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-rw-r--r--source/blender/blenkernel/BKE_node.h3
-rw-r--r--source/blender/blenkernel/intern/image.c12
-rw-r--r--source/blender/blenkernel/intern/scene.c5
-rw-r--r--source/blender/blenloader/intern/readfile.c20
-rw-r--r--source/blender/blenloader/intern/versioning_270.c28
-rw-r--r--source/blender/blenloader/intern/writefile.c5
-rw-r--r--source/blender/compositor/CMakeLists.txt4
-rw-r--r--source/blender/compositor/intern/COM_NodeGraph.cpp3
-rw-r--r--source/blender/compositor/nodes/COM_ImageNode.cpp14
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp87
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.h8
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.cpp186
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h122
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/external/external_engine.c2
-rw-r--r--source/blender/editors/render/render_internal.c2
-rw-r--r--source/blender/editors/render/render_update.c6
-rw-r--r--source/blender/editors/space_image/image_buttons.c30
-rw-r--r--source/blender/editors/space_node/drawnode.c14
-rw-r--r--source/blender/editors/space_node/node_edit.c10
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp12
-rw-r--r--source/blender/makesdna/DNA_node_types.h9
-rw-r--r--source/blender/makesdna/DNA_scene_types.h40
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt3
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c13
-rw-r--r--source/blender/makesrna/intern/rna_render.c105
-rw-r--r--source/blender/makesrna/intern/rna_scene.c38
-rw-r--r--source/blender/nodes/CMakeLists.txt4
-rw-r--r--source/blender/nodes/NOD_composite.h4
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c35
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c544
-rw-r--r--source/blender/render/CMakeLists.txt5
-rw-r--r--source/blender/render/extern/include/RE_engine.h5
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h23
-rw-r--r--source/blender/render/intern/include/render_result.h7
-rw-r--r--source/blender/render/intern/include/rendercore.h8
-rw-r--r--source/blender/render/intern/source/envmap.c2
-rw-r--r--source/blender/render/intern/source/external_engine.c31
-rw-r--r--source/blender/render/intern/source/pipeline.c75
-rw-r--r--source/blender/render/intern/source/render_result.c671
-rw-r--r--source/blender/render/intern/source/rendercore.c404
-rw-r--r--source/blender/render/intern/source/zbuf.c228
44 files changed, 1252 insertions, 1581 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 42d62297243..e87bd5e3a39 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -983,7 +983,8 @@ void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, struct
void ntreeCompositTagRender(struct Scene *sce);
int ntreeCompositTagAnimated(struct bNodeTree *ntree);
void ntreeCompositTagGenerators(struct bNodeTree *ntree);
-void ntreeCompositForceHidden(struct bNodeTree *ntree);
+void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
+void ntreeCompositRegisterPass(struct bNodeTree *ntree, struct Scene *scene, struct SceneRenderLayer *srl, const char *name, int type);
void ntreeCompositClearTags(struct bNodeTree *ntree);
struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, struct bNode *node,
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 8a01e120d6d..2db13f9c778 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2739,7 +2739,6 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
}
}
-#define PASSTYPE_UNSET -1
/* return renderpass for a given pass index and active view */
/* fallback to available if there are missing passes for active view */
static RenderPass *image_render_pass_get(RenderLayer *rl, const int pass, const int view, int *r_passindex)
@@ -2748,7 +2747,7 @@ static RenderPass *image_render_pass_get(RenderLayer *rl, const int pass, const
RenderPass *rpass;
int rp_index = 0;
- int rp_passtype = PASSTYPE_UNSET;
+ const char *rp_name = "";
for (rpass = rl->passes.first; rpass; rpass = rpass->next, rp_index++) {
if (rp_index == pass) {
@@ -2758,12 +2757,12 @@ static RenderPass *image_render_pass_get(RenderLayer *rl, const int pass, const
break;
}
else {
- rp_passtype = rpass->passtype;
+ rp_name = rpass->name;
}
}
/* multiview */
- else if ((rp_passtype != PASSTYPE_UNSET) &&
- (rpass->passtype == rp_passtype) &&
+ else if (rp_name[0] &&
+ STREQ(rpass->name, rp_name) &&
(rpass->view_id == view))
{
rpass_ret = rpass;
@@ -2783,7 +2782,6 @@ static RenderPass *image_render_pass_get(RenderLayer *rl, const int pass, const
return rpass_ret;
}
-#undef PASSTYPE_UNSET
/* if layer or pass changes, we need an index for the imbufs list */
/* note it is called for rendered results, but it doesnt use the index! */
@@ -3753,7 +3751,7 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **r_loc
}
for (rpass = rl->passes.first; rpass; rpass = rpass->next)
- if (rpass->passtype == SCE_PASS_Z)
+ if (STREQ(rpass->name, RE_PASSNAME_Z) && rpass->view_id == actview)
rectz = rpass->rect;
}
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index b2ed9668c31..44e29e5b994 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1623,6 +1623,11 @@ bool BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *
BKE_freestyle_config_free(&srl->freestyleConfig);
+ if (srl->prop) {
+ IDP_FreeProperty(srl->prop);
+ MEM_freeN(srl->prop);
+ }
+
BLI_remlink(&scene->r.layers, srl);
MEM_freeN(srl);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 7567fce3778..5f533f02bd1 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2110,8 +2110,19 @@ static void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, FileData
BLI_endian_switch_int32(&prop->data.val2);
BLI_endian_switch_int64((int64_t *)&prop->data.val);
}
-
break;
+ case IDP_INT:
+ case IDP_FLOAT:
+ case IDP_ID:
+ break; /* Nothing special to do here. */
+ default:
+ /* Unknown IDP type, nuke it (we cannot handle unknown types everywhere in code,
+ * IDP are way too polymorphic to do it safely. */
+ printf("%s: found unknown IDProperty type %d, reset to Integer one !\n", __func__, prop->type);
+ /* Note: we do not attempt to free unknown prop, we have no way to know how to do that! */
+ prop->type = IDP_INT;
+ prop->subtype = 0;
+ IDP_Int(prop) = 0;
}
}
@@ -3112,7 +3123,7 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree)
else if (ntree->type==NTREE_COMPOSIT) {
if (ELEM(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT))
direct_link_curvemapping(fd, node->storage);
- else if (ELEM(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
+ else if (ELEM(node->type, CMP_NODE_IMAGE, CMP_NODE_R_LAYERS, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
((ImageUser *)node->storage)->ok = 1;
}
else if ( ntree->type==NTREE_TEXTURE) {
@@ -6240,6 +6251,11 @@ static void direct_link_scene(FileData *fd, Scene *sce)
link_list(fd, &(sce->r.layers));
link_list(fd, &(sce->r.views));
+
+ for (srl = sce->r.layers.first; srl; srl = srl->next) {
+ srl->prop = newdataadr(fd, srl->prop);
+ IDP_DirectLinkGroup_OrFree(&srl->prop, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
+ }
for (srl = sce->r.layers.first; srl; srl = srl->next) {
link_list(fd, &(srl->freestyleConfig.modules));
}
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index 0b6be6ab08d..a097e0a9e48 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -80,6 +80,7 @@
#include "NOD_common.h"
#include "NOD_socket.h"
+#include "NOD_composite.h"
#include "readfile.h"
@@ -1559,8 +1560,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
- /* To be added to next subversion bump! */
- {
+ if (!MAIN_VERSION_ATLEAST(main, 278, 5)) {
/* Mask primitive adding code was not initializing correctly id_type of its points' parent. */
for (Mask *mask = main->mask.first; mask; mask = mask->id.next) {
for (MaskLayer *mlayer = mask->masklayers.first; mlayer; mlayer = mlayer->next) {
@@ -1609,6 +1609,30 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
+
+ FOREACH_NODETREE(main, ntree, id) {
+ if (ntree->type == NTREE_COMPOSIT) {
+ bNode *node;
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_R_LAYERS) {
+ int pass_index = 0;
+ const char *sockname;
+ for (bNodeSocket *sock = node->outputs.first; sock && pass_index < 31; sock = sock->next, pass_index++) {
+ if (sock->storage == NULL) {
+ NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
+ sock->storage = sockdata;
+ BLI_strncpy(sockdata->pass_name, node_cmp_rlayers_sock_to_pass(pass_index), sizeof(sockdata->pass_name));
+
+ if (pass_index == 0) sockname = "Image";
+ else if (pass_index == 1) sockname = "Alpha";
+ else sockname = node_cmp_rlayers_sock_to_pass(pass_index);
+ BLI_strncpy(sock->name, sockname, sizeof(sock->name));
+ }
+ }
+ }
+ }
+ }
+ } FOREACH_NODETREE_END
}
{
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index dae8e180282..c82877063fd 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1053,7 +1053,7 @@ static void write_nodetree_nolib(WriteData *wd, bNodeTree *ntree)
writestruct(wd, DATA, NodeImageMultiFileSocket, 1, sock->storage);
}
}
- if (node->type == CMP_NODE_IMAGE) {
+ if (ELEM(node->type, CMP_NODE_IMAGE, CMP_NODE_R_LAYERS)) {
/* write extra socket info */
for (sock = node->outputs.first; sock; sock = sock->next) {
writestruct(wd, DATA, NodeImageLayer, 1, sock->storage);
@@ -2738,6 +2738,9 @@ static void write_scene(WriteData *wd, Scene *sce)
for (SceneRenderLayer *srl = sce->r.layers.first; srl; srl = srl->next) {
writestruct(wd, DATA, SceneRenderLayer, 1, srl);
+ if (srl->prop) {
+ IDP_WriteProperty(srl->prop, wd);
+ }
for (FreestyleModuleConfig *fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) {
writestruct(wd, DATA, FreestyleModuleConfig, 1, fmc);
}
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 3180e7e4154..3e1dd83112a 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -551,8 +551,4 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
-if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
- add_definitions(-DWITH_CYCLES_DEBUG)
-endif()
-
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/compositor/intern/COM_NodeGraph.cpp b/source/blender/compositor/intern/COM_NodeGraph.cpp
index c5096a6b352..891e64ed12b 100644
--- a/source/blender/compositor/intern/COM_NodeGraph.cpp
+++ b/source/blender/compositor/intern/COM_NodeGraph.cpp
@@ -179,7 +179,8 @@ void NodeGraph::add_bNodeLink(const NodeRange &node_range, bNodeLink *b_nodelink
/// @note: ignore invalid links
if (!(b_nodelink->flag & NODE_LINK_VALID))
return;
- if ((b_nodelink->fromsock->flag & SOCK_UNAVAIL) || (b_nodelink->tosock->flag & SOCK_UNAVAIL))
+ const int unavail_mask = SOCK_UNAVAIL | SOCK_VIRTUAL;
+ if ((b_nodelink->fromsock->flag & unavail_mask) || (b_nodelink->tosock->flag & unavail_mask))
return;
/* Note: a DNA input socket can have multiple NodeInput in the compositor tree! (proxies)
diff --git a/source/blender/compositor/nodes/COM_ImageNode.cpp b/source/blender/compositor/nodes/COM_ImageNode.cpp
index facd422c217..462947f32a3 100644
--- a/source/blender/compositor/nodes/COM_ImageNode.cpp
+++ b/source/blender/compositor/nodes/COM_ImageNode.cpp
@@ -95,18 +95,10 @@ void ImageNode::convertToOperations(NodeConverter &converter, const CompositorCo
NodeOperation *operation = NULL;
socket = this->getOutputSocket(index);
bNodeSocket *bnodeSocket = socket->getbNodeSocket();
- RenderPass *rpass = (RenderPass *)BLI_findstring(&rl->passes, bnodeSocket->identifier, offsetof(RenderPass, internal_name));
+ NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;
+ RenderPass *rpass = (RenderPass *)BLI_findstring(&rl->passes, storage->pass_name, offsetof(RenderPass, name));
int view = 0;
- /* Passes in the file can differ from passes stored in sockets (#36755).
- * Look up the correct file pass using the socket identifier instead.
- */
-#if 0
- NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
- int passindex = storage->pass_index;*/
- RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
-#endif
-
/* returns the image view to use for the current active view */
if (BLI_listbase_count_ex(&image->rr->views, 2) > 1) {
const int view_image = imageuser->view;
@@ -147,7 +139,7 @@ void ImageNode::convertToOperations(NodeConverter &converter, const CompositorCo
if (index == 0 && operation) {
converter.addPreview(operation->getOutputSocket());
}
- if (rpass->passtype == SCE_PASS_COMBINED) {
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
BLI_assert(operation != NULL);
BLI_assert(index < numberOfOutputs - 1);
NodeOutput *outputSocket = this->getOutputSocket(index + 1);
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
index 842edcf35c9..75128de2d84 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -27,76 +27,61 @@
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"
-#ifdef WITH_CYCLES_DEBUG
-# include "RE_pipeline.h"
-#endif
-
RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void RenderLayersNode::testSocketLink(NodeConverter &converter, const CompositorContext &context,
- int outputSocketNumber, RenderLayersBaseProg *operation) const
+ NodeOutput *output, RenderLayersProg *operation,
+ Scene *scene, int layerId, bool is_preview) const
{
- NodeOutput *outputSocket = this->getOutputSocket(outputSocketNumber);
- Scene *scene = (Scene *)this->getbNode()->id;
- short layerId = this->getbNode()->custom1;
-
operation->setScene(scene);
operation->setLayerId(layerId);
operation->setRenderData(context.getRenderData());
operation->setViewName(context.getViewName());
- converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
+ converter.mapOutputSocket(output, operation->getOutputSocket());
converter.addOperation(operation);
- if (outputSocketNumber == 0) /* only for image socket */
+ if (is_preview) /* only for image socket */
converter.addPreview(operation->getOutputSocket());
}
void RenderLayersNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
- testSocketLink(converter, context, 0, new RenderLayersColorProg());
- testSocketLink(converter, context, 1, new RenderLayersAlphaProg());
- testSocketLink(converter, context, 2, new RenderLayersDepthProg());
- testSocketLink(converter, context, 3, new RenderLayersNormalOperation());
- testSocketLink(converter, context, 4, new RenderLayersUVOperation());
- testSocketLink(converter, context, 5, new RenderLayersSpeedOperation());
- testSocketLink(converter, context, 6, new RenderLayersColorOperation());
- testSocketLink(converter, context, 7, new RenderLayersDiffuseOperation());
- testSocketLink(converter, context, 8, new RenderLayersSpecularOperation());
- testSocketLink(converter, context, 9, new RenderLayersShadowOperation());
- testSocketLink(converter, context, 10, new RenderLayersAOOperation());
- testSocketLink(converter, context, 11, new RenderLayersReflectionOperation());
- testSocketLink(converter, context, 12, new RenderLayersRefractionOperation());
- testSocketLink(converter, context, 13, new RenderLayersIndirectOperation());
- testSocketLink(converter, context, 14, new RenderLayersObjectIndexOperation());
- testSocketLink(converter, context, 15, new RenderLayersMaterialIndexOperation());
- testSocketLink(converter, context, 16, new RenderLayersMistOperation());
- testSocketLink(converter, context, 17, new RenderLayersEmitOperation());
- testSocketLink(converter, context, 18, new RenderLayersEnvironmentOperation());
+ Scene *scene = (Scene *)this->getbNode()->id;
+ short layerId = this->getbNode()->custom1;
+ Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
+ int numberOfOutputs = this->getNumberOfOutputSockets();
- // cycles passes
- testSocketLink(converter, context, 19, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_DIRECT));
- testSocketLink(converter, context, 20, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_INDIRECT));
- testSocketLink(converter, context, 21, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_COLOR));
- testSocketLink(converter, context, 22, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_DIRECT));
- testSocketLink(converter, context, 23, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_INDIRECT));
- testSocketLink(converter, context, 24, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_COLOR));
- testSocketLink(converter, context, 25, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_DIRECT));
- testSocketLink(converter, context, 26, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_INDIRECT));
- testSocketLink(converter, context, 27, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_COLOR));
- testSocketLink(converter, context, 28, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_DIRECT));
- testSocketLink(converter, context, 29, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_INDIRECT));
- testSocketLink(converter, context, 30, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_COLOR));
-
-#ifdef WITH_CYCLES_DEBUG
- {
- Scene *scene = (Scene *)this->getbNode()->id;
- Render *re = RE_GetRender(scene->id.name);
- int debug_pass_type = ((re != NULL) ? RE_debug_pass_type_get(re) : scene->r.debug_pass_type);
- testSocketLink(converter, context, 31, new RenderLayersCyclesDebugOperation(SCE_PASS_DEBUG, debug_pass_type));
+ if (re) {
+ RenderResult *rr = RE_AcquireResultRead(re);
+ if (rr) {
+ SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, layerId);
+ if (srl) {
+ RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
+ if (rl) {
+ for (int i = 0; i < numberOfOutputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ NodeImageLayer *storage = (NodeImageLayer*) output->getbNodeSocket()->storage;
+ RenderPass *rpass = (RenderPass*) BLI_findstring(&rl->passes, storage->pass_name, offsetof(RenderPass, name));
+ if (rpass) {
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && STREQ(output->getbNodeSocket()->name, "Alpha")) {
+ testSocketLink(converter, context, output, new RenderLayersAlphaProg(rpass->name, COM_DT_VALUE, rpass->channels), scene, layerId, false);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ testSocketLink(converter, context, output, new RenderLayersDepthProg(rpass->name, COM_DT_VALUE, rpass->channels), scene, layerId, false);
+ }
+ else {
+ DataType type = ((rpass->channels == 4)? COM_DT_COLOR : ((rpass->channels == 3)? COM_DT_VECTOR : COM_DT_VALUE));
+ testSocketLink(converter, context, output, new RenderLayersProg(rpass->name, type, rpass->channels), scene, layerId, STREQ(output->getbNodeSocket()->name, "Image"));
+ }
+ }
+ }
+ }
+ }
+ }
+ RE_ReleaseResult(re);
}
-#endif
}
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.h b/source/blender/compositor/nodes/COM_RenderLayersNode.h
index 5863cbb390c..1f733a9f4bb 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.h
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.h
@@ -33,5 +33,11 @@ public:
RenderLayersNode(bNode *editorNode);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
private:
- void testSocketLink(NodeConverter &converter, const CompositorContext &context, int outputSocketNumber, RenderLayersBaseProg *operation) const;
+ void testSocketLink(NodeConverter &converter,
+ const CompositorContext &context,
+ NodeOutput *output,
+ RenderLayersProg *operation,
+ Scene *scene,
+ int layerId,
+ bool is_preview) const;
};
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp
index 099208ce600..f2f1b211a97 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.cpp
@@ -34,17 +34,18 @@ extern "C" {
/* ******** Render Layers Base Prog ******** */
-RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize) : NodeOperation()
+RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elementsize) : NodeOperation(), m_passName(passName)
{
- this->m_renderpass = renderpass;
this->setScene(NULL);
this->m_inputBuffer = NULL;
this->m_elementsize = elementsize;
this->m_rd = NULL;
+
+ this->addOutputSocket(type);
