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-rw-r--r--source/blender/blenkernel/intern/customdata.c10
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenlib/intern/freetypefont.c3
-rw-r--r--source/blender/blenlib/intern/math_matrix.c40
-rw-r--r--source/blender/blenlib/intern/string_utf8.c16
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c12
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers_impl.c18
-rw-r--r--source/blender/bmesh/operators/bmo_mirror.c2
-rw-r--r--source/blender/collada/ArmatureImporter.cpp2
-rw-r--r--source/blender/editors/interface/interface_regions.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/space_clip/clip_ops.c12
-rw-r--r--source/blender/editors/space_node/node_edit.c4
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c50
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp38
-rw-r--r--source/blender/imbuf/intern/dds/BlockDXT.cpp20
-rw-r--r--source/blender/imbuf/intern/dds/ColorBlock.cpp46
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/makesrna/intern/rna_tracking.c8
-rw-r--r--source/blender/python/generic/py_capi_utils.c2
20 files changed, 145 insertions, 146 deletions
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index a48f2550b48..301ba282cbd 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -1828,11 +1828,11 @@ void CustomData_copy_data(const CustomData *source, CustomData *dest,
dest_offset = dest_index * typeInfo->size;
if (!src_data || !dest_data) {
- if (src_data != NULL && dest_data != NULL) {
- printf("%s: warning null data for %s type (%p --> %p), skipping\n",
- __func__, layerType_getName(source->layers[src_i].type),
- (void *)src_data, (void *)dest_data);
- }
+ if (src_data != NULL && dest_data != NULL) {
+ printf("%s: warning null data for %s type (%p --> %p), skipping\n",
+ __func__, layerType_getName(source->layers[src_i].type),
+ (void *)src_data, (void *)dest_data);
+ }
continue;
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index a1ea201bd7a..cbdbf0317b4 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1913,7 +1913,7 @@ static void registerCompositNodes(bNodeTreeType *ttype)
register_node_type_cmp_channel_matte(ttype);
register_node_type_cmp_color_spill(ttype);
register_node_type_cmp_luma_matte(ttype);
- register_node_type_cmp_doubleedgemask(ttype);
+ register_node_type_cmp_doubleedgemask(ttype);
register_node_type_cmp_translate(ttype);
register_node_type_cmp_rotate(ttype);
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 019915b3128..a9a1f2bc57e 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -538,8 +538,7 @@ typedef struct FT_Outline_
short* contours; /* the contour end points */
int flags; /* outline masks */
-
- } FT_Outline;
+} FT_Outline;
#endif
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index b32c5b833ae..fd49012491e 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -811,36 +811,36 @@ void orthogonalize_m4(float mat[][4], int axis)
int is_orthogonal_m3(float m[][3])
{
- int i, j;
+ int i, j;
- for (i = 0; i < 3; i++) {
- for (j = 0; j < i; j++) {
- if (fabsf(dot_v3v3(m[i], m[j])) > 1.5f * FLT_EPSILON)
- return 0;
- }
+ for (i = 0; i < 3; i++) {
+ for (j = 0; j < i; j++) {
+ if (fabsf(dot_v3v3(m[i], m[j])) > 1.5f * FLT_EPSILON)
+ return 0;
+ }
- if (fabsf(dot_v3v3(m[i], m[i]) - 1) > 1.5f * FLT_EPSILON)
