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-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_movieclip.h3
-rw-r--r--source/blender/blenkernel/intern/cloth.c14
-rw-r--r--source/blender/blenkernel/intern/collision.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c13
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c10
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c4
-rw-r--r--source/blender/blenkernel/intern/mesh.c4
-rw-r--r--source/blender/blenkernel/intern/movieclip.c39
-rw-r--r--source/blender/blenkernel/intern/navmesh_conversion.c12
-rw-r--r--source/blender/blenkernel/intern/tracking.c12
-rw-r--r--source/blender/blenlib/intern/freetypefont.c2
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c7
-rw-r--r--source/blender/blenloader/intern/readfile.c75
-rw-r--r--source/blender/editors/include/ED_clip.h2
-rw-r--r--source/blender/editors/include/ED_mask.h3
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/mask/mask_ops.c9
-rw-r--r--source/blender/editors/mask/mask_shapekey.c59
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c16
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c16
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c16
-rw-r--r--source/blender/editors/space_clip/clip_draw.c22
-rw-r--r--source/blender/editors/space_clip/clip_editor.c19
-rw-r--r--source/blender/editors/space_clip/space_clip.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c71
-rw-r--r--source/blender/editors/space_logic/logic_window.c1802
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c35
-rw-r--r--source/blender/editors/space_view3d/drawobject.c292
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c131
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c13
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h5
-rw-r--r--source/blender/makesdna/DNA_movieclip_types.h2
-rw-r--r--source/blender/makesrna/SConscript5
-rw-r--r--source/blender/makesrna/intern/rna_access.c2
-rw-r--r--source/blender/makesrna/intern/rna_brush.c14
-rw-r--r--source/blender/makesrna/intern/rna_cloth.c26
-rw-r--r--source/blender/makesrna/intern/rna_movieclip.c9
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.c4
-rw-r--r--source/blender/python/intern/bpy_rna.c2
-rw-r--r--source/blender/render/intern/source/convertblender.c2
45 files changed, 1458 insertions, 1336 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index 6fccf819d05..db8fcd4a0d3 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -42,7 +42,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 263
-#define BLENDER_SUBVERSION 9
+#define BLENDER_SUBVERSION 10
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 378cc72beb1..3475ef532da 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -56,7 +56,7 @@ struct CollisionTree;
/* Bits to or into the ClothVertex.flags. */
#define CLOTH_VERT_FLAG_PINNED 1
-#define CLOTH_VERT_FLAG_COLLISION 2
+#define CLOTH_VERT_FLAG_NOSELFCOLL 2 /* vertex NOT used for self collisions */
#define CLOTH_VERT_FLAG_PINNED_EM 3
/**
diff --git a/source/blender/blenkernel/BKE_movieclip.h b/source/blender/blenkernel/BKE_movieclip.h
index 15b3cb91b90..221ae99a0ec 100644
--- a/source/blender/blenkernel/BKE_movieclip.h
+++ b/source/blender/blenkernel/BKE_movieclip.h
@@ -63,6 +63,9 @@ void BKE_movieclip_get_cache_segments(struct MovieClip *clip, struct MovieClipUs
void BKE_movieclip_build_proxy_frame(struct MovieClip *clip, int clip_flag, struct MovieDistortion *distortion,
int cfra, int *build_sizes, int build_count, int undistorted);
+int BKE_movieclip_remap_scene_to_clip_frame(struct MovieClip *clip, int framenr);
+int BKE_movieclip_remap_clip_to_scene_frame(struct MovieClip *clip, int framenr);
+
/* cacheing flags */
#define MOVIECLIP_CACHE_SKIP (1 << 0)
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e067b7195ce..b681426f8a7 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -143,6 +143,7 @@ void cloth_init(ClothModifierData *clmd )
clmd->coll_parms->collision_list = NULL;
clmd->coll_parms->self_loop_count = 1.0;
clmd->coll_parms->selfepsilon = 0.75;
+ clmd->coll_parms->vgroup_selfcol = 0;
/* These defaults are copied from softbody.c's
* softbody_calc_forces() function.
@@ -756,10 +757,12 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*verte
int cloth_uses_vgroup(ClothModifierData *clmd)
{
return (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) ||
- (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) &&
+ (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) ||
+ (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)) &&
((clmd->sim_parms->vgroup_mass>0) ||
(clmd->sim_parms->vgroup_struct>0)||
- (clmd->sim_parms->vgroup_bend>0)));
+ (clmd->sim_parms->vgroup_bend>0) ||
+ (clmd->coll_parms->vgroup_selfcol>0)));
}
/**
@@ -815,6 +818,13 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
verts->bend_stiff = dvert->dw [j].weight;
}
}
+
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) {
+ if ( dvert->dw[j].def_nr == (clmd->coll_parms->vgroup_selfcol-1)) {
+ if( dvert->dw [j].weight > 0.0)
+ verts->flags |= CLOTH_VERT_FLAG_NOSELFCOLL;
+ }
+ }
/*
// for later
if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_weight-1))
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 32e9dd7508b..44f524304d2 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -840,6 +840,10 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData * clmd, float step, flo
continue;
}
}
+
+ if( ( cloth->verts[i].flags & CLOTH_VERT_FLAG_NOSELFCOLL ) ||
+ ( cloth->verts[j].flags & CLOTH_VERT_FLAG_NOSELFCOLL ) )
+ continue;
sub_v3_v3v3(temp, verts[i].tx, verts[j].tx);
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index c6a0ecc057a..afd50de8159 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -3897,6 +3897,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
MovieTrackingTrack *track;
MovieTrackingObject *tracking_object;
Object *camob = data->camera ? data->camera : scene->camera;
+ int framenr;
if (data->flag & FOLLOWTRACK_ACTIVECLIP)
clip = scene->clip;
@@ -3919,6 +3920,8 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
if (!track)
return;
+ framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, scene->r.cfra);
+
if (data->flag & FOLLOWTRACK_USE_3D_POSITION) {
if (track->flag & TRACK_HAS_BUNDLE) {
float obmat[4][4], mat[4][4];
@@ -3930,7 +3933,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
copy_m4_m4(mat, camob->obmat);
- BKE_tracking_get_interpolated_camera(tracking, tracking_object, scene->r.cfra, imat);
+ BKE_tracking_get_interpolated_camera(tracking, tracking_object, framenr, imat);
invert_m4(imat);
mul_serie_m4(cob->matrix, obmat, mat, imat, NULL, NULL, NULL, NULL, NULL);
@@ -3969,7 +3972,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
CameraParams params;
float pos[2], rmat[4][4];
- marker = BKE_tracking_get_marker(track, scene->r.cfra);
+ marker = BKE_tracking_get_marker(track, framenr);
add_v2_v2v2(pos, marker->pos, track->offset);
@@ -4092,8 +4095,9 @@ static void camerasolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
float mat[4][4], obmat[4][4];
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object = BKE_tracking_get_camera_object(tracking);
+ int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, scene->r.cfra);
- BKE_tracking_get_interpolated_camera(tracking, object, scene->r.cfra, mat);
+ BKE_tracking_get_interpolated_camera(tracking, object, framenr, mat);
copy_m4_m4(obmat, cob->matrix);
@@ -4156,10 +4160,11 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
if (object) {
float mat[4][4], obmat[4][4], imat[4][4], cammat[4][4], camimat[4][4], parmat[4][4];
+ int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, scene->r.cfra);
BKE_object_where_is_calc_mat4(scene, camob, cammat);
- BKE_tracking_get_interpolated_camera(tracking, object, scene->r.cfra, mat);
+ BKE_tracking_get_interpolated_camera(tracking, object, framenr, mat);
invert_m4_m4(camimat, cammat);
mult_m4_m4m4(parmat, cammat, data->invmat);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 53bc9c4cb7e..a1e67ebd414 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -54,6 +54,7 @@
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_movieclip_types.h"
+#include "DNA_mask_types.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
@@ -2469,6 +2470,15 @@ void DAG_on_visible_update(Main *bmain, const short do_time)
/* hack to get objects updating on layer changes */
DAG_id_type_tag(bmain, ID_OB);
+
+ /* so masks update on load */
+ if (bmain->mask.first) {
+ Mask *mask;
+
+ for (mask = bmain->mask.first; mask; mask = mask->id.next) {
+ DAG_id_tag_update(&mask->id, 0);
+ }
+ }
}
static void dag_id_flush_update__isDependentTexture(void *userData, Object *UNUSED(ob), ID **idpoin)
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 335758fec11..32c6caffff7 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -1697,8 +1697,8 @@ DerivedMesh *getEditDerivedBMesh(BMEditMesh *em,
BM_ITER_MESH_INDEX (eve, &iter, bmdm->tc->bm, BM_VERTS_OF_MESH, i) {
DM_set_vert_data(&bmdm->dm, i, CD_MVERT_SKIN,
- CustomData_bmesh_get(&bm->vdata, eve->head.data,
- CD_MVERT_SKIN));
+ CustomData_bmesh_get(&bm->vdata, eve->head.data,
+ CD_MVERT_SKIN));
}
}
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 5db565d343c..ed93f27fe5c 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2041,8 +2041,8 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
void BKE_mesh_convert_mfaces_to_mpolys_ex(ID *id, CustomData *fdata, CustomData *ldata, CustomData *pdata,
int totedge_i, int totface_i, int totloop_i, int totpoly_i,
MEdge *medge, MFace *mface,
- int *totloop_r, int *totpoly_r,
- MLoop **mloop_r, MPoly **mpoly_r)
+ int *totloop_r, int *totpoly_r,
+ MLoop **mloop_r, MPoly **mpoly_r)
{
MFace *mf;
MLoop *ml, *mloop;
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index 22eae912967..8d67d3bd02d 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -153,18 +153,13 @@ static void get_sequence_fname(MovieClip *clip, int framenr, char *name)
BLI_strncpy(name, clip->name, sizeof(clip->name));
BLI_stringdec(name, head, tail, &numlen);
- if (clip->flag & MCLIP_CUSTOM_START_FRAME) {
- offset = clip->start_frame;
- }
- else {
- /* movieclips always points to first image from sequence,
- * autoguess offset for now. could be something smarter in the future
- */
- offset = sequence_guess_offset(clip->name, strlen(head), numlen);
- }
+ /* movieclips always points to first image from sequence,
+ * autoguess offset for now. could be something smarter in the future
+ */
+ offset = sequence_guess_offset(clip->name, strlen(head), numlen);
if (numlen)
- BLI_stringenc(name, head, tail, numlen, offset + framenr - 1);
+ BLI_stringenc(name, head, tail, numlen, offset + framenr - clip->start_frame);
else
BLI_strncpy(name, clip->name, sizeof(clip->name));
@@ -176,6 +171,7 @@ static void get_proxy_fname(MovieClip *clip, int proxy_render_size, int undistor
{
int size = rendersize_to_number(proxy_render_size);
char dir[FILE_MAX], clipdir[FILE_MAX], clipfile[FILE_MAX];
+ int proxynr = framenr - clip->start_frame + 1;
BLI_split_dirfile(clip->name, clipdir, clipfile, FILE_MAX, FILE_MAX);
@@ -187,9 +183,9 @@ static void get_proxy_fname(MovieClip *clip, int proxy_render_size, int undistor
}
if (undistorted)
- BLI_snprintf(name, FILE_MAX, "%s/%s/proxy_%d_undistorted/%08d", dir, clipfile, size, framenr);
+ BLI_snprintf(name, FILE_MAX, "%s/%s/proxy_%d_undistorted/%08d", dir, clipfile, size, proxynr);
else
- BLI_snprintf(name, FILE_MAX, "%s/%s/proxy_%d/%08d", dir, clipfile, size, framenr);
+ BLI_snprintf(name, FILE_MAX, "%s/%s/proxy_%d/%08d", dir, clipfile, size, proxynr);
BLI_path_abs(name, G.main->name);
BLI_path_frame(name, 1, 0);
@@ -254,11 +250,7 @@ static ImBuf *movieclip_load_movie_file(MovieClip *clip, MovieClipUser *user, in
int fra;
dur = IMB_anim_get_duration(clip->anim, tc);
- fra = framenr - 1;
-
- if (clip->flag & MCLIP_CUSTOM_START_FRAME) {
- fra += clip->start_frame - 1;
- }
+ fra = framenr - clip->start_frame;
if (fra < 0)
fra = 0;
@@ -1038,7 +1030,8 @@ void BKE_movieclip_update_scopes(MovieClip *clip, MovieClipUser *user, MovieClip
if (act_track) {
MovieTrackingTrack *track = act_track;
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, user->framenr);
+ int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, user->framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if (marker->flag & MARKER_DISABLED) {
scopes->track_disabled = TRUE;
@@ -1238,3 +1231,13 @@ void BKE_movieclip_unlink(Main *bmain, MovieClip *clip)
clip->id.us = 0;
}
+
+int BKE_movieclip_remap_scene_to_clip_frame(MovieClip *clip, int framenr)
+{
+ return framenr - clip->start_frame + 1;
+}
+
+int BKE_movieclip_remap_clip_to_scene_frame(MovieClip *clip, int framenr)
+{
+ return framenr + clip->start_frame - 1;
+}
diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c
index 24382b3bf91..a21878d1d7d 100644
--- a/source/blender/blenkernel/intern/navmesh_conversion.c
+++ b/source/blender/blenkernel/intern/navmesh_conversion.c
@@ -307,15 +307,15 @@ struct SortContext
static int compareByData(void *ctx, const void * a, const void * b)
{
return (((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)a]] -
- ((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)b]] );
+ ((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)b]] );
}
int buildNavMeshData(const int nverts, const float* verts,
- const int ntris, const unsigned short *tris,
- const int* recastData, const int* trisToFacesMap,
- int *ndtris_r, unsigned short **dtris_r,
- int *npolys_r, unsigned short **dmeshes_r, unsigned short **polys_r,
- int *vertsPerPoly_r, int **dtrisToPolysMap_r, int **dtrisToTrisMap_r)
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int *ndtris_r, unsigned short **dtris_r,
+ int *npolys_r, unsigned short **dmeshes_r, unsigned short **polys_r,
+ int *vertsPerPoly_r, int **dtrisToPolysMap_r, int **dtrisToTrisMap_r)
{
int *trisMapping;
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 8f181311a6f..a8a0d8f67cf 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -1025,7 +1025,8 @@ MovieTrackingContext *BKE_tracking_context_new(MovieClip *clip, MovieClipUser *u
track = tracksbase->first;
while (track) {
if (TRACK_SELECTED(track) && (track->flag & (TRACK_LOCKED | TRACK_HIDDEN)) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, user->framenr);
+ int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, user->framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if ((marker->flag & MARKER_DISABLED) == 0)
num_tracks++;
@@ -1046,7 +1047,8 @@ MovieTrackingContext *BKE_tracking_context_new(MovieClip *clip, MovieClipUser *u
track = tracksbase->first;
while (track) {
if (TRACK_SELECTED(track) && (track->flag & (TRACK_HIDDEN | TRACK_LOCKED)) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, user->framenr);
+ int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, user->framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if ((marker->flag & MARKER_DISABLED) == 0) {
TrackContext track_context;
@@ -1540,7 +1542,7 @@ static ImBuf *get_frame_ibuf(MovieTrackingContext *context, int framenr)
ImBuf *ibuf;
MovieClipUser user = context->user;
- user.framenr = framenr;
+ user.framenr = BKE_movieclip_remap_clip_to_scene_frame(context->clip, framenr);
ibuf = BKE_movieclip_get_ibuf_flag(context->clip, &user, context->clip_flag, MOVIECLIP_CACHE_SKIP);
@@ -1628,7 +1630,7 @@ void BKE_tracking_sync_user(MovieClipUser *user, MovieTrackingContext *context)
int BKE_tracking_next(MovieTrackingContext *context)
{
ImBuf *destination_ibuf;
- int curfra = context->user.framenr;
+ int curfra = BKE_movieclip_remap_scene_to_clip_frame(context->clip, context->user.framenr);
int a, ok = FALSE, map_size;
map_size = tracks_map_size(context->tracks_map);
@@ -1784,7 +1786,7 @@ int BKE_tracking_next(MovieTrackingContext *context)
marker_new.framenr = nextfra;
marker_new.flag |= MARKER_DISABLED;
- #pragma omp critical
+ //#pragma omp critical
{
BKE_tracking_insert_marker(track, &marker_new);
}
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index da07bb156d7..ef2eb25a891 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -614,7 +614,7 @@ font driver produces such outlines.