}
-void RenderLayersBaseProg::initExecution()
+void RenderLayersProg::initExecution()
{
Scene *scene = this->getScene();
Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
@@ -59,10 +60,7 @@ void RenderLayersBaseProg::initExecution()
RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
if (rl) {
- this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass, this->m_viewName);
- if (this->m_inputBuffer == NULL && this->m_renderpass == SCE_PASS_COMBINED) {
- this->m_inputBuffer = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, this->m_viewName);
- }
+ this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_passName.c_str(), this->m_viewName);
}
}
}
@@ -72,7 +70,7 @@ void RenderLayersBaseProg::initExecution()
}
}
-void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler)
+void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler)
{
unsigned int offset;
int width = this->getWidth(), height = this->getHeight();
@@ -111,7 +109,7 @@ void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, Pi
}
}
-void RenderLayersBaseProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void RenderLayersProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
#if 0
const RenderData *rd = this->m_rd;
@@ -173,12 +171,12 @@ void RenderLayersBaseProg::executePixelSampled(float output[4], float x, float y
}
}
-void RenderLayersBaseProg::deinitExecution()
+void RenderLayersProg::deinitExecution()
{
this->m_inputBuffer = NULL;
}
-void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
+void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
Scene *sce = this->getScene();
Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
@@ -207,13 +205,6 @@ void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsig
}
/* ******** Render Layers AO Operation ******** */
-
-RenderLayersAOOperation::RenderLayersAOOperation() : RenderLayersBaseProg(SCE_PASS_AO, 3)
-{
- this->addOutputSocket(COM_DT_COLOR);
-}
-
-
void RenderLayersAOOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float *inputBuffer = this->getInputBuffer();
@@ -227,12 +218,6 @@ void RenderLayersAOOperation::executePixelSampled(float output[4], float x, floa
}
/* ******** Render Layers Alpha Operation ******** */
-
-RenderLayersAlphaProg::RenderLayersAlphaProg() : RenderLayersBaseProg(SCE_PASS_COMBINED, 4)
-{
- this->addOutputSocket(COM_DT_VALUE);
-}
-
void RenderLayersAlphaProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float *inputBuffer = this->getInputBuffer();
@@ -247,27 +232,7 @@ void RenderLayersAlphaProg::executePixelSampled(float output[4], float x, float
}
}
-/* ******** Render Layers Color Operation ******** */
-
-RenderLayersColorOperation::RenderLayersColorOperation() : RenderLayersBaseProg(SCE_PASS_RGBA, 4)
-{
- this->addOutputSocket(COM_DT_COLOR);
-}
-
-/* ******** Render Layers Cycles Operation ******** */
-
-RenderLayersCyclesOperation::RenderLayersCyclesOperation(int pass) : RenderLayersBaseProg(pass, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
/* ******** Render Layers Depth Operation ******** */
-
-RenderLayersDepthProg::RenderLayersDepthProg() : RenderLayersBaseProg(SCE_PASS_Z, 1)
-{
- this->addOutputSocket(COM_DT_VALUE);
-}
-
void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
int ix = x;
@@ -281,135 +246,4 @@ void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float
unsigned int offset = (iy * this->getWidth() + ix);
output[0] = inputBuffer[offset];
}
-}
-
-/* ******** Render Layers Diffuse Operation ******** */
-
-RenderLayersDiffuseOperation::RenderLayersDiffuseOperation() : RenderLayersBaseProg(SCE_PASS_DIFFUSE, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Emit Operation ******** */
-
-RenderLayersEmitOperation::RenderLayersEmitOperation() : RenderLayersBaseProg(SCE_PASS_EMIT, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Environment Operation ******** */
-
-RenderLayersEnvironmentOperation::RenderLayersEnvironmentOperation() : RenderLayersBaseProg(SCE_PASS_ENVIRONMENT, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Image Operation ******** */
-
-RenderLayersColorProg::RenderLayersColorProg() : RenderLayersBaseProg(SCE_PASS_COMBINED, 4)
-{
- this->addOutputSocket(COM_DT_COLOR);
-}
-
-/* ******** Render Layers Indirect Operation ******** */
-
-RenderLayersIndirectOperation::RenderLayersIndirectOperation() : RenderLayersBaseProg(SCE_PASS_INDIRECT, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Material Index Operation ******** */
-
-RenderLayersMaterialIndexOperation::RenderLayersMaterialIndexOperation() : RenderLayersBaseProg(SCE_PASS_INDEXMA, 1)
-{
- this->addOutputSocket(COM_DT_VALUE);
-}
-
-/* ******** Render Layers Mist Operation ******** */
-
-RenderLayersMistOperation::RenderLayersMistOperation() : RenderLayersBaseProg(SCE_PASS_MIST, 1)
-{
- this->addOutputSocket(COM_DT_VALUE);
-}
-
-/* ******** Render Layers Normal Operation ******** */
-
-RenderLayersNormalOperation::RenderLayersNormalOperation() : RenderLayersBaseProg(SCE_PASS_NORMAL, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Object Index Operation ******** */
-
-RenderLayersObjectIndexOperation::RenderLayersObjectIndexOperation() : RenderLayersBaseProg(SCE_PASS_INDEXOB, 1)
-{
- this->addOutputSocket(COM_DT_VALUE);
-}
-
-/* ******** Render Layers Reflection Operation ******** */
-
-RenderLayersReflectionOperation::RenderLayersReflectionOperation() : RenderLayersBaseProg(SCE_PASS_REFLECT, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Refraction Operation ******** */
-
-RenderLayersRefractionOperation::RenderLayersRefractionOperation() : RenderLayersBaseProg(SCE_PASS_REFRACT, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Shadow Operation ******** */
-
-RenderLayersShadowOperation::RenderLayersShadowOperation() : RenderLayersBaseProg(SCE_PASS_SHADOW, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Specular Operation ******** */
-
-RenderLayersSpecularOperation::RenderLayersSpecularOperation() : RenderLayersBaseProg(SCE_PASS_SPEC, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Render Layers Speed Operation ******** */
-
-RenderLayersSpeedOperation::RenderLayersSpeedOperation() : RenderLayersBaseProg(SCE_PASS_VECTOR, 4)
-{
- this->addOutputSocket(COM_DT_COLOR);
-}
-
-/* ******** Render Layers UV Operation ******** */
-
-RenderLayersUVOperation::RenderLayersUVOperation() : RenderLayersBaseProg(SCE_PASS_UV, 3)
-{
- this->addOutputSocket(COM_DT_VECTOR);
-}
-
-/* ******** Debug Render Layers Cycles Operation ******** */
-
-#ifdef WITH_CYCLES_DEBUG
-
-RenderLayersCyclesDebugOperation::RenderLayersCyclesDebugOperation(
- int pass,
- int debug_pass_type)
- : RenderLayersBaseProg(pass, RE_debug_pass_num_channels_get(debug_pass_type))
-{
- switch (m_elementsize) {
- case 1:
- this->addOutputSocket(COM_DT_VALUE);
- break;
- case 3:
- this->addOutputSocket(COM_DT_VECTOR);
- break;
- case 4:
- this->addOutputSocket(COM_DT_COLOR);
- break;
- default:
- BLI_assert(!"Unkown debug pass type element size.");
- }
-}
-
-#endif
+} \ No newline at end of file
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 89eb2a6954d..1be15906770 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -40,7 +40,7 @@ extern "C" {
*
* @todo: rename to operation.
*/
-class RenderLayersBaseProg : public NodeOperation {
+class RenderLayersProg : public NodeOperation {
protected:
/**
* Reference to the scene object.
@@ -65,7 +65,7 @@ protected:
/**
* renderpass where this operation needs to get its data from
*/
- int m_renderpass;
+ std::string m_passName;
int m_elementsize;
@@ -73,11 +73,6 @@ protected:
* @brief render data used for active rendering
*/
const RenderData *m_rd;
-
- /**
- * Constructor
- */
- RenderLayersBaseProg(int renderpass, int elementsize);
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
@@ -92,6 +87,10 @@ protected:
void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
public:
/**
+ * Constructor
+ */
+ RenderLayersProg(const char *passName, DataType type, int elementsize);
+ /**
* setter for the scene field. Will be called from
* @see RenderLayerNode to set the actual scene where
* the data will be retrieved from.
@@ -108,116 +107,25 @@ public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
-class RenderLayersAOOperation : public RenderLayersBaseProg {
+class RenderLayersAOOperation : public RenderLayersProg {
public:
- RenderLayersAOOperation();
+ RenderLayersAOOperation(const char *passName, DataType type, int elementsize)
+ : RenderLayersProg(passName, type, elementsize) {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
-class RenderLayersAlphaProg : public RenderLayersBaseProg {
+class RenderLayersAlphaProg : public RenderLayersProg {
public:
- RenderLayersAlphaProg();
+ RenderLayersAlphaProg(const char *passName, DataType type, int elementsize)
+ : RenderLayersProg(passName, type, elementsize) {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
-class RenderLayersColorOperation : public RenderLayersBaseProg {
-public:
- RenderLayersColorOperation();
-};
-
-class RenderLayersCyclesOperation : public RenderLayersBaseProg {
-public:
- RenderLayersCyclesOperation(int pass);
-};
-
-class RenderLayersDepthProg : public RenderLayersBaseProg {
+class RenderLayersDepthProg : public RenderLayersProg {
public:
- RenderLayersDepthProg();
+ RenderLayersDepthProg(const char *passName, DataType type, int elementsize)
+ : RenderLayersProg(passName, type, elementsize) {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
-class RenderLayersDiffuseOperation : public RenderLayersBaseProg {
-public:
- RenderLayersDiffuseOperation();
-};
-
-class RenderLayersEmitOperation : public RenderLayersBaseProg {
-public:
- RenderLayersEmitOperation();
-};
-
-class RenderLayersEnvironmentOperation : public RenderLayersBaseProg {
-public:
- RenderLayersEnvironmentOperation();
-};
-
-/// @todo rename to image operation
-class RenderLayersColorProg : public RenderLayersBaseProg {
-public:
- RenderLayersColorProg();
-};
-
-class RenderLayersIndirectOperation : public RenderLayersBaseProg {
-public:
- RenderLayersIndirectOperation();
-};
-
-class RenderLayersMaterialIndexOperation : public RenderLayersBaseProg {
-public:
- RenderLayersMaterialIndexOperation();
-};
-
-class RenderLayersMistOperation : public RenderLayersBaseProg {
-public:
- RenderLayersMistOperation();
-};
-
-class RenderLayersNormalOperation : public RenderLayersBaseProg {
-public:
- RenderLayersNormalOperation();
-};
-
-class RenderLayersObjectIndexOperation : public RenderLayersBaseProg {
-public:
- RenderLayersObjectIndexOperation();
-};
-
-class RenderLayersReflectionOperation : public RenderLayersBaseProg {
-public:
- RenderLayersReflectionOperation();
-};
-
-class RenderLayersRefractionOperation : public RenderLayersBaseProg {
-public:
- RenderLayersRefractionOperation();
-};
-
-class RenderLayersShadowOperation : public RenderLayersBaseProg {
-public:
- RenderLayersShadowOperation();
-};
-
-class RenderLayersSpecularOperation : public RenderLayersBaseProg {
-public:
- RenderLayersSpecularOperation();
-};
-
-class RenderLayersSpeedOperation : public RenderLayersBaseProg {
-public:
- RenderLayersSpeedOperation();
-};
-
-class RenderLayersUVOperation : public RenderLayersBaseProg {
-public:
- RenderLayersUVOperation();
-};
-
-#ifdef WITH_CYCLES_DEBUG
-class RenderLayersCyclesDebugOperation : public RenderLayersBaseProg {
-public:
- RenderLayersCyclesDebugOperation(int pass,
- int debug_pass_type);
-};
-#endif
-
#endif
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index bdcdefe414a..169c67f9702 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -248,7 +248,7 @@ DrawEngineType draw_engine_basic_type = {
RenderEngineType DRW_engine_viewport_basic_type = {
NULL, NULL,
BASIC_ENGINE, N_("Basic"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&draw_engine_basic_type,
{NULL, NULL, NULL}
};
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index 6f3e0c4e8b9..8ac8ed50cdc 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -658,7 +658,7 @@ DrawEngineType draw_engine_clay_type = {
RenderEngineType DRW_engine_viewport_clay_type = {
NULL, NULL,
CLAY_ENGINE, N_("Clay"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL, &CLAY_collection_settings_create,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, &CLAY_collection_settings_create,
&draw_engine_clay_type,
{NULL, NULL, NULL}
};
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 6572abde728..5fbf98e3003 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -712,7 +712,7 @@ DrawEngineType draw_engine_eevee_type = {
RenderEngineType DRW_engine_viewport_eevee_type = {
NULL, NULL,
EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES,
- NULL, NULL, NULL, NULL, NULL, NULL, &EEVEE_collection_settings_create,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, &EEVEE_collection_settings_create,
&draw_engine_eevee_type,
{NULL, NULL, NULL}
};
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 5c7f507b34b..7b6b4e51147 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -214,7 +214,7 @@ DrawEngineType draw_engine_external_type = {
RenderEngineType DRW_engine_viewport_external_type = {
NULL, NULL,
EXTERNAL_ENGINE, N_("External"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&draw_engine_external_type,
{NULL, NULL, NULL}
};
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 2de4b2da023..88ad3be982c 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -211,7 +211,7 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu
}
else {
if (rr->renlay == NULL) return;
- rectf = RE_RenderLayerGetPass(rr->renlay, SCE_PASS_COMBINED, viewname);
+ rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname);
}
}
if (rectf == NULL) return;
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 8167acdd331..e019bc9f697 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -191,8 +191,12 @@ void ED_render_engine_changed(Main *bmain)
RE_FreePersistentData();
- for (scene = bmain->scene.first; scene; scene = scene->id.next)
+ for (scene = bmain->scene.first; scene; scene = scene->id.next) {
ED_render_id_flush_update(bmain, &scene->id);
+ if (scene->nodetree) {
+ ntreeCompositUpdateRLayers(scene->nodetree);
+ }
+ }
}
/***************************** Updates ***********************************
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index b9d98dfe794..db917b0cdf5 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -428,7 +428,6 @@ static void ui_imageuser_pass_menu(bContext *UNUSED(C), uiLayout *layout, void *
RenderPass *rpass;
const char *fake_name;
int nr;
- int passflag = 0;
/* may have been freed since drawing */
rr = BKE_image_acquire_renderresult(scene, image);
@@ -450,30 +449,31 @@ static void ui_imageuser_pass_menu(bContext *UNUSED(C), uiLayout *layout, void *
fake_name = ui_imageuser_pass_fake_name(rl);
if (fake_name) {
- BLI_strncpy(rpass_fake.internal_name, fake_name, sizeof(rpass_fake.internal_name));
+ BLI_strncpy(rpass_fake.name, fake_name, sizeof(rpass_fake.name));
nr += 1;
}
+ ListBase added_passes;
+ BLI_listbase_clear(&added_passes);
+
/* rendered results don't have a Combined pass */
/* multiview: the ordering must be ascending, so the left-most pass is always the one picked */
for (rpass = rl ? rl->passes.first : NULL; rpass; rpass = rpass->next, nr++) {
-
/* just show one pass of each kind */
- if (passflag & rpass->passtype)
+ if (BLI_findstring_ptr(&added_passes, rpass->name, offsetof(LinkData, data))) {
continue;
+ }
+ BLI_addtail(&added_passes, BLI_genericNodeN(rpass->name));
- passflag |= rpass->passtype;
-
-final:
- uiDefButS(block, UI_BTYPE_BUT_MENU, B_NOP, IFACE_(rpass->internal_name), 0, 0,
+ uiDefButS(block, UI_BTYPE_BUT_MENU, B_NOP, IFACE_(rpass->name), 0, 0,
UI_UNIT_X * 5, UI_UNIT_X, &iuser->pass, (float) nr, 0.0, 0, -1, "");
}
+ BLI_freelistN(&added_passes);
+
if (fake_name) {
- fake_name = NULL;
- rpass = &rpass_fake;
- nr = 0;
- goto final;
+ uiDefButS(block, UI_BTYPE_BUT_MENU, B_NOP, IFACE_(rpass_fake.name), 0, 0,
+ UI_UNIT_X * 5, UI_UNIT_X, &iuser->pass, 0.0f, 0.0, 0, -1, "");
}
BKE_image_release_renderresult(scene, image);
@@ -633,7 +633,7 @@ static bool ui_imageuser_pass_menu_step(bContext *C, int direction, void *rnd_pt
int rp_index = iuser->pass + 1;
for (rp = rpass->next; rp; rp = rp->next, rp_index++) {
- if (rp->passtype != rpass->passtype) {
+ if (!STREQ(rp->name, rpass->name)) {
iuser->pass = rp_index;
changed = true;
break;
@@ -650,7 +650,7 @@ static bool ui_imageuser_pass_menu_step(bContext *C, int direction, void *rnd_pt
}
for (rp = rl->passes.first; rp; rp = rp->next, rp_index++) {
- if (rp->passtype == rpass->passtype) {
+ if (STREQ(rp->name, rpass->name)) {
iuser->pass = rp_index - 1;
changed = true;
break;
@@ -769,7 +769,7 @@ static void uiblock_layer_pass_buttons(
fake_name = ui_imageuser_pass_fake_name(rl);
rpass = (rl ? BLI_findlink(&rl->passes, iuser->pass - (fake_name ? 1 : 0)) : NULL);
- display_name = rpass ? rpass->internal_name : (fake_name ? fake_name : "");
+ display_name = rpass ? rpass->name : (fake_name ? fake_name : "");
rnd_pt = ui_imageuser_data_copy(&rnd_pt_local);
but = uiDefMenuBut(
block, ui_imageuser_pass_menu, rnd_pt, IFACE_(display_name),
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 8170ee9b2b3..b6b015e216c 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3037,6 +3037,7 @@ static void std_node_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr,
bNode *node = node_ptr->data;
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
+ bool connected_to_virtual = (sock->link && (sock->link->fromsock->flag & SOCK_VIRTUAL));
/*int subtype = sock->typeinfo->subtype;*/
/* XXX not nice, eventually give this node its own socket type ... */
@@ -3044,8 +3045,8 @@ static void std_node_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr,
node_file_output_socket_draw(C, layout, ptr, node_ptr);
return;
}
-
- if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_IN_USE) || (sock->flag & SOCK_HIDE_VALUE)) {
+
+ if ((sock->in_out == SOCK_OUT) || ((sock->flag & SOCK_IN_USE) && !connected_to_virtual) || (sock->flag & SOCK_HIDE_VALUE)) {
node_socket_button_label(C, layout, ptr, node_ptr, text);
return;
}
@@ -3487,6 +3488,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
bool do_shaded = false;
bool do_triple = false;
+ bool do_dashed = false;
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
if (link->fromsock == NULL && link->tosock == NULL)
@@ -3503,7 +3505,9 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
return;
if (link->fromsock->flag & SOCK_UNAVAIL)
return;
-
+ if ((link->fromsock->flag & SOCK_VIRTUAL) || (link->fromsock->flag & SOCK_VIRTUAL))
+ do_dashed = true;
+
if (link->flag & NODE_LINK_VALID) {
/* special indicated link, on drop-node */
if (link->flag & NODE_LINKFLAG_HILITE) {
@@ -3523,8 +3527,10 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
th_col1 = TH_REDALERT;
}
}
-
+
+ if (do_dashed) setlinestyle(3);
node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
+ if (do_dashed) setlinestyle(0);
// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index fc3180680f8..107a84cf530 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -513,8 +513,6 @@ void ED_node_composit_default(const bContext *C, struct Scene *sce)
nodeAddLink(sce->nodetree, in, fromsock, out, tosock);
ntreeUpdateTree(CTX_data_main(C), sce->nodetree);
-
- // XXX ntreeCompositForceHidden(sce->nodetree);
}
/* assumes nothing being done in ntree yet, sets the default in/out node */
@@ -593,14 +591,6 @@ void snode_set_context(const bContext *C)
if (snode->nodetree != ntree || snode->id != id || snode->from != from || snode->treepath.last == NULL) {
ED_node_tree_start(snode, ntree, id, from);
}
-
- /* XXX Legacy hack to update render layer node outputs.
