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-rw-r--r--source/blender/blenkernel/BKE_scene.h1
-rw-r--r--source/blender/blenkernel/BKE_screen.h3
-rw-r--r--source/blender/blenkernel/intern/scene.c13
-rw-r--r--source/blender/blenkernel/intern/screen.c18
-rw-r--r--source/blender/blenloader/intern/versioning_280.c6
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/workbench/solid_mode.c10
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c42
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c9
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_aa.c20
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_taa.c16
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c12
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.h2
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h15
-rw-r--r--source/blender/draw/engines/workbench/workbench_render.c172
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_cache.c30
-rw-r--r--source/blender/draw/intern/draw_cache.h1
-rw-r--r--source/blender/draw/intern/draw_manager.c25
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c10
-rw-r--r--source/blender/makesdna/DNA_scene_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_scene.c4
-rw-r--r--source/blender/makesrna/intern/rna_space.c48
23 files changed, 401 insertions, 63 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 270ab60c02b..adccfda8e25 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -156,6 +156,7 @@ bool BKE_scene_use_shading_nodes_custom(struct Scene *scene);
bool BKE_scene_use_spherical_stereo(struct Scene *scene);
bool BKE_scene_uses_blender_eevee(const struct Scene *scene);
+bool BKE_scene_uses_blender_opengl(const struct Scene *scene);
bool BKE_scene_uses_cycles(const struct Scene *scene);
void BKE_scene_disable_color_management(struct Scene *scene);
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 60981c6e76e..c74170becb4 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -45,6 +45,7 @@ struct ScrVert;
struct SpaceType;
struct TransformOrientation;
struct View3D;
+struct View3DShading;
struct bContext;
struct bContextDataResult;
struct bScreen;
@@ -355,6 +356,8 @@ bool BKE_screen_is_used(const struct bScreen *screen) ATTR_WARN_UNUSED_RESULT AT
float BKE_screen_view3d_zoom_to_fac(float camzoom);
float BKE_screen_view3d_zoom_from_fac(float zoomfac);
+void BKE_screen_view3d_shading_init(struct View3DShading *shading);
+
/* screen */
void BKE_screen_free(struct bScreen *sc);
void BKE_screen_area_map_free(struct ScrAreaMap *area_map) ATTR_NONNULL();
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3b1416d2881..f99a30b75d0 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -113,7 +113,7 @@
#include "bmesh.h"
const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
-const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
+const char *RE_engine_id_BLENDER_OPENGL = "BLENDER_OPENGL";
const char *RE_engine_id_CYCLES = "CYCLES";
void free_avicodecdata(AviCodecData *acd)
@@ -361,6 +361,9 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
curvemapping_copy_data(&sce_copy->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
+ /* viewport display settings */
+ sce_copy->display = sce->display;
+
/* tool settings */
sce_copy->toolsettings = BKE_toolsettings_copy(sce->toolsettings, 0);
@@ -820,6 +823,9 @@ void BKE_scene_init(Scene *sce)
sce->display.matcap_ssao_attenuation = 1.0f;
sce->display.matcap_ssao_samples = 16;
+ /* OpenGL Render. */
+ BKE_screen_view3d_shading_init(&sce->display.shading);
+
/* SceneEEVEE */
sce->eevee.gi_diffuse_bounces = 3;
sce->eevee.gi_cubemap_resolution = 512;
@@ -1541,6 +1547,11 @@ bool BKE_scene_uses_blender_eevee(const Scene *scene)
return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
}
+bool BKE_scene_uses_blender_opengl(const Scene *scene)
+{
+ return STREQ(scene->r.engine, RE_engine_id_BLENDER_OPENGL);