# \
#
- Two "on" points
+ Two "on" points
and two "cubic" point
between them
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 243e9fc8a57..b2a87a91433 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -215,4 +215,11 @@ MINLINE void rgba_char_args_test_set(char col[4], const char r, const char g, co
}
}
+MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
+{
+ r_col[0] = ((pack) >> 0) & 0xFF;
+ r_col[1] = ((pack) >> 8) & 0xFF;
+ r_col[2] = ((pack) >> 16) & 0xFF;
+}
+
#endif /* __MATH_COLOR_INLINE_C__ */
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 532488ba2d2..588a6826919 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3978,7 +3978,7 @@ static void direct_link_latt(FileData *fd, Lattice *lt)
/* ************ READ OBJECT ***************** */
static void lib_link_modifiers__linkModifiers(void *userData, Object *ob,
- ID **idpoin)
+ ID **idpoin)
{
FileData *fd = userData;
@@ -7634,18 +7634,48 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ntreetype->foreach_nodetree(main, NULL, do_version_ntree_image_user_264);
}
- /* WATCH IT!!!: pointers from libdata have not been converted yet here! */
- /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
- {
- Scene *scene;
- // composite redesign
- for (scene=main->scene.first; scene; scene=scene->id.next) {
- if (scene->nodetree) {
- if (scene->nodetree->chunksize == 0) {
- scene->nodetree->chunksize = 256;
+ if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 10)) {
+ {
+ Scene *scene;
+ // composite redesign
+ for (scene=main->scene.first; scene; scene=scene->id.next) {
+ if (scene->nodetree) {
+ if (scene->nodetree->chunksize == 0) {
+ scene->nodetree->chunksize = 256;
+ }
}
}
}
+
+ {
+ bScreen *sc;
+
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
+ ScrArea *sa;
+
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ SpaceLink *sl;
+
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_CLIP) {
+ SpaceClip *sclip = (SpaceClip *)sl;
+
+ if (sclip->around == 0) {
+ sclip->around = V3D_CENTROID;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ {
+ MovieClip *clip;
+
+ for (clip = main->movieclip.first; clip; clip = clip->id.next) {
+ clip->start_frame = 1;
+ }
+ }
}
{
@@ -7688,27 +7718,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
- {
- bScreen *sc;
-
- for (sc = main->screen.first; sc; sc = sc->id.next) {
- ScrArea *sa;
-
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- SpaceLink *sl;
-
- for (sl = sa->spacedata.first; sl; sl = sl->next) {
- if (sl->spacetype == SPACE_CLIP) {
- SpaceClip *sclip = (SpaceClip *)sl;
-
- if (sclip->around == 0) {
- sclip->around = V3D_CENTROID;
- }
- }
- }
- }
- }
- }
+ /* WATCH IT!!!: pointers from libdata have not been converted yet here! */
+ /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
/* don't forget to set version number in blender.c! */
}
@@ -8479,7 +8490,7 @@ static void expand_armature(FileData *fd, Main *mainvar, bArmature *arm)
}
static void expand_object_expandModifiers(void *userData, Object *UNUSED(ob),
- ID **idpoin)
+ ID **idpoin)
{
struct { FileData *fd; Main *mainvar; } *data= userData;
diff --git a/source/blender/editors/include/ED_clip.h b/source/blender/editors/include/ED_clip.h
index f7fb1709ce7..6b1028525a7 100644
--- a/source/blender/editors/include/ED_clip.h
+++ b/source/blender/editors/include/ED_clip.h
@@ -60,6 +60,8 @@ void ED_space_clip_zoom(struct SpaceClip *sc, ARegion *ar, float *zoomx, float *
void ED_space_clip_aspect(struct SpaceClip *sc, float *aspx, float *aspy);
void ED_space_clip_aspect_dimension_aware(struct SpaceClip *sc, float *aspx, float *aspy);
+int ED_space_clip_clip_framenr(struct SpaceClip *sc);
+
void ED_space_clip_mask_size(struct SpaceClip *sc, int *width, int *height);
void ED_space_clip_mask_aspect(struct SpaceClip *sc, float *aspx, float *aspy);
diff --git a/source/blender/editors/include/ED_mask.h b/source/blender/editors/include/ED_mask.h
index 0c4c2f4788c..0c2f6807632 100644
--- a/source/blender/editors/include/ED_mask.h
+++ b/source/blender/editors/include/ED_mask.h
@@ -32,6 +32,7 @@
#define __ED_MASK_H__
struct wmKeyConfig;
+struct MaskLayer;
/* mask_editor.c */
void ED_operatortypes_mask(void);
@@ -42,6 +43,8 @@ void ED_operatormacros_mask(void);
void ED_mask_draw(const bContext *C, const char draw_flag, const char draw_type);
/* mask_shapekey.c */
+void ED_mask_layer_shape_auto_key(struct MaskLayer *masklay, const int frame);
int ED_mask_layer_shape_auto_key_all(struct Mask *mask, const int frame);
+int ED_mask_layer_shape_auto_key_select(struct Mask *mask, const int frame);
#endif /* ED_TEXT_H */
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 55210080e01..34892fb3c27 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -282,7 +282,7 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
int ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
- int winx, int winy, float viewmat[][4], float winmat[][4], int draw_background);
+ int winx, int winy, float viewmat[][4], float winmat[][4], int do_bgpic);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, int draw_background, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, int draw_background, char err_out[256]);
diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c
index c9f2450afc3..599f3371cac 100644
--- a/source/blender/editors/mask/mask_ops.c
+++ b/source/blender/editors/mask/mask_ops.c
@@ -753,8 +753,11 @@ static int slide_point_modal(bContext *C, wmOperator *op, wmEvent *event)
free_slide_point_data(op->customdata);
- if (IS_AUTOKEY_ON(scene)) {
- ED_mask_layer_shape_auto_key_all(data->mask, CFRA);
+ /* dont key sliding feather uw's */
+ if ((data->action == SLIDE_ACTION_FEATHER && data->uw) == FALSE) {
+ if (IS_AUTOKEY_ON(scene)) {
+ ED_mask_layer_shape_auto_key(data->masklay, CFRA);
+ }
}
WM_event_add_notifier(C, NC_MASK | NA_EDITED, data->mask);
@@ -880,10 +883,10 @@ static int delete_exec(bContext *C, wmOperator *UNUSED(op))
{
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
- int mask_layer_shape_ofs = 0;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline;
+ int mask_layer_shape_ofs = 0;
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
diff --git a/source/blender/editors/mask/mask_shapekey.c b/source/blender/editors/mask/mask_shapekey.c
index 38e8ed627f2..8da083ab400 100644
--- a/source/blender/editors/mask/mask_shapekey.c
+++ b/source/blender/editors/mask/mask_shapekey.c
@@ -141,23 +141,6 @@ void MASK_OT_shape_key_clear(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-int ED_mask_layer_shape_auto_key_all(Mask *mask, const int frame)
-{
- MaskLayer *masklay;
- int change = FALSE;
-
- for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
- MaskLayerShape *masklay_shape;
-
- masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, frame);
- BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
- change = TRUE;
- }
-
- return change;
-}
-
-
static int mask_shape_key_feather_reset_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
@@ -249,3 +232,45 @@ void MASK_OT_shape_key_feather_reset(wmOperatorType *ot)
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+
+
+/* *** Shape Key Utils *** */
+
+void ED_mask_layer_shape_auto_key(MaskLayer *masklay, const int frame)
+{
+ MaskLayerShape *masklay_shape;
+
+ masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, frame);
+ BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
+}
+
+int ED_mask_layer_shape_auto_key_all(Mask *mask, const int frame)
+{
+ MaskLayer *masklay;
+ int change = FALSE;
+
+ for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
+ ED_mask_layer_shape_auto_key(masklay, frame);
+ change = TRUE;
+ }
+
+ return change;
+}
+
+int ED_mask_layer_shape_auto_key_select(Mask *mask, const int frame)
+{
+ MaskLayer *masklay;
+ int change = FALSE;
+
+ for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
+
+ if (!ED_mask_layer_select_check(masklay)) {
+ continue;
+ }
+
+ ED_mask_layer_shape_auto_key(masklay, frame);
+ change = TRUE;
+ }
+
+ return change;
+}
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 298ecf764d6..e309bdb99cb 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -61,16 +61,16 @@
#include <stdlib.h>
static void mask_flood_fill_set_elem(float *elem,
- PaintMaskFloodMode mode,
- float value)
+ PaintMaskFloodMode mode,
+ float value)
{
switch (mode) {
- case PAINT_MASK_FLOOD_VALUE:
- (*elem) = value;
- break;
- case PAINT_MASK_INVERT:
- (*elem) = 1.0f - (*elem);
- break;
+ case PAINT_MASK_FLOOD_VALUE:
+ (*elem) = value;
+ break;
+ case PAINT_MASK_INVERT:
+ (*elem) = 1.0f - (*elem);
+ break;
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index e36056e0fd9..b53edeadb51 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -203,10 +203,10 @@ static int paint_smooth_stroke(PaintStroke *stroke, float output[2],
if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
!ELEM4(stroke->brush->sculpt_tool,
- SCULPT_TOOL_GRAB,
- SCULPT_TOOL_THUMB,
- SCULPT_TOOL_ROTATE,
- SCULPT_TOOL_SNAKE_HOOK) &&
+ SCULPT_TOOL_GRAB,
+ SCULPT_TOOL_THUMB,
+ SCULPT_TOOL_ROTATE,
+ SCULPT_TOOL_SNAKE_HOOK) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_RESTORE_MESH))
{
@@ -359,12 +359,12 @@ struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf)
}
static void paint_stroke_add_sample(const Paint *paint,
- PaintStroke *stroke,
- float x, float y)
+ PaintStroke *stroke,
+ float x, float y)
{
PaintSample *sample = &stroke->samples[stroke->cur_sample];
int max_samples = MIN2(PAINT_MAX_INPUT_SAMPLES,
- MAX2(paint->num_input_samples, 1));
+ MAX2(paint->num_input_samples, 1));
sample->mouse[0] = x;
sample->mouse[1] = y;
@@ -377,7 +377,7 @@ static void paint_stroke_add_sample(const Paint *paint,
}
static void paint_stroke_sample_average(const PaintStroke *stroke,
- PaintSample *average)
+ PaintSample *average)
{
int i;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7b8337ff957..e069a6b9663 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -981,8 +981,8 @@ static void calc_area_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nod
/* Calculate primary direction of movement for many brushes */
static void calc_sculpt_normal(Sculpt *sd, Object *ob,
- PBVHNode **nodes, int totnode,
- float an[3])
+ PBVHNode **nodes, int totnode,
+ float an[3])
{
const Brush *brush = paint_brush(&sd->paint);
const SculptSession *ss = ob->sculpt;
@@ -990,8 +990,8 @@ static void calc_sculpt_normal(Sculpt *sd, Object *ob,
switch (brush->sculpt_plane) {
case SCULPT_DISP_DIR_VIEW:
ED_view3d_global_to_vector(ss->cache->vc->rv3d,
- ss->cache->vc->rv3d->twmat[3],
- an);
+ ss->cache->vc->rv3d->twmat[3],
+ an);
break;
case SCULPT_DISP_DIR_X:
@@ -1021,7 +1021,7 @@ static void calc_sculpt_normal(Sculpt *sd, Object *ob,
}
static void update_sculpt_normal(Sculpt *sd, Object *ob,
- PBVHNode **nodes, int totnode)
+ PBVHNode **nodes, int totnode)
{
const Brush *brush = paint_brush(&sd->paint);
StrokeCache *cache = ob->sculpt->cache;
@@ -1056,7 +1056,7 @@ static void calc_local_y(ViewContext *vc, const float center[3], float y[3])
}
static void calc_brush_local_mat(const Brush *brush, Object *ob,
- float local_mat[4][4])
+ float local_mat[4][4])
{
const StrokeCache *cache = ob->sculpt->cache;
float tmat[4][4];
@@ -1105,10 +1105,10 @@ static void update_brush_local_mat(Sculpt *sd, Object *ob)
StrokeCache *cache = ob->sculpt->cache;
if (cache->mirror_symmetry_pass == 0 &&
- cache->radial_symmetry_pass == 0)
+ cache->radial_symmetry_pass == 0)
{
calc_brush_local_mat(paint_brush(&sd->paint), ob,
- cache->brush_local_mat);
+ cache->brush_local_mat);
}
}
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 47825462565..3f3bacfabdf 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -155,7 +155,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
else
glColor4ub(255, 255, 0, 96);
- glRecti((i - sfra) * framelen, 0, (i - sfra + 1)*framelen, 4);
+ glRecti((i - sfra + clip->start_frame - 1) * framelen, 0, (i - sfra + clip->start_frame) * framelen, 4);
}
}
}
@@ -183,7 +183,7 @@ static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Sc
}
if (!ok)
- glRecti((i - sfra) * framelen, 0, (i - sfra + 1) * framelen, 8);
+ glRecti((i - sfra + clip->start_frame - 1) * framelen, 0, (i - sfra + clip->start_frame) * framelen, 8);
}
}
@@ -338,17 +338,17 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin
int count = sc->path_length;
int i, a, b, curindex = -1;
float path[102][2];
- int tiny = sc->flag & SC_SHOW_TINY_MARKER, framenr;
+ int tiny = sc->flag & SC_SHOW_TINY_MARKER, framenr, start_frame;
MovieTrackingMarker *marker;
if (count == 0)
return;
- marker = BKE_tracking_get_marker(track, sc->user.framenr);
- if (marker->framenr != sc->user.framenr || marker->flag & MARKER_DISABLED)
- return;
+ start_frame = framenr = ED_space_clip_clip_framenr(sc);
- framenr = marker->framenr;
+ marker = BKE_tracking_get_marker(track, framenr);
+ if (marker->framenr != framenr || marker->flag & MARKER_DISABLED)
+ return;
a = count;
i = framenr - 1;
@@ -362,7 +362,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin
add_v2_v2v2(path[--a], marker->pos, track->offset);
ED_clip_point_undistorted_pos(sc, path[a], path[a]);
- if (marker->framenr == sc->user.framenr)
+ if (marker->framenr == start_frame)
curindex = a;
}
else {
@@ -381,7 +381,7 @@ static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackin
break;
if (marker->framenr == i) {
- if (marker->framenr == sc->user.framenr)
+ if (marker->framenr == start_frame)
curindex = b;
add_v2_v2v2(path[b++], marker->pos, track->offset);
@@ -898,7 +898,7 @@ static void draw_marker_texts(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
if (marker->flag & MARKER_DISABLED)
strcpy(state, "disabled");
- else if (marker->framenr != sc->user.framenr)
+ else if (marker->framenr != ED_space_clip_clip_framenr(sc))
strcpy(state, "estimated");
else if (marker->flag & MARKER_TRACKED)
strcpy(state, "tracked");
@@ -946,7 +946,7 @@ static void draw_tracking_tracks(SpaceClip *sc, ARegion *ar, MovieClip *clip,
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
MovieTrackingTrack *track, *act_track;
MovieTrackingMarker *marker;
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
int undistort = sc->user.render_flag & MCLIP_PROXY_RENDER_UNDISTORT;
float *marker_pos = NULL, *fp, *active_pos = NULL, cur_pos[2];
diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c
index 3349a61cd86..ab100b46f70 100644
--- a/source/blender/editors/space_clip/clip_editor.c
+++ b/source/blender/editors/space_clip/clip_editor.c
@@ -362,6 +362,14 @@ void ED_clip_update_frame(const Main *mainp, int cfra)
}
}
+/* return current frame number in clip space */
+int ED_space_clip_clip_framenr(SpaceClip *sc)
+{
+ MovieClip *clip = ED_space_clip(sc);
+
+ return BKE_movieclip_remap_scene_to_clip_frame(clip, sc->user.framenr);
+}
+
static int selected_boundbox(SpaceClip *sc, float min[2], float max[2])
{
MovieClip *clip = ED_space_clip(sc);
@@ -547,7 +555,6 @@ typedef struct SpaceClipDrawContext {
/* fields to check if cache is still valid */
int framenr, start_frame;
- short custom_start_frame;
} SpaceClipDrawContext;
int ED_space_clip_texture_buffer_supported(SpaceClip *sc)
@@ -585,14 +592,7 @@ int ED_space_clip_load_movieclip_buffer(SpaceClip *sc, ImBuf *ibuf)
* so not changed image buffer pointer means unchanged image content */
need_rebind |= context->texture_ibuf != ibuf;
need_rebind |= context->framenr != sc->user.framenr;
-
- if (clip->flag & MCLIP_CUSTOM_START_FRAME) {
- need_rebind |= context->custom_start_frame != TRUE;
- need_rebind |= context->start_frame != clip->start_frame;
- }
- else {
- need_rebind |= context->custom_start_frame != FALSE;
- }
+ need_rebind |= context->start_frame != clip->start_frame;
if (need_rebind) {
int width = ibuf->x, height = ibuf->y;
@@ -648,7 +648,6 @@ int ED_space_clip_load_movieclip_buffer(SpaceClip *sc, ImBuf *ibuf)
context->image_height = ibuf->y;
context->framenr = sc->user.framenr;
context->start_frame = clip->start_frame;
- context->custom_start_frame = (clip->flag & MCLIP_CUSTOM_START_FRAME) ? TRUE : FALSE;
}
else {
/* displaying exactly the same image which was loaded t oa texture,
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 51157bc2ed4..a49319abd20 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -392,7 +392,7 @@ static void clip_listener(ScrArea *sa, wmNotifier *wmn)
break;
}
break;
- case NC_SCREEN:
+ case NC_SCREEN:
switch (wmn->data) {
case ND_ANIMPLAY:
case ND_GPENCIL:
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index 3f4d329c503..298dfca8bc7 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -90,10 +90,11 @@ static void add_marker(SpaceClip *sc, float x, float y)
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
MovieTrackingTrack *track;
int width, height;
+ int framenr = ED_space_clip_clip_framenr(sc);
ED_space_clip_size(sc, &width, &height);
- track = BKE_tracking_add_track(tracking, tracksbase, x, y, sc->user.framenr, width, height);
+ track = BKE_tracking_add_track(tracking, tracksbase, x, y, framenr, width, height);
BKE_tracking_select_track(tracksbase, track, TRACK_AREA_ALL, 0);
@@ -204,7 +205,7 @@ static int delete_marker_exec(bContext *C, wmOperator *UNUSED(op))
MovieClip *clip = ED_space_clip(sc);
ListBase *tracksbase = BKE_tracking_get_tracks(&clip->tracking);
MovieTrackingTrack *track = tracksbase->first, *next;
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
int has_selection = 0;
while (track) {
@@ -272,8 +273,9 @@ static SlideMarkerData *create_slide_marker_data(SpaceClip *sc, MovieTrackingTra
int area, int corner, int action, int width, int height)
{
SlideMarkerData *data = MEM_callocN(sizeof(SlideMarkerData), "slide marker data");
+ int framenr = ED_space_clip_clip_framenr(sc);
- marker = BKE_tracking_ensure_marker(track, sc->user.framenr);
+ marker = BKE_tracking_ensure_marker(track, framenr);
data->area = area;
data->action = action;
@@ -491,6 +493,7 @@ static void *slide_marker_customdata(bContext *C, wmEvent *event)
float co[2];
void *customdata = NULL;
ListBase *tracksbase = BKE_tracking_get_tracks(&clip->tracking);
+ int framenr = ED_space_clip_clip_framenr(sc);
ED_space_clip_size(sc, &width, &height);
@@ -502,7 +505,7 @@ static void *slide_marker_customdata(bContext *C, wmEvent *event)
track = tracksbase->first;
while (track) {
if (TRACK_VIEW_SELECTED(sc, track) && (track->flag & TRACK_LOCKED) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, sc->user.framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if ((marker->flag & MARKER_DISABLED) == 0) {
if (!customdata) {
@@ -837,7 +840,8 @@ static int mouse_on_crns(float co[2], float pos[2], float crns[4][2], float epsx
static int track_mouse_area(SpaceClip *sc, float co[2], MovieTrackingTrack *track)
{
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, sc->user.framenr);
+ int framenr = ED_space_clip_clip_framenr(sc);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
float pat_min[2], pat_max[2];
float epsx, epsy;
int width, height;
@@ -911,10 +915,11 @@ static MovieTrackingTrack *find_nearest_track(SpaceClip *sc, ListBase *tracksbas
{
MovieTrackingTrack *track = NULL, *cur;
float mindist = 0.0f;
+ int framenr = ED_space_clip_clip_framenr(sc);
cur = tracksbase->first;
while (cur) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(cur, sc->user.framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(cur, framenr);
if (((cur->flag & TRACK_HIDDEN) == 0) && MARKER_VISIBLE(sc, cur, marker)) {
float dist, d1, d2 = FLT_MAX, d3 = FLT_MAX;
@@ -1064,6 +1069,7 @@ static int border_select_exec(bContext *C, wmOperator *op)
rcti rect;
rctf rectf;
int change = FALSE, mode, extend;
+ int framenr = ED_space_clip_clip_framenr(sc);
/* get rectangle from operator */
rect.xmin = RNA_int_get(op->ptr, "xmin");
@@ -1081,7 +1087,7 @@ static int border_select_exec(bContext *C, wmOperator *op)
track = tracksbase->first;
while (track) {
if ((track->flag & TRACK_HIDDEN) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, sc->user.framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if (MARKER_VISIBLE(sc, track, marker)) {
if (BLI_in_rctf(&rectf, marker->pos[0], marker->pos[1])) {
@@ -1140,6 +1146,7 @@ static int do_lasso_select_marker(bContext *C, int mcords[][2], short moves, sho
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
rcti rect;
int change = FALSE;
+ int framenr = ED_space_clip_clip_framenr(sc);
/* get rectangle from operator */
BLI_lasso_boundbox(&rect, mcords, moves);
@@ -1148,7 +1155,7 @@ static int do_lasso_select_marker(bContext *C, int mcords[][2], short moves, sho
track = tracksbase->first;
while (track) {
if ((track->flag & TRACK_HIDDEN) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, sc->user.framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if (MARKER_VISIBLE(sc, track, marker)) {
float screen_co[2];
@@ -1242,6 +1249,7 @@ static int circle_select_exec(bContext *C, wmOperator *op)
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
int x, y, radius, width, height, mode, change = FALSE;