- * This should be handled by the depsgraph eventually ...
- */
- if (ED_node_is_compositor(snode) && snode->nodetree) {
- /* update output sockets based on available layers */
- ntreeCompositForceHidden(snode->nodetree);
- }
}
void snode_update(SpaceNode *snode, bNode *node)
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 223bc607e21..ea22633c50e 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -448,15 +448,13 @@ static void prepare(Render *re, SceneRenderLayer *srl)
RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name);
bool diffuse = false, z = false;
for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
- switch (rpass->passtype) {
- case SCE_PASS_DIFFUSE:
+ if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
diffuse = true;
- break;
- case SCE_PASS_Z:
+ }
+ if (STREQ(rpass->name, RE_PASSNAME_Z)) {
controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
z = true;
- break;
}
}
if (G.debug & G_DEBUG_FREESTYLE) {
@@ -492,7 +490,7 @@ void FRS_composite_result(Render *re, SceneRenderLayer *srl, Render *freestyle_r
return;
}
- src = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, freestyle_render->viewname);
+ src = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, freestyle_render->viewname);
if (!src) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No source result image to composite" << endl;
@@ -512,7 +510,7 @@ void FRS_composite_result(Render *re, SceneRenderLayer *srl, Render *freestyle_r
}
return;
}
- dest = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname);
+ dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname);
if (!dest) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No destination result image to composite to" << endl;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 47677e50451..0ba3e013c23 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -159,7 +159,8 @@ typedef enum eNodeSocketFlag {
SOCK_COLLAPSED = 64, /* socket collapsed in UI */
SOCK_HIDE_VALUE = 128, /* hide socket value, if it gets auto default */
SOCK_AUTO_HIDDEN__DEPRECATED = 256, /* socket hidden automatically, to distinguish from manually hidden */
- SOCK_NO_INTERNAL_LINK = 512
+ SOCK_NO_INTERNAL_LINK = 512,
+ SOCK_VIRTUAL = 1024 /* socket behaves like SOCK_UNAVAIL, but is drawn with dashed links */
} eNodeSocketFlag;
/* limit data in bNode to what we want to see saved? */
@@ -569,9 +570,9 @@ typedef struct NodeEllipseMask {
/* layer info for image node outputs */
typedef struct NodeImageLayer {
/* index in the Image->layers->passes lists */
- int pass_index;
- /* render pass flag, in case this is an original render pass */
- int pass_flag;
+ int pass_index DNA_DEPRECATED;
+ /* render pass name */
+ char pass_name[64]; /* amount defined in openexr_multi.h */
} NodeImageLayer;
typedef struct NodeBlurData {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7812e69da17..6815375b918 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -226,7 +226,9 @@ typedef struct SceneRenderLayer {
int samples;
float pass_alpha_threshold;
-
+
+ IDProperty *prop;
+
struct FreestyleConfig freestyleConfig;
} SceneRenderLayer;
@@ -280,9 +282,43 @@ typedef enum ScenePassType {
SCE_PASS_SUBSURFACE_DIRECT = (1 << 28),
SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29),
SCE_PASS_SUBSURFACE_COLOR = (1 << 30),
- SCE_PASS_DEBUG = (1 << 31), /* This is a virtual pass. */
} ScenePassType;
+#define RE_PASSNAME_COMBINED "Combined"
+#define RE_PASSNAME_Z "Depth"
+#define RE_PASSNAME_VECTOR "Vector"
+#define RE_PASSNAME_NORMAL "Normal"
+#define RE_PASSNAME_UV "UV"
+#define RE_PASSNAME_RGBA "Color"
+#define RE_PASSNAME_EMIT "Emit"
+#define RE_PASSNAME_DIFFUSE "Diffuse"
+#define RE_PASSNAME_SPEC "Spec"
+#define RE_PASSNAME_SHADOW "Shadow"
+
+#define RE_PASSNAME_AO "AO"
+#define RE_PASSNAME_ENVIRONMENT "Env"
+#define RE_PASSNAME_INDIRECT "Indirect"
+#define RE_PASSNAME_REFLECT "Reflect"
+#define RE_PASSNAME_REFRACT "Refract"
+#define RE_PASSNAME_INDEXOB "IndexOB"
+#define RE_PASSNAME_INDEXMA "IndexMA"
+#define RE_PASSNAME_MIST "Mist"
+
+#define RE_PASSNAME_RAYHITS "RayHits"
+#define RE_PASSNAME_DIFFUSE_DIRECT "DiffDir"
+#define RE_PASSNAME_DIFFUSE_INDIRECT "DiffInd"
+#define RE_PASSNAME_DIFFUSE_COLOR "DiffCol"
+#define RE_PASSNAME_GLOSSY_DIRECT "GlossDir"
+#define RE_PASSNAME_GLOSSY_INDIRECT "GlossInd"
+#define RE_PASSNAME_GLOSSY_COLOR "GlossCol"
+#define RE_PASSNAME_TRANSM_DIRECT "TransDir"
+#define RE_PASSNAME_TRANSM_INDIRECT "TransInd"
+#define RE_PASSNAME_TRANSM_COLOR "TransCol"
+
+#define RE_PASSNAME_SUBSURFACE_DIRECT "SubsurfaceDir"
+#define RE_PASSNAME_SUBSURFACE_INDIRECT "SubsurfaceInd"
+#define RE_PASSNAME_SUBSURFACE_COLOR "SubsurfaceCol"
+
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
/* View - MultiView */
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 0bf2bbb6109..020c3a755c1 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -176,9 +176,6 @@ set(INC_SYS
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
- if(WITH_CYCLES_DEBUG)
- add_definitions(-DWITH_CYCLES_DEBUG)
- endif()
endif()
if(WITH_PYTHON)
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index c3477644979..dfdd2ff293a 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -64,6 +64,8 @@
#include "RE_render_ext.h"
+#include "NOD_composite.h"
+
EnumPropertyItem rna_enum_node_socket_in_out_items[] = {
{ SOCK_IN, "IN", 0, "Input", "" },
{ SOCK_OUT, "OUT", 0, "Output", "" },
@@ -2608,7 +2610,7 @@ static void rna_Node_image_layer_update(Main *bmain, Scene *scene, PointerRNA *p
rna_Node_update(bmain, scene, ptr);
if (scene->nodetree != NULL) {
- ntreeCompositForceHidden(scene->nodetree);
+ ntreeCompositUpdateRLayers(scene->nodetree);
}
}
@@ -2747,7 +2749,7 @@ static void rna_Node_scene_layer_update(Main *bmain, Scene *scene, PointerRNA *p
{
rna_Node_update(bmain, scene, ptr);
if (scene->nodetree != NULL) {
- ntreeCompositForceHidden(scene->nodetree);
+ ntreeCompositUpdateRLayers(scene->nodetree);
}
}
@@ -4796,7 +4798,7 @@ static void def_cmp_render_layers(StructRNA *srna)
RNA_def_property_struct_type(prop, "Scene");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Scene", "");
- RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_scene_layer_update");
prop = RNA_def_property(srna, "layer", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "custom1");
@@ -6922,6 +6924,11 @@ static void rna_def_node_socket(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Enabled", "Enable the socket");
RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL);
+ prop = RNA_def_property(srna, "is_virtual", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SOCK_VIRTUAL);
+ RNA_def_property_ui_text(prop, "Virtual", "Socket is Virtual");
+ RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL);
+
prop = RNA_def_property(srna, "link_limit", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "limit");
RNA_def_property_int_funcs(prop, NULL, "rna_NodeSocket_link_limit_set", NULL);
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 69dea2a46c2..1819f11d292 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -26,6 +26,7 @@
#include <stdlib.h>
+#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
@@ -43,6 +44,7 @@
#include "RE_pipeline.h"
+/* Deprecated, only provided for API compatibility. */
EnumPropertyItem rna_enum_render_pass_type_items[] = {
{SCE_PASS_COMBINED, "COMBINED", 0, "Combined", ""},
{SCE_PASS_Z, "Z", 0, "Z", ""},
@@ -79,18 +81,6 @@ EnumPropertyItem rna_enum_render_pass_type_items[] = {
{0, NULL, 0, NULL, NULL}
};
-EnumPropertyItem rna_enum_render_pass_debug_type_items[] = {
- {RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES, "BVH_TRAVERSED_NODES", 0, "BVH Traversed Nodes",
- "Number of nodes traversed in BVH for the camera rays"},
- {RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES, "BVH_TRAVERSED_INSTANCES", 0, "BVH Traversed Instances",
- "Number of BVH instances traversed by camera rays"},
- {RENDER_PASS_DEBUG_BVH_INTERSECTIONS, "BVH_INTERSECTIONS", 0, "BVH Intersections",
- "Number of primitive intersections performed by the camera rays"},
- {RENDER_PASS_DEBUG_RAY_BOUNCES, "RAY_BOUNCES", 0, "Ray Steps",
- "Number of bounces done by the main integration loop"},
- {0, NULL, 0, NULL, NULL}
-};
-
EnumPropertyItem rna_enum_bake_pass_type_items[] = {
{SCE_PASS_COMBINED, "COMBINED", 0, "Combined", ""},
{SCE_PASS_AO, "AO", 0, "AO", ""},
@@ -281,6 +271,24 @@ static void engine_collection_settings_create(RenderEngine *engine, struct IDPro
RNA_parameter_list_free(&list);
}
+static void engine_update_render_passes(RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl)
+{
+ extern FunctionRNA rna_RenderEngine_update_render_passes_func;
+ PointerRNA ptr;
+ ParameterList list;
+ FunctionRNA *func;
+
+ RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
+ func = &rna_RenderEngine_update_render_passes_func;
+
+ RNA_parameter_list_create(&list, &ptr, func);
+ RNA_parameter_set_lookup(&list, "scene", &scene);
+ RNA_parameter_set_lookup(&list, "renderlayer", &srl);
+ engine->type->ext.call(NULL, &ptr, func, &list);
+
+ RNA_parameter_list_free(&list);
+}
+
/* RenderEngine registration */
static void rna_RenderEngine_unregister(Main *UNUSED(bmain), StructRNA *type)
@@ -301,7 +309,7 @@ static StructRNA *rna_RenderEngine_register(Main *bmain, ReportList *reports, vo
RenderEngineType *et, dummyet = {NULL};
RenderEngine dummyengine = {NULL};
PointerRNA dummyptr;
- int have_function[7];
+ int have_function[8];
/* setup dummy engine & engine type to store static properties in */
dummyengine.type = &dummyet;
@@ -343,7 +351,8 @@ static StructRNA *rna_RenderEngine_register(Main *bmain, ReportList *reports, vo
et->view_update = (have_function[3]) ? engine_view_update : NULL;
et->render_to_view = (have_function[4]) ? engine_render_to_view : NULL;
et->update_script_node = (have_function[5]) ? engine_update_script_node : NULL;
- et->collection_settings_create = (have_function[6]) ? engine_collection_settings_create : NULL;
+ et->update_render_passes = (have_function[6]) ? engine_update_render_passes : NULL;
+ et->collection_settings_create = (have_function[7]) ? engine_collection_settings_create : NULL;
RE_engines_register(bmain, et);
@@ -440,6 +449,11 @@ static RenderPass *rna_RenderPass_find_by_type(RenderLayer *rl, int passtype, co
return RE_pass_find_by_type(rl, passtype, view);
}
+static RenderPass *rna_RenderPass_find_by_name(RenderLayer *rl, const char *name, const char *view)
+{
+ return RE_pass_find_by_name(rl, name, view);
+}
+
#else /* RNA_RUNTIME */
static void rna_def_render_engine(BlenderRNA *brna)
@@ -450,6 +464,13 @@ static void rna_def_render_engine(BlenderRNA *brna)
FunctionRNA *func;
PropertyRNA *parm;
+ static EnumPropertyItem render_pass_type_items[] = {
+ {SOCK_FLOAT, "VALUE", 0, "Value", ""},
+ {SOCK_VECTOR, "VECTOR", 0, "Vector", ""},
+ {SOCK_RGBA, "COLOR", 0, "Color", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
srna = RNA_def_struct(brna, "RenderEngine", NULL);
RNA_def_struct_sdna(srna, "RenderEngine");
RNA_def_struct_ui_text(srna, "Render Engine", "Render engine");
@@ -511,6 +532,12 @@ static void rna_def_render_engine(BlenderRNA *brna)
parm = RNA_def_pointer(func, "node", "Node", "", "");
RNA_def_parameter_flags(parm, 0, PARM_RNAPTR);
+ func = RNA_def_function(srna, "update_render_passes", NULL);
+ RNA_def_function_ui_description(func, "Update the render passes that will be generated");
+ RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
+ parm = RNA_def_pointer(func, "scene", "Scene", "", "");
+ parm = RNA_def_pointer(func, "renderlayer", "SceneRenderLayer", "", "");
+
/* per-collection engine settings initialization */
func = RNA_def_function(srna, "collection_settings_create", NULL);
RNA_def_function_ui_description(func, "Create the per collection settings for the engine");
@@ -553,6 +580,17 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_boolean(func, "cancel", 0, "Cancel", "Don't mark tile as done, don't merge results unless forced");
RNA_def_boolean(func, "do_merge_results", 0, "Merge Results", "Merge results even if cancel=true");
+ func = RNA_def_function(srna, "add_pass", "RE_engine_add_pass");
+ RNA_def_function_ui_description(func, "Add a pass to the render layer");
+ parm = RNA_def_string(func, "name", NULL, 0, "Name", "Name of the Pass, without view or channel tag");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_int(func, "channels", 0, 0, INT_MAX, "Channels", "", 0, INT_MAX);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_string(func, "chan_id", NULL, 0, "Channel IDs", "Channel names, one character per channel");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ RNA_def_string(func, "layer", NULL, 0, "Layer", "Single layer to add render pass to"); /* NULL ok here */
+
+
func = RNA_def_function(srna, "test_break", "RE_engine_test_break");
RNA_def_function_ui_description(func, "Test if the render operation should been canceled, this is a fast call that should be used regularly for responsiveness");
parm = RNA_def_boolean(func, "do_break", 0, "Break", "");
@@ -675,6 +713,21 @@ static void rna_def_render_engine(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_highlight_tiles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_HIGHLIGHT_TILES);
+ func = RNA_def_function(srna, "register_pass", "RE_engine_register_pass");
+ RNA_def_function_ui_description(func, "Register a render pass that will be part of the render with the current settings");
+ prop = RNA_def_pointer(func, "scene", "Scene", "", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ prop = RNA_def_pointer(func, "srl", "SceneRenderLayer", "", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ prop = RNA_def_string(func, "name", NULL, MAX_NAME, "Name", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ prop = RNA_def_int(func, "channels", 1, 1, 8, "Channels", "", 1, 4);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ prop = RNA_def_string(func, "chanid", NULL, 8, "Channel IDs", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ prop = RNA_def_enum(func, "type", render_pass_type_items, SOCK_FLOAT, "Type", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+
/* registration */
prop = RNA_def_property(srna, "bl_idname", PROP_STRING, PROP_NONE);
@@ -803,6 +856,15 @@ static void rna_def_render_passes(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_pointer(func, "render_pass", "RenderPass", "", "The matching render pass");
RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "find_by_name", "rna_RenderPass_find_by_name");
+ RNA_def_function_ui_description(func, "Get the render pass for a given name and view");
+ parm = RNA_def_string(func, "name", RE_PASSNAME_COMBINED, 0, "Pass", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_string(func, "view", NULL, 0, "View", "Render view to get pass from"); /* NULL ok here */
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "render_pass", "RenderPass", "", "The matching render pass");
+ RNA_def_function_return(func, parm);
}
static void rna_def_render_layer(BlenderRNA *brna)
@@ -851,6 +913,11 @@ static void rna_def_render_pass(BlenderRNA *brna)
RNA_define_verify_sdna(0);
+ prop = RNA_def_property(srna, "fullname", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "fullname");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_struct_name_property(srna, prop);
