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-rw-r--r--source/blender/blenkernel/intern/object.c1
-rw-r--r--source/blender/blenloader/intern/readfile.c15
-rw-r--r--source/blender/gpu/CMakeLists.txt5
-rw-r--r--source/blender/gpu/GPU_draw.h3
-rw-r--r--source/blender/gpu/GPU_material.h7
-rw-r--r--source/blender/gpu/SConscript3
-rw-r--r--source/blender/gpu/intern/gpu_draw.c109
-rw-r--r--source/blender/gpu/intern/gpu_material.c26
-rw-r--r--source/blender/imbuf/IMB_imbuf_types.h34
-rw-r--r--source/blender/imbuf/intern/allocimbuf.c2
-rw-r--r--source/blender/imbuf/intern/dds/DirectDrawSurface.cpp28
-rw-r--r--source/blender/imbuf/intern/dds/DirectDrawSurface.h2
-rw-r--r--source/blender/imbuf/intern/dds/dds_api.cpp12
-rw-r--r--source/blender/makesdna/DNA_object_types.h6
-rw-r--r--source/blender/makesdna/DNA_scene_types.h17
-rw-r--r--source/blender/makesrna/intern/rna_object.c72
-rw-r--r--source/blender/makesrna/intern/rna_scene.c48
17 files changed, 364 insertions, 26 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 3ffd8115914..5e025b986c2 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -850,6 +850,7 @@ Object *add_only_object(int type, const char *name)
/* ob->pad3 == Contact Processing Threshold */
ob->m_contactProcessingThreshold = 1.0f;
ob->obstacleRad = 1.0f;
+ ob->col_group = ob->col_mask = 1;
/* NT fluid sim defaults */
ob->fluidsimSettings = NULL;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 9aa87a86b3e..547da946247 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -12894,6 +12894,21 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+ {
+ /* Initialize BGE exit key to esc key */
+ Scene *scene;
+ for(scene= main->scene.first; scene; scene= scene->id.next) {
+ if (!scene->gm.exitkey)
+ scene->gm.exitkey = 218; //218 is the Blender key code for ESC
+ }
+ }
+
+ {
+ /* Initialize default values for collision masks */
+ Object *ob;
+ for(ob=main->object.first; ob; ob=ob->id.next)
+ ob->col_group = ob->col_mask = 1;
+ }
}
if (main->versionfile < 260 || (main->versionfile == 260 && main->subversionfile < 6)) {
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 01afc0e24eb..4d28b86ae25 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -66,5 +66,10 @@ endif()
add_definitions(-DGLEW_STATIC)
+if(WITH_IMAGE_DDS)
+ add_definitions(-DWITH_DDS)
+endif()
+
+
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 89976699114..4186466739c 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -119,6 +119,8 @@ void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h, int m
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap);
+void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth, int mipmap, int use_hight_bit_depth, struct Image *ima);
+void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);
void GPU_free_images_anim(void);
@@ -135,4 +137,3 @@ void GPU_free_unused_buffers(void);
#endif
#endif
-
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 33c5d474932..e2746aef9a8 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -173,6 +173,11 @@ typedef enum GPUDynamicType {
GPU_DYNAMIC_SAMPLER_2DBUFFER = 12,
GPU_DYNAMIC_SAMPLER_2DIMAGE = 13,
GPU_DYNAMIC_SAMPLER_2DSHADOW = 14,
+ GPU_DYNAMIC_LAMP_DISTANCE = 15,
+ GPU_DYNAMIC_LAMP_ATT1 = 16,
+ GPU_DYNAMIC_LAMP_ATT2 = 17,
+ GPU_DYNAMIC_LAMP_SPOTSIZE = 18,
+ GPU_DYNAMIC_LAMP_SPOTBLEND = 19,
} GPUDynamicType;
typedef enum GPUDataType {
@@ -230,6 +235,8 @@ void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4]);
void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);
+void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2);