+}
+
bool BKE_scene_uses_cycles(const Scene *scene)
{
return STREQ(scene->r.engine, RE_engine_id_CYCLES);
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 448b97c63b3..f8d926a13ed 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -45,9 +45,10 @@
#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
+#include "BLI_math_vector.h"
#include "BLI_listbase.h"
-#include "BLI_utildefines.h"
#include "BLI_rect.h"
+#include "BLI_utildefines.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
@@ -855,6 +856,21 @@ void BKE_screen_view3d_scene_sync(bScreen *sc, Scene *scene)
}
}
+void BKE_screen_view3d_shading_init(View3DShading *shading)
+{
+ memset(shading, 0, sizeof(*shading));
+
+ shading->type = OB_SOLID;
+ shading->prev_type = OB_SOLID;
+ shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT;
+ shading->light = V3D_LIGHTING_STUDIO;
+ shading->shadow_intensity = 0.5f;
+ shading->xray_alpha = 0.5f;
+ shading->cavity_valley_factor = 1.0f;
+ shading->cavity_ridge_factor = 1.0f;
+ copy_v3_fl(shading->single_color, 0.8f);
+}
+
/* magic zoom calculation, no idea what
* it signifies, if you find out, tell me! -zr
*/
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 5855b9d39de..d1ed166ba89 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1615,5 +1615,11 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
+
+ if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "View3DShading", "shading")) {
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ BKE_screen_view3d_shading_init(&scene->display.shading);
+ }
+ }
}
}
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index e4c6a372d34..6ec7b03501b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -117,6 +117,7 @@ set(SRC
engines/workbench/workbench_effect_taa.c
engines/workbench/workbench_forward.c
engines/workbench/workbench_materials.c
+ engines/workbench/workbench_render.c
engines/workbench/workbench_studiolight.c
engines/workbench/workbench_volume.c
engines/workbench/solid_mode.c
diff --git a/source/blender/draw/engines/workbench/solid_mode.c b/source/blender/draw/engines/workbench/solid_mode.c
index b28263d48cf..5c64cebd981 100644
--- a/source/blender/draw/engines/workbench/solid_mode.c
+++ b/source/blender/draw/engines/workbench/solid_mode.c
@@ -30,6 +30,8 @@
#include "GPU_shader.h"
+#include "RE_pipeline.h"
+
#include "workbench_private.h"
/* Functions */
@@ -69,6 +71,7 @@ static void workbench_solid_draw_scene(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_draw_scene(data);
+ workbench_deferred_draw_finish(data);
}
static void workbench_solid_engine_free(void)
@@ -82,6 +85,11 @@ static void workbench_solid_view_update(void *vedata)
workbench_taa_view_updated(data);
}
+static void workbench_render_to_image(void *vedata, RenderEngine *engine, RenderLayer *render_layer, const rcti *rect)
+{
+ workbench_render(vedata, engine, render_layer, rect);
+}
+
static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
DrawEngineType draw_engine_workbench_solid = {
@@ -97,5 +105,5 @@ DrawEngineType draw_engine_workbench_solid = {
&workbench_solid_draw_scene,
&workbench_solid_view_update,
NULL,
- NULL,
+ &workbench_render_to_image,
};
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index ede1bd7fcb5..07df067f324 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -19,37 +19,37 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->user_preferences = &U;
View3D *v3d = draw_ctx->v3d;
- if (v3d) {
+ if (!v3d) {
+ wpd->shading = scene->display.shading;
+ }
+ else if (v3d->shading.type == OB_RENDER &&
+ BKE_scene_uses_blender_opengl(scene))
+ {
+ wpd->shading = scene->display.shading;
+ }
+ else {
wpd->shading = v3d->shading;
- if (wpd->shading.light == V3D_LIGHTING_MATCAP) {
- wpd->studio_light = BKE_studiolight_find(
- wpd->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