+
prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
@@ -864,11 +931,6 @@ static void rna_def_render_pass(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "channels");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "passtype");
- RNA_def_property_enum_items(prop, rna_enum_render_pass_type_items);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
-
prop = RNA_def_property(srna, "rect", PROP_FLOAT, PROP_NONE);
RNA_def_property_flag(prop, PROP_DYNAMIC);
RNA_def_property_multi_array(prop, 2, NULL);
@@ -879,11 +941,6 @@ static void rna_def_render_pass(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "view_id");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- prop = RNA_def_property(srna, "debug_type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "debug_type");
- RNA_def_property_enum_items(prop, rna_enum_render_pass_debug_type_items);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
-
RNA_define_verify_sdna(1);
}
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index a37c760f9d0..2703faf8036 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -462,6 +462,7 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = {
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_main.h"
@@ -1627,6 +1628,18 @@ static void rna_Scene_use_view_map_cache_update(Main *UNUSED(bmain), Scene *UNUS
#endif
}
+static IDProperty *rna_SceneRenderLayer_idprops(PointerRNA *ptr, bool create)
+{
+ SceneRenderLayer *srl = (SceneRenderLayer *)ptr->data;
+
+ if (create && !srl->prop) {
+ IDPropertyTemplate val = {0};
+ srl->prop = IDP_New(IDP_GROUP, &val, "SceneRenderLayer ID properties");
+ }
+
+ return srl->prop;
+}
+
static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value)
{
Scene *scene = (Scene *)ptr->id.data;
@@ -1731,11 +1744,18 @@ static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *activescene, Po
Scene *scene = (Scene *)ptr->id.data;
if (scene->nodetree)
- ntreeCompositForceHidden(scene->nodetree);
-
+ ntreeCompositUpdateRLayers(scene->nodetree);
+
rna_Scene_glsl_update(bmain, activescene, ptr);
}
+static void rna_SceneRenderLayer_update_render_passes(ID *id)
+{
+ Scene *scene = (Scene*) id;
+ if (scene->nodetree)
+ ntreeCompositUpdateRLayers(scene->nodetree);
+}
+
static void rna_Scene_use_nodes_update(bContext *C, PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->data;
@@ -6464,14 +6484,20 @@ static void rna_def_scene_render_layer(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
+ FunctionRNA *func;
srna = RNA_def_struct(brna, "SceneRenderLayer", NULL);
RNA_def_struct_ui_text(srna, "Scene Render Layer", "Render layer");
RNA_def_struct_ui_icon(srna, ICON_RENDERLAYERS);
RNA_def_struct_path_func(srna, "rna_SceneRenderLayer_path");
+ RNA_def_struct_idprops_func(srna, "rna_SceneRenderLayer_idprops");
rna_def_render_layer_common(srna, 1);
+ func = RNA_def_function(srna, "update_render_passes", "rna_SceneRenderLayer_update_render_passes");
+ RNA_def_function_ui_description(func, "Requery the enabled render passes from the render engine");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_NO_SELF);
+
/* Freestyle */
rna_def_freestyle_settings(brna);
@@ -8155,14 +8181,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "BakeSettings");
RNA_def_property_ui_text(prop, "Bake Data", "");
- /* Debugging settings. */
-#ifdef WITH_CYCLES_DEBUG
- prop = RNA_def_property(srna, "debug_pass_type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, rna_enum_render_pass_debug_type_items);
- RNA_def_property_ui_text(prop, "Debug Pass Type", "Type of the debug pass to use");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
-#endif
-
/* Nestled Data */
/* *** Non-Animated *** */
RNA_define_animate_sdna(false);
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 697b649a298..b57e33e85c7 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -291,8 +291,4 @@ if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
-if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
- add_definitions(-DWITH_CYCLES_DEBUG)
-endif()
-
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index 0215db1dd55..a5c2e604f46 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -139,6 +139,8 @@ void register_node_type_cmp_trackpos(void);
void register_node_type_cmp_planetrackdeform(void);
void register_node_type_cmp_cornerpin(void);
-void node_cmp_rlayers_force_hidden_passes(struct bNode *node);
+void node_cmp_rlayers_outputs(struct bNodeTree *ntree, struct bNode *node);
+void node_cmp_rlayers_register_pass(struct bNodeTree *ntree, struct bNode *node, struct Scene *scene, struct SceneRenderLayer *srl, const char *name, int type);
+const char *node_cmp_rlayers_sock_to_pass(int sock_index);
#endif
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index cb565bd5491..36778a18f77 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -240,8 +240,15 @@ void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int r
/* *********************************************** */
-/* based on rules, force sockets hidden always */
-void ntreeCompositForceHidden(bNodeTree *ntree)
+/* Update the outputs of the render layer nodes.
+ * Since the outputs depend on the render engine, this part is a bit complex:
+ * - ntreeCompositUpdateRLayers is called and loops over all render layer nodes
+ * - Each render layer node calls the update function of the render engine that's used for its scene
+ * - The render engine calls RE_engine_register_pass for each pass
+ * - RE_engine_register_pass calls ntreeCompositRegisterPass,
+ * which calls node_cmp_rlayers_register_pass for every render layer node
+ */
+void ntreeCompositUpdateRLayers(bNodeTree *ntree)
{
bNode *node;
@@ -249,16 +256,20 @@ void ntreeCompositForceHidden(bNodeTree *ntree)
for (node = ntree->nodes.first; node; node = node->next) {
if (node->type == CMP_NODE_R_LAYERS)
- node_cmp_rlayers_force_hidden_passes(node);
-
- /* XXX this stuff is called all the time, don't want that.
- * Updates should only happen when actually necessary.
- */
-#if 0
- else if (node->type == CMP_NODE_IMAGE) {
- nodeUpdate(ntree, node);
- }
-#endif
+ node_cmp_rlayers_outputs(ntree, node);
+ }
+
+}
+
+void ntreeCompositRegisterPass(bNodeTree *ntree, Scene *scene, SceneRenderLayer *srl, const char *name, int type)
+{
+ bNode *node;
+
+ if (ntree == NULL) return;
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_R_LAYERS)
+ node_cmp_rlayers_register_pass(ntree, node, scene, srl, name, type);
}
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 4f02c106569..510e24554f0 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -32,192 +32,104 @@
#include "node_composite_util.h"
#include "BLI_utildefines.h"
+#include "BLI_linklist.h"
#include "DNA_scene_types.h"
+#include "RE_engine.h"
+
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
-#ifdef WITH_CYCLES_DEBUG
-# include "RE_pipeline.h"
-#endif
-
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
static bNodeSocketTemplate cmp_node_rlayers_out[] = {
- { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Z"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 0, N_("UV"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 0, N_("Speed"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Diffuse"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Specular"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Shadow"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Reflect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Refract"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("IndexOB"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("IndexMA"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Mist"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Emit"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Environment"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Diffuse Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Diffuse Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Diffuse Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Glossy Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Glossy Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Glossy Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Transmission Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Transmission Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Transmission Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Subsurface Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Subsurface Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, N_("Subsurface Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
-#ifdef WITH_CYCLES_DEBUG
- { SOCK_RGBA, 0, N_("Debug"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
-#endif
+ { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_(RE_PASSNAME_Z), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, N_(RE_PASSNAME_NORMAL), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, N_(RE_PASSNAME_UV), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, N_(RE_PASSNAME_VECTOR), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_RGBA), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_SPEC), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_SHADOW), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_AO), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_REFLECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_REFRACT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_(RE_PASSNAME_INDEXOB), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_(RE_PASSNAME_INDEXMA), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_(RE_PASSNAME_MIST), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_EMIT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_ENVIRONMENT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-static bNodeSocket *cmp_node_image_add_render_pass_output(bNodeTree *ntree, bNode *node, int pass, int rres_index)
+static void cmp_node_image_add_pass_output(bNodeTree *ntree, bNode *node,
+ const char *name, const char *passname,
+ int rres_index, int type, int is_rlayers,
+ LinkNodePair *available_sockets, int *prev_index)
{
bNodeSocket *sock;
- NodeImageLayer *sockdata;
-
- sock = node_add_socket_from_template(ntree, node, &cmp_node_rlayers_out[rres_index], SOCK_OUT);
- /* extra socket info */
- sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
- sock->storage = sockdata;
-
- sockdata->pass_flag = pass;
-
- return sock;
-}
-
-static void cmp_node_image_add_render_pass_outputs(bNodeTree *ntree, bNode *node, int passflag)
-{
- if (passflag & SCE_PASS_COMBINED) {
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_COMBINED, RRES_OUT_IMAGE);
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_COMBINED, RRES_OUT_ALPHA);
- }
-
- if (passflag & SCE_PASS_Z)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_Z, RRES_OUT_Z);
- if (passflag & SCE_PASS_NORMAL)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_NORMAL, RRES_OUT_NORMAL);
- if (passflag & SCE_PASS_VECTOR)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_VECTOR, RRES_OUT_VEC);
- if (passflag & SCE_PASS_UV)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_UV, RRES_OUT_UV);
- if (passflag & SCE_PASS_RGBA)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_RGBA, RRES_OUT_RGBA);
- if (passflag & SCE_PASS_DIFFUSE)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE, RRES_OUT_DIFF);
- if (passflag & SCE_PASS_SPEC)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SPEC, RRES_OUT_SPEC);
- if (passflag & SCE_PASS_SHADOW)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SHADOW, RRES_OUT_SHADOW);
- if (passflag & SCE_PASS_AO)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_AO, RRES_OUT_AO);
- if (passflag & SCE_PASS_REFLECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_REFLECT, RRES_OUT_REFLECT);
- if (passflag & SCE_PASS_REFRACT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_REFRACT, RRES_OUT_REFRACT);
- if (passflag & SCE_PASS_INDIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_INDIRECT, RRES_OUT_INDIRECT);
- if (passflag & SCE_PASS_INDEXOB)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_INDEXOB, RRES_OUT_INDEXOB);
- if (passflag & SCE_PASS_INDEXMA)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_INDEXMA, RRES_OUT_INDEXMA);
- if (passflag & SCE_PASS_MIST)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_MIST, RRES_OUT_MIST);
- if (passflag & SCE_PASS_EMIT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_EMIT, RRES_OUT_EMIT);
- if (passflag & SCE_PASS_ENVIRONMENT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_ENVIRONMENT, RRES_OUT_ENV);
-
- if (passflag & SCE_PASS_DIFFUSE_DIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE_DIRECT, RRES_OUT_DIFF_DIRECT);
- if (passflag & SCE_PASS_DIFFUSE_INDIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE_INDIRECT, RRES_OUT_DIFF_INDIRECT);
- if (passflag & SCE_PASS_DIFFUSE_COLOR)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE_COLOR, RRES_OUT_DIFF_COLOR);
-
- if (passflag & SCE_PASS_GLOSSY_DIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_GLOSSY_DIRECT, RRES_OUT_GLOSSY_DIRECT);
- if (passflag & SCE_PASS_GLOSSY_INDIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_GLOSSY_INDIRECT, RRES_OUT_GLOSSY_INDIRECT);
- if (passflag & SCE_PASS_GLOSSY_COLOR)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_GLOSSY_COLOR, RRES_OUT_GLOSSY_COLOR);
-
- if (passflag & SCE_PASS_TRANSM_DIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_TRANSM_DIRECT, RRES_OUT_TRANSM_DIRECT);
- if (passflag & SCE_PASS_TRANSM_INDIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_TRANSM_INDIRECT, RRES_OUT_TRANSM_INDIRECT);
- if (passflag & SCE_PASS_TRANSM_COLOR)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_TRANSM_COLOR, RRES_OUT_TRANSM_COLOR);
-
- if (passflag & SCE_PASS_SUBSURFACE_DIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_DIRECT, RRES_OUT_SUBSURFACE_DIRECT);
- if (passflag & SCE_PASS_SUBSURFACE_INDIRECT)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_INDIRECT, RRES_OUT_SUBSURFACE_INDIRECT);
- if (passflag & SCE_PASS_SUBSURFACE_COLOR)
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_COLOR, RRES_OUT_SUBSURFACE_COLOR);
-
-#ifdef WITH_CYCLES_DEBUG
- cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DEBUG, RRES_OUT_DEBUG);
-#endif
-}
-
-static void cmp_node_image_add_multilayer_outputs(bNodeTree *ntree, bNode *node, RenderLayer *rl)
-{
- bNodeSocket *sock;
- NodeImageLayer *sockdata;
- RenderPass *rpass;
- int index;
- int passflag = 0;
- for (rpass = rl->passes.first, index = 0; rpass; rpass = rpass->next, ++index) {
- int type;
- if (rpass->channels == 1)
- type = SOCK_FLOAT;
- else
- type = SOCK_RGBA;
-
- /* we only need one socket per type */
- if (passflag & rpass->passtype)
- continue;
-
- passflag |= rpass->passtype;
-
- sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, type, PROP_NONE, rpass->internal_name, rpass->internal_name);
+ int sock_index = BLI_findstringindex(&node->outputs, name, offsetof(bNodeSocket, name));
+
+ if (sock_index < 0) {
+ /* The first 31 sockets always are the legacy hardcoded sockets.
+ * Any dynamically allocated sockets follow afterwards, and are sorted in the order in which they were stored in the RenderResult.