float zoomx, zoomy, offset[2], ellipse[2];
+ int framenr = ED_space_clip_clip_framenr(sc);
/* get operator properties */
x = RNA_int_get(op->ptr, "x");
@@ -1263,7 +1271,7 @@ static int circle_select_exec(bContext *C, wmOperator *op)
track = tracksbase->first;
while (track) {
if ((track->flag & TRACK_HIDDEN) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_get_marker(track, sc->user.framenr);
+ MovieTrackingMarker *marker = BKE_tracking_get_marker(track, framenr);
if (MARKER_VISIBLE(sc, track, marker) && marker_inside_ellipse(marker, offset, ellipse)) {
BKE_tracking_track_flag(track, TRACK_AREA_ALL, SELECT, mode != GESTURE_MODAL_SELECT);
@@ -1320,7 +1328,7 @@ static int select_all_exec(bContext *C, wmOperator *op)
MovieTrackingMarker *marker;
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
int action = RNA_enum_get(op->ptr, "action");
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
int has_selection = FALSE;
if (action == SEL_TOGGLE) {
@@ -1410,21 +1418,22 @@ static int select_groped_exec(bContext *C, wmOperator *op)
MovieTracking *tracking = &clip->tracking;
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
int group = RNA_enum_get(op->ptr, "group");
+ int framenr = ED_space_clip_clip_framenr(sc);
track = tracksbase->first;
while (track) {
int ok = FALSE;
- marker = BKE_tracking_get_marker(track, sc->user.framenr);
+ marker = BKE_tracking_get_marker(track, framenr);
if (group == 0) { /* Keyframed */
- ok = marker->framenr == sc->user.framenr && (marker->flag & MARKER_TRACKED) == 0;
+ ok = marker->framenr == framenr && (marker->flag & MARKER_TRACKED) == 0;
}
else if (group == 1) { /* Estimated */
- ok = marker->framenr != sc->user.framenr;
+ ok = marker->framenr != framenr;
}
else if (group == 2) { /* tracked */
- ok = marker->framenr == sc->user.framenr && (marker->flag & MARKER_TRACKED);
+ ok = marker->framenr == framenr && (marker->flag & MARKER_TRACKED);
}
else if (group == 3) { /* locked */
ok = track->flag & TRACK_LOCKED;
@@ -1517,7 +1526,7 @@ static int track_count_markers(SpaceClip *sc, MovieClip *clip)
int tot = 0;
ListBase *tracksbase = BKE_tracking_get_tracks(&clip->tracking);
MovieTrackingTrack *track;
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
track = tracksbase->first;
while (track) {
@@ -1561,7 +1570,7 @@ static void track_init_markers(SpaceClip *sc, MovieClip *clip, int *frames_limit
{
ListBase *tracksbase = BKE_tracking_get_tracks(&clip->tracking);
MovieTrackingTrack *track;
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
int frames_limit = 0;
clear_invisible_track_selection(sc, clip);
@@ -1611,7 +1620,7 @@ static int track_markers_initjob(bContext *C, TrackMarkersJob *tmj, int backward
track_init_markers(sc, clip, &frames_limit);
- tmj->sfra = sc->user.framenr;
+ tmj->sfra = ED_space_clip_clip_framenr(sc);
tmj->clip = clip;
tmj->backwards = backwards;
@@ -1628,6 +1637,8 @@ static int track_markers_initjob(bContext *C, TrackMarkersJob *tmj, int backward
tmj->efra = MIN2(tmj->efra, tmj->sfra + frames_limit);
}
+ tmj->efra = BKE_movieclip_remap_scene_to_clip_frame(clip, tmj->efra);
+
if (settings->speed != TRACKING_SPEED_FASTEST) {
tmj->delay = 1.0f / scene->r.frs_sec * 1000.0f;
@@ -1712,7 +1723,7 @@ static void track_markers_freejob(void *tmv)
TrackMarkersJob *tmj = (TrackMarkersJob *)tmv;
tmj->clip->tracking_context = NULL;
- tmj->scene->r.cfra = tmj->lastfra;
+ tmj->scene->r.cfra = BKE_movieclip_remap_clip_to_scene_frame(tmj->clip, tmj->lastfra);
ED_update_for_newframe(tmj->main, tmj->scene, 0);
BKE_tracking_sync(tmj->context);
@@ -1729,7 +1740,7 @@ static int track_markers_exec(bContext *C, wmOperator *op)
MovieClip *clip = ED_space_clip(sc);
Scene *scene = CTX_data_scene(C);
struct MovieTrackingContext *context;
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
int sfra = framenr, efra;
int backwards = RNA_boolean_get(op->ptr, "backwards");
int sequence = RNA_boolean_get(op->ptr, "sequence");
@@ -1753,6 +1764,8 @@ static int track_markers_exec(bContext *C, wmOperator *op)
efra = MIN2(efra, sfra + frames_limit);
}
+ efra = BKE_movieclip_remap_scene_to_clip_frame(clip, efra);
+
if (!track_markers_check_direction(backwards, framenr, efra))
return OPERATOR_CANCELLED;
@@ -1774,7 +1787,7 @@ static int track_markers_exec(bContext *C, wmOperator *op)
BKE_tracking_context_free(context);
/* update scene current frame to the lastes tracked frame */
- scene->r.cfra = framenr;
+ scene->r.cfra = BKE_movieclip_remap_clip_to_scene_frame(clip, framenr);
WM_event_add_notifier(C, NC_MOVIECLIP | NA_EVALUATED, clip);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@@ -2152,16 +2165,17 @@ static int clear_track_path_exec(bContext *C, wmOperator *op)
ListBase *tracksbase = BKE_tracking_get_tracks(&clip->tracking);
int action = RNA_enum_get(op->ptr, "action");
int clear_active = RNA_boolean_get(op->ptr, "clear_active");
+ int framenr = ED_space_clip_clip_framenr(sc);
if (clear_active) {
track = BKE_tracking_active_track(&clip->tracking);
- BKE_tracking_clear_path(track, sc->user.framenr, action);
+ BKE_tracking_clear_path(track, framenr, action);
}
else {
track = tracksbase->first;
while (track) {
if (TRACK_VIEW_SELECTED(sc, track))
- BKE_tracking_clear_path(track, sc->user.framenr, action);
+ BKE_tracking_clear_path(track, framenr, action);
track = track->next;
}
@@ -2208,10 +2222,11 @@ static int disable_markers_exec(bContext *C, wmOperator *op)
ListBase *tracksbase = BKE_tracking_get_tracks(tracking);
MovieTrackingTrack *track = tracksbase->first;
int action = RNA_enum_get(op->ptr, "action");
+ int framenr = ED_space_clip_clip_framenr(sc);
while (track) {
if (TRACK_VIEW_SELECTED(sc, track) && (track->flag & TRACK_LOCKED) == 0) {
- MovieTrackingMarker *marker = BKE_tracking_ensure_marker(track, sc->user.framenr);
+ MovieTrackingMarker *marker = BKE_tracking_ensure_marker(track, framenr);
if (action == 0)
marker->flag |= MARKER_DISABLED;
@@ -3130,6 +3145,7 @@ static int detect_features_exec(bContext *C, wmOperator *op)
int min_trackability = RNA_int_get(op->ptr, "min_trackability");
int min_distance = RNA_int_get(op->ptr, "min_distance");
int place_outside_layer = 0;
+ int framenr = ED_space_clip_clip_framenr(sc);
bGPDlayer *layer = NULL;
if (placement != 0) {
@@ -3146,7 +3162,7 @@ static int detect_features_exec(bContext *C, wmOperator *op)
track = track->next;
}
- BKE_tracking_detect_fast(tracking, tracksbase, ibuf, sc->user.framenr, margin,
+ BKE_tracking_detect_fast(tracking, tracksbase, ibuf, framenr, margin,
min_trackability, min_distance, layer, place_outside_layer);
IMB_freeImBuf(ibuf);
@@ -3204,7 +3220,8 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
delta = pos == 1 ? 1 : -1;
while (sc->user.framenr + delta >= SFRA && sc->user.framenr + delta <= EFRA) {
- MovieTrackingMarker *marker = BKE_tracking_exact_marker(track, sc->user.framenr + delta);
+ int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, sc->user.framenr + delta);
+ MovieTrackingMarker *marker = BKE_tracking_exact_marker(track, framenr);
if (!marker || marker->flag & MARKER_DISABLED)
break;
@@ -3214,7 +3231,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
}
else { /* to to failed frame */
if (clip->tracking.reconstruction.flag & TRACKING_RECONSTRUCTED) {
- int a = sc->user.framenr;
+ int a = ED_space_clip_clip_framenr(sc);
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object = BKE_tracking_active_object(tracking);
@@ -3228,7 +3245,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
cam = BKE_tracking_get_reconstructed_camera(tracking, object, a);
if (!cam) {
- sc->user.framenr = a;
+ sc->user.framenr = BKE_movieclip_remap_clip_to_scene_frame(clip, a);
break;
}
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index dd21fca93ce..0eec61f599e 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1151,155 +1151,155 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiBut *but;
short ysize;
const char *str;
-
+
/* yco is at the top of the rect, draw downwards */
-
+
set_col_sensor(sens->type, 0);
-
+
switch (sens->type) {
- case SENS_ALWAYS:
+ case SENS_ALWAYS:
{
ysize= 24;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
draw_default_sensor_header(sens, block, xco, yco, width);
-
+
yco-= ysize;
-
+
break;
}
- case SENS_TOUCH:
+ case SENS_TOUCH:
{
- ysize= 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
draw_default_sensor_header(sens, block, xco, yco, width);
-
- ts= sens->data;
-
+
+ ts= sens->data;
+
// uiDefBut(block, TEX, 1, "Property:", xco, yco-22, width, 19, &ts->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property");
uiDefIDPoinBut(block, test_matpoin_but, ID_MA, 1, "MA:", (short)(xco + 10), (short)(yco-44), (short)(width - 20), 19, &ts->ma, "Only look for floors with this Material");
// uiDefButF(block, NUM, 1, "Margin:", xco+width/2, yco-44, width/2, 19, &ts->dist, 0.0, 10.0, 100, 0, "Extra margin (distance) for larger sensitivity");
- yco-= ysize;
- break;
+ yco-= ysize;
+ break;
}
- case SENS_COLLISION:
+ case SENS_COLLISION:
{
ysize= 48;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
draw_default_sensor_header(sens, block, xco, yco, width);
cs= sens->data;
-
+
/* The collision sensor will become a generic collision (i.e. it */
/* absorb the old touch sensor). */
uiDefButBitS(block, TOG, SENS_COLLISION_PULSE, B_REDR, "Pulse", (short)(xco + 10), (short)(yco - 44),
- (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
- "Changes to the set of colliding objects generated pulses");
-
+ (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
+ "Changes to the set of colliding objects generated pulses");
+
uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P", (short)(xco + 10 + (0.20 * (width-20))), (short)(yco - 44),
- (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
- "Toggle collision on material or property");
-
+ (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
+ "Toggle collision on material or property");
+
if (cs->mode & SENS_COLLISION_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", (short)(xco + 10 + 0.40 * (width-20)),
- (short)(yco-44), (short)(0.6*(width-20)), 19, &cs->materialName, 0, MAX_NAME, 0, 0,
- "Only look for Objects with this material");
+ (short)(yco-44), (short)(0.6*(width-20)), 19, &cs->materialName, 0, MAX_NAME, 0, 0,
+ "Only look for Objects with this material");
}
else {
uiDefBut(block, TEX, 1, "Property:", (short)(xco + 10 + 0.40 * (width-20)), (short)(yco-44),
- (short)(0.6*(width-20)), 19, &cs->name, 0, MAX_NAME, 0, 0,
- "Only look for Objects with this property");
+ (short)(0.6*(width-20)), 19, &cs->name, 0, MAX_NAME, 0, 0,
+ "Only look for Objects with this property");
}
-
+
/* uiDefButS(block, NUM, 1, "Damp:", xco+10+width-90, yco-24, 70, 19, &cs->damp, 0, 250, 0, 0, "For 'damp' time don't detect another collision"); */
-
+
yco-= ysize;
break;
}
- case SENS_NEAR:
+ case SENS_NEAR:
{
ysize= 72;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
draw_default_sensor_header(sens, block, xco, yco, width);
ns= sens->data;
-
+
uiDefBut(block, TEX, 1, "Property:", (short)(10+xco), (short)(yco-44), (short)(width-20), 19,
- &ns->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property");
+ &ns->name, 0, MAX_NAME, 0, 0, "Only look for Objects with this property");
uiDefButF(block, NUM, 1, "Dist", (short)(10+xco), (short)(yco-68), (short)((width-22)/2), 19,
- &ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance");
+ &ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance");
uiDefButF(block, NUM, 1, "Reset", (short)(10+xco+(width-22)/2), (short)(yco-68), (short)((width-22)/2), 19,
- &ns->resetdist, 0.0, 1000.0, 1000, 0, "Reset distance");
+ &ns->resetdist, 0.0, 1000.0, 1000, 0, "Reset distance");
yco-= ysize;
break;
}
- case SENS_RADAR:
+ case SENS_RADAR:
{
- ysize= 72;
-
+ ysize= 72;
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
draw_default_sensor_header(sens, block, xco, yco, width);
-
+
rs= sens->data;
-
+
uiDefBut(block, TEX, 1, "Prop:",
- (short)(10+xco), (short)(yco-44), (short)(0.7 * (width-20)), 19,
- &rs->name, 0, MAX_NAME, 0, 0,
- "Only look for Objects with this property");
+ (short)(10+xco), (short)(yco-44), (short)(0.7 * (width-20)), 19,
+ &rs->name, 0, MAX_NAME, 0, 0,
+ "Only look for Objects with this property");
- str = "Type %t|+X axis %x0|+Y axis %x1|+Z axis %x2|-X axis %x3|-Y axis %x4|-Z axis %x5";
+ str = "Type %t|+X axis %x0|+Y axis %x1|+Z axis %x2|-X axis %x3|-Y axis %x4|-Z axis %x5";
uiDefButS(block, MENU, B_REDR, str,
- (short)(10+xco+0.7 * (width-20)), (short)(yco-44), (short)(0.3 * (width-22)), 19,
- &rs->axis, 2.0, 31, 0, 0,
- "Specify along which axis the radar cone is cast");
-
+ (short)(10+xco+0.7 * (width-20)), (short)(yco-44), (short)(0.3 * (width-22)), 19,
+ &rs->axis, 2.0, 31, 0, 0,
+ "Specify along which axis the radar cone is cast");
+
uiDefButF(block, NUM, 1, "Ang:",
- (short)(10+xco), (short)(yco-68), (short)((width-20)/2), 19,
- &rs->angle, 0.0, 179.9, 10, 0,
- "Opening angle of the radar cone");
+ (short)(10+xco), (short)(yco-68), (short)((width-20)/2), 19,
+ &rs->angle, 0.0, 179.9, 10, 0,
+ "Opening angle of the radar cone");
uiDefButF(block, NUM, 1, "Dist:",
- (short)(xco+10 + (width-20)/2), (short)(yco-68), (short)((width-20)/2), 19,
- &rs->range, 0.01, 10000.0, 100, 0,
- "Depth of the radar cone");
+ (short)(xco+10 + (width-20)/2), (short)(yco-68), (short)((width-20)/2), 19,
+ &rs->range, 0.01, 10000.0, 100, 0,
+ "Depth of the radar cone");
yco-= ysize;
break;
}
- case SENS_KEYBOARD:
+ case SENS_KEYBOARD:
{
ks= sens->data;
-
+
/* 5 lines: 120 height */
ysize= (ks->type&1) ? 96:120;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
/* header line */
draw_default_sensor_header(sens, block, xco, yco, width);
-
+
/* part of line 1 */
uiDefBut(block, LABEL, 0, "Key", xco, yco-44, 40, 19, NULL, 0, 0, 0, 0, "");
uiDefButBitS(block, TOG, 1, B_REDR, "All keys", xco+40+(width/2), yco-44, (width/2)-50, 19,
- &ks->type, 0, 0, 0, 0, "");
-
-
+ &ks->type, 0, 0, 0, 0, "");
+
+
if ((ks->type&1)==0) { /* is All Keys option off? */
/* line 2: hotkey and allkeys toggle */
but = uiDefKeyevtButS(block, 0, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code");
uiButSetFunc(but, test_keyboard_event, ks, NULL);
-
+
/* line 3: two key modifyers (qual1, qual2) */
uiDefBut(block, LABEL, 0, "Hold", xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, "");
but = uiDefKeyevtButS(block, 0, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code");
@@ -1307,50 +1307,50 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
but = uiDefKeyevtButS(block, 0, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code");
uiButSetFunc(but, test_keyboard_event, ks, NULL);
}
-
+
/* line 4: toggle property for string logging mode */
uiDefBut(block, TEX, 1, "LogToggle: ",
- xco+10, yco-((ks->type&1) ? 68:92), (width-20), 19,
- ks->toggleName, 0, MAX_NAME, 0, 0,
- "Property that indicates whether to log "
- "keystrokes as a string");
-
+ xco+10, yco-((ks->type&1) ? 68:92), (width-20), 19,
+ ks->toggleName, 0, MAX_NAME, 0, 0,
+ "Property that indicates whether to log "
+ "keystrokes as a string");
+
/* line 5: target property for string logging mode */
uiDefBut(block, TEX, 1, "Target: ",
- xco+10, yco-((ks->type&1) ? 92:116), (width-20), 19,
- ks->targetName, 0, MAX_NAME, 0, 0,
- "Property that receives the keystrokes in case "
- "a string is logged");
-
+ xco+10, yco-((ks->type&1) ? 92:116), (width-20), 19,
+ ks->targetName, 0, MAX_NAME, 0, 0,
+ "Property that receives the keystrokes in case "
+ "a string is logged");
+
yco-= ysize;
break;
}
- case SENS_PROPERTY:
+ case SENS_PROPERTY:
{
ysize= 96;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
+ (float)xco+width, (float)yco, 1);
+
draw_default_sensor_header(sens, block, xco, yco, width);
ps= sens->data;
-
- str= "Type %t|Equal %x0|Not Equal %x1|Interval %x2|Changed %x3";
+
+ str= "Type %t|Equal %x0|Not Equal %x1|Interval %x2|Changed %x3";
/* str= "Type %t|Equal %x0|Not Equal %x1"; */
uiDefButI(block, MENU, B_REDR, str, xco+30, yco-44, width-60, 19,
- &ps->type, 0, 31, 0, 0, "Type");
-
+ &ps->type, 0, 31, 0, 0, "Type");
+
if (ps->type != SENS_PROP_EXPRESSION) {
uiDefBut(block, TEX, 1, "Prop: ", xco+30, yco-68, width-60, 19,
- ps->name, 0, MAX_NAME, 0, 0, "Property name");
+ ps->name, 0, MAX_NAME, 0, 0, "Property name");
}
-
+
if (ps->type == SENS_PROP_INTERVAL) {
uiDefBut(block, TEX, 1, "Min: ", xco, yco-92, width/2, 19,
- ps->value, 0, MAX_NAME, 0, 0, "check for min value");
+ ps->value, 0, MAX_NAME, 0, 0, "check for min value");
uiDefBut(block, TEX, 1, "Max: ", xco+width/2, yco-92, width/2, 19,
- ps->maxvalue, 0, MAX_NAME, 0, 0, "check for max value");
+ ps->maxvalue, 0, MAX_NAME, 0, 0, "check for max value");
}
else if (ps->type == SENS_PROP_CHANGED) {
/* pass */
@@ -1359,199 +1359,199 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiDefBut(block, TEX, 1, "Value: ", xco+30, yco-92, width-60, 19,
ps->value, 0, MAX_NAME, 0, 0, "check for value");
}
-
+
yco-= ysize;
break;
}
- case SENS_ARMATURE:
+ case SENS_ARMATURE:
{
ysize= 70;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
+ (float)xco+width, (float)yco, 1);
+
draw_default_sensor_header(sens, block, xco, yco, width);
arm= sens->data;
if (ob->type == OB_ARMATURE) {
uiBlockBeginAlign(block);
but = uiDefBut(block, TEX, 1, "Bone: ",
- (xco+10), (yco-44), (width-20)/2, 19,
- arm->posechannel, 0, MAX_NAME, 0, 0,
- "Bone on which you want to check a constraint");
+ (xco+10), (yco-44), (width-20)/2, 19,
+ arm->posechannel, 0, MAX_NAME, 0, 0,
+ "Bone on which you want to check a constraint");
uiButSetFunc(but, check_armature_sensor, but, arm);
but = uiDefBut(block, TEX, 1, "Cons: ",
- (xco+10)+(width-20)/2, (yco-44), (width-20)/2, 19,
- arm->constraint, 0, MAX_NAME, 0, 0,
- "Name of the constraint you want to control");
+ (xco+10)+(width-20)/2, (yco-44), (width-20)/2, 19,
+ arm->constraint, 0, MAX_NAME, 0, 0,
+ "Name of the constraint you want to control");
uiButSetFunc(but, check_armature_sensor, but, arm);
uiBlockEndAlign(block);
- str= "Type %t|State changed %x0|Lin error below %x1|Lin error above %x2|Rot error below %x3|Rot error above %x4";
+ str= "Type %t|State changed %x0|Lin error below %x1|Lin error above %x2|Rot error below %x3|Rot error above %x4";
uiDefButI(block, MENU, B_REDR, str, xco+10, yco-66, 0.4*(width-20), 19,
- &arm->type, 0, 31, 0, 0, "Type");
-
+ &arm->type, 0, 31, 0, 0, "Type");
+
if (arm->type != SENS_ARM_STATE_CHANGED) {
uiDefButF(block, NUM, 1, "Value: ", xco+10+0.4*(width-20), yco-66, 0.6*(width-20), 19,
- &arm->value, -10000.0, 10000.0, 100, 0, "Test the error against this value");
+ &arm->value, -10000.0, 10000.0, 100, 0, "Test the error against this value");
}
}
yco-= ysize;
break;
}
- case SENS_ACTUATOR:
+ case SENS_ACTUATOR:
{
ysize= 48;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
+ (float)xco+width, (float)yco, 1);
+
draw_default_sensor_header(sens, block, xco, yco, width);
as= sens->data;
-
+
uiDefBut(block, TEX, 1, "Act: ", xco+30, yco-44, width-60, 19,
- as->name, 0, MAX_NAME, 0, 0, "Actuator name, actuator active state modifications will be detected");
+ as->name, 0, MAX_NAME, 0, 0, "Actuator name, actuator active state modifications will be detected");
yco-= ysize;
break;
}
- case SENS_DELAY:
+ case SENS_DELAY:
{
ysize= 48;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
+ (float)xco+width, (float)yco, 1);
+
draw_default_sensor_header(sens, block, xco, yco, width);
ds = sens->data;
-
+
uiDefButS(block, NUM, 0, "Delay", (short)(10+xco), (short)(yco-44), (short)((width-22)*0.4+10), 19,
- &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of logic tics before the positive trigger (default 60 per second)");
+ &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of logic tics before the positive trigger (default 60 per second)");
uiDefButS(block, NUM, 0, "Dur", (short)(10+xco+(width-22)*0.4+10), (short)(yco-44), (short)((width-22)*0.4-10), 19,
- &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of logic tics before the negative trigger following the positive trigger");
+ &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of logic tics before the negative trigger following the positive trigger");
uiDefButBitS(block, TOG, SENS_DELAY_REPEAT, 0, "REP", (short)(xco + 10 + (width-22)*0.8), (short)(yco - 44),
- (short)(0.20 * (width-22)), 19, &ds->flag, 0.0, 0.0, 0, 0,
- "Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics");
+ (short)(0.20 * (width-22)), 19, &ds->flag, 0.0, 0.0, 0, 0,
+ "Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics");
yco-= ysize;
break;
}
- case SENS_MOUSE:
+ case SENS_MOUSE:
{
ms= sens->data;
/* Two lines: 48 pixels high. */
ysize = 48;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
/* line 1: header */
draw_default_sensor_header(sens, block, xco, yco, width);
-
+
/* Line 2: type selection. The number are a bit mangled to get
* proper compatibility with older .blend files. */
/* Any sensor type default is 0 but the ms enum starts in 1.
