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-rw-r--r--source/blender/blenkernel/BKE_subdiv.h184
-rw-r--r--source/blender/blenkernel/intern/subdiv.c114
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter.c65
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter.h57
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c471
-rw-r--r--source/blender/blenkernel/intern/subdiv_eval.c319
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c910
7 files changed, 2120 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
new file mode 100644
index 00000000000..92fb1167f55
--- /dev/null
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -0,0 +1,184 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __BKE_SUBDIV_H__
+#define __BKE_SUBDIV_H__
+
+#include "BLI_sys_types.h"
+
+struct Mesh;
+struct OpenSubdiv_Converter;
+struct OpenSubdiv_Evaluator;
+struct OpenSubdiv_TopologyRefiner;
+
+/** \file BKE_subdiv.h
+ * \ingroup bke
+ * \since July 2018
+ * \author Sergey Sharybin
+ */
+
+typedef enum {
+ SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
+ SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
+ SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
+ SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
+} eSubdivFVarLinearInterpolation;
+
+typedef struct SubdivSettings {
+ bool is_simple;
+ bool is_adaptive;
+ int level;
+ eSubdivFVarLinearInterpolation fvar_linear_interpolation;
+} SubdivSettings;
+
+typedef struct Subdiv {
+ /* Settings this subdivision surface is created for.
+ *
+ * It is read-only after assignment in BKE_subdiv_new_from_FOO().
+ */
+ SubdivSettings settings;
+
+ /* Total number of ptex faces on subdivision level 0.
+ *
+ * Ptex face is what is internally used by OpenSubdiv for evaluator. It is
+ * a quad face, which corresponds to Blender's legacy Catmull Clark grids.
+ *
+ * Basically, here is a correspondence between polygons and ptex faces:
+ * - Triangle consists of 3 PTex faces.
+ * - Quad is a single PTex face.
+ * - N-gon is N PTex faces.
+ *
+ * This value is initialized in BKE_subdiv_new_from_FOO() and is read-only
+ * after this.
+ */
+ int num_ptex_faces;
+
+ /* Indexed by base face index, element indicates total number of ptex faces
+ * created for preceding base faces.
+ */
+ int *face_ptex_offset;
+
+ /* Topology refiner includes all the glue logic to feed Blender side
+ * topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
+ * drawer.
+ */
+ struct OpenSubdiv_TopologyRefiner *topology_refiner;
+
+ /* CPU side evaluator. */
+ struct OpenSubdiv_Evaluator *evaluator;
+} Subdiv;
+
+/* ============================== CONSTRUCTION ============================== */
+
+Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
+ struct OpenSubdiv_Converter *converter);
+
+Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings,
+ struct Mesh *mesh);
+
+void BKE_subdiv_free(Subdiv *subdiv);
+
+/* ============================= EVALUATION API ============================= */
+
+void BKE_subdiv_eval_begin(Subdiv *subdiv);
+void BKE_subdiv_eval_update_from_mesh(Subdiv *subdiv, const struct Mesh *mesh);
+
+/* Single point queries. */
+
+void BKE_subdiv_eval_limit_point(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3]);
+void BKE_subdiv_eval_limit_point_and_derivatives(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3], float dPdu[3], float dPdv[3]);
+void BKE_subdiv_eval_limit_point_and_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3], float N[3]);
+void BKE_subdiv_eval_limit_point_and_short_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3], short N[3]);
+
+void BKE_subdiv_eval_face_varying(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float varying[2]);
+
+/* Patch queries at given resolution.
+ *
+ * Will evaluate patch at uniformly distributed (u, v) coordinates on a grid
+ * of given resolution, producing resolution^2 evaluation points. The order
+ * goes as u in rows, v in columns.
+ */
+
+void BKE_subdiv_eval_limit_patch_resolution_point(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *buffer, const int offset, const int stride);
+void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *point_buffer, const int point_offset, const int point_stride,
+ void *du_buffer, const int du_offset, const int du_stride,
+ void *dv_buffer, const int dv_offset, const int dv_stride);
+void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *point_buffer, const int point_offset, const int point_stride,
+ void *normal_buffer, const int normal_offset, const int normal_stride);
+void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *point_buffer, const int point_offset, const int point_stride,
+ void *normal_buffer, const int normal_offset, const int normal_stride);
+
+/* =========================== SUBDIV TO MESH API =========================== */
+
+typedef struct SubdivToMeshSettings {
+ /* Resolution at which ptex are being evaluated.
+ * This defines how many vertices final mesh will have: every ptex has
+ * resolution^2 vertices.
+ */
+ int resolution;
+} SubdivToMeshSettings;
+
+/* Create real hi-res mesh from subdivision, all geometry is "real". */
+struct Mesh *BKE_subdiv_to_mesh(
+ Subdiv *subdiv,
+ const SubdivToMeshSettings *settings,
+ const struct Mesh *coarse_mesh);
+
+#endif /* __BKE_SUBDIV_H__ */
diff --git a/source/blender/blenkernel/intern/subdiv.c b/source/blender/blenkernel/intern/subdiv.c
new file mode 100644
index 00000000000..72cd39983b9
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv.c
@@ -0,0 +1,114 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv.c
+ * \ingroup bke
+ */
+
+#include "BKE_subdiv.h"
+
+#include "BLI_utildefines.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "subdiv_converter.h"
+
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+# include "opensubdiv_converter_capi.h"
+# include "opensubdiv_evaluator_capi.h"
+# include "opensubdiv_topology_refiner_capi.h"
+#endif
+
+#ifdef WITH_OPENSUBDIV
+static void update_subdiv_after_topology_change(Subdiv *subdiv)
+{
+ /* Count ptex faces. */
+ subdiv->num_ptex_faces = subdiv->topology_refiner->getNumPtexFaces(
+ subdiv->topology_refiner);
+ /* Initialize offset of base faces in ptex indices. */
+ MEM_SAFE_FREE(subdiv->face_ptex_offset);
+ subdiv->face_ptex_offset = MEM_malloc_arrayN(subdiv->num_ptex_faces,
+ sizeof(int),
+ "subdiv ptex offset");
+ subdiv->topology_refiner->fillFacePtexIndexOffset(
+ subdiv->topology_refiner,
+ subdiv->face_ptex_offset);
+}
+#endif
+
+Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
+ struct OpenSubdiv_Converter *converter)
+{
+#ifdef WITH_OPENSUBDIV
+ OpenSubdiv_TopologyRefinerSettings topology_refiner_settings;
+ topology_refiner_settings.level = settings->level;
+ topology_refiner_settings.is_adaptive = settings->is_adaptive;
+ struct OpenSubdiv_TopologyRefiner *osd_topology_refiner =
+ openSubdiv_createTopologyRefinerFromConverter(
+ converter, &topology_refiner_settings);
+ if (osd_topology_refiner == NULL) {
+ return NULL;
+ }
+ Subdiv *subdiv = MEM_callocN(sizeof(Subdiv), "subdiv from converetr");
+ subdiv->settings = *settings;
+ subdiv->topology_refiner = osd_topology_refiner;
+ subdiv->evaluator = NULL;
+ update_subdiv_after_topology_change(subdiv);
+ return subdiv;
+#else
+ UNUSED_VARS(settings, converter);
+ return NULL;
+#endif
+}
+
+Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings,
+ struct Mesh *mesh)
+{
+#ifdef WITH_OPENSUBDIV
+ OpenSubdiv_Converter converter;
+ BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
+ Subdiv *subdiv = BKE_subdiv_new_from_converter(settings, &converter);
+ BKE_subdiv_converter_free(&converter);
+ return subdiv;
+#else
+ UNUSED_VARS(settings, mesh);
+ return NULL;
+#endif
+}
+
+void BKE_subdiv_free(Subdiv *subdiv)
+{
+#ifdef WITH_OPENSUBDIV
+ if (subdiv->evaluator != NULL) {
+ openSubdiv_deleteEvaluator(subdiv->evaluator);
+ }
+ if (subdiv->topology_refiner != NULL) {
+ openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner);
+ }
+ MEM_SAFE_FREE(subdiv->face_ptex_offset);
+ MEM_freeN(subdiv);
+#endif
+}
diff --git a/source/blender/blenkernel/intern/subdiv_converter.c b/source/blender/blenkernel/intern/subdiv_converter.c
new file mode 100644
index 00000000000..f6dabfa1c80
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_converter.c
@@ -0,0 +1,65 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "subdiv_converter.h"
+
+#include "BLI_utildefines.h"
+
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_converter_capi.h"
+#endif
+
+void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter)
+{
+#ifdef WITH_OPENSUBDIV
+ if (converter->freeUserData) {
+ converter->freeUserData(converter);
+ }
+#else
+ UNUSED_VARS(converter);
+#endif
+}
+
+/*OpenSubdiv_FVarLinearInterpolation*/ int
+BKE_subdiv_converter_fvar_linear_from_settings(const SubdivSettings *settings)
+{
+#ifdef WITH_OPENSUBDIV
+ switch (settings->fvar_linear_interpolation) {
+ case SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE:
+ return OSD_FVAR_LINEAR_INTERPOLATION_NONE;
+ case SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY:
+ return OSD_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY;
+ case SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES:
+ return OSD_FVAR_LINEAR_INTERPOLATION_BOUNDARIES;
+ case SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL:
+ return OSD_FVAR_LINEAR_INTERPOLATION_ALL;
+ }
+ BLI_assert(!"Unknown fvar linear interpolation");
+ return OSD_FVAR_LINEAR_INTERPOLATION_NONE;
+#else
+ UNUSED_VARS(settings);
+ return 0;
+#endif
+}
diff --git a/source/blender/blenkernel/intern/subdiv_converter.h b/source/blender/blenkernel/intern/subdiv_converter.h
new file mode 100644
index 00000000000..748d97f4178
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_converter.h
@@ -0,0 +1,57 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_SUBDIV_CONVERTER_H__
+#define __BKE_SUBDIV_CONVERTER_H__
+
+#include "BKE_subdiv.h"
+
+/* NOTE: Was initially used to get proper enumerator types, but this makes
+ * it tricky to compile without OpenSubdiv.
