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-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/sca.c12
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/blenkernel/intern/unit.c14
-rw-r--r--source/blender/blenlib/BLI_array.h2
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h2
-rw-r--r--source/blender/blenlib/intern/math_geom.c4
-rw-r--r--source/blender/blenlib/intern/scanfill.c4
-rw-r--r--source/blender/blenlib/intern/string_utf8.c4
-rw-r--r--source/blender/bmesh/operators/bmo_create.c2
-rw-r--r--source/blender/collada/ArmatureExporter.cpp2
-rw-r--r--source/blender/collada/MeshImporter.cpp5
-rw-r--r--source/blender/compositor/intern/COM_WorkScheduler.cpp6
-rw-r--r--source/blender/compositor/operations/COM_BokehBlurOperation.cpp2
-rw-r--r--source/blender/editors/include/ED_object.h2
-rw-r--r--source/blender/editors/interface/interface_handlers.c4
-rw-r--r--source/blender/editors/physics/physics_fluid.c2
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_node/node_select.c2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl14
-rw-r--r--source/blender/makesdna/DNA_action_types.h2
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h2
-rw-r--r--source/blender/python/bmesh/bmesh_py_ops.c2
-rw-r--r--source/blender/windowmanager/WM_api.h2
24 files changed, 49 insertions, 48 deletions
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index bed70bbd780..60be0a60dcb 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -377,7 +377,7 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float t[4], int cycl)
k1 = k[0] = k[1] = k[2] = k[3] = firstkey;
t[0] = t[1] = t[2] = t[3] = k1->pos;
- /* if (fac<0.0 || fac>1.0) return 1; */
+ /* if (fac < 0.0 || fac > 1.0) return 1; */
if (k1->next == NULL) return 1;
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index b5bb6b76c61..c440d21f56d 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -717,7 +717,7 @@ void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up)
if (!sens) return;
/* move up */
- if ( val==1 && sens->prev) {
+ if (val == 1 && sens->prev) {
for (tmp=sens->prev; tmp; tmp=tmp->prev) {
if (tmp->flag & SENS_VISIBLE)
break;
@@ -728,7 +728,7 @@ void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up)
}
}
/* move down */
- else if ( val==2 && sens->next) {
+ else if (val == 2 && sens->next) {
for (tmp=sens->next; tmp; tmp=tmp->next) {
if (tmp->flag & SENS_VISIBLE)
break;
@@ -756,7 +756,7 @@ void sca_move_controller(bController *cont_to_move, Object *ob, int move_up)
if (!cont) return;
/* move up */
- if ( val==1 && cont->prev) {
+ if (val == 1 && cont->prev) {
/* locate the controller that has the same state mask but is earlier in the list */
tmp = cont->prev;
while (tmp) {
@@ -771,7 +771,7 @@ void sca_move_controller(bController *cont_to_move, Object *ob, int move_up)
}
/* move down */
- else if ( val==2 && cont->next) {
+ else if (val == 2 && cont->next) {
tmp = cont->next;
while (tmp) {
if (tmp->state_mask & cont->state_mask)
@@ -799,7 +799,7 @@ void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up)
if (!act) return;
/* move up */
- if ( val==1 && act->prev) {
+ if (val == 1 && act->prev) {
/* locate the first visible actuators before this one */
for (tmp = act->prev; tmp; tmp=tmp->prev) {
if (tmp->flag & ACT_VISIBLE)
@@ -811,7 +811,7 @@ void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up)
}
}
/* move down */
- else if ( val==2 && act->next) {
+ else if (val == 2 && act->next) {
/* locate the first visible actuators after this one */
for (tmp=act->next; tmp; tmp=tmp->next) {
if (tmp->flag & ACT_VISIBLE)
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 693f6fc1057..78e7dab045f 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -2449,7 +2449,7 @@ int BKE_tracking_context_step(MovieTrackingContext *context)
frame_width = destination_ibuf->x;
frame_height = destination_ibuf->y;
- #pragma omp parallel for private(a) shared(destination_ibuf, ok) if (map_size>1)
+ #pragma omp parallel for private(a) shared(destination_ibuf, ok) if (map_size > 1)
for (a = 0; a < map_size; a++) {
TrackContext *track_context = NULL;
MovieTrackingTrack *track;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index df4d2d8cc38..da5e7ff3db7 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -180,13 +180,13 @@ static struct bUnitDef buMetricVolDef[] = {
static struct bUnitCollection buMetricVolCollecton = {buMetricVolDef, 3, 0, sizeof(buMetricVolDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialVolDef[] = {
- {"cubic mile", "cubic miles", "cu mi", "cu m", "Cubic Miles", UN_SC_MI * UN_SC_MI * UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
- {"cubic furlong", "cubic furlongs", "cu fur", NULL, "Cubic Furlongs", UN_SC_FUR * UN_SC_FUR * UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS},
