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-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows.c2
-rw-r--r--source/blender/draw/engines/select/select_engine.c2
-rw-r--r--source/blender/draw/intern/draw_manager.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/gpu/GPU_framebuffer.h4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.cc2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc4
8 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 4a03ef69d45..acda2669bb7 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -195,7 +195,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata,
}
if (fbl->downsample_fb == NULL) {
- fbl->downsample_fb = GPU_framebuffer_create();
+ fbl->downsample_fb = GPU_framebuffer_create("downsample_fb");
}
/**
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index 79d89ab620c..26bf477763e 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -263,7 +263,7 @@ void EEVEE_shadows_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
if (sldata->shadow_fb == NULL) {
- sldata->shadow_fb = GPU_framebuffer_create();
+ sldata->shadow_fb = GPU_framebuffer_create("shadow_fb");
}
/* Gather all light own update bits. to avoid costly intersection check. */
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 8cee6c4ee9f..0ce8937687a 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -65,7 +65,7 @@ static void select_engine_framebuffer_setup(void)
size[1] = GPU_texture_height(dtxl->depth);
if (e_data.framebuffer_select_id == NULL) {
- e_data.framebuffer_select_id = GPU_framebuffer_create();
+ e_data.framebuffer_select_id = GPU_framebuffer_create("framebuffer_select_id");
}
if ((e_data.texture_u32 != NULL) && ((GPU_texture_width(e_data.texture_u32) != size[0]) ||
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index c36eeec6c08..336a3d61479 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1917,7 +1917,7 @@ static struct DRWSelectBuffer {
static void draw_select_framebuffer_depth_only_setup(const int size[2])
{
if (g_select_buffer.framebuffer_depth_only == NULL) {
- g_select_buffer.framebuffer_depth_only = GPU_framebuffer_create();
+ g_select_buffer.framebuffer_depth_only = GPU_framebuffer_create("framebuffer_depth_only");
}
if ((g_select_buffer.texture_depth != NULL) &&
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 195199c45cd..c4da39bca2f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2153,7 +2153,7 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void
{
DefaultTextureList *dtxl = (DefaultTextureList *)GPU_viewport_texture_list_get(viewport);
- GPUFrameBuffer *tmp_fb = GPU_framebuffer_create();
+ GPUFrameBuffer *tmp_fb = GPU_framebuffer_create(__func__);
GPU_framebuffer_texture_attach(tmp_fb, dtxl->depth, 0, 0);
GPU_framebuffer_bind(tmp_fb);
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index 61833a9a65f..aa89b29f767 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -59,7 +59,7 @@ typedef struct GPUFrameBuffer {
typedef struct GPUOffScreen GPUOffScreen;
-GPUFrameBuffer *GPU_framebuffer_create(void);
+GPUFrameBuffer *GPU_framebuffer_create(const char *name);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
void GPU_framebuffer_bind(GPUFrameBuffer *fb);
void GPU_framebuffer_bind_no_srgb(GPUFrameBuffer *fb);
@@ -109,7 +109,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, struct GPUTexture *tex);
#define GPU_framebuffer_ensure_config(_fb, ...) \
do { \
if (*(_fb) == NULL) { \
- *(_fb) = GPU_framebuffer_create(); \
+ *(_fb) = GPU_framebuffer_create(#_fb); \
} \
GPUAttachment config[] = __VA_ARGS__; \
GPU_framebuffer_config_array(*(_fb), config, (sizeof(config) / sizeof(GPUAttachment))); \
diff --git a/source/blender/gpu/intern/gpu_extensions.cc b/source/blender/gpu/intern/gpu_extensions.cc
index 1d607d79b01..6fe08d81cda 100644
--- a/source/blender/gpu/intern/gpu_extensions.cc
+++ b/source/blender/gpu/intern/gpu_extensions.cc
@@ -116,7 +116,7 @@ static void gpu_detect_mip_render_workaround(void)
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, 0);
GPU_texture_unbind(tex);
- GPUFrameBuffer *fb = GPU_framebuffer_create();
+ GPUFrameBuffer *fb = GPU_framebuffer_create(__func__);
GPU_framebuffer_texture_attach(fb, tex, 0, 1);
GPU_framebuffer_bind(fb);
GPU_framebuffer_clear_color(fb, clear_color);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 3390b47b1b1..600dd129aef 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -214,11 +214,11 @@ void FrameBuffer::recursive_downsample(int max_lvl,
using namespace blender;
using namespace blender::gpu;
-GPUFrameBuffer *GPU_framebuffer_create()
+GPUFrameBuffer *GPU_framebuffer_create(const char *name)
{
/* We generate the FB object later at first use in order to
* create the framebuffer in the right opengl context. */
- return (GPUFrameBuffer *)GPUBackend::get()->framebuffer_alloc("FB");
+ return (GPUFrameBuffer *)GPUBackend::get()->framebuffer_alloc(name);
}
void GPU_framebuffer_free(GPUFrameBuffer *gpu_fb)