+ */
+/* #include "opensubdiv_converter_capi.h" */
+
+struct Mesh;
+struct OpenSubdiv_Converter;
+struct SubdivSettings;
+
+void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
+ const struct SubdivSettings *settings,
+ const struct Mesh *mesh);
+
+/* NOTE: Frees converter data, but not converter itself. This means, that if
+ * converter was allocated on heap, it is up to the user to free that memory.
+ */
+void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
+
+/* ============================ INTERNAL HELPERS ============================ */
+
+/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
+ * without breaking compilation without OpenSubdiv.
+ */
+int BKE_subdiv_converter_fvar_linear_from_settings(
+ const SubdivSettings *settings);
+
+#endif /* __BKE_SUBDIV_CONVERTER_H__ */
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
new file mode 100644
index 00000000000..1a2c26b3564
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -0,0 +1,471 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "subdiv_converter.h"
+
+#include <string.h>
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_subdiv.h"
+
+#include "MEM_guardedalloc.h"
+
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+# include "opensubdiv_converter_capi.h"
+#endif
+
+/* Use mesh element mapping structures during conversion.
+ * Uses more memory but is much faster than naive algorithm.
+ */
+#define USE_MESH_ELEMENT_MAPPING
+
+#ifdef WITH_OPENSUBDIV
+typedef struct ConverterStorage {
+ SubdivSettings settings;
+ const Mesh *mesh;
+
+#ifdef USE_MESH_ELEMENT_MAPPING
+ MeshElemMap *vert_edge_map;
+ MeshElemMap *vert_poly_map;
+ MeshElemMap *edge_poly_map;
+ int *vert_edge_mem;
+ int *vert_poly_mem;
+ int *edge_poly_mem;
+#endif
+
+ /* Indexed by loop index, value denotes index of face-varying vertex
+ * which corresponds to the UV coordinate.
+ */
+ int *loop_uv_indices;
+ int num_uv_coordinates;
+} ConverterStorage;
+
+static OpenSubdiv_SchemeType get_scheme_type(
+ const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ if (storage->settings.is_simple) {
+ return OSD_SCHEME_BILINEAR;
+ }
+ else {
+ return OSD_SCHEME_CATMARK;
+ }
+}
+
+static OpenSubdiv_FVarLinearInterpolation get_fvar_linear_interpolation(
+ const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return BKE_subdiv_converter_fvar_linear_from_settings(&storage->settings);
+}
+
+static int get_num_faces(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->mesh->totpoly;
+}
+
+static int get_num_edges(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->mesh->totedge;
+}
+
+static int get_num_verts(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->mesh->totvert;
+}
+
+static int get_num_face_verts(const OpenSubdiv_Converter *converter, int face)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->mesh->mpoly[face].totloop;
+}
+
+static void get_face_verts(const OpenSubdiv_Converter *converter,
+ int face,
+ int *face_verts)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MPoly *mp = &storage->mesh->mpoly[face];
+ const MLoop *mloop = storage->mesh->mloop;
+ for (int loop = 0; loop < mp->totloop; loop++) {
+ face_verts[loop] = mloop[mp->loopstart + loop].v;
+ }
+}
+
+static void get_face_edges(const OpenSubdiv_Converter *converter,
+ int face,
+ int *face_edges)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MPoly *mp = &storage->mesh->mpoly[face];
+ const MLoop *mloop = storage->mesh->mloop;
+ for (int loop = 0; loop < mp->totloop; loop++) {
+ face_edges[loop] = mloop[mp->loopstart + loop].e;
+ }
+}
+
+static void get_edge_verts(const OpenSubdiv_Converter *converter,
+ int edge,
+ int *edge_verts)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MEdge *me = &storage->mesh->medge[edge];
+ edge_verts[0] = me->v1;
+ edge_verts[1] = me->v2;
+}
+
+static int get_num_edge_faces(const OpenSubdiv_Converter *converter, int edge)
+{
+ ConverterStorage *storage = converter->user_data;
+#ifdef USE_MESH_ELEMENT_MAPPING
+ return storage->edge_poly_map[edge].count;
+#else
+ const Mesh *mesh = storage->mesh;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+ int num = 0;
+ for (int poly = 0; poly < mesh->totpoly; poly++) {
+ const MPoly *mp = &mpoly[poly];
+ for (int loop = 0; loop < mp->totloop; loop++) {
+ const MLoop *ml = &mloop[mp->loopstart + loop];
+ if (ml->e == edge) {
+ ++num;
+ break;
+ }
+ }
+ }
+ return num;
+#endif
+}
+
+static void get_edge_faces(const OpenSubdiv_Converter *converter,
+ int edge,
+ int *edge_faces)
+{
+ ConverterStorage *storage = converter->user_data;
+#ifdef USE_MESH_ELEMENT_MAPPING
+ memcpy(edge_faces,
+ storage->edge_poly_map[edge].indices,
+ sizeof(int) * storage->edge_poly_map[edge].count);
+#else
+ const Mesh *mesh = storage->mesh;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+ int num = 0;
+ for (int poly = 0; poly < mesh->totpoly; poly++) {
+ const MPoly *mp = &mpoly[poly];
+ for (int loop = 0; loop < mpoly->totloop; loop++) {
+ const MLoop *ml = &mloop[mp->loopstart + loop];
+ if (ml->e == edge) {
+ edge_faces[num++] = poly;
+ break;
+ }
+ }
+ }
+#endif
+}
+
+static float get_edge_sharpness(const OpenSubdiv_Converter *converter, int edge)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MEdge *medge = storage->mesh->medge;
+ const float edge_crease = (float)medge[edge].crease / 255.0f;
+ return edge_crease * storage->settings.level;
+}
+
+static int get_num_vert_edges(const OpenSubdiv_Converter *converter, int vert)
+{
+ ConverterStorage *storage = converter->user_data;
+#ifdef USE_MESH_ELEMENT_MAPPING
+ return storage->vert_edge_map[vert].count;
+#else
+ const Mesh *mesh = storage->mesh;
+ const MEdge *medge = mesh->medge;
+ int num = 0;
+ for (int edge = 0; edge < mesh->totedge; edge++) {
+ const MEdge *me = &medge[edge];
+ if (me->v1 == vert || me->v2 == vert) {
+ ++num;
+ }
+ }
+ return num;
+#endif
+}
+
+static void get_vert_edges(const OpenSubdiv_Converter *converter,
+ int vert,
+ int *vert_edges)
+{
+ ConverterStorage *storage = converter->user_data;
+#ifdef USE_MESH_ELEMENT_MAPPING
+ memcpy(vert_edges,
+ storage->vert_edge_map[vert].indices,
+ sizeof(int) * storage->vert_edge_map[vert].count);
+#else
+ const Mesh *mesh = storage->mesh;
+ const MEdge *medge = mesh->medge;
+ int num = 0;
+ for (int edge = 0; edge < mesh->totedge; edge++) {
+ const MEdge *me = &medge[edge];
+ if (me->v1 == vert || me->v2 == vert) {
+ vert_edges[num++] = edge;
+ }
+ }
+#endif
+}
+
+static int get_num_vert_faces(const OpenSubdiv_Converter *converter, int vert)
+{
+ ConverterStorage *storage = converter->user_data;
+#ifdef USE_MESH_ELEMENT_MAPPING
+ return storage->vert_poly_map[vert].count;
+#else
+ const Mesh *mesh = storage->mesh;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+ int num = 0;
+ for (int poly = 0; poly < mesh->totpoly; poly++) {
+ const MPoly *mp = &mpoly[poly];
+ for (int loop = 0; loop < mpoly->totloop; loop++) {
+ const MLoop *ml = &mloop[mp->loopstart + loop];
+ if (ml->v == vert) {
+ ++num;
+ break;
+ }
+ }
+ }
+ return num;
+#endif
+}
+
+static void get_vert_faces(const OpenSubdiv_Converter *converter,
+ int vert,
+ int *vert_faces)
