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-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/intern/paint.cc9
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_fade.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_mode_transfer.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.cc2
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c46
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c6
12 files changed, 41 insertions, 38 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 437a22e4782..9fc4aa5307d 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -886,7 +886,7 @@ void BKE_sculpt_sync_face_visibility_to_grids(struct Mesh *mesh, struct SubdivCC
* Test if PBVH can be used directly for drawing, which is faster than
* drawing the mesh and all updates that come with it.
*/
-bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
+bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct RegionView3D *rv3d);
enum {
SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc
index 408cd117e32..965cd153d00 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -2316,7 +2316,7 @@ void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
&key);
}
-bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
+bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d)
{
SculptSession *ss = ob->sculpt;
if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
@@ -2324,9 +2324,10 @@ bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
- /* Regular mesh only draws from PBVH without modifiers and shape keys. */
-
- return !(ss->shapekey_active || ss->deform_modifiers_active);
+ /* Regular mesh only draws from PBVH without modifiers and shape keys, or for
+ * external engines that do not have access to the PBVH like Eevee does. */
+ const bool external_engine = rv3d && rv3d->render_engine != nullptr;
+ return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine);
}
/* Multires and dyntopo always draw directly from the PBVH. */
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index eee6a5a7cb5..05e62764bb1 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -182,7 +182,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
}
}
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 068b18f1117..b134d7f6dc6 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -810,7 +810,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
if (ob->sculpt && ob->sculpt->pbvh) {
diff --git a/source/blender/draw/engines/overlay/overlay_facing.cc b/source/blender/draw/engines/overlay/overlay_facing.cc
index 825036ecd05..44dab0f0a42 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.cc
+++ b/source/blender/draw/engines/overlay/overlay_facing.cc
@@ -43,7 +43,7 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_fade.cc b/source/blender/draw/engines/overlay/overlay_fade.cc
index d6fd4f9127a..b9523a4eac9 100644
--- a/source/blender/draw/engines/overlay/overlay_fade.cc
+++ b/source/blender/draw/engines/overlay/overlay_fade.cc
@@ -53,7 +53,7 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
index 5222abfc743..79ac92a187c 100644
--- a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
+++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
@@ -85,7 +85,7 @@ void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.cc b/source/blender/draw/engines/overlay/overlay_sculpt.cc
index 8f142d68350..3377aa5394b 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.cc
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.cc
@@ -37,7 +37,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *sculpt_overlays;
PBVH *pbvh = ob->sculpt->pbvh;
- const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d);
if (!pbvh) {
/* It is possible to have SculptSession without PBVH. This happens, for example, when toggling
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.cc b/source/blender/draw/engines/overlay/overlay_wireframe.cc
index bff1bf46923..7ee0e89f2f9 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.cc
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.cc
@@ -276,7 +276,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) {
const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != nullptr);
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_instance = (ob->base_flag & BASE_FROM_DUPLI);
const bool instance_parent_in_edit_mode = is_instance ? DRW_object_is_in_edit_mode(
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 8dbddb4265d..15a16539a26 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -267,7 +267,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
- const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_render = DRW_state_is_image_render() && (draw_ctx->v3d == NULL);
const bool is_texpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_TEXTURE);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 95192114429..34d0158f187 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1121,8 +1121,8 @@ void SCULPT_tag_update_overlays(bContext *C)
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- View3D *v3d = CTX_wm_view3d(C);
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
@@ -4813,12 +4813,12 @@ static bool sculpt_needs_connectivity_info(const Sculpt *sd,
void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
{
SculptSession *ss = ob->sculpt;
- View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
bool need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, 0);
if (ss->shapekey_active || ss->deform_modifiers_active ||
- (!BKE_sculptsession_use_pbvh_draw(ob, v3d) && need_pmap)) {
+ (!BKE_sculptsession_use_pbvh_draw(ob, rv3d) && need_pmap)) {
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
BKE_sculpt_update_object_for_edit(
depsgraph, ob, need_pmap, false, SCULPT_tool_is_paint(brush->sculpt_tool));
@@ -5249,7 +5249,6 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
SculptSession *ss = ob->sculpt;
ARegion *region = CTX_wm_region(C);
MultiresModifierData *mmd = ss->multires.modifier;
- View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
@@ -5274,7 +5273,7 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
/* Only current viewport matters, slower update for all viewports will
* be done in sculpt_flush_update_done. */
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
/* Slow update with full dependency graph update and all that comes with it.
* Needed when there are modifiers or full shading in the 3D viewport. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
@@ -5316,16 +5315,15 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
/* After we are done drawing the stroke, check if we need to do a more
* expensive depsgraph tag to update geometry. */
wmWindowManager *wm = CTX_wm_manager(C);
- View3D *current_v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ RegionView3D *current_rv3d = CTX_wm_region_view3d(C);
SculptSession *ss = ob->sculpt;
Mesh *mesh = ob->data;
/* Always needed for linked duplicates. */
bool need_tag = (ID_REAL_USERS(&mesh->id) > 1);
- if (rv3d) {
- rv3d->rflag &= ~RV3D_PAINTING;
+ if (current_rv3d) {
+ current_rv3d->rflag &= ~RV3D_PAINTING;
}
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
@@ -5335,16 +5333,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
if (sl->spacetype != SPACE_VIEW3D) {
continue;
}
- View3D *v3d = (View3D *)sl;
- if (v3d != current_v3d) {
- need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, v3d);
- }
/* Tag all 3D viewports for redraw now that we are done. Others
* viewports did not get a full redraw, and anti-aliasing for the
* current viewport was deactivated. */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = region->regiondata;
+ if (rv3d != current_rv3d) {
+ need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, rv3d);
+ }
+
ED_region_tag_redraw(region);
}
}
@@ -5378,15 +5377,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
BKE_sculpt_attributes_destroy_temporary_stroke(ob);
- if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
- BKE_pbvh_bmesh_after_stroke(ss->pbvh);
- }
+ if (update_flags & SCULPT_UPDATE_COORDS) {
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BKE_pbvh_bmesh_after_stroke(ss->pbvh);
+ }
- /* Optimization: if there is locked key and active modifiers present in */
- /* the stack, keyblock is updating at each step. otherwise we could update */
- /* keyblock only when stroke is finished. */
- if (ss->shapekey_active && !ss->deform_modifiers_active) {
- sculpt_update_keyblock(ob);
+ /* Optimization: if there is locked key and active modifiers present in */
+ /* the stack, keyblock is updating at each step. otherwise we could update */
+ /* keyblock only when stroke is finished. */
+ if (ss->shapekey_active && !ss->deform_modifiers_active) {
+ sculpt_update_keyblock(ob);
+ }
}
if (need_tag) {
@@ -5625,6 +5626,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
}
else {
BKE_sculpt_attributes_destroy_temporary_stroke(ob);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR);
}
}
else {
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 13e3dd64521..eb92c865f18 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -857,7 +857,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
@@ -911,7 +911,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
@@ -1070,7 +1070,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
}
- tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d) ||
+ tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, rv3d) ||
ss->shapekey_active || ss->deform_modifiers_active;
if (tag_update) {