+void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend);
int GPU_lamp_shadow_layer(GPULamp *lamp);
#ifdef __cplusplus
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript
index 11b0ee5f9fa..e6ffc172300 100644
--- a/source/blender/gpu/SConscript
+++ b/source/blender/gpu/SConscript
@@ -16,4 +16,7 @@ incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SMOKE']:
defs.append('WITH_SMOKE')
+if env['WITH_BF_DDS']:
+ defs.append('WITH_DDS')
+
env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index c830971dcbd..b6433e11989 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -413,8 +413,8 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
ImBuf *ibuf = NULL;
unsigned int *bind = NULL;
int rectw, recth, tpx=0, tpy=0, y;
- unsigned int *tilerect= NULL, *scalerect= NULL, *rect= NULL;
- float *ftilerect= NULL, *fscalerect = NULL, *frect = NULL;
+ unsigned int *tilerect= NULL, *rect= NULL;
+ float *ftilerect= NULL, *frect = NULL;
float *srgb_frect = NULL;
short texwindx, texwindy, texwinsx, texwinsy;
/* flag to determine whether high resolution format is used */
@@ -597,10 +597,37 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
rect= tilerect;
}
}
+#ifdef WITH_DDS
+ if (ibuf->ftype & DDS)
+ GPU_create_gl_tex_compressed(bind, rect, rectw, recth, mipmap, ima, ibuf);
+ else
+#endif
+ GPU_create_gl_tex(bind, rect, frect, rectw, recth, mipmap, use_high_bit_depth, ima);
+
+ /* clean up */
+ if (tilerect)
+ MEM_freeN(tilerect);
+ if (ftilerect)
+ MEM_freeN(ftilerect);
+ if (srgb_frect)
+ MEM_freeN(srgb_frect);
+ return *bind;
+}
+
+void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float * frect, int rectw, int recth, int mipmap, int use_high_bit_depth, Image *ima)
+{
+ unsigned int *scalerect = NULL;
+ float *fscalerect = NULL;
+
+ int tpx = rectw;
+ int tpy = recth;
+
/* scale if not a power of two. this is not strictly necessary for newer
* GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures */
if (!is_pow2_limit(rectw) || !is_pow2_limit(recth)) {
+ int oldw= rectw;
+ int oldh= recth;
rectw= smaller_pow2_limit(rectw);
recth= smaller_pow2_limit(recth);
@@ -612,9 +639,9 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
}
else {
scalerect= MEM_mallocN(rectw*recth*sizeof(*scalerect), "scalerect");
- gluScaleImage(GL_RGBA, tpx, tpy, GL_UNSIGNED_BYTE, rect, rectw, recth, GL_UNSIGNED_BYTE, scalerect);
+ gluScaleImage(GL_RGBA, tpx, tpy, GL_UNSIGNED_BYTE, pix, rectw, recth, GL_UNSIGNED_BYTE, scalerect);
- rect= scalerect;
+ pix= scalerect;
}
}
@@ -626,7 +653,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
if (use_high_bit_depth)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
}
@@ -634,7 +661,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
if (use_high_bit_depth)
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA16, rectw, recth, GL_RGBA, GL_FLOAT, frect);
else
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, pix);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
@@ -645,21 +672,72 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
/* set to modulate with vertex color */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- /* clean up */
- if (tilerect)
- MEM_freeN(tilerect);
- if (ftilerect)
- MEM_freeN(ftilerect);
+
if (scalerect)
MEM_freeN(scalerect);
if (fscalerect)
MEM_freeN(fscalerect);
- if (srgb_frect)
- MEM_freeN(srgb_frect);
- return *bind;
}
+void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, Image *ima, ImBuf *ibuf)
+{
+#ifndef WITH_DDS
+ // Fall back to uncompressed if DDS isn't enabled
+ GPU_create_gl_tex(bind, pix, NULL, x, y, mipmap, 0, ima);
+#else