+{
+ ConverterStorage *storage = converter->user_data;
+#ifdef USE_MESH_ELEMENT_MAPPING
+ memcpy(vert_faces,
+ storage->vert_poly_map[vert].indices,
+ sizeof(int) * storage->vert_poly_map[vert].count);
+#else
+ const Mesh *mesh = storage->mesh;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+ int num = 0;
+ for (int poly = 0; poly < mesh->totpoly; poly++) {
+ const MPoly *mp = &mpoly[poly];
+ for (int loop = 0; loop < mpoly->totloop; loop++) {
+ const MLoop *ml = &mloop[mp->loopstart + loop];
+ if (ml->v == vert) {
+ vert_faces[num++] = poly;
+ break;
+ }
+ }
+ }
+#endif
+}
+
+static int get_num_uv_layers(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ const Mesh *mesh = storage->mesh;
+ return CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
+}
+
+static void precalc_uv_layer(const OpenSubdiv_Converter *converter,
+ const int layer_index)
+{
+ ConverterStorage *storage = converter->user_data;
+ const Mesh *mesh = storage->mesh;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+ const MLoopUV *mloopuv = CustomData_get_layer_n(
+ &mesh->ldata, CD_MLOOPUV, layer_index);
+ const int num_poly = mesh->totpoly;
+ const int num_vert = mesh->totvert;
+ const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
+ /* Initialize memory required for the operations. */
+ if (storage->loop_uv_indices == NULL) {
+ storage->loop_uv_indices = MEM_malloc_arrayN(
+ mesh->totloop, sizeof(int), "loop uv vertex index");
+ }
+ UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
+ mpoly, mloop, mloopuv,
+ num_poly, num_vert,
+ limit,
+ false, true);
+ /* NOTE: First UV vertex is supposed to be always marked as separate. */
+ storage->num_uv_coordinates = -1;
+ for (int vertex_index = 0; vertex_index < num_vert; ++vertex_index) {
+ const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map,
+ vertex_index);
+ while (uv_vert != NULL) {
+ if (uv_vert->separate) {
+ storage->num_uv_coordinates++;
+ }
+ const MPoly *mp = &mpoly[uv_vert->poly_index];
+ const int global_loop_index = mp->loopstart +
+ uv_vert->loop_of_poly_index;
+ storage->loop_uv_indices[global_loop_index] =
+ storage->num_uv_coordinates;
+ uv_vert = uv_vert->next;
+ }
+ }
+ /* So far this value was used as a 0-based index, actual number of UV
+ * vertices is 1 more.
+ */
+ storage->num_uv_coordinates += 1;
+ BKE_mesh_uv_vert_map_free(uv_vert_map);
+}
+
+static void finish_uv_layer(const OpenSubdiv_Converter *UNUSED(converter))
+{
+}
+
+static int get_num_uvs(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *storage = converter->user_data;
+ return storage->num_uv_coordinates;
+}
+
+static int get_face_corner_uv_index(const OpenSubdiv_Converter *converter,
+ const int face_index,
+ const int corner)
+{
+ ConverterStorage *storage = converter->user_data;
+ const MPoly *mp = &storage->mesh->mpoly[face_index];
+ return storage->loop_uv_indices[mp->loopstart + corner];
+}
+
+static void free_user_data(const OpenSubdiv_Converter *converter)
+{
+ ConverterStorage *user_data = converter->user_data;
+ MEM_SAFE_FREE(user_data->loop_uv_indices);
+#ifdef USE_MESH_ELEMENT_MAPPING
+ MEM_freeN(user_data->vert_edge_map);
+ MEM_freeN(user_data->vert_edge_mem);
+ MEM_freeN(user_data->vert_poly_map);
+ MEM_freeN(user_data->vert_poly_mem);
+ MEM_freeN(user_data->edge_poly_map);
+ MEM_freeN(user_data->edge_poly_mem);
+#endif
+ MEM_freeN(user_data);
+}
+
+static void init_functions(OpenSubdiv_Converter *converter)
+{
+ converter->getSchemeType = get_scheme_type;
+
+ converter->getFVarLinearInterpolation = get_fvar_linear_interpolation;
+
+ converter->getNumFaces = get_num_faces;
+ converter->getNumEdges = get_num_edges;
+ converter->getNumVertices = get_num_verts;
+
+ converter->getNumFaceVertices = get_num_face_verts;
+ converter->getFaceVertices = get_face_verts;
+ converter->getFaceEdges = get_face_edges;
+
+ converter->getEdgeVertices = get_edge_verts;
+ converter->getNumEdgeFaces = get_num_edge_faces;
+ converter->getEdgeFaces = get_edge_faces;
+ converter->getEdgeSharpness = get_edge_sharpness;
+
+ converter->getNumVertexEdges = get_num_vert_edges;
+ converter->getVertexEdges = get_vert_edges;
+ converter->getNumVertexFaces = get_num_vert_faces;
+ converter->getVertexFaces = get_vert_faces;
+
+ converter->getNumUVLayers = get_num_uv_layers;
+ converter->precalcUVLayer = precalc_uv_layer;
+ converter->finishUVLayer = finish_uv_layer;
+ converter->getNumUVCoordinates = get_num_uvs;
+ converter->getFaceCornerUVIndex = get_face_corner_uv_index;
+
+ converter->freeUserData = free_user_data;
+}
+
+static void create_element_maps_if_needed(ConverterStorage *storage)
+{
+#ifdef USE_MESH_ELEMENT_MAPPING
+ const Mesh *mesh = storage->mesh;
+ BKE_mesh_vert_edge_map_create(&storage->vert_edge_map,
+ &storage->vert_edge_mem,
+ mesh->medge,
+ mesh->totvert,
+ mesh->totedge);
+ BKE_mesh_vert_poly_map_create(&storage->vert_poly_map,
+ &storage->vert_poly_mem,
+ mesh->mpoly,
+ mesh->mloop,
+ mesh->totvert,
+ mesh->totpoly,
+ mesh->totloop);
+ BKE_mesh_edge_poly_map_create(&storage->edge_poly_map,
+ &storage->edge_poly_mem,
+ mesh->medge, mesh->totedge,
+ mesh->mpoly, mesh->totpoly,
+ mesh->mloop, mesh->totloop);
+#else
+ (void) storage; /* Ignored. */
+#endif
+}
+
+static void init_user_data(OpenSubdiv_Converter *converter,
+ const SubdivSettings *settings,
+ const Mesh *mesh)
+{
+ ConverterStorage *user_data =
+ MEM_mallocN(sizeof(ConverterStorage), __func__);
+ user_data->settings = *settings;
+ user_data->mesh = mesh;
+ user_data->loop_uv_indices = NULL;
+ create_element_maps_if_needed(user_data);
+ converter->user_data = user_data;
+}
+#endif
+
+void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
+ const SubdivSettings *settings,
+ const Mesh *mesh)
+{
+#ifdef WITH_OPENSUBDIV
+ init_functions(converter);
+ init_user_data(converter, settings, mesh);
+#else
+ UNUSED_VARS(converter, settings, mesh);
+#endif
+}
diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c
new file mode 100644
index 00000000000..0ab19fc8df5
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_eval.c
@@ -0,0 +1,319 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv_eval.c
+ * \ingroup bke
+ */
+
+#include "BKE_subdiv.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_evaluator_capi.h"
+# include "opensubdiv_topology_refiner_capi.h"
+#endif
+
+void BKE_subdiv_eval_begin(Subdiv *subdiv)
+{
+#ifdef WITH_OPENSUBDIV
+ if (subdiv->evaluator == NULL) {
+ subdiv->evaluator = openSubdiv_createEvaluatorFromTopologyRefiner(
+ subdiv->topology_refiner);
+ }
+ else {
+ /* TODO(sergey): Check for topology change. */
+ }
+#else
+ UNUSED_VARS(subdiv);
+#endif
+}
+
+#ifdef WITH_OPENSUBDIV
+static void set_face_varying_data_from_uv(Subdiv *subdiv,
+ const MLoopUV *mloopuv,
+ const int layer_index)
+{
+ OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
+ OpenSubdiv_Evaluator *evaluator = subdiv->evaluator;
+ const int num_faces = topology_refiner->getNumFaces(topology_refiner);
+ const MLoopUV *mluv = mloopuv;
+ /* TODO(sergey): OpenSubdiv's C-API converter can change winding of
+ * loops of a face, need to watch for that, to prevent wrong UVs assigned.