+ * Therefore, we remember the index of the last matched socket. New sockets are placed behind the previously traversed one, but always after the first 31. */
+ int after_index = *prev_index;
+ if (is_rlayers && after_index < 30)
+ after_index = 30;
+
+ if (rres_index >= 0) {
+ sock = node_add_socket_from_template(ntree, node, &cmp_node_rlayers_out[rres_index], SOCK_OUT);
+ }
+ else {
+ sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, type, PROP_NONE, name, name);
+ }
/* extra socket info */
- sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
+ NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
sock->storage = sockdata;
-
- sockdata->pass_index = index;
- sockdata->pass_flag = rpass->passtype;
-
- if (rpass->passtype == SCE_PASS_COMBINED) {
- sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, SOCK_FLOAT, PROP_NONE, "Alpha", "Alpha");
- sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
- sock->storage = sockdata;
- sockdata->pass_index = index;
- sockdata->pass_flag = rpass->passtype;
+
+ BLI_strncpy(sockdata->pass_name, passname, sizeof(sockdata->pass_name));
+
+ sock_index = BLI_listbase_count(&node->outputs)-1;
+ if (sock_index != after_index+1) {
+ bNodeSocket *after_sock = BLI_findlink(&node->outputs, after_index);
+ BLI_remlink(&node->outputs, sock);
+ BLI_insertlinkafter(&node->outputs, after_sock, sock);
}
}
+ else {
+ sock = BLI_findlink(&node->outputs, sock_index);
+ }
+
+ BLI_linklist_append(available_sockets, sock);
+ *prev_index = sock_index;
}
-static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node)
+static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets)
{
Image *ima = (Image *)node->id;
+ ImBuf *ibuf;
+ int prev_index = -1;
if (ima) {
ImageUser *iuser = node->storage;
ImageUser load_iuser = {NULL};
- ImBuf *ibuf;
int offset = BKE_image_sequence_guess_offset(ima);
/* It is possible that image user in this node is not
@@ -238,104 +150,150 @@ static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node)
RenderLayer *rl = BLI_findlink(&ima->rr->layers, iuser->layer);
if (rl) {
- if (ima->type != IMA_TYPE_MULTILAYER)
- cmp_node_image_add_render_pass_outputs(ntree, node, rl->passflag);
- else
- cmp_node_image_add_multilayer_outputs(ntree, node, rl);
+ RenderPass *rpass;
+ for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ int type;
+ if (rpass->channels == 1)
+ type = SOCK_FLOAT;
+ else
+ type = SOCK_RGBA;
+
+ /* Special handling for the Combined pass to ensure compatibility. */
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ cmp_node_image_add_pass_output(ntree, node, "Image", rpass->name, -1, type, false, available_sockets, &prev_index);
+ cmp_node_image_add_pass_output(ntree, node, "Alpha", rpass->name, -1, SOCK_FLOAT, false, available_sockets, &prev_index);
+ }
+ else {
+ cmp_node_image_add_pass_output(ntree, node, rpass->name, rpass->name, -1, type, false, available_sockets, &prev_index);
+ }
+ }
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ return;
}
- else
- cmp_node_image_add_render_pass_outputs(ntree, node, RRES_OUT_IMAGE | RRES_OUT_ALPHA);
}
- else
- cmp_node_image_add_render_pass_outputs(ntree, node, RRES_OUT_IMAGE | RRES_OUT_ALPHA | RRES_OUT_Z);
-
+ }
+
+ cmp_node_image_add_pass_output(ntree, node, "Image", RE_PASSNAME_COMBINED, RRES_OUT_IMAGE, SOCK_RGBA, false, available_sockets, &prev_index);
+ cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, RRES_OUT_ALPHA, SOCK_FLOAT, false, available_sockets, &prev_index);
+
+ if (ima) {
+ if (!ima->rr) {
+ cmp_node_image_add_pass_output(ntree, node, RE_PASSNAME_Z, RE_PASSNAME_Z, RRES_OUT_Z, SOCK_FLOAT, false, available_sockets, &prev_index);
+ }
BKE_image_release_ibuf(ima, ibuf, NULL);
}
- else
- cmp_node_image_add_render_pass_outputs(ntree, node, RRES_OUT_IMAGE | RRES_OUT_ALPHA);
}
-static bNodeSocket *cmp_node_image_output_find_match(bNode *UNUSED(node), bNodeSocket *newsock, ListBase *oldsocklist)
-{
- bNodeSocket *sock;
-
- for (sock = oldsocklist->first; sock; sock = sock->next)
- if (STREQ(sock->name, newsock->name))
- return sock;
- return NULL;
-}
+typedef struct RLayerUpdateData {
+ LinkNodePair *available_sockets;
+ int prev_index;
+} RLayerUpdateData;
-static bNodeSocket *cmp_node_image_output_relink(bNode *node, bNodeSocket *oldsock, int oldindex)
+void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene, SceneRenderLayer *srl, const char *name, int type)
{
- bNodeSocket *sock;
-
- /* first try to find matching socket name */
- for (sock = node->outputs.first; sock; sock = sock->next)
- if (STREQ(sock->name, oldsock->name))
- return sock;
-
- /* no matching name, simply link to same index */
- return BLI_findlink(&node->outputs, oldindex);
+ RLayerUpdateData *data = node->storage;
+
+ if (scene == NULL || srl == NULL || data == NULL || node->id != scene) {
+ return;
+ }
+
+ SceneRenderLayer *node_srl = BLI_findlink(&scene->r.layers, node->custom1);
+ if (node_srl != srl) {
+ return;
+ }
+
+ /* Special handling for the Combined pass to ensure compatibility. */
+ if (STREQ(name, RE_PASSNAME_COMBINED)) {
+ cmp_node_image_add_pass_output(ntree, node, "Image", name, -1, type, true, data->available_sockets, &data->prev_index);
+ cmp_node_image_add_pass_output(ntree, node, "Alpha", name, -1, SOCK_FLOAT, true, data->available_sockets, &data->prev_index);
+ }
+ else {
+ cmp_node_image_add_pass_output(ntree, node, name, name, -1, type, true, data->available_sockets, &data->prev_index);
+ }
}
-static void cmp_node_image_sync_output(bNode *UNUSED(node), bNodeSocket *UNUSED(newsock), bNodeSocket *UNUSED(oldsock))
+static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets)
{
- /* pass */
+ Scene *scene = (Scene *)node->id;
+
+ if (scene) {
+ RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
+ if(engine_type && engine_type->update_render_passes) {
+ SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, node->custom1);
+ if(srl) {
+ RLayerUpdateData *data = MEM_mallocN(sizeof(RLayerUpdateData), "render layer update data");
+ data->available_sockets = available_sockets;
+ data->prev_index = -1;
+ node->storage = data;
+
+ RenderEngine *engine = RE_engine_create(engine_type);
+ engine_type->update_render_passes(engine, scene, srl);
+ RE_engine_free(engine);
+
+ MEM_freeN(data);
+ node->storage = NULL;
+
+ return;
+ }
+ }
+ }
+
+ int prev_index = -1;
+ cmp_node_image_add_pass_output(ntree, node, "Image", RE_PASSNAME_COMBINED, RRES_OUT_IMAGE, SOCK_RGBA, true, available_sockets, &prev_index);
+ cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, RRES_OUT_ALPHA, SOCK_FLOAT, true, available_sockets, &prev_index);
}
/* XXX make this into a generic socket verification function for dynamic socket replacement (multilayer, groups, static templates) */
-static void cmp_node_image_verify_outputs(bNodeTree *ntree, bNode *node)
+static void cmp_node_image_verify_outputs(bNodeTree *ntree, bNode *node, bool rlayer)
{
- bNodeSocket *newsock, *oldsock, *oldsock_next;
- ListBase oldsocklist;
- int oldindex;
- bNodeLink *link;
-
- /* store current nodes in oldsocklist, then clear socket list */
- oldsocklist = node->outputs;
- BLI_listbase_clear(&node->outputs);
+ bNodeSocket *sock, *sock_next;
+ LinkNodePair available_sockets = {NULL, NULL};
+ int sock_index;
/* XXX make callback */
- cmp_node_image_create_outputs(ntree, node);
-
- for (newsock = node->outputs.first; newsock; newsock = newsock->next) {
- /* XXX make callback */
- oldsock = cmp_node_image_output_find_match(node, newsock, &oldsocklist);
- if (oldsock) {
- /* XXX make callback */
- cmp_node_image_sync_output(node, newsock, oldsock);
+ if (rlayer)
+ cmp_node_rlayer_create_outputs(ntree, node, &available_sockets);
+ else
+ cmp_node_image_create_outputs(ntree, node, &available_sockets);
+
+ /* Get rid of sockets whose passes are not available in the image.
+ * If sockets that are not available would be deleted, the connections to them would be lost
+ * when e.g. opening a file (since there's no render at all yet).
+ * Therefore, sockets with connected links will just be set as unavailable.
+ *
+ * Another important detail comes from compatibility with the older socket model, where there
+ * was a fixed socket per pass type that was just hidden or not. Therefore, older versions expect
+ * the first 31 passes to belong to a specific pass type.
+ * So, we keep those 31 always allocated before the others as well, even if they have no links attached. */
+ sock_index = 0;
+ for (sock = node->outputs.first; sock; sock = sock_next, sock_index++) {
+ sock_next = sock->next;
+ if (BLI_linklist_index(available_sockets.list, sock) >= 0) {
+ sock->flag &= ~(SOCK_UNAVAIL | SOCK_HIDDEN);
}
- }
-
- /* move links to new socket */
- for (oldsock = oldsocklist.first, oldindex = 0; oldsock; oldsock = oldsock->next, ++oldindex) {
- newsock = cmp_node_image_output_relink(node, oldsock, oldindex);
-
- if (newsock) {
+ else {
+ bNodeLink *link;
for (link = ntree->links.first; link; link = link->next) {
- if (link->fromsock == oldsock)
- link->fromsock = newsock;
+ if (link->fromsock == sock) break;
+ }
+ if (!link && sock_index > 30) {
+ MEM_freeN(sock->storage);
+ nodeRemoveSocket(ntree, node, sock);
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
}
}
}
-
- /* delete old sockets
- * XXX oldsock is not actually in the node->outputs list any more,
- * but the nodeRemoveSocket function works anyway. In future this
- * should become part of the core code, so can take care of this behavior.
- */
- for (oldsock = oldsocklist.first; oldsock; oldsock = oldsock_next) {
- oldsock_next = oldsock->next;
- MEM_freeN(oldsock->storage);
- nodeRemoveSocket(ntree, node, oldsock);
- }
+
+ BLI_linklist_free(available_sockets.list, NULL);
}
static void cmp_node_image_update(bNodeTree *ntree, bNode *node)
{
/* avoid unnecessary updates, only changes to the image/image user data are of interest */
if (node->update & NODE_UPDATE_ID)
- cmp_node_image_verify_outputs(ntree, node);
+ cmp_node_image_verify_outputs(ntree, node, false);
}
static void node_composit_init_image(bNodeTree *ntree, bNode *node)
@@ -348,7 +306,7 @@ static void node_composit_init_image(bNodeTree *ntree, bNode *node)
iuser->ok = 1;
/* setup initial outputs */
- cmp_node_image_verify_outputs(ntree, node);
+ cmp_node_image_verify_outputs(ntree, node, false);
}
static void node_composit_free_image(bNode *node)
@@ -388,87 +346,45 @@ void register_node_type_cmp_image(void)
/* **************** RENDER RESULT ******************** */
-static void set_output_visible(bNode *node, int passflag, int index, int pass)
+void node_cmp_rlayers_outputs(bNodeTree *ntree, bNode *node)
{
- bNodeSocket *sock = BLI_findlink(&node->outputs, index);
- bool pass_enabled = ((passflag & pass) != 0);
-#ifdef WITH_CYCLES_DEBUG
- pass_enabled |= (pass == SCE_PASS_DEBUG);
-#endif
- /* clear the SOCK_HIDDEN flag as well, in case a socket was hidden before */
- if (pass_enabled)
- sock->flag &= ~(SOCK_HIDDEN | SOCK_UNAVAIL);
- else
- sock->flag |= SOCK_UNAVAIL;
+ cmp_node_image_verify_outputs(ntree, node, true);
}
-/* clumsy checking... should do dynamic outputs once */
-void node_cmp_rlayers_force_hidden_passes(bNode *node)
+const char* node_cmp_rlayers_sock_to_pass(int sock_index)
{
- Scene *scene = (Scene *)node->id;
- SceneRenderLayer *srl;
- int passflag;
- bNodeSocket *sock;
-
- /* must always have valid scene pointer */
- if (!scene)
- return;
-
- srl = BLI_findlink(&scene->r.layers, node->custom1);
- if (!srl)
- return;
-
- passflag = srl->passflag;
-
- for (sock = node->outputs.first; sock; sock = sock->next)
- sock->flag &= ~SOCK_UNAVAIL;
-
- set_output_visible(node, passflag, RRES_OUT_IMAGE, SCE_PASS_COMBINED);
- set_output_visible(node, passflag, RRES_OUT_ALPHA, SCE_PASS_COMBINED);
-
- set_output_visible(node, passflag, RRES_OUT_Z, SCE_PASS_Z);
- set_output_visible(node, passflag, RRES_OUT_NORMAL, SCE_PASS_NORMAL);
- set_output_visible(node, passflag, RRES_OUT_VEC, SCE_PASS_VECTOR);
- set_output_visible(node, passflag, RRES_OUT_UV, SCE_PASS_UV);
- set_output_visible(node, passflag, RRES_OUT_RGBA, SCE_PASS_RGBA);
- set_output_visible(node, passflag, RRES_OUT_DIFF, SCE_PASS_DIFFUSE);
- set_output_visible(node, passflag, RRES_OUT_SPEC, SCE_PASS_SPEC);
- set_output_visible(node, passflag, RRES_OUT_SHADOW, SCE_PASS_SHADOW);
- set_output_visible(node, passflag, RRES_OUT_AO, SCE_PASS_AO);
- set_output_visible(node, passflag, RRES_OUT_REFLECT, SCE_PASS_REFLECT);
- set_output_visible(node, passflag, RRES_OUT_REFRACT, SCE_PASS_REFRACT);
- set_output_visible(node, passflag, RRES_OUT_INDIRECT, SCE_PASS_INDIRECT);
- set_output_visible(node, passflag, RRES_OUT_INDEXOB, SCE_PASS_INDEXOB);
- set_output_visible(node, passflag, RRES_OUT_INDEXMA, SCE_PASS_INDEXMA);
- set_output_visible(node, passflag, RRES_OUT_MIST, SCE_PASS_MIST);
- set_output_visible(node, passflag, RRES_OUT_EMIT, SCE_PASS_EMIT);
- set_output_visible(node, passflag, RRES_OUT_ENV, SCE_PASS_ENVIRONMENT);
- set_output_visible(node, passflag, RRES_OUT_DIFF_DIRECT, SCE_PASS_DIFFUSE_DIRECT);
- set_output_visible(node, passflag, RRES_OUT_DIFF_INDIRECT, SCE_PASS_DIFFUSE_INDIRECT);
- set_output_visible(node, passflag, RRES_OUT_DIFF_COLOR, SCE_PASS_DIFFUSE_COLOR);
- set_output_visible(node, passflag, RRES_OUT_GLOSSY_DIRECT, SCE_PASS_GLOSSY_DIRECT);
- set_output_visible(node, passflag, RRES_OUT_GLOSSY_INDIRECT, SCE_PASS_GLOSSY_INDIRECT);
- set_output_visible(node, passflag, RRES_OUT_GLOSSY_COLOR, SCE_PASS_GLOSSY_COLOR);
- set_output_visible(node, passflag, RRES_OUT_TRANSM_DIRECT, SCE_PASS_TRANSM_DIRECT);
- set_output_visible(node, passflag, RRES_OUT_TRANSM_INDIRECT, SCE_PASS_TRANSM_INDIRECT);
- set_output_visible(node, passflag, RRES_OUT_TRANSM_COLOR, SCE_PASS_TRANSM_COLOR);
- set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_DIRECT, SCE_PASS_SUBSURFACE_DIRECT);
- set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_INDIRECT, SCE_PASS_SUBSURFACE_INDIRECT);
- set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_COLOR, SCE_PASS_SUBSURFACE_COLOR);
-
-#ifdef WITH_CYCLES_DEBUG
- set_output_visible(node, passflag, RRES_OUT_DEBUG, SCE_PASS_DEBUG);
-#endif
+ const char* sock_to_passname[] = {
+ RE_PASSNAME_COMBINED, RE_PASSNAME_COMBINED,
+ RE_PASSNAME_Z, RE_PASSNAME_NORMAL, RE_PASSNAME_UV, RE_PASSNAME_VECTOR, RE_PASSNAME_RGBA,
+ RE_PASSNAME_DIFFUSE, RE_PASSNAME_SPEC, RE_PASSNAME_SHADOW, RE_PASSNAME_AO,
+ RE_PASSNAME_REFLECT, RE_PASSNAME_REFRACT, RE_PASSNAME_INDIRECT,
+ RE_PASSNAME_INDEXOB, RE_PASSNAME_INDEXMA, RE_PASSNAME_MIST, RE_PASSNAME_EMIT, RE_PASSNAME_ENVIRONMENT,
+ RE_PASSNAME_DIFFUSE_DIRECT, RE_PASSNAME_DIFFUSE_INDIRECT, RE_PASSNAME_DIFFUSE_COLOR,
+ RE_PASSNAME_GLOSSY_DIRECT, RE_PASSNAME_GLOSSY_INDIRECT, RE_PASSNAME_GLOSSY_COLOR,
+ RE_PASSNAME_TRANSM_DIRECT, RE_PASSNAME_TRANSM_INDIRECT, RE_PASSNAME_TRANSM_COLOR,
+ RE_PASSNAME_SUBSURFACE_DIRECT, RE_PASSNAME_SUBSURFACE_INDIRECT, RE_PASSNAME_SUBSURFACE_COLOR
+ };
+ if (sock_index > 30) {
+ return NULL;
+ }
+ return sock_to_passname[sock_index];
}
static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr)
{
Scene *scene = CTX_data_scene(C);
bNode *node = ptr->data;
-
+ int sock_index = 0;
+
node->id = &scene->id;
-
- node_cmp_rlayers_force_hidden_passes(node);
+
+ for (bNodeSocket *sock = node->outputs.first; sock; sock = sock->next, sock_index++)
+ {
+ NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
+ sock->storage = sockdata;
+
+ BLI_strncpy(sockdata->pass_name, node_cmp_rlayers_sock_to_pass(sock_index), sizeof(sockdata->pass_name));
+ }
}
static int node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntree)
@@ -489,6 +405,29 @@ static int node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntree
return false;
}
+static void node_composit_free_rlayers(bNode *node)
+{
+ bNodeSocket *sock;
+
+ /* free extra socket info */
+ for (sock = node->outputs.first; sock; sock = sock->next)
+ MEM_freeN(sock->storage);
+}
+
+static void node_composit_copy_rlayers(bNodeTree *UNUSED(dest_ntree), bNode *UNUSED(dest_node), bNode *src_node)
+{
+ bNodeSocket *sock;
+
+ /* copy extra socket info */
+ for (sock = src_node->outputs.first; sock; sock = sock->next)
+ sock->new_sock->storage = MEM_dupallocN(sock->storage);
+}
+
+static void cmp_node_rlayers_update(bNodeTree *ntree, bNode *node)
+{
+ cmp_node_image_verify_outputs(ntree, node, true);
+}
+
void register_node_type_cmp_rlayers(void)
{
static bNodeType ntype;
@@ -497,6 +436,9 @@ void register_node_type_cmp_rlayers(void)
node_type_socket_templates(&ntype, NULL, cmp_node_rlayers_out);
ntype.initfunc_api = node_composit_init_rlayers;
ntype.poll = node_composit_poll_rlayers;
+ node_type_storage(&ntype, NULL, node_composit_free_rlayers, node_composit_copy_rlayers);
+ node_type_update(&ntype, cmp_node_rlayers_update, NULL);
+ node_type_init(&ntype, node_cmp_rlayers_outputs);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 024d8296b8f..282942709f0 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -34,6 +34,7 @@ set(INC
../depsgraph
../makesdna
../makesrna
+ ../nodes
../physics
../draw
../../../intern/atomic
@@ -166,10 +167,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
-if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
- add_definitions(-DWITH_CYCLES_DEBUG)
-endif()
-
if(APPLE)
# SSE math is enabled by default on x86_64
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index b1add4ee168..13848093899 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -102,6 +102,7 @@ typedef struct RenderEngineType {
void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
+ void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl);
void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
@@ -149,6 +150,7 @@ void RE_result_load_from_file(struct RenderResult *result, struct ReportList *re
struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
+void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername);