+ GLint format=0;
+ int offset =0, i=0;
+ int blocksize, width, height;
+ int size;
+ GLint err;
+
+ if (ibuf->dds_data.fourcc == FOURCC_DXT1)
+ format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ else if (ibuf->dds_data.fourcc == FOURCC_DXT3)
+ format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ else if (ibuf->dds_data.fourcc == FOURCC_DXT5)
+ format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ else
+ {
+ printf("Unable to find a suitable DXT compression, falling back to uncompressed\n");
+ GPU_create_gl_tex(bind, pix, NULL, x, y, mipmap, 0, ima);
+ return;
+ }
+
+ glGenTextures(1, (GLuint *)bind);
+ glBindTexture(GL_TEXTURE_2D, *bind);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+
+ height = ibuf->x;
+ width = ibuf->y;
+ blocksize = (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
+ for (i=0; i<ibuf->dds_data.nummipmaps && (width||height); ++i)
+ {
+ if (width == 0)
+ width = 1;
+ if (height == 0)
+ height = 1;
+
+ size = ((width+3)/4)*((height+3)/4)*blocksize;
+
+ glCompressedTexImage2D(GL_TEXTURE_2D, i, format, width, height,
+ 0, size, ibuf->dds_data.data + offset);
+
+ err = glGetError();
+
+ if (err != GL_NO_ERROR)
+ printf("OpenGL error: %s\nFormat: %x\n", gluErrorString(err), format);
+
+ offset += size;
+ width >>= 1;
+ height >>= 1;
+ }
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+}
static void gpu_verify_repeat(Image *ima)
{
/* set either clamp or repeat in X/Y */
@@ -1897,4 +1975,3 @@ void GPU_state_print(void)
gpu_get_print("GL_ZOOM_X", GL_ZOOM_X);
gpu_get_print("GL_ZOOM_Y", GL_ZOOM_Y);
}
-
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index e14e4dce405..63b336963ab 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -117,6 +117,7 @@ struct GPULamp {
float dynimat[4][4];
float spotsi, spotbl, k;
+ float dyndist, dynatt1, dynatt2;
float dist, att1, att2;
float bias, d, clipend;
@@ -401,13 +402,13 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
case LA_FALLOFF_CONSTANT:
break;
case LA_FALLOFF_INVLINEAR:
- GPU_link(mat, "lamp_falloff_invlinear", GPU_uniform(&lamp->dist), *dist, &visifac);
+ GPU_link(mat, "lamp_falloff_invlinear", GPU_dynamic_uniform(&lamp->dist, GPU_DYNAMIC_LAMP_DISTANCE, lamp->ob), *dist, &visifac);
break;
case LA_FALLOFF_INVSQUARE:
- GPU_link(mat, "lamp_falloff_invsquare", GPU_uniform(&lamp->dist), *dist, &visifac);
+ GPU_link(mat, "lamp_falloff_invsquare", GPU_dynamic_uniform(&lamp->dist, GPU_DYNAMIC_LAMP_DISTANCE, lamp->ob), *dist, &visifac);
break;
case LA_FALLOFF_SLIDERS:
- GPU_link(mat, "lamp_falloff_sliders", GPU_uniform(&lamp->dist), GPU_uniform(&lamp->att1), GPU_uniform(&lamp->att2), *dist, &visifac);
+ GPU_link(mat, "lamp_falloff_sliders", GPU_dynamic_uniform(&lamp->dist, GPU_DYNAMIC_LAMP_DISTANCE, lamp->ob), GPU_dynamic_uniform(&lamp->att1, GPU_DYNAMIC_LAMP_ATT1, lamp->ob), GPU_dynamic_uniform(&lamp->att2, GPU_DYNAMIC_LAMP_ATT2, lamp->ob), *dist, &visifac);
break;
case LA_FALLOFF_CURVE:
{
@@ -415,13 +416,13 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
int size;
curvemapping_table_RGBA(lamp->curfalloff, &array, &size);
- GPU_link(mat, "lamp_falloff_curve", GPU_uniform(&lamp->dist), GPU_texture(size, array), *dist, &visifac);
+ GPU_link(mat, "lamp_falloff_curve", GPU_dynamic_uniform(&lamp->dist, GPU_DYNAMIC_LAMP_DISTANCE, lamp->ob), GPU_texture(size, array), *dist, &visifac);
}
break;
}
if (lamp->mode & LA_SPHERE)
- GPU_link(mat, "lamp_visibility_sphere", GPU_uniform(&lamp->dist), *dist, visifac, &visifac);
+ GPU_link(mat, "lamp_visibility_sphere", GPU_dynamic_uniform(&lamp->dist, GPU_DYNAMIC_LAMP_DISTANCE, lamp->ob), *dist, visifac, &visifac);