+ */
+ for (int face_index = 0; face_index < num_faces; ++face_index) {
+ const int num_face_vertices = topology_refiner->getNumFaceVertices(
+ topology_refiner, face_index);
+ const int *uv_indicies = topology_refiner->getFaceFVarValueIndices(
+ topology_refiner, face_index, layer_index);
+ for (int vertex_index = 0;
+ vertex_index < num_face_vertices;
+ vertex_index++, mluv++)
+ {
+ evaluator->setFaceVaryingData(evaluator,
+ mluv->uv,
+ uv_indicies[vertex_index],
+ 1);
+ }
+ }
+}
+#endif
+
+void BKE_subdiv_eval_update_from_mesh(Subdiv *subdiv, const Mesh *mesh)
+{
+#ifdef WITH_OPENSUBDIV
+ BKE_subdiv_eval_begin(subdiv);
+ /* Set coordinates of base mesh vertices. */
+ subdiv->evaluator->setCoarsePositionsFromBuffer(
+ subdiv->evaluator,
+ mesh->mvert,
+ offsetof(MVert, co),
+ sizeof(MVert),
+ 0, mesh->totvert);
+ /* Set face-varyign data to UV maps. */
+ const int num_uv_layers =
+ CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
+ for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) {
+ const MLoopUV *mloopuv = CustomData_get_layer_n(
+ &mesh->ldata, CD_MLOOPUV, layer_index);
+ set_face_varying_data_from_uv(subdiv, mloopuv, layer_index);
+ /* NOTE: Currently evaluator can only handle single face varying layer.
+ * This is a limitation of C-API and some underlying helper classes from
+ * our side which will get fixed.
+ */
+ break;
+ }
+ /* Update evaluator to the new coarse geometry. */
+ subdiv->evaluator->refine(subdiv->evaluator);
+#else
+ UNUSED_VARS(subdiv, mesh);
+#endif
+}
+
+/* ========================== Single point queries ========================== */
+
+void BKE_subdiv_eval_limit_point(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3])
+{
+ BKE_subdiv_eval_limit_point_and_derivatives(subdiv,
+ ptex_face_index,
+ u, v,
+ P, NULL, NULL);
+}
+
+void BKE_subdiv_eval_limit_point_and_derivatives(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3], float dPdu[3], float dPdv[3])
+{
+#ifdef WITH_OPENSUBDIV
+ subdiv->evaluator->evaluateLimit(subdiv->evaluator,
+ ptex_face_index,
+ u, v,
+ P, dPdu, dPdv);
+#else
+ UNUSED_VARS(subdiv, ptex_face_index, u, v, P, dPdu, dPdv);
+#endif
+}
+
+void BKE_subdiv_eval_limit_point_and_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3], float N[3])
+{
+ float dPdu[3], dPdv[3];
+ BKE_subdiv_eval_limit_point_and_derivatives(subdiv,
+ ptex_face_index,
+ u, v,
+ P, dPdu, dPdv);
+ cross_v3_v3v3(N, dPdu, dPdv);
+ normalize_v3(N);
+}
+
+void BKE_subdiv_eval_limit_point_and_short_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float P[3], short N[3])
+{
+ float N_float[3];
+ BKE_subdiv_eval_limit_point_and_normal(subdiv,
+ ptex_face_index,
+ u, v,
+ P, N_float);
+ normal_float_to_short_v3(N, N_float);
+}
+
+void BKE_subdiv_eval_face_varying(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const float u, const float v,
+ float face_varying[2])
+{
+#ifdef WITH_OPENSUBDIV
+ subdiv->evaluator->evaluateFaceVarying(subdiv->evaluator,
+ ptex_face_index,
+ u, v,
+ face_varying);
+#else
+ UNUSED_VARS(subdiv, ptex_face_index, u, v, face_varying);
+#endif
+}
+
+/* =================== Patch queries at given resolution =================== */
+
+/* Move buffer forward by a given number of bytes. */
+static void buffer_apply_offset(void **buffer, const int offset)
+{
+ *buffer = ((unsigned char *)*buffer) + offset;
+}
+
+/* Write given number of floats to the beginning of given buffer. */
+static void buffer_write_float_value(void **buffer,
+ const float *values_buffer, int num_values)
+{
+ memcpy(*buffer, values_buffer, sizeof(float) * num_values);
+}
+
+/* Similar to above, just operates with short values. */
+static void buffer_write_short_value(void **buffer,
+ const short *values_buffer, int num_values)
+{
+ memcpy(*buffer, values_buffer, sizeof(short) * num_values);
+}
+
+void BKE_subdiv_eval_limit_patch_resolution_point(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *buffer, const int offset, const int stride)
+{
+ buffer_apply_offset(&buffer, offset);
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ for (int y = 0; y < resolution; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 0; x < resolution; x++) {
+ const float u = x * inv_resolution_1;
+ BKE_subdiv_eval_limit_point(subdiv,
+ ptex_face_index,
+ u, v,
+ buffer);
+ buffer_apply_offset(&buffer, stride);
+ }
+ }
+}
+
+void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *point_buffer, const int point_offset, const int point_stride,
+ void *du_buffer, const int du_offset, const int du_stride,
+ void *dv_buffer, const int dv_offset, const int dv_stride)
+{
+ buffer_apply_offset(&point_buffer, point_offset);
+ buffer_apply_offset(&du_buffer, du_offset);
+ buffer_apply_offset(&dv_buffer, dv_offset);
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ for (int y = 0; y < resolution; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 0; x < resolution; x++) {
+ const float u = x * inv_resolution_1;
+ BKE_subdiv_eval_limit_point_and_derivatives(
+ subdiv,
+ ptex_face_index,
+ u, v,
+ point_buffer, du_buffer, dv_buffer);
+ buffer_apply_offset(&point_buffer, point_stride);
+ buffer_apply_offset(&du_buffer, du_stride);
+ buffer_apply_offset(&dv_buffer, dv_stride);
+ }
+ }
+}
+
+void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *point_buffer, const int point_offset, const int point_stride,
+ void *normal_buffer, const int normal_offset, const int normal_stride)
+{
+ buffer_apply_offset(&point_buffer, point_offset);
+ buffer_apply_offset(&normal_buffer, normal_offset);
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ for (int y = 0; y < resolution; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 0; x < resolution; x++) {
+ const float u = x * inv_resolution_1;
+ float normal[3];
+ BKE_subdiv_eval_limit_point_and_normal(
+ subdiv,
+ ptex_face_index,
+ u, v,
+ point_buffer, normal);
+ buffer_write_float_value(&normal_buffer, normal, 3);
+ buffer_apply_offset(&point_buffer, point_stride);
+ buffer_apply_offset(&normal_buffer, normal_stride);
+ }
+ }
+}
+
+void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
+ Subdiv *subdiv,
+ const int ptex_face_index,
+ const int resolution,
+ void *point_buffer, const int point_offset, const int point_stride,
+ void *normal_buffer, const int normal_offset, const int normal_stride)
+{
+ buffer_apply_offset(&point_buffer, point_offset);
+ buffer_apply_offset(&normal_buffer, normal_offset);
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ for (int y = 0; y < resolution; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 0; x < resolution; x++) {
+ const float u = x * inv_resolution_1;
+ short normal[3];
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ u, v,
+ point_buffer, normal);
+ buffer_write_short_value(&normal_buffer, normal, 3);
+ buffer_apply_offset(&point_buffer, point_stride);
+ buffer_apply_offset(&normal_buffer, normal_stride);
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
new file mode 100644
index 00000000000..8a58605ba19