- }
- else {
- wpd->studio_light = BKE_studiolight_find(
- wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD);
- }
+ }
+
+ if (wpd->shading.light == V3D_LIGHTING_MATCAP) {
+ wpd->studio_light = BKE_studiolight_find(
+ wpd->shading.matcap, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
}
else {
- memset(&wpd->shading, 0, sizeof(wpd->shading));
- wpd->shading.light = V3D_LIGHTING_STUDIO;
- wpd->shading.shadow_intensity = 0.5;
- copy_v3_fl(wpd->shading.single_color, 0.8f);
- wpd->studio_light = BKE_studiolight_find_first(STUDIOLIGHT_INTERNAL);
+ wpd->studio_light = BKE_studiolight_find(
+ wpd->shading.studio_light, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD);
}
wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity;
WORKBENCH_UBO_World *wd = &wpd->world_data;
wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0;
- wd->background_alpha = 1.0f;
+ wd->background_alpha = (v3d || scene->r.alphamode == R_ADDSKY) ? 1.0f : 0.0f;
- if ((v3d->flag3 & V3D_SHOW_WORLD) &&
- (scene->world != NULL))
- {
+ if (!v3d || ((v3d->flag3 & V3D_SHOW_WORLD) && (scene->world != NULL))) {
copy_v3_v3(wd->background_color_low, &scene->world->horr);
copy_v3_v3(wd->background_color_high, &scene->world->horr);
}
- else {
+ else if (v3d) {
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD : TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
@@ -58,6 +58,10 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
}
+ else {
+ zero_v3(wd->background_color_low);
+ zero_v3(wd->background_color_high);
+ }
studiolight_update_world(wpd->studio_light, wd);
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index d17c48b0360..0ad755049b1 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -842,6 +842,7 @@ void workbench_deferred_draw_scene(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ /* TODO. */
if (TAA_ENABLED(wpd)) {
workbench_taa_draw_scene_start(vedata);
}
@@ -885,7 +886,15 @@ void workbench_deferred_draw_scene(WORKBENCH_Data *vedata)
DRW_draw_pass(psl->volume_pass);
}
+ /* TODO */
workbench_aa_draw_pass(vedata, e_data.composite_buffer_tx);
+}
+
+void workbench_deferred_draw_finish(WORKBENCH_Data *vedata)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+
workbench_private_data_free(wpd);
workbench_volume_smoke_textures_free(wpd);
}
diff --git a/source/blender/draw/engines/workbench/workbench_effect_aa.c b/source/blender/draw/engines/workbench/workbench_effect_aa.c
index f1d5d5d6078..66f1de7f9fc 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_aa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_aa.c
@@ -45,6 +45,18 @@ void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx)
}
}
+static void workspace_aa_draw_transform(GPUTexture *tx)
+{
+ if (DRW_state_is_image_render()) {
+ /* Linear result for render. */
+ DRW_transform_none(tx);
+ }
+ else {
+ /* Display space result for viewport. */
+ DRW_transform_to_display(tx);
+ }
+}
+
void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx)
{
WORKBENCH_StorageList *stl = vedata->stl;
@@ -56,7 +68,7 @@ void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx)
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
if (FXAA_ENABLED(wpd)) {
GPU_framebuffer_bind(fbl->effect_fb);
- DRW_transform_to_display(tx);
+ workspace_aa_draw_transform(tx);
GPU_framebuffer_bind(dfbl->color_only_fb);
DRW_draw_pass(psl->effect_aa_pass);
}
@@ -69,11 +81,11 @@ void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx)
*/
if (effect_info->jitter_index == 1) {
GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_transform_to_display(tx);
+ workspace_aa_draw_transform(tx);
}
else {
GPU_framebuffer_bind(fbl->effect_fb);
- DRW_transform_to_display(tx);
+ workspace_aa_draw_transform(tx);
GPU_framebuffer_bind(dfbl->color_only_fb);
DRW_draw_pass(psl->effect_aa_pass);
}