- return 0;
- }
+ if (fabsf(dot_v3v3(m[i], m[i]) - 1) > 1.5f * FLT_EPSILON)
+ return 0;
+ }
- return 1;
+ return 1;
}
int is_orthogonal_m4(float m[][4])
{
- int i, j;
+ int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < i; j++) {
- if (fabsf(dot_vn_vn(m[i], m[j], 4)) > 1.5f * FLT_EPSILON)
- return 0;
- }
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ if (fabsf(dot_vn_vn(m[i], m[j], 4)) > 1.5f * FLT_EPSILON)
+ return 0;
+ }
- if (fabsf(dot_vn_vn(m[i], m[i], 4) - 1) > 1.5f * FLT_EPSILON)
- return 0;
- }
+ if (fabsf(dot_vn_vn(m[i], m[i], 4) - 1) > 1.5f * FLT_EPSILON)
+ return 0;
+ }
- return 1;
+ return 1;
}
void normalize_m3(float mat[][3])
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 6f181c1ee6e..aede08be7f9 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -359,16 +359,16 @@ int BLI_str_utf8_size(const char *p)
**/
unsigned int BLI_str_utf8_as_unicode(const char *p)
{
- int i, mask = 0, len;
- unsigned int result;
- unsigned char c = (unsigned char) *p;
+ int i, mask = 0, len;
+ unsigned int result;
+ unsigned char c = (unsigned char) *p;
- UTF8_COMPUTE (c, mask, len);
- if (len == -1)
- return BLI_UTF8_ERR;
- UTF8_GET (result, p, i, mask, len, BLI_UTF8_ERR);
+ UTF8_COMPUTE (c, mask, len);
+ if (len == -1)
+ return BLI_UTF8_ERR;
+ UTF8_GET (result, p, i, mask, len, BLI_UTF8_ERR);
- return result;
+ return result;
}
/* variant that increments the length */
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index b5e8b42c30c..0318fd94b92 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -288,9 +288,9 @@ void BM_edge_select_set(BMesh *bm, BMEdge *e, int select)
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) bm->totedgesel -= 1;
BM_elem_flag_disable(e, BM_ELEM_SELECT);
- if ( bm->selectmode == SCE_SELECT_EDGE ||
- bm->selectmode == SCE_SELECT_FACE ||
- bm->selectmode == (SCE_SELECT_EDGE | SCE_SELECT_FACE))
+ if (bm->selectmode == SCE_SELECT_EDGE ||
+ bm->selectmode == SCE_SELECT_FACE ||
+ bm->selectmode == (SCE_SELECT_EDGE | SCE_SELECT_FACE))
{
BMIter iter;
@@ -312,9 +312,9 @@ void BM_edge_select_set(BMesh *bm, BMEdge *e, int select)
}
}
- if (deselect) {
- BM_vert_select_set(bm, verts[i], FALSE);
- }
+ if (deselect) {
+ BM_vert_select_set(bm, verts[i], FALSE);
+ }
}
}
else {
diff --git a/source/blender/bmesh/intern/bmesh_walkers_impl.c b/source/blender/bmesh/intern/bmesh_walkers_impl.c
index d996d756bdc..493be46c976 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_impl.c
+++ b/source/blender/bmesh/intern/bmesh_walkers_impl.c
@@ -475,17 +475,17 @@ static void *bmw_LoopWalker_step(BMWalker *walker)
l = BM_face_other_vert_loop(owalk.f_hub, lwalk->lastv, v);
nexte = BM_edge_exists(v, l->v);
- if (!BLI_ghash_haskey(walker->visithash, nexte)) {
- lwalk = BMW_state_add(walker);
- lwalk->cur = nexte;
- lwalk->lastv = v;
+ if (!BLI_ghash_haskey(walker->visithash, nexte)) {
+ lwalk = BMW_state_add(walker);
+ lwalk->cur = nexte;
+ lwalk->lastv = v;
- lwalk->is_boundary = owalk.is_boundary;
- lwalk->is_single = owalk.is_single;
- lwalk->f_hub = owalk.f_hub;
+ lwalk->is_boundary = owalk.is_boundary;
+ lwalk->is_single = owalk.is_single;
+ lwalk->f_hub = owalk.f_hub;
- BLI_ghash_insert(walker->visithash, nexte, NULL);
- }
+ BLI_ghash_insert(walker->visithash, nexte, NULL);
+ }
}
}
else if (l) { /* NORMAL EDGE WITH FACES */