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -0,0 +1,910 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv_mesh.c
+ * \ingroup bke
+ */
+
+#include "BKE_subdiv.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_alloca.h"
+#include "BLI_math_vector.h"
+#include "BLI_task.h"
+
+#include "BKE_mesh.h"
+
+/* TODO(sergey): Somehow move this to subdiv code? */
+static int mpoly_ptex_faces_count_get(const MPoly *mp)
+{
+ if (mp->totloop == 4) {
+ return 1;
+ }
+ else {
+ return mp->totloop;
+ }
+}
+
+static int num_edges_per_ptex_get(const int resolution)
+{
+ return 2 * (resolution - 1) * resolution;
+}
+
+static int num_polys_per_ptex_get(const int resolution)
+{
+ return (resolution - 1) * (resolution - 1);
+}
+
+typedef struct SubdivMeshContext {
+ const Mesh *coarse_mesh;
+ Subdiv *subdiv;
+ Mesh *subdiv_mesh;
+ const SubdivToMeshSettings *settings;
+ /* Cached custom data arrays for fastter access. */
+ int *vert_origindex;
+ int *edge_origindex;
+ int *loop_origindex;
+ int *poly_origindex;
+ /* UV layers interpolation. */
+ int num_uv_layers;
+ MLoopUV *uv_layers[MAX_MTFACE];
+} SubdivMeshContext;
+
+typedef struct LoopsOfPtex {
+ /* First loop of the ptex, starts at ptex (0, 0) and goes in u direction. */
+ const MLoop *first_loop;
+ /* Last loop of the ptex, starts at ptex (0, 0) and goes in v direction. */
+ const MLoop *last_loop;
+ /* For quad coarse faces only. */
+ const MLoop *second_loop;
+ const MLoop *third_loop;
+} LoopsOfPtex;
+
+static void loops_of_ptex_get(
+ const SubdivMeshContext *ctx,
+ LoopsOfPtex *loops_of_ptex,
+ const MPoly *coarse_poly,
+ const int ptex_face_index)
+{
+ const MLoop *coarse_mloop = ctx->coarse_mesh->mloop;
+ const int first_ptex_loop_index = coarse_poly->loopstart + ptex_face_index;
+ /* Loop which look in the (opposite) V direction of the current
+ * ptex face.
+ *
+ * TOOD(sergey): Get rid of using module on every iteration.
+ */
+ const int last_ptex_loop_index =
+ coarse_poly->loopstart +
+ (ptex_face_index + coarse_poly->totloop - 1) % coarse_poly->totloop;
+ loops_of_ptex->first_loop = &coarse_mloop[first_ptex_loop_index];
+ loops_of_ptex->last_loop = &coarse_mloop[last_ptex_loop_index];
+ if (coarse_poly->totloop == 4) {
+ loops_of_ptex->second_loop = loops_of_ptex->first_loop + 1;
+ loops_of_ptex->third_loop = loops_of_ptex->first_loop + 2;
+ }
+ else {
+ loops_of_ptex->second_loop = NULL;
+ loops_of_ptex->third_loop = NULL;
+ }
+}
+
+typedef struct EdgesOfPtex {
+ /* First edge of the ptex, starts at ptex (0, 0) and goes in u direction. */
+ const MEdge *first_edge;
+ /* Last edge of the ptex, starts at ptex (0, 0) and goes in v direction. */
+ const MEdge *last_edge;
+ /* For quad coarse faces only. */
+ const MEdge *second_edge;
+ const MEdge *third_edge;
+} EdgesOfPtex;
+
+static void edges_of_ptex_get(
+ const SubdivMeshContext *ctx,
+ EdgesOfPtex *edges_of_ptex,
+ const MPoly *coarse_poly,
+ const int ptex_face_index)
+{
+ const MEdge *coarse_medge = ctx->coarse_mesh->medge;
+ LoopsOfPtex loops_of_ptex;
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index);
+ edges_of_ptex->first_edge = &coarse_medge[loops_of_ptex.first_loop->e];
+ edges_of_ptex->last_edge = &coarse_medge[loops_of_ptex.last_loop->e];
+ if (coarse_poly->totloop == 4) {
+ edges_of_ptex->second_edge =
+ &coarse_medge[loops_of_ptex.second_loop->e];
+ edges_of_ptex->third_edge =
+ &coarse_medge[loops_of_ptex.third_loop->e];
+ }
+ else {
+ edges_of_ptex->second_edge = NULL;
+ edges_of_ptex->third_edge = NULL;
+ }
+}
+
+/* TODO(sergey): Somehow de-duplicate with loops storage, without too much
+ * exception cases all over the code.
+ */
+
+typedef struct VerticesForInterpolation {
+ /* This field points to a vertex data which is to be used for interpolation.
+ * The idea is to avoid unnecessary allocations for regular faces, where
+ * we can simply
+ */
+ const CustomData *vertex_data;
+ /* Vertices data calculated for ptex corners. There are always 4 elements
+ * in this custom data, aligned the following way:
+ *
+ * index 0 -> uv (0, 0)
+ * index 1 -> uv (0, 1)
+ * index 2 -> uv (1, 1)
+ * index 3 -> uv (1, 0)
+ *
+ * Is allocated for non-regular faces (triangles and n-gons).
+ */
+ CustomData vertex_data_storage;
+ bool vertex_data_storage_allocated;
+ /* Infices within vertex_data to interpolate for. The indices are aligned
+ * with uv coordinates in a similar way as indices in loop_data_storage.
+ */
+ int vertex_indices[4];
+} VerticesForInterpolation;
+
+static void vertex_interpolation_init(
+ const SubdivMeshContext *ctx,
+ VerticesForInterpolation *vertex_interpolation,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ if (coarse_poly->totloop == 4) {
+ vertex_interpolation->vertex_data = &coarse_mesh->vdata;
+ vertex_interpolation->vertex_indices[0] =
+ coarse_mloop[coarse_poly->loopstart + 0].v;
+ vertex_interpolation->vertex_indices[1] =
+ coarse_mloop[coarse_poly->loopstart + 1].v;
+ vertex_interpolation->vertex_indices[2] =
+ coarse_mloop[coarse_poly->loopstart + 2].v;
+ vertex_interpolation->vertex_indices[3] =
+ coarse_mloop[coarse_poly->loopstart + 3].v;
+ vertex_interpolation->vertex_data_storage_allocated = false;
+ }
+ else {
+ vertex_interpolation->vertex_data =
+ &vertex_interpolation->vertex_data_storage;
+ /* Allocate storage for loops corresponding to ptex corners. */
+ CustomData_copy(&ctx->coarse_mesh->vdata,
+ &vertex_interpolation->vertex_data_storage,
+ CD_MASK_EVERYTHING,
+ CD_CALLOC,
+ 4);
+ /* Initialize indices. */
+ vertex_interpolation->vertex_indices[0] = 0;
+ vertex_interpolation->vertex_indices[1] = 1;
+ vertex_interpolation->vertex_indices[2] = 2;
+ vertex_interpolation->vertex_indices[3] = 3;
+ vertex_interpolation->vertex_data_storage_allocated = true;
+ /* Interpolate center of poly right away, it stays unchanged for all
+ * ptex faces.
+ */
+ const float weight = 1.0f / (float)coarse_poly->totloop;
+ float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
+ int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
+ for (int i = 0; i < coarse_poly->totloop; ++i) {
+ weights[i] = weight;
+ indices[i] = coarse_poly->loopstart + i;
+ }
+ CustomData_interp(&coarse_mesh->vdata,
+ &vertex_interpolation->vertex_data_storage,
+ indices,
+ weights, NULL,
+ coarse_poly->totloop,
+ 2);
+ }
+}
+
+static void vertex_interpolation_from_ptex(
+ const SubdivMeshContext *ctx,
+ VerticesForInterpolation *vertex_interpolation,
+ const MPoly *coarse_poly,
+ const int ptex_face_index)
+{
+ if (coarse_poly->totloop == 4) {
+ /* Nothing to do, all indices and data is already assigned. */
+ } else {
+ const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ LoopsOfPtex loops_of_ptex;
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index);
+ /* Ptex face corner corresponds to a poly loop with same index. */
+ CustomData_copy_data(
+ vertex_data,
+ &vertex_interpolation->vertex_data_storage,
+ coarse_mloop[coarse_poly->loopstart + ptex_face_index].v,
+ 0,
+ 1);
+ /* Interpolate remaining ptex face corners, which hits loops
+ * middle points.