if (lamp->type == LA_SPOT) {
if (lamp->mode & LA_SQUARE) {
@@ -433,7 +434,7 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
GPU_link(mat, "lamp_visibility_spot_circle", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), *lv, &inpr);
}
- GPU_link(mat, "lamp_visibility_spot", GPU_uniform(&lamp->spotsi), GPU_uniform(&lamp->spotbl), inpr, visifac, &visifac);
+ GPU_link(mat, "lamp_visibility_spot", GPU_dynamic_uniform(&lamp->spotsi, GPU_DYNAMIC_LAMP_SPOTSIZE, lamp->ob), GPU_dynamic_uniform(&lamp->spotbl, GPU_DYNAMIC_LAMP_SPOTSIZE, lamp->ob), inpr, visifac, &visifac);
}
GPU_link(mat, "lamp_visibility_clamp", visifac, &visifac);
@@ -1516,6 +1517,19 @@ void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float ener
lamp->col[2]= b* lamp->energy;
}
+void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2)
+{
+ lamp->dist = distance;
+ lamp->att1 = att1;
+ lamp->att2 = att2;
+}
+
+void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend)
+{
+ lamp->spotsi= cos(M_PI*spotsize/360.0);
+ lamp->spotbl= (1.0f - lamp->spotsi)*spotblend;
+}
+
static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *la, GPULamp *lamp)
{
float temp, angle, pixsize, wsize;
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index 076f518585b..c77c48089dd 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -52,6 +52,13 @@ struct ImMetaData;
#define IB_MIPMAP_LEVELS 20
#define IB_FILENAME_SIZE 1024
+typedef struct DDSData {
+ unsigned int fourcc; /* DDS fourcc info */
+ unsigned int nummipmaps; /* The number of mipmaps in the dds file */
+ unsigned char *data; /* The compressed image data */
+ unsigned int size; /* The size of the compressed data */
+} DDSData;
+
/**
* \ingroup imbuf
* This is the abstraction of an image. ImBuf is the basic type used for all
@@ -126,6 +133,9 @@ typedef struct ImBuf {
unsigned char *encodedbuffer; /* Compressed image only used with png currently */
unsigned int encodedsize; /* Size of data written to encodedbuffer */
unsigned int encodedbuffersize; /* Size of encodedbuffer */
+
+ /* information for compressed textures */
+ struct DDSData dds_data;
} ImBuf;
/* Moved from BKE_bmfont_types.h because it is a userflag bit mask. */
@@ -222,9 +232,31 @@ typedef struct ImBuf {
#define IB_PROFILE_SRGB 2
#define IB_PROFILE_CUSTOM 3
+
+/* dds */
+#ifdef WITH_DDS
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3)\
+ ((unsigned long)(unsigned char)(ch0) | \
+ ((unsigned long)(unsigned char)(ch1) << 8) | \
+ ((unsigned long)(unsigned char)(ch2) << 16) | \
+ ((unsigned long)(unsigned char)(ch3) << 24))
+#endif //MAKEFOURCC
+
+/*
+ * FOURCC codes for DX compressed-texture pixel formats
+ */
+
+#define FOURCC_DDS (MAKEFOURCC('D','D','S',' '))
+#define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1'))
+#define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2'))
+#define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3'))
+#define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4'))
+#define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5'))
+
+#endif // DDS
extern const char *imb_ext_image[];
extern const char *imb_ext_image_qt[];
extern const char *imb_ext_movie[];
extern const char *imb_ext_audio[];
-
#endif
diff --git a/source/blender/imbuf/intern/allocimbuf.c b/source/blender/imbuf/intern/allocimbuf.c
index 2cfdd7bc324..b9700227328 100644
--- a/source/blender/imbuf/intern/allocimbuf.c
+++ b/source/blender/imbuf/intern/allocimbuf.c
@@ -162,6 +162,8 @@ void IMB_freeImBuf(ImBuf *ibuf)
IMB_freezbuffloatImBuf(ibuf);
freeencodedbufferImBuf(ibuf);
IMB_metadata_free(ibuf);