diff --git a/source/blender/bmesh/operators/bmo_mirror.c b/source/blender/bmesh/operators/bmo_mirror.c
index e36a8636b9b..268009dc9af 100644
--- a/source/blender/bmesh/operators/bmo_mirror.c
+++ b/source/blender/bmesh/operators/bmo_mirror.c
@@ -48,7 +48,7 @@ void bmo_mirror_exec(BMesh *bm, BMOperator *op)
float scale[3] = {1.0f, 1.0f, 1.0f};
float dist = BMO_slot_float_get(op, "mergedist");
int i, ototvert /*, ototedge */;
- int axis = BMO_slot_int_get(op, "axis");
+ int axis = BMO_slot_int_get(op, "axis");
int mirroru = BMO_slot_bool_get(op, "mirror_u");
int mirrorv = BMO_slot_bool_get(op, "mirror_v");
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 11a48fd3cfd..8a5461710f6 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -574,7 +574,7 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
{
char * bone_name = (char *) bc_get_joint_name ( root_node);
float mat[4][4];
- float obmat[4][4];
+ float obmat[4][4];
float ax[3];
float angle = 0.0f;
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index ef6cbc9ae48..ff72c13aa34 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -449,7 +449,7 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
if (item[i].identifier[0] && item[i].value == value) {
if (item[i].description && item[i].description[0]) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "%s: %s", item[i].name, item[i].description);
- data->color_id[data->totline] = UI_TIP_LC_SUBMENU;
+ data->color_id[data->totline] = UI_TIP_LC_SUBMENU;
data->totline++;
}
break;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 319570cf65e..e91f26fc9ba 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2960,7 +2960,7 @@ static void sculpt_update_brush_delta(Sculpt *sd, Object *ob, Brush *brush)
/* compute 3d coordinate at same z from original location + mouse */
mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location);
- initgrabz(cache->vc->rv3d, loc[0], loc[1], loc[2]);
+ initgrabz(cache->vc->rv3d, loc[0], loc[1], loc[2]);
ED_view3d_win_to_3d(cache->vc->ar, loc, mouse, grab_location);
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index 2fa7f447f38..ff8feb69bd9 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -877,12 +877,12 @@ static int proxy_bitflag_to_array(int size_flag, int build_sizes[4], int undisto
int build_count = 0;
int size_flags[2][4] = {{MCLIP_PROXY_SIZE_25,
MCLIP_PROXY_SIZE_50,
- MCLIP_PROXY_SIZE_75,
- MCLIP_PROXY_SIZE_100},
- {MCLIP_PROXY_UNDISTORTED_SIZE_25,
- MCLIP_PROXY_UNDISTORTED_SIZE_50,
- MCLIP_PROXY_UNDISTORTED_SIZE_75,
- MCLIP_PROXY_UNDISTORTED_SIZE_100}};
+ MCLIP_PROXY_SIZE_75,
+ MCLIP_PROXY_SIZE_100},
+ {MCLIP_PROXY_UNDISTORTED_SIZE_25,
+ MCLIP_PROXY_UNDISTORTED_SIZE_50,
+ MCLIP_PROXY_UNDISTORTED_SIZE_75,
+ MCLIP_PROXY_UNDISTORTED_SIZE_100}};
int size_nr = undistort ? 1 : 0;
if (size_flag & size_flags[size_nr][0]) build_sizes[build_count++]= MCLIP_PROXY_RENDER_SIZE_25;
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 189d2307a7e..d95947142f9 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -3511,9 +3511,9 @@ void NODE_OT_add_file(wmOperatorType *ot)
ot->idname = "NODE_OT_add_file";
/* callbacks */
- ot->exec = node_add_file_exec;
+ ot->exec = node_add_file_exec;
ot->invoke = node_add_file_invoke;
- ot->poll = ED_operator_node_active;
+ ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index bf4df2e9b0a..61d563a54e0 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -73,15 +73,15 @@ static GPUBufferState GLStates = 0;
static GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
/* stores recently-deleted buffers so that new buffers won't have to
- be recreated as often
-
- only one instance of this pool is created, stored in
- gpu_buffer_pool
-
- note that the number of buffers in the pool is usually limited to
- MAX_FREE_GPU_BUFFERS, but this limit may be exceeded temporarily
- when a GPUBuffer is released outside the main thread; due to OpenGL
- restrictions it cannot be immediately released
+ * be recreated as often
+ *
+ * only one instance of this pool is created, stored in
+ * gpu_buffer_pool
+ *
+ * note that the number of buffers in the pool is usually limited to
+ * MAX_FREE_GPU_BUFFERS, but this limit may be exceeded temporarily
+ * when a GPUBuffer is released outside the main thread; due to OpenGL
+ * restrictions it cannot be immediately released
*/
typedef struct GPUBufferPool {
/* number of allocated buffers stored */
@@ -160,7 +160,7 @@ static void gpu_buffer_pool_free(GPUBufferPool *pool)
if (!pool)
return;
- while(pool->totbuf)
+ while (pool->totbuf)
gpu_buffer_pool_delete_last(pool);
MEM_freeN(pool->buffers);
@@ -248,7 +248,7 @@ GPUBuffer *GPU_buffer_alloc(int size)
out-of-memory errors? looks a bit iffy to me
though, at least on Linux I expect malloc() would
just overcommit. --nicholas */
- while(!buf->pointer && pool->totbuf > 0) {
+ while (!buf->pointer && pool->totbuf > 0) {
gpu_buffer_pool_delete_last(pool);
buf->pointer = MEM_mallocN(size, "GPUBuffer.pointer");
}
@@ -279,7 +279,7 @@ void GPU_buffer_free(GPUBuffer *buffer)
if (BLI_thread_is_main()) {
/* in main thread, safe to decrease size of pool back
down to MAX_FREE_GPU_BUFFERS */
- while(pool->totbuf >= MAX_FREE_GPU_BUFFERS)
+ while (pool->totbuf >= MAX_FREE_GPU_BUFFERS)
gpu_buffer_pool_delete_last(pool);
}
else {
@@ -507,7 +507,7 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
if (useVBOs) {
success = 0;
- while(!success) {
+ while (!success) {
/* bind the buffer and discard previous data,
avoids stalling gpu */
glBindBufferARB(target, buffer->id);
@@ -543,7 +543,7 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
if (dm->drawObject->legacy == 0) {
uploaded = GL_FALSE;
/* attempt to upload the data to the VBO */
- while(uploaded == GL_FALSE) {
+ while (uploaded == GL_FALSE) {
(*copy_f)(dm, varray, cur_index_per_mat, mat_orig_to_new, user);
/* glUnmapBuffer returns GL_FALSE if
* the data store is corrupted; retry
@@ -1161,8 +1161,8 @@ void GPU_buffer_unbind(void)
}
/* confusion: code in cdderivedmesh calls both GPU_color_setup and
- GPU_color3_upload; both of these set the `colors' buffer, so seems
- like it will just needlessly overwrite? --nicholas */
+ * GPU_color3_upload; both of these set the `colors' buffer, so seems
+ * like it will just needlessly overwrite? --nicholas */
void GPU_color3_upload(DerivedMesh *dm, unsigned char *data)
{
if (dm->drawObject == 0)
@@ -1494,27 +1494,27 @@ static int gpu_count_grid_quads(BLI_bitmap *grid_hidden,
/* Build the element array buffer of grid indices using either
unsigned shorts or unsigned ints. */
-#define FILL_QUAD_BUFFER(type_, tot_quad_, buffer_) \
+#define FILL_QUAD_BUFFER(type_, tot_quad_, buffer_) \
