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-rw-r--r--source/blender/editors/animation/anim_channels_defines.c4
-rw-r--r--source/blender/editors/space_nla/nla_draw.c35
2 files changed, 6 insertions, 33 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 7b656da3de3..1d9022e463b 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -2972,7 +2972,9 @@ static void ANIM_init_channel_typeinfo_data(void)
animchannelTypeInfo[type++] = &ACF_MASKLAYER; /* Mask Layer */
animchannelTypeInfo[type++] = &ACF_NLATRACK; /* NLA Track */
- animchannelTypeInfo[type++] = &ACF_NLAACTION; /* NLA Action */
+
+ // TODO: this channel type still hasn't been ported over yet, since it requires special attention
+ animchannelTypeInfo[type++] = NULL; /* NLA Action */
}
}
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index c30862fb156..c9a86547984 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -638,8 +638,8 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
{
AnimData *adt = ale->adt;
- short indent = 0, offset = 0, sel = 0, group = 0, nonSolo = 0;
- int expand = -1, protect = -1, special = -1, mute = -1;
+ short indent = 0, offset = 0, sel = 0, group = 0;
+ int special = -1;
char name[128];
short do_draw = FALSE;
@@ -660,7 +660,7 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
break;
}
default: /* handled by standard channel-drawing API */
- // draw backdrops only...
+ /* (draw backdrops only...) */
ANIM_channel_draw(ac, ale, yminc, ymaxc);
break;
}
@@ -743,25 +743,7 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
/* clear group value, otherwise we cause errors... */
group = 0;
}
- else {
- /* NLA tracks - darker color if not solo track when we're showing solo */
- UI_ThemeColorShade(TH_HEADER, ((nonSolo == 0) ? 20 : -20));
-
- indent += group;
- offset += 0.35f * U.widget_unit * indent;
- glBegin(GL_QUADS);
- glVertex2f(x + offset, yminc);
- glVertex2f(x + offset, ymaxc);
- glVertex2f((float)v2d->cur.xmax, ymaxc);
- glVertex2f((float)v2d->cur.xmax, yminc);
- glEnd();
- }
- /* draw expand/collapse triangle */
- if (expand > 0) {
- UI_icon_draw(x + offset, ydatac, expand);
- offset += 0.85f * U.widget_unit;
- }
/* draw special icon indicating certain data-types */
if (special > -1) {
@@ -786,17 +768,6 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- /* draw protect 'lock' */
- if (protect > -1) {
- offset = 0.8f * U.widget_unit;
- UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, protect);
- }
-
- /* draw mute 'eye' */
- if (mute > -1) {
- offset += 0.8f * U.widget_unit;
- UI_icon_draw((float)(v2d->cur.xmax - offset), ydatac, mute);
- }
/* draw NLA-action line 'status-icons' - only when there's an action */
if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {