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-rw-r--r--source/blender/makesdna/DNA_object_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_object.c4
2 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 2ff697f513f..7034162c7ec 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -542,6 +542,8 @@ enum {
OB_NAVMESH = 1 << 20,
OB_HASOBSTACLE = 1 << 21,
OB_CHARACTER = 1 << 22,
+
+ OB_RECORD_ANIMATION = 1 << 23,
};
/* ob->gameflag2 */
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 184e067299e..9c1d0c4cc2b 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1646,6 +1646,10 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Physics Type", "Select the type of physical representation");
RNA_def_property_update(prop, NC_LOGIC, NULL);
+ prop = RNA_def_property(srna, "use_record_animation", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_RECORD_ANIMATION);
+ RNA_def_property_ui_text(prop, "Record Animation", "Record animation objects without physics");
+
prop = RNA_def_property(srna, "use_actor", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ACTOR);
RNA_def_property_ui_text(prop, "Actor", "Object is detected by the Near and Radar sensor");