- {"cubic chain", "cubic chains", "cu ch", NULL, "Cubic Chains", UN_SC_CH * UN_SC_CH * UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
- {"cubic yard", "cubic yards", "cu yd", NULL, "Cubic Yards", UN_SC_YD * UN_SC_YD * UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
- {"cubic foot", "cubic feet", "cu ft", NULL, "Cubic Feet", UN_SC_FT * UN_SC_FT * UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"cubic inch", "cubic inches", "cu in", NULL , "Cubic Inches", UN_SC_IN * UN_SC_IN * UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
- {"cubic thou", "cubic thous", "cu mil", NULL, "Cubic Thous", UN_SC_MIL * UN_SC_MIL * UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
+ {"cubic mile", "cubic miles", "cu mi", "cu m", "Cubic Miles", UN_SC_MI * UN_SC_MI * UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
+ {"cubic furlong", "cubic furlongs", "cu fur", NULL, "Cubic Furlongs", UN_SC_FUR * UN_SC_FUR * UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"cubic chain", "cubic chains", "cu ch", NULL, "Cubic Chains", UN_SC_CH * UN_SC_CH * UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"cubic yard", "cubic yards", "cu yd", NULL, "Cubic Yards", UN_SC_YD * UN_SC_YD * UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
+ {"cubic foot", "cubic feet", "cu ft", NULL, "Cubic Feet", UN_SC_FT * UN_SC_FT * UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"cubic inch", "cubic inches", "cu in", NULL, "Cubic Inches", UN_SC_IN * UN_SC_IN * UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
+ {"cubic thou", "cubic thous", "cu mil", NULL, "Cubic Thous", UN_SC_MIL * UN_SC_MIL * UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
static struct bUnitCollection buImperialVolCollecton = {buImperialVolDef, 4, 0, sizeof(buImperialVolDef) / sizeof(bUnitDef)};
diff --git a/source/blender/blenlib/BLI_array.h b/source/blender/blenlib/BLI_array.h
index 32c2d5b9dc7..84cfe89f1b8 100644
--- a/source/blender/blenlib/BLI_array.h
+++ b/source/blender/blenlib/BLI_array.h
@@ -46,7 +46,7 @@
* BLI_array_declare(arr);
* int i;
*
- * for (i=0; i<10; i++) {
+ * for (i = 0; i < 10; i++) {
* BLI_array_grow_one(arr);
* arr[i] = something;
* }
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index a2957b32824..985b5af3b94 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -50,7 +50,7 @@ typedef struct BVHTreeOverlap {
} BVHTreeOverlap;
/* flags */
-#define BVH_ONQUAD (1<<0)
+#define BVH_ONQUAD (1 << 0)
typedef struct BVHTreeNearest {
int index; /* the index of the nearest found (untouched if none is found within a dist radius from the given coordinates) */
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 5d3a658b206..7d405ecda9c 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -733,7 +733,7 @@ int isect_ray_tri_v3(const float p1[3], const float d[3],
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
/* note: these values were 0.000001 in 2.4x but for projection snapping on
- * a human head (1BU==1m), subsurf level 2, this gave many errors - campbell */
+ * a human head (1BU == 1m), subsurf level 2, this gave many errors - campbell */
if ((a > -0.00000001f) && (a < 0.00000001f)) return 0;
f = 1.0f / a;
@@ -772,7 +772,7 @@ int isect_ray_plane_v3(const float p1[3], const float d[3],
cross_v3_v3v3(p, d, e2);
a = dot_v3v3(e1, p);
/* note: these values were 0.000001 in 2.4x but for projection snapping on
- * a human head (1BU==1m), subsurf level 2, this gave many errors - campbell */
+ * a human head (1BU == 1m), subsurf level 2, this gave many errors - campbell */
if ((a > -0.00000001f) && (a < 0.00000001f)) return 0;
f = 1.0f / a;
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 25191370130..4ce718aeb16 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -415,7 +415,7 @@ static short boundinsideEV(ScanFillEdge *eed, ScanFillVert *eve)
static void testvertexnearedge(ScanFillContext *sf_ctx)
{
- /* only vertices with ->h==1 are being tested for
+ /* only vertices with (->h == 1) are being tested for
* being close to an edge, if true insert */
ScanFillVert *eve;
@@ -947,7 +947,7 @@ int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const short do_quad_tri_speedu
return 0;
}
- /* does it only for vertices with ->h==1 */
+ /* does it only for vertices with (->h == 1) */
testvertexnearedge(sf_ctx);
ok = 1;
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 8047de2eeca..f5c09791a68 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -234,7 +234,7 @@ size_t BLI_wstrlen_utf8(const wchar_t *src)
// utf8slen
size_t BLI_strlen_utf8(const char *strc)
{
- int len=0;
+ int len = 0;
while (*strc) {
if ((*strc & 0xe0) == 0xc0) {
@@ -259,7 +259,7 @@ size_t BLI_strlen_utf8(const char *strc)