void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results);
const char *RE_engine_active_view_get(RenderEngine *engine);
@@ -170,6 +172,9 @@ bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
+void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+ const char *name, int channels, const char *chanid, int type);
+
/* Engine Types */
void RE_engines_init(void);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index babb44ed64e..145186548e6 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -84,25 +84,19 @@ typedef struct RenderView {
typedef struct RenderPass {
struct RenderPass *next, *prev;
- int passtype, channels;
+ int channels;
char name[64]; /* amount defined in openexr_multi.h */
char chan_id[8]; /* amount defined in openexr_multi.h */
float *rect;
int rectx, recty;
- char internal_name[64]; /* EXR_PASS_MAXNAME */
+ char fullname[64]; /* EXR_PASS_MAXNAME */
char view[64]; /* EXR_VIEW_MAXNAME */
int view_id; /* quick lookup */
- int debug_type;
+ int pad;
} RenderPass;
-enum {
- RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES = 0,
- RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1,
- RENDER_PASS_DEBUG_RAY_BOUNCES = 2,
- RENDER_PASS_DEBUG_BVH_INTERSECTIONS = 3,
-};
/* a renderlayer is a full image, but with all passes and samples */
/* size of the rects is defined in RenderResult */
@@ -237,7 +231,7 @@ void RE_render_result_rect_from_ibuf(
struct ImBuf *ibuf, const int view_id);
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name);
-float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname);
+float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname);
/* add passes for grease pencil */
struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layername, const char *viewname);
@@ -347,6 +341,7 @@ int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);
bool RE_layers_have_name(struct RenderResult *result);
+struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname);
struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname);
/* shaded view or baking options */
@@ -396,13 +391,5 @@ struct RenderView *RE_RenderViewGetByName(struct RenderResult *res, const char *
RenderResult *RE_DuplicateRenderResult(RenderResult *rr);
-/******* Debug pass helper functions *********/
-
-#ifdef WITH_CYCLES_DEBUG
-int RE_debug_pass_num_channels_get(int pass_type);
-const char *RE_debug_pass_name_get(int pass_type);
-int RE_debug_pass_type_get(struct Render *re);
-#endif
-
#endif /* __RE_PIPELINE_H__ */
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 0c4f4e20325..4057d8c1052 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -67,6 +67,11 @@ void render_result_views_new(struct RenderResult *rr, struct RenderData *rd);
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
+/* Add Passes */
+
+void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
+void render_result_add_pass(struct RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname);
+
/* Free */
void render_result_free(struct RenderResult *rr);
@@ -84,7 +89,7 @@ void render_result_exr_file_begin(struct Render *re);
void render_result_exr_file_end(struct Render *re);
/* render pass wrapper for gpencil */
-struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, int passtype, const char *viewname);
+struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, const char *name, const char *viewname);
void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname);
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 7254fd25ee6..f4c4a50ac27 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -34,6 +34,12 @@
#include "render_types.h"
+#include "RE_engine.h"
+
+#include "DNA_node_types.h"
+
+#include "NOD_composite.h"
+
struct ShadeInput;
struct ShadeResult;
struct World;
@@ -77,6 +83,8 @@ void zbufshade_sss_tile(struct RenderPart *pa);
int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp);
+void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl);
+
/* -------- ray.c ------- */
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 33258d04673..c5dec430c53 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -497,7 +497,7 @@ static void render_envmap(Render *re, EnvMap *env)
float *rect;
/* envmap is rendered independently of multiview */
- rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, "");
+ rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, "");
ibuf = IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect | IB_rectfloat);
memcpy(ibuf->rect_float, rect, ibuf->channels * ibuf->x * ibuf->y * sizeof(float));
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 059feae71bc..8b9e4a3eff5 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -67,13 +67,14 @@
#include "renderpipeline.h"
#include "render_types.h"
#include "render_result.h"
+#include "rendercore.h"
/* Render Engine Types */
static RenderEngineType internal_render_type = {
NULL, NULL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -82,7 +83,7 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -235,6 +236,8 @@ RenderResult *RE_engine_begin_result(
/* can be NULL if we CLAMP the width or height to 0 */
if (result) {
+ render_result_clone_passes(re, result, viewname);
+
RenderPart *pa;
/* Copy EXR tile settings, so pipeline knows whether this is a result
@@ -268,6 +271,17 @@ void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
}
}
+void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername)
+{
+ Render *re = engine->re;
+
+ if (!re || !re->result) {
+ return;
+ }
+
+ render_result_add_pass(re->result, name, channels, chan_id, layername, NULL);
+}
+
void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel, int merge_results)
{
Render *re = engine->re;
@@ -753,3 +767,16 @@ int RE_engine_render(Render *re, int do_all)
return 1;
}
+void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+ const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
+{
+ /* The channel information is currently not used, but is part of the API in case it's needed in the future. */
+
+ if (!(scene && srl && engine)) {
+ return;
+ }
+
+ if (scene->nodetree) {
+ ntreeCompositRegisterPass(scene->nodetree, scene, srl, name, type);
+ }
+}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 36abdaf339e..ecbb9fbee0b 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -240,9 +240,9 @@ void RE_FreeRenderResult(RenderResult *res)
render_result_free(res);
}
-float *RE_RenderLayerGetPass(volatile RenderLayer *rl, int passtype, const char *viewname)
+float *RE_RenderLayerGetPass(volatile RenderLayer *rl, const char *name, const char *viewname)
{
- RenderPass *rpass = RE_pass_find_by_type(rl, passtype, viewname);
+ RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname);
return rpass ? rpass->rect : NULL;
}
@@ -383,13 +383,13 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
if (rl) {
if (rv->rectf == NULL) {
for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
- rview->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rview->name);
+ rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name);
}
}
if (rv->rectz == NULL) {
for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
- rview->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rview->name);
+ rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name);
}
}
}
@@ -443,10 +443,10 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
if (rl) {
if (rv->rectf == NULL)
- rr->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rv->name);
+ rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name);
if (rv->rectz == NULL)
- rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rv->name);
+ rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name);
}
rr->have_combined = (rv->rectf != NULL);
@@ -844,7 +844,7 @@ static void render_result_rescale(Render *re)
if (src_rectf == NULL) {
RenderLayer *rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
+ src_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
}
}
@@ -863,7 +863,7 @@ static void render_result_rescale(Render *re)
RenderLayer *rl;
rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
+ dst_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
}
}
@@ -1657,7 +1657,7 @@ static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float b
/* passes are allocated in sync */
rpass1 = rl1->passes.first;
for (rpass = rl->passes.first; rpass && rpass1; rpass = rpass->next, rpass1 = rpass1->next) {
- if ((rpass->passtype & SCE_PASS_COMBINED) && key_alpha)
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && key_alpha)
addblur_rect_key(rr, rpass->rect, rpass1->rect, blurfac);
else
addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
@@ -1857,6 +1857,8 @@ static void render_result_uncrop(Render *re)
rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ render_result_clone_passes(re, rres, NULL);
+
render_result_merge(rres, re->result);
render_result_free(re->result);
re->result = rres;
@@ -3880,7 +3882,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char
/* multiview: since the API takes no 'view', we use the first combined pass found */
for (rpass = layer->passes.first; rpass; rpass = rpass->next)
- if (rpass->passtype == SCE_PASS_COMBINED)
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED))
break;
if (rpass == NULL)
@@ -4006,13 +4008,12 @@ bool RE_layers_have_name(struct RenderResult *rr)
return false;
}
-RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+RenderPass *RE_pass_find_by_name(volatile RenderLayer *rl, const char *name, const char *viewname)
{
RenderPass *rp = NULL;
for (rp = rl->passes.last; rp; rp = rp->prev) {
- if (rp->passtype == passtype) {
-
+ if (STREQ(rp->name, name)) {
if (viewname == NULL || viewname[0] == '\0')
break;
else if (STREQ(rp->view, viewname))
@@ -4022,6 +4023,50 @@ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const c
return rp;
}
+/* Only provided for API compatibility, don't use this in new code! */
+RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+{
+#define CHECK_PASS(NAME) \
+ if (passtype == SCE_PASS_ ## NAME) \
+ return RE_pass_find_by_name(rl, RE_PASSNAME_ ## NAME, viewname);
+
+ CHECK_PASS(COMBINED);
+ CHECK_PASS(Z);
+ CHECK_PASS(VECTOR);
+ CHECK_PASS(NORMAL);
+ CHECK_PASS(UV);
+ CHECK_PASS(RGBA);
+ CHECK_PASS(EMIT);
+ CHECK_PASS(DIFFUSE);
+ CHECK_PASS(SPEC);
+ CHECK_PASS(SHADOW);
+ CHECK_PASS(AO);
+ CHECK_PASS(ENVIRONMENT);
+ CHECK_PASS(INDIRECT);
+ CHECK_PASS(REFLECT);
+ CHECK_PASS(REFRACT);
+ CHECK_PASS(INDEXOB);
+ CHECK_PASS(INDEXMA);
+ CHECK_PASS(MIST);
+ CHECK_PASS(RAYHITS);
+ CHECK_PASS(DIFFUSE_DIRECT);
+ CHECK_PASS(DIFFUSE_INDIRECT);
+ CHECK_PASS(DIFFUSE_COLOR);
+ CHECK_PASS(GLOSSY_DIRECT);
+ CHECK_PASS(GLOSSY_INDIRECT);
+ CHECK_PASS(GLOSSY_COLOR);
+ CHECK_PASS(TRANSM_DIRECT);
+ CHECK_PASS(TRANSM_INDIRECT);
+ CHECK_PASS(TRANSM_COLOR);
+ CHECK_PASS(SUBSURFACE_DIRECT);
+ CHECK_PASS(SUBSURFACE_INDIRECT);
+ CHECK_PASS(SUBSURFACE_COLOR);
+
+#undef CHECK_PASS
+
+ return NULL;
+}
+
/* create a renderlayer and renderpass for grease pencil layer */
RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname)
{
@@ -4039,7 +4084,7 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
}
/* clear previous pass if exist or the new image will be over previous one*/
- RenderPass *rp = RE_pass_find_by_type(rl, SCE_PASS_COMBINED, viewname);
+ RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
if (rp) {
if (rp->rect) {
MEM_freeN(rp->rect);
@@ -4047,5 +4092,5 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
BLI_freelinkN(&rl->passes, rp);
}
/* create a totally new pass */
- return gp_add_pass(rr, rl, 4, SCE_PASS_COMBINED, viewname);
+ return gp_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname);
}
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index f276c01e86a..8e6e6c9bb7d 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -173,363 +173,72 @@ void render_result_views_shallowdelete(RenderResult *rr)
}
}
-static const char *name_from_passtype(int passtype, int channel)
-{
- if (passtype == SCE_PASS_COMBINED) {
- if (channel == -1) return "Combined";
- if (channel == 0) return "Combined.R";
- if (channel == 1) return "Combined.G";
- if (channel == 2) return "Combined.B";
- return "Combined.A";
- }
- if (passtype == SCE_PASS_Z) {
- if (channel == -1) return "Depth";
- return "Depth.Z";
- }
- if (passtype == SCE_PASS_VECTOR) {
- if (channel == -1) return "Vector";
- if (channel == 0) return "Vector.X";
- if (channel == 1) return "Vector.Y";
- if (channel == 2) return "Vector.Z";
- return "Vector.W";
- }
- if (passtype == SCE_PASS_NORMAL) {
- if (channel == -1) return "Normal";
- if (channel == 0) return "Normal.X";
- if (channel == 1) return "Normal.Y";
- return "Normal.Z";
- }
- if (passtype == SCE_PASS_UV) {
- if (channel == -1) return "UV";
- if (channel == 0) return "UV.U";
- if (channel == 1) return "UV.V";
- return "UV.A";
- }
- if (passtype == SCE_PASS_RGBA) {
- if (channel == -1) return "Color";
- if (channel == 0) return "Color.R";
- if (channel == 1) return "Color.G";
- if (channel == 2) return "Color.B";
- return "Color.A";
- }
- if (passtype == SCE_PASS_EMIT) {
- if (channel == -1) return "Emit";
- if (channel == 0) return "Emit.R";
- if (channel == 1) return "Emit.G";
- return "Emit.B";
- }
- if (passtype == SCE_PASS_DIFFUSE) {
- if (channel == -1) return "Diffuse";
- if (channel == 0) return "Diffuse.R";
- if (channel == 1) return "Diffuse.G";
- return "Diffuse.B";
- }
- if (passtype == SCE_PASS_SPEC) {
- if (channel == -1) return "Spec";
- if (channel == 0) return "Spec.R";
- if (channel == 1) return "Spec.G";
- return "Spec.B";
- }
- if (passtype == SCE_PASS_SHADOW) {
- if (channel == -1) return "Shadow";
- if (channel == 0) return "Shadow.R";
- if (channel == 1) return "Shadow.G";
- return "Shadow.B";
- }
- if (passtype == SCE_PASS_AO) {
- if (channel == -1) return "AO";
- if (channel == 0) return "AO.R";
- if (channel == 1) return "AO.G";
- return "AO.B";
- }
- if (passtype == SCE_PASS_ENVIRONMENT) {
- if (channel == -1) return "Env";
- if (channel == 0) return "Env.R";
- if (channel == 1) return "Env.G";
- return "Env.B";
- }
- if (passtype == SCE_PASS_INDIRECT) {
- if (channel == -1) return "Indirect";
- if (channel == 0) return "Indirect.R";
- if (channel == 1) return "Indirect.G";
- return "Indirect.B";
- }
- if (passtype == SCE_PASS_REFLECT) {
- if (channel == -1) return "Reflect";
- if (channel == 0) return "Reflect.R";
- if (channel == 1) return "Reflect.G";
- return "Reflect.B";
- }
- if (passtype == SCE_PASS_REFRACT) {
- if (channel == -1) return "Refract";
- if (channel == 0) return "Refract.R";
- if (channel == 1) return "Refract.G";
- return "Refract.B";
- }
- if (passtype == SCE_PASS_INDEXOB) {
- if (channel == -1) return "IndexOB";
- return "IndexOB.X";
- }
- if (passtype == SCE_PASS_INDEXMA) {
- if (channel == -1) return "IndexMA";
- return "IndexMA.X";
- }
- if (passtype == SCE_PASS_MIST) {
- if (channel == -1) return "Mist";
- return "Mist.Z";
- }
- if (passtype == SCE_PASS_RAYHITS) {
- if (channel == -1) return "Rayhits";
- if (channel == 0) return "Rayhits.R";
- if (channel == 1) return "Rayhits.G";
- return "Rayhits.B";
- }
- if (passtype == SCE_PASS_DIFFUSE_DIRECT) {
- if (channel == -1) return "DiffDir";
- if (channel == 0) return "DiffDir.R";
- if (channel == 1) return "DiffDir.G";
- return "DiffDir.B";
- }
- if (passtype == SCE_PASS_DIFFUSE_INDIRECT) {
- if (channel == -1) return "DiffInd";
- if (channel == 0) return "DiffInd.R";
- if (channel == 1) return "DiffInd.G";
- return "DiffInd.B";
- }
- if (passtype == SCE_PASS_DIFFUSE_COLOR) {
- if (channel == -1) return "DiffCol";
- if (channel == 0) return "DiffCol.R";
- if (channel == 1) return "DiffCol.G";
- return "DiffCol.B";
- }
- if (passtype == SCE_PASS_GLOSSY_DIRECT) {
- if (channel == -1) return "GlossDir";
- if (channel == 0) return "GlossDir.R";
- if (channel == 1) return "GlossDir.G";
- return "GlossDir.B";
- }
- if (passtype == SCE_PASS_GLOSSY_INDIRECT) {
- if (channel == -1) return "GlossInd";
- if (channel == 0) return "GlossInd.R";
- if (channel == 1) return "GlossInd.G";
- return "GlossInd.B";
- }
- if (passtype == SCE_PASS_GLOSSY_COLOR) {
- if (channel == -1) return "GlossCol";
- if (channel == 0) return "GlossCol.R";
- if (channel == 1) return "GlossCol.G";
- return "GlossCol.B";
- }
- if (passtype == SCE_PASS_TRANSM_DIRECT) {
- if (channel == -1) return "TransDir";
- if (channel == 0) return "TransDir.R";
- if (channel == 1) return "TransDir.G";
- return "TransDir.B";
- }
- if (passtype == SCE_PASS_TRANSM_INDIRECT) {
- if (channel == -1) return "TransInd";
- if (channel == 0) return "TransInd.R";
- if (channel == 1) return "TransInd.G";
- return "TransInd.B";
- }
- if (passtype == SCE_PASS_TRANSM_COLOR) {
- if (channel == -1) return "TransCol";
- if (channel == 0) return "TransCol.R";
- if (channel == 1) return "TransCol.G";
- return "TransCol.B";
- }
- if (passtype == SCE_PASS_SUBSURFACE_DIRECT) {
- if (channel == -1) return "SubsurfaceDir";
- if (channel == 0) return "SubsurfaceDir.R";
- if (channel == 1) return "SubsurfaceDir.G";
- return "SubsurfaceDir.B";
- }
- if (passtype == SCE_PASS_SUBSURFACE_INDIRECT) {
- if (channel == -1) return "SubsurfaceInd";
- if (channel == 0) return "SubsurfaceInd.R";
- if (channel == 1) return "SubsurfaceInd.G";
- return "SubsurfaceInd.B";
- }
- if (passtype == SCE_PASS_SUBSURFACE_COLOR) {
- if (channel == -1) return "SubsurfaceCol";
- if (channel == 0) return "SubsurfaceCol.R";
- if (channel == 1) return "SubsurfaceCol.G";
- return "SubsurfaceCol.B";
- }
- return "Unknown";
-}
-static int passtype_from_name(const char *str, int passflag)
+static char* set_pass_name(char *outname, const char *name, int channel, const char *chan_id)
{
- /* We do not really support several pass of the same types, so in case we are opening an EXR file with several pass
- * names detected as same pass type, only return that pass type the first time, and return 'uknown' for the others.