@@ -81,6 +93,6 @@ void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx)
}
else {
GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_transform_to_display(tx);
+ workspace_aa_draw_transform(tx);
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_effect_taa.c b/source/blender/draw/engines/workbench/workbench_effect_taa.c
index fbeccc19660..403338d55c4 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_taa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_taa.c
@@ -93,15 +93,19 @@ int workbench_taa_calculate_num_iterations(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
int result = 1;
if (TAA_ENABLED(wpd)) {
- if (IN_RANGE_INCL(
+ if (DRW_state_is_image_render()) {
+ const Scene *scene = DRW_context_state_get()->scene;
+ result = (scene->r.mode & R_OSA) ? scene->r.osa : 1;
+ }
+ else if (IN_RANGE_INCL(
wpd->user_preferences->gpu_viewport_quality,
GPU_VIEWPORT_QUALITY_TAA8, GPU_VIEWPORT_QUALITY_TAA16))
{
result = 8;
}
else if (IN_RANGE_INCL(
- wpd->user_preferences->gpu_viewport_quality,
- GPU_VIEWPORT_QUALITY_TAA16, GPU_VIEWPORT_QUALITY_TAA32))
+ wpd->user_preferences->gpu_viewport_quality,
+ GPU_VIEWPORT_QUALITY_TAA16, GPU_VIEWPORT_QUALITY_TAA32))
{
result = 16;
}
@@ -276,10 +280,12 @@ void workbench_taa_draw_scene_end(WORKBENCH_Data *vedata)
GPU_framebuffer_blit(dfbl->color_only_fb, 0, fbl->effect_taa_fb, 0, GPU_COLOR_BIT);
- DRW_viewport_matrix_override_unset_all();
+ if (!DRW_state_is_image_render()) {
+ DRW_viewport_matrix_override_unset_all();
+ }
copy_m4_m4(effect_info->last_mat, effect_info->curr_mat);
- if (effect_info->jitter_index != 0) {
+ if (effect_info->jitter_index != 0 && !DRW_state_is_image_render()) {
DRW_viewport_request_redraw();
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 26ae1c289c8..642c5820895 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -29,16 +29,16 @@
#include "DRW_render.h"
#include "workbench_engine.h"
-/* Shaders */
-
-#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
+#include "workbench_private.h"
+#define OPENGL_ENGINE "BLENDER_OPENGL"
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
-RenderEngineType DRW_engine_viewport_workbench_type = {
+RenderEngineType DRW_engine_viewport_opengl_type = {
NULL, NULL,
- WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ OPENGL_ENGINE, N_("OpenGL"), RE_INTERNAL,
+ NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
+ &workbench_render_update_passes,
&draw_engine_workbench_solid,
{NULL, NULL, NULL}
};
diff --git a/source/blender/draw/engines/workbench/workbench_engine.h b/source/blender/draw/engines/workbench/workbench_engine.h
index a7f168db093..24f68cacd21 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.h
+++ b/source/blender/draw/engines/workbench/workbench_engine.h
@@ -28,6 +28,6 @@
extern DrawEngineType draw_engine_workbench_solid;
extern DrawEngineType draw_engine_workbench_transparent;
-extern RenderEngineType DRW_engine_viewport_workbench_type;
+extern RenderEngineType DRW_engine_viewport_opengl_type;
#endif /* __WORKBENCH_ENGINE_H__ */
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 13e9686aa85..99d1b7060fd 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -36,6 +36,7 @@
#include "DRW_render.h"
+#include "workbench_engine.h"
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
@@ -51,7 +52,7 @@
#define CAVITY_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_CAVITY)
#define SHADOW_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_SHADOW)
-#define IS_NAVIGATING(wpd) (DRW_context_state_get()->rv3d->rflag & RV3D_NAVIGATING)
+#define IS_NAVIGATING(wpd) ((DRW_context_state_get()->rv3d) && (DRW_context_state_get()->rv3d->rflag & RV3D_NAVIGATING))
#define FXAA_ENABLED(wpd) ((!DRW_state_is_opengl_render()) && (IN_RANGE(wpd->user_preferences->gpu_viewport_quality, GPU_VIEWPORT_QUALITY_FXAA, GPU_VIEWPORT_QUALITY_TAA8) || ((wpd->user_preferences->gpu_viewport_quality >= GPU_VIEWPORT_QUALITY_TAA8) && IS_NAVIGATING(wpd))))