size_t BLI_strncpy_wchar_from_utf8(wchar_t *dst_w, const char *src_c, const size_t maxcpy)
{
- int len=0;
+ int len = 0;
if (dst_w == NULL || src_c == NULL) {
return 0;
diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c
index 5fec9f259ee..db09c5f3d27 100644
--- a/source/blender/bmesh/operators/bmo_create.c
+++ b/source/blender/bmesh/operators/bmo_create.c
@@ -364,7 +364,7 @@ static void init_rotsys(BMesh *bm, EdgeData *edata, VertData *vdata)
/* BLI_array_staticdeclare(verts, BM_NGON_STACK_SIZE); */ /* UNUSE */
int i;
-#define SIGN(n) ((n)<0.0f)
+#define SIGN(n) ((n) < 0.0f)
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BMIter eiter;
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index c5feb62fd80..30e9baccbf1 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -189,7 +189,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
#if 0
if (bone->childbase.first == NULL || BLI_countlist(&(bone->childbase)) >= 2) {
- add_blender_leaf_bone( bone, ob_arm , node );
+ add_blender_leaf_bone( bone, ob_arm, node);
}
else {
#endif
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index ded937bf8f3..8ee30f691ee 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -467,12 +467,13 @@ bool MeshImporter::primitive_has_faces(COLLADAFW::MeshPrimitive *mp) {
}
// =================================================================
-// Return the number of faces by summing up
+// Return the number of faces by summing up
// the facecounts of the parts.
// hint: This is done because mesh->getFacesCount() does
// count loose edges as extra faces, which is not what we want here.
// =================================================================
-void MeshImporter::allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) {
+void MeshImporter::allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
+{
COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
int total_facecount = 0;
diff --git a/source/blender/compositor/intern/COM_WorkScheduler.cpp b/source/blender/compositor/intern/COM_WorkScheduler.cpp
index 6b32645c48b..61b18a6daf4 100644
--- a/source/blender/compositor/intern/COM_WorkScheduler.cpp
+++ b/source/blender/compositor/intern/COM_WorkScheduler.cpp
@@ -72,8 +72,8 @@ static bool g_openclActive = false;
#define MAX_HIGHLIGHT 8
extern "C" {
int g_highlightIndex;
-void ** g_highlightedNodes;
-void ** g_highlightedNodesRead;
+void **g_highlightedNodes;
+void **g_highlightedNodesRead;
#define HIGHLIGHT(wp) \
{ \
@@ -282,7 +282,7 @@ void WorkScheduler::initialize()
cl_platform_id platform = platforms[indexPlatform];
cl_uint numberOfDevices = 0;
clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 0, 0, &numberOfDevices);
- if (numberOfDevices>0) {
+ if (numberOfDevices > 0) {
cl_device_id *cldevices = new cl_device_id[numberOfDevices];
clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, numberOfDevices, cldevices, 0);
diff --git a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
index b31974487ed..1c91af2a7a3 100644
--- a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
@@ -92,7 +92,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
int pixelSize = this->m_size * max_dim / 100.0f;
zero_v4(color_accum);
- if (pixelSize<2) {
+ if (pixelSize < 2) {
this->m_inputProgram->read(color_accum, x, y, COM_PS_NEAREST);
multiplier_accum[0] = 1.0f;
multiplier_accum[1] = 1.0f;
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index d876d311d30..a08db8072f2 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -103,7 +103,7 @@ void ED_base_object_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
-/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
+/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 76445bc5085..90f8bb52826 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2094,7 +2094,7 @@ static void ui_blockopen_begin(bContext *C, uiBut *but, uiHandleButtonData *data
}
/* this makes adjacent blocks auto open from now on */
- //if (but->block->auto_open==0) but->block->auto_open= 1;
+ //if (but->block->auto_open ==0 ) but->block->auto_open = 1;
}
static void ui_blockopen_end(bContext *C, uiBut *but, uiHandleButtonData *data)
@@ -3395,7 +3395,7 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but, uiHandleButtonData *data, wmND
/* Convert current color on hue/sat disc to circular coordinates phi, r */
phi = fmodf(hsv[0] + 0.25f, 1.0f) * -2.0f * (float)M_PI;
r = hsv[1];
- /* sqr= r>0.f?sqrtf(r):1; */ /* UNUSED */
+ /* sqr = r > 0.0f ? sqrtf(r) : 1; */ /* UNUSED */
/* Convert to 2d vectors */
v[0] = r * cosf(phi);
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 10a76825984..621d06a7bd8 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -706,7 +706,7 @@ static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetF
// ask user if thats what he/she wants...
