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-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_pchanmap.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_pchanmap.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc30
5 files changed, 37 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.cc b/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.cc
index 95c50c4f44e..23402c68698 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.cc
@@ -91,7 +91,7 @@ void RootPChanMap::add_bone(const char *bone, const char *root)
}
/* Check if there's a common root bone between two bones. */
-bool RootPChanMap::has_common_root(const char *bone1, const char *bone2)
+bool RootPChanMap::has_common_root(const char *bone1, const char *bone2) const
{
/* Ensure that both are in the map... */
if (BLI_ghash_haskey(map_, bone1) == false) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.h b/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.h
index 0c1d22f9345..1442f547b08 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_pchanmap.h
@@ -39,7 +39,7 @@ struct RootPChanMap {
void add_bone(const char *bone, const char *root);
/* Check if there's a common root bone between two bones. */
- bool has_common_root(const char *bone1, const char *bone2);
+ bool has_common_root(const char *bone1, const char *bone2) const;
protected:
/* The actual map:
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 582176a852d..d01e8d8eddd 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -203,7 +203,7 @@ bool check_id_has_anim_component(ID *id)
bool check_id_has_driver_component(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
- if (adt == nullptr) {
+ if (adt == NULL) {
return false;
}
return !BLI_listbase_is_empty(&adt->drivers);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 81bc82c036a..5c543ce9c23 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -257,6 +257,10 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
bPoseChannel *pchan,
bConstraint *con,
RootPChanMap *root_map);
+ virtual void build_inter_ik_chains(Object *object,
+ const OperationKey &solver_key,
+ const bPoseChannel *rootchan,
+ const RootPChanMap *root_map);
virtual void build_rig(Object *object);
virtual void build_proxy_rig(Object *object);
virtual void build_shapekeys(Key *key);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index e254f8df0d2..4a86b16627c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -192,6 +192,9 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *object,
}
OperationKey pose_done_key(&object->id, NodeType::EVAL_POSE, OperationCode::POSE_DONE);
add_relation(solver_key, pose_done_key, "PoseEval Result-Bone Link");
+
+ /* Add relation when the root of this IK chain is influenced by another IK chain. */
+ build_inter_ik_chains(object, solver_key, rootchan, root_map);
}
/* Spline IK Eval Steps */
@@ -244,6 +247,33 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *object,
}
OperationKey pose_done_key(&object->id, NodeType::EVAL_POSE, OperationCode::POSE_DONE);
add_relation(solver_key, pose_done_key, "PoseEval Result-Bone Link");
+
+ /* Add relation when the root of this IK chain is influenced by another IK chain. */
+ build_inter_ik_chains(object, solver_key, rootchan, root_map);
+}
+
+void DepsgraphRelationBuilder::build_inter_ik_chains(Object *object,
+ const OperationKey &solver_key,
+ const bPoseChannel *rootchan,
+ const RootPChanMap *root_map)
+{
+ bPoseChannel *deepest_root = NULL;
+ const char *root_name = rootchan->name;
+
+ /* Find shared IK chain root. */
+ for (bPoseChannel *parchan = rootchan->parent; parchan; parchan = parchan->parent) {
+ if (!root_map->has_common_root(root_name, parchan->name)) {
+ break;
+ }
+ deepest_root = parchan;
+ }
+ if (deepest_root == NULL) {
+ return;
+ }
+
+ OperationKey other_bone_key(
+ &object->id, NodeType::BONE, deepest_root->name, OperationCode::BONE_DONE);
+ add_relation(other_bone_key, solver_key, "IK Chain Overlap");
}
/* Pose/Armature Bones Graph */