#define TAA_ENABLED(wpd) (wpd->user_preferences->gpu_viewport_quality >= GPU_VIEWPORT_QUALITY_TAA8 && !IS_NAVIGATING(wpd))
#define SPECULAR_HIGHLIGHT_ENABLED(wpd) ((wpd->shading.flag & V3D_SHADING_SPECULAR_HIGHLIGHT) && (!STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)))
@@ -61,6 +62,11 @@
#define NORMAL_ENCODING_ENABLED() (true)
+struct RenderEngine;
+struct RenderLayer;
+struct rcti;
+
+
typedef struct WORKBENCH_FramebufferList {
/* Deferred render buffers */
struct GPUFrameBuffer *prepass_fb;
@@ -231,6 +237,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata);
void workbench_deferred_engine_free(void);
void workbench_deferred_draw_background(WORKBENCH_Data *vedata);
void workbench_deferred_draw_scene(WORKBENCH_Data *vedata);
+void workbench_deferred_draw_finish(WORKBENCH_Data *vedata);
void workbench_deferred_cache_init(WORKBENCH_Data *vedata);
void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob);
void workbench_deferred_cache_finish(WORKBENCH_Data *vedata);
@@ -293,8 +300,8 @@ void workbench_volume_cache_init(WORKBENCH_Data *vedata);
void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Object *ob, struct ModifierData *md);
void workbench_volume_smoke_textures_free(WORKBENCH_PrivateData *wpd);
-
-extern DrawEngineType draw_engine_workbench_solid;
-extern DrawEngineType draw_engine_workbench_transparent;
+/* workbench_render.c */
+void workbench_render(WORKBENCH_Data *vedata, struct RenderEngine *engine, struct RenderLayer *render_layer, const struct rcti *rect);
+void workbench_render_update_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer);
#endif
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
new file mode 100644
index 00000000000..1b25d4c875c
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -0,0 +1,172 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_render.c
+ * \ingroup draw_engine
+ *
+ * Render functions for final render output.
+ */
+
+#include "BLI_rect.h"
+
+#include "BKE_report.h"
+
+#include "DRW_render.h"
+
+#include "GPU_shader.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "RE_pipeline.h"
+
+#include "workbench_private.h"
+
+static void workbench_render_cache(
+ void *vedata, struct Object *ob,
+ struct RenderEngine *UNUSED(engine), struct Depsgraph *UNUSED(depsgraph))
+{
+ workbench_deferred_solid_cache_populate(vedata, ob);
+}
+
+static void workbench_render_matrices_init(RenderEngine *engine, Depsgraph *depsgraph)
+{
+ /* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
+ float frame = BKE_scene_frame_get(scene);
+
+ /* Set the persective, view and window matrix. */
+ float winmat[4][4], wininv[4][4];
+ float viewmat[4][4], viewinv[4][4];
+ float persmat[4][4], persinv[4][4];
+
+ RE_GetCameraWindow(engine->re, ob_camera_eval, frame, winmat);
+ RE_GetCameraModelMatrix(engine->re, ob_camera_eval, viewinv);
+
+ invert_m4_m4(viewmat, viewinv);
+ mul_m4_m4m4(persmat, winmat, viewmat);
+ invert_m4_m4(persinv, persmat);
+ invert_m4_m4(wininv, winmat);
+
+ DRW_viewport_matrix_override_set(persmat, DRW_MAT_PERS);
+ DRW_viewport_matrix_override_set(persinv, DRW_MAT_PERSINV);
+ DRW_viewport_matrix_override_set(winmat, DRW_MAT_WIN);
+ DRW_viewport_matrix_override_set(wininv, DRW_MAT_WININV);
+ DRW_viewport_matrix_override_set(viewmat, DRW_MAT_VIEW);
+ DRW_viewport_matrix_override_set(viewinv, DRW_MAT_VIEWINV);
+}
+
+static bool workbench_render_framebuffers_init(void)
+{
+ /* For image render, allocate own buffers because we don't have a viewport. */
+ const float *viewport_size = DRW_viewport_size_get();
+ const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
+
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ dtxl->color = GPU_texture_create_2D(size[0], size[1], GPU_RGBA8, NULL, NULL);
+ dtxl->depth = GPU_texture_create_2D(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL);
+
+ if (!(dtxl->depth && dtxl->color)) {
+ return false;
+ }
+
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+ GPU_framebuffer_ensure_config(&dfbl->default_fb, {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(dtxl->color)
+ });
+
+ GPU_framebuffer_ensure_config(&dfbl->depth_only_fb, {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_NONE
+ });
+
+ GPU_framebuffer_ensure_config(&dfbl->color_only_fb, {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(dtxl->color)
+ });
+
+ bool ok = true;
+ ok = ok && GPU_framebuffer_check_valid(dfbl->default_fb, NULL);
+ ok = ok && GPU_framebuffer_check_valid(dfbl->color_only_fb, NULL);
+ ok = ok && GPU_framebuffer_check_valid(dfbl->depth_only_fb, NULL);
+
+ return ok;
+}
+
+static void workbench_render_framebuffers_finish(void)
+{
+}
+
+void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *render_layer, const rcti *rect)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ Depsgraph *depsgraph = draw_ctx->depsgraph;
+ workbench_render_matrices_init(engine, depsgraph);
+
+ if (!workbench_render_framebuffers_init()) {
+ RE_engine_report(engine, RPT_ERROR, "Failed to allocate OpenGL buffers");
+ return;
+ }
+
+ /* Init engine. */
+ workbench_deferred_engine_init(data);
+
+ /* Init objects. */
+ workbench_deferred_cache_init(data);
+ DRW_render_object_iter(data, engine, depsgraph, workbench_render_cache);
+ workbench_deferred_cache_finish(data);
+ DRW_render_instance_buffer_finish();
+
+ /* Draw. */
+ int num_samples = workbench_taa_calculate_num_iterations(data);
+ for (int sample = 0; sample < num_samples; sample++) {
+ if (RE_engine_test_break(engine)) {
+ break;
+ }
+
+ workbench_deferred_draw_background(data);
+ workbench_deferred_draw_scene(data);
+ }
+
+ workbench_deferred_draw_finish(data);
+
+ /* Write render output. */
+ const char *viewname = RE_GetActiveRenderView(engine->re);
+ RenderPass *rp = RE_pass_find_by_name(render_layer, RE_PASSNAME_COMBINED, viewname);
+
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ GPU_framebuffer_read_color(dfbl->color_only_fb,
+ rect->xmin, rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 4, 0, rp->rect);
+
+ workbench_render_framebuffers_finish();
+}
+
+void workbench_render_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)
+{
+ RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA);
+}
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index a4a933250c9..16a17f4f21d 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -226,6 +226,7 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
} while (0)
void DRW_transform_to_display(struct GPUTexture *tex);
+void DRW_transform_none(struct GPUTexture *tex);
void DRW_multisamples_resolve(
struct GPUTexture *src_depth, struct GPUTexture *src_color);
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 707aadbc229..d23b9e693ce 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -51,6 +51,7 @@ static struct DRWShapeCache {
Gwn_Batch *drw_cursor;
Gwn_Batch *drw_cursor_only_circle;
Gwn_Batch *drw_fullscreen_quad;
+ Gwn_Batch *drw_fullscreen_quad_texcoord;
Gwn_Batch *drw_quad;
Gwn_Batch *drw_sphere;
Gwn_Batch *drw_screenspace_circle;
@@ -287,6 +288,35 @@ Gwn_Batch *DRW_cache_fullscreen_quad_get(void)
return SHC.drw_fullscreen_quad;
}
+Gwn_Batch *DRW_cache_fullscreen_quad_texcoord_get(void)
+{
+ if (!SHC.drw_fullscreen_quad_texcoord) {
+ /* Use a triangle instead of a real quad */
+ /* https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau - slide 14 */
+ float pos[3][2] = {{-1.0f, -1.0f}, { 3.0f, -1.0f}, {-1.0f, 3.0f}};
+ float texCoord[3][2] = {{ 0.0f, 0.0f}, { 2.0f, 0.0f}, { 0.0f, 2.0f}};
+
+ /* Position Only 2D format */
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, texCoord; } attr_id;