selection = pupmenu(dispmsg);
- if (selection<1) return 0; // 0 from menu, or -1 aborted
+ if (selection < 1) return 0; // 0 from menu, or -1 aborted
BLI_strncpy(targetDir, newSurfdataPath, sizeof(targetDir));
strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.main->name); // fixed #frame-no
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 1f9a60898f6..b2a9584b243 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -580,7 +580,7 @@ static int image_view_all_exec(bContext *C, wmOperator *UNUSED(op))
w = width * aspx;
h = height * aspy;
- /* check if the image will fit in the image with zoom==1 */
+ /* check if the image will fit in the image with (zoom == 1) */
width = ar->winrct.xmax - ar->winrct.xmin + 1;
height = ar->winrct.ymax - ar->winrct.ymin + 1;
diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c
index 7b90d66c11c..2f4e7648a5f 100644
--- a/source/blender/editors/space_node/node_select.c
+++ b/source/blender/editors/space_node/node_select.c
@@ -377,7 +377,7 @@ static int node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, const i
}
}
}
- else { /* extend==0 */
+ else { /* extend == 0 */
/* find the closest visible node */
node = node_under_mouse_select(snode->edittree, mx, my);
diff --git a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
index 5f0de8ae0fd..978b6db1b9a 100644
--- a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
@@ -4,13 +4,13 @@ uniform sampler2D textureSource;
void main()
{
vec4 color = vec4(0.0);
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -2.0*ScaleU.x, -2.0*ScaleU.y ) )*0.09375;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -1.0*ScaleU.x, -1.0*ScaleU.y ) )*0.234375;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 0.0 , 0.0) )*0.3125;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 1.0*ScaleU.x, 1.0*ScaleU.y ) )*0.234375;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 2.0*ScaleU.x, 2.0*ScaleU.y ) )*0.09375;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(-3.0 * ScaleU.x, -3.0 * ScaleU.y ) ) * 0.015625;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(-2.0 * ScaleU.x, -2.0 * ScaleU.y ) ) * 0.09375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(-1.0 * ScaleU.x, -1.0 * ScaleU.y ) ) * 0.234375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(0.0, 0.0)) * 0.3125;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(1.0 * ScaleU.x, 1.0 * ScaleU.y ) ) * 0.234375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(2.0 * ScaleU.x, 2.0 * ScaleU.y ) ) * 0.09375;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(3.0 * ScaleU.x, -3.0 * ScaleU.y ) ) * 0.015625;
gl_FragColor = color;
}
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index a8292d02463..ffe25a7b1ec 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -218,7 +218,7 @@ typedef struct bPoseChannel {
short rotmode; /* eRotationModes - rotation representation to use */
short pad;
- float chan_mat[4][4]; /* matrix result of loc/quat/size , and where we put deform in, see next line */
+ float chan_mat[4][4]; /* matrix result of loc/quat/size, and where we put deform in, see next line */
float pose_mat[4][4]; /* constraints accumulate here. in the end, pose_mat = bone->arm_mat * chan_mat
* this matrix is object space */
float constinv[4][4]; /* inverse result of constraints.
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index 8d953079bdb..ad3284d430d 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -332,7 +332,7 @@ typedef struct bTransformConstraint {
struct Object *tar; /* target (i.e. 'driver' object/bone) */
char subtarget[64]; /* MAX_ID_NAME-2 */
- short from, to; /* can be loc(0) , rot(1), or size(2) */
+ short from, to; /* can be loc(0), rot(1) or size(2) */
char map[3]; /* defines which target-axis deform is copied by each owner-axis */
char expo; /* extrapolate motion? if 0, confine to ranges */
diff --git a/source/blender/python/bmesh/bmesh_py_ops.c b/source/blender/python/bmesh/bmesh_py_ops.c
index 9c871f14a68..8e7c4810b08 100644
--- a/source/blender/python/bmesh/bmesh_py_ops.c
+++ b/source/blender/python/bmesh/bmesh_py_ops.c
@@ -420,7 +420,7 @@ static PyObject *bpy_bmesh_fmod_getattro(PyObject *UNUSED(self), PyObject *pynam
}
PyErr_Format(PyExc_AttributeError,
- "BMeshOpsModule: , operator \"%.200s\" doesn't exist",
+ "BMeshOpsModule: operator \"%.200s\" doesn't exist",
name);
return NULL;
}
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 7a6c53a7d01..55783c3b980 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -66,7 +66,7 @@ struct ImBuf;
typedef struct wmJob wmJob;
/* general API */
-void WM_setprefsize (int stax, int stay, int sizx, int sizy);
+void WM_init_state_size_set (int stax, int stay, int sizx, int sizy);
void WM_init_state_fullscreen_set(void);
void WM_init_state_normal_set(void);