diff options
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 6 | ||||
-rw-r--r-- | source/blender/editors/screen/glutil.c | 20 | ||||
-rw-r--r-- | source/blender/editors/space_clip/clip_draw.c | 5 | ||||
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 20 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 4 |
6 files changed, 16 insertions, 43 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index b904417cfcb..05b733d2564 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -90,12 +90,6 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments); /** - * Returns an integer value as obtained by glGetIntegerv. - * The param must cause only one value to be gotten from GL. - */ -int glaGetOneInteger(int param); - -/** * Returns a float value as obtained by glGetFloatv. * The param must cause only one value to be gotten from GL. */ diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index dd67126a5ec..337a959200a 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -436,13 +436,6 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments glEnd(); } -int glaGetOneInteger(int param) -{ - GLint i; - glGetIntegerv(param, &i); - return i; -} - float glaGetOneFloat(int param) { GLfloat v; @@ -474,7 +467,6 @@ static int get_cached_work_texture(int *r_w, int *r_h) static int tex_h = 256; if (texid == -1) { - GLint ltexid = glaGetOneInteger(GL_TEXTURE_2D); unsigned char *tbuf; glGenTextures(1, (GLuint *)&texid); @@ -488,7 +480,7 @@ static int get_cached_work_texture(int *r_w, int *r_h) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tbuf); MEM_freeN(tbuf); - glBindTexture(GL_TEXTURE_2D, ltexid); + glBindTexture(GL_TEXTURE_2D, 0); } *r_w = tex_w; @@ -501,8 +493,6 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, unsigned char *uc_rect = (unsigned char *) rect; const float *f_rect = (float *)rect; float xzoom = glaGetOneFloat(GL_ZOOM_X), yzoom = glaGetOneFloat(GL_ZOOM_Y); - int ltexid = glaGetOneInteger(GL_TEXTURE_2D); - int lrowlength = glaGetOneInteger(GL_UNPACK_ROW_LENGTH); int subpart_x, subpart_y, tex_w, tex_h; int seamless, offset_x, offset_y, nsubparts_x, nsubparts_y; int texid = get_cached_work_texture(&tex_w, &tex_h); @@ -617,8 +607,8 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, } } - glBindTexture(GL_TEXTURE_2D, ltexid); - glPixelStorei(GL_UNPACK_ROW_LENGTH, lrowlength); + glBindTexture(GL_TEXTURE_2D, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); #ifdef __APPLE__ /* workaround for os x 10.5/10.6 driver bug (above) */ @@ -674,8 +664,6 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo draw_h = min_ii(img_h - off_y, ceil((scissor[3] - rast_y) / yzoom)); if (draw_w > 0 && draw_h > 0) { - int old_row_length = glaGetOneInteger(GL_UNPACK_ROW_LENGTH); - /* Don't use safe RasterPos (slower) if we can avoid it. */ if (rast_x >= 0 && rast_y >= 0) { glRasterPos2f(rast_x, rast_y); @@ -706,7 +694,7 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo } } - glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c index d3538f6557a..848883aacc1 100644 --- a/source/blender/editors/space_clip/clip_draw.c +++ b/source/blender/editors/space_clip/clip_draw.c @@ -1063,7 +1063,7 @@ static void draw_plane_marker_image(Scene *scene, } if (display_buffer) { - GLuint texid, last_texid; + GLuint texid; float frame_corners[4][2] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, @@ -1085,7 +1085,6 @@ static void draw_plane_marker_image(Scene *scene, glColor4f(1.0, 1.0, 1.0, plane_track->image_opacity); - last_texid = glaGetOneInteger(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D); glGenTextures(1, (GLuint *)&texid); @@ -1109,7 +1108,7 @@ static void draw_plane_marker_image(Scene *scene, glPopMatrix(); - glBindTexture(GL_TEXTURE_2D, last_texid); + glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); if (transparent) { diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 889c25e0924..6c76dbd5149 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1093,7 +1093,6 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq float viewrect[2]; float col[3]; GLuint texid; - GLuint last_texid; void *display_buffer; void *cache_handle = NULL; const bool is_imbuf = ED_space_sequencer_check_show_imbuf(sseq); @@ -1291,7 +1290,6 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq glColor4f(1.0, 1.0, 1.0, 1.0); - last_texid = glaGetOneInteger(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D); glGenTextures(1, (GLuint *)&texid); @@ -1366,7 +1364,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq } glEnd(); - glBindTexture(GL_TEXTURE_2D, last_texid); + glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) glDisable(GL_BLEND); diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index cb7b192b0d9..ddb7aa4cf8f 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -701,17 +701,15 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const f GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, bool is_data, double time, int mipmap) { GPUTexture *tex; - GLint w, h, border, lastbindcode, bindcode; - - glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); + GLint w, h, border, bindcode; GPU_update_image_time(ima, time); - /* this binds a texture, so that's why to restore it with lastbindcode */ + /* this binds a texture, so that's why to restore it to 0 */ bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap, is_data); if (ima->gputexture) { ima->gputexture->bindcode = bindcode; - glBindTexture(GL_TEXTURE_2D, lastbindcode); + glBindTexture(GL_TEXTURE_2D, 0); return ima->gputexture; } @@ -738,7 +736,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, bool is_data, tex->h = tex->h_orig = h - border; } - glBindTexture(GL_TEXTURE_2D, lastbindcode); + glBindTexture(GL_TEXTURE_2D, 0); return tex; } @@ -746,21 +744,19 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, bool is_data, GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap) { GPUTexture *tex = prv->gputexture[0]; - GLint w, h, lastbindcode; + GLint w, h; GLuint bindcode = 0; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); - if (tex) bindcode = tex->bindcode; - /* this binds a texture, so that's why to restore it */ + /* this binds a texture, so that's why we restore it to 0 */ if (bindcode == 0) { GPU_create_gl_tex(&bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], mipmap, 0, NULL); } if (tex) { tex->bindcode = bindcode; - glBindTexture(GL_TEXTURE_2D, lastbindcode); + glBindTexture(GL_TEXTURE_2D, 0); return tex; } @@ -785,7 +781,7 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap) tex->h = tex->h_orig = h; } - glBindTexture(GL_TEXTURE_2D, lastbindcode); + glBindTexture(GL_TEXTURE_2D, 0); return tex; diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 85dc968602e..a28a659efbb 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -2275,7 +2275,6 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma) GPUMaterial *mat; GPUInputUniform *uniform; GPUInputAttribute *attribute; - GLint lastbindcode; int i, liblen, fraglen; /* TODO(sergey): How to detemine whether we need OSD or not here? */ @@ -2310,12 +2309,11 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma) case GPU_TEX2D: if (GPU_texture_opengl_bindcode(input->tex)) { uniform->type = GPU_DYNAMIC_SAMPLER_2DBUFFER; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(input->tex)); uniform->texsize = GPU_texture_opengl_width(input->tex) * GPU_texture_opengl_height(input->tex); uniform->texpixels = MEM_mallocN(uniform->texsize*4, "RGBApixels"); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, uniform->texpixels); - glBindTexture(GL_TEXTURE_2D, lastbindcode); + glBindTexture(GL_TEXTURE_2D, 0); } break; |