+ *
+ * TODO(sergey): Re-use one of interpolation results from previous
+ * iteration.
+ */
+ const float weights[2] = {0.5f, 0.5f};
+ const int first_indices[2] = {
+ coarse_mloop[loops_of_ptex.first_loop - coarse_mloop].v,
+ coarse_mloop[(loops_of_ptex.first_loop + 1 - coarse_mloop) %
+ coarse_poly->totloop].v};
+ const int last_indices[2] = {
+ coarse_mloop[loops_of_ptex.last_loop - coarse_mloop].v,
+ coarse_mloop[loops_of_ptex.first_loop - coarse_mloop].v};
+ CustomData_interp(vertex_data,
+ &vertex_interpolation->vertex_data_storage,
+ first_indices,
+ weights, NULL,
+ 2,
+ 1);
+ CustomData_interp(vertex_data,
+ &vertex_interpolation->vertex_data_storage,
+ last_indices,
+ weights, NULL,
+ 2,
+ 3);
+ }
+}
+
+static void vertex_interpolation_end(
+ VerticesForInterpolation *vertex_interpolation)
+{
+ if (vertex_interpolation->vertex_data_storage_allocated) {
+ CustomData_free(&vertex_interpolation->vertex_data_storage, 4);
+ }
+}
+
+typedef struct LoopsForInterpolation {
+ /* This field points to a loop data which is to be used for interpolation.
+ * The idea is to avoid unnecessary allocations for regular faces, where
+ * we can simply
+ */
+ const CustomData *loop_data;
+ /* Loops data calculated for ptex corners. There are always 4 elements
+ * in this custom data, aligned the following way:
+ *
+ * index 0 -> uv (0, 0)
+ * index 1 -> uv (0, 1)
+ * index 2 -> uv (1, 1)
+ * index 3 -> uv (1, 0)
+ *
+ * Is allocated for non-regular faces (triangles and n-gons).
+ */
+ CustomData loop_data_storage;
+ bool loop_data_storage_allocated;
+ /* Infices within loop_data to interpolate for. The indices are aligned with
+ * uv coordinates in a similar way as indices in loop_data_storage.
+ */
+ int loop_indices[4];
+} LoopsForInterpolation;
+
+static void loop_interpolation_init(
+ const SubdivMeshContext *ctx,
+ LoopsForInterpolation *loop_interpolation,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ if (coarse_poly->totloop == 4) {
+ loop_interpolation->loop_data = &coarse_mesh->ldata;
+ loop_interpolation->loop_indices[0] = coarse_poly->loopstart + 0;
+ loop_interpolation->loop_indices[1] = coarse_poly->loopstart + 1;
+ loop_interpolation->loop_indices[2] = coarse_poly->loopstart + 2;
+ loop_interpolation->loop_indices[3] = coarse_poly->loopstart + 3;
+ loop_interpolation->loop_data_storage_allocated = false;
+ }
+ else {
+ loop_interpolation->loop_data = &loop_interpolation->loop_data_storage;
+ /* Allocate storage for loops corresponding to ptex corners. */
+ CustomData_copy(&ctx->coarse_mesh->ldata,
+ &loop_interpolation->loop_data_storage,
+ CD_MASK_EVERYTHING,
+ CD_CALLOC,
+ 4);
+ /* Initialize indices. */
+ loop_interpolation->loop_indices[0] = 0;
+ loop_interpolation->loop_indices[1] = 1;
+ loop_interpolation->loop_indices[2] = 2;
+ loop_interpolation->loop_indices[3] = 3;
+ loop_interpolation->loop_data_storage_allocated = true;
+ /* Interpolate center of poly right away, it stays unchanged for all
+ * ptex faces.
+ */
+ const float weight = 1.0f / (float)coarse_poly->totloop;
+ float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
+ int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
+ for (int i = 0; i < coarse_poly->totloop; ++i) {
+ weights[i] = weight;
+ indices[i] = coarse_poly->loopstart + i;
+ }
+ CustomData_interp(&coarse_mesh->ldata,
+ &loop_interpolation->loop_data_storage,
+ indices,
+ weights, NULL,
+ coarse_poly->totloop,
+ 2);
+ }
+}
+
+static void loop_interpolation_from_ptex(
+ const SubdivMeshContext *ctx,
+ LoopsForInterpolation *loop_interpolation,
+ const MPoly *coarse_poly,
+ const int ptex_face_index)
+{
+ if (coarse_poly->totloop == 4) {
+ /* Nothing to do, all indices and data is already assigned. */
+ } else {
+ const CustomData *loop_data = &ctx->coarse_mesh->ldata;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ LoopsOfPtex loops_of_ptex;
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index);
+ /* Ptex face corner corresponds to a poly loop with same index. */
+ CustomData_copy_data(loop_data,
+ &loop_interpolation->loop_data_storage,
+ coarse_poly->loopstart + ptex_face_index,
+ 0,
+ 1);
+ /* Interpolate remaining ptex face corners, which hits loops
+ * middle points.
+ *
+ * TODO(sergey): Re-use one of interpolation results from previous
+ * iteration.
+ */
+ const float weights[2] = {0.5f, 0.5f};
+ const int first_indices[2] = {
+ loops_of_ptex.first_loop - coarse_mloop,
+ (loops_of_ptex.first_loop + 1 - coarse_mloop) %
+ coarse_poly->totloop};
+ const int last_indices[2] = {
+ loops_of_ptex.last_loop - coarse_mloop,
+ loops_of_ptex.first_loop - coarse_mloop};
+ CustomData_interp(loop_data,
+ &loop_interpolation->loop_data_storage,
+ first_indices,
+ weights, NULL,
+ 2,
+ 1);
+ CustomData_interp(loop_data,
+ &loop_interpolation->loop_data_storage,
+ last_indices,
+ weights, NULL,
+ 2,
+ 3);
+ }
+}
+
+static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
+{
+ if (loop_interpolation->loop_data_storage_allocated) {
+ CustomData_free(&loop_interpolation->loop_data_storage, 4);
+ }
+}
+
+static void subdiv_copy_vertex_data(
+ const SubdivMeshContext *ctx,
+ MVert *subdiv_vertex,
+ const VerticesForInterpolation *vertex_interpolation,
+ const float u, const float v)
+{
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert;
+ const float weights[4] = {(1.0f - u) * (1.0f - v),
+ u * (1.0f - v),
+ u * v,
+ (1.0f - u) * v};
+ CustomData_interp(vertex_interpolation->vertex_data,
+ &ctx->subdiv_mesh->vdata,
+ vertex_interpolation->vertex_indices,
+ weights, NULL,
+ 4,
+ subdiv_vertex_index);
+ /* TODO(sergey): Set ORIGINDEX. */
+}
+
+static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
+ const int poly_index)
+{
+ Subdiv *subdiv = ctx->subdiv;
+ const int resolution = ctx->settings->resolution;
+ const int resolution2 = resolution * resolution;
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_polyoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_polyoly[poly_index];
+ const int num_poly_ptex_faces = mpoly_ptex_faces_count_get(coarse_poly);
+ /* Hi-poly subdivided mesh. */
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_vertert = subdiv_mesh->mvert;
+ const int ptex_face_index = subdiv->face_ptex_offset[poly_index];
+ /* Actual evaluation. */
+ VerticesForInterpolation vertex_interpolation;
+ vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly);
+ MVert *subdiv_vert = &subdiv_vertert[ptex_face_index * resolution2];
+ for (int ptex_of_poly_index = 0;
+ ptex_of_poly_index < num_poly_ptex_faces;