* Therefore the mouse sensor is initialized to 1 in sca.c */
str= "Type %t|Left button %x1|Middle button %x2|"
- "Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32";
+ "Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32";
uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, (width*0.8f)-20, 19,
- &ms->type, 0, 31, 0, 0,
- "Specify the type of event this mouse sensor should trigger on");
-
+ &ms->type, 0, 31, 0, 0,
+ "Specify the type of event this mouse sensor should trigger on");
+
if (ms->type==32) {
uiDefButBitS(block, TOG, SENS_MOUSE_FOCUS_PULSE, B_REDR, "Pulse", (short)(xco + 10) + (width*0.8f)-20, (short)(yco - 44),
- (short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0,
- "Moving the mouse over a different object generates a pulse");
+ (short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0,
+ "Moving the mouse over a different object generates a pulse");
}
-
+
yco-= ysize;
break;
}
- case SENS_RANDOM:
+ case SENS_RANDOM:
{
ysize = 48;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
draw_default_sensor_header(sens, block, xco, yco, width);
randomSensor = sens->data;
/* some files were wrongly written, avoid crash now */
if (randomSensor) {
uiDefButI(block, NUM, 1, "Seed: ", xco+10, yco-44, (width-20), 19,
- &randomSensor->seed, 0, 1000, 0, 0,
- "Initial seed of the generator. (Choose 0 for not random)");
+ &randomSensor->seed, 0, 1000, 0, 0,
+ "Initial seed of the generator. (Choose 0 for not random)");
}
yco-= ysize;
break;
}
- case SENS_RAY:
+ case SENS_RAY:
{
ysize = 72;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
draw_default_sensor_header(sens, block, xco, yco, width);
raySens = sens->data;
-
+
/* 1. property or material */
uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P",
- xco + 10, yco - 44, 0.20 * (width-20), 19,
- &raySens->mode, 0.0, 0.0, 0, 0,
- "Toggle collision on material or property");
-
+ xco + 10, yco - 44, 0.20 * (width-20), 19,
+ &raySens->mode, 0.0, 0.0, 0, 0,
+ "Toggle collision on material or property");
+
if (raySens->mode & SENS_COLLISION_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
- &raySens->matname, 0, MAX_NAME, 0, 0,
- "Only look for Objects with this material");
+ &raySens->matname, 0, MAX_NAME, 0, 0,
+ "Only look for Objects with this material");
}
else {
uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
- &raySens->propname, 0, MAX_NAME, 0, 0,
- "Only look for Objects with this property");
+ &raySens->propname, 0, MAX_NAME, 0, 0,
+ "Only look for Objects with this property");
}
/* X-Ray option */
uiDefButBitS(block, TOG, SENS_RAY_XRAY, 1, "X",
- xco + 10, yco - 68, 0.10 * (width-20), 19,
- &raySens->mode, 0.0, 0.0, 0, 0,
- "Toggle X-Ray option (see through objects that don't have the property)");
+ xco + 10, yco - 68, 0.10 * (width-20), 19,
+ &raySens->mode, 0.0, 0.0, 0, 0,
+ "Toggle X-Ray option (see through objects that don't have the property)");
/* 2. sensing range */
uiDefButF(block, NUM, 1, "Range", xco+10 + 0.10 * (width-20), yco-68, 0.5 * (width-20), 19,
- &raySens->range, 0.01, 10000.0, 100, 0,
- "Sense objects no farther than this distance");
-
+ &raySens->range, 0.01, 10000.0, 100, 0,
+ "Sense objects no farther than this distance");
+
/* 3. axis choice */
- str = "Type %t|+ X axis %x1|+ Y axis %x0|+ Z axis %x2|- X axis %x3|- Y axis %x4|- Z axis %x5";
+ str = "Type %t|+ X axis %x1|+ Y axis %x0|+ Z axis %x2|- X axis %x3|- Y axis %x4|- Z axis %x5";
uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &raySens->axisflag, 2.0, 31, 0, 0,
- "Specify along which axis the ray is cast");
-
- yco-= ysize;
+ &raySens->axisflag, 2.0, 31, 0, 0,
+ "Specify along which axis the ray is cast");
+
+ yco-= ysize;
break;
}
- case SENS_MESSAGE:
+ case SENS_MESSAGE:
{
mes = sens->data;
ysize = 2 * 24; /* total number of lines * 24 pixels/line */
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
+ (float)xco+width, (float)yco, 1);
+
/* line 1: header line */
draw_default_sensor_header(sens, block, xco, yco, width);
-
+
/* line 2: Subject filter */
uiDefBut(block, TEX, 1, "Subject: ",
- (xco+10), (yco-44), (width-20), 19,
- mes->subject, 0, MAX_NAME, 0, 0,
- "Optional subject filter: only accept messages with this subject"
- ", or empty for all");
-
+ (xco+10), (yco-44), (width-20), 19,
+ mes->subject, 0, MAX_NAME, 0, 0,
+ "Optional subject filter: only accept messages with this subject"
+ ", or empty for all");
+
yco -= ysize;
break;
}
@@ -1559,96 +1559,96 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
{
ysize = 72;
-
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
+
/* line 1: header */
draw_default_sensor_header(sens, block, xco, yco, width);
joy= sens->data;
uiDefButC(block, NUM, 1, "Index:", xco+10, yco-44, 0.33 * (width-20), 19,
- &joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0,
- "Specify which joystick to use");
+ &joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0,
+ "Specify which joystick to use");
- str= "Type %t|Button %x0|Axis %x1|Single Axis %x3|Hat%x2";
+ str= "Type %t|Button %x0|Axis %x1|Single Axis %x3|Hat%x2";
uiDefButC(block, MENU, B_REDR, str, xco+87, yco-44, 0.26 * (width-20), 19,
- &joy->type, 0, 31, 0, 0,
- "The type of event this joystick sensor is triggered on");
-
+ &joy->type, 0, 31, 0, 0,
+ "The type of event this joystick sensor is triggered on");
+
if (joy->type != SENS_JOY_AXIS_SINGLE) {
if (joy->flag & SENS_JOY_ANY_EVENT) {
switch (joy->type) {
- case SENS_JOY_AXIS:
- str = "All Axis Events";
- break;
- case SENS_JOY_BUTTON:
- str = "All Button Events";
- break;
- default:
- str = "All Hat Events";
- break;
+ case SENS_JOY_AXIS:
+ str = "All Axis Events";
+ break;
+ case SENS_JOY_BUTTON:
+ str = "All Button Events";
+ break;
+ default:
+ str = "All Hat Events";
+ break;
}
}
else {
str = "All";
}
-
+
uiDefButBitS(block, TOG, SENS_JOY_ANY_EVENT, B_REDR, str,
- xco+10 + 0.475 * (width-20), yco-68, ((joy->flag & SENS_JOY_ANY_EVENT) ? 0.525 : 0.12) * (width-20), 19,
- &joy->flag, 0, 0, 0, 0,
- "Triggered by all events on this joysticks current type (axis/button/hat)");
+ xco+10 + 0.475 * (width-20), yco-68, ((joy->flag & SENS_JOY_ANY_EVENT) ? 0.525 : 0.12) * (width-20), 19,
+ &joy->flag, 0, 0, 0, 0,
+ "Triggered by all events on this joysticks current type (axis/button/hat)");
}
if (joy->type == SENS_JOY_BUTTON) {
if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
uiDefButI(block, NUM, 1, "Number:", xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &joy->button, 0, 18, 100, 0,
- "Specify which button to use");
+ &joy->button, 0, 18, 100, 0,
+ "Specify which button to use");
}
}
else if (joy->type == SENS_JOY_AXIS) {
uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
- &joy->axis, 1, 8.0, 100, 0,
- "Specify which axis pair to use, 1 is useually the main direction input");
+ &joy->axis, 1, 8.0, 100, 0,
+ "Specify which axis pair to use, 1 is useually the main direction input");
uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20), yco-44, 0.4 * (width-20), 19,
- &joy->precision, 0, 32768.0, 100, 0,
- "Specify the precision of the axis");
+ &joy->precision, 0, 32768.0, 100, 0,
+ "Specify the precision of the axis");
if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
- str = "Type %t|Up Axis %x1 |Down Axis %x3|Left Axis %x2|Right Axis %x0";
+ str = "Type %t|Up Axis %x1 |Down Axis %x3|Left Axis %x2|Right Axis %x0";
uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &joy->axisf, 2.0, 31, 0, 0,
- "The direction of the axis, use 'All Events' to receive events on any direction");
+ &joy->axisf, 2.0, 31, 0, 0,
+ "The direction of the axis, use 'All Events' to receive events on any direction");
}
}
else if (joy->type == SENS_JOY_HAT) {
uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
- &joy->hat, 1, 4.0, 100, 0,
- "Specify which hat to use");
-
+ &joy->hat, 1, 4.0, 100, 0,
+ "Specify which hat to use");
+
if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
- str = "Direction%t|Up%x1|Down%x4|Left%x8|Right%x2|%l|Up/Right%x3|Down/Left%x12|Up/Left%x9|Down/Right%x6";
+ str = "Direction%t|Up%x1|Down%x4|Left%x8|Right%x2|%l|Up/Right%x3|Down/Left%x12|Up/Left%x9|Down/Right%x6";
uiDefButI(block, MENU, 0, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &joy->hatf, 2.0, 31, 0, 0,
- "The direction of the hat, use 'All Events' to receive events on any direction");
+ &joy->hatf, 2.0, 31, 0, 0,
+ "The direction of the hat, use 'All Events' to receive events on any direction");
}
}
else { /* (joy->type == SENS_JOY_AXIS_SINGLE)*/
uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
- &joy->axis_single, 1, 16.0, 100, 0,
- "Specify a single axis (verticle/horizontal/other) to detect");
-
+ &joy->axis_single, 1, 16.0, 100, 0,
+ "Specify a single axis (verticle/horizontal/other) to detect");
+
uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20), yco-44, 0.4 * (width-20), 19,
- &joy->precision, 0, 32768.0, 100, 0,
- "Specify the precision of the axis");
+ &joy->precision, 0, 32768.0, 100, 0,
+ "Specify the precision of the axis");
}
yco-= ysize;
break;
}
}
-
+
return yco-4;
}
@@ -1859,7 +1859,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
set_col_actuator(act->type, 0);
switch (act->type) {
- case ACT_OBJECT:
+ case ACT_OBJECT:
{
oa = act->data;
wval = (width-100)/3;
@@ -1890,7 +1890,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
-
+
if (ob->gameflag & OB_DYNAMIC) {
uiDefBut(block, LABEL, 0, "Force", xco, yco-87, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
uiBlockBeginAlign(block);
@@ -1903,7 +1903,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiBlockBeginAlign(block);
uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
uiBlockEndAlign(block);
}
@@ -1914,14 +1914,14 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
uiBlockEndAlign(block);
-
+
uiDefBut(block, LABEL, 0, "AngV", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, 0, "", xco+45, yco-148, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
uiDefButF(block, NUM, 0, "", xco+45+wval, yco-148, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
uiBlockEndAlign(block);
-
+
uiDefBut(block, LABEL, 0, "Damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity");
uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
@@ -1929,9 +1929,9 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
-
+
uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "use_additive", xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
- }
+ }
}
else if (oa->type == ACT_OBJECT_SERVO) {
ysize= 195;
@@ -1984,8 +1984,8 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
yco-= ysize;
break;
}
- case ACT_ACTION:
- case ACT_SHAPEACTION:
+ case ACT_ACTION:
+ case ACT_SHAPEACTION:
{
/* DrawAct */
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -2010,7 +2010,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name");
uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19,
- &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time");
+ &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time");
if (aa->type == ACT_ACTION_FROM_PROP) {
@@ -2020,7 +2020,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButF(block, NUM, 0, "Sta: ", xco+10, yco-44, (width-20)/2, 19, &aa->sta, 1.0, MAXFRAMEF, 0, 0, "Start frame");
uiDefButF(block, NUM, 0, "End: ", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 1.0, MAXFRAMEF, 0, 0, "End frame");
}
-
+
uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending");
uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
@@ -2038,7 +2038,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
yco-=ysize;
break;
}
- case ACT_IPO:
+ case ACT_IPO:
{
ia= act->data;
@@ -2051,55 +2051,55 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, "");
- but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE,
- "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19,
- &ia->flag, 0, 0, 0, 0,
- "Apply Ipo as a global or local force depending on the local option (dynamic objects only)");
+ but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE,
+ "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Apply Ipo as a global or local force depending on the local option (dynamic objects only)");
uiButSetFunc(but, change_ipo_actuator, but, ia);
- but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD,
- "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19,
- &ia->flag, 0, 0, 0, 0,
- "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag");
+ but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD,
+ "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag");
uiButSetFunc(but, change_ipo_actuator, but, ia);
/* Only show the do-force-local toggle if force is requested */
if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) {
- uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0,
- "L", xco+width-30, yco-24, 20, 19,
- &ia->flag, 0, 0, 0, 0,
- "Let the ipo acts in local coordinates, used in Force and Add mode");
+ uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0,
+ "L", xco+width-30, yco-24, 20, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Let the ipo acts in local coordinates, used in Force and Add mode");
}
if (ia->type==ACT_IPO_FROM_PROP) {
- uiDefBut(block, TEX, 0,
- "Prop: ", xco+10, yco-44, width-80, 19,
- ia->name, 0.0, MAX_NAME, 0, 0,
- "Use this property to define the Ipo position");
+ uiDefBut(block, TEX, 0,
+ "Prop: ", xco+10, yco-44, width-80, 19,
+ ia->name, 0.0, MAX_NAME, 0, 0,
+ "Use this property to define the Ipo position");
}
else {
- uiDefButF(block, NUM, 0,
- "Sta", xco+10, yco-44, (width-80)/2, 19,
- &ia->sta, 1.0, MAXFRAMEF, 0, 0,
- "Start frame");
- uiDefButF(block, NUM, 0,
- "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19,
- &ia->end, 1.0, MAXFRAMEF, 0, 0,
- "End frame");
+ uiDefButF(block, NUM, 0,
+ "Sta", xco+10, yco-44, (width-80)/2, 19,
+ &ia->sta, 1.0, MAXFRAMEF, 0, 0,
+ "Start frame");
+ uiDefButF(block, NUM, 0,
+ "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19,
+ &ia->end, 1.0, MAXFRAMEF, 0, 0,
+ "End frame");
}
- uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
- "Child", xco+10+(width-80), yco-44, 60, 19,
- &ia->flag, 0, 0, 0, 0,
- "Update IPO on all children Objects as well");
- uiDefBut(block, TEX, 0,
- "FrameProp: ", xco+10, yco-64, width-20, 19,
- ia->frameProp, 0.0, MAX_NAME, 0, 0,
- "Assign the action's current frame number to this property");
+ uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
+ "Child", xco+10+(width-80), yco-44, 60, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Update IPO on all children Objects as well");
+ uiDefBut(block, TEX, 0,
+ "FrameProp: ", xco+10, yco-64, width-20, 19,
+ ia->frameProp, 0.0, MAX_NAME, 0, 0,
+ "Assign the action's current frame number to this property");
yco-= ysize;
break;
}
- case ACT_PROPERTY:
+ case ACT_PROPERTY:
{
ysize= 68;
@@ -2129,7 +2129,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
break;
}
- case ACT_SOUND:
+ case ACT_SOUND:
{
sa = act->data;
sa->sndnr = 0;
@@ -2193,743 +2193,743 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
}
}
MEM_freeN((void *)str);
- }
+ }
else {
uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+10, yco-22, width-20, 19, "Load a sound file");
}
-
+
yco-= ysize;
break;
}
- case ACT_CAMERA:
+ case ACT_CAMERA:
- ysize= 48;
+ ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- ca= act->data;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
- uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
-
- uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
-
- if (ca->axis==0) ca->axis= 'x';
- uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
- uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
-
- uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
+ ca= act->data;
- yco-= ysize;
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
+ uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
- break;
+ uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
- case ACT_EDIT_OBJECT:
-
- eoa= act->data;
+ if (ca->axis==0) ca->axis= 'x';
+ uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
+ uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
- if (eoa->type==ACT_EDOB_ADD_OBJECT) {
- ysize = 92;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
+
+ yco-= ysize;
+
+ break;
+
+ case ACT_EDIT_OBJECT:
+
+ eoa= act->data;
+
+ if (eoa->type==ACT_EDOB_ADD_OBJECT) {
+ ysize = 92;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)");
+ uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
+
+ wval= (width-60)/3;
+ uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19,
+ NULL, 0, 0, 0, 0,
+ "Velocity upon creation");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19,
+ eoa->linVelocity, -100.0, 100.0, 10, 0,
+ "Velocity upon creation, x component");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19,
+ eoa->linVelocity+1, -100.0, 100.0, 10, 0,
+ "Velocity upon creation, y component");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
+ eoa->linVelocity+2, -100.0, 100.0, 10, 0,
+ "Velocity upon creation, z component");
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19,
+ &eoa->localflag, 0.0, 0.0, 0, 0,
+ "Apply the transformation locally");
+
+
+ uiDefBut(block, LABEL, 0, "AngV", xco, yco-90, 45, 19,
+ NULL, 0, 0, 0, 0,
+ "Angular velocity upon creation");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-90, wval, 19,
+ eoa->angVelocity, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, x component");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-90, wval, 19,
+ eoa->angVelocity+1, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, y component");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-90, wval, 19,
+ eoa->angVelocity+2, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, z component");
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19,
+ &eoa->localflag, 0.0, 0.0, 0, 0,
+ "Apply the rotation locally");
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)");
- uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
-
- wval= (width-60)/3;
- uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19,
- NULL, 0, 0, 0, 0,
- "Velocity upon creation");
- uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19,
- eoa->linVelocity, -100.0, 100.0, 10, 0,
- "Velocity upon creation, x component");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19,
- eoa->linVelocity+1, -100.0, 100.0, 10, 0,
- "Velocity upon creation, y component");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
- eoa->linVelocity+2, -100.0, 100.0, 10, 0,
- "Velocity upon creation, z component");
- uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19,
- &eoa->localflag, 0.0, 0.0, 0, 0,
- "Apply the transformation locally");
-
-
- uiDefBut(block, LABEL, 0, "AngV", xco, yco-90, 45, 19,
- NULL, 0, 0, 0, 0,
- "Angular velocity upon creation");
- uiDefButF(block, NUM, 0, "", xco+45, yco-90, wval, 19,
- eoa->angVelocity, -10000.0, 10000.0, 10, 0,
- "Angular velocity upon creation, x component");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-90, wval, 19,
- eoa->angVelocity+1, -10000.0, 10000.0, 10, 0,
- "Angular velocity upon creation, y component");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-90, wval, 19,
- eoa->angVelocity+2, -10000.0, 10000.0, 10, 0,
- "Angular velocity upon creation, z component");
- uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19,
- &eoa->localflag, 0.0, 0.0, 0, 0,
- "Apply the rotation locally");
-
- }
- else if (eoa->type==ACT_EDOB_END_OBJECT) {
- ysize= 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if (eoa->type==ACT_EDOB_REPLACE_MESH) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:", xco+40, yco-44, (width-80)/2, 19, &(eoa->me), "replace the existing, when left blank 'Phys' will remake the existing physics mesh");
-
- uiDefButBitS(block, TOGN, ACT_EDOB_REPLACE_MESH_NOGFX, 0, "Gfx", xco+40 + (width-80)/2, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the display mesh");
- uiDefButBitS(block, TOG, ACT_EDOB_REPLACE_MESH_PHYS, 0, "Phys", xco+40 + (width-80)/2 +(width-80)/4, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the physics mesh (triangle bounds only. compound shapes not supported)");
- }
- else if (eoa->type==ACT_EDOB_TRACK_TO) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object");
- uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
- uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
- }
- else if (eoa->type==ACT_EDOB_DYNAMICS) {