+ if (ibuf->dds_data.data != NULL)
+ free(ibuf->dds_data.data);
MEM_freeN(ibuf);
}
}
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
index 3966135ea32..b28451808ce 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
@@ -1016,6 +1016,10 @@ uint DirectDrawSurface::mipmapCount() const
else return 1;
}
+uint DirectDrawSurface::fourCC() const
+{
+ return header.pf.fourcc;
+}
uint DirectDrawSurface::width() const
{
@@ -1131,6 +1135,29 @@ void DirectDrawSurface::mipmap(Image * img, uint face, uint mipmap)
}
}
+// It was easier to copy this function from upstream than to resync.
+// This should be removed if a resync ever occurs.
+void* DirectDrawSurface::readData(uint &rsize)
+{
+ uint header_size = 128; // sizeof(DDSHeader);
+ if (header.hasDX10Header())
+ {
+ header_size += 20; // sizeof(DDSHeader10);
+ }
+
+ uint size = stream.size - header_size;
+ rsize = size;
+
+ unsigned char *data = new unsigned char[size];
+
+ stream.seek(header_size);
+ mem_read(stream, data, size);
+
+ // Maybe check if size == rsize? assert() isn't in this scope...
+
+ return data;
+}
+
void DirectDrawSurface::readLinearImage(Image * img)
{
@@ -1523,4 +1550,3 @@ void DirectDrawSurface::printInfo() const
printf("User Version: %u\n", header.reserved[8]);
}
}
-
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.h b/source/blender/imbuf/intern/dds/DirectDrawSurface.h
index 23c8bbf2de3..28ecb948643 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.h
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.h
@@ -158,6 +158,7 @@ public:
bool hasAlpha() const;
uint mipmapCount() const;
+ uint fourCC() const;
uint width() const;
uint height() const;
uint depth() const;
@@ -171,6 +172,7 @@ public:
void setUserVersion(int version);
void mipmap(Image * img, uint f, uint m);
+ void* readData(uint &size);
// void mipmap(FloatImage * img, uint f, uint m);
void printInfo() const;
diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp
index 071d94c2076..fba326f7865 100644
--- a/source/blender/imbuf/intern/dds/dds_api.cpp
+++ b/source/blender/imbuf/intern/dds/dds_api.cpp
@@ -123,6 +123,8 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags)
ibuf->ftype = DDS;
ibuf->profile = IB_PROFILE_SRGB;
+ ibuf->dds_data.fourcc = dds.fourCC();
+ ibuf->dds_data.nummipmaps = dds.mipmapCount();
if ((flags & IB_test) == 0) {
if (!imb_addrectImBuf(ibuf)) return(ibuf);
@@ -136,10 +138,18 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags)
cp[0] = pixel.r; /* set R component of col */
cp[1] = pixel.g; /* set G component of col */
cp[2] = pixel.b; /* set B component of col */
- if (bits_per_pixel == 32)
+ if (dds.hasAlpha())
cp[3] = pixel.a; /* set A component of col */
rect[i] = col;
}
+
+ if (ibuf->dds_data.fourcc != FOURCC_DDS)
+ ibuf->dds_data.data = (unsigned char*)dds.readData(ibuf->dds_data.size);
+ else {
+ ibuf->dds_data.data = NULL;
+ ibuf->dds_data.size = 0;
+ }
+
IMB_flipy(ibuf);
}
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 05a96ef2f35..3eead8b7b8d 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -234,6 +234,9 @@ typedef struct Object {
short recalc; /* dependency flag */
float anisotropicFriction[3];
+ /** Collision mask settings */
+ unsigned short col_group, col_mask, col_pad[2];
+
ListBase constraints; /* object constraints */
ListBase nlastrips DNA_DEPRECATED; // XXX depreceated... old animation system
ListBase hooks DNA_DEPRECATED; // XXX depreceated... old animation system
@@ -455,6 +458,9 @@ typedef struct DupliObject {
/* controller state */
#define OB_MAX_STATES 30
+/* collision masks */
+#define OB_MAX_COL_MASKS 8
+