+ ptex_of_poly_index++)
+ {
+ vertex_interpolation_from_ptex(ctx,
+ &vertex_interpolation,
+ coarse_poly,
+ ptex_of_poly_index);
+ const int current_ptex_face_index =
+ ptex_face_index + ptex_of_poly_index;
+ BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
+ subdiv,
+ current_ptex_face_index,
+ resolution,
+ subdiv_vert, offsetof(MVert, co), sizeof(MVert),
+ subdiv_vert, offsetof(MVert, no), sizeof(MVert));
+ for (int y = 0; y < resolution; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 0; x < resolution; x++, subdiv_vert++) {
+ const float u = x * inv_resolution_1;
+ subdiv_copy_vertex_data(ctx,
+ subdiv_vert,
+ &vertex_interpolation,
+ u, v);
+ }
+ }
+ }
+ vertex_interpolation_end(&vertex_interpolation);
+}
+
+static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
+ MEdge *subdiv_edge,
+ const MEdge *coarse_edge)
+{
+ if (coarse_edge == NULL) {
+ subdiv_edge->crease = 0;
+ subdiv_edge->bweight = 0;
+ subdiv_edge->flag = 0;
+ return;
+ }
+ const int coarse_edge_index = coarse_edge - ctx->coarse_mesh->medge;
+ const int subdiv_edge_index = subdiv_edge - ctx->subdiv_mesh->medge;
+ CustomData_copy_data(&ctx->coarse_mesh->edata,
+ &ctx->subdiv_mesh->edata,
+ coarse_edge_index,
+ subdiv_edge_index,
+ 1);
+ if (ctx->edge_origindex != NULL) {
+ ctx->edge_origindex[subdiv_edge_index] = coarse_edge_index;
+ }
+}
+
+static MEdge *subdiv_create_edges_row(SubdivMeshContext *ctx,
+ MEdge *subdiv_edge,
+ const MEdge *coarse_edge,
+ const int start_vertex_index,
+ const int resolution)
+{
+ int vertex_index = start_vertex_index;
+ for (int edge_index = 0;
+ edge_index < resolution - 1;
+ edge_index++, subdiv_edge++)
+ {
+ subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
+ subdiv_edge->v1 = vertex_index;
+ subdiv_edge->v2 = vertex_index + 1;
+ vertex_index += 1;
+ }
+ return subdiv_edge;
+}
+
+static MEdge *subdiv_create_edges_column(SubdivMeshContext *ctx,
+ MEdge *subdiv_edge,
+ const MEdge *coarse_start_edge,
+ const MEdge *coarse_end_edge,
+ const int start_vertex_index,
+ const int resolution)
+{
+ int vertex_index = start_vertex_index;
+ for (int edge_index = 0;
+ edge_index < resolution;
+ edge_index++, subdiv_edge++)
+ {
+ const MEdge *coarse_edge = NULL;
+ if (edge_index == 0) {
+ coarse_edge = coarse_start_edge;
+ }
+ else if (edge_index == resolution - 1) {
+ coarse_edge = coarse_end_edge;
+ }
+ subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
+ subdiv_edge->v1 = vertex_index;
+ subdiv_edge->v2 = vertex_index + resolution;
+ vertex_index += 1;
+ }
+ return subdiv_edge;
+}
+
+static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
+{
+ Subdiv *subdiv = ctx->subdiv;
+ const int resolution = ctx->settings->resolution;
+ const int resolution2 = resolution * resolution;
+ const int ptex_face_index = subdiv->face_ptex_offset[poly_index];
+ const int num_edges_per_ptex = num_edges_per_ptex_get(resolution);
+ const int start_edge_index = ptex_face_index * num_edges_per_ptex;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_polyoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_polyoly[poly_index];
+ const int num_poly_ptex_faces = mpoly_ptex_faces_count_get(coarse_poly);
+ /* Hi-poly subdivided mesh. */
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MEdge *subdiv_medge = subdiv_mesh->medge;
+ MEdge *subdiv_edge = &subdiv_medge[start_edge_index];
+ const int start_poly_vertex_index = ptex_face_index * resolution2;
+ /* Consider a subdivision of base face at level 1:
+ *
+ * y
+ * ^
+ * | (6) ---- (7) ---- (8)
+ * | | | |
+ * | (3) ---- (4) ---- (5)
+ * | | | |
+ * | (0) ---- (1) ---- (2)
+ * o---------------------------> x
+ *
+ * This is illustrate which parts of geometry is created by code below.
+ */
+ for (int i = 0; i < num_poly_ptex_faces; i++) {
+ const int start_ptex_face_vertex_index =
+ start_poly_vertex_index + i * resolution2;
+ EdgesOfPtex edges_of_ptex;
+ edges_of_ptex_get(ctx, &edges_of_ptex, coarse_poly, i);
+ /* Create bottom row of edges (0-1, 1-2). */
+ subdiv_edge = subdiv_create_edges_row(ctx,
+ subdiv_edge,
+ edges_of_ptex.first_edge,
+ start_ptex_face_vertex_index,
+ resolution);
+ /* Create remaining edges. */
+ for (int row = 0; row < resolution - 1; row++) {
+ const int start_row_vertex_index =
+ start_ptex_face_vertex_index + row * resolution;
+ /* Create vertical columns.
+ *
+ * At first iteration it will be edges (0-3. 1-4, 2-5), then it
+ * will be (3-6, 4-7, 5-8) and so on.
+ */
+ subdiv_edge = subdiv_create_edges_column(
+ ctx,
+ subdiv_edge,
+ edges_of_ptex.last_edge,
+ edges_of_ptex.second_edge,
+ start_row_vertex_index,
+ resolution);
+ /* Create horizontal edge row.
+ *
+ * At first iteration it will be edges (3-4, 4-5), then it will be
+ * (6-7, 7-8) and so on.
+ */
+ subdiv_edge = subdiv_create_edges_row(
+ ctx,
+ subdiv_edge,
+ (row == resolution - 2) ? edges_of_ptex.third_edge
+ : NULL,
+ start_row_vertex_index + resolution,
+ resolution);
+ }
+ }
+}
+
+static void subdiv_copy_loop_data(
+ const SubdivMeshContext *ctx,
+ MLoop *subdiv_loop,
+ const LoopsForInterpolation *loop_interpolation,
+ const float u, const float v)
+{
+ const int subdiv_loop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
+ const float weights[4] = {(1.0f - u) * (1.0f - v),
+ u * (1.0f - v),
+ u * v,
+ (1.0f - u) * v};
+ CustomData_interp(loop_interpolation->loop_data,
+ &ctx->subdiv_mesh->ldata,
+ loop_interpolation->loop_indices,
+ weights, NULL,
+ 4,
+ subdiv_loop_index);
+ /* TODO(sergey): Set ORIGINDEX. */
+}
+
+static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
+ MLoop *subdiv_loop,
+ const int ptex_face_index,
+ const float u, const float v,
+ const float inv_resolution_1)
+{
+ if (ctx->num_uv_layers == 0) {
+ return;
+ }
+ Subdiv *subdiv = ctx->subdiv;
+ const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
+ const float du = inv_resolution_1;
+ const float dv = inv_resolution_1;
+ for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
+ MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
+ BKE_subdiv_eval_face_varying(subdiv,
+ ptex_face_index,
+ u, v,
+ subdiv_loopuv[0].uv);
+ BKE_subdiv_eval_face_varying(subdiv,
+ ptex_face_index,
+ u + du, v,
+ subdiv_loopuv[1].uv);
+ BKE_subdiv_eval_face_varying(subdiv,
+ ptex_face_index,
+ u + du, v + dv,
+ subdiv_loopuv[2].uv);
+ BKE_subdiv_eval_face_varying(subdiv,
+ ptex_face_index,
+ u, v + dv,
+ subdiv_loopuv[3].uv);
+ /* TODO(sergey): Currently evaluator only has single UV layer, so can
+ * not evaluate more than that. Need to be solved.