+ if (format.attr_len == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ attr_id.texCoord = GWN_vertformat_attr_add(&format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
+
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, 3);
+
+ for (int i = 0; i < 3; ++i) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]);
+ GWN_vertbuf_attr_set(vbo, attr_id.texCoord, i, texCoord[i]);
+ }
+
+ SHC.drw_fullscreen_quad_texcoord = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+ return SHC.drw_fullscreen_quad_texcoord;
+}
+
/* Just a regular quad with 4 vertices. */
Gwn_Batch *DRW_cache_quad_get(void)
{
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index c1c80d2c5bf..07c8a571256 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -40,6 +40,7 @@ struct Gwn_Batch *DRW_cache_cursor_get(bool crosshair_lines);
/* Common Shapes */
struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void);
+struct Gwn_Batch *DRW_cache_fullscreen_quad_texcoord_get(void);
struct Gwn_Batch *DRW_cache_quad_get(void);
struct Gwn_Batch *DRW_cache_cube_get(void);
struct Gwn_Batch *DRW_cache_sphere_get(void);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 556f02c2899..58ce9dd5218 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -283,6 +283,29 @@ void DRW_transform_to_display(GPUTexture *tex)
}
}
+/* Draw texture to framebuffer without any color transforms */
+void DRW_transform_none(GPUTexture *tex)
+{
+ /* Draw as texture for final render (without immediate mode). */
+ Gwn_Batch *geom = DRW_cache_fullscreen_quad_texcoord_get();
+ GWN_batch_program_set_builtin(geom, GPU_SHADER_2D_IMAGE_COLOR);
+
+ GPU_texture_bind(tex, 0);
+
+ const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ GWN_batch_uniform_4fv(geom, "color", white);
+
+ float mat[4][4];
+ unit_m4(mat);
+ GWN_batch_uniform_mat4(geom, "ModelViewProjectionMatrix", mat);
+
+ GWN_batch_program_use_begin(geom);
+ GWN_batch_draw_range_ex(geom, 0, 0, false);
+ GWN_batch_program_use_end(geom);
+
+ GPU_texture_unbind(tex);
+}
+
/** \} */
@@ -2217,8 +2240,8 @@ void DRW_engine_register(DrawEngineType *draw_engine_type)
void DRW_engines_register(void)
{
+ RE_engines_register(&DRW_engine_viewport_opengl_type);
RE_engines_register(&DRW_engine_viewport_eevee_type);
- RE_engines_register(&DRW_engine_viewport_workbench_type);
DRW_engine_register(&draw_engine_workbench_solid);
DRW_engine_register(&draw_engine_workbench_transparent);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 188ee928f3c..71bdd2e20c2 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -324,15 +324,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->grid = 1.0f;
v3d->gridlines = 16;
v3d->gridsubdiv = 10;
- v3d->shading.type = OB_SOLID;
- v3d->shading.prev_type = OB_SOLID;
- v3d->shading.flag = V3D_SHADING_SPECULAR_HIGHLIGHT;
- v3d->shading.light = V3D_LIGHTING_STUDIO;
- v3d->shading.shadow_intensity = 0.5f;
- v3d->shading.xray_alpha = 0.5f;
- v3d->shading.cavity_valley_factor = 1.0f;
- v3d->shading.cavity_ridge_factor = 1.0f;
- copy_v3_fl(v3d->shading.single_color, 0.8f);
+ BKE_screen_view3d_shading_init(&v3d->shading);
v3d->overlay.wireframe_threshold = 0.5f;
v3d->overlay.bone_select_alpha = 0.5f;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 0c4c0a00f1a..16c8d8875c7 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1381,6 +1381,9 @@ typedef struct SceneDisplay {
float matcap_ssao_attenuation;
int matcap_ssao_samples;
int pad;
+
+ /* OpenGL render engine settings. */
+ View3DShading shading;
} SceneDisplay;
typedef struct SceneEEVEE {
@@ -1707,7 +1710,7 @@ enum {
/* RenderData.engine (scene.c) */
extern const char *RE_engine_id_BLENDER_EEVEE;
-extern const char *RE_engine_id_BLENDER_WORKBENCH;
+extern const char *RE_engine_id_BLENDER_OPENGL;
extern const char *RE_engine_id_CYCLES;