- * See T48466. */
-#define RETURN_PASS(_passtype) return (passflag & (_passtype)) ? 0 : (_passtype)
-
- if (STRPREFIX(str, "Combined"))
- RETURN_PASS(SCE_PASS_COMBINED);
-
- if (STRPREFIX(str, "Depth"))
- RETURN_PASS(SCE_PASS_Z);
-
- if (STRPREFIX(str, "Vector"))
- RETURN_PASS(SCE_PASS_VECTOR);
-
- if (STRPREFIX(str, "Normal"))
- RETURN_PASS(SCE_PASS_NORMAL);
-
- if (STRPREFIX(str, "UV"))
- RETURN_PASS(SCE_PASS_UV);
-
- if (STRPREFIX(str, "Color"))
- RETURN_PASS(SCE_PASS_RGBA);
-
- if (STRPREFIX(str, "Emit"))
- RETURN_PASS(SCE_PASS_EMIT);
-
- if (STRPREFIX(str, "Diffuse"))
- RETURN_PASS(SCE_PASS_DIFFUSE);
-
- if (STRPREFIX(str, "Spec"))
- RETURN_PASS(SCE_PASS_SPEC);
-
- if (STRPREFIX(str, "Shadow"))
- RETURN_PASS(SCE_PASS_SHADOW);
-
- if (STRPREFIX(str, "AO"))
- RETURN_PASS(SCE_PASS_AO);
-
- if (STRPREFIX(str, "Env"))
- RETURN_PASS(SCE_PASS_ENVIRONMENT);
-
- if (STRPREFIX(str, "Indirect"))
- RETURN_PASS(SCE_PASS_INDIRECT);
-
- if (STRPREFIX(str, "Reflect"))
- RETURN_PASS(SCE_PASS_REFLECT);
-
- if (STRPREFIX(str, "Refract"))
- RETURN_PASS(SCE_PASS_REFRACT);
-
- if (STRPREFIX(str, "IndexOB"))
- RETURN_PASS(SCE_PASS_INDEXOB);
-
- if (STRPREFIX(str, "IndexMA"))
- RETURN_PASS(SCE_PASS_INDEXMA);
-
- if (STRPREFIX(str, "Mist"))
- RETURN_PASS(SCE_PASS_MIST);
-
- if (STRPREFIX(str, "RayHits"))
- RETURN_PASS(SCE_PASS_RAYHITS);
-
- if (STRPREFIX(str, "DiffDir"))
- RETURN_PASS(SCE_PASS_DIFFUSE_DIRECT);
-
- if (STRPREFIX(str, "DiffInd"))
- RETURN_PASS(SCE_PASS_DIFFUSE_INDIRECT);
-
- if (STRPREFIX(str, "DiffCol"))
- RETURN_PASS(SCE_PASS_DIFFUSE_COLOR);
-
- if (STRPREFIX(str, "GlossDir"))
- RETURN_PASS(SCE_PASS_GLOSSY_DIRECT);
-
- if (STRPREFIX(str, "GlossInd"))
- RETURN_PASS(SCE_PASS_GLOSSY_INDIRECT);
-
- if (STRPREFIX(str, "GlossCol"))
- RETURN_PASS(SCE_PASS_GLOSSY_COLOR);
-
- if (STRPREFIX(str, "TransDir"))
- RETURN_PASS(SCE_PASS_TRANSM_DIRECT);
-
- if (STRPREFIX(str, "TransInd"))
- RETURN_PASS(SCE_PASS_TRANSM_INDIRECT);
-
- if (STRPREFIX(str, "TransCol"))
- RETURN_PASS(SCE_PASS_TRANSM_COLOR);
-
- if (STRPREFIX(str, "SubsurfaceDir"))
- RETURN_PASS(SCE_PASS_SUBSURFACE_DIRECT);
-
- if (STRPREFIX(str, "SubsurfaceInd"))
- RETURN_PASS(SCE_PASS_SUBSURFACE_INDIRECT);
-
- if (STRPREFIX(str, "SubsurfaceCol"))
- RETURN_PASS(SCE_PASS_SUBSURFACE_COLOR);
-
- return 0;
-
-#undef RETURN_PASS
+ BLI_strncpy(outname, name, EXR_PASS_MAXNAME);
+ if (channel >= 0) {
+ char token[3] = {'.', chan_id[channel], '\0'};
+ strncat(outname, token, EXR_PASS_MAXNAME);
+ }
+ return outname;
}
-
-static void set_pass_name(char *passname, int passtype, int channel, const char *view)
+static void set_pass_full_name(char *fullname, const char *name, int channel, const char *view, const char *chan_id)
{
- const char delims[] = {'.', '\0'};
- const char *sep;
- const char *token;
- size_t len;
-
- const char *passtype_name = name_from_passtype(passtype, channel);
-
- if (view == NULL || view[0] == '\0') {
- BLI_strncpy(passname, passtype_name, EXR_PASS_MAXNAME);
- return;
- }
-
- len = BLI_str_rpartition(passtype_name, delims, &sep, &token);
-
- if (sep) {
- BLI_snprintf(passname, EXR_PASS_MAXNAME, "%.*s.%s.%s", (int)len, passtype_name, view, token);
+ BLI_strncpy(fullname, name, EXR_PASS_MAXNAME);
+ if (view && view[0]) {
+ strncat(fullname, ".", EXR_PASS_MAXNAME);
+ strncat(fullname, view, EXR_PASS_MAXNAME);
}
- else {
- BLI_snprintf(passname, EXR_PASS_MAXNAME, "%s.%s", passtype_name, view);
+ if (channel >= 0) {
+ char token[3] = {'.', chan_id[channel], '\0'};
+ strncat(fullname, token, EXR_PASS_MAXNAME);
}
}
/********************************** New **************************************/
-static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname)
+static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname, const char *chan_id)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
- const char *typestr = name_from_passtype(passtype, -1);
- RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr);
+ RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
- rpass->passtype = passtype;
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
- set_pass_name(rpass->name, rpass->passtype, -1, viewname);
- BLI_strncpy(rpass->internal_name, typestr, sizeof(rpass->internal_name));
+ BLI_strncpy(rpass->name, name, sizeof(rpass->name));
+ BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
+ set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
if (rl->exrhandle) {
int a;
- for (a = 0; a < channels; a++)
- IMB_exr_add_channel(rl->exrhandle, rl->name, name_from_passtype(passtype, a), viewname, 0, 0, NULL, false);
+ for (a = 0; a < channels; a++) {
+ char passname[EXR_PASS_MAXNAME];
+ IMB_exr_add_channel(rl->exrhandle, rl->name, set_pass_name(passname, rpass->name, a, rpass->chan_id), viewname, 0, 0, NULL, false);
+ }
}
else {
float *rect;
int x;
- rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, typestr);
+ rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, name);
if (rpass->rect == NULL) {
MEM_freeN(rpass);
return NULL;
}
- if (passtype == SCE_PASS_VECTOR) {
+ if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = PASS_VECTOR_MAX;
}
- else if (passtype == SCE_PASS_Z) {
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = 10e10;
@@ -541,58 +250,10 @@ static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int
return rpass;
}
/* wrapper called from render_opengl */
-RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname)
-{
- return render_layer_add_pass(rr, rl, channels, passtype, viewname);
-}
-
-#ifdef WITH_CYCLES_DEBUG
-const char *RE_debug_pass_name_get(int debug_type)
-{
- switch (debug_type) {
- case RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES:
- return "BVH Traversed Nodes";
- case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES:
- return "BVH Traversed Instances";
- case RENDER_PASS_DEBUG_BVH_INTERSECTIONS:
- return "BVH Primitive Intersections";
- case RENDER_PASS_DEBUG_RAY_BOUNCES:
- return "Ray Bounces";
- }
- return "Unknown";
-}
-
-int RE_debug_pass_num_channels_get(int UNUSED(debug_type))
-{
- /* Only single case currently, might be handy for further debug passes. */
- return 1;
-}
-
-static RenderPass *render_layer_add_debug_pass(RenderResult *rr,
- RenderLayer *rl,
- int pass_type,
- int debug_type,
- const char *view)
-{
- const char *name = RE_debug_pass_name_get(debug_type);
- int channels = RE_debug_pass_num_channels_get(debug_type);
- RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type, view);
- if (rpass == NULL) {
- return NULL;
- }
- rpass->debug_type = debug_type;
- BLI_strncpy(rpass->name,
- name,
- sizeof(rpass->name));
- BLI_strncpy(rpass->internal_name, rpass->name, sizeof(rpass->internal_name));
- return rpass;
-}
-
-int RE_debug_pass_type_get(Render *re)
+RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname)
{
- return re->r.debug_pass_type;
+ return render_layer_add_pass(rr, rl, channels, name, viewname, "RGBA");
}
-#endif
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
@@ -683,89 +344,77 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
if (rr->do_exr_tile)
IMB_exr_add_view(rl->exrhandle, view);
-#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, passtype, viewname) \
+#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
- if (render_layer_add_pass(rr, rl, channels, passtype, viewname) == NULL) { \
+ if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* a renderlayer should always have a Combined pass*/
- render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
+ render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA");
if (srl->passflag & SCE_PASS_Z)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_Z, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
if (srl->passflag & SCE_PASS_VECTOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_VECTOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
if (srl->passflag & SCE_PASS_NORMAL)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_NORMAL, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
if (srl->passflag & SCE_PASS_UV)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_UV, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
if (srl->passflag & SCE_PASS_RGBA)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RGBA, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RGBA, view, "RGBA");
if (srl->passflag & SCE_PASS_EMIT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_EMIT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE, view, "RGB");
if (srl->passflag & SCE_PASS_SPEC)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SPEC, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SPEC, view, "RGB");
if (srl->passflag & SCE_PASS_AO)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_AO, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
if (srl->passflag & SCE_PASS_ENVIRONMENT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_ENVIRONMENT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
if (srl->passflag & SCE_PASS_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SHADOW)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SHADOW, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
if (srl->passflag & SCE_PASS_REFLECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFLECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFLECT, view, "RGB");
if (srl->passflag & SCE_PASS_REFRACT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFRACT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFRACT, view, "RGB");
if (srl->passflag & SCE_PASS_INDEXOB)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXOB, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
if (srl->passflag & SCE_PASS_INDEXMA)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXMA, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
if (srl->passflag & SCE_PASS_MIST)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_MIST, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
if (rl->passflag & SCE_PASS_RAYHITS)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RAYHITS, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_COLOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_COLOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR, view);
-
-#ifdef WITH_CYCLES_DEBUG
- if (BKE_scene_use_new_shading_nodes(re->scene)) {
- if (render_layer_add_debug_pass(rr, rl, SCE_PASS_DEBUG,
- re->r.debug_pass_type, view) == NULL)
- {
- render_result_free(rr);
- return NULL;
- }
- }
-#endif
-
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
#undef RENDER_LAYER_ADD_PASS_SAFE
}
}
@@ -794,7 +443,7 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
IMB_exr_add_view(rl->exrhandle, view);
/* a renderlayer should always have a Combined pass */
- render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
+ render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA");
}
/* note, this has to be in sync with scene.c */
@@ -813,6 +462,60 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
return rr;
}
+void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
+{
+ RenderLayer *rl;
+ RenderPass *main_rp;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ RenderLayer *main_rl = BLI_findstring(&re->result->layers, rl->name, offsetof(RenderLayer, name));
+ if (!main_rl) {
+ continue;
+ }
+
+ for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
+ if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
+ continue;
+ }
+
+ /* Compare fullname to make sure that the view also is equal. */
+ RenderPass *rp = BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
+ if (!rp) {
+ render_layer_add_pass(rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id);
+ }
+ }
+ }
+}
+
+void render_result_add_pass(RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname)
+{
+ RenderLayer *rl;
+ RenderPass *rp;
+ RenderView *rv;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ if (layername && layername[0] && !STREQ(rl->name, layername)) {
+ continue;
+ }
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0] && !STREQ(view, viewname)) continue;
+
+ /* Ensure that the pass doesn't exist yet. */
+ for (rp = rl->passes.first; rp; rp = rp->next) {
+ if (!STREQ(rp->name, name)) continue;
+ if (!STREQ(rp->view, view)) continue;
+ }
+
+ if (!rp) {
+ render_layer_add_pass(rr, rl, channels, name, view, chan_id);
+ }
+ }
+ }
+}
+
/* allocate osa new results for samples */
RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname)
{
@@ -830,6 +533,50 @@ RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *part
return lb->first;
}
+static int passtype_from_name(const char *name)
+{
+ const char delim[] = {'.', '\0'};
+ const char *sep, *suf;
+ int len = BLI_str_partition(name, delim, &sep, &suf);
+
+#define CHECK_PASS(NAME) if (STREQLEN(name, RE_PASSNAME_ ## NAME, len)) return SCE_PASS_ ## NAME
+
+ CHECK_PASS(COMBINED);
+ CHECK_PASS(Z);
+ CHECK_PASS(VECTOR);
+ CHECK_PASS(NORMAL);
+ CHECK_PASS(UV);
+ CHECK_PASS(RGBA);
+ CHECK_PASS(EMIT);
+ CHECK_PASS(DIFFUSE);
+ CHECK_PASS(SPEC);
+ CHECK_PASS(SHADOW);
+ CHECK_PASS(AO);
+ CHECK_PASS(ENVIRONMENT);
+ CHECK_PASS(INDIRECT);
+ CHECK_PASS(REFLECT);
+ CHECK_PASS(REFRACT);
+ CHECK_PASS(INDEXOB);
+ CHECK_PASS(INDEXMA);
+ CHECK_PASS(MIST);
+ CHECK_PASS(RAYHITS);
+ CHECK_PASS(DIFFUSE_DIRECT);
+ CHECK_PASS(DIFFUSE_INDIRECT);
+ CHECK_PASS(DIFFUSE_COLOR);
+ CHECK_PASS(GLOSSY_DIRECT);
+ CHECK_PASS(GLOSSY_INDIRECT);
+ CHECK_PASS(GLOSSY_COLOR);
+ CHECK_PASS(TRANSM_DIRECT);
+ CHECK_PASS(TRANSM_INDIRECT);
+ CHECK_PASS(TRANSM_COLOR);
+ CHECK_PASS(SUBSURFACE_DIRECT);
+ CHECK_PASS(SUBSURFACE_INDIRECT);
+ CHECK_PASS(SUBSURFACE_COLOR);
+
+#undef CHECK_PASS
+ return 0;
+}
+
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
@@ -843,36 +590,30 @@ static void *ml_addlayer_cb(void *base, const char *str)
return rl;
}
-static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, int totchan, const char *chan_id, const char *view)
+static void ml_addpass_cb(void *base, void *lay, const char *name, float *rect, int totchan, const char *chan_id, const char *view)
{
RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
- int a;
-
+
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
- rpass->passtype = passtype_from_name(str, rl->passflag);
- if (rpass->passtype == 0)
- printf("unknown pass %s\n", str);
- rl->passflag |= rpass->passtype;
-
+ rl->passflag |= passtype_from_name(name);
+
/* channel id chars */
- for (a = 0; a < totchan; a++)
- rpass->chan_id[a] = chan_id[a];
+ BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
rpass->rect = rect;
+ BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
+ BLI_strncpy(rpass->view, view, sizeof(rpass->view));
+ set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id);
+
if (view[0] != '\0') {
- BLI_snprintf(rpass->name, sizeof(rpass->name), "%s.%s", str, view);
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
- BLI_strncpy(rpass->name, str, sizeof(rpass->name));
rpass->view_id = 0;
}
-
- BLI_strncpy(rpass->view, view, sizeof(rpass->view));
- BLI_strncpy(rpass->internal_name, str, sizeof(rpass->internal_name));
}
static void *ml_addview_cb(void *base, const char *str)
@@ -912,12 +653,30 @@ static int order_render_passes(const void *a, const void *b)
// 1 if a is after b
RenderPass *rpa = (RenderPass *) a;
RenderPass *rpb = (RenderPass *) b;
+ unsigned int passtype_a = passtype_from_name(rpa->name);
+ unsigned int passtype_b = passtype_from_name(rpb->name);
- if (rpa->passtype > rpb->passtype)
+ /* Render passes with default type always go first. */
+ if (passtype_b && !passtype_a)
return 1;
- else if (rpa->passtype < rpb->passtype)
+ if (passtype_a && !passtype_b)
return 0;
+ if (passtype_a && passtype_b) {
+ if (passtype_a > passtype_b)
+ return 1;
+ else if (passtype_a < passtype_b)
+ return 0;
+ }
+ else {
+ int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
+ if (cmp > 0)
+ return 1;
+ if (cmp < 0)
+ return 0;
+ }
+
+
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME))
@@ -1049,7 +808,7 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart)
rpass = rpass->next)
{
/* renderresult have all passes, renderpart only the active view's passes */
- if (strcmp(rpassp->name, rpass->name) != 0)
+ if (strcmp(rpassp->fullname, rpass->fullname) != 0)
continue;
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
@@ -1061,21 +820,6 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart)
}
}
-/* for passes read from files, these have names stored */
-static char *make_pass_name(RenderPass *rpass, int chan)
-{
- static char name[EXR_PASS_MAXNAME];
- int len;
-
- BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
- len = strlen(name);
- name[len] = '.';
- name[len + 1] = rpass->chan_id[chan];
- name[len + 2] = 0;
-
- return name;
-}
-
/* called from within UI and render pipeline, saves both rendered result as a file-read result
* if multiview is true saves all views in a multiview exr
* else if view is not NULL saves single view
@@ -1136,8 +880,10 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
IMB_exr_add_view(exrhandle, rview->name);
if (rview->rectf) {
+ char passname[EXR_PASS_MAXNAME];
for (a = 0; a < 4; a++) {
- IMB_exr_add_channel(exrhandle, "Composite", name_from_passtype(SCE_PASS_COMBINED, a),
+ set_pass_name(passname, RE_PASSNAME_COMBINED, a, "RGBA");
+ IMB_exr_add_channel(exrhandle, RE_PASSNAME_COMBINED, passname,
chan_view, 4, 4 * width, rview->rectf + a,
use_half_float);
}
@@ -1150,6 +896,7 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
+ char passname[EXR_PASS_MAXNAME];
if (is_mono) {
if (!STREQ(view, rpass->view)) {
@@ -1163,16 +910,10 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
}
for (a = 0; a < xstride; a++) {
- if (rpass->passtype) {
- IMB_exr_add_channel(exrhandle, rl->name, name_from_passtype(rpass->passtype, a), chan_view,
- xstride, xstride * width, rpass->rect + a,
- rpass->passtype == SCE_PASS_Z ? false : use_half_float);
- }
- else {
- IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a), chan_view,
- xstride, xstride * width, rpass->rect + a,