- ysize= 69;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3|Set Mass %x4";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-44, (width-80), 19, &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
- if (eoa->dyn_operation==4) {
- uiDefButF(block, NUM, 0, "", xco+40, yco-63, width-80, 19,
- &eoa->mass, 0.0, 10000.0, 10, 0,
- "Mass for object");
}
- }
- str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
+ else if (eoa->type==ACT_EDOB_END_OBJECT) {
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ else if (eoa->type==ACT_EDOB_REPLACE_MESH) {
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- yco-= ysize;
+ uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:", xco+40, yco-44, (width-80)/2, 19, &(eoa->me), "replace the existing, when left blank 'Phys' will remake the existing physics mesh");
- break;
+ uiDefButBitS(block, TOGN, ACT_EDOB_REPLACE_MESH_NOGFX, 0, "Gfx", xco+40 + (width-80)/2, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the display mesh");
+ uiDefButBitS(block, TOG, ACT_EDOB_REPLACE_MESH_PHYS, 0, "Phys", xco+40 + (width-80)/2 +(width-80)/4, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the physics mesh (triangle bounds only. compound shapes not supported)");
+ }
+ else if (eoa->type==ACT_EDOB_TRACK_TO) {
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- case ACT_CONSTRAINT:
- coa= act->data;
-
- if (coa->type == ACT_CONST_TYPE_LOC) {
- ysize= 69;
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object");
+ uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
+ uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
+ }
+ else if (eoa->type==ACT_EDOB_DYNAMICS) {
+ ysize= 69;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- /* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
- /* coa->flag &= ~(63); */
- str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
- coa->flag &= 7;
- coa->time = 0;
- uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
-
- uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
- uiDefBut(block, LABEL, 0, "Min", xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
-
- if (coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
- else if (coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
- else if (coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
- else if (coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
- else if (coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
- else fp= coa->minrot+2;
-
- uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-65, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
- }
- else if (coa->type == ACT_CONST_TYPE_DIST) {
- ysize= 106;
+ str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3|Set Mass %x4";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-44, (width-80), 19, &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
+ if (eoa->dyn_operation==4) {
+ uiDefButF(block, NUM, 0, "", xco+40, yco-63, width-80, 19,
+ &eoa->mass, 0.0, 10000.0, 10, 0,
+ "Mass for object");
+ }
+ }
+ str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray");
-
- uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
- uiDefBut(block, LABEL, 0, "Range", xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray");
- uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist", xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray");
- uiDefButBitS(block, TOG, ACT_CONST_LOCAL, 0, "L", xco+80+(width-115), yco-45, 25, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Set ray along object's axis or global axis");
-
- if (coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
- else if (coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
- else fp= coa->minloc+2;
-
- uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/2, 19, fp+3, 0.0, 2000.0, 10, 0, "Maximum length of ray");
- if (coa->flag & ACT_CONST_DISTANCE)
- uiDefButF(block, NUM, 0, "", xco+80+(width-115)/2, yco-65, (width-115)/2, 19, fp, -2000.0, 2000.0, 10, 0, "Keep this distance to target");
- uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Set object axis along (local axis) or parallel (global axis) to the normal at hit position");
- uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
- if (coa->flag & ACT_CONST_MATERIAL) {
- uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, MAX_NAME, 0, 0,
- "Ray detects only Objects with this material");
+ yco-= ysize;
+
+ break;
+
+ case ACT_CONSTRAINT:
+ coa= act->data;
+
+ if (coa->type == ACT_CONST_TYPE_LOC) {
+ ysize= 69;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ /* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
+ /* coa->flag &= ~(63); */
+ str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
+ coa->flag &= 7;
+ coa->time = 0;
+ uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
+
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
+ uiDefBut(block, LABEL, 0, "Min", xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+ if (coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
+ else if (coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
+ else if (coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
+ else if (coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
+ else if (coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
+ else fp= coa->minrot+2;
+
+ uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-65, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
}
- else {
- uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, MAX_NAME, 0, 0,
- "Ray detect only Objects with this property");
+ else if (coa->type == ACT_CONST_TYPE_DIST) {
+ ysize= 106;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray");
+
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
+ uiDefBut(block, LABEL, 0, "Range", xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray");
+ uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist", xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray");
+ uiDefButBitS(block, TOG, ACT_CONST_LOCAL, 0, "L", xco+80+(width-115), yco-45, 25, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Set ray along object's axis or global axis");
+
+ if (coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
+ else if (coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
+ else fp= coa->minloc+2;
+
+ uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/2, 19, fp+3, 0.0, 2000.0, 10, 0, "Maximum length of ray");
+ if (coa->flag & ACT_CONST_DISTANCE)
+ uiDefButF(block, NUM, 0, "", xco+80+(width-115)/2, yco-65, (width-115)/2, 19, fp, -2000.0, 2000.0, 10, 0, "Keep this distance to target");
+ uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Set object axis along (local axis) or parallel (global axis) to the normal at hit position");
+ uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
+ if (coa->flag & ACT_CONST_MATERIAL) {
+ uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
+ coa->matprop, 0, MAX_NAME, 0, 0,
+ "Ray detects only Objects with this material");
+ }
+ else {
+ uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
+ coa->matprop, 0, MAX_NAME, 0, 0,
+ "Ray detect only Objects with this property");
+ }
+ uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
+ uiDefButS(block, NUM, 0, "time", xco+50, yco-103, (width-60)/2, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButS(block, NUM, 0, "rotDamp", xco+50+(width-60)/2, yco-103, (width-60)/2, 19, &(coa->rotdamp), 0.0, 100.0, 0, 0, "Use a different damping for orientation");
}
- uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
- uiDefButS(block, NUM, 0, "time", xco+50, yco-103, (width-60)/2, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
- uiDefButS(block, NUM, 0, "rotDamp", xco+50+(width-60)/2, yco-103, (width-60)/2, 19, &(coa->rotdamp), 0.0, 100.0, 0, 0, "Use a different damping for orientation");
- }
- else if (coa->type == ACT_CONST_TYPE_ORI) {
- ysize= 87;
+ else if (coa->type == ACT_CONST_TYPE_ORI) {
+ ysize= 87;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction");
-
- uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
- uiDefBut(block, LABEL, 0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
-
- uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/3, 19, &coa->maxrot[0], -2000.0, 2000.0, 10, 0, "X component of reference direction");
- uiDefButF(block, NUM, 0, "", xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction");
- uiDefButF(block, NUM, 0, "", xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction");
-
- uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
- uiDefButF(block, NUM, 0, "min", xco+80, yco-84, (width-115)/2, 19, &(coa->minloc[0]), 0.0, 180.0, 10, 1, "Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max");
- uiDefButF(block, NUM, 0, "max", xco+80+(width-115)/2, yco-84, (width-115)/2, 19, &(coa->maxloc[0]), 0.0, 180.0, 10, 1, "Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max");
- }
- else if (coa->type == ACT_CONST_TYPE_FH) {
- ysize= 106;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray (in world coordinate)");
-
- if (coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
- else if (coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
- else fp= coa->minloc+2;
-
- uiDefButF(block, NUM, 0, "damp", xco+10, yco-45, (width-70)/2, 19, &coa->maxrot[0], 0.0, 1.0, 1, 0, "Damping factor of the Fh spring force");
- uiDefButF(block, NUM, 0, "dist", xco+10+(width-70)/2, yco-45, (width-70)/2, 19, fp, 0.010, 2000.0, 10, 0, "Height of the Fh area");
- uiDefButBitS(block, TOG, ACT_CONST_DOROTFH, 0, "Rot Fh", xco+10+(width-70), yco-45, 50, 19, &coa->flag, 0.0, 0.0, 0, 0, "Keep object axis parallel to normal");
-
- uiDefButF(block, NUMSLI, 0, "Fh ", xco+80, yco-65, (width-115), 19, fp+3, 0.0, 1.0, 0, 0, "Spring force within the Fh area");
- uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
- uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
- if (coa->flag & ACT_CONST_MATERIAL) {
- uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, MAX_NAME, 0, 0,
- "Ray detects only Objects with this material");
+ str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4";
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction");
+
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
+ uiDefBut(block, LABEL, 0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/3, 19, &coa->maxrot[0], -2000.0, 2000.0, 10, 0, "X component of reference direction");
+ uiDefButF(block, NUM, 0, "", xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction");
+ uiDefButF(block, NUM, 0, "", xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction");
+
+ uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButF(block, NUM, 0, "min", xco+80, yco-84, (width-115)/2, 19, &(coa->minloc[0]), 0.0, 180.0, 10, 1, "Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max");
+ uiDefButF(block, NUM, 0, "max", xco+80+(width-115)/2, yco-84, (width-115)/2, 19, &(coa->maxloc[0]), 0.0, 180.0, 10, 1, "Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max");
}
- else {
- uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
- coa->matprop, 0, MAX_NAME, 0, 0,
- "Ray detect only Objects with this property");
+ else if (coa->type == ACT_CONST_TYPE_FH) {
+ ysize= 106;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray (in world coordinate)");
+
+ if (coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
+ else if (coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
+ else fp= coa->minloc+2;
+
+ uiDefButF(block, NUM, 0, "damp", xco+10, yco-45, (width-70)/2, 19, &coa->maxrot[0], 0.0, 1.0, 1, 0, "Damping factor of the Fh spring force");
+ uiDefButF(block, NUM, 0, "dist", xco+10+(width-70)/2, yco-45, (width-70)/2, 19, fp, 0.010, 2000.0, 10, 0, "Height of the Fh area");
+ uiDefButBitS(block, TOG, ACT_CONST_DOROTFH, 0, "Rot Fh", xco+10+(width-70), yco-45, 50, 19, &coa->flag, 0.0, 0.0, 0, 0, "Keep object axis parallel to normal");
+
+ uiDefButF(block, NUMSLI, 0, "Fh ", xco+80, yco-65, (width-115), 19, fp+3, 0.0, 1.0, 0, 0, "Spring force within the Fh area");
+ uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
+ uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
+ if (coa->flag & ACT_CONST_MATERIAL) {
+ uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
+ coa->matprop, 0, MAX_NAME, 0, 0,
+ "Ray detects only Objects with this material");
+ }
+ else {
+ uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
+ coa->matprop, 0, MAX_NAME, 0, 0,
+ "Ray detect only Objects with this property");
+ }
+ uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
+ uiDefButS(block, NUM, 0, "time", xco+50, yco-103, 90, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButF(block, NUM, 0, "rotDamp", xco+140, yco-103, (width-150), 19, &coa->maxrot[1], 0.0, 1.0, 1, 0, "Use a different damping for rotation");
}
- uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
- &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
- uiDefButS(block, NUM, 0, "time", xco+50, yco-103, 90, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
- uiDefButF(block, NUM, 0, "rotDamp", xco+140, yco-103, (width-150), 19, &coa->maxrot[1], 0.0, 1.0, 1, 0, "Use a different damping for rotation");
- }
- str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2|Force field %x3";
- but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, "");
- yco-= ysize;
- break;
+ str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2|Force field %x3";
+ but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, "");
+ yco-= ysize;
+ break;
- case ACT_SCENE:
- sca= act->data;
-
- if (sca->type==ACT_SCENE_RESTART) {
- ysize= 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if (sca->type==ACT_SCENE_CAMERA) {
+ case ACT_SCENE:
+ sca= act->data;
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ if (sca->type==ACT_SCENE_RESTART) {
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ else if (sca->type==ACT_SCENE_CAMERA) {
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object");
- }
- else if (sca->type==ACT_SCENE_SET) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene");
- }
- else if (sca->type==ACT_SCENE_ADD_FRONT) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object");
+ }
+ else if (sca->type==ACT_SCENE_SET) {
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene");
- }
- else if (sca->type==ACT_SCENE_ADD_BACK) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene");
- }
- else if (sca->type==ACT_SCENE_REMOVE) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene");
+ }
+ else if (sca->type==ACT_SCENE_ADD_FRONT) {
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
- }
- else if (sca->type==ACT_SCENE_SUSPEND) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
- }
- else if (sca->type==ACT_SCENE_RESUME) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene");
+ }
+ else if (sca->type==ACT_SCENE_ADD_BACK) {
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
- }
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, "");
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene");
+ }
+ else if (sca->type==ACT_SCENE_REMOVE) {
- yco-= ysize;
- break;
- case ACT_GAME:
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
+ }
+ else if (sca->type==ACT_SCENE_SUSPEND) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
+ }
+ else if (sca->type==ACT_SCENE_RESUME) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
+ }
+
+ str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, "");
+
+ yco-= ysize;
+ break;
+ case ACT_GAME:
{
gma = act->data;
if (gma->type == ACT_GAME_LOAD) {
//ysize = 68;
ysize = 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
-// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
+ // uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
}
#if 0
else if (gma->type == ACT_GAME_START) {
- ysize = 68;
- glRects(xco, yco-ysize, xco+width, yco);
+ ysize = 68;
+ glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this file");
+ uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this file");
uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
}
#endif
else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG)) {
- ysize = 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ ysize = 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
}
//str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3";
str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save bge.logic.globalDict %x4|Load bge.logic.globalDict %x5";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, "");
- yco -= ysize;
- break;
+ yco -= ysize;
+ break;
}
- case ACT_GROUP:
- ga= act->data;
+ case ACT_GROUP:
+ ga= act->data;
- ysize= 52;
+ ysize= 52;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str= "GroupKey types %t|Set Key %x6|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x5";
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefButS(block, MENU, 1, str, xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, "");
- if (ga->type==ACT_GROUP_SET) {
- uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, MAX_NAME, 0, 0, "This name defines groupkey to be set");
- uiDefButI(block, NUM, 0, "Frame:", xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame");
- }
- else if (ga->type==ACT_GROUP_FROM_PROP) {
- uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Group position");
- }
- else {
- uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
- uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame");
- }
- yco-= ysize;
- break;
+ str= "GroupKey types %t|Set Key %x6|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x5";
- case ACT_VISIBILITY:
- ysize = 24;
+ uiDefButS(block, MENU, 1, str, xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, "");
+ if (ga->type==ACT_GROUP_SET) {
+ uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, MAX_NAME, 0, 0, "This name defines groupkey to be set");
+ uiDefButI(block, NUM, 0, "Frame:", xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame");
+ }
+ else if (ga->type==ACT_GROUP_FROM_PROP) {
+ uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Group position");
+ }
+ else {
+ uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
+ uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame");
+ }
+ yco-= ysize;
+ break;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco,
- (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- visAct = act->data;
+ case ACT_VISIBILITY:
+ ysize = 24;
- uiBlockBeginAlign(block);
- uiDefButBitI(block, TOGN, ACT_VISIBILITY_INVISIBLE, B_REDR,
- "Visible",
- xco + 10, yco - 20, (width - 20)/3, 19, &visAct->flag,
- 0.0, 0.0, 0, 0,
- "Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)");
- uiDefButBitI(block, TOG, ACT_VISIBILITY_OCCLUSION, B_REDR,
- "Occlusion",
- xco + 10 + ((width - 20)/3), yco - 20, (width - 20)/3, 19, &visAct->flag,
- 0.0, 0.0, 0, 0,
- "Set the object to occlude objects behind it. Initialized from the object type in physics button");
- uiBlockEndAlign(block);
-
- uiDefButBitI(block, TOG, ACT_VISIBILITY_RECURSIVE, 0,
- "Children",
- xco + 10 + (((width - 20)/3)*2)+10, yco - 20, ((width - 20)/3)-10, 19, &visAct->flag,
- 0.0, 0.0, 0, 0,
- "Sets all the children of this object to the same visibility/occlusion recursively");
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco,
+ (float)yco-ysize, (float)xco+width, (float)yco, 1);
- yco-= ysize;
+ visAct = act->data;
- break;
-
- case ACT_STATE:
- ysize = 34;
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOGN, ACT_VISIBILITY_INVISIBLE, B_REDR,
+ "Visible",
+ xco + 10, yco - 20, (width - 20)/3, 19, &visAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)");
+ uiDefButBitI(block, TOG, ACT_VISIBILITY_OCCLUSION, B_REDR,
+ "Occlusion",
+ xco + 10 + ((width - 20)/3), yco - 20, (width - 20)/3, 19, &visAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Set the object to occlude objects behind it. Initialized from the object type in physics button");
+ uiBlockEndAlign(block);
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco,
- (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- staAct = act->data;
+ uiDefButBitI(block, TOG, ACT_VISIBILITY_RECURSIVE, 0,
+ "Children",
+ xco + 10 + (((width - 20)/3)*2)+10, yco - 20, ((width - 20)/3)-10, 19, &visAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Sets all the children of this object to the same visibility/occlusion recursively");
- str= "Operation %t|Cpy %x0|Add %x1|Sub %x2|Inv %x3";
+ yco-= ysize;
- uiDefButI(block, MENU, B_REDR, str,
- xco + 10, yco - 24, 65, 19, &staAct->type,
- 0.0, 0.0, 0, 0,