/* **************** SCENE ********************* */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index f8d6757c601..339d3841b30 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -5753,6 +5753,10 @@ static void rna_def_scene_display(BlenderRNA *brna)
RNA_def_property_int_default(prop, 16);
RNA_def_property_ui_text(prop, "Samples", "Number of samples");
RNA_def_property_range(prop, 1, 500);
+
+ /* OpenGL render engine settings. */
+ prop = RNA_def_property(srna, "shading", PROP_POINTER, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Shading Settings", "Shading settings for OpenGL render engine");
}
static void rna_def_scene_eevee(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 66ff29a8c16..e670d3c31a5 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -679,8 +679,12 @@ static void rna_RegionView3D_view_matrix_set(PointerRNA *ptr, const float *value
static void rna_3DViewShading_type_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
- bScreen *screen = ptr->id.data;
+ ID *id = ptr->id.data;
+ if (GS(id->name) == ID_SCE) {
+ return;
+ }
+ bScreen *screen = ptr->id.data;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
@@ -694,20 +698,40 @@ static void rna_3DViewShading_type_update(Main *bmain, Scene *UNUSED(scene), Poi
}
}
+static Scene *rna_3DViewShading_scene(PointerRNA *ptr)
+{
+ /* Get scene, depends if using 3D view or OpenGL render settings. */
+ ID *id = ptr->id.data;
+ if (GS(id->name) == ID_SCE) {
+ return (Scene *)id;
+ }
+ else {
+ bScreen *screen = ptr->id.data;
+ return WM_windows_scene_get_from_screen(G_MAIN->wm.first, screen);
+ }
+}
+
static int rna_3DViewShading_type_get(PointerRNA *ptr)
{
- bScreen *screen = ptr->id.data;
- Scene *scene = WM_windows_scene_get_from_screen(G_MAIN->wm.first, screen);
+ /* Available shading types depend on render engine. */
+ Scene *scene = rna_3DViewShading_scene(ptr);
RenderEngineType *type = RE_engines_find(scene->r.engine);
View3DShading *shading = (View3DShading *)ptr->data;
- if (!BKE_scene_uses_blender_eevee(scene) && shading->type == OB_RENDER) {
- if (!(type && type->view_draw)) {
+ if (BKE_scene_uses_blender_eevee(scene)) {
+ return shading->type;
+ }
+ else if (BKE_scene_uses_blender_opengl(scene)) {
+ return (shading->type == OB_MATERIAL) ? OB_RENDER : shading->type;
+ }
+ else {
+ if (shading->type == OB_RENDER && !(type && type->view_draw)) {
return OB_MATERIAL;
}
+ else {
+ return shading->type;
+ }
}
-
- return shading->type;
}
static void rna_3DViewShading_type_set(PointerRNA *ptr, int value)
@@ -720,11 +744,10 @@ static void rna_3DViewShading_type_set(PointerRNA *ptr, int value)
}
static const EnumPropertyItem *rna_3DViewShading_type_itemf(
- bContext *C, PointerRNA *UNUSED(ptr),
+ bContext *UNUSED(C), PointerRNA *ptr,
PropertyRNA *UNUSED(prop), bool *r_free)
{
- wmWindow *win = CTX_wm_window(C);
- Scene *scene = WM_window_get_active_scene(win);
+ Scene *scene = rna_3DViewShading_scene(ptr);
RenderEngineType *type = RE_engines_find(scene->r.engine);
EnumPropertyItem *item = NULL;
@@ -736,6 +759,9 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf(
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_MATERIAL);
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_RENDER);
}
+ else if (BKE_scene_uses_blender_opengl(scene)) {
+ RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_RENDER);
+ }
else {
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_MATERIAL);
if (type && type->view_draw) {
@@ -2401,6 +2427,8 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
+ /* Note these settings are used for both 3D viewport and the OpenGL render
+ * engine in the scene, so can't assume to always be part of a screen. */
srna = RNA_def_struct(brna, "View3DShading", NULL);
RNA_def_struct_path_func(srna, "rna_View3DShading_path");
RNA_def_struct_ui_text(srna, "3D View Shading Settings", "Settings for shading in the 3D viewport");