- use_half_float);
- }
+ set_pass_name(passname, rpass->name, a, rpass->chan_id);
+ IMB_exr_add_channel(exrhandle, rl->name, passname, chan_view,
+ xstride, xstride * width, rpass->rect + a,
+ STREQ(rpass->name, RE_PASSNAME_Z) ? false : use_half_float);
}
}
}
@@ -1281,12 +1022,12 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
const int xstride = rpassp->channels;
int a;
- char passname[EXR_PASS_MAXNAME];
+ char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
- set_pass_name(passname, rpassp->passtype, a, rpassp->view);
+ set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id);
- IMB_exr_set_channel(rl->exrhandle, rlp->name, passname,
+ IMB_exr_set_channel(rl->exrhandle, rlp->name, fullname,
xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs);
}
}
@@ -1449,15 +1190,15 @@ int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, c
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
int a;
- char passname[EXR_PASS_MAXNAME];
+ char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
- set_pass_name(passname, rpass->passtype, a, rpass->view);
- IMB_exr_set_channel(exrhandle, rl->name, passname,
+ set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id);
+ IMB_exr_set_channel(exrhandle, rl->name, fullname,
xstride, xstride * rectx, rpass->rect + a);
}
- set_pass_name(rpass->name, rpass->passtype, -1, rpass->view);
+ set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
}
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 910ea16607e..0b1004c562e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -182,7 +182,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
if (ps->mask & (1 << sample)) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(pass + od*4, col, har->add);
}
}
@@ -217,7 +217,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
if (!(mask & (1 << sample))) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(pass + od*4, col, har->add);
}
}
@@ -228,7 +228,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
col[3]= accol[3];
for (sample=0; sample<totsample; sample++) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(pass + od*4, col, har->add);
}
}
@@ -312,7 +312,7 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl)
if ((zz> har->zs) || (har->mat && (har->mat->mode & MA_HALO_SOFT))) {
if (shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec)) {
for (sample=0; sample<totsample; sample++) {
- float * rect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float * rect= RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(rect + od*4, col, har->add);
}
}
@@ -367,7 +367,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
if (fullsample) {
for (sample=0; sample<totsample; sample++) {
if (ps->mask & (1 << sample)) {
- pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
@@ -379,7 +379,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)count)/(float)R.osa;
- pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
@@ -401,7 +401,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
for (sample=0; sample<totsample; sample++) {
if (!(mask & (1 << sample))) {
- pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
@@ -413,7 +413,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)R.osa-totsamp)/(float)R.osa;
- pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
@@ -433,7 +433,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
renderspothalo(&shi, col, 1.0f);
for (sample=0; sample<totsample; sample++) {
- pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
@@ -462,101 +462,96 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
float *fp, *col= NULL;
int pixsize= 3;
- switch (rpass->passtype) {
- case SCE_PASS_COMBINED:
- add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
- break;
- case SCE_PASS_Z:
- fp= rpass->rect + offset;
- *fp= shr->z;
- break;
- case SCE_PASS_RGBA:
- col= shr->col;
- pixsize= 4;
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_UV:
- /* box filter only, gauss will screwup UV too much */
- if (shi->totuv) {
- float mult= (float)count_mask(curmask)/(float)R.osa;
- fp= rpass->rect + 3*offset;
- fp[0]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[0]);
- fp[1]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[1]);
- fp[2]+= mult;
- }
- break;
- case SCE_PASS_INDEXOB:
- /* no filter */
- if (shi->vlr) {
- fp= rpass->rect + offset;
+ if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_Z)) {
+ fp = rpass->rect + offset;
+ *fp = shr->z;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ col = shr->col;
+ pixsize = 4;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_UV)) {
+ /* box filter only, gauss will screwup UV too much */
+ if (shi->totuv) {
+ float mult = (float)count_mask(curmask)/(float)R.osa;
+ fp = rpass->rect + 3*offset;
+ fp[0]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[0]);
+ fp[1]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[1]);
+ fp[2]+= mult;
+ }
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
+ /* no filter */
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
+ if (*fp==0.0f)
+ *fp = (float)shi->obr->ob->index;
+ }
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
+ /* no filter */
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
if (*fp==0.0f)
- *fp= (float)shi->obr->ob->index;
- }
- break;
- case SCE_PASS_INDEXMA:
- /* no filter */
- if (shi->vlr) {
- fp= rpass->rect + offset;
- if (*fp==0.0f)
- *fp= (float)shi->mat->index;
- }
- break;
- case SCE_PASS_MIST:
- /* */
- col= &shr->mist;
- pixsize= 1;
- break;
-
- case SCE_PASS_VECTOR:
- {
- /* add minimum speed in pixel, no filter */
- fp= rpass->rect + 4*offset;
- if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
- fp[0]= shr->winspeed[0];
- fp[1]= shr->winspeed[1];
- }
- if ( (ABS(shr->winspeed[2]) + ABS(shr->winspeed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
- fp[2]= shr->winspeed[2];
- fp[3]= shr->winspeed[3];
- }
-
- break;
+ *fp = (float)shi->mat->index;
}
- case SCE_PASS_RAYHITS:
- /* */
- col= shr->rayhits;
- pixsize= 4;
- break;
}
+ else if(STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ /* */
+ col = &shr->mist;
+ pixsize = 1;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ /* add minimum speed in pixel, no filter */
+ fp = rpass->rect + 4*offset;
+ if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
+ fp[0] = shr->winspeed[0];
+ fp[1] = shr->winspeed[1];
+ }
+ if ( (ABS(shr->winspeed[2]) + ABS(shr->winspeed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
+ fp[2] = shr->winspeed[2];
+ fp[3] = shr->winspeed[3];
+ }
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
+ /* */
+ col = shr->rayhits;
+ pixsize= 4;
+ }
+
if (col) {
fp= rpass->rect + pixsize*offset;
add_filt_fmask_pixsize(curmask, col, fp, rectx, pixsize);
@@ -574,86 +569,85 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
float *col= NULL, uvcol[3];
int a, pixsize= 3;
- switch (rpass->passtype) {
- case SCE_PASS_COMBINED:
- /* copy combined to use for preview */
- copy_v4_v4(rpass->rect + 4*offset, shr->combined);
- break;
- case SCE_PASS_Z:
- fp= rpass->rect + offset;
- *fp= shr->z;
- break;
- case SCE_PASS_RGBA:
- col= shr->col;
- pixsize= 4;
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_UV:
- if (shi->totuv) {
- uvcol[0]= 0.5f + 0.5f*shi->uv[shi->actuv].uv[0];
- uvcol[1]= 0.5f + 0.5f*shi->uv[shi->actuv].uv[1];
- uvcol[2]= 1.0f;
- col= uvcol;
- }
- break;
- case SCE_PASS_VECTOR:
- col= shr->winspeed;
- pixsize= 4;
- break;
- case SCE_PASS_INDEXOB:
- if (shi->vlr) {
- fp= rpass->rect + offset;
- *fp= (float)shi->obr->ob->index;
- }
- break;
- case SCE_PASS_INDEXMA:
- if (shi->vlr) {
- fp= rpass->rect + offset;
- *fp= (float)shi->mat->index;
- }
- break;
- case SCE_PASS_MIST:
- fp= rpass->rect + offset;
- *fp= shr->mist;
- break;
- case SCE_PASS_RAYHITS:
- col= shr->rayhits;
- pixsize= 4;
- break;
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ /* copy combined to use for preview */
+ copy_v4_v4(rpass->rect + 4*offset, shr->combined);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ fp = rpass->rect + offset;
+ *fp = shr->z;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ col = shr->col;
+ pixsize = 4;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_UV)) {
+ if (shi->totuv) {
+ uvcol[0] = 0.5f + 0.5f*shi->uv[shi->actuv].uv[0];
+ uvcol[1] = 0.5f + 0.5f*shi->uv[shi->actuv].uv[1];
+ uvcol[2] = 1.0f;
+ col = uvcol;
+ }
}
+ else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ col = shr->winspeed;
+ pixsize = 4;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
+ *fp = (float)shi->obr->ob->index;
+ }
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
+ *fp = (float)shi->mat->index;
+ }
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ fp = rpass->rect + offset;
+ *fp = shr->mist;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
+ col = shr->rayhits;
+ pixsize = 4;
+ }
+
if (col) {
- fp= rpass->rect + pixsize*offset;
+ fp = rpass->rect + pixsize*offset;
for (a=0; a<pixsize; a++)
- fp[a]= col[a];
+ fp[a] = col[a];
}
}
}
@@ -696,7 +690,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
bool done = false;
for (sample= 0; sample<totsample; sample++) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od;
if (pass[3]<1.0f) {
@@ -737,7 +731,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
/* check that z pass is enabled */
if (pa->rectz==NULL) return;
for (zpass= rl->passes.first; zpass; zpass= zpass->next)
- if (zpass->passtype==SCE_PASS_Z)
+ if (STREQ(zpass->name, RE_PASSNAME_Z))
break;
if (zpass==NULL) return;
@@ -758,8 +752,8 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
int sample;
for (sample=0; sample<totsample; sample++) {
- const float *zrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z, R.viewname) + od;
- float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname) + 4*od;
+ const float *zrect = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_Z, R.viewname) + od;
+ float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname) + 4*od;
float rgb[3] = {0};
bool done = false;
@@ -994,7 +988,7 @@ static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
return;
for (sample= 0; sample<totsample; sample++) {
- float *rectf = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *rectf = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
for (y= pa->rectx*pa->recty; y>0; y--, rectf+=4) {
rectf[0] = MAX2(rectf[0], 0.0f);
@@ -1076,7 +1070,7 @@ static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
totsample= get_sample_layers(pa, rl, rlpp);
for (sample= 0; sample<totsample; sample++) {
- fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR, R.viewname);
+ fp= RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_VECTOR, R.viewname);
if (fp==NULL) break;
for (a= 4*pa->rectx*pa->recty - 1; a>=0; a--)
@@ -1187,7 +1181,7 @@ void zbufshadeDA_tile(RenderPart *pa)
pa->rectp= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectp");
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
- float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ float *rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1339,7 +1333,7 @@ void zbufshade_tile(RenderPart *pa)
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
- float *rect= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ float *rect= RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1676,7 +1670,7 @@ void zbufshade_sss_tile(RenderPart *pa)
return;
}
- fcol= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ fcol= RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
co= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSCo");
color= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSColor");
@@ -1969,7 +1963,7 @@ void add_halo_flare(Render *re)
if ((rl->layflag & SCE_LAY_HALO) == 0)
continue;
- rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname);
+ rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname);
if (rect==NULL)
continue;
@@ -1998,3 +1992,37 @@ void add_halo_flare(Render *re)
}
}
+void render_internal_update_passes(RenderEngine *engine, Scene *scene, SceneRenderLayer *srl)
+{
+ int type;
+
+ RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA);
+
+#define CHECK_PASS(name, channels, chanid) \
+ if (srl->passflag & (SCE_PASS_ ## name)) { \
+ if (channels == 4) type = SOCK_RGBA; \
+ else if (channels == 3) type = SOCK_VECTOR; \
+ else type = SOCK_FLOAT; \
+ RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_ ## name, channels, chanid, type); \
+ }
+
+ CHECK_PASS(Z, 1, "Z");
+ CHECK_PASS(VECTOR, 4, "XYZW");
+ CHECK_PASS(NORMAL, 3, "XYZ");
+ CHECK_PASS(UV, 3, "UVA");
+ CHECK_PASS(RGBA, 4, "RGBA");
+ CHECK_PASS(EMIT, 3, "RGB");
+ CHECK_PASS(DIFFUSE, 3, "RGB");
+ CHECK_PASS(SPEC, 3, "RGB");
+ CHECK_PASS(AO, 3, "RGB");
+ CHECK_PASS(ENVIRONMENT, 3, "RGB");
+ CHECK_PASS(INDIRECT, 3, "RGB");
+ CHECK_PASS(SHADOW, 3, "RGB");
+ CHECK_PASS(REFLECT, 3, "RGB");
+ CHECK_PASS(REFRACT, 3, "RGB");
+ CHECK_PASS(INDEXOB, 1, "X");
+ CHECK_PASS(INDEXMA, 1, "X");
+ CHECK_PASS(MIST, 1, "Z");
+
+#undef CHECK_PASS
+}
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 9f777631e52..94e03929c4e 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3494,7 +3494,7 @@ static void add_transp_speed(RenderLayer *rl, int offset, float speed[4], float
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if (rpass->passtype==SCE_PASS_VECTOR) {
+ if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
float *fp= rpass->rect + 4*offset;
if (speed==NULL) {
@@ -3528,7 +3528,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if (rpass->passtype == SCE_PASS_INDEXOB) {
+ if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
float *fp= rpass->rect + offset;
*fp= (float)ob->index;
break;
@@ -3541,7 +3541,7 @@ static void add_transp_material_index(RenderLayer *rl, int offset, Material *mat
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if (rpass->passtype == SCE_PASS_INDEXMA) {
+ if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
float *fp= rpass->rect + offset;
*fp= (float)mat->index;
break;
@@ -3558,78 +3558,74 @@ static void merge_transp_passes(RenderLayer *rl, ShadeResult *shr)
int delta= sizeof(ShadeResult)/4;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- float *col= NULL;
- int pixsize= 3;
+ float *col = NULL;
+ int pixsize = 3;
- switch (rpass->passtype) {
- case SCE_PASS_RGBA:
- col= shr->col;
- pixsize= 4;
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_MIST:
- col= &shr->mist;
- pixsize= 1;
- break;
- case SCE_PASS_Z:
- col= &shr->z;
- pixsize= 1;
- break;
- case SCE_PASS_VECTOR:
+ if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ col = shr->col;
+ pixsize = 4;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ col = &shr->mist;
+ pixsize = 1;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ col = &shr->z;
+ pixsize = 1;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ ShadeResult *shr_t = shr+1;
+ float *fp = shr->winspeed; /* was initialized */
+ int samp;
+
+ /* add minimum speed in pixel */
+ for (samp = 1; samp<R.osa; samp++, shr_t++) {
- {
- ShadeResult *shr_t= shr+1;
- float *fp= shr->winspeed; /* was initialized */
- int samp;
+ if (shr_t->combined[3] > 0.0f) {
+ const float *speed = shr_t->winspeed;
- /* add minimum speed in pixel */
- for (samp= 1; samp<R.osa; samp++, shr_t++) {
-
- if (shr_t->combined[3] > 0.0f) {
- const float *speed= shr_t->winspeed;
-
- if ( (ABS(speed[0]) + ABS(speed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
- fp[0]= speed[0];
- fp[1]= speed[1];
- }
- if ( (ABS(speed[2]) + ABS(speed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
- fp[2]= speed[2];
- fp[3]= speed[3];
- }
- }
+ if ( (ABS(speed[0]) + ABS(speed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
+ fp[0] = speed[0];
+ fp[1] = speed[1];
+ }
+ if ( (ABS(speed[2]) + ABS(speed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
+ fp[2] = speed[2];
+ fp[3] = speed[3];
}
}
- break;
+ }
}
+
if (col) {
const float *fp= col+delta;
int samp;
@@ -3661,53 +3657,51 @@ static void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, flo
float *fp, *col= NULL;
int pixsize= 3;
- switch (rpass->passtype) {
- case SCE_PASS_Z:
- fp= rpass->rect + offset;
- if (shr->z < *fp)
- *fp= shr->z;
- break;
- case SCE_PASS_RGBA:
- fp= rpass->rect + 4*offset;
- addAlphaOverFloat(fp, shr->col);
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_MIST:
- col= &shr->mist;
- pixsize= 1;
- break;
+ if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ fp = rpass->rect + offset;
+ if (shr->z < *fp)
+ *fp = shr->z;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ fp = rpass->rect + 4*offset;
+ addAlphaOverFloat(fp, shr->col);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ col = &shr->mist;
+ pixsize = 1;
}
- if (col) {
+ if (col) {
fp= rpass->rect + pixsize*offset;
fp[0]= col[0] + (1.0f-alpha)*fp[0];
if (pixsize==3) {
@@ -3964,7 +3958,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf
float *fp, *col;
int a;
- fp = RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR, R.viewname);
+ fp = RE_RenderLayerGetPass(rl, RE_PASSNAME_VECTOR, R.viewname);
if (fp==NULL) return;
col= rectf+3;
@@ -4058,7 +4052,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
/* zero alpha pixels get speed vector max again */
if (addpassflag & SCE_PASS_VECTOR)
if (rl->layflag & SCE_LAY_SOLID) {
- float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ float *rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
reset_sky_speedvectors(pa, rl, rl->acolrect ? rl->acolrect : rect); /* if acolrect is set we use it */
}
/* filtered render, for now we assume only 1 filter size */
@@ -4246,7 +4240,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
if (alpha != 0.0f) {
RenderLayer *rl_other = ssamp.rlpp[a];
- float *rect = RE_RenderLayerGetPass(rl_other , SCE_PASS_COMBINED, R.viewname);
+ float *rect = RE_RenderLayerGetPass(rl_other , RE_PASSNAME_COMBINED, R.viewname);
addAlphaOverFloat(rect + 4 * od, samp_shr[a].combined);
add_transp_passes(rl_other , od, &samp_shr[a], alpha);