{ \
type_ *quad_data; \
int offset = 0; \
- int i, j, k; \
- \
+ int i, j, k; \
+ \
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, \
- sizeof(type_) * (tot_quad_) * 4, NULL, \
+ sizeof(type_) * (tot_quad_) * 4, NULL, \
GL_STATIC_DRAW_ARB); \
- \
+ \
/* Fill the quad buffer */ \
quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, \
GL_WRITE_ONLY_ARB); \
- if (quad_data) { \
+ if (quad_data) { \
for (i = 0; i < totgrid; ++i) { \
BLI_bitmap gh = NULL; \
- if (grid_hidden) \
+ if (grid_hidden) \
gh = grid_hidden[(grid_indices)[i]]; \
\
- for (j = 0; j < gridsize-1; ++j) { \
- for (k = 0; k < gridsize-1; ++k) { \
+ for (j = 0; j < gridsize-1; ++j) { \
+ for (k = 0; k < gridsize-1; ++k) { \
/* Skip hidden grid face */ \
if (gh && \
paint_is_grid_face_hidden(gh, \
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 72370158723..0f178366b39 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -428,14 +428,14 @@ static double EulerAngleFromMatrix(const KDL::Rotation& R, int axis)
if (t > 16.0*KDL::epsilon) {
if (axis == 0) return -KDL::atan2(R(1,2), R(2,2));
- else if(axis == 1) return KDL::atan2(-R(0,2), t);
- else return -KDL::atan2(R(0,1), R(0,0));
+ else if(axis == 1) return KDL::atan2(-R(0,2), t);
+ else return -KDL::atan2(R(0,1), R(0,0));
}
else {
if (axis == 0) return -KDL::atan2(-R(2,1), R(1,1));
- else if(axis == 1) return KDL::atan2(-R(0,2), t);
- else return 0.0f;
- }
+ else if(axis == 1) return KDL::atan2(-R(0,2), t);
+ else return 0.0f;
+ }
}
static double ComputeTwist(const KDL::Rotation& R)
@@ -474,29 +474,29 @@ static void RemoveEulerAngleFromMatrix(KDL::Rotation& R, double angle, int axis)
static void GetEulerXZY(const KDL::Rotation& R, double& X,double& Z,double& Y)
{
if (fabs(R(0,1)) > 1.0 - KDL::epsilon ) {
- X = -KDL::sign(R(0,1)) * KDL::atan2(R(1,2), R(1,0));
- Z = -KDL::sign(R(0,1)) * KDL::PI / 2;
- Y = 0.0;
+ X = -KDL::sign(R(0,1)) * KDL::atan2(R(1,2), R(1,0));
+ Z = -KDL::sign(R(0,1)) * KDL::PI / 2;
+ Y = 0.0;
}
else {
- X = KDL::atan2(R(2,1), R(1,1));
- Z = KDL::atan2(-R(0,1), KDL::sqrt( KDL::sqr(R(0,0)) + KDL::sqr(R(0,2))));
- Y = KDL::atan2(R(0,2), R(0,0));
- }
+ X = KDL::atan2(R(2,1), R(1,1));
+ Z = KDL::atan2(-R(0,1), KDL::sqrt( KDL::sqr(R(0,0)) + KDL::sqr(R(0,2))));
+ Y = KDL::atan2(R(0,2), R(0,0));
+ }
}
static void GetEulerXYZ(const KDL::Rotation& R, double& X,double& Y,double& Z)
{
if (fabs(R(0,2)) > 1.0 - KDL::epsilon ) {
- X = KDL::sign(R(0,2)) * KDL::atan2(-R(1,0), R(1,1));
- Y = KDL::sign(R(0,2)) * KDL::PI / 2;
- Z = 0.0;
+ X = KDL::sign(R(0,2)) * KDL::atan2(-R(1,0), R(1,1));
+ Y = KDL::sign(R(0,2)) * KDL::PI / 2;
+ Z = 0.0;
}
else {
- X = KDL::atan2(-R(1,2), R(2,2));
- Y = KDL::atan2(R(0,2), KDL::sqrt( KDL::sqr(R(0,0)) + KDL::sqr(R(0,1))));
- Z = KDL::atan2(-R(0,1), R(0,0));
- }
+ X = KDL::atan2(-R(1,2), R(2,2));
+ Y = KDL::atan2(R(0,2), KDL::sqrt( KDL::sqr(R(0,0)) + KDL::sqr(R(0,1))));
+ Z = KDL::atan2(-R(0,1), R(0,0));
+ }
}
#endif
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
index 2ea255234e5..49ba566b6e8 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.cpp
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -135,27 +135,27 @@ uint BlockDXT1::evaluatePaletteNV5x(Color32 color_array[4]) const
color_array[1].b = (3 * col1.b * 22) / 8;
color_array[1].a = 0xFF;
