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-rw-r--r--source/blender/blenlib/intern/pbvh.c4
-rw-r--r--source/blender/gpu/GPU_buffers.h5
-rw-r--r--source/blender/gpu/GPU_draw.h2
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c109
-rw-r--r--source/blender/gpu/intern/gpu_draw.c15
5 files changed, 102 insertions, 33 deletions
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index d3d8d371f60..0bd9e68cb71 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1169,10 +1169,14 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
break;
case PBVH_FACES:
GPU_update_mesh_buffers(node->draw_buffers,
+ bvh->faces,
+ node->prim_indices,
+ node->totprim,
bvh->verts,
node->vert_indices,
node->uniq_verts +
node->face_verts,
+ node->face_vert_indices,
CustomData_get_layer(bvh->vdata,
CD_PAINT_MASK));
break;
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 1729ac06f5a..745ca1ef2ac 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -162,8 +162,9 @@ GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
struct MFace *mface, struct MVert *mvert,
int *face_indices, int totface);
-void GPU_update_mesh_buffers(GPU_Buffers *buffers, struct MVert *mvert,
- int *vert_indices, int totvert, const float *vmask);
+void GPU_update_mesh_buffers(GPU_Buffers *buffers, struct MFace *mface, int *face_indices, int totface,
+ struct MVert *mvert, int *vert_indices, int totvert,
+ int (*face_vert_indices)[4], const float *vmask);
GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
unsigned int **grid_hidden, int gridsize);
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 285acb6bdde..7d829bd57bf 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -75,6 +75,8 @@ void GPU_end_object_materials(void);
int GPU_enable_material(int nr, void *attribs);
void GPU_disable_material(void);
+void GPU_material_diffuse_get(int nr, float diff[4]);
+
void GPU_set_material_alpha_blend(int alphablend);
int GPU_get_material_alpha_blend(void);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index c44a181841e..930573ec750 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -54,6 +54,7 @@
#include "DNA_userdef_types.h"
#include "GPU_buffers.h"
+#include "GPU_draw.h"
typedef enum {
GPU_BUFFER_VERTEX_STATE = 1,
@@ -1280,6 +1281,8 @@ typedef struct {
char pad[2];
unsigned char color[3];
+ float accum_color[3];
+ int tot_color;
} VertexBufferFormat;
struct GPU_Buffers {
@@ -1327,24 +1330,24 @@ static void gpu_colors_disable(VBO_State vbo_state)
static float gpu_color_from_mask(float mask)
{
- return (1.0f - mask) * 0.5f + 0.25f;
+ return 1.0f - mask;
}
-static void gpu_color_from_mask_copy(float mask, unsigned char out[3])
+static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], unsigned char out[3])
{
- unsigned char color;
-
- color = gpu_color_from_mask(mask) * 255.0f;
+ float mask_color;
+
+ mask_color = gpu_color_from_mask(mask) * 255.0f;
- out[0] = color;
- out[1] = color;
- out[2] = color;
+ out[0] = diffuse_color[0] * mask_color;
+ out[1] = diffuse_color[1] * mask_color;
+ out[2] = diffuse_color[2] * mask_color;
}
-static void gpu_color_from_mask_set(float mask)
+static void gpu_color_from_mask_set(float mask, float diffuse_color[4])
{
float color = gpu_color_from_mask(mask);
- glColor3f(color, color, color);
+ glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
static float gpu_color_from_mask_quad(const CCGKey *key,
@@ -1360,29 +1363,32 @@ static float gpu_color_from_mask_quad(const CCGKey *key,
static void gpu_color_from_mask_quad_copy(const CCGKey *key,
CCGElem *a, CCGElem *b,
CCGElem *c, CCGElem *d,
+ const float *diffuse_color,
unsigned char out[3])
{
- unsigned char color =
+ float mask_color =
gpu_color_from_mask((*CCG_elem_mask(key, a) +
*CCG_elem_mask(key, b) +
*CCG_elem_mask(key, c) +
*CCG_elem_mask(key, d)) * 0.25f) * 255.0f;
- out[0] = color;
- out[1] = color;
- out[2] = color;
+ out[0] = diffuse_color[0] * mask_color;
+ out[1] = diffuse_color[1] * mask_color;
+ out[2] = diffuse_color[2] * mask_color;
}
static void gpu_color_from_mask_quad_set(const CCGKey *key,
CCGElem *a, CCGElem *b,
- CCGElem *c, CCGElem *d)
+ CCGElem *c, CCGElem *d,
+ float diffuse_color[4])
{
float color = gpu_color_from_mask_quad(key, a, b, c, d);
- glColor3f(color, color, color);
+ glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
-void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
- int *vert_indices, int totvert, const float *vmask)
+void GPU_update_mesh_buffers(GPU_Buffers *buffers, MFace *mface, int *face_indices, int totface,
+ MVert *mvert, int *vert_indices, int totvert,
+ int (*face_vert_indices)[4], const float *vmask)
{
VertexBufferFormat *vert_data;
int i;
@@ -1404,8 +1410,40 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
copy_v3_v3(out->co, v->co);
memcpy(out->no, v->no, sizeof(short) * 3);
- gpu_color_from_mask_copy(vmask[vert_indices[i]],
- out->color);