+ */
+ break;
+ }
+}
+
+static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index)
+{
+ Subdiv *subdiv = ctx->subdiv;
+ const int resolution = ctx->settings->resolution;
+ const int resolution2 = resolution * resolution;
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ const int ptex_face_index = subdiv->face_ptex_offset[poly_index];
+ const int num_edges_per_ptex = num_edges_per_ptex_get(resolution);
+ const int start_edge_index = ptex_face_index * num_edges_per_ptex;
+ const int num_polys_per_ptex = num_polys_per_ptex_get(resolution);
+ const int start_poly_index = ptex_face_index * num_polys_per_ptex;
+ const int start_loop_index = 4 * start_poly_index;
+ const int start_vert_index = ptex_face_index * resolution2;
+ const float du = inv_resolution_1;
+ const float dv = inv_resolution_1;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_polyoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_polyoly[poly_index];
+ const int num_poly_ptex_faces = mpoly_ptex_faces_count_get(coarse_poly);
+ /* Hi-poly subdivided mesh. */
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MLoop *subdiv_loopoop = subdiv_mesh->mloop;
+ MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
+ LoopsForInterpolation loop_interpolation;
+ loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
+ for (int ptex_of_poly_index = 0;
+ ptex_of_poly_index < num_poly_ptex_faces;
+ ptex_of_poly_index++)
+ {
+ loop_interpolation_from_ptex(ctx,
+ &loop_interpolation,
+ coarse_poly,
+ ptex_of_poly_index);
+ const int current_ptex_face_index =
+ ptex_face_index + ptex_of_poly_index;
+ for (int y = 0; y < resolution - 1; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 0; x < resolution - 1; x++, subdiv_loop += 4) {
+ const float u = x * inv_resolution_1;
+ /* Vertex indicies ordered counter-clockwise. */
+ const int v0 = start_vert_index +
+ (ptex_of_poly_index * resolution2) +
+ (y * resolution + x);
+ const int v1 = v0 + 1;
+ const int v2 = v0 + resolution + 1;
+ const int v3 = v0 + resolution;
+ /* Edge indicies ordered counter-clockwise. */
+ const int e0 = start_edge_index +
+ (ptex_of_poly_index * num_edges_per_ptex) +
+ (y * (2 * resolution - 1) + x);
+ const int e1 = e0 + resolution;
+ const int e2 = e0 + (2 * resolution - 1);
+ const int e3 = e0 + resolution - 1;
+ /* Initialize 4 loops of corresponding hi-poly poly. */
+ /* TODO(sergey): For ptex boundaries we should use loops from
+ * coarse mesh.
+ */
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop[0],
+ &loop_interpolation,
+ u, v);
+ subdiv_loop[0].v = v0;
+ subdiv_loop[0].e = e0;
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop[1],
+ &loop_interpolation,
+ u + du, v);
+ subdiv_loop[1].v = v1;
+ subdiv_loop[1].e = e1;
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop[2],
+ &loop_interpolation,
+ u + du, v + dv);
+ subdiv_loop[2].v = v2;
+ subdiv_loop[2].e = e2;
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop[3],
+ &loop_interpolation,
+ u, v + dv);
+ subdiv_loop[3].v = v3;
+ subdiv_loop[3].e = e3;
+ /* Interpolate UV layers using OpenSubdiv. */
+ subdiv_eval_uv_layer(ctx,
+ subdiv_loop,
+ current_ptex_face_index,
+ u, v,
+ inv_resolution_1);
+ }
+ }
+ }
+ loop_interpolation_end(&loop_interpolation);
+}
+
+static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
+ MPoly *subdiv_poly,
+ const MPoly *coarse_poly)
+{
+ const int coarse_poly_index = coarse_poly - ctx->coarse_mesh->mpoly;
+ const int subdiv_poly_index = subdiv_poly - ctx->subdiv_mesh->mpoly;
+ CustomData_copy_data(&ctx->coarse_mesh->pdata,
+ &ctx->subdiv_mesh->pdata,
+ coarse_poly_index,
+ subdiv_poly_index,
+ 1);
+ if (ctx->poly_origindex != NULL) {
+ ctx->poly_origindex[subdiv_poly_index] = coarse_poly_index;
+ }
+}
+
+static void subdiv_create_polys(SubdivMeshContext *ctx, int poly_index)
+{
+ Subdiv *subdiv = ctx->subdiv;
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_index = subdiv->face_ptex_offset[poly_index];
+ const int num_polys_per_ptex = num_polys_per_ptex_get(resolution);
+ const int num_loops_per_ptex = 4 * num_polys_per_ptex;
+ const int start_poly_index = ptex_face_index * num_polys_per_ptex;
+ const int start_loop_index = 4 * start_poly_index;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_polyoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_polyoly[poly_index];
+ const int num_poly_ptex_faces = mpoly_ptex_faces_count_get(coarse_poly);
+ /* Hi-poly subdivided mesh. */
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MPoly *subdiv_mpoly = subdiv_mesh->mpoly;
+ MPoly *subdiv_mp = &subdiv_mpoly[start_poly_index];
+ for (int ptex_of_poly_index = 0;
+ ptex_of_poly_index < num_poly_ptex_faces;
+ ptex_of_poly_index++)
+ {
+ for (int subdiv_poly_index = 0;
+ subdiv_poly_index < num_polys_per_ptex;
+ subdiv_poly_index++, subdiv_mp++)
+ {
+ subdiv_copy_poly_data(ctx, subdiv_mp, coarse_poly);
+ subdiv_mp->loopstart = start_loop_index +
+ (ptex_of_poly_index * num_loops_per_ptex) +
+ (subdiv_poly_index * 4);
+ subdiv_mp->totloop = 4;
+ }
+ }
+}
+
+static void subdiv_eval_task(
+ void *__restrict userdata,
+ const int poly_index,
+ const ParallelRangeTLS *__restrict UNUSED(tls))
+{
+ SubdivMeshContext *data = userdata;
+ /* Evaluate hi-poly vertex coordinates and normals. */
+ subdiv_evaluate_vertices(data, poly_index);
+ /* Create mesh geometry for the given base poly index. */
+ subdiv_create_edges(data, poly_index);
+ subdiv_create_loops(data, poly_index);
+ subdiv_create_polys(data, poly_index);
+}
+
+static void cache_uv_layers(SubdivMeshContext *ctx)
+{
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ ctx->num_uv_layers =
+ CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV);
+ for (int layer_index = 0; layer_index < ctx->num_uv_layers; ++layer_index) {
+ ctx->uv_layers[layer_index] = CustomData_get_layer_n(
+ &subdiv_mesh->ldata, CD_MLOOPUV, layer_index);
+ }
+}
+
+static void cache_custom_data_layers(SubdivMeshContext *ctx)
+{
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ /* Pointers to original indices layers. */
+ ctx->vert_origindex = CustomData_get_layer(
+ &subdiv_mesh->vdata, CD_ORIGINDEX);
+ ctx->edge_origindex = CustomData_get_layer(
+ &subdiv_mesh->edata, CD_ORIGINDEX);
+ ctx->loop_origindex = CustomData_get_layer(
+ &subdiv_mesh->ldata, CD_ORIGINDEX);
+ ctx->poly_origindex = CustomData_get_layer(
+ &subdiv_mesh->pdata, CD_ORIGINDEX);
+ /* UV layers interpolation. */
+ cache_uv_layers(ctx);
+}
+
+Mesh *BKE_subdiv_to_mesh(
+ Subdiv *subdiv,
+ const SubdivToMeshSettings *settings,
+ const Mesh *coarse_mesh)
+{
+ /* Make sure evaluator is up to date with possible new topology, and that
+ * is is refined for the new positions of coarse vertices.
+ */
+ BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh);
+ const int resolution = settings->resolution;
+ const int resolution2 = resolution * resolution;
+ const int num_result_verts = subdiv->num_ptex_faces * resolution2;
+ const int num_result_edges =
+ subdiv->num_ptex_faces * num_edges_per_ptex_get(resolution);
+ const int num_result_polys =
+ subdiv->num_ptex_faces * num_polys_per_ptex_get(resolution);
+ const int num_result_loops = 4 * num_result_polys;
+ /* Create mesh and its arrays. */
+ Mesh *result = BKE_mesh_new_nomain_from_template(
+ coarse_mesh,
+ num_result_verts,
+ num_result_edges,
+ 0,
+ num_result_loops,
+ num_result_polys);
+ /* Evaluate subdivisions of base faces in threads. */
+ SubdivMeshContext ctx;
+ ctx.coarse_mesh = coarse_mesh;
+ ctx.subdiv = subdiv;
+ ctx.subdiv_mesh = result;
+ ctx.settings = settings;
+ cache_custom_data_layers(&ctx);
+ /* Multi-threaded evaluation. */
+ ParallelRangeSettings parallel_range_settings;
+ BLI_parallel_range_settings_defaults(&parallel_range_settings);
+ BLI_task_parallel_range(0, coarse_mesh->totpoly,
+ &ctx,
+ subdiv_eval_task,
+ &parallel_range_settings);
+ return result;
+}