input_ct + selected_output_ct > 0) { + if (selected_input_len + selected_output_len > 0) { /* outline for selected sockets */ float c[3]; UI_GetThemeColor3fv(TH_TEXT_HI, c); immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f); immUniform1f("outlineWidth", 1.5f); - immBegin(GWN_PRIM_POINTS, selected_input_ct + selected_output_ct); + immBegin(GWN_PRIM_POINTS, selected_input_len + selected_output_len); - if (selected_input_ct) { + if (selected_input_len) { /* socket inputs */ for (sock = node->inputs.first; sock; sock = sock->next) { if (nodeSocketIsHidden(sock)) continue; if (select_all || (sock->flag & SELECT)) { node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col); - if (--selected_input_ct == 0) + if (--selected_input_len == 0) break; /* stop as soon as last one is drawn */ } } } - if (selected_output_ct) { + if (selected_output_len) { /* socket outputs */ for (sock = node->outputs.first; sock; sock = sock->next) { if (nodeSocketIsHidden(sock)) continue; if (select_all || (sock->flag & SELECT)) { node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col); - if (--selected_output_ct == 0) + if (--selected_output_len == 0) break; /* stop as soon as last one is drawn */ } } diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index fd96cf49313..a10eda5c3e6 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1539,10 +1539,10 @@ static void draw_seq_backdrop(View2D *v2d) /* Darker lines separating the horizontal bands */ i = max_ii(1, ((int)v2d->cur.ymin) - 1); - int line_ct = (int)v2d->cur.ymax - i + 1; + int line_len = (int)v2d->cur.ymax - i + 1; immUniformThemeColor(TH_GRID); - immBegin(GWN_PRIM_LINES, line_ct * 2); - while (line_ct--) { + immBegin(GWN_PRIM_LINES, line_len * 2); + while (line_len--) { immVertex2f(pos, v2d->cur.xmax, i); immVertex2f(pos, v2d->cur.xmin, i); } |