+ zero_v3(out->accum_color);
+ out->tot_color = 0;
+ }
+
+#define UPDATE_VERTEX(face, vertex, index, diffuse_color) \
+ { \
+ VertexBufferFormat *out = vert_data + face_vert_indices[face][index]; \
+ add_v3_v3(out->accum_color, diffuse_color); \
+ out->tot_color++; \
+ } (void)0
+
+ for (i = 0; i < totface; ++i) {
+ MFace *f = mface + face_indices[i];
+ float diffuse_color[4];
+
+ GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
+
+ UPDATE_VERTEX(i, f->v1, 0, diffuse_color);
+ UPDATE_VERTEX(i, f->v2, 1, diffuse_color);
+ UPDATE_VERTEX(i, f->v3, 2, diffuse_color);
+ if (f->v4)
+ UPDATE_VERTEX(i, f->v4, 3, diffuse_color);
+ }
+#undef UPDATE_VERTEX
+
+ for (i = 0; i < totvert; ++i) {
+ VertexBufferFormat *out = vert_data + i;
+ if (out->tot_color) {
+ float diffuse_color[4];
+
+ mul_v3_v3fl(diffuse_color, out->accum_color, 1.0f / out->tot_color);
+
+ gpu_color_from_mask_copy(vmask[vert_indices[i]], diffuse_color, out->color);
+ }
}
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -1517,6 +1555,10 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
for (i = 0; i < totgrid; ++i) {
VertexBufferFormat *vd = vert_data;
CCGElem *grid = grids[grid_indices[i]];
+ const DMFlagMat *flags = &grid_flag_mats[grid_indices[i]];
+ float diffuse_color[4];
+
+ GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
for (y = 0; y < key->grid_size; y++) {
for (x = 0; x < key->grid_size; x++) {
@@ -1524,11 +1566,9 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
copy_v3_v3(vd->co, CCG_elem_co(key, elem));
if (smooth) {
- normal_float_to_short_v3(vd->no,
- CCG_elem_no(key, elem));
+ normal_float_to_short_v3(vd->no, CCG_elem_no(key, elem));
- gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
- vd->color);
+ gpu_color_from_mask_copy(*CCG_elem_mask(key, elem), diffuse_color, vd->color);
}
vd++;
}
@@ -1561,6 +1601,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
elems[1],
elems[2],
elems[3],
+ diffuse_color,
vd->color);
}
}
@@ -1769,6 +1810,9 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
{
const MVert *mvert = buffers->mvert;
int i, j;
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse_color);
gpu_colors_enable(VBO_DISABLED);
@@ -1784,7 +1828,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < S; j++) {
- gpu_color_from_mask_set(buffers->vmask[fv[j]]);
+ gpu_color_from_mask_set(buffers->vmask[fv[j]], diffuse_color);
glNormal3sv(mvert[fv[j]].no);
glVertex3fv(mvert[fv[j]].co);
}
@@ -1809,7 +1853,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
else
fmask /= 3.0f;
- gpu_color_from_mask_set(fmask);
+ gpu_color_from_mask_set(fmask, diffuse_color);
for (j = 0; j < S; j++)
glVertex3fv(mvert[fv[j]].co);
@@ -1825,6 +1869,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
{
const CCGKey *key = &buffers->gridkey;
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse_color);
gpu_colors_enable(VBO_DISABLED);
@@ -1853,7 +1900,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < 4; j++) {
- gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]), diffuse_color);
glNormal3fv(CCG_elem_no(key, e[j]));
glVertex3fv(CCG_elem_co(key, e[j]));
}
@@ -1866,7 +1913,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, e[2]),
CCG_elem_co(key, e[3]));
glNormal3fv(fno);
- gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
+ gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3], diffuse_color);
for (j = 0; j < 4; j++)
glVertex3fv(CCG_elem_co(key, e[j]));
@@ -1883,10 +1930,10 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCGElem *a = CCG_grid_elem(key, grid, x, y);
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
- gpu_color_from_mask_set(*CCG_elem_mask(key, a));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, a), diffuse_color);
glNormal3fv(CCG_elem_no(key, a));
glVertex3fv(CCG_elem_co(key, a));
- gpu_color_from_mask_set(*CCG_elem_mask(key, b));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, b), diffuse_color);
glNormal3fv(CCG_elem_no(key, b));
glVertex3fv(CCG_elem_co(key, b));
}
@@ -1912,7 +1959,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, c));
glNormal3fv(fno);
- gpu_color_from_mask_quad_set(key, a, b, c, d);
+ gpu_color_from_mask_quad_set(key, a, b, c, d, diffuse_color);
}
glVertex3fv(CCG_elem_co(key, a));
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 962bb0aed22..60e3c19a419 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1440,6 +1440,21 @@ void GPU_disable_material(void)
GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
}
+void GPU_material_diffuse_get(int nr, float diff[4])
+{
+ /* prevent index to use un-initialized array items */
+ if (nr >= GMS.totmat)
+ nr = 0;
+
+ /* no GPU_begin_object_materials, use default material */
+ if (!GMS.matbuf) {
+ mul_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit);
+ }
+ else {
+ copy_v4_v4(diff, GMS.matbuf[nr].diff);
+ }
+}
+
void GPU_end_object_materials(void)
{
GPU_disable_material();