- int gdiff = color_array[1].g - color_array[0].g;
+ int gdiff = color_array[1].g - color_array[0].g;
if( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
- color_array[2].r = ((2 * col0.r + col1.r) * 22) / 8;
- color_array[2].g = (256 * color_array[0].g + gdiff / 4 + 128 + gdiff * 80) / 256;
- color_array[2].b = ((2 * col0.b + col1.b) * 22) / 8;
+ color_array[2].r = ((2 * col0.r + col1.r) * 22) / 8;
+ color_array[2].g = (256 * color_array[0].g + gdiff / 4 + 128 + gdiff * 80) / 256;
+ color_array[2].b = ((2 * col0.b + col1.b) * 22) / 8;
color_array[2].a = 0xFF;
- color_array[3].r = ((2 * col1.r + col0.r) * 22) / 8;
- color_array[3].g = (256 * color_array[1].g - gdiff / 4 + 128 - gdiff * 80) / 256;
- color_array[3].b = ((2 * col1.b + col0.b) * 22) / 8;
+ color_array[3].r = ((2 * col1.r + col0.r) * 22) / 8;
+ color_array[3].g = (256 * color_array[1].g - gdiff / 4 + 128 - gdiff * 80) / 256;
+ color_array[3].b = ((2 * col1.b + col0.b) * 22) / 8;
color_array[3].a = 0xFF;
return 4;
}
else {
// Three-color block: derive the other color.
- color_array[2].r = ((col0.r + col1.r) * 33) / 8;
- color_array[2].g = (256 * color_array[0].g + gdiff / 4 + 128 + gdiff * 128) / 256;
- color_array[2].b = ((col0.b + col1.b) * 33) / 8;
+ color_array[2].r = ((col0.r + col1.r) * 33) / 8;
+ color_array[2].g = (256 * color_array[0].g + gdiff / 4 + 128 + gdiff * 128) / 256;
+ color_array[2].b = ((col0.b + col1.b) * 33) / 8;
color_array[2].a = 0xFF;
// Set all components to 0 to match DXT specs.
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
index b0c4d0a396e..0b4a7cabf92 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp
+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp
@@ -81,7 +81,7 @@ ColorBlock::ColorBlock(const Image * img, uint x, uint y)
void ColorBlock::init(const Image * img, uint x, uint y)
{
- init(img->width(), img->height(), (const uint *)img->pixels(), x, y);
+ init(img->width(), img->height(), (const uint *)img->pixels(), x, y);
}
void ColorBlock::init(uint w, uint h, const uint * data, uint x, uint y)
@@ -89,34 +89,34 @@ void ColorBlock::init(uint w, uint h, const uint * data, uint x, uint y)
const uint bw = min(w - x, 4U);
const uint bh = min(h - y, 4U);
- // Blocks that are smaller than 4x4 are handled by repeating the pixels.
- // @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
- // @@ Ideally we should zero the weights of the pixels out of range.
+ // Blocks that are smaller than 4x4 are handled by repeating the pixels.
+ // @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
+ // @@ Ideally we should zero the weights of the pixels out of range.
- for (uint i = 0; i < 4; i++)
- {
- const int by = i % bh;
+ for (uint i = 0; i < 4; i++)
+ {
+ const int by = i % bh;
- for (uint e = 0; e < 4; e++)
- {
- const int bx = e % bw;
- const uint idx = (y + by) * w + x + bx;
+ for (uint e = 0; e < 4; e++)
+ {
+ const int bx = e % bw;
+ const uint idx = (y + by) * w + x + bx;
- color(e, i).u = data[idx];
- }
- }
+ color(e, i).u = data[idx];
+ }
+ }
}
void ColorBlock::init(uint w, uint h, const float * data, uint x, uint y)
{
- const uint bw = min(w - x, 4U);
- const uint bh = min(h - y, 4U);
+ const uint bw = min(w - x, 4U);
+ const uint bh = min(h - y, 4U);
// Blocks that are smaller than 4x4 are handled by repeating the pixels.