- "Select the bit operation on object state mask");
+ break;
- for (wval=0; wval<15; wval+=5) {
- uiBlockBeginAlign(block);
- for (stbit=0; stbit<5; stbit++) {
- but = uiDefButBitI(block, TOG, 1<<(stbit+wval), stbit+wval, "", (short)(xco+85+12*stbit+13*wval), yco-17, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval)));
- uiButSetFunc(but, check_state_mask, but, &(staAct->mask));
- }
- for (stbit=0; stbit<5; stbit++) {
- but = uiDefButBitI(block, TOG, 1<<(stbit+wval+15), stbit+wval+15, "", (short)(xco+85+12*stbit+13*wval), yco-29, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval+15)));
- uiButSetFunc(but, check_state_mask, but, &(staAct->mask));
- }
- }
- uiBlockEndAlign(block);
+ case ACT_STATE:
+ ysize = 34;
- yco-= ysize;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco,
+ (float)yco-ysize, (float)xco+width, (float)yco, 1);
- break;
+ staAct = act->data;
- case ACT_RANDOM:
- ysize = 69;
+ str= "Operation %t|Cpy %x0|Add %x1|Sub %x2|Inv %x3";
+
+ uiDefButI(block, MENU, B_REDR, str,
+ xco + 10, yco - 24, 65, 19, &staAct->type,
+ 0.0, 0.0, 0, 0,
+ "Select the bit operation on object state mask");
+
+ for (wval=0; wval<15; wval+=5) {
+ uiBlockBeginAlign(block);
+ for (stbit=0; stbit<5; stbit++) {
+ but = uiDefButBitI(block, TOG, 1<<(stbit+wval), stbit+wval, "", (short)(xco+85+12*stbit+13*wval), yco-17, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval)));
+ uiButSetFunc(but, check_state_mask, but, &(staAct->mask));
+ }
+ for (stbit=0; stbit<5; stbit++) {
+ but = uiDefButBitI(block, TOG, 1<<(stbit+wval+15), stbit+wval+15, "", (short)(xco+85+12*stbit+13*wval), yco-29, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval+15)));
+ uiButSetFunc(but, check_state_mask, but, &(staAct->mask));
+ }
+ }
+ uiBlockEndAlign(block);
+
+ yco-= ysize;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco,
- (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- randAct = act->data;
-
- /* 1. seed */
- uiDefButI(block, NUM, 1, "Seed: ", (xco+10), yco-24, 0.4 *(width-20), 19,
- &randAct->seed, 0, 1000, 0, 0,
- "Initial seed of the random generator. Use Python for more freedom. "
- " (Choose 0 for not random)");
-
- /* 2. distribution type */
- /* One pick per distribution. These numbers MUST match the #defines */
- /* in game.h !!! */
- str= "Distribution %t|Bool Constant %x0|Bool Uniform %x1"
- "|Bool Bernoulli %x2|Int Constant %x3|Int Uniform %x4"
- "|Int Poisson %x5|Float Constant %x6|Float Uniform %x7"
- "|Float Normal %x8|Float Neg. Exp. %x9";
- uiDefButI(block, MENU, B_REDR, str, (xco+10) + 0.4 * (width-20), yco-24, 0.6 * (width-20), 19,
- &randAct->distribution, 0.0, 0.0, 0, 0,
- "Choose the type of distribution");
-
- /* 3. property */
- uiDefBut(block, TEX, 1, "Property:", (xco+10), yco-44, (width-20), 19,
- &randAct->propname, 0, MAX_NAME, 0, 0,
- "Assign the random value to this property");
-
- /*4. and 5. arguments for the distribution*/
- switch (randAct->distribution) {
- case ACT_RANDOM_BOOL_CONST:
- uiDefButBitI(block, TOG, 1, 1, "Always true", (xco+10), yco-64, (width-20), 19,
- &randAct->int_arg_1, 2.0, 1, 0, 0,
- "Always false or always true");
- break;
- case ACT_RANDOM_BOOL_UNIFORM:
- uiDefBut(block, LABEL, 0, " Do a 50-50 pick", (xco+10), yco-64, (width-20), 19,
- NULL, 0, 0, 0, 0,
- "Choose between true and false, 50% chance each");
- break;
- case ACT_RANDOM_BOOL_BERNOUILLI:
- uiDefButF(block, NUM, 1, "Chance", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.0, 1.0, 0, 0,
- "Pick a number between 0 and 1. Success if you stay "
- "below this value");
- break;
- case ACT_RANDOM_INT_CONST:
- uiDefButI(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
- &randAct->int_arg_1, -1000, 1000, 0, 0,
- "Always return this number");
- break;
- case ACT_RANDOM_INT_UNIFORM:
- uiDefButI(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
- &randAct->int_arg_1, -1000, 1000, 0, 0,
- "Choose a number from a range. "
- "Lower boundary of the range");
- uiDefButI(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
- &randAct->int_arg_2, -1000, 1000, 0, 0,
- "Choose a number from a range. "
- "Upper boundary of the range");
- break;
- case ACT_RANDOM_INT_POISSON:
- uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.01, 100.0, 0, 0,
- "Expected mean value of the distribution");
- break;
- case ACT_RANDOM_FLOAT_CONST:
- uiDefButF(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.0, 1.0, 0, 0,
- "Always return this number");
- break;
- case ACT_RANDOM_FLOAT_UNIFORM:
- uiDefButF(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
- &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
- "Choose a number from a range"
- "Lower boundary of the range");
- uiDefButF(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
- &randAct->float_arg_2, -10000.0, 10000.0, 0, 0,
- "Choose a number from a range"
- "Upper boundary of the range");
- break;
- case ACT_RANDOM_FLOAT_NORMAL:
- uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20)/2, 19,
- &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
- "A normal distribution. Mean of the distribution");
- uiDefButF(block, NUM, 1, "SD: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
- &randAct->float_arg_2, 0.0, 10000.0, 0, 0,
- "A normal distribution. Standard deviation of the "
- "distribution");
- break;
- case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL:
- uiDefButF(block, NUM, 1, "Half-life time: ", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.001, 10000.0, 0, 0,
- "Negative exponential dropoff");
break;
- default:
- ; /* don't know what this distro is... can be useful for testing */
- /* though :) */
- }
- yco-= ysize;
- break;
- case ACT_MESSAGE:
- ma = act->data;
+ case ACT_RANDOM:
+ ysize = 69;
- ysize = 4 + (3 * 24); /* footer + number of lines * 24 pixels/line */
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
- myline=1;
-
- /* line 1: To */
- uiDefBut(block, TEX, 1, "To: ",
- (xco+10), (yco-(myline++*24)), (width-20), 19,
- &ma->toPropName, 0, MAX_NAME, 0, 0,
- "Optional send message to objects with this name only, or empty to broadcast");
-
- /* line 2: Message Subject */
- uiDefBut(block, TEX, 1, "Subject: ",
- (xco+10), (yco-(myline++*24)), (width-20), 19,
- &ma->subject, 0, MAX_NAME, 0, 0,
- "Optional message subject. This is what can be filtered on");
-
- /* line 3: Text/Property */
- uiDefButBitS(block, TOG, 1, B_REDR, "T/P",
- (xco+10), (yco-(myline*24)), (0.20 * (width-20)), 19,
- &ma->bodyType, 0.0, 0.0, 0, 0,
- "Toggle message type: either Text or a PropertyName");
-
- if (ma->bodyType == ACT_MESG_MESG) {
- /* line 3: Message Body */
- uiDefBut(block, TEX, 1, "Body: ",
- (xco+10+(0.20*(width-20))), (yco-(myline++*24)), (0.8*(width-20)), 19,
- &ma->body, 0, MAX_NAME, 0, 0,
- "Optional message body Text");
- }
- else {
- /* line 3: Property body (set by property) */
- uiDefBut(block, TEX, 1, "Propname: ",
- (xco+10+(0.20*(width-20))), (yco-(myline++*24)), (0.8*(width-20)), 19,
- &ma->body, 0, MAX_NAME, 0, 0,
- "The message body will be set by the Property Value");
- }
-
- yco -= ysize;
- break;
- case ACT_2DFILTER:
- tdfa = act->data;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco,
+ (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ randAct = act->data;
+
+ /* 1. seed */
+ uiDefButI(block, NUM, 1, "Seed: ", (xco+10), yco-24, 0.4 *(width-20), 19,
+ &randAct->seed, 0, 1000, 0, 0,
+ "Initial seed of the random generator. Use Python for more freedom. "
+ " (Choose 0 for not random)");
+
+ /* 2. distribution type */
+ /* One pick per distribution. These numbers MUST match the #defines */
+ /* in game.h !!! */
+ str= "Distribution %t|Bool Constant %x0|Bool Uniform %x1"
+ "|Bool Bernoulli %x2|Int Constant %x3|Int Uniform %x4"
+ "|Int Poisson %x5|Float Constant %x6|Float Uniform %x7"
+ "|Float Normal %x8|Float Neg. Exp. %x9";
+ uiDefButI(block, MENU, B_REDR, str, (xco+10) + 0.4 * (width-20), yco-24, 0.6 * (width-20), 19,
+ &randAct->distribution, 0.0, 0.0, 0, 0,
+ "Choose the type of distribution");
+
+ /* 3. property */
+ uiDefBut(block, TEX, 1, "Property:", (xco+10), yco-44, (width-20), 19,
+ &randAct->propname, 0, MAX_NAME, 0, 0,
+ "Assign the random value to this property");
+
+ /*4. and 5. arguments for the distribution*/
+ switch (randAct->distribution) {
+ case ACT_RANDOM_BOOL_CONST:
+ uiDefButBitI(block, TOG, 1, 1, "Always true", (xco+10), yco-64, (width-20), 19,
+ &randAct->int_arg_1, 2.0, 1, 0, 0,
+ "Always false or always true");
+ break;
+ case ACT_RANDOM_BOOL_UNIFORM:
+ uiDefBut(block, LABEL, 0, " Do a 50-50 pick", (xco+10), yco-64, (width-20), 19,
+ NULL, 0, 0, 0, 0,
+ "Choose between true and false, 50% chance each");
+ break;
+ case ACT_RANDOM_BOOL_BERNOUILLI:
+ uiDefButF(block, NUM, 1, "Chance", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.0, 1.0, 0, 0,
+ "Pick a number between 0 and 1. Success if you stay "
+ "below this value");
+ break;
+ case ACT_RANDOM_INT_CONST:
+ uiDefButI(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->int_arg_1, -1000, 1000, 0, 0,
+ "Always return this number");
+ break;
+ case ACT_RANDOM_INT_UNIFORM:
+ uiDefButI(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
+ &randAct->int_arg_1, -1000, 1000, 0, 0,
+ "Choose a number from a range. "
+ "Lower boundary of the range");
+ uiDefButI(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
+ &randAct->int_arg_2, -1000, 1000, 0, 0,
+ "Choose a number from a range. "
+ "Upper boundary of the range");
+ break;
+ case ACT_RANDOM_INT_POISSON:
+ uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.01, 100.0, 0, 0,
+ "Expected mean value of the distribution");
+ break;
+ case ACT_RANDOM_FLOAT_CONST:
+ uiDefButF(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.0, 1.0, 0, 0,
+ "Always return this number");
+ break;
+ case ACT_RANDOM_FLOAT_UNIFORM:
+ uiDefButF(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
+ &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
+ "Choose a number from a range"
+ "Lower boundary of the range");
+ uiDefButF(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
+ &randAct->float_arg_2, -10000.0, 10000.0, 0, 0,
+ "Choose a number from a range"
+ "Upper boundary of the range");
+ break;
+ case ACT_RANDOM_FLOAT_NORMAL:
+ uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20)/2, 19,
+ &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
+ "A normal distribution. Mean of the distribution");
+ uiDefButF(block, NUM, 1, "SD: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
+ &randAct->float_arg_2, 0.0, 10000.0, 0, 0,
+ "A normal distribution. Standard deviation of the "
+ "distribution");
+ break;
+ case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL:
+ uiDefButF(block, NUM, 1, "Half-life time: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.001, 10000.0, 0, 0,
+ "Negative exponential dropoff");
+ break;
+ default:
+ ; /* don't know what this distro is... can be useful for testing */
+ /* though :) */
+ }
- ysize = 50;
- if (tdfa->type == ACT_2DFILTER_CUSTOMFILTER) {
- ysize +=20;
- }
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ yco-= ysize;
+ break;
+ case ACT_MESSAGE:
+ ma = act->data;
- switch (tdfa->type) {
- case ACT_2DFILTER_MOTIONBLUR:
- if (!tdfa->flag) {
- uiDefButS(block, TOG, B_REDR, "D", xco+30, yco-44, 19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
- uiDefButF(block, NUM, B_REDR, "Value:", xco+52, yco-44, width-82, 19, &tdfa->float_arg, 0.0, 1.0, 0.0, 0.0, "Set motion blur value");
- }
- else {
- uiDefButS(block, TOG, B_REDR, "Disabled", xco+30, yco-44, width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur");
- }
- break;
- case ACT_2DFILTER_BLUR:
- case ACT_2DFILTER_SHARPEN:
- case ACT_2DFILTER_DILATION:
- case ACT_2DFILTER_EROSION:
- case ACT_2DFILTER_LAPLACIAN:
- case ACT_2DFILTER_SOBEL:
- case ACT_2DFILTER_PREWITT:
- case ACT_2DFILTER_GRAYSCALE:
- case ACT_2DFILTER_SEPIA:
- case ACT_2DFILTER_INVERT:
- case ACT_2DFILTER_NOFILTER:
- case ACT_2DFILTER_DISABLED:
- case ACT_2DFILTER_ENABLED:
- uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30, yco-44, width-60, 19, &tdfa->int_arg, 0.0, MAX_RENDER_PASS-1, 0.0, 0.0, "Set filter order");
- break;
- case ACT_2DFILTER_CUSTOMFILTER:
- uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30, yco-44, width-60, 19, &tdfa->int_arg, 0.0, MAX_RENDER_PASS-1, 0.0, 0.0, "Set filter order");
- uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30, yco-64, width-60, 19, &tdfa->text, "");
- break;
- }
-
- str= "2D Filter %t|Motion Blur %x1|Blur %x2|Sharpen %x3|Dilation %x4|Erosion %x5|"
- "Laplacian %x6|Sobel %x7|Prewitt %x8|Gray Scale %x9|Sepia %x10|Invert %x11|Custom Filter %x12|"
- "Enable Filter %x-2|Disable Filter %x-1|Remove Filter %x0|";
- uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type");
-
- yco -= ysize;
- break;
- case ACT_PARENT:
- parAct = act->data;
+ ysize = 4 + (3 * 24); /* footer + number of lines * 24 pixels/line */
- if (parAct->type==ACT_PARENT_SET) {
-
- ysize= 48;
glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent");
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOGN, ACT_PARENT_COMPOUND, B_REDR,
- "Compound",
- xco + 5, yco - 44, (width - 10)/2, 19, &parAct->flag,
- 0.0, 0.0, 0, 0,
- "Add this object shape to the parent shape (only if the parent shape is already compound)");
- uiDefButBitS(block, TOGN, ACT_PARENT_GHOST, B_REDR,
- "Ghost",
- xco + 5 + ((width - 10)/2), yco - 44, (width - 10)/2, 19, &parAct->flag,
- 0.0, 0.0, 0, 0,
- "Make this object ghost while parented (only if not compound)");
- uiBlockEndAlign(block);
- }
- else if (parAct->type==ACT_PARENT_REMOVE) {
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ myline=1;
+
+ /* line 1: To */
+ uiDefBut(block, TEX, 1, "To: ",
+ (xco+10), (yco-(myline++*24)), (width-20), 19,
+ &ma->toPropName, 0, MAX_NAME, 0, 0,
+ "Optional send message to objects with this name only, or empty to broadcast");
+
+ /* line 2: Message Subject */
+ uiDefBut(block, TEX, 1, "Subject: ",
+ (xco+10), (yco-(myline++*24)), (width-20), 19,
+ &ma->subject, 0, MAX_NAME, 0, 0,
+ "Optional message subject. This is what can be filtered on");
+
+ /* line 3: Text/Property */
+ uiDefButBitS(block, TOG, 1, B_REDR, "T/P",
+ (xco+10), (yco-(myline*24)), (0.20 * (width-20)), 19,
+ &ma->bodyType, 0.0, 0.0, 0, 0,
+ "Toggle message type: either Text or a PropertyName");
+
+ if (ma->bodyType == ACT_MESG_MESG) {
+ /* line 3: Message Body */
+ uiDefBut(block, TEX, 1, "Body: ",
+ (xco+10+(0.20*(width-20))), (yco-(myline++*24)), (0.8*(width-20)), 19,
+ &ma->body, 0, MAX_NAME, 0, 0,
+ "Optional message body Text");
+ }
+ else {
+ /* line 3: Property body (set by property) */
+ uiDefBut(block, TEX, 1, "Propname: ",
+ (xco+10+(0.20*(width-20))), (yco-(myline++*24)), (0.8*(width-20)), 19,
+ &ma->body, 0, MAX_NAME, 0, 0,
+ "The message body will be set by the Property Value");
+ }
- ysize= 28;
+ yco -= ysize;
+ break;
+ case ACT_2DFILTER:
+ tdfa = act->data;
+
+ ysize = 50;
+ if (tdfa->type == ACT_2DFILTER_CUSTOMFILTER) {
+ ysize +=20;
+ }
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- str= "Parent %t|Set Parent %x0|Remove Parent %x1";
- uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, parAct->type==1?(width-80):90, 19, &parAct->type, 0.0, 0.0, 0, 0, "");
+ switch (tdfa->type) {
+ case ACT_2DFILTER_MOTIONBLUR:
+ if (!tdfa->flag) {
+ uiDefButS(block, TOG, B_REDR, "D", xco+30, yco-44, 19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
+ uiDefButF(block, NUM, B_REDR, "Value:", xco+52, yco-44, width-82, 19, &tdfa->float_arg, 0.0, 1.0, 0.0, 0.0, "Set motion blur value");
+ }
+ else {
+ uiDefButS(block, TOG, B_REDR, "Disabled", xco+30, yco-44, width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur");
+ }
+ break;
+ case ACT_2DFILTER_BLUR:
+ case ACT_2DFILTER_SHARPEN:
+ case ACT_2DFILTER_DILATION:
+ case ACT_2DFILTER_EROSION:
+ case ACT_2DFILTER_LAPLACIAN:
+ case ACT_2DFILTER_SOBEL:
+ case ACT_2DFILTER_PREWITT:
+ case ACT_2DFILTER_GRAYSCALE:
+ case ACT_2DFILTER_SEPIA:
+ case ACT_2DFILTER_INVERT:
+ case ACT_2DFILTER_NOFILTER:
+ case ACT_2DFILTER_DISABLED:
+ case ACT_2DFILTER_ENABLED:
+ uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30, yco-44, width-60, 19, &tdfa->int_arg, 0.0, MAX_RENDER_PASS-1, 0.0, 0.0, "Set filter order");
+ break;
+ case ACT_2DFILTER_CUSTOMFILTER:
+ uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30, yco-44, width-60, 19, &tdfa->int_arg, 0.0, MAX_RENDER_PASS-1, 0.0, 0.0, "Set filter order");
+ uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30, yco-64, width-60, 19, &tdfa->text, "");
+ break;
+ }
- yco-= ysize;
- break;
- case ACT_ARMATURE:
- armAct = act->data;
+ str= "2D Filter %t|Motion Blur %x1|Blur %x2|Sharpen %x3|Dilation %x4|Erosion %x5|"
+ "Laplacian %x6|Sobel %x7|Prewitt %x8|Gray Scale %x9|Sepia %x10|Invert %x11|Custom Filter %x12|"
+ "Enable Filter %x-2|Disable Filter %x-1|Remove Filter %x0|";
+ uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type");
- if (ob->type == OB_ARMATURE) {
- str= "Constraint %t|Run armature %x0|Enable %x1|Disable %x2|Set target %x3|Set weight %x4";
- uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, (width-10)*0.35, 19, &armAct->type, 0.0, 0.0, 0, 0, "");
+ yco -= ysize;
+ break;
+ case ACT_PARENT:
+ parAct = act->data;
- switch (armAct->type) {
- case ACT_ARM_RUN:
- ysize = 28;
- break;
- default:
+ if (parAct->type==ACT_PARENT_SET) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent");
uiBlockBeginAlign(block);
- but = uiDefBut(block, TEX, 1, "Bone: ",
- (xco+5), (yco-44), (width-10)/2, 19,
- armAct->posechannel, 0, MAX_NAME, 0, 0,
- "Bone on which the constraint is defined");
- uiButSetFunc(but, check_armature_actuator, but, armAct);
- but = uiDefBut(block, TEX, 1, "Cons: ",
- (xco+5)+(width-10)/2, (yco-44), (width-10)/2, 19,
- armAct->constraint, 0, MAX_NAME, 0, 0,
- "Name of the constraint you want to control");
- uiButSetFunc(but, check_armature_actuator, but, armAct);
+ uiDefButBitS(block, TOGN, ACT_PARENT_COMPOUND, B_REDR,
+ "Compound",
+ xco + 5, yco - 44, (width - 10)/2, 19, &parAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Add this object shape to the parent shape (only if the parent shape is already compound)");
+ uiDefButBitS(block, TOGN, ACT_PARENT_GHOST, B_REDR,
+ "Ghost",
+ xco + 5 + ((width - 10)/2), yco - 44, (width - 10)/2, 19, &parAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Make this object ghost while parented (only if not compound)");
uiBlockEndAlign(block);
- ysize = 48;
+ }
+ else if (parAct->type==ACT_PARENT_REMOVE) {
+
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+
+ str= "Parent %t|Set Parent %x0|Remove Parent %x1";
+ uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, parAct->type==1?(width-80):90, 19, &parAct->type, 0.0, 0.0, 0, 0, "");
+
+ yco-= ysize;
+ break;
+ case ACT_ARMATURE:
+ armAct = act->data;
+
+ if (ob->type == OB_ARMATURE) {
+ str= "Constraint %t|Run armature %x0|Enable %x1|Disable %x2|Set target %x3|Set weight %x4";
+ uiDefButI(block, MENU, B_REDR, str, xco+5, yco-24, (width-10)*0.35, 19, &armAct->type, 0.0, 0.0, 0, 0, "");
+
switch (armAct->type) {
- case ACT_ARM_SETTARGET:
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Target: ", xco+5, yco-64, (width-10), 19, &(armAct->target), "Set this object as the target of the constraint");
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Secondary Target: ", xco+5, yco-84, (width-10), 19, &(armAct->subtarget), "Set this object as the secondary target of the constraint (only IK polar target at the moment)");
- ysize += 40;
- break;
- case ACT_ARM_SETWEIGHT:
- uiDefButF(block, NUM, B_REDR, "Weight:", xco+5+(width-10)*0.35, yco-24, (width-10)*0.65, 19, &armAct->weight, 0.0, 1.0, 0.0, 0.0, "Set weight of this constraint");
- break;
+ case ACT_ARM_RUN:
+ ysize = 28;
+ break;
+ default:
+ uiBlockBeginAlign(block);
+ but = uiDefBut(block, TEX, 1, "Bone: ",
+ (xco+5), (yco-44), (width-10)/2, 19,
+ armAct->posechannel, 0, MAX_NAME, 0, 0,
+ "Bone on which the constraint is defined");
+ uiButSetFunc(but, check_armature_actuator, but, armAct);
+ but = uiDefBut(block, TEX, 1, "Cons: ",
+ (xco+5)+(width-10)/2, (yco-44), (width-10)/2, 19,
+ armAct->constraint, 0, MAX_NAME, 0, 0,
+ "Name of the constraint you want to control");
+ uiButSetFunc(but, check_armature_actuator, but, armAct);
+ uiBlockEndAlign(block);
+ ysize = 48;
+ switch (armAct->type) {
+ case ACT_ARM_SETTARGET:
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Target: ", xco+5, yco-64, (width-10), 19, &(armAct->target), "Set this object as the target of the constraint");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "Secondary Target: ", xco+5, yco-84, (width-10), 19, &(armAct->subtarget), "Set this object as the secondary target of the constraint (only IK polar target at the moment)");
+ ysize += 40;
+ break;
+ case ACT_ARM_SETWEIGHT:
+ uiDefButF(block, NUM, B_REDR, "Weight:", xco+5+(width-10)*0.35, yco-24, (width-10)*0.65, 19, &armAct->weight, 0.0, 1.0, 0.0, 0.0, "Set weight of this constraint");
+ break;
+ }
}
}
- }
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- yco-= ysize;
- break;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ yco-= ysize;
+ break;
- default:
- ysize= 4;
+ default:
+ ysize= 4;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- yco-= ysize;
- break;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ yco-= ysize;
+ break;
}
uiBlockSetEmboss(block, UI_EMBOSS);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 0de7e2569c0..cb8b309dc72 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1656,7 +1656,8 @@ static void bone_matrix_translate_y(float mat[][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt,
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ int dt, const unsigned char ob_wire_col[4],
const short is_ghost, const short is_outline)
{
RegionView3D *rv3d = ar->regiondata;
@@ -1833,14 +1834,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
else if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
- if ((scene->basact) == base) {
- if (base->flag & (SELECT + BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_WIRE);
- }
- else {
- if (base->flag & (SELECT + BA_WAS_SEL)) UI_ThemeColor(TH_SELECT);
- else UI_ThemeColor(TH_WIRE);
- }
+ glColor3ubv(ob_wire_col);
}
/* catch exception for bone with hidden parent */
@@ -2001,9 +1995,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
float vec[3];
unsigned char col[4];
- float col_f[4];
- glGetFloatv(GL_CURRENT_COLOR, col_f); /* in case this is not set below */
- rgb_float_to_uchar(col, col_f);
+ col[0] = ob_wire_col[0];
+ col[1] = ob_wire_col[1];
+ col[2] = ob_wire_col[2];
col[3] = 255;
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -2353,7 +2347,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2432,7 +2426,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2502,7 +2496,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
}
@@ -2517,7 +2511,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
}
}
@@ -2537,8 +2531,11 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* ********************************** Armature Drawing - Main ************************* */
-/* called from drawobject.c, return 1 if nothing was drawn */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline)
+/* called from drawobject.c, return 1 if nothing was drawn
+ * (ob_wire_col == NULL) when drawing ghost */
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ int dt, int flag, const unsigned char ob_wire_col[4],
+ const short is_outline)
{
Object *ob = base->object;
bArmature *arm = ob->data;
@@ -2605,7 +2602,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt, FALSE, is_outline);
+ draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, FALSE, is_outline);
arm->flag &= ~ARM_POSEMODE;
if (ob->mode & OB_MODE_POSE)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f60c46fed9a..63dc6c21863 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1189,14 +1189,17 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
glCullFace(GL_BACK);
}
-static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
+static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int dt, int flag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la = ob->data;
float vec[3], lvec[3], vvec[3], circrad, x, y, z;
float lampsize;
- float imat[4][4], curcol[4];
+ float imat[4][4];
+
+ unsigned char curcol[4];
unsigned char col[4];
/* cone can't be drawn for duplicated lamps, because duplilist would be freed to */
/* the moment of view3d_draw_transp() call */
@@ -1230,10 +1233,12 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
copy_v3_v3(vec, ob->obmat[3]);
/* for AA effects */
- glGetFloatv(GL_CURRENT_COLOR, curcol);
- curcol[3] = 0.6;
- glColor4fv(curcol);
-
+ curcol[0] = ob_wire_col[0];
+ curcol[1] = ob_wire_col[1];
+ curcol[2] = ob_wire_col[2];
+ curcol[3] = 154;
+ glColor4ubv(curcol);
+
if (lampsize > 0.0f) {
if (ob->id.us > 1) {
@@ -1249,7 +1254,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* restore */
if (ob->id.us > 1)
- glColor4fv(curcol);
+ glColor4ubv(curcol);
/* Outer circle */
circrad = 3.0f * lampsize;
@@ -1482,7 +1487,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glDisable(GL_BLEND);
/* restore for drawing extra stuff */
- glColor3fv(curcol);
+ glColor3ubv(ob_wire_col);
}
@@ -1516,7 +1521,7 @@ static void draw_focus_cross(float dist, float size)
}
#ifdef VIEW3D_CAMERA_BORDER_HACK
-float view3d_camera_border_hack_col[4];
+unsigned char view3d_camera_border_hack_col[3];
short view3d_camera_border_hack_test = FALSE;
#endif
@@ -1701,11 +1706,11 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
}
static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, MovieClip *clip,
- int flag, int draw_selected)
+ int flag, const unsigned char ob_wire_col[4],
+ int draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *tracking_object;
- float curcol[4];
int global_track_index = 1;
if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) == 0)
@@ -1714,8 +1719,6 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return;
- glGetFloatv(GL_CURRENT_COLOR, curcol);
-
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
@@ -1734,14 +1737,15 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
- glColor4fv(curcol);
+ glColor3ubv(ob_wire_col);
if (flag & DRAW_PICKING)
glLoadName(base->selcol);
}
/* flag similar to draw_object() */
-static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int flag)
+static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int flag, const unsigned char ob_wire_col[4])
{
/* a standing up pyramid with (0,0,0) as top */
Camera *cam;
@@ -1755,13 +1759,15 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
/* draw data for movie clip set as active for scene */
if (clip) {
- draw_viewport_reconstruction(scene, base, v3d, clip, flag, FALSE);
- draw_viewport_reconstruction(scene, base, v3d, clip, flag, TRUE);
+ draw_viewport_reconstruction(scene, base, v3d, clip, flag, ob_wire_col, FALSE);
+ draw_viewport_reconstruction(scene, base, v3d, clip, flag, ob_wire_col, TRUE);
}
#ifdef VIEW3D_CAMERA_BORDER_HACK
if (is_view && !(G.f & G_PICKSEL)) {
- glGetFloatv(GL_CURRENT_COLOR, view3d_camera_border_hack_col);
+ view3d_camera_border_hack_col[0] = ob_wire_col[0];
+ view3d_camera_border_hack_col[1] = ob_wire_col[1];
+ view3d_camera_border_hack_col[2] = ob_wire_col[2];
view3d_camera_border_hack_test = TRUE;
return;
}
@@ -2451,7 +2457,7 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3],
}
static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_act,
- RegionView3D *rv3d)
+ RegionView3D *rv3d)
{
drawDMVerts_userData data;
data.sel = sel;
@@ -3778,17 +3784,15 @@ static int drawDispListwire(ListBase *dlbase)
return 0;
}
-static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
+static void drawDispListsolid(ListBase *lb, Object *ob,
+ const unsigned char ob_wire_col[4], int use_glsl)
{
DispList *dl;
GPUVertexAttribs gattribs;
- float *data, curcol[4];
+ float *data;
float *ndata;
if (lb == NULL) return;
-
- /* for drawing wire */
- glGetFloatv(GL_CURRENT_COLOR, curcol);
glEnable(GL_LIGHTING);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3811,7 +3815,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
int nr;
glDisable(GL_LIGHTING);
- glColor3fv(curcol);
+ glColor3ubv(ob_wire_col);
// glVertexPointer(3, GL_FLOAT, 0, dl->verts);
// glDrawArrays(GL_LINE_STRIP, 0, dl->nr);
@@ -3845,7 +3849,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
case DL_SURF:
if (dl->index) {
- GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
else glShadeModel(GL_FLAT);
@@ -3859,7 +3863,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
break;
case DL_INDEX3:
- GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
@@ -3879,7 +3883,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
break;
case DL_INDEX4:
- GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
@@ -3937,7 +3941,8 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B
}
/* returns 1 when nothing was drawn */
-static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt)
+static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int dt, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
ListBase *lb = NULL;
@@ -3985,12 +3990,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
else {
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
+ drawDispListsolid(lb, ob, ob_wire_col, TRUE);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
+ drawDispListsolid(lb, ob, ob_wire_col, FALSE);
GPU_end_object_materials();
}
if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
@@ -4022,12 +4027,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
+ drawDispListsolid(lb, ob, ob_wire_col, TRUE);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
+ drawDispListsolid(lb, ob, ob_wire_col, FALSE);
GPU_end_object_materials();
}
}
@@ -4046,12 +4051,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
+ drawDispListsolid(lb, ob, ob_wire_col, TRUE);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
+ drawDispListsolid(lb, ob, ob_wire_col, FALSE);
GPU_end_object_materials();
}
}
@@ -5563,7 +5568,8 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
}
}
-static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, int dt)
+static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ int dt, const unsigned char ob_wire_col[4])
{
ToolSettings *ts = scene->toolsettings;
Object *ob = base->object;
@@ -5572,10 +5578,13 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
BevList *bl;
short hide_handles = (cu->drawflag & CU_HIDE_HANDLES);
int index;
+ unsigned char wire_col[3];
/* DispList */
- UI_ThemeColor(TH_WIRE);
- drawDispList(scene, v3d, rv3d, base, dt);
+ UI_GetThemeColor3ubv(TH_WIRE, wire_col);
+ glColor3ubv(wire_col);
+
+ drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -5887,7 +5896,8 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
glEnd();
}
/* return 1 if nothing was drawn */
-static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt)
+static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int dt, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaBall *mb;
@@ -5898,13 +5908,19 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
mb = ob->data;
if (mb->editelems) {
- UI_ThemeColor(TH_WIRE);
- if ((G.f & G_PICKSEL) == 0) drawDispList(scene, v3d, rv3d, base, dt);
+ if ((G.f & G_PICKSEL) == 0) {
+ unsigned char wire_col[3];
+ UI_GetThemeColor3ubv(TH_WIRE, wire_col);
+ glColor3ubv(wire_col);
+
+ drawDispList(scene, v3d, rv3d, base, dt, wire_col);
+ }
ml = mb->editelems->first;
}
else {
- if ((base->flag & OB_FROMDUPLI) == 0)
- drawDispList(scene, v3d, rv3d, base, dt);
+ if ((base->flag & OB_FROMDUPLI) == 0) {
+ drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
+ }
ml = mb->elems.first;
}
@@ -6276,7 +6292,8 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -6315,7 +6332,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
}
else if (ob->type == OB_ARMATURE) {
if (!(ob->mode & OB_MODE_POSE && base == scene->basact))
- draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, TRUE);
+ draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, ob_wire_col, TRUE);
}
glLineWidth(1.0);
@@ -6407,19 +6424,13 @@ static void draw_hooks(Object *ob)
}
}
-static void drawRBpivot(bRigidBodyJointConstraint *data)
+static void drawRBpivot(bRigidBodyJointConstraint *data, const unsigned char ob_wire_col[4])
{
const char *axis_str[3] = {"px", "py", "pz"};
int axis;
float mat[4][4];
/* color */
- float curcol[4];
- unsigned char tcol[4];
-
- glGetFloatv(GL_CURRENT_COLOR, curcol);
- rgb_float_to_uchar(tcol, curcol);
- tcol[3] = 255;
eul_to_mat4(mat, &data->axX);
glLineWidth(4.0f);
@@ -6438,12 +6449,87 @@ static void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
- view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, tcol);
+ view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, ob_wire_col);
}
glLineWidth(1.0f);
setlinestyle(0);
}
+static void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4],
+ const int warning_recursive)
+{
+ Object *ob = base->object;
+ int colindex = 0;
+
+ /* confusing logic here, there are 2 methods of setting the color
+ * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
+ *
+ * note: no theme yet for 'colindex' */
+ int theme_id = TH_WIRE;
+ int theme_shade = 0;
+
+ if ((scene->obedit == NULL) &&
+ (G.moving & G_TRANSFORM_OBJ) &&
+ (base->flag & (SELECT + BA_WAS_SEL)))
+ {
+ theme_id = TH_TRANSFORM;
+ }
+ else {
+ /* Sets the 'colindex' */
+ if (ob->id.lib) {
+ colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 4 : 3;
+ }
+ else if (warning_recursive == 1) {
+ if (base->flag & (SELECT + BA_WAS_SEL)) {
+ colindex = (scene->basact == base) ? 8 : 7;
+ }
+ else {
+ colindex = 6;
+ }
+ }
+ /* Sets the 'theme_id' or fallback to wire */
+ else {
+ if (ob->flag & OB_FROMGROUP) {
+ if (base->flag & (SELECT + BA_WAS_SEL)) {
+ /* uses darker active color for non-active + selected*/
+ theme_id = TH_GROUP_ACTIVE;
+
+ if (scene->basact != base) {
+ theme_shade = -16;
+ }
+ }
+ else {
+ theme_id = TH_GROUP;
+ }
+ }
+ else {
+ if (base->flag & (SELECT + BA_WAS_SEL)) {
+ theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT;
+ }
+ else {
+ if (ob->type == OB_LAMP) theme_id = TH_LAMP;
+ else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER;
+ else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA;
+ else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY;
+ /* fallback to TH_WIRE */
+ }
+ }
+ }
+ }
+
+ /* finally set the color */
+ if (colindex == 0) {
+ if (theme_shade == 0) UI_GetThemeColor3ubv(theme_id, r_ob_wire_col);
+ else UI_GetThemeColorShade3ubv(theme_id, theme_shade, r_ob_wire_col);
+ }
+ else {
+ cpack_cpy_3ub(r_ob_wire_col, colortab[colindex]);
+ }
+
+ /* no reason to use this but some functions take col[4] */
+ r_ob_wire_col[3] = 255;
+}
+
/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
@@ -6454,7 +6540,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
RegionView3D *rv3d = ar->regiondata;
float vec1[3], vec2[3];
unsigned int col = 0;
- int /*sel, drawtype,*/ colindex = 0;
+ unsigned char ob_wire_col[4];
int i, selstart, selend, empty_object = 0;
short dt, dtx, zbufoff = 0;
const short is_obact = (ob == OBACT);
@@ -6515,73 +6601,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* which wire color */
if ((flag & DRAW_CONSTCOLOR) == 0) {
- /* confusing logic here, there are 2 methods of setting the color
- * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
- *
- * note: no theme yet for 'colindex' */
- int theme_id = TH_WIRE;
- int theme_shade = 0;
project_short(ar, ob->obmat[3], &base->sx);
- if ((scene->obedit == NULL) &&
- (G.moving & G_TRANSFORM_OBJ) &&
- (base->flag & (SELECT + BA_WAS_SEL)))
- {
- theme_id = TH_TRANSFORM;
- }
- else {
- /* Sets the 'colindex' */
- if (ob->id.lib) {
- colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 4 : 3;
- }
- else if (warning_recursive == 1) {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
- colindex = (scene->basact == base) ? 8 : 7;
- }
- else {
- colindex = 6;
- }
- }
- /* Sets the 'theme_id' or fallback to wire */
- else {
- if (ob->flag & OB_FROMGROUP) {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
- /* uses darker active color for non-active + selected*/
- theme_id = TH_GROUP_ACTIVE;
-
- if (scene->basact != base) {
- theme_shade = -16;
- }
- }
- else {
- theme_id = TH_GROUP;
- }
- }
- else {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
- theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT;
- }
- else {
- if (ob->type == OB_LAMP) theme_id = TH_LAMP;
- else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER;
- else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA;
- else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY;
- /* fallback to TH_WIRE */
- }
- }
- }
- }
+ draw_object_wire_color(scene, base, ob_wire_col, warning_recursive);
- /* finally set the color */
- if (colindex == 0) {
- if (theme_shade == 0) UI_ThemeColor(theme_id);
- else UI_ThemeColorShade(theme_id, theme_shade);
- }
- else {
- col = colortab[colindex];
- cpack(col);
- }
+ glColor3ubv(ob_wire_col);
}
/* maximum drawtype */
@@ -6642,7 +6667,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (flag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (ob->flag & SELECT) && !(flag & DRAW_PICKING)) {
- drawObjectSelect(scene, v3d, ar, base);
+ drawObjectSelect(scene, v3d, ar, base, ob_wire_col);
}
}
}
@@ -6661,11 +6686,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (cu->flag & CU_FAST) {
cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(scene, v3d, rv3d, base, OB_WIRE);
+ drawDispList(scene, v3d, rv3d, base, OB_WIRE, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(scene, v3d, rv3d, base, dt);
+ drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -6740,7 +6765,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
- empty_object = drawDispList(scene, v3d, rv3d, base, dt);
+ empty_object = drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
}
break;
@@ -6750,7 +6775,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- drawnurb(scene, v3d, rv3d, base, nurbs->first, dt);
+ drawnurb(scene, v3d, rv3d, base, nurbs->first, dt, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) {
@@ -6758,7 +6783,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
- empty_object = drawDispList(scene, v3d, rv3d, base, dt);
+ empty_object = drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
//XXX old animsys if (cu->path)
// curve_draw_speed(scene, ob);
@@ -6769,14 +6794,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(scene, v3d, rv3d, base, dt);
+ drawmball(scene, v3d, rv3d, base, dt, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
}
}
else
- empty_object = drawmball(scene, v3d, rv3d, base, dt);
+ empty_object = drawmball(scene, v3d, rv3d, base, dt, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -6791,7 +6816,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
case OB_LAMP:
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- drawlamp(scene, v3d, rv3d, base, dt, flag);
+ drawlamp(scene, v3d, rv3d, base, dt, flag, ob_wire_col);
if (dtx || (base->flag & SELECT)) glMultMatrixf(ob->obmat);
}
break;
@@ -6799,7 +6824,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0 ||
(rv3d->persp == RV3D_CAMOB && v3d->camera == ob)) /* special exception for active camera */
{
- drawcamera(scene, v3d, rv3d, base, flag);
+ drawcamera(scene, v3d, rv3d, base, flag, ob_wire_col);
break;
}
case OB_SPEAKER:
@@ -6822,7 +6847,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
else {
if (dt > OB_WIRE)
GPU_enable_material(0, NULL); /* we use default material */
- empty_object = draw_armature(scene, v3d, ar, base, dt, flag, FALSE);
+ empty_object = draw_armature(scene, v3d, ar, base, dt, flag, ob_wire_col, FALSE);
if (dt > OB_WIRE)
GPU_disable_material();
}
@@ -7026,7 +7051,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) {
bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)con->data;
if (data->flag & CONSTRAINT_DRAW_PIVOT)
- drawRBpivot(data);
+ drawRBpivot(data, ob_wire_col);
}
}
@@ -7054,13 +7079,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
/* but, we also don't draw names for sets or duplicators */
if (flag == 0) {
- float zero[3] = {0, 0, 0};
- float curcol[4];
- unsigned char tcol[4];
- glGetFloatv(GL_CURRENT_COLOR, curcol);
- rgb_float_to_uchar(tcol, curcol);
- tcol[3] = 255;
- view3d_cached_text_draw_add(zero, ob->id.name + 2, 10, 0, tcol);
+ const float zero[3] = {0, 0, 0};
+ view3d_cached_text_draw_add(zero, ob->id.name + 2, 10, 0, ob_wire_col);
}
}
/*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 28fd2c8bc74..a6948222d93 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1016,7 +1016,7 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
break;
}
- // removed since BKE_image_user_frame_calc is now called in draw_bgpic because screen_ops doesnt call the notifier.
+ // removed since BKE_image_user_frame_calc is now called in view3d_draw_bgpic because screen_ops doesnt call the notifier.
#if 0
if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
View3D *v3d = area->spacedata.first;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 14afcaa855f..7c12816741d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -508,8 +508,7 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
}
/* set variable axis */
- vert[0][1] = vert[1][1] =
- vert[2][0] = vert[3][0] = line;
+ vert[0][1] = vert[1][1] = vert[2][0] = vert[3][0] = line;
glDrawArrays(GL_LINES, 0, 4);
}
@@ -1128,7 +1127,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
#ifdef VIEW3D_CAMERA_BORDER_HACK
if (view3d_camera_border_hack_test == TRUE) {
- glColor4fv(view3d_camera_border_hack_col);
+ glColor3ubv(view3d_camera_border_hack_col);
glRectf(x1i + 1, y1i + 1, x2i - 1, y2i - 1);
view3d_camera_border_hack_test = FALSE;
}
@@ -1528,7 +1527,8 @@ exit:
/* ************************************************************* */
-static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
+static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
+ const short do_forground, const short do_camera_frame)
{
RegionView3D *rv3d = ar->regiondata;
BGpic *bgpic;
@@ -1537,7 +1537,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
ImBuf *ibuf = NULL, *freeibuf;
float vec[4], fac, asp, zoomx, zoomy;
float x1, y1, x2, y2, cx, cy;
- int fg_flag = foreground ? V3D_BGPIC_FOREGROUND : 0;
+ int fg_flag = do_forground ? V3D_BGPIC_FOREGROUND : 0;
for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) {
@@ -1560,7 +1560,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
BKE_image_user_frame_calc(&bgpic->iuser, CFRA, 0);
ibuf = BKE_image_get_ibuf(ima, &bgpic->iuser);
}
- else {
+ else if (bgpic->source == V3D_BGPIC_MOVIE) {
clip = NULL;
if (bgpic->flag & V3D_BGPIC_CAMERACLIP) {
@@ -1595,14 +1595,21 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
IMB_rect_from_float(ibuf);
if (rv3d->persp == RV3D_CAMOB) {
- rctf vb;
-
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
- x1 = vb.xmin;
- y1 = vb.ymin;
- x2 = vb.xmax;
- y2 = vb.ymax;
+ if (do_camera_frame) {
+ rctf vb;
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
+ x1 = vb.xmin;
+ y1 = vb.ymin;
+ x2 = vb.xmax;
+ y2 = vb.ymax;
+ }
+ else {
+ x1 = ar->winrct.xmin;
+ y1 = ar->winrct.ymin;
+ x2 = ar->winrct.xmax;
+ y2 = ar->winrct.ymax;
+ }
}
else {
float sco[2];
@@ -1696,7 +1703,8 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
}
}
-static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
+static void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
+ const short do_forground, const short do_camera_frame)
{
RegionView3D *rv3d = ar->regiondata;
@@ -1708,11 +1716,11 @@ static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
if ((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) {
if (rv3d->persp == RV3D_CAMOB) {
- draw_bgpic(scene, ar, v3d, foreground);
+ view3d_draw_bgpic(scene, ar, v3d, do_forground, do_camera_frame);
}
}
else {
- draw_bgpic(scene, ar, v3d, foreground);
+ view3d_draw_bgpic(scene, ar, v3d, do_forground, do_camera_frame);
}
}
@@ -2428,14 +2436,13 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
int winx, int winy, float viewmat[][4], float winmat[][4],
- int draw_background)
+ int do_bgpic)
{
RegionView3D *rv3d = ar->regiondata;
Base *base;
float backcol[3];
int bwinx, bwiny;
rcti brect;
- ImBuf *bg_ibuf = NULL;
glPushMatrix();
@@ -2465,66 +2472,21 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
if (draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
gpu_update_lamps_shadows(scene, v3d);
- /* if scene has got active clip, use it for render backdrop */
- if (draw_background && scene->clip && rv3d->persp == RV3D_CAMOB && v3d->camera) {
- MovieClipUser user = {0};
-
- BKE_movieclip_user_set_frame(&user, CFRA);
- bg_ibuf = BKE_movieclip_get_ibuf(scene->clip, &user);
+ /* set background color, fallback on the view background color
+ * (if active clip is set but frame is failed to load fallback to horizon color as background) */
+ if (scene->world) {
+ if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)
+ linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
+ else
+ copy_v3_v3(backcol, &scene->world->horr);
+ glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
}
-
- if (!bg_ibuf) {
- /* set background color, fallback on the view background color
- * (if active clip is set but frame is failed to load fallback to horizon color as background) */
- if (scene->world) {
- if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)
- linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
- else
- copy_v3_v3(backcol, &scene->world->horr);
- glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
- }
- else {
- UI_ThemeClearColor(TH_BACK);
- }
+ else {
+ UI_ThemeClearColor(TH_BACK);
}
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (bg_ibuf) {
- unsigned char *pixels, *cp, *dst_cp;
- int i;
-
- if (bg_ibuf->rect_float && !bg_ibuf->rect)
- IMB_rect_from_float(bg_ibuf);
-
- dst_cp = pixels = MEM_callocN(4 * sizeof(unsigned char) * bg_ibuf->x * bg_ibuf->y, "draw offscreen clip pixels");
- cp = (unsigned char *)bg_ibuf->rect;
- for (i = 0; i < bg_ibuf->x * bg_ibuf->y; i++, cp += 4, dst_cp += 4) {
- dst_cp[0] = cp[0];
- dst_cp[1] = cp[1];
- dst_cp[2] = cp[2];
- dst_cp[3] = 255;
- }
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- ED_region_pixelspace(ar);
-
- glPixelZoom((float)winx / bg_ibuf->x, (float)winy / bg_ibuf->y);
- glaDrawPixelsTex(0, 0, bg_ibuf->x, bg_ibuf->y, GL_UNSIGNED_BYTE, pixels);
-
- glPixelZoom(1.0, 1.0);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- IMB_freeImBuf(bg_ibuf);
- MEM_freeN(pixels);
- }
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat);
@@ -2540,6 +2502,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
else
v3d->zbuf = FALSE;
+ /* important to do before clipping */
+ if (do_bgpic) {
+ view3d_draw_bgpic_test(scene, ar, v3d, FALSE, FALSE);
+ }
+
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_set(rv3d);
@@ -2581,6 +2548,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_disable();
+ /* important to do after clipping */
+ if (do_bgpic) {
+ view3d_draw_bgpic_test(scene, ar, v3d, TRUE, FALSE);
+ }
+
/* cleanup */
if (v3d->zbuf) {
v3d->zbuf = FALSE;
@@ -2792,7 +2764,7 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
/* render result draw */
if (v3d->flag & V3D_DISPBGPICS)
- draw_bgpic(scene, ar, v3d, FALSE);
+ view3d_draw_bgpic(scene, ar, v3d, FALSE, TRUE);
else
fdrawcheckerboard(0, 0, ar->winx, ar->winy);
@@ -2800,7 +2772,7 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
type->view_draw(rv3d->render_engine, C);
if (v3d->flag & V3D_DISPBGPICS)
- draw_bgpic(scene, ar, v3d, TRUE);
+ view3d_draw_bgpic(scene, ar, v3d, TRUE, TRUE);
return 1;
}
@@ -2896,7 +2868,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
}
}
- draw_bgpics(scene, ar, v3d, FALSE);
+ view3d_draw_bgpic_test(scene, ar, v3d, FALSE, TRUE);
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_set(rv3d);
@@ -2955,8 +2927,6 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
}
}
- draw_bgpics(scene, ar, v3d, TRUE);
-
// REEB_draw();
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
@@ -2976,6 +2946,9 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_disable();
+ /* important to do after clipping */
+ view3d_draw_bgpic_test(scene, ar, v3d, TRUE, TRUE);
+
BIF_draw_manipulator(C);
#if 0
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 29edc0158d6..de259efdf59 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -128,7 +128,9 @@ void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, fl
#define V3D_CACHE_TEXT_LOCALCLIP (1 << 4)
/* drawarmature.c */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline);
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ int dt, int flag, const unsigned char ob_wire_col[4],
+ const short is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -211,7 +213,7 @@ void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float min[3], float
* any direction it starts to fail */
#define VIEW3D_CAMERA_BORDER_HACK
#ifdef VIEW3D_CAMERA_BORDER_HACK
-extern float view3d_camera_border_hack_col[4];
+extern unsigned char view3d_camera_border_hack_col[3];
extern short view3d_camera_border_hack_test;
#endif
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 7a8c2cde074..c99c4b8a50c 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -713,7 +713,7 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
}
else {
short orientation = (t->current_orientation != V3D_MANIP_GLOBAL ?
- t->current_orientation : V3D_MANIP_LOCAL);
+ t->current_orientation : V3D_MANIP_LOCAL);
if (!(t->modifiers & MOD_CONSTRAINT_PLANE))
setUserConstraint(t, orientation, constraint_axis, msg2);
else if (t->modifiers & MOD_CONSTRAINT_PLANE)
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index c1d2cf2c2a8..2637d9e3b9b 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1336,7 +1336,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
Object *obedit= CTX_data_edit_object(C);
Curve *cu= obedit->data;
TransData *td = NULL;
- Nurb *nu;
+ Nurb *nu;
BezTriple *bezt;
BPoint *bp;
float mtx[3][3], smtx[3][3];
@@ -1889,7 +1889,7 @@ static void get_edge_center(float cent_r[3], BMVert *eve)
/* way to overwrite what data is edited with transform */
static void VertsToTransData(TransInfo *t, TransData *td, TransDataExtension *tx,
- BMEditMesh *em, BMVert *eve, float *bweight)
+ BMEditMesh *em, BMVert *eve, float *bweight)
{
td->flag = 0;
//if (key)
@@ -4915,7 +4915,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
if (IS_AUTOKEY_ON(t->scene)) {
Scene *scene = t->scene;
- ED_mask_layer_shape_auto_key_all(mask, CFRA);
+ ED_mask_layer_shape_auto_key_select(mask, CFRA);
}
}
}
@@ -5478,7 +5478,8 @@ static void markerToTransDataInit(TransData *td, TransData2D *td2d, TransDataTra
static void trackToTransData(SpaceClip *sc, TransData *td, TransData2D *td2d,
TransDataTracking *tdt, MovieTrackingTrack *track, float aspx, float aspy)
{
- MovieTrackingMarker *marker = BKE_tracking_ensure_marker(track, sc->user.framenr);
+ int framenr = ED_space_clip_clip_framenr(sc);
+ MovieTrackingMarker *marker = BKE_tracking_ensure_marker(track, framenr);
tdt->flag = marker->flag;
marker->flag &= ~(MARKER_DISABLED | MARKER_TRACKED);
@@ -5531,7 +5532,7 @@ static void createTransTrackingTracksData(bContext *C, TransInfo *t)
MovieTrackingTrack *track;
MovieTrackingMarker *marker;
TransDataTracking *tdt;
- int framenr = sc->user.framenr;
+ int framenr = ED_space_clip_clip_framenr(sc);
float aspx, aspy;
/* count */
@@ -5759,7 +5760,7 @@ static void cancelTransTracking(TransInfo *t)
ListBase *tracksbase = BKE_tracking_get_tracks(&clip->tracking);
MovieTrackingTrack *track;
MovieTrackingMarker *marker;
- int a, framenr = sc->user.framenr;
+ int a, framenr = ED_space_clip_clip_framenr(sc);
if (tdt->mode == transDataTracking_ModeTracks) {
track = tracksbase->first;
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index fd8b08e68c6..b214186fee6 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -83,7 +83,7 @@ typedef struct ClothSimSettings
short shapekey_rest; /* vertex group for scaling structural stiffness */
short presets; /* used for presets on GUI */
short reset;
- short pad;
+ short pad;
struct EffectorWeights *effector_weights;
} ClothSimSettings;
@@ -101,6 +101,9 @@ typedef struct ClothCollSettings
short self_loop_count; /* How many iterations for the selfcollision loop */
short loop_count; /* How many iterations for the collision loop. */
struct Group *group; /* Only use colliders from this group of objects */
+ short vgroup_selfcol; /* vgroup to paint which vertices are used for self collisions */
+ short pad;
+ int pad2;
} ClothCollSettings;
diff --git a/source/blender/makesdna/DNA_movieclip_types.h b/source/blender/makesdna/DNA_movieclip_types.h
index 81d532fd247..fd7046854ff 100644
--- a/source/blender/makesdna/DNA_movieclip_types.h
+++ b/source/blender/makesdna/DNA_movieclip_types.h
@@ -123,7 +123,7 @@ typedef struct MovieClipScopes {
/* MovieClip->flag */
#define MCLIP_USE_PROXY (1<<0)
#define MCLIP_USE_PROXY_CUSTOM_DIR (1<<1)
-#define MCLIP_CUSTOM_START_FRAME (1<<2)
+/*#define MCLIP_CUSTOM_START_FRAME (1<<2)*/ /* UNUSED */
#define MCLIP_TIMECODE_FLAGS (MCLIP_USE_PROXY|MCLIP_USE_PROXY_CUSTOM_DIR)
diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript
index 2bafc586a58..29910121e2a 100644
--- a/source/blender/makesrna/SConscript
+++ b/source/blender/makesrna/SConscript
@@ -11,12 +11,15 @@ incs += ' ../windowmanager ../editors/include ../gpu ../imbuf ../ikplugin ../ble
incs += ' ../render/extern/include #/intern/cycles/blender'
incs += ' ../nodes'
incs += ' #/extern/glew/include'
+incs += ' #/intern/smoke/extern'
incs += ' ../bmesh'
-
defs = []
+if env['WITH_BF_SMOKE']:
+ defs.append('WITH_SMOKE')
+
if env['WITH_BF_OPENEXR']:
defs.append('WITH_OPENEXR')
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index 6f26763fc0e..5e8c6b33b0d 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -1519,7 +1519,7 @@ void RNA_property_update_main(Main *bmain, Scene *scene, PointerRNA *ptr, Proper
*
* The cache is structured with a dual-layer structure
* - L1 = PointerRNA used as key; id.data is used (it should always be defined,
- * and most updates end up using just that anyways)
+ * and most updates end up using just that anyways)
* - L2 = Update functions to be called on those PointerRNA's
*/
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index d14675b77c8..e96ed4f38d3 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -173,8 +173,8 @@ static int rna_SculptCapabilities_has_random_texture_angle_get(PointerRNA *ptr)
{
Brush *br = (Brush *)ptr->data;
return (ELEM(br->mtex.brush_map_mode,
- MTEX_MAP_MODE_VIEW,
- MTEX_MAP_MODE_AREA) &&
+ MTEX_MAP_MODE_VIEW,
+ MTEX_MAP_MODE_AREA) &&
!(br->flag & BRUSH_ANCHORED) &&
!ELEM4(br->sculpt_tool,
SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE,
@@ -236,17 +236,17 @@ static int rna_SculptCapabilities_has_texture_angle_get(PointerRNA *ptr)
{
Brush *br = (Brush *)ptr->data;
return ELEM3(br->mtex.brush_map_mode,
- MTEX_MAP_MODE_VIEW,
- MTEX_MAP_MODE_AREA,
- MTEX_MAP_MODE_TILED);
+ MTEX_MAP_MODE_VIEW,
+ MTEX_MAP_MODE_AREA,
+ MTEX_MAP_MODE_TILED);
}
static int rna_SculptCapabilities_has_texture_angle_source_get(PointerRNA *ptr)
{
Brush *br = (Brush *)ptr->data;
return ELEM(br->mtex.brush_map_mode,
- MTEX_MAP_MODE_VIEW,
- MTEX_MAP_MODE_AREA);
+ MTEX_MAP_MODE_VIEW,
+ MTEX_MAP_MODE_AREA);
}
static PointerRNA rna_Brush_sculpt_capabilities_get(PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_cloth.c b/source/blender/makesrna/intern/rna_cloth.c
index 37795edb884..82a838010f6 100644
--- a/source/blender/makesrna/intern/rna_cloth.c
+++ b/source/blender/makesrna/intern/rna_cloth.c
@@ -155,6 +155,25 @@ static void rna_ClothSettings_bend_vgroup_set(PointerRNA *ptr, const char *value
rna_object_vgroup_name_index_set(ptr, value, &sim->vgroup_bend);
}
+
+static void rna_CollSettings_selfcol_vgroup_get(PointerRNA *ptr, char *value)
+{
+ ClothCollSettings *coll = (ClothCollSettings *)ptr->data;
+ rna_object_vgroup_name_index_get(ptr, value, coll->vgroup_selfcol);
+}
+
+static int rna_CollSettings_selfcol_vgroup_length(PointerRNA *ptr)
+{
+ ClothCollSettings *coll = (ClothCollSettings *)ptr->data;
+ return rna_object_vgroup_name_index_length(ptr, coll->vgroup_selfcol);
+}
+
+static void rna_CollSettings_selfcol_vgroup_set(PointerRNA *ptr, const char *value)
+{
+ ClothCollSettings *coll = (ClothCollSettings *)ptr->data;
+ rna_object_vgroup_name_index_set(ptr, value, &coll->vgroup_selfcol);
+}
+
static PointerRNA rna_ClothSettings_rest_shape_key_get(PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
@@ -523,6 +542,13 @@ static void rna_def_cloth_collision_settings(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Collision Group", "Limit colliders to this Group");
RNA_def_property_update(prop, 0, "rna_cloth_update");
+
+ prop = RNA_def_property(srna, "vertex_group_self_collisions", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_CollSettings_selfcol_vgroup_get", "rna_CollSettings_selfcol_vgroup_length",
+ "rna_CollSettings_selfcol_vgroup_set");
+ RNA_def_property_ui_text(prop, "Selfcollision Vertex Group",
+ "Vertex group to define vertices which are not used during self collisions.");
+ RNA_def_property_update(prop, 0, "rna_cloth_update");
}
void RNA_def_cloth(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_movieclip.c b/source/blender/makesrna/intern/rna_movieclip.c
index 26d967dfb42..a4b7516a930 100644
--- a/source/blender/makesrna/intern/rna_movieclip.c
+++ b/source/blender/makesrna/intern/rna_movieclip.c
@@ -286,17 +286,10 @@ static void rna_def_movieclip(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Grease Pencil", "Grease pencil data for this movie clip");
RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, NULL);
- /* use custom offset */
- prop = RNA_def_property(srna, "use_custom_start_frame", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", MCLIP_CUSTOM_START_FRAME);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_ui_text(prop, "Custom Start Frame", "Use custom first frame offset instead of automatic frame number");
- RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, "rna_MovieClip_reload_update");
-
/* frame offset */
prop = RNA_def_property(srna, "start_frame", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "start_frame");
- RNA_def_property_ui_text(prop, "Start Frame", "Number of frame from sequence or movie displaying at scene frame #1");
+ RNA_def_property_ui_text(prop, "Start Frame", "Global scene frame number at which this movie starts playing");
RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, "rna_MovieClip_reload_update");
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c
index 9ceee3feab1..7cf337f2f88 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.c
+++ b/source/blender/nodes/composite/nodes/node_composite_math.c
@@ -180,12 +180,12 @@ static void node_composit_exec_math(void *UNUSED(data), bNode *node, bNodeStack
return;
}
- /*create output based on first input */
+ /* create output based on first input */
if (cbuf) {
stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
}
/* and if it doesn't exist use the second input since we
- know that one of them must exist at this point*/
+ * know that one of them must exist at this point*/
else {
stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1);
}
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 6ad1874297f..873f5353bff 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -591,7 +591,7 @@ static short pyrna_rotation_euler_order_get(PointerRNA *ptr, PropertyRNA **prop_
/* note that PROP_NONE is included as a vector subtype. this is because its handy to
* have x/y access to fcurve keyframes and other fixed size float arrays of length 2-4. */
#define PROP_ALL_VECTOR_SUBTYPES \
- PROP_COORDS: \
+ PROP_COORDS: \
case PROP_TRANSLATION: \
case PROP_DIRECTION: \
case PROP_VELOCITY: \
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index a2e99300be7..a2b911911d0 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5646,7 +5646,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
ok= 1;
}
if (ok==0) {
- printf("speed table: missing object %s\n", obi->ob->id.name+2);
+ printf("speed table: missing object %s\n", obi->ob->id.name+2);
continue;
}