/* ob->gameflag */
#define OB_DYNAMIC 1
#define OB_CHILD 2
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 83688e30643..5239cf2e646 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -624,7 +624,18 @@ typedef struct GameData {
short exitkey, pad;
short ticrate, maxlogicstep, physubstep, maxphystep;
short obstacleSimulation, pad1;
+ short raster_storage;
+ short pad3;
float levelHeight;
+ float pad2;
+
+ /* Dynamic Lights */
+ short dynpoints;
+ short dynspots;
+ short dynsuns;
+ short dynhemis;
+ short dynareas;
+ short light_pad[3];
} GameData;
#define STEREO_NOSTEREO 1
@@ -649,6 +660,12 @@ typedef struct GameData {
#define OBSTSIMULATION_TOI_rays 1
#define OBSTSIMULATION_TOI_cells 2
+/* Render storage */
+#define RAS_STORE_AUTO 0
+#define RAS_STORE_IMMEDIATE 1
+#define RAS_STORE_VA 2
+#define RAS_STORE_VBO 3
+
/* GameData.flag */
#define GAME_RESTRICT_ANIM_UPDATES (1 << 0)
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 140e874eb78..582a396b0b6 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1052,6 +1052,64 @@ static void rna_GameObjectSettings_state_set(PointerRNA *ptr, const int *values)
}
}
+static void rna_GameObjectSettings_col_group_get(PointerRNA *ptr, int *values)
+{
+ Object *ob= (Object*)ptr->data;
+ int i;
+
+ memset(values, 0, sizeof(short)*OB_MAX_COL_MASKS);
+ for(i=0; i<OB_MAX_COL_MASKS; i++)
+ values[i] = (ob->col_group & (1<<i));
+}
+
+static void rna_GameObjectSettings_col_group_set(PointerRNA *ptr, const int *values)
+{
+ Object *ob= (Object*)ptr->data;
+ int i, tot= 0;
+
+ /* ensure we always have some group selected */
+ for(i=0; i<OB_MAX_COL_MASKS; i++)
+ if(values[i])
+ tot++;
+
+ if(tot==0)
+ return;
+
+ for(i=0; i<OB_MAX_COL_MASKS; i++) {
+ if(values[i]) ob->col_group |= (1<<i);
+ else ob->col_group &= ~(1<<i);
+ }
+}
+
+static void rna_GameObjectSettings_col_mask_get(PointerRNA *ptr, int *values)
+{
+ Object *ob= (Object*)ptr->data;
+ int i;
+
+ memset(values, 0, sizeof(short)*OB_MAX_COL_MASKS);
+ for(i=0; i<OB_MAX_COL_MASKS; i++)
+ values[i] = (ob->col_mask & (1<<i));
+}
+
+static void rna_GameObjectSettings_col_mask_set(PointerRNA *ptr, const int *values)
+{
+ Object *ob= (Object*)ptr->data;
+ int i, tot= 0;
+
+ /* ensure we always have some mask selected */
+ for(i=0; i<OB_MAX_COL_MASKS; i++)
+ if(values[i])
+ tot++;
+
+ if(tot==0)
+ return;
+
+ for(i=0; i<OB_MAX_COL_MASKS; i++) {
+ if(values[i]) ob->col_mask |= (1<<i);
+ else ob->col_mask &= ~(1<<i);
+ }
+}
+
static void rna_GameObjectSettings_used_state_get(PointerRNA *ptr, int *values)
{
Object *ob = (Object*)ptr->data;
@@ -1412,6 +1470,8 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
+ int default_col_mask[8] = {1,0,0,0, 0,0,0,0};
+
static EnumPropertyItem body_type_items[] = {
{OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable collision for this object"},
{OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"},
@@ -1516,6 +1576,18 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed");
+ prop= RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
+ RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
+ RNA_def_property_array(prop, OB_MAX_COL_MASKS);
+ RNA_def_property_ui_text(prop, "Collision Group", "The collision group of the object");
+ RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_group_get", "rna_GameObjectSettings_col_group_set");
+
+ prop= RNA_def_property(srna, "collision_mask", PROP_BOOLEAN, PROP_LAYER_MEMBER);
+ RNA_def_property_boolean_sdna(prop, NULL, "col_mask", 1);
+ RNA_def_property_array(prop, OB_MAX_COL_MASKS);
+ RNA_def_property_ui_text(prop, "Collision Mask", "The groups this object can collide with");
+ RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_mask_get", "rna_GameObjectSettings_col_mask_set");
+
/* lock position */
prop = RNA_def_property(srna, "lock_location_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 359b1e4ee00..b4a70866c44 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2356,6 +2356,13 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
{OBSTSIMULATION_TOI_cells, "RVO_CELLS", 0, "RVO (cells)", ""},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem storage_items[] ={
+ {RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
+ {RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
+ {RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Moderate performance, requires at least OpenGL 1.1"},
+ {RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"},
+ {0, NULL, 0, NULL, NULL}};
+
srna = RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
@@ -2390,6 +2397,11 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL);
RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
+ prop= RNA_def_property(srna, "raster_storage", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "raster_storage");
+ RNA_def_property_enum_items(prop, storage_items);
+ RNA_def_property_ui_text(prop, "Storage", "Sets the storage mode used by the rasterizer");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
/* Do we need it here ? (since we already have it in World */
prop = RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE);
@@ -2408,6 +2420,42 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Desktop", "Uses the current desktop resultion in fullscreen mode");
RNA_def_property_update(prop, NC_SCENE, NULL);
+ /* Dynamic Lights */
+ prop = RNA_def_property(srna, "dynamic_points", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dynpoints");
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_range(prop, 0, 15, 1, 1);
+ RNA_def_property_ui_text(prop, "Dynamic Point Lights", "Number of point lights available for dynamic use");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop = RNA_def_property(srna, "dynamic_spots", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dynspots");
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_range(prop, 0, 15, 1, 1);
+ RNA_def_property_ui_text(prop, "Dynamic Spot Lights", "Number of spot lights available for dynamic use");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop = RNA_def_property(srna, "dynamic_suns", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dynsuns");
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_range(prop, 0, 15, 1, 1);
+ RNA_def_property_ui_text(prop, "Dynamic Sun Lights", "Number of sun lights available for dynamic use");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop = RNA_def_property(srna, "dynamic_hemis", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dynhemis");
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_range(prop, 0, 15, 1, 1);
+ RNA_def_property_ui_text(prop, "Dynamic Hemi Lights", "Number of hemi lights available for dynamic use");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop = RNA_def_property(srna, "dynamic_areas", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "dynareas");
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_range(prop, 0, 15, 1, 1);
+ RNA_def_property_ui_text(prop, "Dynamic Area Lights", "Number of area lights available for dynamic use");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
/* Framing */
prop = RNA_def_property(srna, "frame_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "framing.type");