// @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
- // @@ Ideally we should zero the weights of the pixels out of range.
+ // @@ Ideally we should zero the weights of the pixels out of range.
- uint srcPlane = w * h;
+ uint srcPlane = w * h;
for (uint i = 0; i < 4; i++)
{
@@ -125,13 +125,13 @@ void ColorBlock::init(uint w, uint h, const float * data, uint x, uint y)
for (uint e = 0; e < 4; e++)
{
const uint bx = e % bw;
- const uint idx = ((y + by) * w + x + bx);
+ const uint idx = ((y + by) * w + x + bx);
Color32 & c = color(e, i);
- c.r = uint8(255 * clamp(data[idx + 0 * srcPlane], 0.0f, 1.0f)); // @@ Is this the right way to quantize floats to bytes?
- c.g = uint8(255 * clamp(data[idx + 1 * srcPlane], 0.0f, 1.0f));
- c.b = uint8(255 * clamp(data[idx + 2 * srcPlane], 0.0f, 1.0f));
- c.a = uint8(255 * clamp(data[idx + 3 * srcPlane], 0.0f, 1.0f));
+ c.r = uint8(255 * clamp(data[idx + 0 * srcPlane], 0.0f, 1.0f)); // @@ Is this the right way to quantize floats to bytes?
+ c.g = uint8(255 * clamp(data[idx + 1 * srcPlane], 0.0f, 1.0f));
+ c.b = uint8(255 * clamp(data[idx + 2 * srcPlane], 0.0f, 1.0f));
+ c.a = uint8(255 * clamp(data[idx + 3 * srcPlane], 0.0f, 1.0f));
}
}
}
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 270c665f809..a8c0bb97137 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -201,7 +201,7 @@ EnumPropertyItem image_only_type_items[] = {
IMAGE_TYPE_ITEMS_IMAGE_ONLY
- {0, NULL, 0, NULL, NULL}};
+ {0, NULL, 0, NULL, NULL}};
EnumPropertyItem image_type_items[] = {
{0, "", 0, "Image", NULL},
diff --git a/source/blender/makesrna/intern/rna_tracking.c b/source/blender/makesrna/intern/rna_tracking.c
index dae163e4cc8..70af5599a15 100644
--- a/source/blender/makesrna/intern/rna_tracking.c
+++ b/source/blender/makesrna/intern/rna_tracking.c
@@ -227,10 +227,10 @@ static void rna_tracking_trackerAlgorithm_update(Main *UNUSED(bmain), Scene *UNU
{
MovieTrackingTrack *track = (MovieTrackingTrack *)ptr->data;
- if (track->tracker == TRACKER_KLT)
- BKE_tracking_clamp_track(track, CLAMP_PYRAMID_LEVELS);
- else
- BKE_tracking_clamp_track(track, CLAMP_SEARCH_DIM);
+ if (track->tracker == TRACKER_KLT)
+ BKE_tracking_clamp_track(track, CLAMP_PYRAMID_LEVELS);
+ else
+ BKE_tracking_clamp_track(track, CLAMP_SEARCH_DIM);
}
static void rna_tracking_trackerPyramid_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index eca2888dcff..11607ad78b8 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -399,7 +399,7 @@ const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
PyObject *PyC_UnicodeFromByteAndSize(const char *str, Py_ssize_t size)
{
- PyObject *result = PyUnicode_FromStringAndSize(str, size);
+ PyObject *result = PyUnicode_FromStringAndSize(str, size);
if (result) {
/* 99% of the time this is enough but we better support non unicode
* chars since blender doesnt limit this */